Can I intercept a function called directly? - javascript

In this code I created a function called someFunction. Then I modified Function.prototype.apply and call methods. So instead of my function code is working I am running my interception code (which shows an alert). But neither "call" nor "apply" intercepts direct method call. Is it possiple to intercept this?
Function.prototype.call = function(){alert("call");};
Function.prototype.apply = function(){alert("apply");};
function someFunction(){}
window.onload = function(){
someFunction.call(this); //call alert is shown
someFunction.apply(this); //apply alert is shown
someFunction(); //how can I intercept this?
}

You can only override a known function by setting another function in its place (e.g., you can't intercept ALL function calls):
(function () {
// An anonymous function wrapper helps you keep oldSomeFunction private
var oldSomeFunction = someFunction;
someFunction = function () {
alert("intercepted!");
oldSomeFunction();
}
})();
Note that, if someFunction was already aliased/referenced by another script before it was changed by this code, those references would still point to the original function not be overridden by the replacement function.

Function.prototype.callWithIntercept = function () {
alert("intercept");
return this.apply(null, arguments);
};
var num = parseInt.callWithIntercept("100px", 10);
It is worth noting that in newer versions of JS, there are Proxy objects you can use:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Proxy

There is a chance you can intercept direct function call. This requires:
Either the function is created by Function.prototype.bind and you have to overwrite Function.prototype.bind before creating the function, or
The function is created from Function() (or new Function()) and you also have to overwrite Function function before creating the target function.
If neither of the above two can be met, the only way to intercept a direct call is to wrap the target function, which is the solution provided by AndyE https://stackoverflow.com/a/3406523/1316480
For a function that is created by function literal and is hidden in private scope, there is no way to intercept a direct call to it.
I have a blog post concludes all of these: http://nealxyc.wordpress.com/2013/11/25/intercepting-javascript-function/

You could iterate over the global scope and replace any objects of function type you find which aren't "yours".

Brilliant, love it :)
const originalApply = window.Function.prototype.apply;
window.Function.prototype.apply = function(){
console.log("INTERCEPTING APPLY", arguments);
return originalApply.call(this, ...arguments);
};

You can achieve this with a Proxy.
First define a handler with an apply trap that intercepts calls to the function. Then, using that handler, set the function to be a proxy onto itself. Example:
function add(a, b){
return a + b;
}
const handler = {
apply: function(target, thisArg, argumentsList) {
console.log('add was called with ' + argumentsList.join(' and '));
return target(...argumentsList);
}
};
add = new Proxy(add, handler);
var m = add(3, 5);
console.log('m = ', m);
var n = add(12, 8);
console.log('n = ', n);

Related

Is it possible to make a function self aware without external input

Background
I want a function keeping track of its own state:
var myObject = {
myFunction: function () {
var myself = this.myFunction;
var firstTime = Boolean(!myself.lastRetry);
if (firstTime) {
myself.lastRetry = Date.now();
return true;
}
// some more code
}
}
The problem with the above code is that the value of this will depend on the site of the function call. I want the function to be able to refer to itself without using:
myObject.myFunction
.bind()
.apply()
.call()
Question
Is it possible to give a function this kind of self awareness independent of its call site and without any help from external references to it?
If you want to store that state on the function instance, give the function a name, and use that name within it:
var myObject = {
myFunction: function theFunctionName() {
// ^^^^^^^^^^^^^^^--------------------- name
var firstTime = Boolean(!theFunctionName.lastRetry);
// ^--------------------------- using it
if (firstTime) {
theFunctionName.lastRetry = Date.now();
// ^------------------------------------------------ using it
return true;
}
// some more code
}
};
You'd do that whenever you want to use a function recursively as well. When you give a name to a function that way (putting the name after function and before (), that name is in-scope within the function's own code. (It's not in-scope for the code containing the function if it's a function expression, but it is if it's a function declaration. Yours is an expression.)
That's a named function expression (where previously you had an anonymous function expression). You may hear warnings about NFEs, but the issues various JavaScript implementations had with them are essentially in the past. (IE8 still handles them incorrectly, though: More in this post on my blog.)
You might consider keeping that state somewhere private, though, via an IIFE:
var myObject = (function(){
var lastRetry = null;
return {
myFunction: function() {
var firstTime = Boolean(!lastRetry);
if (firstTime) {
lastRetry = Date.now();
return true;
}
// some more code
}
};
})();
Now, nothing outside that outer anonymous function can see lastRetry at all. (And you don't have to worry about IE8, if you're supporting stubborn XP users. :-) )
Side note: The unary ! operator always returns a boolean, so your
var firstTime = Boolean(!theFunctionName.lastRetry);
...is exactly equivalent to:
var firstTime = !theFunctionName.lastRetry;
...but with an extra unnecessary function call. (Not that it hurts anything.)
Of course you can, simply give your function an internal named representation and it can refer to itself from there. For example...
var obj = {
doThings:function doThingsInternal(arg1, arg2) {
console.log(arg1, arg2);
for (var arg in doThingsInternal.arguments) {
console.log(arg);
}
}
};
obj.doThings('John', 'Doe');
You could use a simple Closure, if you are not too bent on keeping state existence knowledge within the function. But I guess you don't want that. Another way to do this could be changing the function itself on the first call. Benefits, no/less state variables needed and no costly checks on subsequent calls! -
var myObject = {
myFunction: function () {
// Whatever you wanna do on the first call...
// ...
// And then...
this.myFunction = function(){
// Change the definition to whatever it should do
// in the subsequent calls.
}
// return the first call value.
}
};
You can extend this model to any states by changing the function definition per your state.

Is it possible to modify a function itself when its property function is called?

Basically I want to do this:
someFunction() // do something
someFunction.somePropertyFunction()
someFunction() // Now someFunction is modified; it should now exhibit a different behaviour
Is this possible?
EDIT:
I'm not looking for what #Kolink was suggesting. Basically I want to augment a function's functionality by calling one of it's property function.
Specifically, I need to: 1. have access to the original function inside my property function (which is entirely doable using this), and 2. bind a new function to the original function's name (which I'm not sure if it's possible).
Just to be clear, I don't have access to the internal definition of the function that I want to augment. I want to attach a function to Function.prototype (so that it will be available as a property of the function that I want to augment), and then I will call func.augmentThis(), and then func should be augmented. But I'm not sure how, hence the question :P
Easily. Here's an example:
var derp = 123;
someFunction = function() {alert(derp);};
someFunction.somePropertyFunction = function() {derp = 456;};
someFunction(); // alerts 123
someFunction.somePropertyFunction();
someFunction(); // alerts 456
Okay, that's an oversimplified example, but yeah, it's entirely possible.
If your question is whether a function attached as a property to another function has a way to access the function to which it is attached, the answer is no. After all, the same function could be attached to any number of functions of objects.
So one alternative is to explicitly refer to the "mother" function within the function that is attached to it and intended to change its behavior:
function f (n) { alert (n + f.offset); }
f.offset = 0;
f.change_offset = function (i) { f.offset = i; };
f (1); //1
f.change_offset (100);
f (1); //101
Here, f is hard-wired into the definition of change_offset. If this bothers you, or you want something slightly more general, write a little routine to set a function as a property on another function, while binding its this to the function being attached to:
function set_func_as_func_prop ( propname, func_to_set, func_to_set_on ) {
func_to_set_on[propname] = func_to_set.bind(func_to_set_on);
}
Now you can write the function more generally
function change_offset (i) {
this.offset = i;
}
and set it on f or any other function.
set_func_as_func_prop ("change_offset", change_offset, f);
set_func_as_func_prop ("change_offset", change_offset, g);
Sort of:
function someFunction() {
return realFunction.apply(this, arguments);
}
function someFunctionA(name) {
return 'Hello, ' + name + '!';
}
function someFunctionB(name) {
return 'Goodbye, ' + name + '...';
}
var realFunction = someFunctionA;
someFunction.somePropertyFunction = function () {
realFunction = someFunctionB;
};
Sure it's possible. It's not recommended, but it's possible. For example:
function a() {
alert("a");
}
function b() {
alert("b");
}
function c() {
return c.f.apply(this, arguments);
}
c.f = a;
c.toggle = function () {
c.f = c.f === a ? b : a;
};
Now let's test it:
c(); // alerts "a"
c.toggle();
c(); // alerts "b"
See the demo: http://jsfiddle.net/LwKM3/
I want to attach a function to Function.prototype. Then I need to bind a new function to the original function's name (which I'm not sure if it's possible).
That indeed is impossible, you don't know what refers to the function. And you cannot change the internal representation of a function, which is immutable.
The only thing you can do is to create a new function and return that, to let the caller of your method use it somehow - specifically assigning it to the original variable:
somefunction = somefunction.augmentSomehow();
Your method for that will look like this:
Function.prototype.augmentSomehow = function() {
var origFn = this;
return function() {
// in here, do something special
// which might include invoking origFn() in a different way
};
};
Not sure if this helps, but I would implement described problem in following way:
// defined by somebody else - unknown to developer
var someFunction = function() {
alert("this is initial behavior");
}
someFunction(); // returns "this is initial behavior"
// defines parent object on which someFunction() is called
var parentObject = this; // returns window object (as called direclty in the
// browser)
// if you are calling someFunction from some object (object.someFunction())
// it would be:
// var parentObject = object;
// augumentThis definition
someFunction.augumentThis = function() {
var newFunction = function() {
alert("this is changed behavior");
};
parentObject.someFunction.somePropertyFunction = function() {
parentObject.someFunction = newFunction;
parentObject.someFunction();
};
};
someFunction.augumentThis(); // change function behavior
someFunction(); // "this is initial behavior"
someFunction.somePropertyFunction(); // "this is changed behavior"
someFunction(); // "this is changed behavior"

What is a best practice for ensuring "this" context in Javascript?

Here's a sample of a simple Javascript class with a public and private method (fiddle: http://jsfiddle.net/gY4mh/).
function Example() {
function privateFunction() {
// "this" is window when called.
console.log(this);
}
this.publicFunction = function() {
privateFunction();
}
}
ex = new Example;
ex.publicFunction();
Calling the private function from the public one results in "this" being the window object. How should I ensure my private methods are called with the class context and not window? Would this be undesirable?
Using closure. Basically any variable declared in function, remains available to functions inside that function :
var Example = (function() {
function Example() {
var self = this; // variable in function Example
function privateFunction() {
// The variable self is available to this function even after Example returns.
console.log(self);
}
self.publicFunction = function() {
privateFunction();
}
}
return Example;
})();
ex = new Example;
ex.publicFunction();
Another approach is to use "apply" to explicitly set what the methods "this" should be bound to.
function Test() {
this.name = 'test';
this.logName = function() {
console.log(this.name);
}
}
var foo = {name: 'foo'};
var test = new Test();
test.logName()
// => test
test.logName.apply(foo, null);
// => foo
Yet another approach is to use "call":
function Test() {
this.name = 'test';
this.logName = function() {
console.log(this.name);
}
}
var foo = {name: 'foo'};
var test = new Test();
test.logName()
// => test
test.logName.call(foo, null);
// => foo
both "apply" and "call" take the object that you want to bind "this" to as the first argument and an array of arguments to pass in to the method you are calling as the second arg.
It is worth understanding how the value of this in javascript is determined in addition to just having someone tell you a code fix. In javascript, this is determined the following ways:
If you call a function via an object property as in object.method(), then this will be set to the object inside the method.
If you call a function directly without any object reference such as function(), then this will be set to either the global object (window in a browser) or in strict mode, it will be set to undefined.
If you create a new object with the new operator, then the constructor function for that object will be called with the value of this set to the newly created object instance. You can think of this as the same as item 1 above, the object is created and then the constructor method on it is called.
If you call a function with .call() or .apply() as in function.call(xxx), then you can determine exactly what this is set to by what argument you pass to .call() or .apply(). You can read more about .call() here and .apply() here on MDN.
If you use function.bind(xxx) this creates a small stub function that makes sure your function is called with the desired value of this. Internally, this likely just uses .apply(), but it's a shortcut for when you want a single callback function that will have the right value of this when it's called (when you aren't the direct caller of the function).
In a callback function, the caller of the callback function is responsible for determining the desired value of this. For example, in an event handler callback function, the browser generally sets this to be the DOM object that is handling the event.
There's a nice summary of these various methods here on MDN.
So, in your case, you are making a normal function call when you call privateFunction(). So, as expected the value of this is set as in option 2 above.
If you want to explictly set it to the current value of this in your method, then you can do so like this:
var Example = (function() {
function Example() {
function privateFunction() {
// "this" is window when called.
console.log(this);
}
this.publicFunction = function() {
privateFunction.call(this);
}
}
return Example;
})();
ex = new Example;
ex.publicFunction();
Other methods such as using a closure and defined var that = this are best used for the case of callback functions when you are not the caller of the function and thus can't use 1-4. There is no reason to do it that way in your particular case. I would say that using .call() is a better practice. Then, your function can actually use this and can behave like a private method which appears to be the behavior you seek.
I guess most used way to get this done is by simply caching (storing) the value of this in a local context variable
function Example() {
var that = this;
// ...
function privateFunction() {
console.log(that);
}
this.publicFunction = function() {
privateFunction();
}
}
a more convenient way is to invoke Function.prototype.bind to bind a context to a function (forever). However, the only restriction here is that this requires a ES5-ready browser and bound functions are slightly slower.
var privateFunction = function() {
console.log(this);
}.bind(this);
I would say the proper way is to use prototyping since it was after all how Javascript was designed. So:
var Example = function(){
this.prop = 'whatever';
}
Example.prototype.fn_1 = function(){
console.log(this.prop);
return this
}
Example.prototype.fn_2 = function(){
this.prop = 'not whatever';
return this
}
var e = new Example();
e.fn_1() //whatever
e.fn_2().fn_1() //not whatever
Here's a fiddle http://jsfiddle.net/BFm2V/
If you're not using EcmaScript5, I'd recommend using Underscore's (or LoDash's) bind function.
In addition to the other answers given here, if you don't have an ES5-ready browser, you can create your own "permanently-bound function" quite simply with code like so:
function boundFn(thisobj, fn) {
return function() {
fn.apply(thisobj, arguments);
};
}
Then use it like this:
var Example = (function() {
function Example() {
var privateFunction = boundFn(this, function() {
// "this" inside here is the same "this" that was passed to boundFn.
console.log(this);
});
this.publicFunction = function() {
privateFunction();
}
}
return Example;
}()); // I prefer this order of parentheses
VoilĂ  -- this is magically the outer context's this instead of the inner one!
You can even get ES5-like functionality if it's missing in your browser like so (this does nothing if you already have it):
if (!Function.prototype.bind) {
Function.prototype.bind = function (thisobj) {
var that = this;
return function() {
that.apply(thisobj, arguments);
};
}:
}
Then use var yourFunction = function() {}.bind(thisobj); exactly the same way.
ES5-like code that is fully compliant (as possible), checking parameter types and so on, can be found at mozilla Function.prototype.bind. There are some differences that could trip you up if you're doing a few different advanced things with functions, so read up on it at the link if you want to go that route.
I would say assigning self to this is a common technique:
function Example() {
var self = this;
function privateFunction() {
console.log(self);
}
self.publicFunction = function() {
privateFunction();
};
}
Using apply (as others have suggested) also works, though it's a bit more complex in my opinion.
It might be beyond the scope of this question, but I would also recommend considering a different approach to JavaScript where you actually don't use the this keyword at all. A former colleague of mine at ThoughtWorks, Pete Hodgson, wrote a really helpful article, Class-less JavaScript, explaining one way to do this.

How to call an instantiated class' function in javascript?

To tell the true, i can call the function but just in hard-coded way. Instead of hard-coding the submit binding my getData function, i'd like to call the function by arguments. Please help me, how to do this.
Thanks.
formhandler = new xForm.Main(); // new formhandler
formhandler.setForm(this.formid); // fn.setForm(string) // configure the container, which has the form elements, or the form itself
modal = new xModal.Main(); // new modal handler
modal.setModal(this.modalid); // set modal element
modal.showModal(); // show
modal.bindClose(".cancel"); // bind closing classes
modal.bindSubmit(".submit", formhandler, "getData"); // bind submit to call formhandler.getData()
in the xModal.js
var xModal = xModal || {};
xModal.Main = function()
{
var self = this;
...
this.bindSubmit = function(classname, a, b)
{
this.closeclass = classname;
$("#"+this.target).find(classname).click(function(){
a.call(b); // edited after the original post, i forgot to replace the call's argument to b in the question excuse me for the inaccuracy
});
}
this function should call the getData in the xForm (here is the snippet from xForm)
var xForm = xForm || {};
xForm.Main = function()
{
var self = this;
this.target = "";
this.data = {};
...
this.getData = function()
{
getSingleElements();
getMultiElements();
return returnData();
}
Update:
I think i just found a method to do this, but please tell me if i made something uncorrectly, or you have a better solution for this problem (i'm pretty sure someone has)
I think, i have the correct method.
in the xForm i made a fn, which calls functions by parameters contains in the self (which is equals to this, actually)
var xForm = xForm || {};
xForm.Main = function()
{
var self = this;
this.callFn = function(func)
{
return self[func].call(this);
}
...
then i call the fn from the another class (xModal)
var xModal = xModal || {};
xModal.Main = function()
{
var self = this;
this.bindSubmit = function(classname, a, b)
{
this.closeclass = classname;
$("#"+this.target).find(classname).click(function(){
a.callFn(b);
});
}
then i just have to tell the xModal this:
modal.bindSubmit(".submit", formhandler, "getData"); // bind submit to call formhandler.getData()
so now the modal class will call the args[1]'s args[2] function. also able to give more parameters to the call fn by apply method.
works fine at me, but i don't know, maybe you can help me in make this better.
You bind a method name of a certain object to the submit event:
modal.bindSubmit(".submit", formhandler, "getData");
But you want to pass arguments to the method as well. This is not the Javascript way of doing it. Instead, just bind an anonymous function to the event, and call the method however you like from within this anonymous function:
modal.bindSubmit(".submit", function(){
formhandler.getData("My arguments");
});
What you see in my example is an anonymous function passed as an argument. In Javascript, there is no distinction between a value like a string or an integer, and a function. A function can be assigned to a variable, and passed as an argument.
To make it more clear, you can also write it like this:
var eventHandler = function(){
formhandler.getData("My arguments");
};
modal.bindSubmit(".submit", eventHandler);
This is called "first class functions", and are part of the "functional programming" paradigm.
Inside the event handler function, you still have access to the variables in the scooe it was created in, like the formhandler object. This is called a "closure".
Read up on this. It will boggle your mind at first, but it is really worth your time, as it will open your eyes to much simpler solutions.
From your example, I am not sure what the object modal is. If it is a jQuery element, my example should work right away, othewise, you would need to update your code to call the function passed in as the event handler, instead of calling a method on an object.

How can I avoid using this snippet in Javascript closures?

I use this snippet in Javascript like 100 times a day to have a closure on the enclosing object:
Class.prototype.Method = function(arg){
var Ta = this;
var e = function(){
Ta.doSomething(arg);
};
};
it there a way to avoid the Ta variable and still refere to the "outer" (is this word correct?) object?
I don't know that I'd advocate this as superior, but you could use ".bind()":
var e = function() {
this.doSomething(arg);
}.bind(this);
That ensures that the this value inside function "e" will always be the this value of the surrounding context. The .bind() function is available in newer browsers, or via a polyfill like the one on the MDC site.
I rather like keeping those local variables around, especially in complicated functions that set up event handlers and stuff like that; it helps clarify the relationships between layers of code.
a) You could continue using this approach with more meaningful variable names. Using that is a common convention -- it's indicative that your variable is just another "this" value, but for another function scope.
b) You can use a function bind utility. Some JavaScript libraries come with one. Or you can simply roll your own:
function bind(fn, scope) {
return function () {
fn.apply(scope, arguments);
};
}
// for your example:
Class.prototype.Method = function(arg) {
var e = bind(function() {
this.doSomething(arg);
}, this);
};
// Alternatively, extend the Function prototype (may raise some eyebrows):
Function.prototype.bind = function (scope) {
var fn = this;
return function () {
fn.apply(scope, arguments);
};
};
// for your example:
Class.prototype.Method = function(arg) {
var e = function() {
this.doSomething(arg);
}.bind(this);
};
Update:
As #Pointy noted, bind is actually part of a new version of the JavaScript spec, getting picked up by modern browsers already: https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/bind
I don't believe there is. I do the same thing all the time.
I use a small home-made framework to easily use prototype inheritance, and in this framework I have about the same piece of code. I think there's no way to do without this.
Now the question is : Why not doing this ? do you think it's a bad practice, and why ?
The piece of code I use :
function getCallback(obj, methodName) {
var method = obj[methodName];
function callback() {
if (obj[methodName] === callback) {
return method.apply(obj, arguments);
}
return obj[methodName].apply(obj, arguments);
}
return callback;
}

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