diffrerent ways to create object in javascript - javascript

What is the differnce between following two?
obj = new Object();
OR
obj = {};
In my code am asked to replace first notation with second one and the code is huge.Will replacing it cause any problem?

According to JavaScript Patterns book, using a built-in constructor (obj = new Object();) is an anti pattern for several reasons:
it's longer to type than literal (obj = {};)
literal is preferred because it emphasizes that objects are mutable hashes
scope resolution - possibility that you have created your own (local) constructor with the same name (interpreter needs to look up the scope chain)

I will answer the second question:
Will replacing it cause any problem?
Nope, it won't cause any problem.
If you have for example those lines:
var obj = new Object("a");
//...code...
obj = new Object("b");
//...code...
Changing to this will have same result and no impacts:
var obj = { "a": 1 };
//...code...
obj = { "b": 2 };
//...code...
By assigning the variable with the = you're overwriting whatever it contained with the new value.

There is no difference. The former uses the Object constructor, whereas the latter is a literal, but there will be no difference in the resulting objects.

Greetings
Objects in JavaScript
1- var obj = { key1 : value1 , key2Asfunction : funciton1(){} };
obj.key1;
obj.key2Asfunction();
2- var obj = function()
{
this.obj1 = value1 ;
this.function1 = function(){};
}
var ob = new obj();
ob.obj1;
ob.function1();
if you need how to create the structure of the jquery frame work too i can help
Regrads :)

Related

Is it necessary to create nested jSON objects before using it?

I think I've seen how to create a JSON object without first preparing it. This is how i prepare it:
obj = {
0:{
type:{}
},
1:{},
2:{}
};
Now I think I can insert a value like: obj.0.type = "type0"; But I'd like to create it while using it: obj['0']['type'] = "Type0";.
Is it possible, or do I need to prepare it? I'd like to create it "on the fly"!
EDIT
I'd like to create JS object "On the fly".
var obj = {};
obj.test = "test"; //One "layer" works fine.
obj.test.test = "test" //Two "layers" do not work... why?
obj = {
0:{
type:{}
},
1:{},
2:{}
};
Now i think i can insert value like: obj.0.type = "type0";
I guess you mean "assign" a value, not "insert". Anyway, no, you can't, at least not this way, because obj.0 is invalid syntax.
But I'd like to create it while using it: obj['0']['type'] = "Type0";
That's fine. But you need to understand you are overwriting the existing value of obj[0][type], which is an empty object ({}), with the string Type0. To put it another way, there is no requirement to provide an initialized value for a property such as type in order to assign to it. So the following would have worked equally well:
obj = {
0:{},
1:{},
2:{}
};
Now let's consider your second case:
var obj = {};
obj.test = "test"; //One "layer" works fine.
obj.test.test = "test" //Two "layers" do not work... why?
Think closely about what is happening. You are creating an empty obj. You can assign to any property on that object, without initializing that property. That is why the assignment to obj.test works. Then in your second assignment, you are attempting to set the test property of obj.test, which you just set to the string "test". Actually, this will work--because strings are objects that you can set properties on. But that's probably not what you want to do. You probably mean to say the previous, string value of obj.test is to be replaced by an object with its own property "test". To do that, you could either say
obj.test = { test: "test" };
Or
obj.test = {};
obj.test.test = "test";
You are creating a plain object in JavaScript and you need to define any internal attribute before using it.
So if you want to set to "Type0" an attribute type, inside an attribute 0 of an object obj, you cannot simply:
obj['0']['type'] = "Type0";
You get a "reference error". You need to initialize the object before using it:
var obj = {
0: {
type: ""
}
};
obj['0']['type'] = "Type0";
console.log(obj['0']['type']);
You could create your own function that takes key as string and value and creates and returns nested object. I used . as separator for object keys.
function create(key, value) {
var obj = {};
var ar = key.split('.');
ar.reduce(function(a, b, i) {
return (i != (ar.length - 1)) ? a[b] = {} : a[b] = value
}, obj)
return obj;
}
console.log(create('0.type', 'type0'))
console.log(create('lorem.ipsum.123', 'someValue'))
Is it necessary to create nested objects before using it?
Yes it is, at least the parent object must exist.
Example:
var object = {};
// need to assign object[0]['prop'] = 42;
create the first property with default
object[0] = object[0] || {};
then assign value
object[0]['prop'] = 42;
var object = {};
object[0] = object[0] || {};
object[0]['prop'] = 42;
console.log(object);
Create object with property names as array
function setValue(object, keys, value) {
var last = keys.pop();
keys.reduce(function (o, k) {
return o[k] = o[k] || {};
}, object)[last] = value;
}
var object = {};
setValue(object, [0, 'prop'], 42);
console.log(object);

Assigning the same function to different variables

I was going through the WURFL.js source, I saw this towards the bottom of the page:
var logo=document.getElementById("hero"),heroText=document.getElementById("hero"), ...
Obviously, the variables, logo and heroText, are referring to the same thing. Isn't that an unnecessary overhead on the DOM parsing in JavaScript (since JavaScript has to look for the id hero each time)? Apparently, a more efficient one is:
var logo=document.getElementById("hero");
var heroText = logo;
In that case, heroText could be another object or could also be referring to the same object as logo. I don't know which because I don't know how the JavaScript interpreter works (I'm a C# person, a learner, though).
So my question is really this: (I'm assuming WURFL didn't make a mistake) how does JavaScript interpret the two lines? Thanks, in advance.
The difference would be (if it weren't returning a DOM element) that if you do
var getObj = function() { return {} };
var a = getObj();
var b = getObj();
a.test = 'hi';
console.log(b);
// Object {}
But if you do:
var getObj = function() { return {} };
var a = getObj();
var b = a;
a.test = 'hi';
console.log(b);
// Object {test: "hi"}
One results in two unique objects, the other in two references to the same object.
var a = document.getElementById('notify-container')
var b = document.getElementById('notify-container')
a.test = 'hi'
console.log(b.test);
//"hi"
So, in the instance you are showing, yes it is more efficient to do
var logo=document.getElementById("hero");
var heroText = logo;
There clearly seams to be a mistake. Because document.getElementById returns a 'live' representation of a node. That means that whenever that element changes, the variable that holds tha node ( logo, heroText ) is also changed; also, if you check those two variables for equality they will be the same.

Print name of constructor variable

Say, I have 2 constructors assigned to 2 variables:
var example1 = function(argument1){
this.argument1 = argument1;
}
var example2 = function(argument2){
this.argument2 = argument2;
}
And an array of objects containing objects from both of these constructors:
var array1 = new Array();
array1[0] = new example1(example);
array1[1] = new example2(example);
My question is, when I choose an item from the array, how can I print the name of the constructor variable it came from?
To make this clear and succint, here's an example:
console.log(array1[0].argument1)
Will print example. But I don't want that. I want it to print the name of the constructor variable it came from.
console.log(array1[0].constructor.toString());
Prints the content of the variable, but it is unsatisfactory.
You need to provide a name to a function:-
var example1 = function example1(argument1){
this.argument1 = argument1;
}
var array1 = new Array();
array1[0] = new example1({});
console.log(array1[0].constructor.name)
in most browsers, functions have a name, but you don't use it.
so, we have to resort to hacks to find your constructor in the cloud, which won't work in IE7, maybe 8:
console.log(Object.keys(self).filter(function(a){
return self[a]===array1[0].constructor;
})[0]);
if you didn't have the code running in the global scope, this trick won't work!
again, this is a hack and you should find a better way of doing things, like naming your functions, even if they are expressions.
Try instance of,
var example1 = function(argument1){
this.argument1 = argument1;
}
var example2 = function(argument2){
this.argument2 = argument2;
}
console.log(getName(array1[0]));
function getName(value) {
if (value instanceof example1) return 'example1';
if (value instanceof example2) return 'example2';
return '';
}

create object within object Javascript

My Code :
for( var i in zones) {
var latlons1 = new google.maps.LatLng(zones[i].b.cen_x, zones[i].b.cen_y);
var latlons2 = new google.maps.LatLng(zones[i].b.max_x, zones[i].b.max_y);
var latlons3 = new google.maps.LatLng(zones[i].b.min_x, zones[i].b.min_y);
obj1 = { zones[i].n = {1:latlons1,2:latlons2,3:latlons3} } //here object creation
console.log(obj1);
}
what i am doing wrong? consol log error shows at object create.
When creating an object literal in JavaScript the key and value are separated by a colon (:). Also note that if you want to use dynamic keys then you'll need to use the square bracket notation for setting and accessing those properties. So this:
obj1 = { zones[i].n = {1:latlons1,2:latlons2,3:latlons3} }
should become:
obj1 = {};
obj1[zones[i].n] = {
1: latlons1,
2: latlons2,
3: latlons3
};
If you're confused as to why you have to do it this way it's because the keys aren't evaluated. While you meant that the key should be the value that's referenced by zones[i].n, JavaScript interprets it as the key should be the string literal "zones[i].n", which obviously isn't what you want.
To use an object within an object,
//An object within an object
var NestedObject=new Object();
NestedObject.one={
sad:{
d:"Add"
}
}
I solved this using experimental coding within Codecademy.com;
Thanks for letting me share my answer!

How to disable pointers usage in JS?

Why is the result {"a":"b","c":1}?
var foo = {"a":"b","c":0};
var bar = foo;
bar.c++;
alert(JSON.stringify(foo));
How to disable this behavior?
Both foo and bar variables reference the same object. It doesn't matter which reference you use to modify that object.
You cannot disable that behaviour, this is how JavaScript and many other major languages work. All you can do is to clone the object explicitly.
var foo = {"a":"b","c":0};
var bar = {"a":foo.a, "c": foo.c};
bar.c++;
What you're doing is making a second reference to an object but what it seems you want is a copy of that object instead.
If you want that functionality then you really want a copy function that copies all of the properties, one by one, into a new object:
// Take all the properties of 'obj' and copy them to a new object,
// then return that object
function copy(obj) {
var a = {};
for (var x in obj) a[x] = obj[x];
return a;
}
var foo = {"a":"b","c":0};
var bar = copy(foo);
bar.c++;
alert(JSON.stringify(foo));
and you'll get {"a":"b","c":0}
First, Javascript doesn't pass pointers, it passes references, slightly different. Secondly, there's no way to modify Javascript's default behavior, unfortunately fortunately.
What you might want to do is create a constructor and use that to create two similar, but separate instances of an object.
function Foo(a, b) {
this.a = a;
this.b = b;
}
var bar1 = new Foo(0, 0);
var bar2 = new Foo(0, 0);
bar2.b++;
console.log(bar1);
console.log(bar2);
>> {a:0, b:0};
>> {a:0, b:1};
You can't disable the way javascript works.
If you change a reference object, it effects all the object references...

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