Best ways to develop painlessly in Javascript on a local machine - javascript

I'm pretty new to workign with Javascript.
In most languages you can run the code quickly locally on your machine. From what I've seen, in JS you generally only use it via the browser, and so I've been uploading my code an viewing its effects in the browser. This has proven very tiresome. Also, if I mak one error, it seems like my JS/JQuery will just do NOTHING, instead of giving me a useful error, message, which is making it painfully slow to code in.
IS there some way to run JS locally to see that it is working as I go? And then only upload it to the web when I'm mostly done? What ways are there for me to do this? What ways aer there for me to unit test the Javascript locally? Say I have some JAML that should render as <p>HI</p>, how do I run this locally in a unit test?
Thanks for the help,
Alex
EDIT:
Thanks for all the great suggestions. I'll have to take a bit of time and go through them to see which ones best help me in my situation.

Since you're using jQuery, I assume that you actually want to manipulate the various elements on your page. So depending on your specific development enviroment, uploading it each time is probably the way to go anyway. If you can set up a dev enviroment on your local machine (not always possible) then go with that.
As an actual answer to your question, I suggest using Chrome's developer tools, it doesn't just have the console, but an element inspector, and a resource tracker (resource tracker is invaluable when working with JSON and AJAX, since invalid json will fail silently)
As far as I know, the firebug plugin for firefox (dont use it myself) has a similar feature set, so if you're more comfortable with that go with it.
Just remember, as a developer, your development (and debuggin) enviroment is just as important as the code that you are writing.
EDIT: Noticed that you mentioned unit testing. There are several unit testing frameworks out there for JS including one that integrates with firebug called FireUnit. Do a quick google search to find more if you want.

You don't need to upload the JS file to a server to test it. Just write an html and declare the js binding
<script
src="js/yourJSFile.js"
type="text/javascript"></script>
Edit the JS file in your favorite editor and then refresh the page to test it.
For unit testing the best option is Selenium. It allows you to record an interaction with the browser and then play it back.

You can use Firebug with Firefox to debug JS, and Google Chrome has a debugger built-in (use the Tools -> Developer Tools menu).

You can run Javascript from the local file on your machine in your browser, so you can skip the uploading step.
Also, I'd recommend using Firefox/Firebug combo for developing Javascript as it will be very handy, especially for the part you mentioned about not seeing what's going wrong with your code.

Even if you upload your javascript it gets downloaded back to you as soon as you visit the webpage that invoques it. Its run client side always. So stick to local and use firebug as the others have said. Google`s developer tool is quite nice too.

In the browser if you open the developer tools, follow the following steps:
1) Navigate to sources
2) Under sources, click snippet and open run.js
3) You can use run.js to write as much code as you want and run it locally only to see if your code is working or not (it will give you output on the console)
4) Also you can get used to some keyboard shortcuts to make it faster for you.
5) For small javascript codes, you can navigate to console and run your code there

If you want to do unit testing with Javascript there are extension of Firebug that can help you with that. I haven't try any of them, so I can't really tell you which one are worth considering, but you can easily find them if you search for the keyword "Firebug unit testing" on Google.
What seems to be comming on top is FireUnit. You can find some information about how it works here.

Consider Spider Monkey, which is a javascript engine separate from a browser. If what you are developing does not involve rendering to a webpage or can be separated from the rendering code (good practice!), then this could be useful.

I prefer Chrome to Firefox and I just found Web Server for Chrome.
It's just a Google App that quickly sets up a web server for you and will be set up anywhere you are logged into Chrome. It only allows file access to your current devices, or if you specify, other devices only on the current LAN.
You just point it to the directory with your index.html file and type http://127.0.0.1:8887 in your browser.

Additionally to the answers given you can use Jasmine for automated testing.
A tutorial that seems to help get started with automated testing on Jasmine is provided by Evan Hahn.
I used it and for me it works like a charm. Especially if test driven development is what you are going for!

Related

Debugging and checking what variables are equal to in production

So I've been coding for a while now in school, and I'm having my first introduction into a real working code base at my new job. When it comes to debugging, like if I want to find out what a certain variable is equal to, I'll often just console.log() things out and hope that something useful comes out of it.
It seems really inefficient considering how many moving parts there are in the code. Most of the time, it works eventually, but it feels so barbaric just editing the code over and over and looking at the browser's console until something useful comes out, and it feels like there has to be a better way to debug in a production environment. I am specifically using Ember.JS, but this question would apply to any framework like React or Angular or Node.
There are many tools out there to debug JS, the most "basic" being the debugger in your browser. Some tools go further also, for example VSCode has a slew of extensions that open and control the browsers debugger.
Chrome: https://developers.google.com/web/tools/chrome-devtools/javascript/
Firefox: https://developer.mozilla.org/en-US/docs/Tools/Debugger
Edge: https://learn.microsoft.com/en-us/microsoft-edge/devtools-guide/debugger
Safari also has one in the develop menu but there is no site describing it in detail - it is located in the sources pane
If you use VS Code, you can run Node apps in debug mode then select Node.js.

Node.js Automate Login and Upload

I currently have a node.js script that automatically creates a group of files and then zips them ready for being uploaded on a site. I'm trying to add one extra piece of functionality to the script that will log into the site and upload the file itself.
I've done some reading around and found a lot about headless browsers but not sure if that's the right path to go down as they seem to rely on other applications like chromium and they're focused on testing sites.
Does anyone know where I should start looking?
In my current project I am using the following library from Google, puppeteer. I personally found it to be very easy to use, and it even provides access to the dev protocol that Google Chrome has.
I've done some reading around and found a lot about headless browsers but not sure if that's the right path to go down as they seem to rely on other applications like chromium and they're focused on testing sites.
Yes, they are often used for testing, to assure that the correct things are rendered on screen etc. However, in many scenarios, like yours, the use of a headless browser to interact with a website is totally legit in a non-testing scenario.

GUI Tool to test javascript

I am looking for GUI/Windows based tool to test my javascript code there instead of using firebug or other in-browser tool.
I want to play around with javascript language outside of the browser to learn more about it.
Has anyone come across such tool? I could not find one :(
Edit: I am looking for GUI/Windows based on which can be used even if I am not connected to internet and still play around with javascript.
I'm a big fan of jsFiddle.
jsBin is another option.
Microsoft Web Developer Express is free and has a great JavaScript editor and debugger.
If you're looking for something that you don't need to be connected to the internet for, why can't you just use your browser? I assume you've already got some kind of development platform now. Save to a local HTML file and view it on your local browser.
Do you not have some kind of a GUI development program like DreamWeaver or CODA or something like that? (I'm on a mac, so I'm not familiar with a lot of windows based programs).

Executing JavaScript with Python without X

I want to parse a html-page that unfortunately requires JavaScript to show any content. In order to do so I use a small python-script that pulls the html-code of the page, but after that I have to execute the JavaScript in a DOM-context which seems pretty hard.
To make it even harder I want to use it in a server environment that has no X11-server.
Note: I already read about http://code.google.com/p/pywebkitgtk/ but it seems to need a X-server.
You can simulate a browser environment using EnvJS. However, in order to make use of it, you will have to embed some kind of JavaScript runtime (e.g. Rhino) in your program (or spawn one as an external process).
You could try using Xvfb to have a fake frame buffer, so you won't need to run X11 (though it may be a dependency of Xvfb on your system). Most rendering engines don't have a headless mode, so something like Xvfb is necessary to run them. I used this technique successfully using XULRunner to navigate web pages, though not from python.
I'm still trying to figure this out myself, so take my answer with a grain of salt.
So far, I found http://blog.motane.lu/2009/06/18/pywebkitgtk-execute-javascript-from-python/, which describes the use and the quirks of Pywebkitgtk by someone who has similar needs to what we do.
Later, however, the writer of that blogpost discovered that he can't get it to work with Xvbf, so he hunted some more and found a Qt webkit (possibly in Qt itself, if I understand correctly) http://blog.motane.lu/2009/07/07/downloading-a-pages-content-with-python-and-webkit/. Apparently it's a much better solution than PywebkitGTK.
Naturally, I'll be looking into the other solutions offered here--but I wanted to bring up the Qt solution, because to me, it seems the most likely candidate for what I want to do...and if not, then perhaps it will be for someone else, looking for an answer to this question! :-)
I use VNC or Xvfb for this purpose, combined with Firefox. After experimenting with the two, I settled on XTightVNC. We use it to create screenshots on demand for various test purposes. It's nice to use one of these because you're executing it in an actual browser, same as a user would be (though most users probably won't be using the same OS as your server).
The handy thing about using VNC is that you can connect remotely to set up and test the browser when needed.
This might help: http://code.google.com/p/pyv8/

Quick Test javascript snippet for browser compatibility

Just as we have http://www.sliver.com/dotnet/SnippetCompiler/ (link inactive on 2021-04-24) to test a C# code quickly, I can also do the same for javascript in chrome debugger tools and Firebug (firefox).
I would be more interested in a tool or some online tool which can run a small piece of javascript and tell if it properly runs in prominent browsers and the result.
UPDATE:
I'm a developer and not tester. I don't want to install all browsers on my PC. I like chrome and I can debug/test (for syntax/result) almost every javascript quickly in chrome by just clicking Ctrl+Shift+J and pasting my javascript in its console. But that will just test if it works in chrome. I'm not interested in creating a library right now. Google and Stackoverflow helps me get the greatest and latest javascript for a specific task very quickly.
I found one way. But it is not that quick and still would like to know better answer. May be some kind of tool which can do this.
One Way:-
Write your javascript enclosed in try-catch block on JsBin and create its public link. Now check your link with BrowserShots.
Write considerable amount of html (conditionally) using javascript to be able to see the difference on Images given by BrowserShots.
To propose another option 10 years down the line: I would suggest using JSHint for this.
The first page as you navigate to their site allows you to simply paste a JS snippet and get information regarding everything from potentially confusing syntax to "minimum ES version" warnings.
Furthermore, you can also install JSHint to your project and have a command to either run manually or slot into your existing build chain to do the same thing locally with custom rules.
I've also found this tool: JS Compatibility Checker, which is based on Can I use.
Could be helpful, but won't outline every issue.
You can easily make a test page to house your snippets, then try them in your target browsers. That has the added advantage of providing a central library for the snippets you do create, so you don't have to go hunting through entire directories looking for that cool little widget you created back in 2010.
Also, you can check the MDN Web Docs Browser Compatibility section if that interface is available (Eg. window.location - https://developer.mozilla.org/en-US/docs/Web/API/Location#browser_compatibility)

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