Only running javascript required for current page, best methods? - javascript

So I know it's best to have one javascript file for an entire site to limit http requests. So obviously only some javascript is required for some pages. What is the best way of only running the javascript required for the current page?
EG.
if(page=='home'){
//run javascript require for the home page
}
Maybe this isn't an issue and if targeting elements are not found on the page javascript will just fail gracefully? I would just like to know the best practice for this javascript structure.

Encapsulate your logic in functions. Then just call the function(s) you need in each page, either via "onload" or an embedded function call in the page:
<script type="text/javascript">
yourFunctionForThisPage();
</script>
Edit: Just to clarify: my answer is assuming the (implied) constraint of a single .js file. As others have pointed out, although you save on HTTP requests, this is not necessarily a good idea: the browser still has to parse all the code in the file for each page, whether used or not. To be honest it's pretty unusual to have a global site-wide js resource with everything in it. It's probably a much better idea to logically split out your js into various files, i.e libraries. These libraries could be page-based - i.e specific code for a particular page, or algorithm/task-based that you can include in whatever pages need them.

Is this feasible?
While it is best to have just a single Javascript file per page to lower the number of requests yet it may not be feasible. Especially the way that you'd like to do it.
If you're asking how to join various scripts of various pages into a single script and then running just those parts that are related to a particular page then this is something you shouldn't do. What good is it for you to have one huge file with lots of scripts (also think of maintainability) compared to a few short integrated scripts? If you keep the number of scripts low (ie. below 10) you shouldn't be to worried.
The big downside is also that browser will load the complete script file which means it will take it more time to parse them as well as consume a lot more resources to use it. I'd strongly suggest against this technique of yours even though it may look interesting...
Other possibilities
The thing is that the number of Javascript files per page is low. Depending on the server side technology you're using there are tools that can combine multiple script files into one so every page will just request a single script file which will combine all those scripts that this particular page will use. There is a bit overhead on the server to accomplish this task, but there will be just one script request.
What do you gain?
every page only has scripts that it needs
individual script files are smaller hence easier to maintain
script size per request is small
browser parsing and resource consumption is kept low

Know what you will need on the page and use a script loader like labjs.
Also, remember that your specific case might be different from what others have found, so you might want to do some tests, to verify if, for example, having 5 little files, is better (or worse) than 1 big file.
The only way to be sure is to test different options yourself and come up with a fitting solution.

Related

Single JS script or multiple scripts? [duplicate]

I'm used to working with Java in which (as we know) each object is defined in its own file (generally speaking). I like this. I think it makes code easier to work with and manage.
I'm beginning to work with javascript and I'm finding myself wanting to use separate files for different scripts I'm using on a single page. I'm currently limiting myself to only a couple .js files because I'm afraid that if I use more than this I will be inconvenienced in the future by something I'm currently failing to foresee. Perhaps circular references?
In short, is it bad practice to break my scripts up into multiple files?
There are lots of correct answers, here, depending on the size of your application and whom you're delivering it to (by whom, I mean intended devices, et cetera), and how much work you can do server-side to ensure that you're targeting the correct devices (this is still a long way from 100% viable for most non-enterprise mortals).
When building your application, "classes" can reside in their own files, happily.
When splitting an application across files, or when dealing with classes with constructors that assume too much (like instantiating other classes), circular-references or dead-end references ARE a large concern.
There are multiple patterns to deal with this, but the best one, of course is to make your app with DI/IoC in mind, so that circular-references don't happen.
You can also look into require.js or other dependency-loaders. How intricate you need to get is a function of how large your application is, and how private you would like everything to be.
When serving your application, the baseline for serving JS is to concatenate all of the scripts you need (in the correct order, if you're going to instantiate stuff which assumes other stuff exists), and serve them as one file at the bottom of the page.
But that's baseline.
Other methods might include "lazy/deferred" loading.
Load all of the stuff that you need to get the page working up-front.
Meanwhile, if you have applets or widgets which don't need 100% of their functionality on page-load, and in fact, they require user-interaction, or require a time-delay before doing anything, then make loading the scripts for those widgets a deferred event. Load a script for a tabbed widget at the point where the user hits mousedown on the tab. Now you've only loaded the scripts that you need, and only when needed, and nobody will really notice the tiny lag in downloading.
Compare this to people trying to stuff 40,000 line applications in one file.
Only one HTTP request, and only one download, but the parsing/compiling time now becomes a noticeable fraction of a second.
Of course, lazy-loading is not an excuse for leaving every class in its own file.
At that point, you should be packing them together into modules, and serving the file which will run that whole widget/applet/whatever (unless there are other logical places, where functionality isn't needed until later, and it's hidden behind further interactions).
You could also put the loading of these modules on a timer.
Load the baseline application stuff up-front (again at the bottom of the page, in one file), and then set a timeout for a half-second or so, and load other JS files.
You're now not getting in the way of the page's operation, or of the user's ability to move around. This, of course is the most important part.
Update from 2020: this answer is very old by internet standards and is far from the full picture today, but still sees occasional votes so I feel the need to provide some hints on what has changed since it was posted. Good support for async script loading, HTTP/2's server push capabilities, and general browser optimisations to the loading process over the years, have all had an impact on how breaking up Javascript into multiple files affects loading performance.
For those just starting out with Javascript, my advice remains the same (use a bundler / minifier and trust it to do the right thing by default), but for anybody finding this question who has more experience, I'd invite them to investigate the new capabilities brought with async loading and server push.
Original answer from 2013-ish:
Because of download times, you should always try to make your scripts a single, big, file. HOWEVER, if you use a minifier (which you should), they can combine multiple source files into one for you. So you can keep working on multiple files then minify them into a single file for distribution.
The main exception to this is public libraries such as jQuery, which you should always load from public CDNs (more likely the user has already loaded them, so doesn't need to load them again). If you do use a public CDN, always have a fallback for loading from your own server if that fails.
As noted in the comments, the true story is a little more complex;
Scripts can be loaded synchronously (<script src="blah"></script>) or asynchronously (s=document.createElement('script');s.async=true;...). Synchronous scripts block loading other resources until they have loaded. So for example:
<script src="a.js"></script>
<script src="b.js"></script>
will request a.js, wait for it to load, then load b.js. In this case, it's clearly better to combine a.js with b.js and have them load in one fell swoop.
Similarly, if a.js has code to load b.js, you will have the same situation no matter whether they're asynchronous or not.
But if you load them both at once and asynchronously, and depending on the state of the client's connection to the server, and a whole bunch of considerations which can only be truly determined by profiling, it can be faster.
(function(d){
var s=d.getElementsByTagName('script')[0],f=d.createElement('script');
f.type='text/javascript';
f.async=true;
f.src='a.js';
s.parentNode.insertBefore(f,s);
f=d.createElement('script');
f.type='text/javascript';
f.async=true;
f.src='b.js';
s.parentNode.insertBefore(f,s);
})(document)
It's much more complicated, but will load both a.js and b.js without blocking each other or anything else. Eventually the async attribute will be supported properly, and you'll be able to do this as easily as loading synchronously. Eventually.
There are two concerns here: a) ease of development b) client-side performance while downloading JS assets
As far as development is concerned, modularity is never a bad thing; there are also Javascript autoloading frameworks (like requireJS and AMD) you can use to help you manage your modules and their dependencies.
However, to address the second point, it is better to combine all your Javascript into a single file and minify it so that the client doesn't spend too much time downloading all your resources. There are tools (requireJS) that let you do this as well (i.e., combine all your dependencies into a single file).
It's depending on the protocol you are using now. If you are using http2, I suggest you to split the js file. If you use http, I advise you to use minified js file.
Here is the sample of website using http and http2
Thanks, hope it helps.
It does not really matter. If you use the same JavaScript in multiple files, it can surely be good to have a file with the JavaScript to fetch from. So you just need to update the script from one place.

Should I split my javascript into multiple files?

I'm used to working with Java in which (as we know) each object is defined in its own file (generally speaking). I like this. I think it makes code easier to work with and manage.
I'm beginning to work with javascript and I'm finding myself wanting to use separate files for different scripts I'm using on a single page. I'm currently limiting myself to only a couple .js files because I'm afraid that if I use more than this I will be inconvenienced in the future by something I'm currently failing to foresee. Perhaps circular references?
In short, is it bad practice to break my scripts up into multiple files?
There are lots of correct answers, here, depending on the size of your application and whom you're delivering it to (by whom, I mean intended devices, et cetera), and how much work you can do server-side to ensure that you're targeting the correct devices (this is still a long way from 100% viable for most non-enterprise mortals).
When building your application, "classes" can reside in their own files, happily.
When splitting an application across files, or when dealing with classes with constructors that assume too much (like instantiating other classes), circular-references or dead-end references ARE a large concern.
There are multiple patterns to deal with this, but the best one, of course is to make your app with DI/IoC in mind, so that circular-references don't happen.
You can also look into require.js or other dependency-loaders. How intricate you need to get is a function of how large your application is, and how private you would like everything to be.
When serving your application, the baseline for serving JS is to concatenate all of the scripts you need (in the correct order, if you're going to instantiate stuff which assumes other stuff exists), and serve them as one file at the bottom of the page.
But that's baseline.
Other methods might include "lazy/deferred" loading.
Load all of the stuff that you need to get the page working up-front.
Meanwhile, if you have applets or widgets which don't need 100% of their functionality on page-load, and in fact, they require user-interaction, or require a time-delay before doing anything, then make loading the scripts for those widgets a deferred event. Load a script for a tabbed widget at the point where the user hits mousedown on the tab. Now you've only loaded the scripts that you need, and only when needed, and nobody will really notice the tiny lag in downloading.
Compare this to people trying to stuff 40,000 line applications in one file.
Only one HTTP request, and only one download, but the parsing/compiling time now becomes a noticeable fraction of a second.
Of course, lazy-loading is not an excuse for leaving every class in its own file.
At that point, you should be packing them together into modules, and serving the file which will run that whole widget/applet/whatever (unless there are other logical places, where functionality isn't needed until later, and it's hidden behind further interactions).
You could also put the loading of these modules on a timer.
Load the baseline application stuff up-front (again at the bottom of the page, in one file), and then set a timeout for a half-second or so, and load other JS files.
You're now not getting in the way of the page's operation, or of the user's ability to move around. This, of course is the most important part.
Update from 2020: this answer is very old by internet standards and is far from the full picture today, but still sees occasional votes so I feel the need to provide some hints on what has changed since it was posted. Good support for async script loading, HTTP/2's server push capabilities, and general browser optimisations to the loading process over the years, have all had an impact on how breaking up Javascript into multiple files affects loading performance.
For those just starting out with Javascript, my advice remains the same (use a bundler / minifier and trust it to do the right thing by default), but for anybody finding this question who has more experience, I'd invite them to investigate the new capabilities brought with async loading and server push.
Original answer from 2013-ish:
Because of download times, you should always try to make your scripts a single, big, file. HOWEVER, if you use a minifier (which you should), they can combine multiple source files into one for you. So you can keep working on multiple files then minify them into a single file for distribution.
The main exception to this is public libraries such as jQuery, which you should always load from public CDNs (more likely the user has already loaded them, so doesn't need to load them again). If you do use a public CDN, always have a fallback for loading from your own server if that fails.
As noted in the comments, the true story is a little more complex;
Scripts can be loaded synchronously (<script src="blah"></script>) or asynchronously (s=document.createElement('script');s.async=true;...). Synchronous scripts block loading other resources until they have loaded. So for example:
<script src="a.js"></script>
<script src="b.js"></script>
will request a.js, wait for it to load, then load b.js. In this case, it's clearly better to combine a.js with b.js and have them load in one fell swoop.
Similarly, if a.js has code to load b.js, you will have the same situation no matter whether they're asynchronous or not.
But if you load them both at once and asynchronously, and depending on the state of the client's connection to the server, and a whole bunch of considerations which can only be truly determined by profiling, it can be faster.
(function(d){
var s=d.getElementsByTagName('script')[0],f=d.createElement('script');
f.type='text/javascript';
f.async=true;
f.src='a.js';
s.parentNode.insertBefore(f,s);
f=d.createElement('script');
f.type='text/javascript';
f.async=true;
f.src='b.js';
s.parentNode.insertBefore(f,s);
})(document)
It's much more complicated, but will load both a.js and b.js without blocking each other or anything else. Eventually the async attribute will be supported properly, and you'll be able to do this as easily as loading synchronously. Eventually.
There are two concerns here: a) ease of development b) client-side performance while downloading JS assets
As far as development is concerned, modularity is never a bad thing; there are also Javascript autoloading frameworks (like requireJS and AMD) you can use to help you manage your modules and their dependencies.
However, to address the second point, it is better to combine all your Javascript into a single file and minify it so that the client doesn't spend too much time downloading all your resources. There are tools (requireJS) that let you do this as well (i.e., combine all your dependencies into a single file).
It's depending on the protocol you are using now. If you are using http2, I suggest you to split the js file. If you use http, I advise you to use minified js file.
Here is the sample of website using http and http2
Thanks, hope it helps.
It does not really matter. If you use the same JavaScript in multiple files, it can surely be good to have a file with the JavaScript to fetch from. So you just need to update the script from one place.

Is it beneficial to inline all JavaScript when deploying a website

In our HTML page, we have a list of tags to load in many (small) JavaScript source files.
For deployment we plan to concatenate the individual JavaScript files into one bundle which will be included in the HTML page, to save on 'expensive' HTTP requests.
But would it be even more beneficial, to just write all the JavaScript directly into the HTML file, in an in-line Javascript tag?
If the JavaScript code changes on every request ("tags"?), then yes, it's beneficial.
Otherwise: No, because the browser will not be able to cache the JS files.
the best way would be to concatenate them but don't put them directly into you html-file. that way the js-file can be cached independently from the (probably) changing html-source.
A file is better than writing the whole stuff into the HTML, as you can cache the javascript file coming from your server, but unless you cache all .html files, you won't get this benefit (i.e. browsers have to keep redownloading all the inline scripts inside your html files)
But would it be even more beneficial, to just write all the JavaScript directly into the HTML file, in an in-line Javascript tag?
No! You would increase the size of every request and destroy cacheability. One big (but external) JS file is the way to go.
Make sure the JS file is emitting the proper caching headers, and it will be loaded only once per client. Unless your JS is exceedingly small (and your description doesn't sound so), that's pretty much the optimum.
I'd suggest that you compile all your javascript into one file and load it with one <script> tag. Yes, HTTP requests take some time, and browsers limit number of concurrent requests (to one domain).
I wouldn't put all javascript in the HTML, because this is mixing logic and representation, prevents caching (of javascript), etc. Avoid this.
This is the general rule I follow: separate content that changes often from content that changes rarely. This way static content will be cached efficiently. And you can optimize "fluid" content (gzip, minify, etc.) so that it takes less time to load.
I'm assuming that you mean 'embed inside a <script> block' rather than in 'on*' attributes inside the HTML elements. If that's not the case, the answer is a definite no - 'on*' attributes are harder to maintain, and typically bad for accessibility.
Normally the answer is no, because although the user's first request will be more expensive if it has to get external resources, those resources will be cached so future requests will be cheaper. If you embed everything, the user has to load them every time they load the page.
So it depends on a few things, the most important of which are probably:
Are users browsing multiple pages? Will they return? If the answer to both questions is 'no', then there is no benefit from caching, so embedded JavaScript can be quicker.
Is the JavaScript static? If it's dynamic - as in, changes on every page load, then again, caching is irrelevant. You could probably improve your JavaScript architecture to separate the static bits from the dynamic.
You can mix the JavaScript so that static JavaScript is linked, while dynamic or page-specific JavaScript is embedded. This is especially useful with libraries - it may already be cached in the client from another site, but if not, you're still loading from a CDN like Google, so it's very quick.
I wouldn't have thought so.
I always just include files and try to keep my base html looking as clean as possible.
Die hards will say don't do it, separate content from styles and scripting, and I agree. But if its not a lot of JS, you may as well save on any additional HTTP requests. Yes, the browser won't cache it, but that's because it won't need to. And on an SEO basis, Page ranking is improved with faster page load, determined possibly on first visit, not after a cache.

Is using inline JavaScript preferred to an external include if the script is really short?

I use External JavaScripts in a website as I always try to keep JavaScript at bottom and external.
But Google page speed is giving this suggestion
The following external resources have small response bodies. Inlining
the response in HTML can reduce blocking of page rendering.
http://websiteurl/ should inline the following small resources:
http://websiteurl/script.js
This external js file has only this content
$(document).ready(function() {
$("#various2").fancybox({
'width': 485,
'height': 691,
});
});
But in Yslow I get this suggestion
Grade n/a on Make JavaScript and CSS external
Only consider this if your property is a common user home page.
There are a total of 3 inline scripts
JavaScript and CSS that are inlined in HTML documents get downloaded
each time the HTML document is requested. This reduces the number of
HTTP requests but increases the HTML document size. On the other hand,
if the JavaScript and CSS are in external files cached by the browser,
the HTML document size is reduced without increasing the number of
HTTP requests.
Which is right Google or Yahoo?
This is a bit of a problematic example, on quite a few fronts.
You can organise your scripts in such a way that you do not need to inline that JS. For example you could have a common.js file that runs that snippet, other similar snippets and simplifies your code.
Additionally, this seems to have awoken "never inline any JavaScript EVER" architecture police. Turns out that sometimes it is a best practice to inline JavaScript, for example look at the common snippet from Google analytics.
Why are Google suggesting you should inline this tiny script?
Because 20% of the page visits you get have an unprimed cache
If you have a cache miss, it is likely a new connection to your site will need to be opened (1 round trip) and then the data delivered in the 2nd round trip. (if you are lucky you get to use a keepalive connection and it is cut to 1 round trip.
For a general "global" English web application you are looking at a typical 110ms round trip time for a service hosted in the US. If you are using a CDN the number would probably be halved.
Even if the resource is local, the web browser may still need to access the disk to grab that tiny file.
Non async or defer JavaScript script tags are blocking, if this script is somewhere in the middle of your page, it will be stuck there until the script downloads.
From a performance perspective if the only 2 options are:
Place a 50 char JavaScript bit inline
Place the 50 chars in a separate file and serve it.
Considering that you are a good web citizen and compress all your content, the amount of additional payload this adds is negligible compared to the 20 percent risk of giving people a considerable delay. I would always choose #1.
In an imperfect world it is very rare to have such a clear and easy set of options. There is an option 3 that involved async loading jQuery and grabbing this functionality from a common area.
Making scripts inline can have some detrimental effects -
a) Code organization - Your code gets scattered in between your markup, thus affecting readability
b) Code Minification and obfuscation becomes difficult
Its best to keep your js in seperate files, and then at build time integrate all of them into a single file, and minify and obfuscate this.
This is not quite true. You can configure the web server (well atleast apache) to make the scrips/ccs inlined when they are served.
Here is a useful link
http://www.websiteoptimization.com/speed/tweak/mod_pagespeed/
There are two factors to consider here. One is download time, the other is maintainability. Both of these are impacted by how many times a piece of Javascript is needed.
With respect to download time, you obviously have two choices: include the JS in the body of the page, or as an external file. Including the JS in the body does save an extra HTTP request, although it also bloats the HTML a bit and can be a pain to maintain if you have several scripts you're putting inline on several different pages.
Another important consideration is whether or not the JS is needed immediately on the page. If a small piece of JS is needed as soon as the page loads, then putting it inline may be a good idea. If it's being used for something asynchronous in the future, then putting it an external file may still be a good choice.
I usually write javascript inline, especially if the script is this small. I would say just paste it in your code. It won't increase the http document size by a lot.
While inlining the script will save a request, as Yslow suggests it increases the HTML document size, and mixes content/markup with code/logic, which you generally want to avoid from as much as possible.
The reason Yslow gives this caveat:
Only consider this if your property is a common user home page.
Is that if the page is loaded frequently, it's worth it to have the javascript external, since the files will be cached in the browser. So, if you combine your JS into one file, on the first request you incur one extra request, and on subsequent requests the file is loaded from the cache.
Aaron Peters talk from last year's Velocity EU gives a good insight into the options, and course you should choose - http://www.slideshare.net/startrender/fast-loading-javascript
For really small snippet of js it's really not worth putting them in an external file as the network overhead of retrieving them will dwarf the benefits.
Depending on the latency it may be ever worth including large scripts e.g. Bind mobile has loads of js in the first page loaded which it then cached in localstorage for later pages.
Addy Osmani recently put together a experimental library to help people play with caching scripts in localstorage - http://addyosmani.github.com/basket.js/

Is there any good reason for javascript to be inline

I've been building a site. At some stage I noticed that IE display was a little broken and Chrome had all but rendered nothing but the body tag (empty), and FF all looked good.
After throwing my keyboard around the room and bashing my head against my mouse, I discovered the problem. I had left (don't ask how or why, must have been some lightning speed cut and paste error) an HTML comment unclosed in an inline script block.
<script type="text/javascript">
<!--
...
</script>
I'm guessing (not tested) the problem would have either not come up, or manifested itself in a far more noticeable way if the script was external. So anyways, I got to thinking, is there ever a time when you have a really good reason to write inline script??
No. Write Unobtrusive Javascript.
If you want your Javascript to run as early as possible, it might make sense to include inline Javascript, since it will run before any other HTTP requests have necessarily completed.
And in some cases, you're including Javascript from a 3rd party provider and you don't really have a choice. Certain ad systems, as well as Google Analytics, spring to mind.
If the script must be dynamically generated (say by a PHP or ASP.NET MVC page) would be one reason to have it inline :-)
Depends on how much JS do you plan to write. If you're writing many support routines (lots of validation checks, text processing, animation and effects) then it makes sense to have the code in a separate file. This allows code reuse and removes a lot of junk from your HTML page.
On the other hand, there is no need to put 10 lines of code, or a single function (a refresh JS comes to mind) in a separate file. It will also load slightly faster, since the browser does not need to make an additional HTTP request to download the separate JS file.
Most XSS vulnerabilities can only be exploited using inline javascript.
It's not necessarily enough of a reason, but the pages will load faster. To this end, sometimes, even when you write the script in another file, you want it to show up as inline on the client side.
I sometimes place javascript inline in pages that get partially reloaded (to bind some events to newly added form-fields for example) and / or pages that use some unique javascript that I will not use on any other page.
Having many external scripts can ultimately slow down the page as the browser must call each file separately. Combining the JavaScript into one file or into the page itself can sometimes alleviate this problem.
On the other hand, I believe the browser may cache a script file once it's been called for the first time so if you have a lot of the same code across your site, external is the way to go.
I work a good deal in something called Flex, which combines XML and ActionScript to create the final bytecode. It is ALWAYS best practice to separate the two as much as possible. That way, you can very clearly and easily separate the View (the HTML or MXML in my case) from the Controller (the script)
It also means that you do not have to worry about looking through five files for one line of code -- all of your code is in one place.
File caching is the reason to have external js and css files. Even if you only have one HTML page, this page is likely to be updated often and so will be downloaded by the browser as often. If the js (and css) are in the HTML page, that too will be downloaded often. Keeping them separate will keep the HTML file smaller and will download faster. The js and css files will have been cached so will not be continually downloaded. That is assuming these files are not updated very often.

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