Google Maps API can build a Direction from a source to a destination. In the following Google's example, each step are published into the HTML code: http://code.google.com/apis/maps/documentation/examples/directions-simple.html
I would like to get the Geocoding of each step of this direction, and store them in a array. I believe it's possible, but I don't see how to process.
Many Thanks for any answer.
Regards
Yes, you can get the individual steps from GDirections very easily.
First you have to make sure to pass the getSteps: true option when you call the GDirections.load() method. Then you can simply iterate through GDirections.getRoute(i).getStep(j), as in the following example:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"/>
<title>Google Maps Simple Directions Demo</title>
<script src="http://maps.google.com/maps?file=api&v=2&sensor=false"
type="text/javascript"></script>
</head>
<body onunload="GUnload()">
<div id="map" style="width: 550px; height: 400px"></div>
<script type="text/javascript">
var map = new GMap2(document.getElementById("map"));
var directions = new GDirections(map);
directions.load('from: London, UK to: Glasgow, UK', { getSteps: true });
GEvent.addListener(directions, "load", function() {
if (directions.getNumRoutes() > 0) {
for (var i = 0; i < directions.getRoute(0).getNumSteps(); i++) {
directions.getRoute(0).getStep(i).getLatLng().lat();
directions.getRoute(0).getStep(i).getLatLng().lng();
directions.getRoute(0).getStep(i).getDescriptionHtml();
directions.getRoute(0).getStep(i).getPolylineIndex();
directions.getRoute(0).getStep(i).getDistance().meters;
directions.getRoute(0).getStep(i).getDuration().seconds;
}
}
});
</script>
</body>
</html>
Further reading and reference:
GDirections
GRoute
GStep
Related
I'm trying to embed a Google Maps web view inside a PyQt5 Window. But the map is rendered correctly in plain HTML but throws an error while rendering in Python. I tried running the code separately in plain HTML and inside a PyQt5 Web view.
My HTML code is following
<html>
<head>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<title>Google Maps - gmplot</title>
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?libraries=visualization&key=MY_KEY"></script>
<script type="text/javascript">
function initialize() {
var map = new google.maps.Map(document.getElementById("map_canvas"), {
zoom: 18,
center: new google.maps.LatLng(12.980700, 80.188200)
});
var marker_icon_FF0000 = {
url: "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABUAAAAiCAYAAACwaJKDAAAABmJLR0QA/wD/AP+gvaeTAAACBklEQVRIia3VzUtUURgH4GdG/AiyZZShtWgXUbSIFtGqRYtqWRLhXyBYf0K6MaJQ2gRtayHtijYpleHKSCgIcRHoIiOSKEzLKea0OOeqTfPlzPzg5Qwz9zz3nXPvPTeneo7gNA4gjyI+Ygbva8z9L2cxi9BHOE+4msY+gliz6biayWE0R7GfMEcoEkJJzRH6CbnY+WiaVxEc6yY8KQOVq8eE7tj1WCV4qIswUyeY1QyhK8JDpWAP1m7vEMzqTkTXkrOZkYOEQoNogXAowiPE2wQuDqC9nktZJu0YSE72XRs2phrsMqup2OkG2vLpRB19DXaZJc3vQHv294Um0e3z8yigsNQkmuYXUMie5/npJtE0fz55YLiXsNHELdUbV2B4+4n2Y/Vmg+itCK4m558MdhBe7hCcJnRGdLDS0ox3E17XCb4h7IngeLX1zuFhD2G5BriytY4Tqmx9WXbh3Tnl99KsLkdwAbtrgVmO4/eDCuCkzd3/TL1glru9hF8lYJFwMoKPdgrCXqzfL0GfR7CIo42gcO9YCXopolONgnAC4W0Cv9l8dVxpBoWFGwmdiOC6Glc8X+3HlKeT6cOzOLzAjyaaBBc602ZzOHZ6vVkQ9kl7Qi6ip1qBwpdrEfwjPnFVU8+awuKrOC7hZ6vQlQ9baM3Ui379HsfVVqKf07jcSvRTGhfrOfgvIP3ECS77BDoAAAAASUVORK5CYII=",
labelOrigin: new google.maps.Point(10, 11)
};
new google.maps.Marker({
position: new google.maps.LatLng(12.980700, 80.188200),
icon: marker_icon_FF0000,
map: map
});
}
</script>
</head>
<body style="margin:0px; padding:0px;" onload="initialize()">
<div id="map_canvas" style="width: 100%; height: 100%;" />
</body>
</html>
This works fine but when I try to run this code inside a PyQt5 WebView Widget like following
# app.py
import gmplot
import sys
import os
from PyQt5 import QtCore, QtWidgets, QtWebEngineWidgets
class Browser(QtWebEngineWidgets.QWebEngineView):
def __init__(self):
super().__init__()
html = """
<html>
<head>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<title>Google Maps - gmplot</title>
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?libraries=visualization&key=MY_KEY"></script>
<script type="text/javascript">
function initialize() {
var map = new google.maps.Map(document.getElementById("map_canvas"), {
zoom: 18,
center: new google.maps.LatLng(12.980700, 80.188200)
});
var marker_icon_FF0000 = {
url: "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABUAAAAiCAYAAACwaJKDAAAABmJLR0QA/wD/AP+gvaeTAAACBklEQVRIia3VzUtUURgH4GdG/AiyZZShtWgXUbSIFtGqRYtqWRLhXyBYf0K6MaJQ2gRtayHtijYpleHKSCgIcRHoIiOSKEzLKea0OOeqTfPlzPzg5Qwz9zz3nXPvPTeneo7gNA4gjyI+Ygbva8z9L2cxi9BHOE+4msY+gliz6biayWE0R7GfMEcoEkJJzRH6CbnY+WiaVxEc6yY8KQOVq8eE7tj1WCV4qIswUyeY1QyhK8JDpWAP1m7vEMzqTkTXkrOZkYOEQoNogXAowiPE2wQuDqC9nktZJu0YSE72XRs2phrsMqup2OkG2vLpRB19DXaZJc3vQHv294Um0e3z8yigsNQkmuYXUMie5/npJtE0fz55YLiXsNHELdUbV2B4+4n2Y/Vmg+itCK4m558MdhBe7hCcJnRGdLDS0ox3E17XCb4h7IngeLX1zuFhD2G5BriytY4Tqmx9WXbh3Tnl99KsLkdwAbtrgVmO4/eDCuCkzd3/TL1glru9hF8lYJFwMoKPdgrCXqzfL0GfR7CIo42gcO9YCXopolONgnAC4W0Cv9l8dVxpBoWFGwmdiOC6Glc8X+3HlKeT6cOzOLzAjyaaBBc602ZzOHZ6vVkQ9kl7Qi6ip1qBwpdrEfwjPnFVU8+awuKrOC7hZ6vQlQ9baM3Ui379HsfVVqKf07jcSvRTGhfrOfgvIP3ECS77BDoAAAAASUVORK5CYII=",
labelOrigin: new google.maps.Point(10, 11)
};
new google.maps.Marker({
position: new google.maps.LatLng(12.980700, 80.188200),
icon: marker_icon_FF0000,
map: map
});
}
</script>
</head>
<body style="margin:0px; padding:0px;" onload="initialize()">
<div id="map_canvas" style="width: 100%; height: 100%;" />
</body>
</html>
"""
here = os.path.dirname(os.path.abspath(__file__)).replace('\\', '/')
base_path = os.path.join(os.path.dirname(here), 'dummy').replace('\\', '/')
self.url = QtCore.QUrl('file:///' + 'map.html')
self.page().setHtml(html, baseUrl=self.url)
class MainWindow(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
self.init_widgets()
self.init_layout()
def init_widgets(self):
self.browser = Browser()
self.browser.loadFinished.connect(self.load_finished)
def init_layout(self):
layout = QtWidgets.QVBoxLayout()
layout.addWidget(self.browser)
centralWidget = QtWidgets.QWidget()
centralWidget.setLayout(layout)
self.setCentralWidget(centralWidget)
def load_finished(self, status):
self.msg = QtWidgets.QMessageBox()
self.msg.setIcon(QtWidgets.QMessageBox.Information)
self.msg.setWindowTitle('Load Status')
self.msg.setText(f"It is {str(status)} that the page loaded.")
self.msg.show()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
main_window = MainWindow()
main_window.show()
sys.exit(app.exec_())
I get this error on the console saying "js: You must enable Billing on the Google Cloud Project at https://console.cloud.google.com/project/_/billing/enable Learn more at https://developers.google.com/maps/gmp-get-started"
I mean why is it working in plain HTML file and not in the web view.
Screenshots -
(Running inside PyQT Widget)
(Running inside Browser as HTML)
Well first of all - do make sure that you billing account at google maps is enabled and this should solve your problem :)
besides that I must say that I have also played with google maps a little and it is a riddle for me. Sometimes it works without user's credential at all and sometimes not. No idea why the difference.
But really enabling paying is safe, unless you have thousands of API calls you won't get billed. Just do it and move forward.
This is what I would do.
I have created a sample app to load google maps in windows phone 8.1. Using the webview approch I'm not able to launch google maps, please help me in fixing this.. Below is the code:
default.html:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Maps</title>
<!-- WinJS references -->
<!-- At runtime, ui-themed.css resolves to ui-themed.theme-light.css or ui-themed.theme-dark.css
based on the user’s theme setting. This is part of the MRT resource loading functionality. -->
<link href="/css/ui-themed.css" rel="stylesheet" />
<script src="//Microsoft.Phone.WinJS.2.1/js/base.js"></script>
<script src="//Microsoft.Phone.WinJS.2.1/js/ui.js"></script>
<!-- Maps references -->
<link href="/css/default.css" rel="stylesheet" />
<script src="/js/default.js"></script>
</head>
<body>
<h1>Google Maps API on Windows phone 8.1</h1>
<x-ms-webview id="Map" src="ms-appx-web:///map.html" style="width:500px;height:500px;"></x-ms-webview>
</body>
</html>
maps.html:
<!DOCTYPE html>
<html>
<head>
<title></title>
<script src="//Microsoft.Phone.WinJS.2.1/js/base.js"></script>
<script src="//Microsoft.Phone.WinJS.2.1/js/ui.js"></script>
<!-- map references -->
<link href="/map.css" rel="stylesheet" />
<script src="http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"></script>
<script src="/map.js"></script>
</head>
<body>
<div id="mapdisplay" height="500px" width="500px"></div>
</body>
</html>
maps.js:
var map;
var dataResults;
function initialize() {
map = new google.maps.Map(document.getElementById('mapdisplay'), {
zoom: 3,
center: new google.maps.LatLng(40, -187.3),
mapTypeId: google.maps.MapTypeId.TERRAIN
});
addMarkers();
}
eqfeed_callback = function (results) {
dataResults = results;
}
function addMarkers() {
for (var i = 0; i < dataResults.features.length; i++) {
var quake = dataResults.features[i];
var coors = quake.geometry.coordinates;
var latLong = new google.maps.LatLng(coors[1], coors[0]);
var marker = new google.maps.Marker({
position: latLong,
map: map
//icon: getCircle(earthquake.properties.mag)
});
}
}
function getCircle(magnitude) {
return {
path: google.maps.SymbolPath.CIRCLE,
fillColor: 'red',
fillOpacity: .2,
scale: Math.pow(2, magnitude) / Math.PI,
strokeColor: 'white',
strokeWeight: .5
};
}
What's the mistake I'm doing in the above code, please let me know..
"maps.html" does not work because of multiple synchronicity issues.
Load maps.js beforehttp://maps.googleapis.com/maps/api/js so initialise is defined,
Load http://maps.googleapis.com/maps/api/jsand after the HTML has been parsed so the mapdisplay element exists when initialise is called.
Call addMarkers from eqfeed_callback not initialise so dataResults has been set with valid object data.
Most of this could have been found out by opening the developers console and checking it for errors when viewing "maps.html" in a desktop browser. You may also like to research other questions on the topic and/or check the api documentation for working examples - and notice how the api documentation uses defer and async attributes on the script tag to make sure it doesn't execute until after the page has been parsed.
I got this code from the GitHub:
<script src="path/to/jSignature.min.js"></script>
<script>
$(document).ready(function() {
$("#signature").jSignature()
})
</script>
<div id="signature"></div>
But it doesn't pull anything up on the actual webpage. I would think there is more code required but I don't know where to start.
Here is a minimal working example
<!DOCTYPE html>
<html lang="en">
<head>
<lang>
<title>Minimal working jSignature Example</title>
<meta charset="UTF-8">
<!-- Files from the origin -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script>
<script src="https://willowsystems.github.io/jSignature/js/libs/jSignature.min.js"></script>
<head>
<script>
$(document).ready(function() {
// Initialize jSignature
$("#signature").jSignature();
})
// ripped from the description at their the Github page
function getBase64Sig(){
// get the element where the signature have been put
var $sigdiv = $("#signature");
// get a base64 URL for a SVG picture
var data = $sigdiv.jSignature("getData", "svgbase64");
// build the image...
var i = new Image();
i.src = "data:" + data[0] + "," + data[1];
// and put it somewhere where the sun shines brightly upon it.
$(i).appendTo($("#output"));
}
</script>
<body>
Put your signature here:
<div id="signature"></div>
<button onclick="getBase64Sig()">Get Base64</button>
<div id="output"></div>
</body>
</html>
I hope you can go on from here.
It is really as simple as they describe it to be, only their description of the actual example is a bit lacking for beginners.
i've tried to write a simple youtube request to search video with youtube javascript api v3.
This is the source code:
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
function showResponse(response) {
var responseString = JSON.stringify(response, '', 2);
document.getElementById('response').innerHTML += responseString;
}
// Called automatically when JavaScript client library is loaded.
function onClientLoad() {
gapi.client.load('youtube', 'v3', onYouTubeApiLoad);
}
// Called automatically when YouTube API interface is loaded
function onYouTubeApiLoad() {
// This API key is intended for use only in this lesson.
gapi.client.setApiKey('API_KEY');
search();
}
function search() {
var request = gapi.client.youtube.search.list({
part: 'snippet',
q:'U2'
});
// Send the request to the API server,
// and invoke onSearchRepsonse() with the response.
request.execute(onSearchResponse);
}
// Called automatically with the response of the YouTube API request.
function onSearchResponse(response) {
showResponse(response);
}
</script>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script>
<script src="https://apis.google.com/js/client.js?onload=onClientLoad" type="text/javascript"></script>
</head>
<body>
<pre id="response"></pre>
</body>
</html>
When i load this page on google chrome (updated), nothing happens, the page remains blank.
I have request the API Key for browser apps (with referers) and copied in the method gapi.client.setApiKey.
Anyone can help me?
Thanks
Try this example here
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8"/>
<title>Google AJAX Search API Sample</title>
<script type="text/javascript" src="http://www.google.com/jsapi"></script>
<script type="text/javascript">
// How to search through a YouTube channel aka http://www.youtube.com/members
google.load('search', '1');
function OnLoad() {
// create a search control
var searchControl = new google.search.SearchControl();
// So the results are expanded by default
options = new google.search.SearcherOptions();
options.setExpandMode(google.search.SearchControl.EXPAND_MODE_OPEN);
// Create a video searcher and add it to the control
searchControl.addSearcher(new google.search.VideoSearch(), options);
// Draw the control onto the page
searchControl.draw(document.getElementById("content"));
// Search
searchControl.execute("U2");
}
google.setOnLoadCallback(OnLoad);
</script>
</head>
<body style="font-family: Arial;border: 0 none;">
<div id="content">Loading...</div>
</body>
</html>
When you use <script src="https://apis.google.com/js/client.js?onload=onClientLoad" ..></script>
you have to upload the html file somewhere online or use XAMPP on your PC
To use html for searching YT videos, using Javascript on PC, as I know, we need to use other codings:
1- Use javascript code similar to this for API version 2.0. Except only the existence of API KEY v3.
2- Use the jQuery method "$.get(..)" for the purpose.
See:
http://play-videos.url.ph/v3/search-50-videos.html
For more details see (my post "JAVASCRIPT FOR SEARCHING VIDEOS"):
http://phanhung20.blogspot.com/2015_09_01_archive.html
var maxRes = 50;
function searchQ(){
query = document.getElementById('queryText').value;
email = 'https://www.googleapis.com/youtube/v3/search?part=snippet&maxResults=50'+
'&order=viewCount&q='+ query + '&key=****YOUR API3 KEY*****'+
'&callback=myPlan';
var oldsearchS = document.getElementById('searchS');
if(oldsearchS){
oldsearchS.parentNode.removeChild(oldsearchS);
}
var s = document.createElement('script');
s.setAttribute('src', email);
s.setAttribute('id','searchS');
s.setAttribute('type','text/javascript');
document.getElementsByTagName('head')[0].appendChild(s);
}
function myPlan(response){
for (var i=0; i<maxRes;i++){
var videoID=response.items[i].id.videoId;
if(typeof videoID != 'undefined'){
var title=response.items[i].snippet.title;
var links = '<br><img src="http://img.youtube.com/vi/'+ videoID +
'/default.jpg" width="80" height="60">'+
'<br>'+(i+1)+ '. <a href="#" onclick="playVid(\''+ videoID +
'\');return false;">'+ title + '</a><br>';
document.getElementById('list1a').innerHTML += links ;
}
}
}
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body>
<input type="text" value="abba" id="queryText" size="80">
<button type="button" onclick="searchQ()">Search 50 videos</button>
<br><br>
<div id='list1a' style="width:750px;height:300px;overflow:auto;
text-align:left;background-color:#eee;line-height:150%;padding:10px">
</div>
I used the original code that Tom posted, It gave me 403 access permission error. When I went back to my api console & checked my api access time, it was expired. So I recreated the access time for the api. It regenerated new time. And the code worked fine with results.
Simply i must make request from a web server.
Thanks all for your reply
I have a form and I want to add a "select location" option.
How can I do this, and how can I place a pin as the selected location?
You may want to consider using the Google Maps API, as davek already suggested.
The following example may help you getting started. All you would need to do is to change the JavaScript variable userLocation with the location chosen by your users from the drop-down field you mention.
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"/>
<title>Google Maps API Demo</title>
<script src="http://maps.google.com/maps?file=api&v=2&sensor=false"
type="text/javascript"></script>
</head>
<body onunload="GUnload()">
<div id="map_canvas" style="width: 400px; height: 300px"></div>
<script type="text/javascript">
var userLocation = 'London, UK';
if (GBrowserIsCompatible()) {
var geocoder = new GClientGeocoder();
geocoder.getLocations(userLocation, function (locations) {
if (locations.Placemark)
{
var north = locations.Placemark[0].ExtendedData.LatLonBox.north;
var south = locations.Placemark[0].ExtendedData.LatLonBox.south;
var east = locations.Placemark[0].ExtendedData.LatLonBox.east;
var west = locations.Placemark[0].ExtendedData.LatLonBox.west;
var bounds = new GLatLngBounds(new GLatLng(south, west),
new GLatLng(north, east));
var map = new GMap2(document.getElementById("map_canvas"));
map.setCenter(bounds.getCenter(), map.getBoundsZoomLevel(bounds));
map.addOverlay(new GMarker(bounds.getCenter()));
}
});
}
</script>
</body>
</html>
The above example would render a map like the one below:
The map will not show if the Google Client-side Geocoder cannot retreive the coordinates from the address.
Check out the Google Maps API. There's lots of information there and several examples:without knowing more about your environment/requirements it is difficult to be more specific.