Change Attribute Every Second - javascript

I want an image to change every second. I'm having trouble with setInterval. Could someone post a quick snippet on how to do this
This is what I came up with.
var images = 'images/image_*.png';
for(var i = 1; i <= 5; i++){
function changeImg(){
var path = images.replace('*', i);
$('img').attr('src', path);
}
setInterval('changeImg()', 1000);
}

In your code you are calling the setInterval function 5 times which really is not necessary. Also as the loop will execute once, the value of i will always be 5 so it won't work as you expect. You may try this instead:
var images = 'images/image_*.png';
var i = 1;
setInterval(function() {
var path = images.replace('*', i);
$('img').attr('src', path);
i = i + 1;
if (i == 6) i = 1;
}, 1000);

Your loop was still continuing without waiting. Try writing it this way:
var images = 'images/image_*.png',
i = 1;
function changeImg(){
var path = images.replace('*', i);
$('img').attr('src', path);
i = (i == 5 ? 0 : i + 1);
}
window.setInterval(changeImg, 1000);

var images = 'images/image_*.png';
var i = 1;
function changeImg(i){
var path = images.replace('*', i);
$('img').attr('src', path);
}
setInterval('changeImg('+ ( (i++)%6 ) +')', 1000);
Maybe something like this ? I didn't test it though.

Related

Having real trouble combining 2 JS

I am struggling combining two JS into one… I try and try in the JSFiddle but can not really understand the console erros…
I am trying to have a background-color that changes combined with a changing background .svg in a div…
$(document).ready(function() {
//Initializing
var i = 0;
var images = []; //array
var time = 3000; // time in millie seconds
//images
images[0] = "url(http://www.cyrill-kuhlmann.de/verve/img/logo_1.svg)";
images[1] = "url(http://www.cyrill-kuhlmann.de/verve/img/logo_2.svg)";
images[2] = "url(http://www.cyrill-kuhlmann.de/verve/img/logo_3.svg)";
images[3] = "url(http://www.cyrill-kuhlmann.de/verve/img/logo_4.svg)";
//function
function changeImage() {
var el = document.getElementById('header');
el.style.backgroundImage = images[i];
if (i < images.length - 1) {
i++;
} else {
i = 0;
}
setTimeout('changeImage()', time);
}
window.onload = changeImage;
$(function setbackground() {
window.setTimeout( "setbackground()", 2000);
var index = Math.round(Math.random() * 4);
var ColorValue = "FA89CB";
if(index == 1)
ColorValue = "FAED96";
if(index == 2)
ColorValue = "D27DFA";
if(index == 3)
ColorValue = "6CFA64";
if(index == 4)
ColorValue = "8370FA";
document.getElementsByTagName("body")[0].style.backgroundColor = "#" + ColorValue;
});
});
Here's my fiddle:
http://jsfiddle.net/gmck02ru/1/
does somebody have a clue – i guess I am not really understanding what I am doing here so far...
Help please!
The issue is because the syntax you've used to define the setbackground() function is incorrect. You've placed it inside a jQuery object. That function is also never called. You should define it as a standalone function and invoke it when the page loads.
In addition there's a few improvements you can make to the logic.
Use addEventListener() over setting the onclick or other onX event properties.
Declare the elements of the array at the same time as you define the array itself.
Use an array to hold the background colours instead of hard-coding an if statement.
Use the modulo operator when incrementing the counter to save having to write logic to reset to 0
If you want to repeatedly update the background colour, as you do for the images, place the setTimeout() call within the setbackground() function.
Use document.body directly instead of getting it by tag name
$(document).ready(function() {
let i = 0;
let images = [
"url(http://www.cyrill-kuhlmann.de/verve/img/logo_1.svg)",
"url(http://www.cyrill-kuhlmann.de/verve/img/logo_2.svg)",
"url(http://www.cyrill-kuhlmann.de/verve/img/logo_3.svg)",
"url(http://www.cyrill-kuhlmann.de/verve/img/logo_4.svg)"
];
let backgroundColours = ['#FAED96', '#D27DFA', '#6CFA64', '#8370FA']
function changeImage() {
let el = document.getElementById('header');
el.style.backgroundImage = images[i];
i = ++i % (images.length - 1)
setTimeout(changeImage, 3000);
}
changeImage();
function setbackground() {
let index = Math.round(Math.random() * 4);
document.body.style.backgroundColor = backgroundColours[index];
setTimeout(setbackground, 2000);
}
setbackground();
});
Working jsFiddle - see the demo in the fiddle as the images are on an insecure domain so cannot be called from SO.

How can I reuse a function properly?

I try to make 3 basic slideshow.
I made this code for the first one and wanted to use it on the other 2 as well with the New slideS() method and with some parameter changing.But it's not working,even the first function is'nt working if I put parameter in it.
Can somebody explain me why is this not working and how to fix it?Thanks beforehand!
var img = document.getElementById("asd");
var imgArr = ["1.jpg", "3.png", "3.png"];
var i = 0;
function slideS(a) {
a.src = imgArr[i];
if (i < imgArr.length - 1) {
i++;
} else {
i = 0;
}
setTimeout("slideS()", 1500);
}
slideS(img)
You could do something like this, using an object oriented approach:
function SlideShow(el, imagesArray, msDelay) {
this.el = el;
this.images = imagesArray;
this.delay = (msDelay) ? msDelay : 1000;
this.timer = null;
this.Run = function () {
var self = this;
var index = 0;
this.timer = setInterval(function(){
self.el.src = self.images[index++ % self.images.length];
}, this.delay);
}
this.Stop = function() {
this.timer = null;
}
}
var img = document.getElementById("asd");
var imgArr = ["1.jpg", "3.png", "3.png"];
var delay = 1500;
var ss = new SlideShow(img, imgArr, delay);
ss.Run();
...
ss.Stop();
Would that work for you? Then you are using pure functions and an object that can be used to start, stop, and manage any slide show.
I think you want like:
Remove setTimeout. And use setInterval:
setInterval(function(){
slideS(img)
},1500)
You could use a closure over the element and the array and use setInterval instead of setTimeout.
function slide(id, array) {
function swap() {
image.src = array[i];
i++;
i %= array.length;
}
var image = document.getElementById(id),
i = 0;
setInterval(swap, 1500);
}
slide('image1', ['http://lorempixel.com/400/200/', 'http://lorempixel.com/400/200/', 'http://lorempixel.com/400/200/']);
<image id="image1"></image>
I assume it works when the function doesn't take a parameter?
Then, the reason it would work with no parameter, but stop working with a parameter, is that the setTimeout tries to recursively call the function but doesn't pass a parameter. So you'd change that to
setTimeout(() => {slideS(a);}, 1500);
But then when you try to run multiple instances of this concurrently, you'll get into trouble because your'e using global variables. You'll need to use something more local (perhaps closures?) for your lcv, for example.
try this... you are making mistake at some places
var img = document.getElementById("asd");
var imgArr = ["1.jpg", "3.png", "3.png"];
var i = 0;
function slideS(a) {
a.src = imgArr[i];
if (i < imgArr.length - 1) {
i++;
} else {
i = 0;
}
setTimeout(() => slideS(a), 1500);
/* you need to pass function to setTimeout and pass refrence of image that's 'a' */
// or use function instead of arrow function
setTimeout(function() { slides(a) }, 1500);
}
slideS(img)
hope this helps..
You have to use setInterval instead of setTimeout
var img = document.getElementById("asd");
var imgArr = ["https://i.stack.imgur.com/lgt0W.png", "https://i.stack.imgur.com/X0fKm.png", "https://i.stack.imgur.com/YfPSD.png"];
var i = 0;
function slideS(a) {
a.src = imgArr[i];
if (i < imgArr.length - 1) {
i++;
} else {
i = 0;
}
}
slideS(img); //initial call to start it without having to wait for 1500 ms to pass
setInterval(function() {
slideS(img);
}, 1500);
<img id="asd">

Change img src every second using Jquery and Javascript

I have been trying to write a script that changes an image src every two seconds based on a list.
So, everything is inside a forloop that loops over that list:
$(document).ready(function() {
var lis = {{dias|safe}}; <----- a long list from django. This part of the code works fine.
for (i=0; i<lis.length; i++){
src_img = lis[i][1];
var timeout = setInterval(function(){
console.log(src_img)
$("#imagen").attr("src", src_img);
}, 2000)
}
});
It doesn't work, the console logs thousands of srcs that correspond to the last item on the list. Thanks a lot for your help.
you don't need to run cycle in this case, you just save "pointer" - curentImage and call next array item through function ever 2 sec
var curentImage = 0;
function getNextImg(){
var url = lis[curentImage];
if(lis[curentImage]){
curentImage++;
} else {
curentImage = 0;
}
return url;
}
var timeout = setInterval(function(){
$("#imagen").attr("src", getNextImg());
}, 2000)
var curentImage = 0;
var length = lis.length;
function NewImage(){
var url = lis[curentImage];
if(curentImage < length){
currentImage++;
}
else{
currentImage = 0;
}
return url;
}
var timeout = setInterval(function(){
$("#imagen").attr("src", getNextImg());
}, 2000)
PS: Better than the previous one, Checks for lis length and starts from first if you reach end.
You need something like this
$(document).ready(function() {
var index = 0;
setInterval(function(){
src_img = lis[index++ % lis.lenght][1]; // avoid arrayOutOfBounds
$("#imagen").attr("src", src_img);
}, 2000)
});

How can I stop a repeating function when the mouse is clicked?

I could really use some help. I have a javascript / jquery slider below that repeats over and over. I would like it to stop repeating when a specific button is clicked if possible. I am a complete novice and it took a lot to get to this point! Any help would be greatly appreciated.
$(document).ready(function () {
var i = 0;
var z = 0;
delay = 5000;
var el = $('#scroll-script');
var ql = $('#info-box');
var classesb = ['fp-info-one', 'fp-info-two', 'fp-info-three', 'fp-info-four'];
var classes = ['fp-slide-one', 'fp-slide-two', 'fp-slide-three', 'fp-slide-four'];
var interval = setInterval(function () {
el.removeClass().addClass(classes[i]);
i = (i + 1) % 4;
ql.removeClass().addClass(classesb[z]);
z = (z + 1) % 4;
}, delay);
});
$(document).ready(function () {
var i = 0;
var z = 0;
delay = 5000;
var el = $('#scroll-script');
var ql = $('#info-box');
var classesb = ['fp-info-one', 'fp-info-two', 'fp-info-three', 'fp-info-four'];
var classes = ['fp-slide-one', 'fp-slide-two', 'fp-slide-three', 'fp-slide-four'];
var interval = setInterval(function () {
el.removeClass().addClass(classes[i]);
i = (i + 1) % 4;
ql.removeClass().addClass(classesb[z]);
z = (z + 1) % 4;
}, delay);
// code that stop repeat
$('#your_button').on('click', function() {
clearInterval(interval );
});
});
As, you're using setInterval() for repeating time, so to clear that timer you need to use clearInterval()..
Note
#your_button will be replace with appropriate selector for your target button.
You just need to use clearInterval():
$(".somebutton").click(function()
{
clearInteval(interval);
interval=null;
});
i think clearInterval() help you to achieve this.
just apply this on click() event.
something like:
$('#element').click(function(){
clearInterval(Interval_OBJECT);
});
Use clearInterval(interval) when you want to stop the repeating action.
something like :
$('#btn').on('click', function(){ clearInterval(interval); });

Creating a delay in for-loop iterations

I've written the following function with hopes to add 1px onto the top margin to animate a window sliding out of the page.
Currently it works fine and removes the window from the page, However I'm having problems creating the delay interval in each iteration of the for loop. I've thought about using setTimeout(), but with this I cant just break; the for loop I have to call a function,
Any ideas?
function slideOut() {
var obj = document.getElementById("cInstructs");
var orig = 66;
for(i=0; i<2000; i++) {
orig++;
obj.style.marginTop = orig+"px";
}
};
Thanks in advance!
A suggestion would be to check the jQuery .slideDown() function- http://api.jquery.com/slideDown/
var i;
function incrAndDelay(i) {
setTimeout(...);
i+=1;
return i;
}
function slideOut() {
var obj = document.getElementById("cInstructs");
var orig = 66;
for(i=0; i<2000; incrAndDelay(i)) {
orig++;
obj.style.marginTop = orig+"px";
}
};
Still have to call a function but not in the loop body.
var intId;
function slideOut() {
clearInterval(intId);
var count = 0;
var obj = document.getElementById("cInstructs");
var orig = 66;
intId = setInterval(function(){
orig++;
obj.style.marginTop = orig+"px";
if((++count == 2000)){
clearInterval(intId);
}
}, 100);
}

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