Is it possible to ping a server from Javascript? - javascript

I'm making a web app that requires that I check to see if remote servers are online or not. When I run it from the command line, my page load goes up to a full 60s (for 8 entries, it will scale linearly with more).
I decided to go the route of pinging on the user's end. This way, I can load the page and just have them wait for the "server is online" data while browsing my content.
If anyone has the answer to the above question, or if they know a solution to keep my page loads fast, I'd definitely appreciate it.

I have found someone that accomplishes this with a very clever usage of the native Image object.
From their source, this is the main function (it has dependences on other parts of the source but you get the idea).
function Pinger_ping(ip, callback) {
if(!this.inUse) {
this.inUse = true;
this.callback = callback
this.ip = ip;
var _that = this;
this.img = new Image();
this.img.onload = function() {_that.good();};
this.img.onerror = function() {_that.good();};
this.start = new Date().getTime();
this.img.src = "http://" + ip;
this.timer = setTimeout(function() { _that.bad();}, 1500);
}
}
This works on all types of servers that I've tested (web servers, ftp servers, and game servers). It also works with ports. If anyone encounters a use case that fails, please post in the comments and I will update my answer.
Update: Previous link has been removed. If anyone finds or implements the above, please comment and I'll add it into the answer.
Update 2: #trante was nice enough to provide a jsFiddle.
http://jsfiddle.net/GSSCD/203/
Update 3: #Jonathon created a GitHub repo with the implementation.
https://github.com/jdfreder/pingjs
Update 4: It looks as if this implementation is no longer reliable. People are also reporting that Chrome no longer supports it all, throwing a net::ERR_NAME_NOT_RESOLVED error. If someone can verify an alternate solution I will put that as the accepted answer.

Ping is ICMP, but if there is any open TCP port on the remote server it could be achieved like this:
function ping(host, port, pong) {
var started = new Date().getTime();
var http = new XMLHttpRequest();
http.open("GET", "http://" + host + ":" + port, /*async*/true);
http.onreadystatechange = function() {
if (http.readyState == 4) {
var ended = new Date().getTime();
var milliseconds = ended - started;
if (pong != null) {
pong(milliseconds);
}
}
};
try {
http.send(null);
} catch(exception) {
// this is expected
}
}

you can try this:
put ping.html on the server with or without any content, on the javascript do same as below:
<script>
function ping(){
$.ajax({
url: 'ping.html',
success: function(result){
alert('reply');
},
error: function(result){
alert('timeout/error');
}
});
}
</script>

You can't directly "ping" in javascript.
There may be a few other ways:
Ajax
Using a java applet with isReachable
Writing a serverside script which pings and using AJAX to communicate to your serversidescript
You might also be able to ping in flash (actionscript)

You can't do regular ping in browser Javascript, but you can find out if remote server is alive by for example loading an image from the remote server. If loading fails -> server down.
You can even calculate the loading time by using onload-event. Here's an example how to use onload event.

Pitching in with a websocket solution...
function ping(ip, isUp, isDown) {
var ws = new WebSocket("ws://" + ip);
ws.onerror = function(e){
isUp();
ws = null;
};
setTimeout(function() {
if(ws != null) {
ws.close();
ws = null;
isDown();
}
},2000);
}
Update: this solution does not work anymore on major browsers, since the onerror callback is executed even if the host is a non-existent IP address.

To keep your requests fast, cache the server side results of the ping and update the ping file or database every couple of minutes(or however accurate you want it to be). You can use cron to run a shell command with your 8 pings and write the output into a file, the webserver will include this file into your view.

The problem with standard pings is they're ICMP, which a lot of places don't let through for security and traffic reasons. That might explain the failure.
Ruby prior to 1.9 had a TCP-based ping.rb, which will run with Ruby 1.9+. All you have to do is copy it from the 1.8.7 installation to somewhere else. I just confirmed that it would run by pinging my home router.

There are many crazy answers here and especially about CORS -
You could do an http HEAD request (like GET but without payload).
See https://ochronus.com/http-head-request-good-uses/
It does NOT need a preflight check, the confusion is because of an old version of the specification, see
Why does a cross-origin HEAD request need a preflight check?
So you could use the answer above which is using the jQuery library (didn't say it) but with
type: 'HEAD'
--->
<script>
function ping(){
$.ajax({
url: 'ping.html',
type: 'HEAD',
success: function(result){
alert('reply');
},
error: function(result){
alert('timeout/error');
}
});
}
</script>
Off course you can also use vanilla js or dojo or whatever ...

If what you are trying to see is whether the server "exists", you can use the following:
function isValidURL(url) {
var encodedURL = encodeURIComponent(url);
var isValid = false;
$.ajax({
url: "http://query.yahooapis.com/v1/public/yql?q=select%20*%20from%20html%20where%20url%3D%22" + encodedURL + "%22&format=json",
type: "get",
async: false,
dataType: "json",
success: function(data) {
isValid = data.query.results != null;
},
error: function(){
isValid = false;
}
});
return isValid;
}
This will return a true/false indication whether the server exists.
If you want response time, a slight modification will do:
function ping(url) {
var encodedURL = encodeURIComponent(url);
var startDate = new Date();
var endDate = null;
$.ajax({
url: "http://query.yahooapis.com/v1/public/yql?q=select%20*%20from%20html%20where%20url%3D%22" + encodedURL + "%22&format=json",
type: "get",
async: false,
dataType: "json",
success: function(data) {
if (data.query.results != null) {
endDate = new Date();
} else {
endDate = null;
}
},
error: function(){
endDate = null;
}
});
if (endDate == null) {
throw "Not responsive...";
}
return endDate.getTime() - startDate.getTime();
}
The usage is then trivial:
var isValid = isValidURL("http://example.com");
alert(isValid ? "Valid URL!!!" : "Damn...");
Or:
var responseInMillis = ping("example.com");
alert(responseInMillis);

const ping = (url, timeout = 6000) => {
return new Promise((resolve, reject) => {
const urlRule = new RegExp('(https?|ftp|file)://[-A-Za-z0-9+&##/%?=~_|!:,.;]+[-A-Za-z0-9+&##/%=~_|]');
if (!urlRule.test(url)) reject('invalid url');
try {
fetch(url)
.then(() => resolve(true))
.catch(() => resolve(false));
setTimeout(() => {
resolve(false);
}, timeout);
} catch (e) {
reject(e);
}
});
};
use like this:
ping('https://stackoverflow.com/')
.then(res=>console.log(res))
.catch(e=>console.log(e))

I don't know what version of Ruby you're running, but have you tried implementing ping for ruby instead of javascript? http://raa.ruby-lang.org/project/net-ping/

let webSite = 'https://google.com/'
https.get(webSite, function (res) {
// If you get here, you have a response.
// If you want, you can check the status code here to verify that it's `200` or some other `2xx`.
console.log(webSite + ' ' + res.statusCode)
}).on('error', function(e) {
// Here, an error occurred. Check `e` for the error.
console.log(e.code)
});;
if you run this with node it would console log 200 as long as google is not down.

You can run the DOS ping.exe command from javaScript using the folowing:
function ping(ip)
{
var input = "";
var WshShell = new ActiveXObject("WScript.Shell");
var oExec = WshShell.Exec("c:/windows/system32/ping.exe " + ip);
while (!oExec.StdOut.AtEndOfStream)
{
input += oExec.StdOut.ReadLine() + "<br />";
}
return input;
}
Is this what was asked for, or am i missing something?

just replace
file_get_contents
with
$ip = $_SERVER['xxx.xxx.xxx.xxx'];
exec("ping -n 4 $ip 2>&1", $output, $retval);
if ($retval != 0) {
echo "no!";
}
else{
echo "yes!";
}

It might be a lot easier than all that. If you want your page to load then check on the availability or content of some foreign page to trigger other web page activity, you could do it using only javascript and php like this.
yourpage.php
<?php
if (isset($_GET['urlget'])){
if ($_GET['urlget']!=''){
$foreignpage= file_get_contents('http://www.foreignpage.html');
// you could also use curl for more fancy internet queries or if http wrappers aren't active in your php.ini
// parse $foreignpage for data that indicates your page should proceed
echo $foreignpage; // or a portion of it as you parsed
exit(); // this is very important otherwise you'll get the contents of your own page returned back to you on each call
}
}
?>
<html>
mypage html content
...
<script>
var stopmelater= setInterval("getforeignurl('?urlget=doesntmatter')", 2000);
function getforeignurl(url){
var handle= browserspec();
handle.open('GET', url, false);
handle.send();
var returnedPageContents= handle.responseText;
// parse page contents for what your looking and trigger javascript events accordingly.
// use handle.open('GET', url, true) to allow javascript to continue executing. must provide a callback function to accept the page contents with handle.onreadystatechange()
}
function browserspec(){
if (window.XMLHttpRequest){
return new XMLHttpRequest();
}else{
return new ActiveXObject("Microsoft.XMLHTTP");
}
}
</script>
That should do it.
The triggered javascript should include clearInterval(stopmelater)
Let me know if that works for you
Jerry

You could try using PHP in your web page...something like this:
<html><body>
<form method="post" name="pingform" action="<?php echo $_SERVER['PHP_SELF']; ?>">
<h1>Host to ping:</h1>
<input type="text" name="tgt_host" value='<?php echo $_POST['tgt_host']; ?>'><br>
<input type="submit" name="submit" value="Submit" >
</form></body>
</html>
<?php
$tgt_host = $_POST['tgt_host'];
$output = shell_exec('ping -c 10 '. $tgt_host.');
echo "<html><body style=\"background-color:#0080c0\">
<script type=\"text/javascript\" language=\"javascript\">alert(\"Ping Results: " . $output . ".\");</script>
</body></html>";
?>
This is not tested so it may have typos etc...but I am confident it would work. Could be improved too...

Related

Avoid identical client ajax request on refresh

I would like to test if the ajax request is identical so it can be aborted or some other alert action taken?
In reality clients can change the request via a few form elements then hit the refresh button.
I have made a poor attempt at catching the identical request. Need to keep the timer refresh functionality.
<script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script>
<script type="text/javascript">
var current_request_id = 0;
var currentRequest = null;
var lastSuccessfulRequest = null;
function refreshTable() {
$('#select').html('Loading');
window.clearTimeout(timer);
//MY CATCH FOR DUPLICATE REQUEST NEEDS WORK
if (lastSuccessfulRequest == currentRequest)
{
//currentRequest.abort();
alert('Duplicate query submitted. Please update query before resubmission.');
}
var data = {
"hide_blanks": $("#hide_blanks").prop('checked'),
"hide_disabled": $("#hide_disabled").prop('checked'),
};
json_data = JSON.stringify(data);
current_request_id++;
currentRequest = $.ajax({
url: "/calendar_table",
method: "POST",
data: {'data': json_data},
request_id: current_request_id,
beforeSend : function(){
if(currentRequest != null) {
currentRequest.abort();
}
},
success: function(response) {
if (this.request_id == current_request_id) {
$("#job_table").html(response);
$("#error_panel").hide();
setFixedTableHeader();
}
},
error: function(xhr) {
if (this.request_id == current_request_id) {
$("#error_panel").show().html("Error " + xhr.status + ": " + xhr.statusText + "<br/>" + xhr.responseText.replace(/(?:\r\n|\r|\n)/g, "<br/>"));
}
},
complete: function(response) {
if (this.request_id == current_request_id) {
$("#select").html("Refresh");
window.clearTimeout(timer);
stopRefreshTable();
window.refreshTableTimer = window.setTimeout(refreshTable, 10000);
lastSuccessfulRequest = currentRequest;
}
}
});
}
//TIMER STUFF TO refreshTable()
//THIS SECTION WORKS FINE
var startDate = new Date();
var endDate = new Date();
var timer = new Date();
function startRefreshTable() {
if(!window.refreshTableTimer) {
window.refreshTableTimer = window.setTimeout(refreshTable, 0);
}
}
function stopRefreshTable() {
if(window.refreshTableTimer) {
self.clearTimeout(window.refreshTableTimer);
}
window.refreshTableTimer = null;
}
function resetActive(){
clearTimeout(activityTimeout);
activityTimeout = setTimeout(inActive, 300000);
startRefreshTable();
}
function inActive(){
stopRefreshTable();
}
var activityTimeout = setTimeout(inActive, 300000);
$(document).bind('mousemove click keypress', function(){resetActive()});
</script>
<input type="checkbox" name="hide_disabled" id="hide_disabled" onchange="refreshTable()">Hide disabled task<br>
<br><br>
<button id="select" type="button" onclick="refreshTable();">Refresh</button>
I'd use the power of .ajaxSend and .ajaxSuccess global handlers.
We'll use ajaxSuccess to store a cache and ajaxSend will try to read it first, if it succeeds it will trigger the success handler of the request immediately, and abort the request that is about to be done. Else it will let it be...
var ajax_cache = {};
function cache_key(settings){
//Produce a unique key from settings object;
return settings.url+'///'+JSON.encode(settings.data);
}
$(document).ajaxSuccess(function(event,xhr,settings,data){
ajax_cache[cache_key(settings)] = {data:data};
// Store other useful properties like current timestamp to be able to prune old cache maybe?
});
$(document.ajaxSend(function(event,xhr,settings){
if(ajax_cache[cache_key(settings)]){
//Add checks for cache age maybe?
//Add check for nocache setting to be able to override it?
xhr.abort();
settings.success(ajax_cache[cache_key(settings)].data);
}
});
What I've demonstrated here is a very naïve but functional approach to your problem. This has the benefit to make this work for every ajax calls you may have, without having to change them. You'd need to build up on this to consider failures, and to make sure that the abortion of the request from a cache hit is not getting dispatched to abort handlers.
One valid option here is to JSON.Stringify() the objects and compare the strings. If the objects are identical the resulting serialised strings should be identical.
There may be edge cases causing slight differences if you use an already JSONified string directly from the response so you'll have to double check by testing.
Additionally, if you're trying to figure out how to persist it across page loads use localStorage.setItem("lastSuccessfulRequest", lastSuccessfulRequest) and localStorage.getItem("lastSuccessfulRequest"). (If not, let me know and I'll remove this.)

Client always responding to previous server-sent event, not current event

I am seeing odd behavior with the code here.
Client-side (Javascript):
<input type="text" id="userid" placeholder="UserID" /><br />
<input type="button" id="ping" value="Ping" />
<script>
var es = new EventSource('/home/message');
es.onmessage = function (e) {
console.log(e.data);
};
es.onerror = function () {
console.log(arguments);
};
$(function () {
$('#ping').on('click', function () {
$.post('/home/ping', {
UserID: parseInt($('#userid').val()) || 0
});
});
});
</script>
Server-side (C#):
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Web.Mvc;
using Newtonsoft.Json;
namespace EventSourceTest2.Controllers {
public class PingData {
public int UserID { get; set; }
public DateTime Date { get; set; } = DateTime.Now;
}
public class HomeController : Controller {
public ActionResult Index() {
return View();
}
static ConcurrentQueue<PingData> pings = new ConcurrentQueue<PingData>();
public void Ping(int userID) {
pings.Enqueue(new PingData { UserID = userID });
}
public void Message() {
Response.ContentType = "text/event-stream";
do {
PingData nextPing;
if (pings.TryDequeue(out nextPing)) {
var msg = "data:" + JsonConvert.SerializeObject(nextPing, Formatting.None) + "\n\n";
Response.Write(msg);
}
Response.Flush();
Thread.Sleep(1000);
} while (true);
}
}
}
Once I've pressed ping to add a new item to the pings queue, the loop inside the Message method picks the new item up and issues an event, via Response.Write (confirmed using Debug.Print on the server). However, the browser doesn't trigger onmessage until I press ping a second time, and the browser issues another event; at which point the data from the first event reaches onmessage.
How can I fix this?
To clarify, this is the behavior I would expect:
Client Server
-------------------------------------------------------------------
Press Ping button
XHR to /home/ping
Eneque new item to pings
Message loop issues server-sent event
EventSource calls onmessage
This is what is actually happening:
Client Server
-------------------------------------------------------------------
Press Ping button
XHR to /home/ping
Eneque new item to pings
Message loop issues server-sent event
(Nothing happens)
Press Ping button again
New XHR to /home/ping
EventSource calls onmessage with previous event data
(While running in Chrome the message request is listed in the Network tab as always pending. I'm not sure if this is the normal behavior of server-sent events, or perhaps it's related to the issue.)
Edit
The string representation of the msg variable after Response.Write looks like this:
"data:{\"UserID\":105,\"Date\":\"2016-03-11T04:20:24.1854996+02:00\"}\n\n"
very clearly including the newlines.
This isn't an answer per say but hopefully it will lead one. I was able to get it working with the following code.
public void Ping(int id)
{
pings.Enqueue(new PingData { ID = id });
Response.ContentType = "text/plain";
Response.Write("id received");
}
public void Message()
{
int count = 0;
Response.ContentType = "text/event-stream";
do {
PingData nextPing;
if (pings.TryDequeue(out nextPing)) {
Response.ClearContent();
Response.Write("data:" + nextPing.ID.ToString() + " - " + nextPing.Date.ToLongTimeString() + "\n\n");
Response.Write("event:time" + "\n" + "data:" + DateTime.Now.ToLongTimeString() + "\n\n");
count = 0;
Response.Flush();
}
if (!Response.IsClientConnected){break;}
Thread.Sleep(1000);
count++;
} while (count < 30); //end after 30 seconds of no pings
}
The line of code that makes the difference is the second Response.Write. The message doesn't appear in the browser until the next ping similar to your issue, but the ping always appears. Without that line the ping will appear only after the next ping, or once my 30 second counter runs out.
The missing message appearing after the 30 second timer leads me to conclude that this is either a .Net issue, or there's something we're missing. It doesn't seem to be an event source issue because the message appears on a server event, and I've had no trouble doing SSE with PHP.
For reference, here's the JavaScript and HTML I used to test with.
<input type="text" id="pingid" placeholder="ID" /><br />
<input type="button" id="ping" value="Ping" />
<div id="timeresponse"></div>
<div id="pingresponse"></div>
<script>
var es = new EventSource('/Home/Message');
es.onmessage = function (e) {
console.log(e.data);
document.getElementById('pingresponse').innerHTML += e.data + " - onmessage<br/>";
};
es.addEventListener("ping", function (e) {
console.log(e.data);
document.getElementById('pingresponse').innerHTML += e.data + " - onping<br/>";
}, false);
es.addEventListener("time", function (e) {
document.getElementById('timeresponse').innerHTML = e.data;
}, false);
es.onerror = function () {
console.log(arguments);
console.log("event source closed");
es.close();
};
window.onload = function(){
document.getElementById('ping').onclick = function () {
var xmlhttp = new XMLHttpRequest();
xmlhttp.onload = function () {
console.log(this.responseText);
};
var url = '/Home/Ping?id=' + document.getElementById('pingid').value;
xmlhttp.open("GET", url);
xmlhttp.send();
};
};
</script>
Since an eventstream is just text data, missing the double line break before the first event is written to response could affect the client. The example from mdn docs suggests
header("Content-Type: text/event-stream\n\n");
Which could be applied apply to .NET response handling (note the side effects of Response.ClearContent()).
If it feels too hacky, you could start your stream with a keep-alive comment (if you want to avoid timing out you may have to send comments periodically):
: just a keep-alive comment followed by two line-breaks, Response.Write me first
I'm not sure if this will work because I can't try it now, but what about to add an End?:
Response.Flush();
Response.End();
The default behavior of .net is to serialize access to session state. It blocks parallel execution. Requests are processed sequentially and access to session state is exclusive for the session. You can override the default state per class.
[SessionState(SessionStateBehavior.Disabled)]
public class MyPulsingController
{
}
There is an illustration of this in the question here.
EDIT: Would you please try creating the object first and then passing it to Enqueue? As in:
PingData myData = new PingData { UserID = userID };
pings.Enqueue(myData);
There might be something strange going on where Dequeue thinks it's done the job but the the PingData object isn't properly constructed yet.
Also can we try console.log("I made it to the function") instead of console.log(e.data).
---- PREVIOUS INFORMATION REQUESTED BELOW ----
Please make sure that the server Debug.Print confirms this line of code:
Response.Write("data:" + JsonConvert.SerializeObject(nextPing, Formatting.None) + "\n\n");
Is actually executed? Please double check this. If you can capture the server sent response then can we see what it is?
Also could we see what browsers you've tested on? Not all browsers support server events.

is it possible to redirect the user to same page after login using client side technology

I have searched quite a lot regarding my problem and I couldn't find any relevant tutorial. Moreover, I am not even sure if it is possible using client side technology.
Problem statement: For e.g I have many pages in my web app and if a user switch from index page to page 1 and then page 2. Now the user decides to login to my web site. I want to redirect the user to page 2 once the login is successful.
Current outcome: Once the login is successful user always seems to get redirected to the index page.
Desired outcome: Once the login is successful the user should stay on page 2.
Is it possible using client side technology? In PHP we could use sessions and all. But I am confined on using client side technology to achieve that.
Here is my login function
function login(params) {
if(checkEmpty("loginEmail") && checkEmpty("password")) {
var emailField = $("#loginEmail").val(),
passwordField = $("#password").val(),
data = "login=" + emailField + "&password=" + passwordField;
for (var key in params) {
data += "&" + key + "=" + params[key];
}
// Hide errors as default
$("#loginErrorWrapper").hide();
// Try to launch the "normal" submit operation to make browser save email-field's value to cache
$('#loginSubmitHidden').click();
// Send data to server and refresh the page if everything is ok
$.when(loginPost(data)).done(function(map) {
if(!hasErrors(map)) {
var lang = map.language;
if (lang != "") {
changeLanguage(lang)
}
else {
lang = 'en';
}
redirect("/" + lang + "/");
} else {
if (map.errorCode == "155") {
$.fancybox({
href : '#termsAcceptancePopup',
title : '',
beforeLoad : function() {
$('#acceptTermsButton').attr('onclick','javascript:login({policyChecked:true});$.fancybox.close();');
},
helpers : {
overlay : { closeClick: false }
}
});
} else {
var errorString = getErrorMessage(map);
$("#loginErrorWrapper").show();
$("#loginErrorWrapper").html(errorString);
}
}
});
}
}
Ajax request
function loginPost(data) {
return $.ajax({
url: "/some-api/login",
type: "POST",
dataType: "json",
contentType: 'application/x-www-form-urlencoded; charset=UTF-8',
async: true,
data:data
});
}
P.S -> I am not using PHP at all. I am working on a Java based web app.
So I have tried all the methods suggested in the comment section and all of them worked.
1) Using location.reload()
Once the user is logged in it just refresh the page.
2) Saving the last URL in a cookie
Calling the below function before calling redirect.
createCookie(value1, value2, value3);
function createCookie(name,value,days) {
if (days) {
var date = new Date();
date.setTime(date.getTime()+(days*24*60*60*1000));
var expires = "; expires="+date.toGMTString();
}
else var expires = "";
document.cookie = name+"="+value+expires+"; path=/";
}
3) Removing redirect("/" + lang + "/"); from my function since I am using ajax for login. However this method is not useful because once the user is logged in he/she will never know whether everything went fine or not unless he/she refresh the page manually or go to another page.
I am not certain which method is better (performance and loading time) - method 1 or method 2.

How to send an email from JavaScript

I want my website to have the ability to send an email without refreshing the page. So I want to use Javascript.
<form action="javascript:sendMail();" name="pmForm" id="pmForm" method="post">
Enter Friend's Email:
<input name="pmSubject" id="pmSubject" type="text" maxlength="64" style="width:98%;" />
<input name="pmSubmit" type="submit" value="Invite" />
Here is how I want to call the function, but I'm not sure what to put into the javascript function. From the research I've done I found an example that uses the mailto method, but my understanding is that doesn't actually send directly from the site.
So my question is where can I find what to put inside the JavaScript function to send an email directly from the website.
function sendMail() {
/* ...code here... */
}
You can't send an email directly with javascript.
You can, however, open the user's mail client:
window.open('mailto:test#example.com');
There are also some parameters to pre-fill the subject and the body:
window.open('mailto:test#example.com?subject=subject&body=body');
Another solution would be to do an ajax call to your server, so that the server sends the email. Be careful not to allow anyone to send any email through your server.
Indirect via Your Server - Calling 3rd Party API - secure and recommended
Your server can call the 3rd Party API. The API Keys are not exposed to client.
node.js
const axios = require('axios');
async function sendEmail(name, email, subject, message) {
const data = JSON.stringify({
"Messages": [{
"From": {"Email": "<YOUR EMAIL>", "Name": "<YOUR NAME>"},
"To": [{"Email": email, "Name": name}],
"Subject": subject,
"TextPart": message
}]
});
const config = {
method: 'post',
url: 'https://api.mailjet.com/v3.1/send',
data: data,
headers: {'Content-Type': 'application/json'},
auth: {username: '<API Key>', password: '<Secret Key>'},
};
return axios(config)
.then(function (response) {
console.log(JSON.stringify(response.data));
})
.catch(function (error) {
console.log(error);
});
}
// define your own email api which points to your server.
app.post('/api/sendemail/', function (req, res) {
const {name, email, subject, message} = req.body;
//implement your spam protection or checks.
sendEmail(name, email, subject, message);
});
and then use use fetch on client side to call your email API.
Use from email which you used to register on Mailjet. You can authenticate more addresses too. Mailjet offers a generous free tier.
Update 2023: As pointed out in the comments the method below does not work any more due to CORS
This can be only useful if you want to test sending email and to do this
visit https://api.mailjet.com/stats (yes a 404 page)
and run this code in the browser console (with the secrets populated)
Directly From Client - Calling 3rd Party API - not recommended
in short:
register for Mailjet to get an API key and Secret
use fetch to call API to send an email
Like this -
function sendMail(name, email, subject, message) {
const myHeaders = new Headers();
myHeaders.append("Content-Type", "application/json");
myHeaders.set('Authorization', 'Basic ' + btoa('<API Key>'+":" +'<Secret Key>'));
const data = JSON.stringify({
"Messages": [{
"From": {"Email": "<YOUR EMAIL>", "Name": "<YOUR NAME>"},
"To": [{"Email": email, "Name": name}],
"Subject": subject,
"TextPart": message
}]
});
const requestOptions = {
method: 'POST',
headers: myHeaders,
body: data,
};
fetch("https://api.mailjet.com/v3.1/send", requestOptions)
.then(response => response.text())
.then(result => console.log(result))
.catch(error => console.log('error', error));
}
sendMail('Test Name',"<YOUR EMAIL>",'Test Subject','Test Message')
Note: Keep in mind that your API key is visible to anyone, so any malicious user may use your key to send out emails that can eat up your quota.
I couldn't find an answer that really satisfied the original question.
Mandrill is not desirable due to it's new pricing policy, plus it required a backend service if you wanted to keep your credentials safe.
It's often preferable to hide your email so you don't end up on any lists (the mailto solution exposes this issue, and isn't convenient for most users).
It's a hassle to set up sendMail or require a backend at all just to send an email.
I put together a simple free service that allows you to make a standard HTTP POST request to send an email. It's called PostMail, and you can simply post a form, use JavaScript or jQuery. When you sign up, it provides you with code that you can copy & paste into your website. Here are some examples:
JavaScript:
<form id="javascript_form">
<input type="text" name="subject" placeholder="Subject" />
<textarea name="text" placeholder="Message"></textarea>
<input type="submit" id="js_send" value="Send" />
</form>
<script>
//update this with your js_form selector
var form_id_js = "javascript_form";
var data_js = {
"access_token": "{your access token}" // sent after you sign up
};
function js_onSuccess() {
// remove this to avoid redirect
window.location = window.location.pathname + "?message=Email+Successfully+Sent%21&isError=0";
}
function js_onError(error) {
// remove this to avoid redirect
window.location = window.location.pathname + "?message=Email+could+not+be+sent.&isError=1";
}
var sendButton = document.getElementById("js_send");
function js_send() {
sendButton.value='Sending…';
sendButton.disabled=true;
var request = new XMLHttpRequest();
request.onreadystatechange = function() {
if (request.readyState == 4 && request.status == 200) {
js_onSuccess();
} else
if(request.readyState == 4) {
js_onError(request.response);
}
};
var subject = document.querySelector("#" + form_id_js + " [name='subject']").value;
var message = document.querySelector("#" + form_id_js + " [name='text']").value;
data_js['subject'] = subject;
data_js['text'] = message;
var params = toParams(data_js);
request.open("POST", "https://postmail.invotes.com/send", true);
request.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
request.send(params);
return false;
}
sendButton.onclick = js_send;
function toParams(data_js) {
var form_data = [];
for ( var key in data_js ) {
form_data.push(encodeURIComponent(key) + "=" + encodeURIComponent(data_js[key]));
}
return form_data.join("&");
}
var js_form = document.getElementById(form_id_js);
js_form.addEventListener("submit", function (e) {
e.preventDefault();
});
</script>
jQuery:
<form id="jquery_form">
<input type="text" name="subject" placeholder="Subject" />
<textarea name="text" placeholder="Message" ></textarea>
<input type="submit" name="send" value="Send" />
</form>
<script>
//update this with your $form selector
var form_id = "jquery_form";
var data = {
"access_token": "{your access token}" // sent after you sign up
};
function onSuccess() {
// remove this to avoid redirect
window.location = window.location.pathname + "?message=Email+Successfully+Sent%21&isError=0";
}
function onError(error) {
// remove this to avoid redirect
window.location = window.location.pathname + "?message=Email+could+not+be+sent.&isError=1";
}
var sendButton = $("#" + form_id + " [name='send']");
function send() {
sendButton.val('Sending…');
sendButton.prop('disabled',true);
var subject = $("#" + form_id + " [name='subject']").val();
var message = $("#" + form_id + " [name='text']").val();
data['subject'] = subject;
data['text'] = message;
$.post('https://postmail.invotes.com/send',
data,
onSuccess
).fail(onError);
return false;
}
sendButton.on('click', send);
var $form = $("#" + form_id);
$form.submit(function( event ) {
event.preventDefault();
});
</script>
Again, in full disclosure, I created this service because I could not find a suitable answer.
I know I am wayyy too late to write an answer for this question but nevertheless I think this will be use for anybody who is thinking of sending emails out via javascript.
The first way I would suggest is using a callback to do this on the server. If you really want it to be handled using javascript folowing is what I recommend.
The easiest way I found was using smtpJs. A free library which can be used to send emails.
1.Include the script like below
<script src="https://smtpjs.com/v3/smtp.js"></script>
2. You can either send an email like this
Email.send({
Host : "smtp.yourisp.com",
Username : "username",
Password : "password",
To : 'them#website.com',
From : "you#isp.com",
Subject : "This is the subject",
Body : "And this is the body"
}).then(
message => alert(message)
);
Which is not advisable as it will display your password on the client side.Thus you can do the following which encrypt your SMTP credentials, and lock it to a single domain, and pass a secure token instead of the credentials instead.
Email.send({
SecureToken : "C973D7AD-F097-4B95-91F4-40ABC5567812",
To : 'them#website.com',
From : "you#isp.com",
Subject : "This is the subject",
Body : "And this is the body"
}).then(
message => alert(message)
);
Finally if you do not have a SMTP server you use an smtp relay service such as Elastic Email
Also here is the link to the official SmtpJS.com website where you can find all the example you need and the place where you can create your secure token.
I hope someone find this details useful. Happy coding.
You can find what to put inside the JavaScript function in this post.
function getAjax() {
try {
if (window.XMLHttpRequest) {
return new XMLHttpRequest();
} else if (window.ActiveXObject) {
try {
return new ActiveXObject('Msxml2.XMLHTTP');
} catch (try_again) {
return new ActiveXObject('Microsoft.XMLHTTP');
}
}
} catch (fail) {
return null;
}
}
function sendMail(to, subject) {
var rq = getAjax();
if (rq) {
// Success; attempt to use an Ajax request to a PHP script to send the e-mail
try {
rq.open('GET', 'sendmail.php?to=' + encodeURIComponent(to) + '&subject=' + encodeURIComponent(subject) + '&d=' + new Date().getTime().toString(), true);
rq.onreadystatechange = function () {
if (this.readyState === 4) {
if (this.status >= 400) {
// The request failed; fall back to e-mail client
window.open('mailto:' + to + '?subject=' + encodeURIComponent(subject));
}
}
};
rq.send(null);
} catch (fail) {
// Failed to open the request; fall back to e-mail client
window.open('mailto:' + to + '?subject=' + encodeURIComponent(subject));
}
} else {
// Failed to create the request; fall back to e-mail client
window.open('mailto:' + to + '?subject=' + encodeURIComponent(subject));
}
}
Provide your own PHP (or whatever language) script to send the e-mail.
I am breaking the news to you. You CAN'T send an email with JavaScript per se.
Based on the context of the OP's question, my answer above does not hold true anymore as pointed out by #KennyEvitt in the comments. Looks like you can use JavaScript as an SMTP client.
However, I have not digged deeper to find out if it's secure & cross-browser compatible enough. So, I can neither encourage nor discourage you to use it. Use at your own risk.
There seems to be a new solution at the horizon. It's called EmailJS. They claim that no server code is needed. You can request an invitation.
Update August 2016: EmailJS seems to be live already. You can send up to 200 emails per month for free and it offers subscriptions for higher volumes.
window.open('mailto:test#example.com'); as above
does nothing to hide the "test#example.com" email address from being harvested by spambots. I used to constantly run into this problem.
var recipient="test";
var at = String.fromCharCode(64);
var dotcom="example.com";
var mail="mailto:";
window.open(mail+recipient+at+dotcom);
In your sendMail() function, add an ajax call to your backend, where you can implement this on the server side.
Javascript is client-side, you cannot email with Javascript. Browser recognizes maybe only mailto: and starts your default mail client.
JavaScript can't send email from a web browser. However, stepping back from the solution you've already tried to implement, you can do something that meets the original requirement:
send an email without refreshing the page
You can use JavaScript to construct the values that the email will need and then make an AJAX request to a server resource that actually sends the email. (I don't know what server-side languages/technologies you're using, so that part is up to you.)
If you're not familiar with AJAX, a quick Google search will give you a lot of information. Generally you can get it up and running quickly with jQuery's $.ajax() function. You just need to have a page on the server that can be called in the request.
It seems like one 'answer' to this is to implement an SMPT client. See email.js for a JavaScript library with an SMTP client.
Here's the GitHub repo for the SMTP client. Based on the repo's README, it appears that various shims or polyfills may be required depending on the client browser, but overall it does certainly seem feasible (if not actually significantly accomplished), tho not in a way that's easily describable by even a reasonably-long answer here.
There is a combination service. You can combine the above listed solutions like mandrill with a service EmailJS, which can make the system more secure.
They have not yet started the service though.
Another way to send email from JavaScript, is to use directtomx.com as follows;
Email = {
Send : function (to,from,subject,body,apikey)
{
if (apikey == undefined)
{
apikey = Email.apikey;
}
var nocache= Math.floor((Math.random() * 1000000) + 1);
var strUrl = "http://directtomx.azurewebsites.net/mx.asmx/Send?";
strUrl += "apikey=" + apikey;
strUrl += "&from=" + from;
strUrl += "&to=" + to;
strUrl += "&subject=" + encodeURIComponent(subject);
strUrl += "&body=" + encodeURIComponent(body);
strUrl += "&cachebuster=" + nocache;
Email.addScript(strUrl);
},
apikey : "",
addScript : function(src){
var s = document.createElement( 'link' );
s.setAttribute( 'rel', 'stylesheet' );
s.setAttribute( 'type', 'text/xml' );
s.setAttribute( 'href', src);
document.body.appendChild( s );
}
};
Then call it from your page as follows;
window.onload = function(){
Email.apikey = "-- Your api key ---";
Email.Send("to#domain.com","from#domain.com","Sent","Worked!");
}
There is not a straight answer to your question as we can not send email only using javascript, but there are ways to use javascript to send emails for us:
1) using an api to and call the api via javascript to send the email for us, for example https://www.emailjs.com says that you can use such a code below to call their api after some setting:
var service_id = 'my_mandrill';
var template_id = 'feedback';
var template_params = {
name: 'John',
reply_email: 'john#doe.com',
message: 'This is awesome!'
};
emailjs.send(service_id,template_id,template_params);
2) create a backend code to send an email for you, you can use any backend framework to do it for you.
3) using something like:
window.open('mailto:me#http://stackoverflow.com/');
which will open your email application, this might get into blocked popup in your browser.
In general, sending an email is a server task, so should be done in backend languages, but we can use javascript to collect the data which is needed and send it to the server or api, also we can use third parities application and open them via the browser using javascript as mentioned above.
If and only if i had to use some js library, i would do that with SMTPJs library.It offers encryption to your credentials such as username, password etc.
The short answer is that you can't do it using JavaScript alone. You'd need a server-side handler to connect with the SMTP server to actually send the mail. There are many simple mail scripts online, such as this one for PHP:
Use Ajax to send request to the PHP script ,check that required field are not empty or incorrect using js also keep a record of mail send by whom from your server.
function sendMail() is good for doing that.
Check for any error caught while mailing from your script and take appropriate action.
For resolving it for example if the mail address is incorrect or mail is not send due to server problem or it's in queue in such condition report it to user immediately and prevent multi sending same email again and again.
Get response from your script Using jQuery GET and POST
$.get(URL,callback);
$.post(URL,callback);
Since these all are wonderful infos there's a little api called Mandrill to send mails from javascript and it works perfectly. You can give it a shot. Here's a little tutorial for the start.
Full AntiSpam version:
<div class="at">info<i class="fa fa-at"></i>google.com</div>
OR
<div class="at">info#google.com</div>
<style>
.at {
color: blue;
cursor: pointer;
}
.at:hover {
color: red;
}
</style>
<script>
const el33 = document.querySelector(".at");
el33.onclick = () => {
let recipient="info";
let at = String.fromCharCode(64);
let dotcom="google.com";
let mail="mailto:";
window.open(mail+recipient+at+dotcom);
}
</script>
Send an email using the JavaScript or jQuery
var ConvertedFileStream;
var g_recipient;
var g_subject;
var g_body;
var g_attachmentname;
function SendMailItem(p_recipient, p_subject, p_body, p_file, p_attachmentname, progressSymbol) {
// Email address of the recipient
g_recipient = p_recipient;
// Subject line of an email
g_subject = p_subject;
// Body description of an email
g_body = p_body;
// attachments of an email
g_attachmentname = p_attachmentname;
SendC360Email(g_recipient, g_subject, g_body, g_attachmentname);
}
function SendC360Email(g_recipient, g_subject, g_body, g_attachmentname) {
var flag = confirm('Would you like continue with email');
if (flag == true) {
try {
//p_file = g_attachmentname;
//var FileExtension = p_file.substring(p_file.lastIndexOf(".") + 1);
// FileExtension = FileExtension.toUpperCase();
//alert(FileExtension);
SendMailHere = true;
//if (FileExtension != "PDF") {
// if (confirm('Convert to PDF?')) {
// SendMailHere = false;
// }
//}
if (SendMailHere) {
var objO = new ActiveXObject('Outlook.Application');
var objNS = objO.GetNameSpace('MAPI');
var mItm = objO.CreateItem(0);
if (g_recipient.length > 0) {
mItm.To = g_recipient;
}
mItm.Subject = g_subject;
// if there is only one attachment
// p_file = g_attachmentname;
// mAts.add(p_file, 1, g_body.length + 1, g_attachmentname);
// If there are multiple attachment files
//Split the files names
var arrFileName = g_attachmentname.split(";");
// alert(g_attachmentname);
//alert(arrFileName.length);
var mAts = mItm.Attachments;
for (var i = 0; i < arrFileName.length; i++)
{
//alert(arrFileName[i]);
p_file = arrFileName[i];
if (p_file.length > 0)
{
//mAts.add(p_file, 1, g_body.length + 1, g_attachmentname);
mAts.add(p_file, i, g_body.length + 1, p_file);
}
}
mItm.Display();
mItm.Body = g_body;
mItm.GetInspector.WindowState = 2;
}
//hideProgressDiv();
} catch (e) {
//debugger;
//hideProgressDiv();
alert('Unable to send email. Please check the following: \n' +
'1. Microsoft Outlook is installed.\n' +
'2. In IE the SharePoint Site is trusted.\n' +
'3. In IE the setting for Initialize and Script ActiveX controls not marked as safe is Enabled in the Trusted zone.');
}
}
}

Get Vimeo thumbnail for video using jQuery

I've found similar questions but none of the answers show clearly and easily how to get a thumbnail for a vimeo video using jQuery and JSON. If anyone can help that would be great, here is what I've got but it shows nothing at the moment.
var vimeoVideoID = '17631561';
var videoCallback = 'showThumb';
$.getJSON('http://www.vimeo.com/api/v2/video/' + vimeoVideoID + '.json?callback=' + videoCallback,
function(data){
$(".thumbs").attr('src',data[0].thumbnail_large);
});
Thanks in advance.
I believe you're having the "same origin policy" issue. You should consider writing a server side script using something like "file_get_contents" or "fopen", enabling you to grab the data from vimeo, translate it to json, and output to your javascript with a nice ajax call.
If you would like to avoid using a server-side script you may use the data type JSONP.
var vimeoVideoID = '17631561';
$.getJSON('https://www.vimeo.com/api/v2/video/' + vimeoVideoID + '.json?callback=?', {format: "json"}, function(data) {
$(".thumbs").attr('src', data[0].thumbnail_large);
});
Notice the URL is a bit different from how you are using it. The callback which you defined as a var is unnecessary. You're attaching the getJSON to a function directly, so you'll call the 'callback' in the url '?'. This informs the getJSON function to pass the successful data return to the supplied function.
You can test my code here. Hope it helps!
With the updated API, it would be...
$.getJSON('https://vimeo.com/api/oembed.json?url=https://vimeo.com/' + id, {format: "json"}, function(data) {
$(".thumbs").attr('src', data.thumbnail_url)
});
You can use this function which supports all types of Vimeo links & sizes:
function get_vimeo_thumbnail(url, size, callback)
{
var result;
if(result = url.match(/vimeo\.com.*[\\\/](\d+)/))
{
var video_id = result.pop();
if(size == 'small'){
var video_link = encodeURIComponent("https://vimeo.com/" + video_id + "?width=480&height=360");
$.getJSON('https://vimeo.com/api/oembed.json?url=' + video_link, function(data) {
if(data && data.thumbnail_url){
if (typeof(callback) !== 'undefined') {
callback(data.thumbnail_url);
}
}
});
}
else
{
$.getJSON('http://vimeo.com/api/v2/video/' + video_id + '.json', function(data) {
if(data){
if (typeof(callback) !== 'undefined') {
var thumbnail_src = data[0].thumbnail_large;
if(thumbnail_src){
callback(thumbnail_src);
}
}
}
});
}
}
}
To use it:
// Available sizes: large, small
get_vimeo_thumbnail('https://vimeo.com/475772381', 'large' function(url){
alert(url)
})
Please check out this page; Vimeo has a new method call oEmbed as Vimeo is now pushing it's new oEmbed technology.
The method above, will fail on IE (no thumbs will be shown).

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