how to create a loop in a function with another function? - javascript

I'm new to Java and I'm doing a uni course. I've been asked to design three functions.I have to find the difference between each adjacent numbers in an array, another to total the array and the last one to calculate the difference using the other functions then write a programme. I'm totally lost on the last function and my tutor has gone away on hols. Here is the code I have done so far. I don't want people doing the code for me but if anyone can advice me what I need to do I would appreciate your advice. I'm not sure how to loop the difference function into the array and store it into the new array I have made. If anyone could explain where I am going wrong I would love to hear from you!
var numberArray = [10,9,3,12];
// function difference will find the highest value of the two numbers,find the difference between them and return the value.
function difference(firstNumber, secondNumber)
{
if (firstNumber > secondNumber)
{
return (firstNumber - secondNumber);
}
else
{
return (secondNumber - firstNumber);
}
}
// function sum will add the total numbers in the array and return the sum of numbers.
function sum(numberArray)
{
numberTotal = 0
for (var total = 0; total < numberArray.length; total = total + 1)
{
numberTotal = numberTotal + numberArray[total]
}
{
return numberTotal
}
/*code the process that calculates a new array containing the differences between all the pairs
of adjacent numbers, using the difference() function you have already written.
This function should be named calculateDifferences() and should accept an array numberArray.
The function should first create a new empty array of the same size as numberArray
It should then calculate the differences between the pairs of adjacent numbers,
using the difference() function, and store them in the new array. Finally, the function should return the new array.
The calculation of the differences should be done in a loop, at each step finding the difference between each
array element and the next one along in the array, all except for the last difference,
which must be dealt with as a special case, because after the last element we have to wrap round to the start again.
So the final difference is between the last and first elements in the array.*/
function calculateDifferences()
var createArray = new Array (numberArray.length);
{
createArray = 0;
for (var c = 0; c < numberArray.length; c = c + 1)
{
createArray = difference(numberArray[c]);
}
{
return createArray
}
}

your implementation of function "calculateDifferences" is not correct.
this function should look like this:
function calculateDifferences()
{
var createArray = new Array (numberArray.length);
for (var c = 0; c < numberArray.length - 1 ; c = c + 1)
{
/*
because of the function "difference" has two parameters (firstNumber, secondNumber) in its declaration, we should give two arguments. (that are adjacent elements in array)
*/
createArray[c] = difference(numberArray[c],numberArray[c+1]);
}
/ *
calculating difference of first and last element of array and
assign it to returning array's last element.
*/
createArray[numberArray.length - 1] = difference(numberArray[0],numberArray[numberArray.length - 1]);
return createArray;
}

You should index createArray the same way you already do with numberArray[c].

Related

Fibonacci for large numbers in Javascript

I have the following code:
function fib(n) {
let first=BigInt(0);
let snd=BigInt(1);
let currentNumber;
let countMax=Math.abs(n)+1;
let counter=2;
if(n==0){
return first;
}
else if (n==1||n==-1){
return snd;
}
while(counter<countMax)
{
currentNumber=first+snd;
first=snd;
snd=currentNumber;
counter++;
}
if((n<0) && (n % 2 ==0))
{
return -currentNumber;
}
return currentNumber;
}
That returns the fibonacci number for the given (n).
My issue is that I have to improve the performance of this code. I tried to use different fibonacci formulas (exponential ones) but I lose a lot of precision cause phi number has infinite decimals, so I have to truncate and for big numbers I lost a lot of precision.
When I execute for instance fib(200000) I get the huge number but the code spends more than 12000 ms.
For other hand I tried using recursion but the performance decreases.
Could you provide me an article or clue to follow?
Thanks & Regards.
First of all, you can refer the answer here which says that
Fib(-n) = -Fib(n)
Here's the recursive implementation which is not efficient as you mentioned
function fib(n) {
// This is to handle positive and negative numbers
var sign = n >= 0 ? 1 : -1;
n = Math.abs(n);
// Now the usual Fibonacci function
if(n < 2)
return sign*n;
return sign*(fib(n-1) + fib(n-2));
}
This is pretty straightforward and I leave it without explaining because if you know Fibonacci series, you know what the above code does. As you already know, this is not good for very large numbers as it recursively calculate the same thing again and again. But we'll use it in our approach later on.
Now coming towards a better approach. See the below code similar to your code just a bit concise.
function fib(n) {
if(n == 0)
return 0;
var a = 1;
var b = 1;
while(n > 2) {
b = a + b;
a = b - a;
}
// If n is negative then return negative of fib(n)
return n < 0 ? -1*b : b;
}
This code is better to use when you want to call this function only a few times. But if you want to call it for frequently, then you'll end up calculating the same thing many times. Here you should keep track of already calculated values.
For example, if you call fib(n) it will calculate nth Fibonacci number and return it. For the next time if you call fib(n) it will again calculate it and return the result.
What if we store this value somewhere and next time retrieve it whenever required?
This will also help in calculating Fibonacci numbers greater than nth Fibonacci number.
How?
Say we have to calculate fib(n+1), then by definition fib(n+1) = fib(n) + fib(n-1). Because, we already have fib(n) calculated and stored somewhere we can just use that stored value. Also, if we have fib(n) calculated and stored, we already have fib(n-1) calculated and stored. Read it again.
We can do this by using a JavaScript object and the same recursive function we used above (Yes, the recursive one!). See the below code.
// This object will store already calculated values
// This should be in the global scope or atleast the parent scope
var memo = {};
// We know fib(0) = 0, fib(1) = 1, so store it
memo[0] = 0;
memo[1] = 1;
function fib(n) {
var sign = n >= 0 ? 1 : -1;
n = Math.abs(n);
// If we already calculated the value, just use the same
if(memo[n] !== undefined)
return sign*memo[n];
// Else we will calculate it and store it and also return it
return sign*(memo[n] = fib(n-1) + fib(n-2));
}
// This will calculate fib(2), fib(3), fib(4) and fib(5).
// Why it does not calculate fib(0) and fib(1) ?
// Because it's already calculated, goto line 1 of this code snippet
console.log(fib(5)); // 5
// This will not calculate anything
// Because fib(-5) is -fib(5) and we already calculated fib(5)
console.log(fib(-5)); // -5
// This will also not calculate anything
// Because we already calculated fib(4) while calculating fib(5)
console.log(fib(4)); // 3
// This will calculate only fib(6) and fib(7)
console.log(fib(7)); // 13
Try out some test cases. It's easy to understand why this is faster.
Now you know you can store the already calculated values, you can modify your solution to use this approach without using recursion as for large numbers the recursive approach will throw Uncaught RangeError. I leave this to you because it's worth trying on your own!
This solution uses a concept in programming called Dynamic Programming. You can refer it here.
If you just add the previous value to the current one and then use the old current value as the previous one you get a significant improvement in performance.
function fib(n) {
var current = 1;
var previous = 0;
while (--n) {
var temp = current;
current += previous;
previous = temp;
}
return current;
}
console.log(fib(1)); // 1
console.log(fib(2)); // 1
console.log(fib(3)); // 2
console.log(fib(4)); // 3
console.log(fib(5)); // 5
You can also use an array in the parent scope to store the previous values to avoid redoing the same calculations.
var fibMap = [1, 1];
function fib(n) {
var current = fibMap[fibMap.length - 1];
var previous = fibMap[fibMap.length - 2];
while (fibMap.length < n) {
var temp = current;
current += previous;
previous = temp;
fibMap.push(current);
}
return fibMap[n - 1];
}
console.log(fib(1)); // 1
console.log(fib(2)); // 1
console.log(fib(3)); // 2
console.log(fib(4)); // 3
console.log(fib(5)); // 5
Benchmark for getting the 1000th number 3 times

Compute every combination of 6 numbers

I'm more of a media developer and not the best coder, but I find myself needing to learn javascript better. I'm creating a math card game where the human player and the automated player are each dealt 6 cards. Each player must combine (concatenate) three of the cards to make a top number and the other three for the bottom number. Those two numbers are then subtracted. For the automated player, I have to go through ever possible combination of the six cards, so when the two numbers are subtracted, it gets as close as possible to a target number. I'm not very good with arrays, so I started testing every possible combination and then comparing which one was closer (See example below). This is a very inefficient way of coding this, but I'm just not sure how to do it otherwise. Any help would be greatly appreciated.
The variables have already been declared.
alienTopNum = "" + alienNum1 + alienNum2 + alienNum3;
alienBottomNum = "" + alienNum4 + alienNum5 + alienNum6;
oldDiff = targetNum - (alienTopNum - alienBottomNum);
player.SetVar("AC1R1", alienNum1);
player.SetVar("AC2R1", alienNum2);
player.SetVar("AC3R1", alienNum3);
player.SetVar("AC4R1", alienNum4);
player.SetVar("AC4R1", alienNum5);
player.SetVar("AC4R1", alienNum6);
player.SetVar("ATR1", alienTopNum - alienBottomNum);
alienTopNum = "" + alienNum1 + alienNum2 + alienNum3;
alienBottomNum = "" + alienNum4 + alienNum6 + alienNum5;
newDiff = targetNum - (alienTopNum - alienBottomNum);
if (Math.abs(newDiff) < Math.abs(oldDiff)) {
oldDiff = newDiff;
player.SetVar("AC1R1", alienNum1);
player.SetVar("AC2R1", alienNum2);
player.SetVar("AC3R1", alienNum3);
player.SetVar("AC4R1", alienNum4);
player.SetVar("AC4R1", alienNum6);
player.SetVar("AC4R1", alienNum5);
player.SetVar("ATR1", alienTopNum - alienBottomNum);
}
etc....
Store the dealt cards in an array rather than in individual variables, because that makes them a lot easier to handle when generating permutations. You don't say what values the cards can have, but as an example, given a "hand" of [1,2,3,4,5,6] if you get the permutations as an array of arrays:
[ [1,2,3,4,5,6], [1,2,3,4,6,5], [1,2,3,5,4,6], ...etc. ]
Then you can loop through that to process each permutation to take the first three "cards" and last three to get the current iteration's two numbers, subtract them, and see if the result is closer to the target than previous iterations' results.
The following does that, making use of the array permutation function that I found in this answer to another question. I'm not going to explain that algorithm because you can easily google up various permutation algorithms for yourself, but I have put comments in my bestPlay() function to explain how I process the permutations to figure out which is the best score for a hand.
I haven't tried to use your player or player.SetVar() method, but hopefully if you study this you can adapt it to use with your objects.
You didn't say what values the cards could have, so I've assumed a deck of twenty cards that repeats the numbers 0-9 twice.
function bestPlay(hand, target) {
var perms = permutator(hand); // Get all permutations for hand
var best = perms[0]; // Use the first as initial best
var bestDiff = difference(best);
for (var i = 1; i < perms.length; i++) { // Loop over the rest of the permutations
var diff = difference(perms[i]); // Get diff for current permutation
if (Math.abs(target - diff) < Math.abs(target - bestDiff)) { // Check if
best = perms[i]; // current beats previous best
bestDiff = diff; // and if so make it new best
}
}
// Output the results for this hand:
console.log(`Hand: ${hand.join(" ")}`);
console.log(`Best Numbers: ${best.slice(0,3).join("")} ${best.slice(3).join("")}`);
console.log(`Difference: ${bestDiff}`);
}
var hands = deal();
var target = 112;
console.log(`Target: ${target}`);
bestPlay(hands[1], target);
bestPlay(hands[2], target);
function difference(cards) {
return Math.abs(cards.slice(0,3).join("") - cards.slice(3).join(""));
}
function deal() {
var cards = [1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0];
// shuffle
cards.sort(function() { return Math.random() - 0.5; });
// first hand is first six cards, second hand is next six
return {
1: cards.slice(0,6),
2: cards.slice(6, 12)
};
}
function permutator(inputArr) {
var results = [];
function permute(arr, memo) {
var cur, memo = memo || [];
for (var i = 0; i < arr.length; i++) {
cur = arr.splice(i, 1);
if (arr.length === 0) {
results.push(memo.concat(cur));
}
permute(arr.slice(), memo.concat(cur));
arr.splice(i, 0, cur[0]);
}
return results;
}
return permute(inputArr);
}
If you click the "Run Code Snippet" button several times you'll see that sometimes a given hand has a combination of numbers that exactly matches the target, sometimes it doesn't.

recursive function with an array as input

I am trying to create a function that gets chest exercises from an array called chest.
This function needs to be able to pick several exercises at random, which I have done using a random pointer. To stop duplicate exercises I compare the chest exercise picked (i.e chest[pointer]) and compare it against all the values in the final array.
If the new exercise is not already in the final array, the newly picked exercise is returned and then pushed onto the final array. If it is already in the final array, the function is called recursively. The idea being that the function will run recursively until it finds a new exercise which has not already been chosen:
Get Chest:
function getChest(arr){
var pointer = 0;
//random array pointer
pointer = Math.round(Math.random() * (chest.length - 1));
//check for duplicate
for(var i = 0; i < arr.length - 1; i++){
if(arr[i].name === chest[pointer].name){
return getChest(arr);
} else {
return chest[pointer];
}
}
};
The main function uses this method to select exerises randomly. The final array is called 'day'.:
function chooseExercises(){
for(i = 0; i <= 5; i++){
ex = getChest(day);
day.push(ex);
}
}
The problem I am having is that there are still duplicates when I run it. Any idea as to what is going wrong? (I am using angularJS)
Modify your function to this,
function getChest(arr){
var pointer = 0;
//random array pointer
pointer = Math.round(Math.random() * (chest.length - 1));
//check for duplicate
for(var i = 0; i < arr.length; i++){
if(arr[i].name === chest[pointer].name){
return getChest(arr);
}
}
return chest[pointer];
};
Basically, the loop is breaking before the value is checked with its full length.
EDIT: also your loop is running over arr.length-1 times, which actually should be just arr.length.

Trouble pushing to an array in JS

Below is just a section of my code but I know it's problematic because I can't get it to return any value except 'undefined'. I have been over this for hours and cannot figure it out.
I want to be able to input a number and have its factors pushed to an array. I have tested it by alerting the first item in the array and I get nothing. I'm sure this is a pretty easy but I just can't figure it out. Here is the code:
var numberInQuestion = prompt("Of what number are you wanting to find the largest prime factor?");
//determine factors and push to array for later use
var factorsArray = [];
function factors(numberInQuestion){
for(var i = 2; i < numberInQuestion-1; i++){
if(numberInQuestion % i === 0){
return factorsArray.push[i];
} else {
continue;
}
}
};
factors(numberInQuestion);
alert(factorsArray[0]);
Thanks for any help!
you can only return one value
you must use (), not [] for calling push
factorsArray should be local to factors (put the definition inside the function)
the else { continue; } is useless
Here is the fully corrected code:
var numberInQuestion = prompt("Of what number are you wanting to find the factors of?");
//determine factors
function factors(numberInQuestion){
var factorsArray = []; // make it local
for (var i = 2; i < numberInQuestion-1; i++){
if(numberInQuestion % i === 0){
factorsArray.push(i); // use (), and don't return here
} // no need for else { continue; } because it's a loop anyway
}
return factorsArray; // return at the end
};
var result = factors(numberInQuestion); // assign the result to a variable
alert(result);
Here's a JSFiddle.
You have an error in your pushing syntax. Correct syntax for pushing is -
factorsArray.push(i);
Also returning immediately from the function after finding the first divisor will not give you the full list. You probably want to return after you've found out all the divisors.
Taking all of the above into consideration, you should rewrite your function as follow -
function factors(numberInQuestion){
for(var i = 2; i < numberInQuestion - 1; i++){
if(numberInQuestion % i === 0) {
factorsArray.push(i);
}
}
}
and you will be OK.
You've coded this so that when you find the first factor your function returns immediately. Just get rid of the return keyword in that statement. (What "return" means in JavaScript and other similar languages is to immediately exit the function and resume from where the function was called.)
Oh, also, you call functions (like .push()) with parentheses, not square brackets.
The function should not return when pushing to the array. Return the array after executing the loop. The else clause is also unnecessary.
var numberInQuestion = prompt("Of what number are you wanting to find the largest prime factor?");
function factors(numberInQuestion){
var factorsArray = [];
for(var i = 2; i < numberInQuestion-1; i++){
if(numberInQuestion % i === 0 && isPrime(i)){
factorsArray.push(i);
}
}
return factorsArray;
};
var factors = factors(numberInQuestion);
alert(factors[factors.length-1]);
//From: http://stackoverflow.com/questions/11966520/how-to-find-prime-numbers
function isPrime (n)
{
if (n < 2) return false;
var q = Math.sqrt (n);
for (var i = 2; i <= q; i++)
{
if (n % i == 0)
{
return false;
}
}
return true;
}
Given the purpose of the example two items must be considered
The code does not determine if the number is actually prime. The code will return the smallest factor possible since the loop starts at two and increments, then returns the first element in the array. The largest factor would actually be the last element in the array. I have corrected the example to find the greatest prime factor. You can test it via this fiddle: http://jsfiddle.net/whKGB/1/

I'm having trouble writing a recursive function in JavaScript - it doesn't seem to "fall back" to the lesser depth correctly

var diceToRoll = [2,2];
var diceRolled = new Array();
function recurse(diceToRoll, diceRolled) {
roll = diceToRoll[0]
diceLeftToRoll = diceToRoll;
diceLeftToRoll.shift();
for(loop=1; loop<(roll+1); loop++) {
result = diceRolled;
result.push(loop);
if(diceLeftToRoll.length == 0) {
console.log(result);
result.pop();
} else {
recurse(diceLeftToRoll, result);
}
}
}
recurse(diceToRoll, diceRolled);
I'm trying to write a recursive function which prints the possible results of any number of dice. For example, a dd100 (diceToRoll = [6, 10, 10, 100])(diceToRoll = [6, 6, 6, 6, 6]) etc. In the example I have used the simplest case(or two 2-sided dice).
I expected the results to be [1,1], [1,2], [2,1], [2,2] however it only logs [1,1], [1,2]. This is the same with any number or type of dice - only the deepest level of recursion works correctly.
I figure I'm missing something obvious in the logic of it / or misunderstanding variable scope in JavaScript, but I'm just really struggling to get my head around it.
Edit 1 (To make explanation of program's purpose clearer)
The programs purpose is to list all possible values on any number of dice. So a dice 6 implies the range of values 1..6. Likewise, a two-sided dice, 2, implies the range of values 1..2. So for two two-sided dice in the example (diceToRoll[2,2]) the possible values are 1,1 1,2 2,1 and 2,2 - which is what should be returned.
There are several issues with your code:
Use var keyword in order to define local variables.
Assigning array to another variable not copies its content, just reference to the same array. Use Array.slice() if you want to clone array.
Here is a fixed function:
var diceToRoll = [2,2],
diceRolled = [];
function recurse(diceToRoll, diceRolled) {
var roll = diceToRoll[0],
diceLeftToRoll = diceToRoll.slice(1),
loop,
result;
for(loop=1; loop<=roll; loop++) {
result = diceRolled.slice(0);
result.push(loop);
if(diceLeftToRoll.length === 0) {
console.log(result);
result.pop();
} else {
recurse(diceLeftToRoll, result);
}
}
}
recurse(diceToRoll, diceRolled);
NOTE
diceToRoll = diceToRoll.slice(1)
is equivalent to
diceToRoll = diceToRoll.slice(0);
diceToRoll.shift();
Fiddle here: http://jsbin.com/isebef/1/edit
You must declare "roll" (and other local variables) with var.
function recurse(diceToRoll, diceRolled) {
var roll = diceToRoll[0]
var diceLeftToRoll = diceToRoll;
diceLeftToRoll.shift();
for(var loop=1; loop<(roll+1); loop++) {
var result = diceRolled;
result.push(loop);
if(diceLeftToRoll.length == 0) {
console.log(result);
result.pop();
} else {
recurse(diceLeftToRoll, result);
}
}
}
Without var, "roll" and "loop" are global.
I'm not sure what the point of "result" is; it's just a reference to the "diceRolled" array, so I'm not sure why you wouldn't just use that.
edit — I'm not sure exactly what your code is trying to do here, but another significant problem is this:
var diceLeftToRoll = diceToRoll;
diceLeftToRoll.shift();
When you make an assignment like that of a value that's a reference to an array, you do not make a copy of the array. Thus both variables refer to the same array object, and the first element will be removed from it. If you instead make "diceLeftToRoll" a copy of the other array, then things work differently:
var diceLeftToRoll = diceToRoll.slice(1); // copy all but 1st element
I don't think the whole thing will work, however, because I now think that the "result" variable was an attempt to do something similar.
edit again Here is an alternative version that returns results in a list. This one avoids making copies except for the final entries added to the result.
function allRolls( dice ) {
var list = [], rolled = [];
function roll( dn ) {
var dp = rolled.length;
for (var dv = 1; dv <= dice[dn]; ++dv) {
rolled[dp] = dv;
if (dn < dice.length - 1)
roll(dn + 1)
else
list.push(rolled.slice(0));
}
rolled.length = dp;
}
if (dice.length) roll(0);
return list;
}
allRolls([3, 3, 3]);
The function involves an inner function that does all the work. It's passed the index in the "dice" list of a dice to roll; initially, that's 0.
The function keeps track of two other lists: the accumulated possible rolls, and an array representing the "rolled so far" for use by the recursive inner function.
At each recursive level, the function iterates through the faces of the current dice (that is, dice[dn]). Each iteration places that dice value in a slot at the end of the "rolled" array; the same slot is used for each iteration. Now, if the loop notices that "dn" represents the last dice in the list, then it makes a copy of the "rolled" array and adds it to the result list. If not, then it makes a recursive call, passing the next dice index down.
The outer function then just checks to see if there are any dice to roll, and rolls them if so. It returns the accumulated list.

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