I have a div that contains a few thumbnails which can be dragged and dropped. When one thumbnail is dropped over top of another thumbnail, they switch places. I do this using AngularJS and manipulating the underlying data on the $scope.
Anyway, here's the problem:
The thumbnails have tooltips that open when I hover over them. When I click and start dragging a thumbnail (let's call this one the source thumbnail), its tooltip disappears (as it should). So far so good. When I drop the thumbnail over top of the other, however, there's a brief moment where the target thumbnail's tooltip appears, since the mouse is currently hovering over the target tooltip.
A split second later, the underlying model swaps the two pieces of data, and the DOM updates to reflect the change - effectively swapping the two thumbnails. Now, the target's tooltip is STILL open, but my mouse is no longer over the target, because it was just swapped! The tooltip will remain open until I re-trigger the tooltip events at the new location.
This behaviour is observed roughly 50% of the time, but I can artificially reproduce it 100% of the time by adding a short (~1 second) delay before changing the underlying data, causing the thumbnails to switch places.
NOTE: This problem does NOT occur in Chrome, but it does in Firefox and IE. I haven't tried Safari.
Has anyone experienced this problem, or something similar? Please let me know if I can provide any further details. Thanks!
Edit: Here's a jsfiddle example that illustrates the problem: jsfiddle
<script src="http://code.jquery.com/jquery-1.11.2.min.js"></script>
<script src="http://code.jquery.com/ui/1.11.2/jquery-ui.js"></script>
<script>
$.widget.bridge('uitooltip', $.ui.tooltip);
</script>
<div ng-app="myApp">
<div ng-controller="ContentController">
<div class="indent">
<div ng-repeat="square in squares" style="width: 400px">
<item data="square" helper="helperFunction"></item>
</div>
Drag the top box onto the bottom box and keep the mouse cursor stationary for ~1 second. The tooltip will be stuck open when the boxes switch places. Dragging the bottom box to the top box, however, does not have this problem.
<br><br>
Also, this problem seems to only be present in Firefox and IE. Chrome works as expected.
</div>
</div>
</div>
You could replace the default browser tooltips with the jquery version:
$('*').tooltip({track: true});
Then you could set the tooltips to be disabled while you drag your elements:
$('.thumbnail').tooltip('disable');
On drop, enable them again:
$('.thumbnail').tooltip('enable');
http://jsfiddle.net/uHuDp/1/
Edit: for your example:
$(element).find("span.item-outer").uitooltip('disable');
$(element).find("span.item-outer").uitooltip('enable');
http://jsfiddle.net/uHuDp/260/
I have a div that has background:transparent, along with border. Underneath this div, I have more elements.
Currently, I'm able to click the underlying elements when I click outside of the overlay div. However, I'm unable to click the underlying elements when clicking directly on the overlay div.
I want to be able to click through this div so that I can click on the underlying elements.
Yes, you CAN do this.
Using pointer-events: none along with CSS conditional statements for IE11 (does not work in IE10 or below), you can get a cross browser compatible solution for this problem.
Using AlphaImageLoader, you can even put transparent .PNG/.GIFs in the overlay div and have clicks flow through to elements underneath.
CSS:
pointer-events: none;
background: url('your_transparent.png');
IE11 conditional:
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src='your_transparent.png', sizingMethod='scale');
background: none !important;
Here is a basic example page with all the code.
Yes, you CAN force overlapping layers to pass through (ignore) click events.
PLUS you CAN have specific children excluded from this behavior...
You can do this, using pointer-events
pointer-events influences the reaction to click-, tap-, scroll- und hover events.
In a layer that should ignore / pass-through mentioned events you set
pointer-events: none;
Children of that unresponsive layer that need to react mouse / tap events again need:
pointer-events: auto;
That second part is very helpful if you work with multiple overlapping div layers (probably some parents being transparent), where you need to be able to click on child elements and only that child elements.
Example usage:
.parent {
pointer-events:none;
}
.child {
pointer-events:auto;
}
<div class="parent">
I'm unresponsive
I'm clickable again, wohoo !
</div>
Allowing the user to click through a div to the underlying element depends on the browser. All modern browsers, including Firefox, Chrome, Safari, and Opera, understand pointer-events:none.
For IE, it depends on the background. If the background is transparent, clickthrough works without you needing to do anything. On the other hand, for something like background:white; opacity:0; filter:Alpha(opacity=0);, IE needs manual event forwarding.
See a JSFiddle test and CanIUse pointer events.
I'm adding this answer because I didn’t see it here in full. I was able to do this using elementFromPoint. So basically:
attach a click to the div you want to be clicked through
hide it
determine what element the pointer is on
fire the click on the element there.
var range-selector= $("")
.css("position", "absolute").addClass("range-selector")
.appendTo("")
.click(function(e) {
_range-selector.hide();
$(document.elementFromPoint(e.clientX,e.clientY)).trigger("click");
});
In my case the overlaying div is absolutely positioned—I am not sure if this makes a difference. This works on IE8/9, Safari Chrome and Firefox at least.
Hide overlaying the element
Determine cursor coordinates
Get element on those coordinates
Trigger click on element
Show overlaying element again
$('#elementontop').click(e => {
$('#elementontop').hide();
$(document.elementFromPoint(e.clientX, e.clientY)).trigger("click");
$('#elementontop').show();
});
I needed to do this and decided to take this route:
$('.overlay').click(function(e){
var left = $(window).scrollLeft();
var top = $(window).scrollTop();
//hide the overlay for now so the document can find the underlying elements
$(this).css('display','none');
//use the current scroll position to deduct from the click position
$(document.elementFromPoint(e.pageX-left, e.pageY-top)).click();
//show the overlay again
$(this).css('display','block');
});
I currently work with canvas speech balloons. But because the balloon with the pointer is wrapped in a div, some links under it aren't click able anymore. I cant use extjs in this case.
See basic example for my speech balloon tutorial requires HTML5
So I decided to collect all link coordinates from inside the balloons in an array.
var clickarray=[];
function getcoo(thatdiv){
thatdiv.find(".link").each(function(){
var offset=$(this).offset();
clickarray.unshift([(offset.left),
(offset.top),
(offset.left+$(this).width()),
(offset.top+$(this).height()),
($(this).attr('name')),
1]);
});
}
I call this function on each (new) balloon. It grabs the coordinates of the left/top and right/down corners of a link.class - additionally the name attribute for what to do if someone clicks in that coordinates and I loved to set a 1 which means that it wasn't clicked jet. And unshift this array to the clickarray. You could use push too.
To work with that array:
$("body").click(function(event){
event.preventDefault();//if it is a a-tag
var x=event.pageX;
var y=event.pageY;
var job="";
for(var i in clickarray){
if(x>=clickarray[i][0] && x<=clickarray[i][2] && y>=clickarray[i][1] && y<=clickarray[i][3] && clickarray[i][5]==1){
job=clickarray[i][4];
clickarray[i][5]=0;//set to allready clicked
break;
}
}
if(job.length>0){
// --do some thing with the job --
}
});
This function proofs the coordinates of a body click event or whether it was already clicked and returns the name attribute. I think it is not necessary to go deeper, but you see it is not that complicate.
Hope in was enlish...
Another idea to try (situationally) would be to:
Put the content you want in a div;
Put the non-clicking overlay over the entire page with a z-index higher,
make another cropped copy of the original div
overlay and abs position the copy div in the same place as the original content you want to be clickable with an even higher z-index?
Any thoughts?
I think the event.stopPropagation(); should be mentioned here as well. Add this to the Click function of your button.
Prevents the event from bubbling up the DOM tree, preventing any parent handlers from being notified of the event.
Just wrap a tag around all the HTML extract, for example
<a href="/categories/1">
<img alt="test1" class="img-responsive" src="/assets/photo.jpg" />
<div class="caption bg-orange">
<h2>
test1
</h2>
</div>
</a>
in my example my caption class has hover effects, that with pointer-events:none; you just will lose
wrapping the content will keep your hover effects and you can click in all the picture, div included, regards!
An easier way would be to inline the transparent background image using Data URIs as follows:
.click-through {
pointer-events: none;
background: url(data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7);
}
I think that you can consider changing your markup. If I am not wrong, you'd like to put an invisible layer above the document and your invisible markup may be preceding your document image (is this correct?).
Instead, I propose that you put the invisible right after the document image but changing the position to absolute.
Notice that you need a parent element to have position: relative and then you will be able to use this idea. Otherwise your absolute layer will be placed just in the top left corner.
An absolute position element is positioned relative to the first parent
element that has a position other than static.
If no such element is found, the containing block is html
Hope this helps. See here for more information about CSS positioning.
You can place an AP overlay like...
#overlay {
position: absolute;
top: -79px;
left: -60px;
height: 80px;
width: 380px;
z-index: 2;
background: url(fake.gif);
}
<div id="overlay"></div>
just put it over where you dont want ie cliked. Works in all.
This is not a precise answer for the question but may help in finding a workaround for it.
I had an image I was hiding on page load and displaying when waiting on an AJAX call then hiding again however...
I found the only way to display my image when loading the page then make it disappear and be able to click things where the image was located before hiding it was to put the image into a DIV, make the size of the DIV 10x10 pixels or small enough to prevent it causing an issue then hiding the containing div. This allowed the image to overflow the div while visible and when the div was hidden, only the divs area was affected by inability to click objects beneath and not the whole size of the image the DIV contained and was displaying.
I tried all the methods to hide the image including CSS display=none/block, opacity=0, hiding the image with hidden=true. All of them resulted in my image being hidden but the area where it was displayed to act like there was a cover over the stuff underneath so clicks and so on wouldn't act on the underlying objects. Once the image was inside a tiny DIV and I hid the tiny DIV, the entire area occupied by the image was clear and only the tiny area under the DIV I hid was affected but as I made it small enough (10x10 pixels), the issue was fixed (sort of).
I found this to be a dirty workaround for what should be a simple issue but I was not able to find any way to hide the object in its native format without a container. My object was in the form of etc. If anyone has a better way, please let me know.
I couldn't always use pointer-events: none in my scenario, because I wanted both the overlay and the underlying element(s) to be clickable / selectable.
The DOM structure looked like this:
<div id="outerElement">
<div id="canvas-wrapper">
<canvas id="overlay"></canvas>
</div>
<!-- Omitted: element(s) behind canvas that should still be selectable -->
</div>
(The outerElement, canvas-wrapper and canvas elements have the same size.)
To make the elements behind the canvas act normally (e.g. selectable, editable), I used the following code:
canvasWrapper.style.pointerEvents = 'none';
outerElement.addEventListener('mousedown', event => {
const clickedOnElementInCanvas = yourCheck // TODO: check if the event *would* click a canvas element.
if (!clickedOnElementInCanvas) {
// if necessary, add logic to deselect your canvas elements ...
wrapper.style.pointerEvents = 'none';
return true;
}
// Check if we emitted the event ourselves (avoid endless loop)
if (event.isTrusted) {
// Manually forward element to the canvas
const mouseEvent = new MouseEvent(event.type, event);
canvas.dispatchEvent(mouseEvent);
mouseEvent.stopPropagation();
}
return true;
});
Some canvas objects also came with input fields, so I had to allow keyboard events, too.
To do this, I had to update the pointerEvents property based on whether a canvas input field was currently focused or not:
onCanvasModified(canvas, () => {
const inputFieldInCanvasActive = // TODO: Check if an input field of the canvas is active.
wrapper.style.pointerEvents = inputFieldInCanvasActive ? 'auto' : 'none';
});
it doesn't work that way. the work around is to manually check the coordinates of the mouse click against the area occupied by each element.
area occupied by an element can found found by 1. getting the location of the element with respect to the top left of the page, and 2. the width and the height. a library like jQuery makes this pretty simple, although it can be done in plain js. adding an event handler for mousemove on the document object will provide continuous updates of the mouse position from the top and left of the page. deciding if the mouse is over any given object consists of checking if the mouse position is between the left, right, top and bottom edges of an element.
Nope, you can't click ‘through’ an element. You can get the co-ordinates of the click and try to work out what element was underneath the clicked element, but this is really tedious for browsers that don't have document.elementFromPoint. Then you still have to emulate the default action of clicking, which isn't necessarily trivial depending on what elements you have under there.
Since you've got a fully-transparent window area, you'll probably be better off implementing it as separate border elements around the outside, leaving the centre area free of obstruction so you can really just click straight through.
My document looks like this:
Basically the background is one full-screen, transparent div. There are couple problems...if I just create the background div and don't apply any z-index to it, it ends up being on top of everything, and I cannot click on the box. If I set the z-index of the background div to be below the box, I can't seem to click on the background. What I want to do, it to be able to click both on the box, and the background.
var x = document.getElementById("bg");
x.addEventListener("click",reset,false);
function reset() {
alert("reset was clicked");
}
CLARIFICATION: box is on the same node level as the bg. it is not inside the bg div.
Take a look at this jQuery plugin - even if it doesn't solve your particular question the code could provide insight into your dilemma.
jQuery clickoutside
You must post your code so every one can help you. My test work correctly on Firefox and Chrome. If I'm guessing right, the background in your code isn't expanded. Try to remove html, body { width:100%; height:100%; } in my example to see the problem.
On IE browser, you need to use a transparent gif image as background of the background div, otherwise the background div may be unable to receive mouse click event.
This problem was not solved.. it was just evaded.. so dont use this as reference
what i have is
<div>
<img onclick='this.style.display="none";this.parentNode.getElementsByTagName("div")[0].style.display="block";this.parentNode.getElementsByTagName("div")[0].style.width=this.offsetWidth+"px";this.parentNode.getElementsByTagName("div")[0].style.height=this.height+"px";' src='http://static.***.pl/cache/***.pl/math/cafc682a15c9c6f1b7bb41eb004d6c45935cbf06434221f7201665f85242cb94.png'/>
<div onclick='this.style.display="none";this.parentNode.getElementsByTagName("img")[0].style.display="inline";' style='display:none'>
<pre style='width:100%;height:100%;'>
\lim_{t\to\infty}\int\limits_1^{t} \frac{1}{x^2}\,dx=\lim_{t\to\infty}\left(-\frac{1}{x}\right)\bigg|_1^t=\lim_{t\to\infty}\left(-\frac{1}{t}-\left(-\frac{1}{1}\right)\right)=\kappa=1880154404
</pre>
</div>
</div>
yes i know its ugly but well..
my problem is when i click the image it does what i want but if i then click the div it only works if i click on the text and i want it to work for the full div !
i dont want to use document.getElementById etc...
there will be multiple instances of this code and it will be in unknown places.
i really dont want to write up bloated code to do this (this includes jQuery,flash,.NET, Zend Engine etc etc...)
my question is simple :
why the hell does it work only if i click on text and how to fire onclick for the whole div
In your original Javascript action, you were setting the width and height of your div to zero, which means that there is no area to click on.
Here is a demo: http://jsfiddle.net/audetwebdesign/ndKqM/
which should demonstrate the fix. I added some background color and padding to show the dimensions of the various boxes.
I removed the parts of the JS that calculated width and height and that fixed the issue.
If you click on the lime green area that holds your text, the action works.
Unless there is some other reason, you don't need to adjust width or height.
It's hard to tell what behavior you really want.
You are setting the image to display:none, and then you set the style.height and style.width of the sibling div to image.height and image.width. So - those will both be zero (as display:none is set for the image).
Do yourself a favor and set background colors or borders for your divs so you can see what's going on as you code.
Use an A tag with your onclick event and a null URL href="javascript://" instead of a DIV
I have a menu bar with hover effects, and now I want to place a transparent image with a circle and a "handdrawn" text over one of the menu items. If I use absolute positioning to place the overlay image above the menu item, the user will not be able to click the button and the hover effect will not work.
Is there any way to somehow disable mouse interaction with this overlay image so that the menu will keep on working just as before even though it's beneath an image?
Edit:
Because the menu was generated with Joomla I could not tweak just one of the menu items. And even if I could, I did not feel a Javascript solution was appropriate. So in the end I "marked" the menu item with an arrow outside the menu-item element. Not as nice as I had wanted it to be, but it worked out okey anyway.
The best solution I've found is with CSS Styling:
#reflection_overlay {
background-image:url(../img/reflection.png);
background-repeat:no-repeat;
width: 195px;
pointer-events:none;
}
pointer-events attribute works pretty good and is simple.
So I did this and it works in Firefox 3.5 on Windows XP. It shows a box with some text, an image overlay, and a transparent div above that intercepts all clicks.
<div id="menuOption" style="border:1px solid black;position:relative;width:100px;height:40px;">
sometext goes here.
<!-- Place image inside of you menu bar link -->
<img id="imgOverlay" src="w3.png" style="z-index:4;position:absolute;top:0px;left:0px;width:100px;height:40px;" \>
<!-- Your link here -->
<a href="javascript:alert('Hello!')" >
<div id="mylinkAction" style="z-index:5;position:absolute;top:0px;left:0px;width:100px;height:40px;">
</div>
</a>
</div>
What I've done:
I've crafted a div and sized it to be what a menu option could be sized to, 100x40px (an arbitrary value, but it helps with illustrating the sample).
The div has an image overlay, and a link overlay. The link contains a div sized to be the same as the 'menuOption' div. This way a user click is captured across the whole box.
You will need to provide your own image when testing. :)
Caveat:
If you expect your menu button to respond to the user interaction (for example, changing color to simulate a button), then you will need extra code attached to the javascript you will invoke on the tag, this extra code could address the 'menuOption' element through the DOM and change it's color.
Also, there is no other way I know of that you can take a click event, and have it register on an element underneath a visible page element. I've tried this as well this summer, and found no other solution but this.
Hope this helps.
PS:
The writeup on events at quirksmode went a long way to help me understand how events behave in browsers.
Give the button a higher z-index property than the hand-drawn image:
<img src="hand_drawn_image.gif" style="z-index: 4">
however, make sure you test it in all major browsers. IE interprets z-index differently from FF.
For somebody to come up with more details, you would have to post more info, a link would be best.
Building on what Pekka Gaiser said, I think the following will work. Taking his example and reworking it:
<a href="#" style="z-index: 5">
<!-- Place image inside of you menu bar link -->
<img src="hand_drawn_image.gif" style="z-index: 4">
<!-- Your link here -->
</a>
Here you should be able to place an event on the underlying a-tag and, unless your image has an event, initiates a capture (!IE browsers) and then kills propagation of the event.
If you need a bit more help, let us know a bit more about the situation.
If the image will be statically positioned, you can capture the click event from the image as it bubbles up, by placing the img tag inside the menu item element.
<div onclick="menuclick()">
<img src="overlay.png" style="position:absolute;" />
</div>