I want to call a JQuery function on window resize and also during the initial load. I just tried this, I am sure there is a better way, Please explain this learner,
$(document).ready(function () {
$(function () {
var doosomething = function () {
$('#bottomDiv').css('top', $(window).height() - 105);
}
$(window).resize(doosomething);
});
});
Try
$(document).ready(function () {
var do_something = function () {
$('#bottomDiv').css('top', $(window).height() - 105);
}
$(window).resize(do_something);
do_something();
});
Your call to $(function () { isn't of any use, as it does exactly the same thing as $(document).ready(function () {.
No need to name the function just so you can call it.
You can do it like this:
$(function () {
// -----------v-----------assign the handler
$(window).resize(function () {
$('#bottomDiv').css('top', $(window).height() - 105);
}).resize();
});
// ---^--- invoke the handler
You may find window.resize to be unreliable at times. Different browsers call that at different times. (For instance, do you want it to happen "live" or after they stop resizing?)
I would suggest using:
setInterval(doosomething, 500);
Or something like that. Your code is fine though, outside of your unnecessary nesting. And not doing an initial call before the resize (if that is what you want to do).
Related
I am having trouble attaching a timing event to my function I want this to on execute the function after 25 seconds. what am I doing wrong?
setTimeout("ajaxTimeout();", 25000);
$(document).on({
//open popup here
'pageshow': function ajaxTimeout(){
$('#askforsomething').popup('open');
}
}, '#homepage');
Two points:
You probably mean $(document).ready(function () { ... }). Alternatively, a shorthand for this is simply $(function () { ... }).
You can (and should) pass a function to setTimeout instead of a code string.
Result:
$(function () {
setTimeout(function () {
$('#askforsomething').popup('open');
}, 25000);
});
I don't know all the logic behind it but this did work for me. and the guy above looks like he was pretty close to the same.
$(document).on({
//open popup here
"pageshow": function () {
setTimeout("$('#askaquestion').popup('open');", 15000);
}
}, "#homepage");
Good Day, this maybe a silly question :) how can I pass a parameter to an external javascript function using .on ?
view:
<script>
var attachedPo = 0;
$this.ready(function(){
$('.chckboxPo').on('ifChecked', addPoToBill(attachedPo));
$('.chckboxPo').on('ifUnchecked', removePoToBill(attachedPo ));
});
</script>
external script:
function addPoToBill(attachedPo){
attachedPo++;
}
function removePoToBill(attachedPo){
attachedPo--;
}
but Im getting an error! thanks for guiding :)
You need to wrap your handlers in anonymous functions:
$('.chckboxPo')
.on('ifChecked', function() {
addPoToBill(attachedPo);
})
.on('ifUnchecked', function() {
removePoToBill(attachedPo);
});
You can also chain the calls to on as they are being attached to the same element.
If your intention is to count how many boxes are checked, via passing variable indirectly to functions try using an object instead like this:
JSFiddle: http://jsfiddle.net/TrueBlueAussie/pBkhX/
var attachedPo = {
count: 0
};
$(function () {
$('.chckboxPo')
.on('change', function () {
if ($(this).is(':checked')) {
addPoToBill(attachedPo);
} else {
removePoToBill(attachedPo);
}
$("#output").prepend("" + attachedPo.count + "<br/>");
});
});
function addPoToBill(attachedPo) {
attachedPo.count++;
}
function removePoToBill(attachedPo) {
attachedPo.count--;
}
If it is not doing anything else you can simplify the whole thing to count checked checkboxes:
$(function () {
var attachedPo = 0;
$('.chckboxPo')
.on('change', function () {
attachedPo = $(".chckboxPo:checked").length;
});
});
"DOM Ready" events:
you also needed to wrap it in a ready handler like this instead of what you have now:
$(function(){
...
});
*Note: $(function(){YOUR CODE HERE}); is just a shortcut for $(document).ready(function(){YOUR CODE HERE});
You can also do the "safer version" (that ensures a locally scoped $) like this:
jQuery(function($){
...
});
This works because jQuery passes a reference to itself through as the first parameter when your "on load" anonymous function is called.
There are other variations to avoid conflicts with other libraries (not very common as most modern libs know to leave $ to jQuery nowadays). Just look up jQuery.noConflict to find out more.
Quick Description:
I'm aware that using $(this) in a function won't work because it's not within the right scope. I've also seen other similar questions. I just still can't figure out how to fix my scenerio.
Goal: I'm trying to build a panoramic photo viewer with jQuery. I have it working, but I need multiple instances. So I need to target only the one I'm hovering on.
Code:
jsFiddle: http://jsfiddle.net/kthornbloom/5J3rh/
Simplified Code:
var hoverInterval;
function doStuff() {
/* The next line is the one in question */
$(this).animate({
/* stuff happening */
});
}
$(function() {
$('.pan-wrap').hover(
function() {
/* stuff happening */
hoverInterval = setInterval(doStuff, 250);
},
function() {
clearInterval(hoverInterval);
});
});
You have scope issues, this in the doStuff is window context.
Use proxy()
hoverInterval = setInterval($.proxy(doStuff,this), 250);
You can explicitly pass this into doStuff:
setInterval(function() {
doStuff(this);
}, 250);
And in doStuff you can do:
function doStuff(element) {
...
}
Or you can explicitly set the value of this for doStuff like so:
setInterval(function() {
doStuff.call(this);
}, 250);
Then you can still use $(this) inside doStuff without changing any of its arguments. For more information on call, see Function.prototype.call and its friend Function.prototype.apply.
I'm struggling to get an animated gif to run in IE. Works in all other browsers, but in IE it just freezes. I've researched this and looks like a delay using setTimeout might work. Not too sure how I add this to the following function:
<script type="text/javascript">
$(function(){
$('#photo_form').on("submit", function () {
$('#loading').show();
});
});
</script>
The gif is inside a div called 'loading' which is hidden. Would I add the timeout to onClick of the button or within the function itself?
Why does IE make things so difficult!?
Any help with solving this problem would be very helpful.
You mean something like this?
$(function() {
$('#photo_form').on("submit", function () {
setTimeout(function () {
$('#loading').show();
}, 100);
});
});
Try this curde, untested psedo-code:
var startTime;
var thread;
$(function(){
$('#photo_form').on("submit", function () {
$('#loading').show();
startTime = time();
thread = setInterval("showLoadingGif", 1);
});
function showLoadingGif() {
var timeToWait = 5; //change interval as needed
if(timeToWait + startTime <= currentTime) {
//show the gif
clearInterval(thread);
}
}
It's been a long time since I've worked with javascript, so this almost certainly needs adjustment; but the principle is the same: keep calling that function, and let that function decide when to stop being called.
setTimeout() will cause your page to freeze while you wait. setInterval will run your code asyncronously.
I've got following JavaScript functions but want to refactor the $(document).ready() as I've got 2 instance of it. How can I achieve this?
FlashMessenger = {
init: function() {
setTimeout(function() {
$(".flash").fadeOut("slow", function () {
$(".flash").remove();
});
}, 5000);
}
}
SelectLanguage = {
init: function() {
$('#selectLanguageId').change(function() {
$('#frmSelectLanguage').submit();
});
}
}
$(document).ready(FlashMessenger.init);
$(document).ready(SelectLanguage.init);
It’s perfectly acceptable to set multiple handlers for $(document).ready, although you may have a good reason to do otherwise that I’m not aware of. You might be interested in knowing that $(handler) can be used as shorthand for $(document).ready(handler):
$(FlashMessenger.init);
$(SelectLanguage.init);
If you really want them in one call though, try this:
$(function() {
FlashMessenger.init();
SelectLanguage.init();
});
First off, there's no reason you have to combine them.
But if you want to:
$(document).ready(function(jq){
FlashMessenger.init(jq);
SelectLanguage.init(jq);
});
Breaking it down:
Create a function to do all your init (it can be named or anonymous; the one above is anonymous).
Have it call the other init functions, passing in the jQuery instance that jQuery passes you just in case they use it.
You might choose to wrap each init call in a try/catch block as well, so that errors in one init don't prevent the next init from occuring, but that depends on your needs.
Just combine them into one call with an anonymous function:
$(document).ready(function()
{
FlashMessenger.init();
SelectLanguage.init();
});
$(document).ready(function() {
FlashMessenger.init();
SelectLanguage.init();
});
Option 1
FlashMessenger = {
init: function() {
setTimeout(function() {
$(".flash").fadeOut("slow", function () {
$(".flash").remove();
});
}, 5000);
}
}
SelectLanguage = {
init: function() {
$('#selectLanguageId').change(function() {
$('#frmSelectLanguage').submit();
});
}
}
$(function(){
FlashMessenger.init();
SelectLanguage.init();
});
Option 2
FlashMessenger = {
init: function() {
setTimeout(function() {
$(".flash").fadeOut("slow", function () {
$(".flash").remove();
});
}, 5000);
}
}
SelectLanguage = {
init: function() {
$('#selectLanguageId').change(function() {
$('#frmSelectLanguage').submit();
});
}
}
$(document).ready(function(){
FlashMessenger.init();
SelectLanguage.init();
});
Option 3
You actually don't need those 2 objects since the only hold the init methods, so here's the ultimate solution, in my opinion, unless you use those objects elsewhere.
$(function(){
$('#selectLanguageId').change(function() {
$('#frmSelectLanguage').submit();
});
setTimeout(function() {
$(".flash").fadeOut("slow", function () {
$(".flash").remove();
});
}, 5000);
})
I prefer 2 and 3 for this reason.
I think what the op is saying is, "If in the future I have a third function to be invoked at document.ready, then how do I do it without touching that piece of code?"
If you do not want multiple $(document).ready() calls, you could just create an array called startupHooks and add each method to it:
startupHooks[ startupHooks.length ] = myNewStartupHook;
and your startup script could look like
$(document).ready(function() {
for( var i=0; i<startupHooks.length; i++ ) {
startupHooks[i]();
}
}
I know that is not mighty useful, but if that appeals to you, you can do it this way.
Personally, I'd go with multiple $(document).ready() calls.
Personally I'd go for not using document.ready at all.
If you place the scripts at the end of your html-page(just before the tag) you can just write in any way you like.
Maybe this doesn't work for 0.01% of the scripts but it never failed to work for me.
Positive effect of this is that the initial HTML+CSS rendering goes faster.
You can also read about it on yahoo. http://developer.yahoo.com/performance/rules.html#js_bottom