Preloading image gracefully in Javascript (without any JS library)? - javascript

I have an image with set src attribute.
I would like to replace image, but connection with the server is slow and time that it takes to load a new image is not negligible.
Is there possibility to create internal Image object, set kind of "onLoadListener" on it, load an image and then set it to original image src attribute?

You can pre-load images in JavaScript like this...
myImage = new Image();
myImage.onload = function () { alert("Loaded"); };
myImage.src = "logo.gif";
You can put the logic to pop the image on the page instead of alert-ing.

Related

Replace CSS background when image is loaded with AJAX

I have a placeholder background image that i want to replace after its loaded.
$.get("BIG-IMAGE-URL").done(function(data){
$('.MY-DIV-CLASS').css('background-image', 'url("BIG-IMAGE-URL")');
});
Does anyone know how to make a simple function like this?
You can load your big image with javascript, and set the CSS background in the load event handler.
var img = new Image(); // Create new img element
img.addEventListener('load', function() {
// set background here
$('.MY-DIV-CLASS').css('background-image', 'url("bigImage.png")');
}, false);
img.src = 'bigImage.png'; // Set source path
Source: MDN Using_images
Additionally, here is a similar solution using jQuery How can I check if a background image is loaded?

Get new image to only appear when loaded if source changed

I've been having a problem caused by the previous image staying on the screen until the next is loaded.
My program uses a flowchart where various images are needed for certain questions. I've been using the following code to change the source from one to another.
HTML:
<img class= 'right' id= 'imageBox' style= 'width: 20%; height: auto;' src= www.1stimage.com/>
javascript:
document.getElementById("imageBox").src = 'www.2ndimagesite.com';
If the computer has a slow connection, the first image could stay on the screen for up to 10 seconds before the next one shows up. How do I get it to not display anything until it's finished?
Thanks.
Preload the image and update the src after it's loaded:
var img = new Image();
var newsrc = 'www.2ndimagesite.com';
img.onload = function () {
document.getElementById("imageBox").src = newsrc;
};
img.src = newsrc;
You can change aproach a bit to achieve what you want.
You can preload images and after that just select what image to show. You can read more about this here: http://perishablepress.com/3-ways-preload-images-css-javascript-ajax/
You can make start loading new image async and change current image to image like loading spinner or some image, which shows that something is loading at the moment (example: ) On onload handler you will rewrite this spinner to loaded image.
I wanted to write ~ same that #nedt wrote. Btw, I don't think that his code will help you. I think you will achieve same effect as you said in answer. Anyway, he was first and his answer was close, so I will just use his example.
document.getElementById("imageBox").src = "loading image link"; // load spinner
var img = new Image(); // load image asynchronously
var newsrc = 'www.2ndimagesite.com';
img.onload = function () { // onload handler
document.getElementById("imageBox").src = newsrc;
};
img.src = newsrc;
So, old image was loaded on page loaded. You did some action, for example pressed button. If you have low speed, loading spinner will be shown and after new image is loaded async, new image will be shown. If you have enought speed, new image will appear immediately.
Hope this will help you!
document.images[i].complete
will be true if picture[i] source is loaded.
you could preload all pictures an dont show it until the status change.

Replace img src but have loading graphic display while image is downloading

I have a page that swaps some fairly large images in and out. There are too many to preload when the page initially loads so that is not an option. So what I need to do is load them as they are requested by the user. Right now I'm using jQuery to replace the img's src. This works fine but the images I am loading can be around 500KB and it looks bad as they paint down the screen as they are downloading. What I'd like to do is pop a loading gif on the page when the image is in the process of loading then have the loading gif disappear once the image is loaded. I'm struggling to find a way to do that though. Here is the JS/jQuery code that I have that just replaces the src.
var product = "bowl";
var image = "dog.jpg"; //this is actually pulled from a data attribute, but its just hardcoded here for an example
$("#images img[data-product="+product+"]").attr("src", "/img/tablesetting/"+image);
I made a working jsfiddle showing this principle
http://jsfiddle.net/kasperfish/c72RT/4/
I recently needed to do the same thing. Basically I wrapped the image in a container div. within the container I've added a span element with my ajax loader gif embedded. this span has to be hidden initially but gets visible when an ajax request is made. The span gets removed when the image is fully loaded.
before ajax call
$('#your_image_container').find('span').show();
on success
$('#your_image').attr('src', 'your/image/url').load(function() {
$('#your_image_container').find('span').fadeOut();
});
I made a jsfiddle showing this principle
http://jsfiddle.net/kasperfish/c72RT/4/
Preload the image.
var product = "bowl";
var imageSrc = "dog.jpg";
var imgEl = $("#images img[data-product="+product+"]");
// show loading graphic only if it's needed
var timer = setTimeout(function(){
imgEl.attr("src", "/img/loading.gif");
},50);
// preload image
var img = new Image();
img.onload = function() {
clearTimeout(timer);
imgEl.attr("src",imageSrc);
}
img.src = imageSrc;
$img.attr("src", newImage);
if (!$img.get(0).complete) {
$img
.hide()
.after("<img src=throbber>")
.on("load", function () {
$(this).show().next().remove();
});
}

Gif loader while loading heavy png image

I load png image generated by server-side PHP script (chart) to the HTML IMG-element <img id="chart"> using following JS code:
$('#chart').attr('src', 'chart.php');
The PNG-image generation and downloading takes about 1 second, so I want to show gif loader while image is loading. How to implement this feature with JS?
For balance this is very simple to do in plain JS:
var preload = function(element, src) {
var img = new Image();
// Apply onload before applying src attribute to avoid IE prematurely firing
img.onload = function() {
// Replace #chart with image
element.parentNode.replaceChild(img, element);
};
img.src = src;
}
preload(document.getElementById('chart'), 'chart.php?_...');
$('#chart').attr('src', 'chart.php').load(function(){
//something
});
In case the browser caches it, you may way to add something to the query string to break that. Either way, you need to listen for the image's load event, which should be bound before setting its src (in case it's cached):
var target_url = 'chart.php?_=' + (new Date()).getTime();
// Show "loading"
$('#chart').on("load", function () {
// Hide "loading"
}).attr('src', target_url);
Reference:
http://api.jquery.com/load-event/
Note the caveats near the bottom of that reference, referring to the event when working with images:
It doesn't work consistently nor reliably cross-browser
It doesn't fire correctly in WebKit if the image src is set to the same src as before
It doesn't correctly bubble up the DOM tree
Can cease to fire for images that already live in the browser's cache

Determine when an image has loaded in svg with RaphaelJS

I'm trying to work out how to determine when an svg image has loaded in the browser. I'm using Raphael JS and I've tried:
var image = paper.image(path, 0,0,10,10);
image.node.addEventListener('load', function(){alert("test");});
and:
$('image').on('load')
all to no avail. I've also used "onload" and "onsvgload" none of which work.
Is there away to determine if an svg image has actually loaded?
I even tried loading the image using an Image() object and then calling paper.image() - but I get two calls to the image (instead of using the preloaded image);
ie:
var preload = new Image();
preload.src = imgPath;
preload.addEventListener('load', function () {
image.path = preload.src;
//Now load image in raphael - except this still forces the browser to make another call for the image
});
Any ideas?
Using the onLoad event handler works, with one additional line of code:
var image = paper.image(path, 0,0,10,10);
var image_node = image.node;
image_node.setAttribute('externalResourcesRequired','true');
image_node.addEventListener("load", function() {
console.log("image is loaded!");
})
You need to set the externalResourcesRequired attribute to true. You may read more about it here: http://www.w3.org/TR/SVG/struct.html#ExternalResourcesRequired

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