onMouseButtonUp - javascript

I need some way to find out when the user released the mouse button - something like keyUp - but for the mouse...
Any ideas?
PS: I want to mimic: active pseudo-class and my idea was to do something() on mouse press, and UnDoSomething() on mouse button up ... now ... if you got a better solution - hit me up! :)

The event is onmouseup: http://www.w3schools.com/jsref/event_onmouseup.asp
Or mouseup if you're calling element.addEventListener or using one of the JavaScript frameworks that drop the "on" part of the name.
Update:
If you want to listen for any mouse up event, you'll need to register an onmouseup listener on the page body in your onmousedown callback, and then unregister the onmouseup listener from within the onmouseup callback (so it only happens once).
If you're using jQuery, this can be accomplished with the one() function.
Of course, if the user moves their mouse outside of the browser window before releasing their button, you won't get the mouseup event. I'm not sure if there's anything you can do about that.

The according event is called onmouseup... You can see a sample implementation here:
http://www.webmonkey.com/codelibrary/JavaScript_Event_-_Mouseup

What you might be looking for is something like:
<button onmouseup="alert('hello world');">Say hello world on mouse-up</button>

Related

Can mouseenter and click event exist together?

I am wondering if mouseenter and click event can exist together and they can both exist to TRUE when checked with:
if ((evt.type === 'mouseenter') && (evt.type === 'click'))
It is because when I mouse over the link, the mouseenter triggers (set to TRUE) and even when I clicked on it, the hover is still shown. Probably they could exist together but I'm no expert on this.
If someone can give insights, I would appreciate it a lot.
Also how can I trigger the click event during the mouseenter event?
The mouseenter event fires when the mouse enters the control. The click event fires when the mouse is clicked. They are two separate events which call two separate event handlers. If you click just as the mouse enters the element they will be called within a short timespan of one another but they are still two distinct events.
It is also important that you differentiate between the mouseenter and the mouseover events. mouseenter fires when the mouse physically enters an element, whereas mouseover fires continually while the mouse remains over an element.
While you cannot trigger the click event per se, you can call the same function that is called by the click event handler. For example if you have this:
var myfunc = function (e) { ... }
document.getElementById("id").onclick = myfunc;
Then you could simply call myfunc directly and you would get the same result as if the mouse was clicked.
They can 100% exist together, and this is a great question with no good answer... When you're on a mobile device, a mouseenter event will be thrown on tap... If you are also detecting onclick as well as mouseenter, then there will be a discrepancy between mobile devices and desktop machines.
It's kind of hard to solve such a small issue at the moment.
const x = document.getElementById('some_node')
x.onclick=(e)=>{
e.stopPropagation()
// this logic will be triggered on click for both desktop and mobile
}
x.onmouseenter=(e)=>{
e.stopPropagation()
// this logic will be triggered on click for mobile only (but will
//have already been triggered on desktop when cursor entered node)
}
The only workaround I came up for this, and I think it's pretty clever, is using a eventlistener for taps/touches. The order/priority that these events are fired goes: touch > mouseenter > click.
Since the touch event is fired first, you can add a touch event listener (which will only register on a mobile device), and change a variable that prevents the mouseenter event from being triggered (which is the logic that would generally be conflicting with the onclick logic)... like this:
let isMobile = false
x.addEventListener('touchstart',(e)=>{
isMobile = true
}, false);
Then your mouseenter would need to look like this:
x.onmouseenter=(e)=>{
e.stopPropagation()
if(!isMobile){
// this logic will no longer cause a conflict between desktop and mobile
}
}
they can exist on the same object, think a button with a hover state and then a click action. The click event, though will only read the click event since the enter event actually occurred earlier.
You can create a var like mouseIsOverand set it to true when the enter event fires. I can be safely assumed, though that if a click happens the mouse is over the same target.
The two events may happen at the same time, but they will still be processed on after the other. So the if you posted will never evaluate to true.
If you look at your code again you can see that it doesn't make sense. How can something be X and Y at the same time? It can't.
for the first question i think u got an answer....
however, for Also how can I trigger the click event during the mouseenter event?
u can use trigger() function..
http://jsfiddle.net/PDhBW/2/
if u want to read more about trigger
here is the link
http://api.jquery.com/trigger/
With Jquery event delegation, You can use binding multiple events at once
$('#IdElement').on('mouseenter click', function () {
//Your Code
});
http://jqfundamentals.com/chapter/events

Jquery focusout on div

I have two divs, one called "mainDesign" and a box called "div1".
When "div1" is clicked, focusin is called and the border-color changes.
"div1" can only focusout if "mainDesign" is clicked.
The script works but "mainDesign" needs to be clicked twice in order for it to work, after it has focused out, the script works perfectly.
Any ideas?
Code: http://jsfiddle.net/v3DWf/14/
Thanks.
Rewrote using mousedown and stopPropagation(): http://jsfiddle.net/patrickmarabeas/v3DWf/20/
Haha, looks like Royce Feng beat me to it.
I removed focusout(), as it seems to be an unnecessary step...
Is this acceptable?: http://jsfiddle.net/patrickmarabeas/v3DWf/15/
EDIT: switched the functions around, seems to work as intended now: http://jsfiddle.net/patrickmarabeas/v3DWf/17/
You can switch to using .mousedown() and stopping propagation in the inner one.
http://jsfiddle.net/v3DWf/18/
Try this:
$("#div1").focusin(function() {
$(this).css("border-color","#ff9900");
});
$("#mainDesign").mousedown(function(){
setTimeout(function(){
if (!$("#div1").is(":focus"))
$("#div1").css("border-color","#999999");
}, 100);
});
The timeout is necessary because the mousedown will fire before the div is blurred.
Well the problem is that you've nested the .mousedown() event within the .focusout() event.
So what is happening here is that when the focusout event is triggered, you are then attaching the .mousedown event to the mainDesign div. Let me re-iterate that again, the .mousedown event will NOT be attached until the focusout event has triggered.
Then once the .mousedown event is attached, the next time you mousedown in the mainDesign div, the event will fire which is why it is currently taking you two clicks.
So the easiest solution is to simply get rid of the .focusout event.

javascript onchange vs onkeyup events for <Select> menu (Up and Down keys don't fire onchange event in Firefox)

I have a <select id="myselect" name="myselect" onChange="(myfunction();)">...</select> which works perfect in IE and Opera. The word "perfect" means the event fired when you change the values from the drop-list by mouse or by any of "Up", "Down", "PageUp"(not for Opera), "PageDown"(not for Opera), "Home" and "End" keys when select menu is active (blue). The problem appears when you test it using Firefox, 3.6.Xv. Nothing happens when you use "Up" and "Down", but for mouse it still works.
Do you recommend to use onkeyup event? I've tried it, it "catches" up and down, but, IE appears to have both onChange and onkeyup event. But I need just one event.
How do people solve this issue?
Thank you.
I recommend that you keep using the change event. The Firefox implementation makes lots of sense for keyboard users. If you tab to the select element and choose an entry using Up and Down keys (and you have to press them a lot for a lengthy list) you don't want to trigger tons of actions on the web page. It is ok to have the action executed once you've selected the correct entry and moved on to something else.
This is a pretty dirty hack, but you can force the the change event to fire by doing this:
element.addEventListener('keyup', function(evt){
evt.target.blur();
evt.target.focus();
}, false);
So you'd register an event listener for change as well, and that function would get called when the user presses a key on the <select> via the code above.
You may want to scope this only to Firefox, but AFAIK you'd have to use UA sniffing for that so it's up to you if that's acceptable.
Source
You could be clever and make your own handler for the keyup event which tests the keycode to see if it was an up arrow or down arrow, and fires the change event accordingly.
My own js isn't good enough to write you an example but I could show some example jQuery to do that:
$('yourSelect').keyup(function(e)
{
if (e.keyCode===38)
{
//this is an up arrow press
//trigger the change event
$('yourSelect').change();
}
else if (e.keyCode===40)
{
//down arrow has pressed
//trigger the change event
$('yourSelect').change();
}
});

Capture "done" button click in iPhone's virtual keyboard with JavaScript

I'm wondering if there's a way to capture the iPhone's virtual keyboard's done button event, using JavaScript?
Basically, I just want to be able to call a JS function when the user clicks done.
I was unable to track the 'done' button being clicked. It didn't register any clicks or keypresses. I had to addEventListeners for change, focusout and blur using jquery (because the project already was using jquery).
You need to do some kind of this:
$('someElem').focusout(function(e) {
alert("Done key Pressed!!!!")
});
It worked for me, hope it will help you as well.
After searching and trying this solution
basically is say:
document.addEventListener('focusout', e => {});
tested on IPhone 6s
This question is kinda old, but I've found a hacky way recently to make this working.
The problem with the 'blur', 'focusout' events is that they fire even if user just tapped outside the input/textarea, and did not press the 'Done' button, in my case, UI should behave differently depending on what exactly have happened.
So to implement it, I've done the next thing:
After showing the keyboard (the input received the focus), add click handler on the window via the addEventListener function. When user clicks on the window, remember the timestamp of the click in the variable (let's call it lastClick = Date.now())
In the blur event handler, set a timeout for 10-20 ms to allow other events happening. Then, after the timeout, check if the blur event happened in a time difference lower for example than 50-100 ms than the lastClick (basically Date.now() - lastClick < 50). If yes, then consider it as a 'Done' button click and do corresponding logic. Otherwise, this is a regular 'blur' event.
The key here is that tapping on keyboard controls (including Done button) does not trigger the click event on the window. And the only other way to make keyboard hide is basically tap on other element of the page and make the textarea lose focus. So by checking when the event happened, we can estimate whether that's a done button click or just blur event.
The answer by oron tech using an event listener is the only one that works cross platform.
document.getElementById("myID").addEventListener("focusout", blurFunction);
function blurFunction() { // Do whatever you want, such as run another function
const myValue = document.getElementById("myID").value;
myOtherfunction(myValue);
}
"Change" event works fine
document.querySelector('your-input').addEventListener('change',e=>
console.log('Done button was clicked')
);
attach a blur event to the text box in question. The done fire will fire this event.
The done key is the same as the enter key. So you can listen to a keypress event. I'm writing this using jQuery and i use it in coffee script so I'm trying to convert it back to js in my head. Sorry if there is an error.
$('someElem').bind("keypress", function(e){
// enter key code is 13
if(e.which === 13){
console.log("user pressed done");
}
})

What's the cross-browser way to capture all single clicks on a button?

What's the best way to execute a function exactly once every time a button is clicked, regardless of click speed and browser?
Simply binding a "click" handler works perfectly in all browsers except IE.
In IE, when the user clicks too fast, only "dblclick" fires, so the "click" handler is never executed. Other browsers trigger both events so it's not a problem for them.
The obvious solution/hack (to me at least) is to attach a dblclick handler in IE that triggers my click handler twice. Another idea is to track clicks myself with mousedown/mouseup, which seems pretty primitive and probably belongs in a framework rather than my application.
So, what's the best/usual/right way of handling this? (pure Javascript or jQuery preferred)
Depending on your situation you can use different approaches, but I would suggest using namespaced event handlers with jQuery like this:
function eventHandler(event) {
// your handler code here
doSomeMagic();
}
var element = $('#element');
element.one('click.someNameSpace', function(event){
// first we unbind all other event handlers with this namespace
element.unbind('.someNameSpace');
// then we execute our eventHandler
eventHandler();
}).one('dblclick.someNameSpace', function(event){
// If this fires first, we also unbind all event handlers
element.unbind('.someNameSpace');
// and then execute our eventHandler
eventHandler();
});
I'm not sure this will work the way you want it, but it's a start, I guess.
Mousedown and mouseup works just like the click functions, unfortunately so much that when IE omits a click because of a doubleclick it will also omit the mousedown and mouseup. In any case, you can add both click and dblclick to the same object and feed the clicks through a function that sort out any click happening too close to the last.
<div onclick="clk()" ondblclick="clk()"></div>
lastclicktime=0
function clk(){
var time=new Date().getTime()
if(time>lastclicktime+50){
lastclicktime=time
//Handle click
}
}
I by the way just found out that, at least in Firefox the dblclick event is not given an event time, therefore I had to resolve to the Date method.

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