Static functions in JavaScript? - javascript

I have some example javascript code and I would like the function to be static.
package pkg { class b { public function increment(x) { return x+1; } } }
//in C#
methInfo.Invoke(null, params); //error bc of null. I dont know how to create class b ATM
//i dont need b so i would like to call the func like this. How do i make increment static?

The standard in code that I use and write is:
MyAwesomeClass = function() {
this.memberVariable_ = "some-value";
};
MyAwesomeClass.staticFunction = function(x) {
return x + 1;
};
MyAwesomeClass.prototype.instanceFunction = function(y) {
this.memberVariable_ += y;
};
So to use this class you'd do something like:
// Call an instance method
myClassInstance = new MyAwesomeClass();
myClassInstance.instanceFunction(foo);
// Call a static method
var baz = MyAwesomeClass.staticFunction(bar);
The thing to remember about Javascript is that the class itself is an object, so you're setting properties of that object to functions. The 'prototype' property is the special case for instance methods.

Related

Split a Javascript class (ES6) over multiple files?

I have a Javascript class (in ES6) that is getting quite long. To organize it better I'd like to split it over 2 or 3 different files. How can I do that?
Currently it looks like this in a single file:
class foo extends bar {
constructor(a, b) {} // Put in file 1
methodA(a, b) {} // Put in file 1
methodB(a, b) {} // Put in file 2
methodC(a, b) {} // Put in file 2
}
Thanks!
When you create a class
class Foo extends Bar {
constructor(a, b) {
}
}
you can later add methods to this class by assigning to its prototype:
// methodA(a, b) in class Foo
Foo.prototype.methodA = function(a, b) {
// do whatever...
}
You can also add static methods similarly by assigning directly to the class:
// static staticMethod(a, b) in class Foo
Foo.staticMethod = function(a, b) {
// do whatever...
}
You can put these functions in different files, as long as they run after the class has been declared.
However, the constructor must always be part of the class declaration (you cannot move that to another file). Also, you need to make sure that the files where the class methods are defined are run before they are used.
Here's my solution. It:
uses regular modern classes and .bind()ing, no prototype. (EDIT: Actually, see the comments for more on this, it may not be desirable.)
works with modules. (I'll show an alternative option if you don't use modules.)
supports easy conversion from existing code.
yields no concern for function order (if you do it right).
yields easy to read code.
is low maintenance.
unfortunately does not play well with static functions in the same class, you'll need to split those off.
First, place this in a globals file or as the first <script> tag etc.:
BindToClass(functionsObject, thisClass) {
for (let [ functionKey, functionValue ] of Object.entries(functionsObject)) {
thisClass[functionKey] = functionValue.bind(thisClass);
}
}
This loops through an object and assigns and binds each function, in that object, by its name, to the class. It .bind()'s it for the this context, so it's like it was in the class to begin with.
Then extract your function(s) from your class into a separate file like:
//Use this if you're using NodeJS/Webpack. If you're using regular modules,
//use `export` or `export default` instead of `module.exports`.
//If you're not using modules at all, you'll need to map this to some global
//variable or singleton class/object.
module.exports = {
myFunction: function() {
//...
},
myOtherFunction: function() {
//...
}
};
Finally, require the separate file and call BindToClass like this in the constructor() {} function of the class, before any other code that might rely upon these split off functions:
//If not using modules, use your global variable or singleton class/object instead.
let splitFunctions = require('./SplitFunctions');
class MySplitClass {
constructor() {
BindToClass(splitFunctions, this);
}
}
Then the rest of your code remains the same as it would if those functions were in the class to begin with:
let msc = new MySplitClass();
msc.myFunction();
msc.myOtherFunction();
Likewise, since nothing happens until the functions are actually called, as long as BindToClass() is called first, there's no need to worry about function order. Each function, inside and outside of the class file, can still access any property or function within the class, as usual.
I choose to have all privte variables/functions in an object called private, and pass it as the first argument to the external functions.
this way they have access to the local variables/functions.
note that they have implicit access to 'this' as well
file: person.js
const { PersonGetAge, PersonSetAge } = require('./person_age_functions.js');
exports.Person = function () {
// use privates to store all private variables and functions
let privates={ }
// delegate getAge to PersonGetAge in an external file
// pass this,privates,args
this.getAge=function(...args) {
return PersonGetAge.apply(this,[privates].concat(args));
}
// delegate setAge to PersonSetAge in an external file
// pass this,privates,args
this.setAge=function(...args) {
return PersonSetAge.apply(this,[privates].concat(args));
}
}
file: person_age_functions.js
exports.PersonGetAge =function(privates)
{
// note: can use 'this' if requires
return privates.age;
}
exports.PersonSetAge =function(privates,age)
{
// note: can use 'this' if requires
privates.age=age;
}
file: main.js
const { Person } = require('./person.js');
let me = new Person();
me.setAge(17);
console.log(`I'm ${me.getAge()} years old`);
output:
I'm 17 years old
note that in order not to duplicate code on person.js, one can assign all functions in a loop.
e.g.
person.js option 2
const { PersonGetAge, PersonSetAge } = require('./person_age_functions.js');
exports.Person = function () {
// use privates to store all private variables and functions
let privates={ }
{
// assign all external functions
let funcMappings={
getAge:PersonGetAge,
setAge:PersonSetAge
};
for (const local of Object.keys(funcMappings))
{
this[local]=function(...args) {
return funcMappings[local].apply(this,[privates].concat(args));
}
}
}
}
You can add mixins to YourClass like this:
class YourClass {
ownProp = 'prop'
}
class Extension {
extendedMethod() {
return `extended ${this.ownProp}`
}
}
addMixins(YourClass, Extension /*, Extension2, Extension3 */)
console.log('Extended method:', (new YourClass()).extendedMethod())
function addMixins() {
var cls, mixin, arg
cls = arguments[0].prototype
for(arg = 1; arg < arguments.length; ++ arg) {
mixin = arguments[arg].prototype
Object.getOwnPropertyNames(mixin).forEach(prop => {
if (prop == 'constructor') return
if (Object.getOwnPropertyNames(cls).includes(prop))
throw(`Class ${cls.constructor.name} already has field ${prop}, can't mixin ${mixin.constructor.name}`)
cls[prop] = mixin[prop]
})
}
}
TypeScript Solution
foo-methods.ts
import { MyClass } from './class.js'
export function foo(this: MyClass) {
return 'foo'
}
bar-methods.ts
import { MyClass } from './class.js'
export function bar(this: MyClass) {
return 'bar'
}
class.ts
import * as barMethods from './bar-methods.js'
import * as fooMethods from './foo-methods.js'
const myClassMethods = { ...barMethods, ...fooMethods }
class _MyClass {
baz: string
constructor(baz: string) {
this.baz = baz
Object.assign(this, myClassMethods);
}
}
export type MyClass = InstanceType<typeof _MyClass> &
typeof myClassMethods;
export const MyClass = _MyClass as unknown as {
new (
...args: ConstructorParameters<typeof _MyClass>
): MyClass;
};
My solution is similar to the one by Erez (declare methods in files and then assign methods to this in the constructor), but
it uses class syntax instead of declaring constructor as a function
no option for truly private fields - but this was not a concern for this question anyway
it does not have the layer with the .apply() call - functions are inserted into the instance directly
one method per file: this is what works for me, but the solution can be modified
results in more concise class declaration
1. Assign methods in constructor
C.js
class C {
constructor() {
this.x = 1;
this.addToX = require('./addToX');
this.incX = require('./incX');
}
}
addToX.js
function addToX(val) {
this.x += val;
return this.x;
}
module.exports = addToX;
incX.js
function incX() {
return this.addToX(1);
}
module.exports = incX;
2. Same, but with instance fields syntax
Note that this syntax is a Stage 3 proposal as of now.
But it works in Node.js 14 - the platform I care about.
C.js
class C {
x = 1;
addToX = require('./addToX');
incX = require('./incX');
}
Test
const c = new C();
console.log('c.incX()', c.incX());
console.log('c.incX()', c.incX());

Javascript OOP - private/public methods [duplicate]

To make a JavaScript class with a public method I'd do something like:
function Restaurant() {}
Restaurant.prototype.buy_food = function(){
// something here
}
Restaurant.prototype.use_restroom = function(){
// something here
}
That way users of my class can:
var restaurant = new Restaurant();
restaurant.buy_food();
restaurant.use_restroom();
How do I create a private method that can be called by the buy_food and use_restroom methods but not externally by users of the class?
In other words, I want my method implementation to be able to do:
Restaurant.prototype.use_restroom = function() {
this.private_stuff();
}
But this shouldn't work:
var r = new Restaurant();
r.private_stuff();
How do I define private_stuff as a private method so both of these hold true?
I've read Doug Crockford's writeup a few times but it doesn't seem like "private" methods can be called by public methods and "privileged" methods can be called externally.
You can do it, but the downside is that it can't be part of the prototype:
function Restaurant() {
var myPrivateVar;
var private_stuff = function() { // Only visible inside Restaurant()
myPrivateVar = "I can set this here!";
}
this.use_restroom = function() { // use_restroom is visible to all
private_stuff();
}
this.buy_food = function() { // buy_food is visible to all
private_stuff();
}
}
Using self invoking function and call
JavaScript uses prototypes and does't have classes (or methods for that matter) like Object Oriented languages. A JavaScript developer need to think in JavaScript.
Wikipedia quote:
Unlike many object-oriented languages, there is no distinction between
a function definition and a method definition. Rather, the distinction
occurs during function calling; when a function is called as a method
of an object, the function's local this keyword is bound to that
object for that invocation.
Solution using a self invoking function and the call function to call the private "method" :
var MyObject = (function () {
// Constructor
function MyObject(foo) {
this._foo = foo;
}
function privateFun(prefix) {
return prefix + this._foo;
}
MyObject.prototype.publicFun = function () {
return privateFun.call(this, ">>");
}
return MyObject;
}());
var myObject = new MyObject("bar");
myObject.publicFun(); // Returns ">>bar"
myObject.privateFun(">>"); // ReferenceError: private is not defined
The call function allows us to call the private function with the appropriate context (this).
Simpler with Node.js
If you are using Node.js, you don't need the IIFE because you can take advantage of the module loading system:
function MyObject(foo) {
this._foo = foo;
}
function privateFun(prefix) {
return prefix + this._foo;
}
MyObject.prototype.publicFun = function () {
return privateFun.call(this, ">>");
}
module.exports= MyObject;
Load the file:
var MyObject = require("./MyObject");
var myObject = new MyObject("bar");
myObject.publicFun(); // Returns ">>bar"
myObject.privateFun(">>"); // ReferenceError: private is not defined
(new!) Native private methods in future JavaScript versions
TC39 private methods and getter/setters for JavaScript classes proposal is stage 3. That means any time soon, JavaScript will implement private methods natively!
Note that JavaScript private class fields already exists in modern JavaScript versions.
Here is an example of how it is used:
class MyObject {
// Private field
#foo;
constructor(foo) {
this.#foo = foo;
}
#privateFun(prefix) {
return prefix + this.#foo;
}
publicFun() {
return this.#privateFun(">>");
}
}
You may need a JavaScript transpiler/compiler to run this code on old JavaScript engines.
PS: If you wonder why the # prefix, read this.
(deprecated) ES7 with the Bind Operator
Warning: The bind operator TC39 proposition is near dead https://github.com/tc39/proposal-bind-operator/issues/53#issuecomment-374271822
The bind operator :: is an ECMAScript proposal and is implemented in Babel (stage 0).
export default class MyObject {
constructor (foo) {
this._foo = foo;
}
publicFun () {
return this::privateFun(">>");
}
}
function privateFun (prefix) {
return prefix + this._foo;
}
You can simulate private methods like this:
function Restaurant() {
}
Restaurant.prototype = (function() {
var private_stuff = function() {
// Private code here
};
return {
constructor:Restaurant,
use_restroom:function() {
private_stuff();
}
};
})();
var r = new Restaurant();
// This will work:
r.use_restroom();
// This will cause an error:
r.private_stuff();
More information on this technique here: http://webreflection.blogspot.com/2008/04/natural-javascript-private-methods.html
In these situations when you have a public API, and you would like private and public methods/properties, I always use the Module Pattern. This pattern was made popular within the YUI library, and the details can be found here:
http://yuiblog.com/blog/2007/06/12/module-pattern/
It is really straightforward, and easy for other developers to comprehend. For a simple example:
var MYLIB = function() {
var aPrivateProperty = true;
var aPrivateMethod = function() {
// some code here...
};
return {
aPublicMethod : function() {
aPrivateMethod(); // okay
// some code here...
},
aPublicProperty : true
};
}();
MYLIB.aPrivateMethod() // not okay
MYLIB.aPublicMethod() // okay
Here is the class which I created to understand what Douglas Crockford's has suggested in his site Private Members in JavaScript
function Employee(id, name) { //Constructor
//Public member variables
this.id = id;
this.name = name;
//Private member variables
var fName;
var lName;
var that = this;
//By convention, we create a private variable 'that'. This is used to
//make the object available to the private methods.
//Private function
function setFName(pfname) {
fName = pfname;
alert('setFName called');
}
//Privileged function
this.setLName = function (plName, pfname) {
lName = plName; //Has access to private variables
setFName(pfname); //Has access to private function
alert('setLName called ' + this.id); //Has access to member variables
}
//Another privileged member has access to both member variables and private variables
//Note access of this.dataOfBirth created by public member setDateOfBirth
this.toString = function () {
return 'toString called ' + this.id + ' ' + this.name + ' ' + fName + ' ' + lName + ' ' + this.dataOfBirth;
}
}
//Public function has access to member variable and can create on too but does not have access to private variable
Employee.prototype.setDateOfBirth = function (dob) {
alert('setDateOfBirth called ' + this.id);
this.dataOfBirth = dob; //Creates new public member note this is accessed by toString
//alert(fName); //Does not have access to private member
}
$(document).ready()
{
var employee = new Employee(5, 'Shyam'); //Create a new object and initialize it with constructor
employee.setLName('Bhaskar', 'Ram'); //Call privileged function
employee.setDateOfBirth('1/1/2000'); //Call public function
employee.id = 9; //Set up member value
//employee.setFName('Ram'); //can not call Private Privileged method
alert(employee.toString()); //See the changed object
}
ES12 Private Methods
You can do this now with es12 private methods. You just need to add a # before the method name.
class ClassWithPrivateMethod {
#privateMethod() {
return 'hello world';
}
getPrivateMessage() {
return #privateMethod();
}
}
I conjured up this: EDIT: Actually, someone has linked to a identical solution. Duh!
var Car = function() {
}
Car.prototype = (function() {
var hotWire = function() {
// Private code *with* access to public properties through 'this'
alert( this.drive() ); // Alerts 'Vroom!'
}
return {
steal: function() {
hotWire.call( this ); // Call a private method
},
drive: function() {
return 'Vroom!';
}
};
})();
var getAwayVechile = new Car();
hotWire(); // Not allowed
getAwayVechile.hotWire(); // Not allowed
getAwayVechile.steal(); // Alerts 'Vroom!'
ES2021 / ES12 - Private Methods
Private method names start with a hash # prefix and can be accessed only inside the class where it is defined.
class Restaurant {
// private method
#private_stuff() {
console.log("private stuff");
}
// public method
buy_food() {
this.#private_stuff();
}
};
const restaurant = new Restaurant();
restaurant.buy_food(); // "private stuff";
restaurant.private_stuff(); // Uncaught TypeError: restaurant.private_stuff is not a function
I think such questions come up again and again because of the lack of understanding of the closures. Сlosures is most important thing in JS. Every JS programmer have to feel the essence of it.
1. First of all we need to make separate scope (closure).
function () {
}
2. In this area, we can do whatever we want. And no one will know about it.
function () {
var name,
secretSkills = {
pizza: function () { return new Pizza() },
sushi: function () { return new Sushi() }
}
function Restaurant(_name) {
name = _name
}
Restaurant.prototype.getFood = function (name) {
return name in secretSkills ? secretSkills[name]() : null
}
}
3. For the world to know about our restaurant class,
we have to return it from the closure.
var Restaurant = (function () {
// Restaurant definition
return Restaurant
})()
4. At the end, we have:
var Restaurant = (function () {
var name,
secretSkills = {
pizza: function () { return new Pizza() },
sushi: function () { return new Sushi() }
}
function Restaurant(_name) {
name = _name
}
Restaurant.prototype.getFood = function (name) {
return name in secretSkills ? secretSkills[name]() : null
}
return Restaurant
})()
5. Also, this approach has potential for inheritance and templating
// Abstract class
function AbstractRestaurant(skills) {
var name
function Restaurant(_name) {
name = _name
}
Restaurant.prototype.getFood = function (name) {
return skills && name in skills ? skills[name]() : null
}
return Restaurant
}
// Concrete classes
SushiRestaurant = AbstractRestaurant({
sushi: function() { return new Sushi() }
})
PizzaRestaurant = AbstractRestaurant({
pizza: function() { return new Pizza() }
})
var r1 = new SushiRestaurant('Yo! Sushi'),
r2 = new PizzaRestaurant('Dominos Pizza')
r1.getFood('sushi')
r2.getFood('pizza')
I hope this helps someone better understand this subject
Personally, I prefer the following pattern for creating classes in JavaScript :
var myClass = (function() {
// Private class properties go here
var blueprint = function() {
// Private instance properties go here
...
};
blueprint.prototype = {
// Public class properties go here
...
};
return {
// Public class properties go here
create : function() { return new blueprint(); }
...
};
})();
As you can see, it allows you to define both class properties and instance properties, each of which can be public and private.
Demo
var Restaurant = function() {
var totalfoodcount = 0; // Private class property
var totalrestroomcount = 0; // Private class property
var Restaurant = function(name){
var foodcount = 0; // Private instance property
var restroomcount = 0; // Private instance property
this.name = name
this.incrementFoodCount = function() {
foodcount++;
totalfoodcount++;
this.printStatus();
};
this.incrementRestroomCount = function() {
restroomcount++;
totalrestroomcount++;
this.printStatus();
};
this.getRestroomCount = function() {
return restroomcount;
},
this.getFoodCount = function() {
return foodcount;
}
};
Restaurant.prototype = {
name : '',
buy_food : function(){
this.incrementFoodCount();
},
use_restroom : function(){
this.incrementRestroomCount();
},
getTotalRestroomCount : function() {
return totalrestroomcount;
},
getTotalFoodCount : function() {
return totalfoodcount;
},
printStatus : function() {
document.body.innerHTML
+= '<h3>Buying food at '+this.name+'</h3>'
+ '<ul>'
+ '<li>Restroom count at ' + this.name + ' : '+ this.getRestroomCount() + '</li>'
+ '<li>Food count at ' + this.name + ' : ' + this.getFoodCount() + '</li>'
+ '<li>Total restroom count : '+ this.getTotalRestroomCount() + '</li>'
+ '<li>Total food count : '+ this.getTotalFoodCount() + '</li>'
+ '</ul>';
}
};
return { // Singleton public properties
create : function(name) {
return new Restaurant(name);
},
printStatus : function() {
document.body.innerHTML
+= '<hr />'
+ '<h3>Overview</h3>'
+ '<ul>'
+ '<li>Total restroom count : '+ Restaurant.prototype.getTotalRestroomCount() + '</li>'
+ '<li>Total food count : '+ Restaurant.prototype.getTotalFoodCount() + '</li>'
+ '</ul>'
+ '<hr />';
}
};
}();
var Wendys = Restaurant.create("Wendy's");
var McDonalds = Restaurant.create("McDonald's");
var KFC = Restaurant.create("KFC");
var BurgerKing = Restaurant.create("Burger King");
Restaurant.printStatus();
Wendys.buy_food();
Wendys.use_restroom();
KFC.use_restroom();
KFC.use_restroom();
Wendys.use_restroom();
McDonalds.buy_food();
BurgerKing.buy_food();
Restaurant.printStatus();
BurgerKing.buy_food();
Wendys.use_restroom();
McDonalds.buy_food();
KFC.buy_food();
Wendys.buy_food();
BurgerKing.buy_food();
McDonalds.buy_food();
Restaurant.printStatus();
See also this Fiddle.
All of this closure will cost you. Make sure you test the speed implications especially in IE. You will find you are better off with a naming convention. There are still a lot of corporate web users out there that are forced to use IE6...
Don't be so verbose. It's Javascript. Use a Naming Convention.
After years of working in es6 classes, I recently started work on an es5 project (using requireJS which is already very verbose-looking). I've been over and over all the strategies mentioned here and it all basically boils down to use a naming convention:
Javascript doesn't have scope keywords like private. Other developers entering Javascript will know this upfront. Therefore, a simple naming convention is more than sufficient. A simple naming convention of prefixing with an underscore solves the problem of both private properties and private methods.
Let's take advantage of the Prototype for speed reasons, but lets not get anymore verbose than that. Let's try to keep the es5 "class" looking as closely to what we might expect in other backend languages (and treat every file as a class, even if we don't need to return an instance).
Let's demonstrate with a more realistic module situation (we'll use old es5 and old requireJs).
my-tooltip.js
define([
'tooltip'
],
function(
tooltip
){
function MyTooltip() {
// Later, if needed, we can remove the underscore on some
// of these (make public) and allow clients of our class
// to set them.
this._selector = "#my-tooltip"
this._template = 'Hello from inside my tooltip!';
this._initTooltip();
}
MyTooltip.prototype = {
constructor: MyTooltip,
_initTooltip: function () {
new tooltip.tooltip(this._selector, {
content: this._template,
closeOnClick: true,
closeButton: true
});
}
}
return {
init: function init() {
new MyTooltip(); // <-- Our constructor adds our tooltip to the DOM so not much we need to do after instantiation.
}
// You could instead return a new instantiation,
// if later you do more with this class.
/*
create: function create() {
return new MyTooltip();
}
*/
}
});
Take any of the solutions that follow Crockford's private or priviledged pattern. For example:
function Foo(x) {
var y = 5;
var bar = function() {
return y * x;
};
this.public = function(z) {
return bar() + x * z;
};
}
In any case where the attacker has no "execute" right on the JS context he has no way of accessing any "public" or "private" fields or methods. In case the attacker does have that access he can execute this one-liner:
eval("Foo = " + Foo.toString().replace(
/{/, "{ this.eval = function(code) { return eval(code); }; "
));
Note that the above code is generic to all constructor-type-privacy. It will fail with some of the solutions here but it should be clear that pretty much all of the closure based solutions can be broken like this with different replace() parameters.
After this is executed any object created with new Foo() is going to have an eval method which can be called to return or change values or methods defined in the constructor's closure, e.g.:
f = new Foo(99);
f.eval("x");
f.eval("y");
f.eval("x = 8");
The only problem I can see with this that it won't work for cases where there is only one instance and it's created on load. But then there is no reason to actually define a prototype and in that case the attacker can simply recreate the object instead of the constructor as long as he has a way of passing the same parameters (e.g. they are constant or calculated from available values).
In my opinion, this pretty much makes Crockford's solution useless. Since the "privacy" is easily broken the downsides of his solution (reduced readability & maintainability, decreased performance, increased memory) makes the "no privacy" prototype based method the better choice.
I do usually use leading underscores to mark __private and _protected methods and fields (Perl style), but the idea of having privacy in JavaScript just shows how it's a misunderstood language.
Therefore I disagree with Crockford except for his first sentence.
So how do you get real privacy in JS? Put everything that is required to be private on the server side and use JS to do AJAX calls.
The apotheosis of the Module Pattern: The Revealing Module Pattern
A neat little extension to a very robust pattern.
If you want the full range of public and private functions with the ability for public functions to access private functions, layout code for an object like this:
function MyObject(arg1, arg2, ...) {
//constructor code using constructor arguments...
//create/access public variables as
// this.var1 = foo;
//private variables
var v1;
var v2;
//private functions
function privateOne() {
}
function privateTwon() {
}
//public functions
MyObject.prototype.publicOne = function () {
};
MyObject.prototype.publicTwo = function () {
};
}
var TestClass = function( ) {
var privateProperty = 42;
function privateMethod( ) {
alert( "privateMethod, " + privateProperty );
}
this.public = {
constructor: TestClass,
publicProperty: 88,
publicMethod: function( ) {
alert( "publicMethod" );
privateMethod( );
}
};
};
TestClass.prototype = new TestClass( ).public;
var myTestClass = new TestClass( );
alert( myTestClass.publicProperty );
myTestClass.publicMethod( );
alert( myTestClass.privateMethod || "no privateMethod" );
Similar to georgebrock but a little less verbose (IMHO)
Any problems with doing it this way? (I haven't seen it anywhere)
edit: I realised this is kinda useless since every independent instantiation has its own copy of the public methods, thus undermining the use of the prototype.
Here's what i enjoyed the most so far regarding private/public methods/members and instantiation in javascript:
here is the article: http://www.sefol.com/?p=1090
and here is the example:
var Person = (function () {
//Immediately returns an anonymous function which builds our modules
return function (name, location) {
alert("createPerson called with " + name);
var localPrivateVar = name;
var localPublicVar = "A public variable";
var localPublicFunction = function () {
alert("PUBLIC Func called, private var is :" + localPrivateVar)
};
var localPrivateFunction = function () {
alert("PRIVATE Func called ")
};
var setName = function (name) {
localPrivateVar = name;
}
return {
publicVar: localPublicVar,
location: location,
publicFunction: localPublicFunction,
setName: setName
}
}
})();
//Request a Person instance - should print "createPerson called with ben"
var x = Person("ben", "germany");
//Request a Person instance - should print "createPerson called with candide"
var y = Person("candide", "belgium");
//Prints "ben"
x.publicFunction();
//Prints "candide"
y.publicFunction();
//Now call a public function which sets the value of a private variable in the x instance
x.setName("Ben 2");
//Shouldn't have changed this : prints "candide"
y.publicFunction();
//Should have changed this : prints "Ben 2"
x.publicFunction();
JSFiddle: http://jsfiddle.net/northkildonan/kopj3dt3/1/
The module pattern is right in most cases. But if you have thousands of instances, classes save memory. If saving memory is a concern and your objects contain a small amount of private data, but have a lot of public functions, then you'll want all public functions to live in the .prototype to save memory.
This is what I came up with:
var MyClass = (function () {
var secret = {}; // You can only getPriv() if you know this
function MyClass() {
var that = this, priv = {
foo: 0 // ... and other private values
};
that.getPriv = function (proof) {
return (proof === secret) && priv;
};
}
MyClass.prototype.inc = function () {
var priv = this.getPriv(secret);
priv.foo += 1;
return priv.foo;
};
return MyClass;
}());
var x = new MyClass();
x.inc(); // 1
x.inc(); // 2
The object priv contains private properties. It is accessible through the public function getPriv(), but this function returns false unless you pass it the secret, and this is only known inside the main closure.
What about this?
var Restaurant = (function() {
var _id = 0;
var privateVars = [];
function Restaurant(name) {
this.id = ++_id;
this.name = name;
privateVars[this.id] = {
cooked: []
};
}
Restaurant.prototype.cook = function (food) {
privateVars[this.id].cooked.push(food);
}
return Restaurant;
})();
Private variable lookup is impossible outside of the scope of the immediate function.
There is no duplication of functions, saving memory.
The downside is that the lookup of private variables is clunky privateVars[this.id].cooked is ridiculous to type. There is also an extra "id" variable.
Wrap all code in Anonymous Function: Then , all functions will be private ,ONLY functions attached to window object :
(function(w,nameSpacePrivate){
w.Person=function(name){
this.name=name;
return this;
};
w.Person.prototype.profilePublic=function(){
return nameSpacePrivate.profile.call(this);
};
nameSpacePrivate.profile=function(){
return 'My name is '+this.name;
};
})(window,{});
Use this :
var abdennour=new Person('Abdennour');
abdennour.profilePublic();
FIDDLE
I prefer to store private data in an associated WeakMap. This allows you to keep your public methods on the prototype where they belong. This seems to be the most efficient way to handle this problem for large numbers of objects.
const data = new WeakMap();
function Foo(value) {
data.set(this, {value});
}
// public method accessing private value
Foo.prototype.accessValue = function() {
return data.get(this).value;
}
// private 'method' accessing private value
function accessValue(foo) {
return data.get(foo).value;
}
export {Foo};
2021 HERE!
This polyfill effectively hides your private properties and methods returning undefined when you try to read your private property and a TypeError when you try to execute your private method thus effectively making them both PRIVATE to the outside but giving you access to them by using your public methods.
If you check it you will see it is very easy to implement. For the most part you don't need to do anything quirky like using Proxy objects, underscore functions (_myprivate), getters or setters. None of that. The only thing required is to place in your constructor that like snippet of code that is aimed to let you expose your public interface to the outside world.
((self) => ({
pubProp: self.pubProp,
// More public properties to export HERE
// ...
pubMethod: self.pubMethod.bind(self)
// More public mehods to export HERE
// Be sure bind each of them to self!!!
// ...
}))(self);
The above code is where the magic happens. It is an IIFE that returns an object with just the properties and methods you want to exposed and bound to the context of the object that was first instantiated.
You can still access your hidden properties and methods but only through your public methods just the way OOP should do.
Consider that part of the code as your module.exports
BTW, this is without using the latest ECMAScript 2022 # addition to the language.
'use strict';
class MyClass {
constructor(pubProp) {
let self = this;
self.pubProp = pubProp;
self.privProp = "I'm a private property!";
return ((self) => ({
pubProp: self.pubProp,
// More public properties to export HERE
// ...
pubMethod: self.pubMethod.bind(self)
// More public mehods to export HERE
// Be sure to bind each of them to self!!!
// ...
}))(self);
}
pubMethod() {
console.log("I'm a public method!");
console.log(this.pubProp);
return this.privMethod();
}
privMethod() {
console.log("I'm a private method!");
return this.privProp
}
}
const myObj = new MyClass("I'm a public property!");
console.log("***DUMPING MY NEW INSTANCE***");
console.dir(myObj);
console.log("");
console.log("***TESTING ACCESS TO PUBLIC PROPERTIES***");
console.log(myObj.pubProp);
console.log("");
console.log("***TESTING ACCESS TO PRIVATE PROPERTIES***");
console.log(myObj.privProp);
console.log("");
console.log("***TESTING ACCESS TO PUBLIC METHODS***");
console.log("1. pubMethod access pubProp ");
console.log("2. pubMethod calls privMethod");
console.log("3. privMethod access privProp");
console.log("")
console.log(myObj.pubMethod());
console.log("");
console.log("***TESTING ACCESS TO PRIVATE METHODS***");
console.log(myObj.privMethod());
Check my gist
Private functions cannot access the public variables using module pattern
Since everybody was posting here his own code, I'm gonna do that too...
I like Crockford because he introduced real object oriented patterns in Javascript. But he also came up with a new misunderstanding, the "that" one.
So why is he using "that = this"? It has nothing to do with private functions at all. It has to do with inner functions!
Because according to Crockford this is buggy code:
Function Foo( ) {
this.bar = 0;
var foobar=function( ) {
alert(this.bar);
}
}
So he suggested doing this:
Function Foo( ) {
this.bar = 0;
that = this;
var foobar=function( ) {
alert(that.bar);
}
}
So as I said, I'm quite sure that Crockford was wrong his explanation about that and this (but his code is certainly correct). Or was he just fooling the Javascript world, to know who is copying his code? I dunno...I'm no browser geek ;D
EDIT
Ah, that's what is all about: What does 'var that = this;' mean in JavaScript?
So Crockie was really wrong with his explanation....but right with his code, so he's still a great guy. :))
In general I added the private Object _ temporarily to the object.
You have to open the privacy exlipcitly in the "Power-constructor" for the method.
If you call the method from the prototype, you will
be able to overwrite the prototype-method
Make a public method accessible in the "Power-constructor": (ctx is the object context)
ctx.test = GD.Fabric.open('test', GD.Test.prototype, ctx, _); // is a private object
Now I have this openPrivacy:
GD.Fabric.openPrivacy = function(func, clss, ctx, _) {
return function() {
ctx._ = _;
var res = clss[func].apply(ctx, arguments);
ctx._ = null;
return res;
};
};
This is what I worked out:
Needs one class of sugar code that you can find here. Also supports protected, inheritance, virtual, static stuff...
;( function class_Restaurant( namespace )
{
'use strict';
if( namespace[ "Restaurant" ] ) return // protect against double inclusions
namespace.Restaurant = Restaurant
var Static = TidBits.OoJs.setupClass( namespace, "Restaurant" )
// constructor
//
function Restaurant()
{
this.toilets = 3
this.Private( private_stuff )
return this.Public( buy_food, use_restroom )
}
function private_stuff(){ console.log( "There are", this.toilets, "toilets available") }
function buy_food (){ return "food" }
function use_restroom (){ this.private_stuff() }
})( window )
var chinese = new Restaurant
console.log( chinese.buy_food() ); // output: food
console.log( chinese.use_restroom() ); // output: There are 3 toilets available
console.log( chinese.toilets ); // output: undefined
console.log( chinese.private_stuff() ); // output: undefined
// and throws: TypeError: Object #<Restaurant> has no method 'private_stuff'
Class({
Namespace:ABC,
Name:"ClassL2",
Bases:[ABC.ClassTop],
Private:{
m_var:2
},
Protected:{
proval:2,
fight:Property(function(){
this.m_var--;
console.log("ClassL2::fight (m_var)" +this.m_var);
},[Property.Type.Virtual])
},
Public:{
Fight:function(){
console.log("ClassL2::Fight (m_var)"+this.m_var);
this.fight();
}
}
});
https://github.com/nooning/JSClass
I have created a new tool to allow you to have true private methods on the prototype
https://github.com/TremayneChrist/ProtectJS
Example:
var MyObject = (function () {
// Create the object
function MyObject() {}
// Add methods to the prototype
MyObject.prototype = {
// This is our public method
public: function () {
console.log('PUBLIC method has been called');
},
// This is our private method, using (_)
_private: function () {
console.log('PRIVATE method has been called');
}
}
return protect(MyObject);
})();
// Create an instance of the object
var mo = new MyObject();
// Call its methods
mo.public(); // Pass
mo._private(); // Fail
You have to put a closure around your actual constructor-function, where you can define your private methods.
To change data of the instances through these private methods, you have to give them "this" with them, either as an function argument or by calling this function with .apply(this) :
var Restaurant = (function(){
var private_buy_food = function(that){
that.data.soldFood = true;
}
var private_take_a_shit = function(){
this.data.isdirty = true;
}
// New Closure
function restaurant()
{
this.data = {
isdirty : false,
soldFood: false,
};
}
restaurant.prototype.buy_food = function()
{
private_buy_food(this);
}
restaurant.prototype.use_restroom = function()
{
private_take_a_shit.call(this);
}
return restaurant;
})()
// TEST:
var McDonalds = new Restaurant();
McDonalds.buy_food();
McDonalds.use_restroom();
console.log(McDonalds);
console.log(McDonalds.__proto__);
I know it's a bit too late but how about this?
var obj = function(){
var pr = "private";
var prt = Object.getPrototypeOf(this);
if(!prt.hasOwnProperty("showPrivate")){
prt.showPrivate = function(){
console.log(pr);
}
}
}
var i = new obj();
i.showPrivate();
console.log(i.hasOwnProperty("pr"));

Is it possible to call an instance variable inside of a private function in javascript?

I have a function defined in javascript that acts as a class. Within it, I have several public methods defined, but there is one private method, and I need to access one of the public methods within it.
function myClass(){
this.myPublicMethod = function(a,b){
var i = a*b;
return i;
}
function myPrivateMethod(){
var n = this.myPublicMethod(2,3);
}
}
This doesn't work. Is there a way to access myPublicMethod within myPrivateMethod?
You simply have to specify the value of this when calling your private method using Function.prototype.call.
myPrivateMethod.call(this);
E.g.
function myClass(){
this.myPublicMethod = function(a,b){
var i = a*b;
return i;
}
function myPrivateMethod(){
var n = this.myPublicMethod(2,3);
}
//calling private method in the *scope* of *this*.
myPrivateMethod.call(this);
}
Please note that having true private members (that aren't functions) comes at the cost of not taking advantages of prototypes. For that reason, I prefer to rely on naming conventions or documentation to identify private members rather than enforcing true privacy. That holds only for non-singleton objects.
The following example demonstrates what is being said above.
//Constructors starts by an upper-case letter by convention
var MyClass = (function () {
function MyClass(x) {
this._x = x; //private by convention
}
/*We can enforce true privacy for methods since they can be shared
among all instances. However note that you could also use the same _convention
and put it on the prototype. Remember that private members can only be
tested through a public method and that it cannot be overriden.*/
function myPrivateMethod() {
this.myPublicMethod1();
}
MyClass.prototype = {
constructor: MyClass,
myPublicMethod1: function () {
//do something with this._x
},
myPublicMethod2: function () {
/*Call the private method by specifying the *this* value.
If we do not, *this* will be the *global object* when it will execute.*/
myPrivateMethod.call(this);
}
};
return MyClass;
})();
You can try this to defeat the local scoping:
function myClass(){
this.myPublicMethod = function(a,b){
var i = a*b;
return i;
}
// Capture the original context of `this` myClass
var self = this;
function myPrivateMethod(){
var n = self.myPublicMethod(2,3);
}
}
We use self to maintain a reference to the original this even as the context is changing (since we want to call the public method int the private method).
One way to do this is defining every method as private first, and making the ones you want public in the end (myPrivateMethod will reference the original myPublicMethod even if myClass.myPublicMethod is overridden):
function myClass(){
var myPublicMethod = function(a,b){
var i = a*b;
return i;
}
var myPrivateMethod = function (){
var n = myPublicMethod(2,3);
}
this.myPublicMethod = myPublicMethod;
}
You could write
var myPublicMethod = this.myPublicMethod = function()...
So there was a private and a public instance created.
Just seems cleaner to me.
You could potentially pass the public function to the private function as a parameter and then call it.
this.myPublicMethod = function(a,b){
alert(a * b);
}
function myPrivateMethod(publicMethod){
var n = publicMethod(2,3);
}
myPrivateMethod(this.myPublicMethod);
Here is a working fiddle.. http://jsfiddle.net/rxtB2/3/
An alternative to invoking call could be to attach the method directly to the myClass Function object.
function myClass(){
myClass.myPublicMethod = function(a,b){
var i = a*b;
return i;
}
this.myPublicMethod = myClass.myPublicMethod;
function myPrivateMethod(){
var n = myClass.myPublicMethod(2,3);
return n;
}
console.log("Calling myPrivateMethod()");
console.log(myPrivateMethod());
}
If you only want "private" methods then your pattern for defining it is wrong. I think methods that can access "private" methods are called privileged methods but can be wrong.
The pattern for creating them is the following (added instance variables and inheritance in the example):
// added to show inheritance
var Parent = function(){
//instance members
this.parentInstanceVar=["parent"];
};
var Class = function() {
//1st step to "inherrit" from Parent
// take ownership of Parent instance members
Parent.call(this);
//to pass all arguments to Parent constructor:
//Parent.apply(this,arguments);
//to pass specific agruemtns to Parent
//Parent.call(this,arg1,arg5);
this.someIntanceVar=["Class instance"];
};
Class.prototype=(function(parent){
var ret=(parent&&parent.prototype)?
Object.create(parent.prototype):
Object.create({});
//repair the constructor
ret.constructor=Class;
var myPrivateMethod = function() {
return this.someIntanceVar;
};
//privileged method calling "private method"
ret.myPriviligedMethod=function(){
return myPrivateMethod.call(this);
};
return ret;
}(Parent));//2nd step to "inherit" from Parent
//non privileged method
Class.prototype.nonPrivileged=function(){
//can't accesss myPrivateMethod here
};
//some tests creating 2 instances
var c1=new Class();
var c2=new Class();
c1.parentInstanceVar.push("added in c1");
c1.someIntanceVar.push("added in c1");
console.log(c2.parentInstanceVar);//=["parent"]
console.log(c2.someIntanceVar);//=["class instance"]
console.log(c1.myPriviligedMethod());//=["Class instance", "added in c1"]
console.log(c2.myPriviligedMethod());//=["Class instance"]
//reason why we repaired the constructor:
console.log((new c1.constructor()) instanceof Class);//=true
This pattern only handles instance shared private members. If you need instance specific private members you can't use prototype for any privileged methods (methods that need access to "private" instance specific members). You can use use a function that returns an object containing closures but I would really not use this pattern as it ignores prototype and the benefits that come with it, makes testing harder and is a huge pain to clone.
var createClass=function(privateInstanceVal){
var privateMethod=function(val){
privateInstanceVal.push(val);
return privateInstanceVal;
};
return{
publicInstanceVar:[],
publicMethod:function(val){return privateMethod(val);}
}
};
c1=createClass([]);
var b = c1.publicMethod(33);
console.log("b is:",b);
b.push("because I returned the private I made it public");
console.log(c1.publicMethod(0));//=[33, "because ... public", 0]
The sample shows a mistake sometimes made by returning "private" you made it public. Instead you can return a copy: return privateInstanceVal.concat([]);

Is it possible to append functions to a JS class that have access to the class's private variables?

I have an existing class I need to convert so I can append functions like my_class.prototype.my_funcs.afucntion = function(){ alert(private_var);} after the main object definition. What's the best/easiest method for converting an existing class to use this method? Currently I have a JavaScript object constructed like this:
var my_class = function (){
var private_var = '';
var private_int = 0
var private_var2 = '';
[...]
var private_func1 = function(id) {
return document.getElementById(id);
};
var private_func2 = function(id) {
alert(id);
};
return{
public_func1: function(){
},
my_funcs: {
do_this: function{
},
do_that: function(){
}
}
}
}();
Unfortunately, currently, I need to dynamically add functions and methods to this object with PHP based on user selected settings, there could be no functions added or 50. This is making adding features very complicated because to add a my_class.my_funcs.afunction(); function, I have to add a PHP call inside the JS file so it can access the private variables, and it just makes everything so messy.
I want to be able to use the prototype method so I can clean out all of the PHP calls inside the main JS file.
Try declaring your "Class" like this:
var MyClass = function () {
// Private variables and functions
var privateVar = '',
privateNum = 0,
privateVar2 = '',
privateFn = function (arg) {
return arg + privateNum;
};
// Public variables and functions
this.publicVar = '';
this.publicNum = 0;
this.publicVar2 = '';
this.publicFn = function () {
return 'foo';
};
this.publicObject = {
'property': 'value',
'fn': function () {
return 'bar';
}
};
};
You can augment this object by adding properties to its prototype (but they won't be accessible unless you create an instance of this class)
MyClass.prototype.aFunction = function (arg1, arg2) {
return arg1 + arg2 + this.publicNum;
// Has access to public members of the current instance
};
Helpful?
Edit: Make sure you create an instance of MyClass or nothing will work properly.
// Correct
var instance = new MyClass();
instance.publicFn(); //-> 'foo'
// Incorrect
MyClass.publicFn(); //-> TypeError
Okay, so the way you're constructing a class is different than what I usually do, but I was able to get the below working:
var my_class = function() {
var fn = function() {
this.do_this = function() { alert("do this"); }
this.do_that = function() { alert("do that"); }
}
return {
public_func1: function() { alert("public func1"); },
fn: fn,
my_funcs: new fn()
}
}
var instance = new my_class();
instance.fn.prototype.do_something_else = function() {
alert("doing something else");
}
instance.my_funcs.do_something_else();
As to what's happening [Edited]:
I changed your my_funcs object to a private method 'fn'
I passed a reference to it to a similar name 'fn' in the return object instance so that you can prototype it.
I made my_funcs an instance of the private member fn so that it will be able to execute all of the fn methods
Hope it helps, - Kevin
Maybe I'm missing what it is you're trying to do, but can't you just assign the prototype to the instance once you create it? So, first create your prototype object:
proto = function(){
var proto_func = function() {
return 'new proto func';
};
return {proto_func: proto_func};
}();
Then use it:
instance = new my_class();
instance.prototype = proto;
alert(instance.prototype.proto_func());

Encapsulation in javascript

I need to create simple reusable javascript object publishing several methods and parameterized constructor. After reading through several "OOP in JavaScript" guides I'm sitting here with an empty head. How on the Earth can I do this?
Here my last non-working code:
SomeClass = function(id) {
this._id = id;
}
(function() {
function intFun() {
return this._id;
}
SomeClass.prototype.extFun = function() {
return incFun();
}
})();
This is my usual approach:
MyClass = function(x, y, z) {
// This is the constructor. When you use it with "new MyClass(),"
// then "this" refers to the new object being constructed. So you can
// assign member variables to it.
this.x = x;
...
};
MyClass.prototype = {
doSomething: function() {
// Here we can use the member variable that
// we created in the constructor.
return this.x;
},
somethingElse: function(a) {
}
};
var myObj = new MyClass(1,2,3);
alert(myObj.doSomething()); // this will return the object's "x" member
alert(myObj.x); // this will do the same, by accessing the member directly
Normally the "this" keyword, when used in one of the object's methods, will refer to the object itself. When you use it in the constructor, it will refer to the new object that's being created. So in the above example, both alert statements will display "1".
An exception to this rule is when you pass one of your member functions somewhere else, and then call it. For example,
myDiv.onclick = myObj.doSomething;
In this case, JavaScript ignores the fact that "doSomething" belongs to "myObj". As a result, the "this" inside doSomething will point to another object, so the method won't work as expected. To get around this, you need to specify the object to which "this" should refer. You can do so with JavaScript's "call" function:
myDiv.onclick = function() {
myObj.doSomething.call(myObj);
}
It's weird, but you'll get used to it eventually. The bottom line is that, when passing around methods, you also need to pass around the object that they should be called on.
I usually don't worry too much about hiding the internals, although I do prefix them with underscores to mark them as not intended to be used outside the "class". Normally what I will do is:
var MyClass = function() {};
MyClass.prototype = {
_someVar : null,
_otherVar : null,
initialize: function( optionHash ) {
_someVar = optionsHash["varValue"];
_otherVar = optionsHash["otherValue"];
},
method: function( arg ) {
return _someVar + arg;
},
};
And use it as so...
var myClass = new MyClass( { varValue: -1, otherValue: 10 } );
var foo = myClass.method(6);
All vars are private:
SomeClass = function (id) {
var THIS = this; // unambiguous reference
THIS._id = id;
var intFun = function () { // private
return THIS._id;
}
this.extFun = function () { // public
return intFun();
}
}
Use THIS within private methods since this won't equal what you might expect.
From http://learn.jquery.com/code-organization/concepts/#the-module-pattern:
// The module pattern
var feature = (function() {
// private variables and functions
var privateThing = "secret";
var publicThing = "not secret";
var changePrivateThing = function() {
privateThing = "super secret";
};
var sayPrivateThing = function() {
console.log( privateThing );
changePrivateThing();
};
// public API
return {
publicThing: publicThing,
sayPrivateThing: sayPrivateThing
};
})();
feature.publicThing; // "not secret"
// logs "secret" and changes the value of privateThing
feature.sayPrivateThing();
So using returning an object that aliases its "methods" could be another way to do it.
I've read from http://www.amazon.com/Programming-Oracle-Press-Poornachandra-Sarang-ebook/dp/B0079GI6CW that it is always good practice to use getters and setters rather that accessing the variable directly from outside the object, so that would eliminate the need of returning variables by reference.
BTW you could just use this.variable to reference/declare a public variable and var variable to declare a private variable.
I know this is a late answer, but I hope it helps anyone who reads it in the future.

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