Javascript toLowerCase() performance versus variable creation - javascript

What is more efficient?:
var text="ABCdef";
var lowerVersion=text.toLowerCase();
if (lowerVersion=='abcdef' || lowerVersion=='asdfgh' || lowerVersion=='zxcvbn'){...
or
var text="ABCdef";
if (text.toLowerCase()=='abcdef' || text.toLowerCase()=='asdfgh' || text.toLowerCase()=='zxcvbn'){...
i.e. is variable creation more expensive than running toLowerCase() several times?
Thanks.

This is JavaScript. The answer is going to be: It depends. It depends on what engine you're using, on your data, on the other things in the context, on whether the first or last match matches, on alternate Tuesdays...
But creating variables in JavaScript is very fast. In contrast, the repeated calls version asks the interpreter to make multiple function calls, and function calls (while fast by any real measure) are slow compared to most other operations. The only way that's going to be as fast is if the interpreter can figure out that it can cache the result of the call, which is tricky.
Taking #Felix's performance test and making it pessimistic (e.g., worst case and none of them match) suggests that even Chrome can't optimize it enough to make the repeated function calls not come out worse. I didn't do any comprehensive tests, but Chrome, Firefox, and Opera all came out about 60% slower.
You have an alternative, of course:
var text="ABCdef";
switch (text.toLowerCase()) {
case 'abcdef':
// ...
break;
case 'asdfgh'
// ...
break;
case 'zxcvbn'
// ...
break;
}
All of this is premature optimisation, though, which is bad enough generally but particularly bad with JavaScript and the varying environments in which it runs complicating things.
The better question is: What's clearer and more maintainable?

This is without any doubt that the 2nd implementation will be significantly faster then the 1st one.
It is for sure that when each time text.toLowerCase() will take time like O(n) and there will be 3xO(n) vs O(n)
I have run the test on jsPref.com and the 2nd snippet is 18% faster.

If you are going to refer to the value more than once, store it as a variable: toLowerCase() can be very slow with long strings.

Caching being faster seems logical (3 toLowerCase calls vs one), but the (modern) browsers' scripting engine may well do that for you. I don't think it will matter a lot, if it's a one or few times operation. It may be a question of taste, but I think assigning a variable is more readable/maintainable.
Alternative may be using a Regular Expression for the check:
var text="ABCdef";
console.log(/^(abcdef|asdfgh|zxcvbn)$/i.test(text)
? `${text} is ok` : `${text} is NOT ok`);

Related

Why is <= slower than < using this code snippet in V8?

I am reading the slides Breaking the Javascript Speed Limit with V8, and there is an example like the code below. I cannot figure out why <= is slower than < in this case, can anybody explain that? Any comments are appreciated.
Slow:
this.isPrimeDivisible = function(candidate) {
for (var i = 1; i <= this.prime_count; ++i) {
if (candidate % this.primes[i] == 0) return true;
}
return false;
}
(Hint: primes is an array of length prime_count)
Faster:
this.isPrimeDivisible = function(candidate) {
for (var i = 1; i < this.prime_count; ++i) {
if (candidate % this.primes[i] == 0) return true;
}
return false;
}
[More Info] the speed improvement is significant, in my local environment test, the results are as follows:
V8 version 7.3.0 (candidate)
Slow:
time d8 prime.js
287107
12.71 user
0.05 system
0:12.84 elapsed
Faster:
time d8 prime.js
287107
1.82 user
0.01 system
0:01.84 elapsed
Other answers and comments mention that the difference between the two loops is that the first one executes one more iteration than the second one. This is true, but in an array that grows to 25,000 elements, one iteration more or less would only make a miniscule difference. As a ballpark guess, if we assume the average length as it grows is 12,500, then the difference we might expect should be around 1/12,500, or only 0.008%.
The performance difference here is much larger than would be explained by that one extra iteration, and the problem is explained near the end of the presentation.
this.primes is a contiguous array (every element holds a value) and the elements are all numbers.
A JavaScript engine may optimize such an array to be an simple array of actual numbers, instead of an array of objects which happen to contain numbers but could contain other values or no value. The first format is much faster to access: it takes less code, and the array is much smaller so it will fit better in cache. But there are some conditions that may prevent this optimized format from being used.
One condition would be if some of the array elements are missing. For example:
let array = [];
a[0] = 10;
a[2] = 20;
Now what is the value of a[1]? It has no value. (It isn't even correct to say it has the value undefined - an array element containing the undefined value is different from an array element that is missing entirely.)
There isn't a way to represent this with numbers only, so the JavaScript engine is forced to use the less optimized format. If a[1] contained a numeric value like the other two elements, the array could potentially be optimized into an array of numbers only.
Another reason for an array to be forced into the deoptimized format can be if you attempt to access an element outside the bounds of the array, as discussed in the presentation.
The first loop with <= attempts to read an element past the end of the array. The algorithm still works correctly, because in the last extra iteration:
this.primes[i] evaluates to undefined because i is past the array end.
candidate % undefined (for any value of candidate) evaluates to NaN.
NaN == 0 evaluates to false.
Therefore, the return true is not executed.
So it's as if the extra iteration never happened - it has no effect on the rest of the logic. The code produces the same result as it would without the extra iteration.
But to get there, it tried to read a nonexistent element past the end of the array. This forces the array out of optimization - or at least did at the time of this talk.
The second loop with < reads only elements that exist within the array, so it allows an optimized array and code.
The problem is described in pages 90-91 of the talk, with related discussion in the pages before and after that.
I happened to attend this very Google I/O presentation and talked with the speaker (one of the V8 authors) afterward. I had been using a technique in my own code that involved reading past the end of an array as a misguided (in hindsight) attempt to optimize one particular situation. He confirmed that if you tried to even read past the end of an array, it would prevent the simple optimized format from being used.
If what the V8 author said is still true, then reading past the end of the array would prevent it from being optimized and it would have to fall back to the slower format.
Now it's possible that V8 has been improved in the meantime to efficiently handle this case, or that other JavaScript engines handle it differently. I don't know one way or the other on that, but this deoptimization is what the presentation was talking about.
I work on V8 at Google, and wanted to provide some additional insight on top of the existing answers and comments.
For reference, here's the full code example from the slides:
var iterations = 25000;
function Primes() {
this.prime_count = 0;
this.primes = new Array(iterations);
this.getPrimeCount = function() { return this.prime_count; }
this.getPrime = function(i) { return this.primes[i]; }
this.addPrime = function(i) {
this.primes[this.prime_count++] = i;
}
this.isPrimeDivisible = function(candidate) {
for (var i = 1; i <= this.prime_count; ++i) {
if ((candidate % this.primes[i]) == 0) return true;
}
return false;
}
};
function main() {
var p = new Primes();
var c = 1;
while (p.getPrimeCount() < iterations) {
if (!p.isPrimeDivisible(c)) {
p.addPrime(c);
}
c++;
}
console.log(p.getPrime(p.getPrimeCount() - 1));
}
main();
First and foremost, the performance difference has nothing to do with the < and <= operators directly. So please don't jump through hoops just to avoid <= in your code because you read on Stack Overflow that it's slow --- it isn't!
Second, folks pointed out that the array is "holey". This was not clear from the code snippet in OP's post, but it is clear when you look at the code that initializes this.primes:
this.primes = new Array(iterations);
This results in an array with a HOLEY elements kind in V8, even if the array ends up completely filled/packed/contiguous. In general, operations on holey arrays are slower than operations on packed arrays, but in this case the difference is negligible: it amounts to 1 additional Smi (small integer) check (to guard against holes) each time we hit this.primes[i] in the loop within isPrimeDivisible. No big deal!
TL;DR The array being HOLEY is not the problem here.
Others pointed out that the code reads out of bounds. It's generally recommended to avoid reading beyond the length of arrays, and in this case it would indeed have avoided the massive drop in performance. But why though? V8 can handle some of these out-of-bound scenarios with only a minor performance impact. What's so special about this particular case, then?
The out-of-bounds read results in this.primes[i] being undefined on this line:
if ((candidate % this.primes[i]) == 0) return true;
And that brings us to the real issue: the % operator is now being used with non-integer operands!
integer % someOtherInteger can be computed very efficiently; JavaScript engines can produce highly-optimized machine code for this case.
integer % undefined on the other hand amounts to a way less efficient Float64Mod, since undefined is represented as a double.
The code snippet can indeed be improved by changing the <= into < on this line:
for (var i = 1; i <= this.prime_count; ++i) {
...not because <= is somehow a superior operator than <, but just because this avoids the out-of-bounds read in this particular case.
TL;DR The slower loop is due to accessing the Array 'out-of-bounds', which either forces the engine to recompile the function with less or even no optimizations OR to not compile the function with any of these optimizations to begin with (if the (JIT-)Compiler detected/suspected this condition before the first compilation 'version'), read on below why;
Someone just has to say this (utterly amazed nobody already did):
There used to be a time when the OP's snippet would be a de-facto example in a beginners programming book intended to outline/emphasize that 'arrays' in javascript are indexed starting at 0, not 1, and as such be used as an example of a common 'beginners mistake' (don't you love how I avoided the phrase 'programing error' ;)): out-of-bounds Array access.
Example 1:
a Dense Array (being contiguous (means in no gaps between indexes) AND actually an element at each index) of 5 elements using 0-based indexing (always in ES262).
var arr_five_char=['a', 'b', 'c', 'd', 'e']; // arr_five_char.length === 5
// indexes are: 0 , 1 , 2 , 3 , 4 // there is NO index number 5
Thus we are not really talking about performance difference between < vs <= (or 'one extra iteration'), but we are talking:
'why does the correct snippet (b) run faster than erroneous snippet (a)'?
The answer is 2-fold (although from a ES262 language implementer's perspective both are forms of optimization):
Data-Representation: how to represent/store the Array internally in memory (object, hashmap, 'real' numerical array, etc.)
Functional Machine-code: how to compile the code that accesses/handles (read/modify) these 'Arrays'
Item 1 is sufficiently (and correctly IMHO) explained by the accepted answer, but that only spends 2 words ('the code') on Item 2: compilation.
More precisely: JIT-Compilation and even more importantly JIT-RE-Compilation !
The language specification is basically just a description of a set of algorithms ('steps to perform to achieve defined end-result'). Which, as it turns out is a very beautiful way to describe a language.
And it leaves the actual method that an engine uses to achieve specified results open to the implementers, giving ample opportunity to come up with more efficient ways to produce defined results.
A spec conforming engine should give spec conforming results for any defined input.
Now, with javascript code/libraries/usage increasing, and remembering how much resources (time/memory/etc) a 'real' compiler uses, it's clear we can't make users visiting a web-page wait that long (and require them to have that many resources available).
Imagine the following simple function:
function sum(arr){
var r=0, i=0;
for(;i<arr.length;) r+=arr[i++];
return r;
}
Perfectly clear, right? Doesn't require ANY extra clarification, Right? The return-type is Number, right?
Well.. no, no & no... It depends on what argument you pass to named function parameter arr...
sum('abcde'); // String('0abcde')
sum([1,2,3]); // Number(6)
sum([1,,3]); // Number(NaN)
sum(['1',,3]); // String('01undefined3')
sum([1,,'3']); // String('NaN3')
sum([1,2,{valueOf:function(){return this.val}, val:6}]); // Number(9)
var val=5; sum([1,2,{valueOf:function(){return val}}]); // Number(8)
See the problem ? Then consider this is just barely scraping the massive possible permutations...
We don't even know what kind of TYPE the function RETURN until we are done...
Now imagine this same function-code actually being used on different types or even variations of input, both completely literally (in source code) described and dynamically in-program generated 'arrays'..
Thus, if you were to compile function sum JUST ONCE, then the only way that always returns the spec-defined result for any and all types of input then, obviously, only by performing ALL spec-prescribed main AND sub steps can guarantee spec conforming results (like an unnamed pre-y2k browser).
No optimizations (because no assumptions) and dead slow interpreted scripting language remains.
JIT-Compilation (JIT as in Just In Time) is the current popular solution.
So, you start to compile the function using assumptions regarding what it does, returns and accepts.
you come up with checks as simple as possible to detect if the function might start returning non-spec conformant results (like because it receives unexpected input).
Then, toss away the previous compiled result and recompile to something more elaborate, decide what to do with the partial result you already have (is it valid to be trusted or compute again to be sure), tie in the function back into the program and try again. Ultimately falling back to stepwise script-interpretation as in spec.
All of this takes time!
All browsers work on their engines, for each and every sub-version you will see things improve and regress. Strings were at some point in history really immutable strings (hence array.join was faster than string concatenation), now we use ropes (or similar) which alleviate the problem. Both return spec-conforming results and that is what matters!
Long story short: just because javascript's language's semantics often got our back (like with this silent bug in the OP's example) does not mean that 'stupid' mistakes increases our chances of the compiler spitting out fast machine-code. It assumes we wrote the 'usually' correct instructions: the current mantra we 'users' (of the programming language) must have is: help the compiler, describe what we want, favor common idioms (take hints from asm.js for basic understanding what browsers can try to optimize and why).
Because of this, talking about performance is both important BUT ALSO a mine-field (and because of said mine-field I really want to end with pointing to (and quoting) some relevant material:
Access to nonexistent object properties and out of bounds array elements returns the undefined value instead of raising an exception. These dynamic features make programming in JavaScript convenient, but they also make it difficult to compile JavaScript into efficient machine code.
...
An important premise for effective JIT optimization is that programmers use dynamic features of JavaScript in a systematic way. For example, JIT compilers exploit the fact that object properties are often added to an object of a given type in a specific order or that out of bounds array accesses occur rarely. JIT compilers exploit these regularity assumptions to generate efficient machine code at runtime. If a code block satisfies the assumptions, the JavaScript engine executes efficient, generated machine code. Otherwise, the engine must fall back to slower code or to interpreting the program.
Source:
"JITProf: Pinpointing JIT-unfriendly JavaScript Code"
Berkeley publication,2014, by Liang Gong, Michael Pradel, Koushik Sen.
http://software-lab.org/publications/jitprof_tr_aug3_2014.pdf
ASM.JS (also doesn't like out off bound array access):
Ahead-Of-Time Compilation
Because asm.js is a strict subset of JavaScript, this specification only defines the validation logic—the execution semantics is simply that of JavaScript. However, validated asm.js is amenable to ahead-of-time (AOT) compilation. Moreover, the code generated by an AOT compiler can be quite efficient, featuring:
unboxed representations of integers and floating-point numbers;
absence of runtime type checks;
absence of garbage collection; and
efficient heap loads and stores (with implementation strategies varying by platform).
Code that fails to validate must fall back to execution by traditional means, e.g., interpretation and/or just-in-time (JIT) compilation.
http://asmjs.org/spec/latest/
and finally https://blogs.windows.com/msedgedev/2015/05/07/bringing-asm-js-to-chakra-microsoft-edge/
were there is a small subsection about the engine's internal performance improvements when removing bounds-check (whilst just lifting the bounds-check outside the loop already had an improvement of 40%).
EDIT:
note that multiple sources talk about different levels of JIT-Recompilation down to interpretation.
Theoretical example based on above information, regarding the OP's snippet:
Call to isPrimeDivisible
Compile isPrimeDivisible using general assumptions (like no out of bounds access)
Do work
BAM, suddenly array accesses out of bounds (right at the end).
Crap, says engine, let's recompile that isPrimeDivisible using different (less) assumptions, and this example engine doesn't try to figure out if it can reuse current partial result, so
Recompute all work using slower function (hopefully it finishes, otherwise repeat and this time just interpret the code).
Return result
Hence time then was:
First run (failed at end) + doing all work all over again using slower machine-code for each iteration + the recompilation etc.. clearly takes >2 times longer in this theoretical example!
EDIT 2: (disclaimer: conjecture based in facts below)
The more I think of it, the more I think that this answer might actually explain the more dominant reason for this 'penalty' on erroneous snippet a (or performance-bonus on snippet b, depending on how you think of it), precisely why I'm adament in calling it (snippet a) a programming error:
It's pretty tempting to assume that this.primes is a 'dense array' pure numerical which was either
Hard-coded literal in source-code (known excelent candidate to become a 'real' array as everything is already known to the compiler before compile-time) OR
most likely generated using a numerical function filling a pre-sized (new Array(/*size value*/)) in ascending sequential order (another long-time known candidate to become a 'real' array).
We also know that the primes array's length is cached as prime_count ! (indicating it's intent and fixed size).
We also know that most engines initially pass Arrays as copy-on-modify (when needed) which makes handeling them much more fast (if you don't change them).
It is therefore reasonable to assume that Array primes is most likely already an optimized array internally which doesn't get changed after creation (simple to know for the compiler if there is no code modifiying the array after creation) and therefore is already (if applicable to the engine) stored in an optimized way, pretty much as if it was a Typed Array.
As I have tried to make clear with my sum function example, the argument(s) that get passed higly influence what actually needs to happen and as such how that particular code is being compiled to machine-code. Passing a String to the sum function shouldn't change the string but change how the function is JIT-Compiled! Passing an Array to sum should compile a different (perhaps even additional for this type, or 'shape' as they call it, of object that got passed) version of machine-code.
As it seems slightly bonkus to convert the Typed_Array-like primes Array on-the-fly to something_else while the compiler knows this function is not even going to modify it!
Under these assumptions that leaves 2 options:
Compile as number-cruncher assuming no out-of-bounds, run into out-of-bounds problem at the end, recompile and redo work (as outlined in theoretical example in edit 1 above)
Compiler has already detected (or suspected?) out of bound acces up-front and the function was JIT-Compiled as if the argument passed was a sparse object resulting in slower functional machine-code (as it would have more checks/conversions/coercions etc.). In other words: the function was never eligable for certain optimisations, it was compiled as if it received a 'sparse array'(-like) argument.
I now really wonder which of these 2 it is!
To add some scientificness to it, here's a jsperf
https://jsperf.com/ints-values-in-out-of-array-bounds
It tests the control case of an array filled with ints and looping doing modular arithmetic while staying within bounds. It has 5 test cases:
1. Looping out of bounds
2. Holey arrays
3. Modular arithmetic against NaNs
4. Completely undefined values
5. Using a new Array()
It shows that the first 4 cases are really bad for performance. Looping out of bounds is a bit better than the other 3, but all 4 are roughly 98% slower than the best case.
The new Array() case is almost as good as the raw array, just a few percent slower.

for loop vs for loop in reverse: performance

According to What's the Fastest Way to Code a Loop in JavaScript? and Why is to decrement the iterator toward 0 faster than incrementing ,
a basic for loop is slower than a for - loop with simplified test condition,
i.e.:
console.log("+++++++");
var until = 100000000;
function func1() {
console.time("basic")
var until2 = until;
for (var i = 0; i < until2; i++) {}
console.timeEnd("basic")
}
function func2() {
console.time("reverse")
var until2 = until;
for (until2; until2--;) {}
//while(until2--){}
console.timeEnd("reverse")
}
func1();
func2();
As you might see the first function is, contrary to expectations, faster than the second. Did something change since the release of this oracle article, or did I do something wrong?
Yes, something has changed since the article was released. Firefox has gone from version 3 to version 38 for one thing. Mostly when a new version of a browser is released, the performance of several things has changed.
If you try that code in different versions of different browsers on different systems, you will see that you will get quite a difference in performance. Different browsers are optimised for different Javascript code.
As performance differs, and you can't rely on any measurements to be useful for very long, there are basically two principles that you can follow if you need to optimise Javascript:
Use the simplest and most common code for each task; that is the code that browser vendors will try to optimise the most.
Don't look for the best performance in a specific browser, look for the worst performance in any brower. Test the code in different browsers, and pick a method that doesn't give remarkably bad performance in any of them.

Why is String.replace() with lambda slower than a while-loop repeatedly calling RegExp.exec()?

One problem:
I want to process a string (str) so that any parenthesised digits (matched by rgx) are replaced by values taken from the appropriate place in an array (sub):
var rgx = /\((\d+)\)/,
str = "this (0) a (1) sentence",
sub = [
"is",
"test"
],
result;
The result, given the variables declared above, should be 'this is a test sentence'.
Two solutions:
This works:
var mch,
parsed = '',
remainder = str;
while (mch = rgx.exec(remainder)) { // Not JSLint approved.
parsed += remainder.substring(0, mch.index) + sub[mch[1]];
remainder = remainder.substring(mch.index + mch[0].length);
}
result = (parsed) ? parsed + remainder : str;
But I thought the following code would be faster. It has fewer variables, is much more concise, and uses an anonymous function expression (or lambda):
result = str.replace(rgx, function() {
return sub[arguments[1]];
});
This works too, but I was wrong about the speed; in Chrome it's surprisingly (~50%, last time I checked) slower!
...
Three questions:
Why does this process appear to be slower in Chrome and (for example) faster in Firefox?
Is there a chance that the replace() method will be faster compared to the while() loop given a bigger string or array? If not, what are its benefits outside Code Golf?
Is there a way optimise this process, making it both more efficient and as fuss-free as the functional second approach?
I'd welcome any insights into what's going on behind these processes.
...
[Fo(u)r the record: I'm happy to be called out on my uses of the words 'lambda' and/or 'functional'. I'm still learning about the concepts, so don't assume I know exactly what I'm talking about and feel free to correct me if I'm misapplying the terms here.]
Why does this process appear to be slower in Chrome and (for example) faster in Firefox?
Because it has to call a (non-native) function, which is costly. Firefox's engine might be able to optimize that away by recognizing and inlining the lookup.
Is there a chance that the replace() method will be faster compared to the while() loop given a bigger string or array?
Yes, it has to do less string concatenation and assignments, and - as you said - less variables to initialize. Yet you can only test it to prove my assumptions (and also have a look at http://jsperf.com/match-and-substitute/4 for other snippets - you for example can see Opera optimizing the lambda-replace2 which does not use arguments).
If not, what are its benefits outside Code Golf?
I don't think code golf is the right term. Software quality is about readabilty and comprehensibility, in whose terms the conciseness and elegance (which is subjective though) of the functional code are the reasons to use this approach (actually I've never seen a replace with exec, substring and re-concatenation).
Is there a way optimise this process, making it both more efficient and as fuss-free as the functional second approach?
You don't need that remainder variable. The rgx has a lastIndex property which will automatically advance the match through str.
Your while loop with exec() is slightly slower than it should be, since you are doing extra work (substring) as you use exec() on a non-global regex. If you need to loop through all matches, you should use a while loop on a global regex (g flag enabled); this way, you avoid doing extra work trimming the processed part of the string.
var rgR = /\((\d+)\)/g;
var mch,
result = '',
lastAppend = 0;
while ((mch = rgR.exec(str)) !== null) {
result += str.substring(lastAppend, mch.index) + sub[mch[1]];
lastAppend = rgR.lastIndex;
}
result += str.substring(lastAppend);
This factor doesn't disturb the performance disparity between different browser, though.
It seems the performance difference comes from the implementation of the browser. Due to the unfamiliarity with the implementation, I cannot answer where the difference comes from.
In terms of power, exec() and replace() have the same power. This includes the cases where you don't use the returned value from replace(). Example 1. Example 2.
replace() method is more readable (the intention is clearer) than a while loop with exec() if you are using the value returned by the function (i.e. you are doing real replacement in the anonymous function). You also don't have to reconstruct the replaced string yourself. This is where replace is preferred over exec(). (I hope this answers the second part of question 2).
I would imagine exec() to be used for the purposes other than replacement (except for very special cases such as this). Replacement, if possible, should be done with replace().
Optimization is only necessary, if performance degrades badly on actual input. I don't have any optimization to show, since the 2 only possible options are already analyzed, with contradicting performance between 2 different browser. This may change in the future, but for now, you can choose the one that has better worst-performance-across-browser to work with.

Performance of if-else, switch or map based conditioning

I was wondering about the performances of the following implementations of conditional structs in javascript.
Method 1:
if(id==="camelCase"){
window.location.href = "http://www.thecamelcase.com";
}else if (id==="jsFiddle"){
window.location.href = "http://jsfiddle.net/";
}else if (id==="cricInfo"){
window.location.href = "http://cricinfo.com/";
}else if (id==="apple"){
window.location.href = "http://apple.com/";
}else if (id==="yahoo"){
window.location.href = "http://yahoo.com/";
}
Method 2:
switch (id) {
case 'camelCase':
window.location.href = "http://www.thecamelcase.com";
break;
case 'jsFiddle':
window.location.href = "http://www.jsfiddle.net";
break;
case 'cricInfo':
window.location.href = "http://www.cricinfo.com";
break;
case 'apple':
window.location.href = "http://www.apple.com";
break;
case 'yahoo':
window.location.href = "http://www.yahoo.com";
break;
}
Method 3
var hrefMap = {
camelCase : "http://www.thecamelcase.com",
jsFiddle: "http://www.jsfiddle.net",
cricInfo: "http://www.cricinfo.com",
apple: "http://www.apple.com",
yahoo: "http://www.yahoo.com"
};
window.location.href = hrefMap[id];
Method 4
window.location.href = {
camelCase : "http://www.thecamelcase.com",
jsFiddle: "http://www.jsfiddle.net",
cricInfo: "http://www.cricinfo.com",
apple: "http://www.apple.com",
yahoo: "http://www.yahoo.com"
}[id];
Probably Method 3 and 4 might have almost the same performance but just posting to confirm.
According to this JSBen.ch test, the switch setup is the fastest out of the provided methods (Firefox 8.0 and Chromium 15).
Methods 3 and 4 are slightly less fast, but it's hardly noticeable. Clearly, the if-elseif method is significantly slower (FireFox 8.0).
The same test in Chromium 15 does not show significant differences in performance between these methods. In fact, the if-elseif method seems to be the fastest method in Chrome.
Update
I have run the test cases again, with 10 additional entries. The hrefmap (methods 3 and 4) show a better performance.
If you want to implement the compare method in a function, method 3 would definitely win: Store the map in a variable, and refer to this variable at a later point, instead of reconstructing it.
You can always do a jsPerf test yourself. However, in general a lookup table is the fastest way to access data. That would be (3) in your snippets. Also, switch/case is almost always faster than if-else. So the order for your example would be
(3) -> (4) -> (2) -> (1)
Performance diverges for conditional logic (rather than mere value lookup)
if-else vs switch vs map of functions vs class method dispatch
I think a lot of people come to this question, Performance of if-else, switch or map based conditioning, because they want to know how best to condition logic, as the title implies, rather than simple key-based value lookup.
My benchmark differs from the one in the accepted answer and also corrects a number of its flaws (further explanation at bottom below results table):
Tests branched logic. i.e. conditional execution flow, not simple lookups.
Branches randomly. A random sequence of branch keys is generated in setup. Each approach is then tested with the same sequence.
Branch results aren't predictable. The logic result for each branch are not the same for other branches, nor are they the same for subsequent executions of the same branch.
There are 11 branches. To me this question is more relevant to around that many. If there are much fewer, it doesn't make sense to consider anything other than if-else or switch.
Re-used structures are initialized in setup rather than in the benchmarked code block.
This is what I got on Safari/macOS:
approach
JSBench
if-else
100
switch
99+
map of functions
~90
class method dispatch
~85
I ran the same benchmark again with twice as many branches (22) expecting to see map to gain ground, and I got about the same results (though class method dispatch may be doing slightly relatively better). If I had time I'd write code to generate benchmark code so that I could graph a wide range of branch counts... but alas I don't.
Limitations in the question's sample code and benchmarks in the other answers and comments
The question's own sample code as well as the benchmarks code used in Rob W's answer and jAndy's answer only test value lookup. As expected, for a small set of keys those benchmarks show negligible performance differences; Any significant difference would have been a flaw in the JS engine. They do not demonstrate the issue of conditional logic.
In addition, as some have pointed out, there are other flaws in the benchmark code:
Performance only matters if the conditional logic is executed thousands of times. In such cases one would not reinitialize data structures each use.
The test code takes the same branch every time. This has two problems:
It does not reflect average cost (e.g. for an if-else or switch, earlier branches are cheaper, later are more expensive).
Compile-time or JIT optimization is likely to optimize it away, thereby producing misleading results (because in real code, the conditions would not be so predictable).
Each branch produces exactly the same result each time. And for the Rob W's benchmark, the result is the same as the input!
Of course a map will perform well for this usage. That's what they are designed for!
If you have conditional logic where the logic for each branch produced the exact same result each time, you should consider using memoization.
Just thought I'd add this as a possible consideration. I came across this doing research on this very question... http://davidbcalhoun.com/2010/is-hash-faster-than-switch-in-javascript
It takes different engines and browsers into account.

Performance & "Better Practice": with statement vs. function with a bunch of parameters

I've been doing a lot of templating in JS lately, so I've invariably run across the "evil" with statement.
It makes templates much easier to work with as you don't have to preface your variables with an object.
Hearing that with statements are bad and also that they may cause poor performance, I set out for another solution:
My Solution: Function with a bunch of parameters
Here's my code:
var locals = {
name : "Matt",
email : "wahoo#wahoo.com",
phone : "(555) 555-5555"
};
var keys = [];
var values = [];
for (key in locals) {
local = locals[key];
keys.push(key)
values.push(local);
}
keys = keys.join(',');
var fn = new Function(keys, "**TEMPLATE STUFF**"); // function(name, email, phone) {...}
fn.apply(this, values); // fn("Matt","wahoo#wahoo.com","(555) 555-5555")
Note: these accomplish the exact same thing. Both are abstracted away from anyone so an obnoxiously long parameter list is no biggie.
I'm wondering which one is better: using a with statement or a function with the potential for a crazy number of parameters.
Unless someone has a better solution...?
Thanks!
Matt Mueller
I find your solution very bloated. It is totally non-trivial, while with is so simple (one line of code which in and of itself has very little cost vs. your object traversal and array instantiations).
Moreover, your solution requires a template object ready when making the templating function (to define its parameters), which may prove down the road less flexible in my opinion.
Check out MDC. A well designed template would presumably have little logic and heavy variable references (and if it isn't that way, then it should be!), which makes with the perfect candidate in such a situation, because there should be very few other lookups in the scope of the with.
Any extra performance that may be gained seems like it would be micro-optimisation, although rather than theorise, just perform some benchmarks. http://jsperf.com/with-vs-fn does all the setup code before the benchmark for your version, but performs the with stuff during the function execution, so it's not really fair, although even on the slowest iterations you get an idea of how fast it is; >400,000 ops/sec is the slowest. I doub't you need to render more than 400,000 templates a second...
Have you tried a JS templating engine? They are usually very fast, and save you some rendering code.
I'm the author of pure.js which is a bit original, but there are plenty of others available and for any taste.
The problems with with are not performance, they are ambiguity and unpredictable behaviour.
See, for example, Hidden Features of JavaScript?

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