JavaScript wrapper for Google Gears / HTML5 - javascript

Are there any JavaScript wrapper scripts available that can use HTML5 JavaScript features if they are available (e.g. locaStorage / Web Storage / anything in common between Google Gears and HTML5), falling back to Google Gears if the browser is not capable (e.g. IE6 or IE7)
While it would be ideal that IE7/6 users all move to IE8 (or Chrome, Firefox, Opera), they will still be around for years to come (maybe IE6 will not last as long as IE7, but IE7 lacks any real JavaScript changes).

For feature detection I think most here would recommend the excellent Modernizr. Of course you'd still have to write the Gears part yourself, but that really isn't very hard - just a secondary test after Modernizr reporting back that the features you're looking for isn't available, or creating your own test with the addTest() API.
It comes across as a little odd that you're trying to use Gears as a fallback for those HTML5 components - as far as I can tell, Gears penetration is very low, so it can't really be an reliable fallback for those. Although the functionality is similar, the syntax isn't, so you really are going to be writing twice the amount of code for something that's unlikely to be used.

While I don't know of such wrappers, one can use the old failsafe:
if(typeof SomeAdvancedFeature=='undefined')alert('Dude, get a real browser!');

http://www.phonegap.com/ (from what I've been able to divine so far - this uses native code)
https://github.com/zefhemel/persistencejs
http://code.google.com/p/webstorageportabilitylayer/
http://www.modernizr.com/

Related

browser detection with modern web frameworks (meteor.js specifically)

So I am writing and app with meteor.js and I try to show it to somebody with an ancient browser. The site is all screwed up, probably because of a mix of unsupported CSS, javascript, and html features.
What is the best way to kick anyone to the curb without a moderately modern browser (IE9+ etc...)??
And before we get ahead of ourselves
Firstly, I have no desire to do feature detection (I have no idea what features meteor requires although I see some suggestion it might even work on IE6)
Secondly, I have no desire to test on outdated browsers (so even if feature detection would work I don't want to put in the effort to ensure that it works across any more than the latest browsers)
Thirdtastically, Is it so wrong to just not want to put in any effort to support older browsers and to have no sympathy for people with them?

Can I recognise (graphic tablet) Pen Pressure in Javascript?

Is there any way to recognise pen pressure using javascript.
Preferably I don't want to make any use of Flash and try get this done as pure JS.
EDIT: okay I realised that it is kind of possible for Wacom tablets as they come with software that can work with their javascript api to make it possible (demos). But it's no good for people with Trust tablets or any other brand... So no good really.
Any body know how to do it in C# if not JS?
Yes - if the user has a Wacom tablet installed, then their browser will have a plugin for it that you can access. http://www.wacomeng.com/web/index.html
edit from author: I wrote this a very long time ago. Please see the comments below
Microsoft implemented something called Pointer Events in IE 11. It allows you to access pressure property along with stuff like pen tilt and size of contact geometry.
So far it only works on IE11 (and IE10 with vendor prefixes) but there is a W3C candidate recommendation so maybe it will be standard in future.
Javascript as a programming language in itself has no more ability or lack of ability to read this kind of data than any other language.
The language isn't important. What is important are the APIs available to you from within the language.
Javascript can be run in a number of different environments, some of which may possibly have access to APIs for this kind of hardware. However most Javascript is run in a web browser environment, and this is clearly what you mean.
The web browser environment provides a number of APIs. The most obvious is the DOM, which gives you the ability to manipulate the page, etc. There are other APIs available in the browser as well though. For example, the Geolocation API.
All these are standard APIs which have been defined by the W3C (or in some cases are in the process of being defined by the W3C), meaning that all browsers that support them should make them work the same way.
Unfortunately for you there isn't a standard API for working with pressure pads, so the direct answer to your question is no, it can't be done.
Whether one will become available in the future remains to be seen, but I have my doubts.
There is one way that you can do it though: ActiveX.
ActiveX is an API provided by Microsoft in older versions of IE. It basically provides a way of accessing virtually any Windows DLL code from within the browser.
Since the pressure pen device driver for Windows will be provided as a DLL, this means you should theoretically be able to access it in the browser via an ActiveX control. So therefore yes, you would be able to program it using Javascript.
The bad news, though, is that this is not something I'd recommend. ActiveX as a browser-based technology has long since been abandoned, due to the massive security holes it caused. I don't think the latest versions of IE even support it (I hope not, anyway), which means you'd be forced to use old versions of IE (and only IE - no other browser ever supported it) in order to run your code. Not ideal.
No, that's not possible. Probably not even with Flash.
You can only do so in an Native app. Javascript does not have access to pen pressure information

Is there an Android built-in browser developer guide? Where to look for JS engine differences?

as I am getting more and more into Android PhoneGap app development, I can see more and more nuances and little details between built-in Android browsers throughout the versions. I searched for some official or fan document, which would deal with these browser version differences. But I can't find anything useful.
It's a lot frustrating, because you have to test everything on all versions of Android emulator and if app grows big, it's A LOT of work to test all the features in all versions.
Everyone is excited about HTML5, I was too, but only to the point when I moved to doing the real thing. I realized that there is so many problems when dealing with different versions of Android behaving sometimes a lot differently.
If anyone has some good resource to share, I would be very happy. Thanks
EDIT: Added example of different behaviour betweeen Android browser versions ( but there is many of them):
This works in Android browser in 1.6, 2.2, 2.3 and 2.3.3. But it failes (application crashes or stops JS execution) in Android 2.1:
Object.keys(var).length
You asked a pretty general question. The general purpose answer is that any sort of cross browser development (even cross versions of the same browser) requires that you develop a familiarity with what features are safe across the targeted browsers, which features are not safe across the targeted browsers and which ones must be used only with careful testing or feature detection with fallback.
While one wouldn't exactly expect the type of difference you saw with the one example you referenced, it is clear that that is a fairly new feature in ECMAScript and it's not consistently implemented across normal browsers so I would put it in the category where it is not safe to assume that it works on all versions of Android, even if you've seen it some versions of Android. That means to me that you should only use it if you've explicitly tested that it's reliable in all the browser versions you are targeting or devise a feature test and only use it when you know it's present and reliable or develop a safer work-around.
As I think has been mentioned previously, this thread has a bunch of proposed work-arounds for the specific issue you mentioned.
I am not aware of any detailed written material that would document in advance for you the details of the differences between different Android browser versions. Since it's open source, there are probably developer checkin notes and some level of release notes, but that will probably be like looking for a needle in a haystack and may not even contain what you want. It is rare for any developers to produce such detailed information. We don't generally get that level of detail from any of the existing desktop browsers or iOS browsers and, even if you were on the development team itself, you probably would only see part of this info. I don't think you're going to find official documentation that covers what you want.
You're going to have to learn to treat is as more of an unknown and learn what areas are "safe", what areas require extensive testing before using and what areas are just too risky. Even when doing that, you'll find Android bugs in some version that trip you up. That's just the nature of building on someone else's platform. At least the Android set of browsers are a much simpler target than trying to target all desktop browsers from IE6 to IE9, Firefox 3 to 5, Safari 3 to 5, Opera 9 to 11, Chrome 9 to 12, all Android, all iOS and use HTML5 when available which is what I'm working on.
Once you've been through this wringer a couple times, you will realize that if the newer language/library feature carries any risk, you shouldn't use it at all unless it's absolutely central to what you're trying to accomplish and then you will have to test the hell out of it. If it's something like getting the length of the associative array which is just a programmer's convenience, then it's probably simpler to stick with a work-around that is guaranteed to be safe and just not spend your time dealing with any browser-support risk.
The only official documentation I am aware of is part of the Android developer documentation. If I were a betting man, I would bet that it only covers a subset of what you are seeking.
The general idea behind cross browser Javascript is inline feature testing (at least how I've come to accept it.) I don't know exactly what "features" you are specifically looking for but it's generally wise to test for the existence of a feature set then use it and have a fallback if that doesn't exist. (Even if the fallback is, "This site requires a browser that supports 'foo'")
Since you didn't give any examples, I'll pick on Ajax. It's always best to check for the existence of window.XMLHttpRequest, then act upon it. Of course, this is not performant if you are doing it for every instance of need so you could write a check procedure or a wrapper to accept your list of necessity let your wrapper cache/call the appropriate methods to perform that task.
Without examples of "features" that you are talking about being different from browser to browser though, it's hard to give any concrete advice on direction.

Is it possible to write a JavaScript library that makes all browsers standards compliant?

I'm not a JavaScript wiz, but is it possible to create a single embeddable JavaScript file that makes all browsers standards compliant? Like a collection of all known JavaScript hacks that force each browser to interpret the code properly?
For example, IE6 does not recognize the :hover pseudo-class in CSS for anything except links, but there exists a JavaScript file that finds all references to :hover and applies a hack that forces IE6 to do it right, allowing me to use the hover command as I should.
There is an unbelievable amount of time (and thus money) that every webmaster has to spend on learning all these hacks. Imagine if there was an open source project where all one has to do is add one line to the header embedding the code and then they'd be free to code their site per accepted web standards (XHTML Strict, CSS3).
Plus, this would give an incentive for web browsers to follow the standards or be stuck with a slower browser due to all the JavaScript code being executed.
So, is this possible?
Plus, this would give an incentive for web browsers to follow the standards or be stuck with a slower browser due to all the JavaScript code being executed.
Well... That's kind of the issue. Not every incompatibility can be smoothed out using JS tricks, and others will become too slow to be usable, or retain subtle incompatibilities. A classic example are the many scripts to fake support for translucency in PNG files on IE6: they worked for simple situations, but fell apart or became prohibitively slow for pages that used such images creatively and extensively.
There's no free lunch.
Others have pointed out specific situations where you can use a script to fake features that aren't supported, or a library to abstract away differences. My advice is to approach this problem piecemeal: write your code for a decent browser, restricting yourself as much as possible to the common set of supported functionality for critical features. Then bring in the hacks to patch up the browsers that fail, allowing yourself to drop functionality or degrade gracefully when possible on older / lesser browsers.
Don't expect it to be too easy. If it was that simple, you wouldn't be getting paid for it... ;-)
Check out jQuery it does a good job of standardizing browser javascript
Along those same lines explorercanvas brings support for the HTML5 canvas tag to IE browsers.
You can't get full standards compliance, but you can use a framework that smooths over some of the worst breaches. You can also use something called a reset style sheet.
There's a library for IE to make it act more like a standards-compliant browser: Dean Edwards' IE7.
Like a collection of all known
javascript hacks that force each
browser to interpret the code properly
You have two choices: read browser compatibility tables and learn each exception a browser has and create one yourself, or use avaiable libraries.
If you want a javascript correction abstraction, you can use jQuery.
If you want a css correction abstraction, you can check /IE7/.
I usually don't like to use css corrections made by javascript. It's another complexity to my code, another library that can insert bugs to already bugged browsers. I prefer creating conditional statements to ie6, ie7 and such and create separate stylesheets for each of them. This approach works and doesn't generate a lot of overhead.
EDIT: (I know that we have problems in other browsers, but since IE is the major browser out there and usually we need really strange hacks to make it work, css conditional statements is a good approach IMO).
Actually you can,there are lots of libraries to handle this issue. From the start of the time, javascript compliance issue always was a problem for developers and thanks to innovative ones who developed libraries to get over this problem...
One of them and my favorite is JQuery.
Before JavaScript 1.4 there was no global arguments Array, and it is impossible to implement the arguments array yourself without a highly advanced source filter. This means it is going to be impossible for the language to maintain backwards-compatibility with Netscape 4.0 and Internet Explorer 4.0. So right out I can say that no, you cannot make all browser standards compliant.
Post-netscape, you can implement nearly all of the features in the core of the language in JavaScript itself. For example, I coded all methods of the Array object in 100% JavaScript code.
http://openjsan.org/doc/j/jh/jhuni/StandardLibrary/1.81/index.html
You can see my implementation of Array here if you go to the link and then go down to Array and then "source."
What most of you are probably referring to is implementing the DOM objects yourself, which is much more problematic. Using VML you can implement the Canvas tag across all the modern browsers, however, you will get a buggy/barely-working performance in Internet Explorer because VML is markup which is not a good format for implementing the Canvas tag...
http://code.google.com/p/explorercanvas/
Flash/Silverlight: Using either of these you can implement the Canvas tag and it will work quite well, you can also implement sound. However, if the user doesn't have any browser plugins there is nothing you can do.
http://www.schillmania.com/projects/soundmanager2/
DOM Abstractions: On the issue of the DOM, you can abstract away from the DOM by implementing your own Event object such as in the case of QEvent, or even implementing your own Node object like in the case of YAHOO.util.Element, however, these usually have some subtle changes to the standard API, so people are usually just abstracting away from the standard, and there is hundreds of cases of libraries that abstract away.
http://code.google.com/p/qevent/
This is probably the best answer to your question. It makes browsers as standards-compliant as possible.
http://dean.edwards.name/weblog/2007/03/yet-another/

What new browser features are available today?

It's the year 2009. Internet Explorer 8 has finally been released, and Firefox is coming up to 3.5. Many of the large browsers are starting to integrate features from CSS3 and HTML 5, or have been doing that for quite a while now. Still, I find myself developing web pages exactly the same way I did back in 2005.
A lot of progress has been made since then, and I think the reason that I haven't started taking advantage of these new possibilities is that it's so hard to know which of the new features that work in all major browsers. Since I'm mostly a backend developer I just don't have the time to keep up these developments anymore. Still, I feel like I'm missing out on a lot of cool stuff that actually would make my life a lot easier.
How can I quickly determine if a feature of CSS3 or HTML5 is supported by all major modern browsers?
Can I Use is a website which tracks browser support for current and upcoming web standards. Check it out if you would like to know whether or not a given feature is widely supported.
Font embedding through CSS, using #font-face. Webkit/Safari has been supporting it since version 3.1, Microsoft since IE4, Mozilla since Firefox 3.5 (browser support overview).
Also, the varied implementations of the Selectors API, which provides a browser-native CSS selector engine for use in DOM scripting.
For other examples, When Can I Use... seems to be a very good reference.
I would say display:table and a range of CSS2.1 selectors are the big wins for designers. display:table solves some unsolvable or difficult layouts like 100% height and inside borders without breaking semantics and using actual tables.
Multiple classes (.c1.c2)
I use min/max-width/height a lot.
Also working :hover and !important are awesome.
I would have liked to add SVG support to that list but naturally Microsoft messed that up.
BTW, big warning to those getting excited about HTML5 features. There is no official date for the adoption of this spec. It's even been implied it could take another 10 years (though I doubt that). The point is anything you do with HTML5 now is subject to breakage when the official spec does arrive and in the meantime you can expect plenty of browser inconsistencies, bugs and API changes (not to mention browsers that don't support the features at all).
Browser support for local storage should enable a bunch of new ideas now that some content can be saved on a user's machine.
Reference docs:
Mozilla Firefox
Internet Explorer

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