YUI and/or jQuery for a new project? - javascript

If I am starting a new project how should I pick between using YUI 2, YUI 3 and jQuery?
I know there are a bunch of questions/answers already about can you use them together, but I am trying to figure out what criteria I should be thinking about to make my decision.
Are they overlapping?
Is one better at GUI and the other better at internals?
Do they play well together? My understanding from other questions is that they can live in different namespaces, so they can live together, but that doesn't necessarily mean that it is good to use both.
Thanks!

If you are familiar with neither, I personally have found jQuery's documentation and API easier to understand than YUI's, at least for simpler things. It also appears there is more jQuery related information than YUI on stackoverflow.
YUI does have its users and supporters though, so check it out in case you end up finding it suitable for you. It's got a huge library of additional modules you can use for complex web applications.
My usual advice would be to go with whatever you're familiar with, and I say this because I don't think it's worth dropping one to start learning the other from scratch. But if you are familiar with neither, then you should check out how easy the documentation for both is to understand.
PS I would not recommend YUI2 if you're starting anew as it has been superceded by YUI3, which is much better designed.

We need more information about the type and size of the project before a proper library can be suggested.
For example, if you're building a semi-complex/large-ish web app, I would suggest Dojo or ExtJs. Otherwise, for smaller projects, jQuery might be more appropriate. I cannot comment on YUI as I have not used it.

Impossible to say without knowing more details about the project. Use jQuery or Prototype for things like DOM manipulation and making autocomplete, etc. If you need a more powerful Javascript implementation take a look at ExtJS, which is basically a full stack framework for Javascript.

Both are JS frameworks and there to help you. YUI is known to be more natural in them and more closer to the original Javascript while jQuery is known as more easy and you find more jQuery users and support around then YUI. However, as said earlier, it depends on the project, if it is likely that you will be making your own custom widgets, I will suggest you to go with YUI but if it's like a simple e-commerce website in which you just need some fancy galleries and shopping cart, go with jQuery, you will learn and implement that quickly. I am not saying that you can not go more in depth with jQuery but my impression is that jQuery is more of a CakePHP for PHP like of framework which gets you off the grounds quickly.
In my opinion there is no need for you to use them side by side in a single project, that will just produce the over-head as both do whatever you want to do in them i.e creating dialog panels, autocomplete quick searches, event related utilities etc.
I am writing down a series of beginner and mid-level tutorials for YUI users, let me know if you find them useful or if there is anything else where I can help.
http://ciitronian.com/blog/tag/yui/

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Best practice to create Custom UI framework in JavaScript [closed]

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I want to create a custom UI framework in JavaScript for web applications (like Google Docs ui) (do not confuse with web application that deploy using languages like PHP, Python, etc.). However, after reading several books about web development, I understand that the best website is layered as follows:
Structure in HTML
Presentation in CSS
Behaviour in JavaScript
So there are several approaches to creating my own HTML document and control it in JavaScript. However in this approach HTML and CSS will be mixed, like in case of extJS UI. I am confused now, and I need some answers from experienced developers on how to write this kind of framework.
If HTML, CSS, and JavaScript is mixed.
What was advantages?
What was disadvantages?
Is there are other methods?
What was the usual type of creating UI frameworks?
I apologize that this answer is extremely long and at times may seem somewhat off-topic, but please keep in mind that the question was not very specific. If it is improved, or made less general, then I will gladly remove the superfluous parts, but until then, just bear with me. This is somewhat of a compilation of the other answers here, in addition to my own thoughts and research. Hopefully my ramblings will be at least somewhat helpful for answering this question.
General Tips for Frameworks
Frameworks are a ton of work, so don't spend all of that time for nothing. Work Smarter, Not Harder. In general, you should remember these things when creating a framework:
Don't Reinvent the wheel: There are tons of great frameworks out there, and if you create a framework that does the exact same thing as another framework, you've wasted a ton of your time. Of course, understanding what goes on inside another library is a great way to make your own library better. Quoting #ShadowScripter, "knowledge -> innovation." However, don't try to rewrite jQuery by yourself. :)
Solve a Problem: All good frameworks (and programs) start with a problem they are trying to solve, then design an elegant solution to solve this problem. So don't just start writing code to "create a custom UI framework," but rather come up with a specific problem you want to solve, or something you want to make easier. jQuery makes selecting and manipulating the DOM easier. Modernizr helps developers identify the features supported by a browser. Knowing the purpose of your framework will make it more worthwhile, and may even give it a chance of becoming popular.
Fork, don't rewrite: If the problem you aim to solve is already partially solved by another framework, then fork that framework and modify it to fully fit your needs. There's no shame in building of the work of others.
Optimize and Test: This is kind of a no-brainer, but before publishing version 1.0 on your website, test every single part of the function, under every single possible scenario, to make sure it won't crash and burn in production. Also, another no-brainer, minify your code (after testing) for performance benefits.
DRY and KISS: Don't repeat yourself, and keep it simple, stupid. Pretty self-explanatory.
Stick to Stable: (This is mostly my personal opinion) Unless you're trying to create a framework specifically targetted to HTML5 in Chrome 31, using experimental features and unstable code will make your framework slower, uncompatible with older browsers, and harder to develop with.
Open Source: (Another of my opinions) It takes years for huge companies like Google with thousands of dollars invested to create frameworks (e.g. AngularJS) so it is an excellent idea to make your source openly available. Having a community of developers contributing to your project will make development faster, and will make the end product faster, bug-free, and better all around. Of course, if you're going to sell it, that's another story...
For more information about best practices when making libraries, take a look at these links:
Javascript Library Design
Javascript Module Pattern: In Depth
Best Practices in Javascript Library Design
Building a Javascript Library
Types of Frameworks
The first thing you need to think about, as mentioned above, is what functionality you want your framework to provide. Here are is the list of types of frameworks/libraries (thanks to #prong for the link). For a much more comprehensive list, see jster, which has 1478 libraries, put into 8 categories, each with several subcategories.
DOM (manipulation) related
GUI-related (Widget libraries)
Graphical/Visualization (Canvas or SVG related)
Web-application related (MVC, MVVM, or otherwise)
Pure Javascript/AJAX
Template Systems
Unit Testing
Other
As you can see from the link, there are already dozens of libraries and frameworks in each of these categories, so there's not exactly much room for something new. That being said, I don't want to discourage you- who knows, you could create the next bootstrap or jQuery. So, here are some resources about each type of framework.
Note: you can't say that any type is better than the others, they simply are designed for different goals. It's like comparing apples and oranges.
DOM (manipulation) related
These types of libraries are designed to interact with, modify, and control the DOM of a website. Here are just a few of the things they do:
Select Elements in the DOM ($("div#id .class"))
Add/Remove Elements in the DOM ($("div#id .class").remove())
Edit Attributes of Elements in the DOM ($(div#id .class).height("30px"))
Edit CSS of Elements in the DOM ($(div#id .class).css("property","value"))
Add listeners for various events taking place in the DOM ($(div#id .class).click(callback))
The most notable of these, of course, is jQuery, and it has one of the largest user bases of any Javascript library. However, it is by no means perfect, and if your library wants to compete, the best thing to do would be to make it excel in the areas that jQuery fails- speed, fragmentation, and "spaghetti" code. (The last two aren't completely in your control, but there are certainly things that you can do to make it easier for users to use the most update version, and keep their code maintainable)
GUI-related (Widget libraries)
I think that this may be the type of framework you're looking to create. These types of libraries provide widgets (datepickers, accordians, sliders, tabs, etc.), interactions (drag, drop, sort, etc.) and effects (show, hide, animations, etc.). For these, people are looking for quantity- the best frameworks out there have several useful widgets/effects that work well. This is one case where it's "the more, the merrier," of course, if it works properly.
Graphical/Visualization (Canvas or SVG related)
The purpose of these libraries is to control animations on the page, specifically on an HTML5 Canvas. These feature animations and sprites for games, interactive charts, and other animations. Again, successful graphical libraries have many, many sprites/animations. For example kineticjs has over 20 different sprites available. However, make sure that quantity does not compromise performance and overall quality.
Web-application related (MVC, MVVM, or otherwise)
Basically, the idea is to provide a layout for the users to put their code in, typically separating the model (data) from the view(what the user sees), with a small controller to provide an interface between these two. This is known as MVC. While it is by no means the only software pattern to base a framework off of, it has become quite popular recently, as it makes development much easier (that's why Rails is so popular).
Pure Javascript- AJAX
This should really be two categories. The first, AJAX libraries, are often paired with a server side library and/or database (though not always) and are designed to make connections with a server and get data asynchronously. The second, "Pure Javascript" are designed to make Javascript easier to program in, as a language, provide helpful functions and programming constructs.
Template Systems
This might also be the type of framework you're looking to create. The idea is to provide components that developers can use. There's a thin line between Template Frameworks and Widget Frameworks (which twitter bootstrap, one of the most popular template frameworks, crosses a lot). While widget frameworks just give a bunch of little elements that can be put in a site, template frameworks give structure to a website (e.g. responsive columns), in addition to making it look good.
Unit Testing
This type of framework is designed to let developers test, or systematically ensure the correctness, of their code. Pretty boring, but also really useful.
Other
This type of framework is for really specific purposes that don't really fit into any of these other categories. For example, MathQuill is designed for rendering math interactively in web pages. It doesn't really fit into any other category. However, these types of frameworks aren't bad or useless, they're just unique. A perfect example is Modernizr, a library for detecting a browser's support for features. While it doesn't really have any direct competitors, can't be put into any of the other categories, and does a very small task, it works very well, and is very popular as a result.
More Types
There are a bunch of other types of libraries. Below are the categories (I'm not listing subcategories because that would take half an hour to copy down) that JSter puts their 1478 libraries into:
Essentials
UI
Multimedia
Graphics
Data
Development
Utilities
Applications
It depends on what you really want. The first distinction that needs to be made is between a Javascript UI framework (which provides structure to the app), an HTML UI Framework (Presentation) and Widget Libs.
Javascript Frameworks such as backbone, angular, ember, and knockout provide MVC-like structure to the app.
UI frameworks such as YUI, bootstrap, and Foundation provide a consistent HTML and CSS base.
Widget Libraries such as jQuery UI, Fuel UX, and Kendo UI provide ready made widgets.
There are also fully-fledged frameworks which provide things across the board, such as Google Closure tools, Dojo with Dijit.
This Wikipedia list pretty much sums it up, and here is the comparison.
In order to find the best way to create a framework, first ask this question: Can any of the above frameworks/libraries solve all or some of the problems/requirements I have?
If something solves all the problems, you can use it right away.
If something solves your problem partially, you can start by extending/forking that project/framework.
Follow DRY and KISS rules. Only solve a problem which nobody has solved as of now.
Fortunately, there is already a good solution: Google Closure Library. This is what Google uses. It shows the approach of mixing HTML, CSS and JS. I wouldn't say it's perfect, but I believe it's one of the best ones at this moment. Its architectural principles rely on proven component based and OOP concepts, and it's accompanied with a static compiler for Javascript. It's definitely worth of studying before baking your own solution.
I'd like to say that cloudcoder2000's answer sums it up nicely. I'm just writing this answer because it didn't seem right in the comment section :P
If you are thinking of making another framework, my suggesting is to stop thinking.
First find the thing in current implementations which troubles you the most, and try to find how you can improve it. Contribute to existing projects, nearly all of them are open source anyways. Also, you don't really need to be a JS-ninja to get into their midst. Take a fork, and get started. Once you're done, and feel that you're code is good enough, make it known to the original repo's maintainers that you have done improvements, and are looking for it to be merged into the project.
Keep in mind here that I'm not discouraging you from solving the problem at all.
I'm just pointing out that there are so MANY frameworks out there, wouldn't it be better if you went ahead and contributed to one of them instead of going for complete glory and implementing a full framework yourself? Making a framework is hard, but getting people interested in your framework is HARD. Really Really HARD, even for Google! Only once Angular got a very good documentation (which itself took quite some time, and resources, of Angular evangelists), that it has gathered so much steam. So, I'm just saying that instead of creating your own monument, perhaps lending a hand to others would be a more worthwhile exercise.
Most importantly though, is the fact that since you are just starting out, I presume you wouldn't have much experience designing frameworks, or thinking in those design terms even. It would of immense value if you contribute to existing projects. Then you will be gathering knowledge and experience of how things are built. Then, you'll be more confident. Then, you can go ahead and make your own framework! Then you'll be more equipped to tackle mammoth projects such as designing a framework. And Then, my friend, will you make something which would be worth the time of countless developers.
Short answer
Build a skinny DOM and only focus on JS code to make it more efficient.
Long answer
A good architect always replies with "it depends." You can't have one single framework that enjoys all others' benefits and suffers from no disadvantages, all at once. There's always a trade-off.
In order to create a framework that is really lightweight, you would probably want the lightest DOM (HTML) structure. However, having a skinny DOM might have the cost of more JS code. So you would probably try to write the most efficient code. You can start here.
Needless to say, you should be keeping the open-close principle, and have the stylesheets separated from HTML, using only classes and never inline styling. I would suggest using less. It makes the implementation faster, and the result is pure css so you suffer from no performance issues around it.
I must respectfully disagree with cloudcoder2000,
From a young age I have been being told don't re-invent the wheel, but why?
During the last 3.5 years, I have re-invented almost all of my web controls using javascript/html/css. From the extremely complex; for example a grid, rich text editor, tree view, dialog. To the very simple, like a progress bar, dropdown. What I gained is a better understanding of html/js/css.
No pain, no gain. I'm so happy with what I was doing these years as I learned more than others.
Some of the controls I re-invented, I think, are much better than the popular ones, like telerik, jquery mobile, extJS. For example, my tree view is fully customizable, with it one can build very complex trees.
So, I encourage you re-invent the wheels, and you will definitely get more than you expected. But also, from the beginning, you need to learn the source code of the popular controls, and re-invent them. You will be very happy when you find yourself be able to make the controls better.
Then the tips on creating HTML controls:
1. use jquery;
2. write jquery plugins(jQuery.prototype...) for simple controls, while define classes for complex controls;
3. separate css from html and js files. Define the html template in js, don't use html files, which make using the controls hard.
Regards,
Leo
For best performance in your UI design, you need to use a lightweight JavaScript framework like angular or backbone, Twitter Bootstrap for the UI, AJAX for base script load and use gzip compression in your app to make it lightweight and help the UI render faster.

sproutcore vs javascriptMVC for web app development

I want to use a javascript framework with MVC for a complex web application (which will be one of a set of related apps and pages) for an intranet in a digital archives. I have been looking at SproutCore and JavascriptMVC. I want to choose one framework and stick with it.
Does anybody know what the distinguishing features are when comparing these two?
I want something that is simple, straightforward that I can customize/hack easily, and that doesn't get in my way too much, but that at the same time gives me a basis for keeping my code nicely organized, and event-driven. I also plan on using jquery substantially.
I know sproutcore is backed by Apple, and looks like it is getting more popular by the day, and it has a nice green website :), whereas JavascriptMVC looks less professional, with less of a following and less momentum behind it.
I've done the tutorials for both and I was impressed by SproutCore more (in the JMVC tutorial you don't really do anything substantial) - but somewhere in the back of my mind I feel that JMVC might just be better because it doesn't try and do too much - it just gives you MVC functionality based on a couple of jquery plugins, and you can use jquery for everything else, so its flexible. Whereas SproutCore seems to have more of its own API etc... which is also nice in a way... but then you're kind of stuck within that.... hmmm I'm confused :).
Any thoughts would be much appreciated.
Being a JavaScriptMVC contributor, I'm extremely biased. But I'll try to give the best answer I can.
JavaScriptMVC has also taken years to develop. But instead of focusing on ui functionality, it focused on the layers just below that. There are a few reasons for this:
You can find a jQuery widget to meet almost every need. There's no reason to compete these plugins. Instead, JavaScriptMVC tries to work with them.
Most people need one or two custom widgets / controls. JavaScriptMVC wants to make building and maintaining these pieces as easy as possible.'
Flexibility+API. I'm not sure exactly how to say this one ... but here's my best shot ... With JavaScriptMVC, we wanted every layer of the application to be as easy to understand and maintain as possible. This is why we picked jQuery as our low-level library. It's API is about the best abstraction for the dom possible. People typically go directly from the low-level API to build the Widget/Control. This is why most jQuery widgets' code look very dissimilar. We wanted a middle layer that organize our code and promote best practices, while providing enough flexibility to meet almost any requirement. So with JavaScriptMVC, you get very solid low and middle-level layers. But, you don't get widgets.
JavaScriptMVC has testing, error reporting, and documentation baked into the framework. The testing is the most impressive part. It has integrated selenium and envjs testing.
My recommendation would be to go with SproutCoreif your requirements can be built pretty straightforward with SproutCore. But if you know jQuery, have to build a lot of custom controls, or need really awesome testing, use JavaScriptMVC.
Funny, because just a month back or so, our team evaluated exactly these 2 frameworks head to head. We ended up choosing JavaScriptMVC, and I've been working hands-on with it for about a month.
I like it ... but, I was a HUGE proponent of SproutCore. I had never heard of either framework before we eval'd them, but once I saw SproutCore and looked under the hood, I was very, very impressed. Honestly, I don't think there's anything out there that can give you the kind of power it gives. Yes, you'll have a learning curve, but it's the kind of thing that lets one person accomplish the work of 5 or 10 once you know it.
So I'd use SproutCore in a heartbeat.
That being said, JavascriptMVC (aka "JMVC") is nice. It doesn't really give you a ton on top of jQuery itself. You will still have some infrastructure to build yourself (depending on how complicated your requirements are). This is both a pro and a con. One nice thing about it is that, if you need to dig into the details of some piece of JMVC, you can ... it is not so incredibly huge that it is impenetrable.
In summary, there's not a thing wrong with JMVC. But there is, in my opinion, nothing even in the ballpark with SproutCore.
I think that the main difference between them is that SproutCore includes a GUI while the JMVC is something low-level without any graphic, so if you need a GUI you can't use JMVC without including other scripts like the jQuery UI or jQuery plugins.
You said that "JMVC might just be better because it doesn't try and do too much" i don't agree with this, it took years before SproutCore 1.0 was released, so developers had the time to make a great product.
I suggest you to use SproutCore, maybe you'll have to learn more things, you'll spend more time to practice and understand everything, but you'll learn how to use a very good framework that can be usefull also for future projects.
Sproutcore-2.0 eliminates the ui-constraints and plays nice with completely custom app-uis.
http://blog.sproutcore.com/announcing-sproutcore-2-0/
http://blog.sproutcore.com/dispatches-from-the-edge-dropping-in-a-sproutcore-2-0-application/

Is it worth it to use jQuery for Ajax instead of building your own JavaScript?

Aside from the framework, is jQuery worth using rather than creating your own javascript? I've always debated if the framework was better to use than to create your own calls. Are their disadvantages of using it?
Sorry for beginner question, I'm trying to feel out if it would be better to use this and create some of the ajaxish workings of my site rather than develop it from scratch.
Are there other frameworks out there that would be better to use to create an ajaxish website?
Yes, jQuery is worth it. I speak as someone who resisted using any library for a long time, then finally saw the light.
I do recommend that you build some hand-rolled Ajax interactions before you dive into using jQuery for Ajax, so that you understand exactly what is happening with Ajax. Once that's achieved, though, let the library do the dirty work.
jQuery (and most other framework) are for making difficult things simple. It keeps you from having to write cross-browser compatabile code. It keeps you from having to write recursive methods to update multiple dom-elements. It basically cuts your development time down substantially, and saves you a lot of frustration.
Stackoverflow Archive:
Which Javascript framework (jQuery vs Dojo vs … )?
Great discussion (with lots of involvement) over various javascript frameworks. It will benefit you to browse this in depth, or even at a cursory level.
When should I use a javascript framework library?
Which Javascript Framework is the simplest and most powerful?
What JavaScript library would you choose for a new project and why?
Which Javascript Ajax Framework is most powerful and very lightweight?
Which javascript framework can be used for all browsers?
If you like reinventing the wheel, write your own. For me, I prefer to spend my time focusing on solutions rather than lines and lines of javascript code. I'll use JQuery to save resources and frustration
One thing I want to add is for the past couple of months, I was trying to fill a web developer position for my team, and it proved to be a difficult task.
Lots of folks knew how to use a JS framework (JQuery, ExtJS, YUI...), but once outside of the framework, they found themselves in an unfamiliar ground. I had a self-claimed senior JS developer with over 10 years of experience couldn't tell me how to use function.call() or function.apply() or how to implement simple inheritance in JavaScript.
Framework is great and definitely useful, but you will also want to make sure to know how to implement the basic OO concept and DOM manipulation without the framework.
BTW, we use ExtJS and if you are starting to pick a JS framework, you may want to look around to see which one suits you the most.
jQuery is a big project with many users. By that nature, it will be better tested than anything you write by yourself.
It is a great framework for most uses I've come to need.
Is there anything in particular you are trying to do?
jQuery helps you avoid worrying too much about cross-browser JavaScript issues, and helps you get things done quickly. As far as I'm concerned, the key reason for using it vs your own hand-rolled JavaScript probably is the "don't re-invent the wheel" cliché.
Apart from added productivity, JQuery's main plus is that it takes all (most) of the pain out of cross-browser testing.
There is no reason you cannot write your own code and splash in JQuery where needed. JQuery is incredibly lightweight for what it provides and you will quickly find that you can do most takes easier in JQuery (especially once you start using the plugins for it) than by hand. I am a big believer in not reinventing the wheel. The JQuery code is tested by tons of people and there are so many plugins to chose from I could almost guarantee that what I want to do has already been done before.
If you are starting with a clean site, now is the perfect time to take JQuery for a spin though, because if you do get hooked on it your code will be more consistent if you solve similar tasks using the same technique. Go give it a try :)
I would highly recommend using jQuery (or any comparable framework) over straight JavaScript. It just makes common programming tasks easier, most notably cross-browser development.
jquery makes js related work easier and more important standardised/compliant.
If you need re-assurance as to its use:
MS & Nokia are bundling it in their dev platforms.
Its compatible with many of the newest web technologies.
It has a large developer community supporting it.
There are many plug-ins available to aid RAD.
and more...
Give it a go!!
Definutly! Jquery wil save you a lot of time struggling over code and makes your code easier to read to non-experts.

How to achieve library-agnosticism when building a javascript framework?

I've started looking into architecturing a javascript framework.
I don't want to reinvent the wheel here, especially regarding browser quirks, and know that for that matter, I'll have to rely, at some point, on some commonly-used libraries to handle low-level concerns.
The thing is, I'm not sure how i can depend on an external library for some piece of functionality (say for example dom manipulation), without tying it to my design.
Practical examples would help make a better point, but I'm not at the design stage yet, and I'm merely trying to avoid getting started on the wrong foot.
So I'm looking for some examples, guidelines, best-practices or maybe patterns that could help in this situation.
Any insight ?
EDIT : Bit of a clarification on why I'd want to do this.
My goal is to build something resembling more of an application framework than most traditional libraries like jQuery.
Think layered architecture, where the libraries would fit into the infrastructure layer (as per Evans' definition in Domain Driven Design), and handle things such as events, dom traversing and manipulation etc...
This is a very broad question, but if I were you, I would use jQuery as a base. It is a very easy library to extend and add functionality too.
I'd recommend grabbing a copy of ExtJS and taking a look at how they provide support for replacing the underlying core of their product. You can use their higher level libraries, such as grids, trees, etc, but choose to use YUI or prototype in place of their Ext core.
That should give you a good starting point.
Edit to answer comment:
Once you've downloaded ExtJS, take a look in the "adapter" folder. In there, you'll see the various adapters that exist to make ExtJS work with other libraries. You'll quickly see how they define functions that in turn make use of the appropriate underlying lib.
Segregate your code:
use the external libraries to the fullest possible, within their separate section of code.
Taking jQuery as an example, just designate a section for interfacing with jQuery and then use jQuery within that section of the library like there's no tomorrow, and give it interface functions that the rest of the code uses exclusively.
Frankly, if you integrate a library with your code and try to make it generic enough that you can trivially swap it out with something else, you're probably going to neuter the library to the point where you might as well have not included it at all.
Accept that you may need to rewrite if you end up swapping libraries, but prepare for that by giving the library-interfacing code it's own separate section, and you'll be able to write less generic, more powerful code with those external libraries and save yourself a lot of work.
This doesn't answer your pattern question, but a word about the frameworks. All of the modern JavaScript libraries are pretty good at playing well with each other, but some are better than others. Just make sure that they libraries don't monkey-patch the core objects with arbitrary properties or muck with the global namespace and you should be good to go. JQuery and YUI are both well designed and namespaced libraries. Dojo is also quite good, but a couple years ago when looking at all of the options, it seemed like Dojo encouraged the use of proprietary element attributes in markup as JS hooks. At that time Prototype was the library that mucked with objects like String/Array and didn't play well with others. I haven't looked/used Dojo or Prototype so take that with a grain of salt. I'm actively using YUI and JQuery in the same app; YUI for widgets and event management and JQuery for Selector/DOM manipulation.
I'd suggest you pick a single general purpose library or no library at all, depending on the requirements of the framework you plan to write. It's very difficult to make any kind of recommendation without more information, such as what your framework is aiming to achieve, who will be using it and in what kind of environment.
If you're considering writing a script of reasonable complexity then I would suggest learning the relevant "low level" DOM manipulation techniques for yourself. It's not as difficult as devotees of some of the famous general purpose libraries would have you believe.
Use some kind of interface to link to the library.
Don't do:
$("blah").something();
do
something("blah")
function something(id){
$(id).something();
}
Since you could call something() 20 times, it'll be simpler to update if the actual use of the library is in only 1 place.
It'll add development time and then complexity, but you won't be as dependent on a library.
I don't think this can be achieved very effortlessly. If you really want this behavior, I think you'd have to manually map the features that are covered by all libraries you want to include support for.
So that the implementation would look like:
yourLibrary.coreFramework = 'prototype';
yourLibrary.doStuff();
And your librar would treat it in the following manner:
function doStuff() {
var elem = getElement('id');
// do stuff with 'elem';
}
function getElement(id) {
switch(this.coreFramework) {
case 'prototype': return $(id);
case 'jquery': return $('#'+id);
/* etc */
}
}
Check out the jQuery or prototype frameworks.
If you decide you need to, then extend these.

How do I create a draggable and resizable JavaScript popup window?

I want to create a draggable and resizable window in JavaScript for cross browser use, but I want to try and avoid using a framework if I can.
Has anyone got a link or some code that I can use?
JQuery is more focused on a lot of nice utility functions, and makes DOM manipulation a whole lot easier. Basically, I consider it to be Javascript as it should have been. It's a supremely helpful addition to the Javascript language itself.
ExtJS is a suite of GUI components with specific APIs... Use it if you want to easily create components that look like that, otherwise, go with a more flexible framework.
JQuery would be a good way to go. And with the Jquery UI plugins (such as draggable), it's a breeze.. (there's a demo here).
Not using a framework, to keep it 'pure', seems just a waste of time to me. There's good stuff, that will save you tremendous amounts of time, time better spent in making your application even better.
But you can always check out the source to get some 'inspiration', and adapt it without the overhead of the stuff you won't use. It's well done and easy to read, and you often discover some cross-browser hacks you didn't even think about..
edit: oh, if you REALLY don't wan't no framework EVER, just check out their source then.. sure you can use some of it for your application.
Sometimes you can't choose your environment or architecture, so you're stuck working within constraints like not being able to use frameworks...
Avoiding a framework altogether will leave you with lots of code and a bunch of tedious browser-testing.
If you would consider a framework I'd suggest jQuery with the jqDnR plugin. I think it will solve your problem or perhaps you could combine the functionality of the jQuery draggables with the jQuery resizables
Just trying to avoid large framework downloads to the client for one very small thing, perhaps I am being daft.
I had looked at jQuery but also ExtJS, the documentation and UI 'look' seem far superior and professional in ExtJS ... are there particular reasons for you guys recommending jQuery?

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