What is the difference between the mouseover and mouseenter events? - javascript

I have always used the mouseover event, but while reading the jQuery documentation I found mouseenter. They seem to function exactly the same.
Is there a difference between the two, and if so when should I use them?
(Also applies for mouseout vs mouseleave).

You can try out the following example from the jQuery doc page. It's a nice little, interactive demo that makes it very clear and you can actually see for yourself.
var i = 0;
$("div.overout")
.mouseover(function() {
i += 1;
$(this).find("span").text("mouse over x " + i);
})
.mouseout(function() {
$(this).find("span").text("mouse out ");
});
var n = 0;
$("div.enterleave")
.mouseenter(function() {
n += 1;
$(this).find("span").text("mouse enter x " + n);
})
.mouseleave(function() {
$(this).find("span").text("mouse leave");
});
div.out {
width: 40%;
height: 120px;
margin: 0 15px;
background-color: #d6edfc;
float: left;
}
div.in {
width: 60%;
height: 60%;
background-color: #fc0;
margin: 10px auto;
}
p {
line-height: 1em;
margin: 0;
padding: 0;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="out overout">
<span>move your mouse</span>
<div class="in">
</div>
</div>
<div class="out enterleave">
<span>move your mouse</span>
<div class="in">
</div>
</div>
In short, you'll notice that a mouse over event occurs on an element when you are over it - coming from either its child OR parent element, but a mouse enter event only occurs when the mouse moves from outside this element to this element.
Or as the mouseover() docs put it:
[.mouseover()] can cause many headaches due to event bubbling. For instance, when the mouse pointer moves over the Inner element in this example, a mouseover event will be sent to that, then trickle up to Outer. This can trigger our bound mouseover handler at inopportune times. See the discussion for .mouseenter() for a useful alternative.

Mouseenter and mouseleave do not react to event bubbling, while mouseover and mouseout do.
Here's an article that describes the behavior.

As is often true with questions like these, Quirksmode has the best answer.
I would imagine that, because one of jQuery's goals is to make things browser agnostic, that using either event name will trigger the same behavior. Edit: thanks to other posts, I now see this is not the case

$(document).ready(function() {
$("#outer_mouseover").bind
("Mouse Over Mouse Out",function(event){
console.log(event.type," :: ",this.id);})
$("#outer_mouseenter").bind
("Mouse enter Mouse leave",function(event){
console.log(event.type," :: ",this.id);})
});

Related

mouseover event not working when entering from child [duplicate]

I have always used the mouseover event, but while reading the jQuery documentation I found mouseenter. They seem to function exactly the same.
Is there a difference between the two, and if so when should I use them?
(Also applies for mouseout vs mouseleave).
You can try out the following example from the jQuery doc page. It's a nice little, interactive demo that makes it very clear and you can actually see for yourself.
var i = 0;
$("div.overout")
.mouseover(function() {
i += 1;
$(this).find("span").text("mouse over x " + i);
})
.mouseout(function() {
$(this).find("span").text("mouse out ");
});
var n = 0;
$("div.enterleave")
.mouseenter(function() {
n += 1;
$(this).find("span").text("mouse enter x " + n);
})
.mouseleave(function() {
$(this).find("span").text("mouse leave");
});
div.out {
width: 40%;
height: 120px;
margin: 0 15px;
background-color: #d6edfc;
float: left;
}
div.in {
width: 60%;
height: 60%;
background-color: #fc0;
margin: 10px auto;
}
p {
line-height: 1em;
margin: 0;
padding: 0;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="out overout">
<span>move your mouse</span>
<div class="in">
</div>
</div>
<div class="out enterleave">
<span>move your mouse</span>
<div class="in">
</div>
</div>
In short, you'll notice that a mouse over event occurs on an element when you are over it - coming from either its child OR parent element, but a mouse enter event only occurs when the mouse moves from outside this element to this element.
Or as the mouseover() docs put it:
[.mouseover()] can cause many headaches due to event bubbling. For instance, when the mouse pointer moves over the Inner element in this example, a mouseover event will be sent to that, then trickle up to Outer. This can trigger our bound mouseover handler at inopportune times. See the discussion for .mouseenter() for a useful alternative.
Mouseenter and mouseleave do not react to event bubbling, while mouseover and mouseout do.
Here's an article that describes the behavior.
As is often true with questions like these, Quirksmode has the best answer.
I would imagine that, because one of jQuery's goals is to make things browser agnostic, that using either event name will trigger the same behavior. Edit: thanks to other posts, I now see this is not the case
$(document).ready(function() {
$("#outer_mouseover").bind
("Mouse Over Mouse Out",function(event){
console.log(event.type," :: ",this.id);})
$("#outer_mouseenter").bind
("Mouse enter Mouse leave",function(event){
console.log(event.type," :: ",this.id);})
});

How can I hover multiple elements in order with using jquery?

I want to hover all div under .wrapper div in order with a delay when the page is loaded. How can I do this with using jquery?
HTML
<div class="wrapper">
<div class="first"></div>
<div class="second"></div>
<div class="third"></div>
</div>
Jquery
$('.wrapper').children().each(function(){
$(this).trigger('hover');
});
https://jsfiddle.net/drxvr1hn/
.trigger('hover') has been deprecated as it caused a great deal of maximum stack exceeded errors.
Deprecated in jQuery 1.8, removed in 1.9: The name "hover" used as a shorthand for the string "mouseenter mouseleave". It attaches a single event handler for those two events, and the handler must examine event.type to determine whether the event is mouseenter or mouseleave. Do not confuse the "hover" pseudo-event-name with the .hover() method, which accepts one or two functions.
Trying to trigger the hover state via jQuery is a very browser/cpu intensive process and a lot of re-rendering of a page to ensure that your call is correct. Therefore the ability was removed but is possible with some JS but will almost certainly cause speed issues and/or stack issues which can cause browser crashes.
A good alternative would be to use classes like below:
$(document).ready(function() {
$('.wrapper div').on('mouseover', function() {
$('.wrapper div').addClass('hover');
}).on('mouseleave', function() {
$('.wrapper div').removeClass('hover');
});
});
.wrapper > div {
width: 100%;
height: 20px;
margin-bottom: 20px;
}
.first {
background-color: #468966;
}
.second {
background-color: #FFF0A5;
}
.third {
background-color: #FFB03B;
}
.first.hover {
background-color: #B64926;
}
.second.hover {
background-color: #8E2800;
}
.third.hover {
background-color: #464A66;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="wrapper">
<div class="first"></div>
<div class="second"></div>
<div class="third"></div>
</div>
you need to set the timeOut interval
$(window).scroll(function() {
$('. wrapper'). children().each(function(index){
var _this = this;
setTimeout( function(){ $(_this).trigger('hover'); }, 200*index);
});
});

onMouseMove + onMouseDown to call function

I have a real problem over here. I want a function to get called only when an object is clicked and when when the mouse is moved over the object. Here is a (syntax-retarded) example to get your understanding:
<div onMouseMove+onMouseDown="function()" ... ></div>
I was thinking of a way to solve this. What if I make a onMouseDown that trigger a function that will change the name of my onMouseMove - function, and use a "filler" or a "substitute" function? Let me explain:
<div id="object" onMouseMove="substituteFiller()" onMouseDown="nameChanger()" ... ></div>
<script>
function nameChanger(){
document.getElementById("object").onMouseMove = "theRealFunction()";
}
</script>
<script>
function theRealFunction() ...
When I move the mouse over the object nothing will happen, because the function substituteFiller() won't work. But, when the mouse has clicked on the object the onMouseMove- function will be the correct one, theRealFunction(), and theRealFunction() will now get called when the mouse moves.
This way I could activate/call theRealFunction() only when the object is clicked and when the mouse moved. However, it does not work.
To be clear: how can I change the name of the function that is being called? How can I make a function to be called only when an object is clicked and mouse moved?
Best regards, hope you understood! If not, comment I guess!
Okay, all you need to do is separately register 3 event handlers:
mouse down
mouse up
mouse move
You will have a boolean flag toggled to true and false on mouse down and up respectively. Then, on the mouse move handler, you need to check if the flag is true, which would mean the mouse button is down. Finally, we check to see if the cursor has actually moved from its initial position.
Here's the JSFiddle.
var example = document.getElementById("example");
var position = {
X: 0,
Y: 0
};
example.onmousedown = function (down) {
downFlag = true;
// Record click position
position.X = down.clientX;
position.Y = down.clientY;
};
example.onmouseup = function (up) {
downFlag = false;
};
example.onmousemove = function (move) {
if (downFlag) {
if (position.X !== move.clientX || position.Y !== move.clientY) {
// Do stuff here
}
}
};
Its a part from one of my web page..Check It out.May this will help you..
<div id="Log_frm">
<fieldset id="fld_1">
<!--<legend>Log In</legend>-->
<div id="log_l" onmouseover="dv_in();" onmouseout="dv_out();" style="background-color:#0C93D4;font-size: 15px;height: 30px;padding: 7px 32px 0px 32px;font-weight:bold; float: left;-webkit-border-top-left-radius: 5px;">
Log In
</div>
<div id="log_r" onmouseover="dv_out();" onmouseout="dv_in();"style="background-color: #0C93D4;font-size: 15px;font-weight:bold; float: right;height: 30px;padding: 7px 14px 0px 12px;-webkit-border-top-right-radius: 5px;">
Need Any Help
</div >
</fieldset>
</div>
<style>
#Log_frm {
width: 250px;
height: 60px;
margin-top: 10px;
position: absolute;
font-size: 12px;
float: right;
right: 0px;
}
#Log_frm a {
color: #fff;
text-decoration: underline !important;
left: auto;
margin-right: auto;
}
<script type="text/javascript">
function dv_in() {
log_l.style.backgroundColor="#06C";
log_r.style.backgroundColor="#0C93D4";
}
function dv_out() {
log_l.style.backgroundColor="#0C93D4";
log_r.style.backgroundColor="#06C";
}
</script>
Regds..

Click Propagation failing in Jquery

For part of the site I'm working on, I have a set of sidebars that can pull out. To have them hide when the users are done with them, I've set up a div with a click event (see below) so that whenever the user clicks somewhere outside of the sidebar, the sidebar closes. The problem that I'm running into, however, is that the click event handler is grabbing the event, running its method, and then the click event seems to stop. I've tried using return true and a few other things I've found around here and the internet, but the click event just seems to die.
$('.clickaway').click(function() {
$('body').removeClass(drawerClasses.join(' '));
return true;
});
EDIT: Here is a fiddle with an example: https://jsfiddle.net/2g7zehtn/1/
The goal is to have the drawer out and still be able to click the button to change the color of the text.
The issue is your .clickaway layer is sitting above everything that's interactive, such as your button. So clicking the button, you're actually clicking the layer.
One thing you could do is apply a higher stacking order for elements you want to interact with, above the .clickaway layer. For example, if we apply position: relative, like this:
.show-drawerHotkey .ColorButton {
position: relative;
}
The element will now be in a higher stacking order (since it comes after the clickaway, and we've applied no z-index to clickaway)
Here's a fiddle that demonstrates: https://jsfiddle.net/2g7zehtn/5/
Using this somewhat famous SO answer as a guide, you can bind to the $(document).mouseup(); event and determine whether certain "toggling" conditions apply:
[EDIT] - Example updated to illustrate clicking a link outside of the containing div.
// Resource: https://stackoverflow.com/questions/1403615/use-jquery-to-hide-a-div-when-the-user-clicks-outside-of-it
var m = $('#menu');
var c = $('#menuContainer');
var i = $('#menuIcon');
i.click(function() {
m.toggle("slow");
});
$(document).mouseup(function(e) {
console.log(e.target); // <-- see what the target is...
if (!c.is(e.target) && c.has(e.target).length === 0) {
m.hide("slow");
}
});
#menuIcon {
height: 15px;
width: 15px;
background-color: steelblue;
cursor: pointer;
}
#menuContainer {
height: 600px;
width: 250px;
}
#menu {
display: none;
height: 600px;
width: 250px;
border: dashed 2px teal;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
I'm a link outside of the container
<div id="menuContainer">
<div id="menuIcon"></div>
<div id="menu"></div>
</div>

Make HTML element inherit events from custom object

In the webpage I'm working I have a lot of small images to wich I want to assign the same set of events. Instead of adding them one by one, I thought it would be more elegant if I could make that type of element inherit these events.
What comes to my mind is something like :
function InheritEvents(){};
InheritEvents.prototype.onmouseover = function(){...action a..};
InheritEvents.prototype.onmouseout = function(){...action b..};
var temp = originalHTMLElement.constructor; //(in this case img)
originalHTMLElement.prototype = new InheritEvents();
originalHTMLElement.constructor = temp;
a) Am I not disturbing the originalHTMLElement ?
b) Is it possible to name the custom object property, for example
".onmouseover" like in the classic way:
originalHTMLElement.onmouseover = function()... ?
c) More conceptual: Is it possible to mix your custom objects with HTML
elemenst / DOM nodes ?
I would strongly recommend against this. It probably wouldn't work anyway, but messing with the prototypes of host objects is, in general, a bad idea.
I don't think there should really be a problem with iterating through the target elements and attaching events to them, but if you don't like that, you can use event delegation:
window.onload = function() {
document.getElementById("images").onclick = function(e) {
if (e.target && e.target.classList.contains("clickable")) {
e.stopPropagation();
console.log("I've been clicked!");
}
}
}
#images div {
width: 40px;
height: 40px;
float: left;
margin: 5px;
background-color: blue;
}
#images div.clickable {
background-color: red;
}
#images + * {
clear: both;
}
<div>
<div id="images">
<!-- Pretend that these DIVs are your images -->
<div></div>
<div class="clickable"></div>
<div></div>
<div></div>
<div class="clickable"></div>
</div>
<div>
Click one of the red images above
</div>
</div>
Of course, if you're using jQuery, the .on() method can handle both the "add an event handler to all members of a set" option and the event delegation option in a single line.

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