Overwrite Object function didn't affect {} expression? - javascript

I overwrite the Object constructor:
function Object() {
console.log("here");
}
when I call var x = new Object();, I can see "here".
However, when I call var x = {};, I can't got it.
Isn't {} the same as new Object()? How can I get this work?

using object() creates new function with name object with scope on document object, actually does not override object. While using var x = {}, it use original JS object.

Related

Can I create a new Javascript object from a nested object?

I want to create a new object from a nested object, something like this:
function MyObject(){
this.myProp;
this.myMethod = function(){};
this.MyNestedObject = new function(){
this.myNestedProp;
this.myNestedMethod = function(){};
}
}
obj = new MyObject();
myNestedObj1 = new obj.MyNestedObject;
myNestedObj2 = new obj.MyNestedObject;
myNestedObj3 = new obj.MyNestedObject;
I've tried several variations on this with no luck. Is there a proper syntax to accomplish this?
The error is in the new keyword, in the line:
this.MyNestedObject = new function(){
Whenever you use the new keyword, you are actually instantiating a new object, and then it turns out not to be a function anymore.
Try this:
function MyObject(){
this.myProp;
this.myMethod = function(){};
this.MyNestedObject = function(){
this.myNestedProp;
this.myNestedMethod = function(){};
}
}
obj = new MyObject();
myNestedObj1 = new obj.MyNestedObject;
I think you should omit new in nested object. It should be simple function:
function MyObject(){
this.myProp;
this.myMethod = function(){};
this.MyNestedObject = function(){ //no need of `new`
this.myNestedProp = 5;
this.myNestedMethod = function(){};
}
}
obj = new MyObject();
myNestedObj1 = new obj.MyNestedObject(); //better user brackets here too
myNestedObj2 = new obj.MyNestedObject();
myNestedObj3 = new obj.MyNestedObject();
You will be declaring nested object (or if you prefer OOP terminology then nested class) as a simple function, which when you call with new acts as a constructor resolving any this references inside the function pointing to newly constructed object. Thus essentially when you call **new** obj.MyNestedObject();
this.myNestedProp = 5;
adds myNestedProp property on newly created object (or this object). Similarly,
this.myNestedMethod = function(){};
adds myNestedMethod function on newly created object (or this object).
If you omit new in
myNestedObj1 = new obj.MyNestedObject();
Then MyNestedObject() will be invoked in the context of MyObject(). Thus this inside obj.MyNestedObject() will point to MyObject(). Thus before the execution of this above line, both MyObject() and obj will have three members: myProp, myMethod and MyNestedObject, but after execution of this call, it will add myNestedProp and myNestedMethod to the definition of MyObject() which in turn also appear inside obj.

javascript namespace scope

I'm learning javascript , so don't kill me.
I'm defining more different namespaces like this :
var name_Class = function(){
this.variable_name_1 = {}
this.method_name_1 = function() {}
}
and then..
var second_name_Class = function(){
this.variable_name_1 = {}
this.method_name_1 = function() {}
}
If i define and Initialiaze a variable in the first one and I try to call it in the second one , e.g. if a write c = new name_Class() it , e.g. redefine every array to [] so I cannot get the value I gave it before. Can you help me?
I'm not sure you understand what you're doing.
This
var name_Class = function(){
this.variable_name_1 = {}
this.method_name_1 = function() {}
}
defines a constructor function called name_Class (as an aside, constructors should have their first character capitalized by convention)
This
var c = new name_Class();
creates an object using that constructor. The new object is created and the constructor is bound to that object and called, setting the variable_name_1 and method_name_1 properties of the new object c. Each time you assign new name_Class() to a variable it will create a completely new object which has the constructor bound to it. Any changes you made to other objects created to the function will not have an effect on this new variable.
All of this is completely unrelated to your second Constructor, which you can use in the same way and is not affected at all by your first one.
Neither of these things are technically namespaces, they're classes or types. A namespace generally refers to a top level variable that other variables are defined as properties on. By default variables are defined on the global namespace, which for browsers is the window.
So to create your new object with type name_Class on a namespace namespace1 for instance, you could do
var namespace1 = {};
namespace1.c = new name_Class();
You can pass in arguments if you're looking to set values on an instance. eg
var Swatch = function(){
this.color = arguments[0] || 'green';
this.callback = arguments[1] || function() {
alert(this.color);
}
this.callback();
}
//defaults to green if no args are passed
var green = new Swatch();
//or pass in your own values
var red = new Swatch('red',function(){
alert('New swatch created with color '+this.color);
});

Whats the difference declaring variables with and without prototypes

Whats the difference between (via prototypes)
var Todo = {};
Todo.prototype.name = "...";
Todo.prototype.hello = function() { ... }
Vs (variables & functions "outside" object)
var Todo = {}
Todo.name = "..."
Todo.hello = function() { ... }
Or even the below : variables & functions in object
var Todo = {
name: "...",
hello = function() { ... }
}
Think it like
A property or a function declared with prototype is an instance member of Todo.
A property or a function declared without prototype is a static member of Todo.
The first one doesn't make sense as you are dealing with an object instance (({}) instanceof Object === true), it won't have a prototype property (Object does).
You may be inquiring about the difference between these two patterns...
var ObjA = function() {
this.method = function() {};
};
var ObjB = function() {};
ObjB.prototype.method = function() {};
jsFiddle.
The former will use more memory when instantiated - each object has their own method. The latter won't each have their own method, the method lives on the prototype object, which is the next in command on the prototype chain when its attempted to be accessed on the parent.
Todo.prototype is also an object, so the difference is if you declare property with prototype, then every object who created from this prototype will have the property, otherwise, the property is only for Todo the object self.
A significant difference between method #1 and #2 (which is almost identical to example #3) is on new keyword that you need to use if you extend your function via prototype, e.g.
var Todo1 = function() {};
Todo1.prototype.name = "Foobar";
var Todo2 = {name: "Foobar" }
var a = Todo1;
console.log(a.name); // no property retrieved
var b = Todo2;
console.log(b.name); // Foobar
var c = new Todo1;
console.log(c.name); // Foobar

Create a single object

I want to create a single object. Does the below code make sense?
singleObj = new function () {
// act as a constructor.
};
Am I hurting any good practice?
I need a constructor. A simple object literal would not be useful here.
If you want just a single object, in that you are never going to make one again, an object literal works perfectly here.
var x = { };
Will give you an object.
In order for
var F = function() {
};
to give you an object you will need to invoke F
var x = new F();
you could try someting like:
var objCreate = function() {
var obj = {};
// do constructor logic
return obj;
};
Just create a new object and then populate it. You don't need a contrustor to do this.
var singleObject = {};
singleObject.value1 = "whatever";
If you really want to use a function, then you need to actually call it.
var singleObj = new (function () {
// act as a constructor.
})();
We can use a self executing function by creating a anonymous function function(){}, and immediately calling it with an empty argument set.
http://www.w3schools.com/js/js_objects.asp
//Used to create an object
personObj=new Object();
personObj.firstname="John";
personObj.lastname="Doe";
personObj.age=50;
personObj.eyecolor="blue";
//Used as a constructor for the object
function person(firstname,lastname,age,eyecolor)
{
this.firstname=firstname;
this.lastname=lastname;
this.age=age;
this.eyecolor=eyecolor;
}
//how to declare objects via constructor template
var myFather=new person("John","Doe",50,"blue");
var myMother=new person("Sally","Rally",48,"green");

Invoking a function Object in JavaScript

I have a small question in JavaScript.
Here is a declaration:
function answerToLifeUniverseAndEverything() {
return 42;
}
var myLife = answerToLifeUniverseAndEverything();
If I do console.log(myLife), it will print 42, as I am just invoking the same instance of function resulting in 42 as the answer. (Basic rule on JavaScript that only references of objects are passed and not the object.)
Now, on the other, hand if I do:
var myLife = new answerToLifeUniverseAndEverything();
then I can't invoke the function; instead, myLife becomes just an object? I understand that this is a new copy of the same function object and not a reference, but why can't I invoke the method?
Can you please clarify the basic fundamental I am missing here?
By prefixing the call to answerToLifeUniverseAndEverything() with new you are telling JavaScript to invoke the function as a constructor function, similar (internally) to this:
var newInstance = {};
var obj = answerToLifeUniverseAndEverything.call(newInstance); // returs 42
if (typeof obj === 'object') {
return obj
} else {
return newInstance;
}
JavaScript proceeds to initialize the this variable inside the constructor function to point to a new instance of answerToLifeUniverseAndEverything. Unless you return a different Object yourself, this new instance will get returned, whether you like it or not.
When you do var myLife = answerToLifeUniverseAndEverything();, myLife is simply holding the return value from the function call - in this case, 42. myLife knows nothing about your function in that case, because the function was already called, returned, and then it assigned the resulting value (42) to the new variable myLife.
A completely different thing happens when you do var myLife = new answerToLifeUniverseAndEverything(); - instead, a new object is created, passed to the function as this, and then (assuming the function doesn't return an object itself), stored in the newly created variable. Since your function returns a number, not an object, the newly generated object is stored.
Try:
function answerToLifeUniverseAndEverything() {
return 42;
}
var myLife = answerToLifeUniverseAndEverything;
alert(myLife());
When you do:
var myLife = answerToLifeUniverseAndEverything();
you're assigning the function result to myLife ie 42.
I think i've described the behaviour of new elsewhere. Basically when you do new f() the JS engine creates an object and passes that as this, then uses that object if the return value of f() is not an object.
eg.
o = new f();
is equivalent (approximately) to
temp = {};
temp2 = f.call(temp);
o = typeof temp2 === "object" ? temp2 : temp;
If I do console.log(myLife) It'll print 42, as I am just invoking the same instance of function resulting in 42 as the answer. (Basic rule on javascripts that only references of objects are passed and not the object)
Not quite. This is because you're assigning the return value of answerToLifeUniverseAndEverything() to myLife. If you wanted to make a copy of the function, drop the brackets:
var myLife = answerToLifeUniverseAndEverything;
console.log(myLife());

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