I have the following code in a jQuery JavaScript document running on a page (THIS IS CURRENT):
$(window).resize(function(){
detectscreen();
});
function windowWidth() {
if(!window.innerWidth) {
// user is being a git, using ie
return document.documentElement.clientWidth;
} else {
return window.innerWidth;
}}
gearsExists = false;
function detectscreen() {
shouldExist = windowWidth() >= 1300;
if (shouldExist != gearsExists) {
if (shouldExist) {
$('body').append('<div id="gearsfloat"></div>');
$('#clickGoTop').fadeTo(0,0);
$('#clickGoTop').hover(function() {
$(this).stop().fadeTo(500,1);
}, function() {
$(this).stop().fadeTo(500,0);
});
} else {
$('#gearsfloat').remove();
$('#clickGoTop').remove();
}
gearsExists = shouldExist;
}
}
This code is from my previous question, branched here simply because I think it is related.
The problem here is that the beginning is fine: it is displayed. However, if the screen is resized to less than 1300, it disappears; still good.
Now I make the window again larger than 1300. Suddenly the gear element is doubled. Another screen squish and largen and BAM, there's three now. Do this several times and it quickly adds up.
How can I stop this?
If you hook any code in resize event, make sure that your code doesn't resize the window again. Otherwise, resize event will fire again and your code will go in infinite loop.
Also, in your code, you are not using the global gearsExists variable. Remove the 'var' at the bottom of the method to use the global variable.
function detectscreen() {
// Your original code
//var gearsExists = shouldExist; //This code will create new local variable.
gearsExists = shouldExist;
}
}
EDIT: Here's what I would do:
//We will add only one variable to the global scope.
var screenManager = function()
{
var pub = {};
var inResizeHandler = false;
pub.getWindowWidth = function()
{
return window.innerWidth || document.documentElement.clientWidth;
};
pub.manage = function()
{
//if we are already in the resize handler, don't do anything.
if(inResizeHandler)
return;
inResizeHandler = true;
if(pub.getWindowWidth() < 1300)
{
$('#gearsfloat').remove();
//You don't have to remove clickGoTop because it is part of gearsfloat.
inResizeHandler = false;
return;
}
if($('#gearsfloat').length > 0)
{
inResizeHandler = false;
return false;
}
$('body').append('<div id="gearsfloat"></div>');
$('#clickGoTop').fadeTo(0,0);
$('#clickGoTop').hover(
function() {$(this).stop().fadeTo(500,1);},
function() {$(this).stop().fadeTo(500,0);
});
inResizeHandler = false;
};
pub.init = function()
{
$(window).resize(pub.manage);
};
return pub;
}();
$(document).ready( function() { screenManager.init(); } );
EDIT:
Final working version:
http://jsbin.com/ufipu
Code:
http://jsbin.com/ufipu/edit
Haha! After a while, I decided to ignore everything said by everyone else for a while (sorry) and try to see if I could figure it out myself, and I did!
Thanks to SolutionYogi for all the help, but the code he gave me was out of my expertise; it was impossible to debug. My solution is not as pretty as his (if you can help optimize, please do), but it works:
function WinWidth() {
// check width of content
if(!window.innerWidth) {
// you git, how dare you use ie
return document.documentElement.clientWidth;
} else {
return window.innerWidth;
}
};
function gearsAction() {
if(WinWidth() >= 1300) {
$('body').append(
'<div id="gearsfloat"></div>');
$('#clickGoTop').fadeTo(0,0);
$('#clickGoTop').hover(
function() {$(this).stop().fadeTo(500,1);},
function() {$(this).stop().fadeTo(500,0);});
};
};
$(document).ready(function() {
gearsAction();
});
$(window).resize(function() {
$('#gearsfloat').remove();
gearsAction();
});
Related
I have functions running depending on window size and changing on resize;
function checksize() {
if ( $(window).width() > 1220 ) {
//sticker1220();
} else if ( $(window).width() > 640 & $(window).width() < 1219 ) {
sticker950();
} else if ( $(window).width() < 639 ) {
sticker320();
}
};
checksize();
$(window).resize(checksize);
I found out that when I open window with size eg 1230px, and then change it to 300px I have three functions working together. I solved this problem with css. But to have better code I'd like to know how to stop this functions.
Hi I have more solution for this.
1: by using setTimeout and clearTimeout
var timeout = null;
function checksize() {
if(timeout){
clearTimeout(timeout);
}
timeout = setTimeout(function(){
//Your code logic here
}, 1000);
}
checksize();
$(window).resize(checksize);
2: By using javascript object
function windowResize(){
var onRunning = false, self = this;
this.onResized = function(){
if(onRunning){
//Your code logic here
onRunning = true;
}
onRunning = false;
}
}
var _myObject = new windowResize();
function checksize() {
_myObject.onResized();
}
checksize();
$(window).resize(checksize);
I hope it help you more :) ...
Im building a .clicktoggle function in jQuery and for the life of me i can't get a .stop like effect on it, basically i don't want it to play over and over if mash clicked.
I want it to be applied the the function so its self contained, that's where im stuck.
JS fiddle link
(function($) {
$.fn.clickToggle = function(func1, func2) {
var funcs = [func1, func2];
this.data('toggleclicked', 0);
this.click(function() {
var data = $(this).data();
var tc = data.toggleclicked;
$.proxy(funcs[tc], this)();
data.toggleclicked = (tc + 1) % 2;
});
return this;
};
}(jQuery));
$('div').clickToggle(function() {
$('.testsubject').fadeOut(500);
}, function() {
$('.testsubject').fadeIn(500);
});
<div class="clickme">click me fast</div>
<div class="testsubject">how do i stop it playing over and over if you click alot</div>
Toggle .click seems like something alot of people would use so i thought it might be useful to ask it here
By adding a check to a boolean variable fadeInProgress, you can choose to only queue the animation if fadeInProgress is false. It then sets the value to true and executes the animation. When the animation is completed, set the value to false.
var fadeInProgress = false;
$('div').clickToggle(function() {
if (!fadeInProgress) {
fadeInProgress = true;
$('.testsubject').fadeOut(700, function(){fadeInProgress = false;});
}
}, function() {
if (!fadeInProgress) {
fadeInProgress = true;
$('.testsubject').fadeIn(700, function(){fadeInProgress = false;});
}
});
var clicked = false;
var doing = false;
$(".clickme").click(function(e) {
if (doing) {
return;
} else {
doing = true;
}
doing = true;
clicked = !clicked;
if (clicked) {
$('.testsubject').fadeOut(700, function() {
doing = false
});
} else {
$('.testsubject').fadeIn(700, function() {
doing = false;
});
}
});
This example is a simple toggle which only allows you to click when it is not doing anything. I explained on IRC, but as an example here, the function only runs when doing is set to false, which only happens when it's set after fadeIn() or fadeOut's callback function thingymajigger.
I'm using the iteminvokedHandler and was wonder if there is a better way to interact with the listView.
Currently using this:
WinJS.UI.processAll(root).then(function () {
var listview = document.querySelector('#myNotePad').winControl;
listview.addEventListener("iteminvoked", itemInvokedHandler,false);
function itemInvokedHandler(e) {
e.detail.itemPromise.done(function (invokedItem) {
myEdit();
});
};
});
The problem is that everytime I click on the listview myEdit() is run and propagates within the listview. I was wondering how to do it once and stop invoking listview until I am done with myEdit? Is there a simpler way to handle such a situation as this?
Simple yet hard to see when you have a mind block and forget some of the basics (yes yes I'm still learning):
var testtrue = true;
WinJS.UI.processAll(root).then(function () {
var listview = document.querySelector('#myNotePad').winControl;
listview.addEventListener("iteminvoked", itemInvokedHandler,false);
function itemInvokedHandler(e) {
e.detail.itemPromise.done(function (invokedItem) {
if (testtrue === true){
myEdit();
}
});
};
});
In myEdit:
function myEdit() {
var theelem = document.querySelector(".win-selected #myNotes");
var gestureObject = new MSGesture();
gestureObject.target = theelem;
theelem.gestureObject = gestureObject;
theelem.addEventListener("pointerdown", pointerDown, false);
theelem.addEventListener("MSGestureHold", gestureHold, false);
function pointerDown(e) {
e.preventDefault();
e.target.gestureObject.addPointer(e.pointerId);
}
function gestureHold(e) {
if (e.detail === e.MSGESTURE_FLAG_BEGIN && test === true) {
e.preventDefault();
editNotes();
} else {
}
console.log(e);
}
theelem.addEventListener("contextmenu", function (e) {
e.preventDefault();}, false); //Preventing system menu
};
function editNotes() {
//The Code I wish to execute
return test = false;
};
What I needed was a conditional statement so that it would run if true and not if false. That same test needed to be done in the gestureHold otherwise it would continue to fire myEdit on the invoked item because of the way the gesture is attached to the item the first time it is run.
I need to write some code which is supposed to wait until a predefined div is no longer visible in order to process the next line. I plan on using jQuery( ":visible" ) for this, and was thinking I could have some type of while loop. Does anyone have a good suggestion on how to accomplish this task?
$( document ).ready(function() {
$(".scroller-right" ).mouseup(function( event ) {
alert('right');
pollVisibility();
});
});
function pollVisibility() {
if ($(".mstrWaitBox").attr("visibility")!== 'undefined') || $(".mstrWaitBox").attr("visibility") !== false) {
alert('inside else');
microstrategy.getViewerBone().commands.exec('refresh');
} else {
setTimeout(pollVisibility, 100);
}
}
$( document ).ready(function() {
$(".scroller-right" ).mouseup(function( event ) {
alert('right');
pollVisibility();
});
});
function pollVisibility() {
if (!$(".mstrWaitBox").is(":visible")) {
alert('inside if');
microstrategy.getViewerBone().commands.exec('refresh');
} else {
setTimeout(pollVisibility, 100);
}
}
div when not visible:
<div class="mstrWaitBox" id="divWaitBox" scriptclass="mstrDialogImpl" dg="1" ty="edt">
</div>
div when visible:
<div class="mstrWaitBox" id="divWaitBox" scriptclass="mstrDialogImpl" dg="1" ty="edt" visibility="visible">
</div>
You can use the setTimeout function to poll the display status of the div. This implementation checks to see if the div is invisible every 1/2 second, once the div is no longer visible, execute some code. In my example we show another div, but you could easily call a function or do whatever.
http://jsfiddle.net/vHmq6/1/
Script
$(function() {
setTimeout(function() {
$("#hideThis").hide();
}, 3000);
pollVisibility();
function pollVisibility() {
if (!$("#hideThis").is(":visible")) {
// call a function here, or do whatever now that the div is not visible
$("#thenShowThis").show();
} else {
setTimeout(pollVisibility, 500);
}
}
}
Html
<div id='hideThis' style="display:block">
The other thing happens when this is no longer visible in about 3s</div>
<div id='thenShowThis' style="display:none">Hi There</div>
If your code is running in a modern browser you could always use the MutationObserver object and fallback on polling with setInterval or setTimeout when it's not supported.
There seems to be a polyfill as well, however I have never tried it and it's the first time I have a look at the project.
FIDDLE
var div = document.getElementById('test'),
divDisplay = div.style.display,
observer = new MutationObserver(function () {
var currentDisplay = div.style.display;
if (divDisplay !== currentDisplay) {
console.log('new display is ' + (divDisplay = currentDisplay));
}
});
//observe changes
observer.observe(div, { attributes: true });
div.style.display = 'none';
setTimeout(function () {
div.style.display = 'block';
}, 500);
However an even better alternative in my opinion would be to add an interceptor to third-party function that's hiding the div, if possible.
E.g
var hideImportantElement = function () {
//hide logic
};
//intercept
hideImportantElement = (function (fn) {
return function () {
fn.apply(this, arguments);
console.log('element was hidden');
};
})(hideImportantElement);
I used this approach to wait for an element to disappear so I can execute the other functions after that.
Let's say doTheRestOfTheStuff(parameters) function should only be called after the element with ID the_Element_ID disappears, we can use,
var existCondition = setInterval(function() {
if ($('#the_Element_ID').length <= 0) {
console.log("Exists!");
clearInterval(existCondition);
doTheRestOfTheStuff(parameters);
}
}, 100); // check every 100ms
I'd like to do some fancy jQuery stuff when the user scrolls the page. But I have no idea how to tackle this problem, since there is only the scroll() method.
Any ideas?
You can make the scroll() have a time-out that gets overwritten each times the user scrolls. That way, when he stops after a certain amount of milliseconds your script is run, but if he scrolls in the meantime the counter will start over again and the script will wait until he is done scrolling again.
Update:
Because this question got some action again I figured I might as well update it with a jQuery extension that adds a scrollEnd event
// extension:
$.fn.scrollEnd = function(callback, timeout) {
$(this).on('scroll', function(){
var $this = $(this);
if ($this.data('scrollTimeout')) {
clearTimeout($this.data('scrollTimeout'));
}
$this.data('scrollTimeout', setTimeout(callback,timeout));
});
};
// how to call it (with a 1000ms timeout):
$(window).scrollEnd(function(){
alert('stopped scrolling');
}, 1000);
<script src="https://code.jquery.com/jquery-3.5.1.min.js" integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0=" crossorigin="anonymous"></script>
<div style="height: 200vh">
Long div
</div>
Here is a simple example using setTimeout to fire a function when the user stops scrolling:
(function() {
var timer;
$(window).bind('scroll',function () {
clearTimeout(timer);
timer = setTimeout( refresh , 150 );
});
var refresh = function () {
// do stuff
console.log('Stopped Scrolling');
};
})();
The timer is cleared while the scroll event is firing. Once scrolling stops, the refresh function is fired.
Or as a plugin:
$.fn.afterwards = function (event, callback, timeout) {
var self = $(this), delay = timeout || 16;
self.each(function () {
var $t = $(this);
$t.on(event, function(){
if ($t.data(event+'-timeout')) {
clearTimeout($t.data(event+'-timeout'));
}
$t.data(event + '-timeout', setTimeout(function () { callback.apply($t); },delay));
})
});
return this;
};
To fire callback after 100ms of the last scroll event on a div (with namespace):
$('div.mydiv').afterwards('scroll.mynamespace', function(e) {
// do stuff when stops scrolling
$(this).addClass('stopped');
}, 100
);
I use this for scroll and resize.
Here is another more generic solution based on the same ideas mentioned:
var delayedExec = function(after, fn) {
var timer;
return function() {
timer && clearTimeout(timer);
timer = setTimeout(fn, after);
};
};
var scrollStopper = delayedExec(500, function() {
console.log('stopped it');
});
document.getElementById('box').addEventListener('scroll', scrollStopper);
I had the need to implement onScrollEnd event discussed hear as well.
The idea of using timer works for me.
I implement this using JavaScript Module Pattern:
var WindowCustomEventsModule = (function(){
var _scrollEndTimeout = 30;
var _delayedExec = function(callback){
var timer;
return function(){
timer && clearTimeout(timer);
timer = setTimeout(callback, _scrollEndTimeout);
}
};
var onScrollEnd = function(callback) {
window.addEventListener('scroll', _delayedExec(callback), false);
};
return {
onScrollEnd: onScrollEnd
}
})();
// usage example
WindowCustomEventsModule.onScrollEnd(function(){
//
// do stuff
//
});
Hope this will help / inspire someone
Why so complicated? As the documentation points out, this http://jsfiddle.net/x3s7F/9/ works!
$('.frame').scroll(function() {
$('.back').hide().fadeIn(100);
}
http://api.jquery.com/scroll/.
Note: The scroll event on Windows Chrome is differently to all others. You need to scroll fast to get the same as result as in e.g. FF. Look at https://liebdich.biz/back.min.js the "X" function.
Some findings from my how many ms a scroll event test:
Safari, Mac FF, Mac Chrome: ~16ms an event.
Windows FF: ~19ms an event.
Windows Chrome: up to ~130ms an event, when scrolling slow.
Internet Explorer: up to ~110ms an event.
http://jsfiddle.net/TRNCFRMCN/1Lygop32/4/.
There is no such event as 'scrollEnd'. I recommend that you check the value returned by scroll() every once in a while (say, 200ms) using setInterval, and record the delta between the current and the previous value. If the delta becomes zero, you can use it as your event.
There are scrollstart and scrollstop functions that are part of jquery mobile.
Example using scrollstop:
$(document).on("scrollstop",function(){
alert("Stopped scrolling!");
});
Hope this helps someone.
The scrollEnd event is coming. It's currently experimental and is only supported by Firefox. See the Mozilla documentation here - https://developer.mozilla.org/en-US/docs/Web/API/Document/scrollend_event
Once it's supported by more browsers, you can use it like this...
document.onscrollend = (event) => {
console.log('Document scrollend event fired!');
};
I pulled some code out of a quick piece I cobbled together that does this as an example (note that scroll.chain is an object containing two arrays start and end that are containers for the callback functions). Also note that I am using jQuery and underscore here.
$('body').on('scroll', scrollCall);
scrollBind('end', callbackFunction);
scrollBind('start', callbackFunction);
var scrollCall = function(e) {
if (scroll.last === false || (Date.now() - scroll.last) <= 500) {
scroll.last = Date.now();
if (scroll.timeout !== false) {
window.clearTimeout(scroll.timeout);
} else {
_(scroll.chain.start).each(function(f){
f.call(window, {type: 'start'}, e.event);
});
}
scroll.timeout = window.setTimeout(self.scrollCall, 550, {callback: true, event: e});
return;
}
if (e.callback !== undefined) {
_(scroll.chain.end).each(function(f){
f.call(window, {type: 'end'}, e.event);
});
scroll.last = false;
scroll.timeout = false;
}
};
var scrollBind = function(type, func) {
type = type.toLowerCase();
if (_(scroll.chain).has(type)) {
if (_(scroll.chain[type]).indexOf(func) === -1) {
scroll.chain[type].push(func);
return true;
}
return false;
}
return false;
}