onchange javascript variable - javascript

Is there a way to call a JavaScript function if a javascript variable changes values using jQuery?
Something to the extend of -
var test = 1;
test = 2; // calls a javascript function
test = 3; // calls a javascript function
This way I wouldn't have to add an onchange event to so many different functions.

(Something seems a bit carelessly planned in your code if you need functionality like that)
The easiest way to add that feature is to create a function for updating your variable, that also calls whatever other function you want to.
Instead of:
var test = 1;
test = 2; // calls a javascript function
test = 3; // calls a javascript function
You do:
var test = 1;
function set_test(newval) {
test = newval;
my_callback(); // this is whatever you wanted to call onChange
}
set_test(2);
set_test(3);

try this, it's real variable change event:
var book = {
_year: 2004,
edition: 1
};
Object.defineProperty(book, "year", {
get: function(){
return this._year;
},
set: function(newValue){
this._year=newValue;
this.edition=newValue-2004;
alert(this._year);
alert(this.edition);
}
});
book.year=2017
// will alert 2017 and 13

No, there is not, just polling with setInterval or setTimeout or callbacks. Events only apply to DOM. I'd suggest that you try to go with callbacks and do things like this:
function foo(data, callback)
{
// do things with data
callback(data);
}
function bar(data)
{
console.log('callback can has', data);
}
foo('baz', bar);
It's a rough example, but should give you the idea.

One option is to wrap your data into a heavier object.
var Watching = function(){
var a;
this.getA(){
return a;
};
this.setA(value){
a = value;
this.trigger('watch');
};
his.watchA(callback){
this.bind('watch', callback);
};
};
var obj = new Watching();
obj.watchA(function(){ alert('changed'); });
obj.setA(2);

This doesn't answer your question exactly, but it may solve your problem:
make your variable as html content of an element, then use jQuery change() event
<script>
document.write("<div id='test'>"+test+"</div>";
$("#test").change(function(){//your script here});
</script>

You can create a class to be notified when your variable changed.
this is the class:
class ListeningVariable {
constructor(val, changeHandler) {
this.val = val;
this.changeHandler = changeHandler
}
set value(val) {
if (this.val !== val) {
this.changeHandler(val);
}
this.val = val;
}
changeHandler(val) {}
}
Then you can create an instance of this class instead of your variable:
let myVar = new ListeningVariable(25/*initialize*/, function(val) {
console.log("variable Changed to:", val);
}/*handler function*/);
And when you want to change your variable, just use this code:
myVar.value = 20; // calls the changeHandler function
myVar.value = 20; // does't call the changeHandler function
myVar.value = 40; // calls the changeHandler function

You can do something like this with setting intervals to keep track of change:
var dataToChange = 1;
var key = dataToChange;
var int = setInterval(() => {
if (dataToChange != key) {
console.log('changed'); /// if data changes
clearInterval(int);
} else {
console.log('nothing changed'); /// while nothing changes
}
}, 3000);
setTimeout(() => {
///// supposedly this is when the variable changes
dataToChange = 2;
}, 9000);

The below function will poll for changes in the test variable every 5 seconds:
// initialize test variable globally
var test = 1;
// global variable to store the previous value of test
// which is updated every 5 seconds
var tmp = test;
setInterval("pollForVariableChange()", 5000);
function pollForVariableChange() {
if (tmp != test) {
alert('Value of test has changed to ' + test);
}
tmp = test;
}

Related

How to write code to check if the value of a variable has changed in real time (JavaScript) [duplicate]

Is it possible to have an event in JS that fires when the value of a certain variable changes? JQuery is accepted.
This question was originally posted in 2009 and most of the existing answers are either outdated, ineffective, or require the inclusion of large bloated libraries:
Object.watch and Object.observe are both deprecated and should not be used.
onPropertyChange is a DOM element event handler that only works in some versions of IE.
Object.defineProperty allows you to make an object property immutable, which would allow you to detect attempted changes, but it would also block any changes.
Defining setters and getters works, but it requires a lot of setup code and it does not work well when you need to delete or create new properties.
As of 2018, you can now use the Proxy object to monitor (and intercept) changes made to an object. It is purpose built for what the OP is trying to do. Here's a basic example:
var targetObj = {};
var targetProxy = new Proxy(targetObj, {
set: function (target, key, value) {
console.log(`${key} set to ${value}`);
target[key] = value;
return true;
}
});
targetProxy.hello_world = "test"; // console: 'hello_world set to test'
The only drawbacks of the Proxy object are:
The Proxy object is not available in older browsers (such as IE11) and the polyfill cannot fully replicate Proxy functionality.
Proxy objects do not always behave as expected with special objects (e.g., Date) -- the Proxy object is best paired with plain Objects or Arrays.
If you need to observe changes made to a nested object, then you need to use a specialized library such as Observable Slim (which I have published). It works like this:
var test = {testing:{}};
var p = ObservableSlim.create(test, true, function(changes) {
console.log(JSON.stringify(changes));
});
p.testing.blah = 42; // console: [{"type":"add","target":{"blah":42},"property":"blah","newValue":42,"currentPath":"testing.blah",jsonPointer:"/testing/blah","proxy":{"blah":42}}]
Yes, this is now completely possible!
I know this is an old thread but now this effect is possible using accessors (getters and setters): https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Working_with_Objects#Defining_getters_and_setters
You can define an object like this, in which aInternal represents the field a:
x = {
aInternal: 10,
aListener: function(val) {},
set a(val) {
this.aInternal = val;
this.aListener(val);
},
get a() {
return this.aInternal;
},
registerListener: function(listener) {
this.aListener = listener;
}
}
Then you can register a listener using the following:
x.registerListener(function(val) {
alert("Someone changed the value of x.a to " + val);
});
So whenever anything changes the value of x.a, the listener function will be fired. Running the following line will bring the alert popup:
x.a = 42;
See an example here: https://jsfiddle.net/5o1wf1bn/1/
You can also user an array of listeners instead of a single listener slot, but I wanted to give you the simplest possible example.
Using Prototype: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/defineProperty
// Console
function print(t) {
var c = document.getElementById('console');
c.innerHTML = c.innerHTML + '<br />' + t;
}
// Demo
var myVar = 123;
Object.defineProperty(this, 'varWatch', {
get: function () { return myVar; },
set: function (v) {
myVar = v;
print('Value changed! New value: ' + v);
}
});
print(varWatch);
varWatch = 456;
print(varWatch);
<pre id="console">
</pre>
Other example
// Console
function print(t) {
var c = document.getElementById('console');
c.innerHTML = c.innerHTML + '<br />' + t;
}
// Demo
var varw = (function (context) {
/**
* Declare a new variable.
*
* #param {string} Variable name.
* #param {any | undefined} varValue Default/Initial value.
* You can use an object reference for example.
*/
return function (varName, varValue) {
var value = varValue;
Object.defineProperty(context, varName, {
get: function () { return value; },
set: function (v) {
value = v;
print('Value changed! New value: ' + value);
}
});
};
})(window);
varw('varWatch'); // Declare without initial value
print(varWatch);
varWatch = 456;
print(varWatch);
print('---');
varw('otherVarWatch', 123); // Declare with initial value
print(otherVarWatch);
otherVarWatch = 789;
print(otherVarWatch);
<pre id="console">
</pre>
No.
But, if it's really that important, you have 2 options (first is tested, second isn't):
First, use setters and getters, like so:
var myobj = {a : 1};
function create_gets_sets(obj) { // make this a framework/global function
var proxy = {}
for ( var i in obj ) {
if (obj.hasOwnProperty(i)) {
var k = i;
proxy["set_"+i] = function (val) { this[k] = val; };
proxy["get_"+i] = function () { return this[k]; };
}
}
for (var i in proxy) {
if (proxy.hasOwnProperty(i)) {
obj[i] = proxy[i];
}
}
}
create_gets_sets(myobj);
then you can do something like:
function listen_to(obj, prop, handler) {
var current_setter = obj["set_" + prop];
var old_val = obj["get_" + prop]();
obj["set_" + prop] = function(val) { current_setter.apply(obj, [old_val, val]); handler(val));
}
then set the listener like:
listen_to(myobj, "a", function(oldval, newval) {
alert("old : " + oldval + " new : " + newval);
}
Second, you could put a watch on the value:
Given myobj above, with 'a' on it:
function watch(obj, prop, handler) { // make this a framework/global function
var currval = obj[prop];
function callback() {
if (obj[prop] != currval) {
var temp = currval;
currval = obj[prop];
handler(temp, currval);
}
}
return callback;
}
var myhandler = function (oldval, newval) {
//do something
};
var intervalH = setInterval(watch(myobj, "a", myhandler), 100);
myobj.set_a(2);
Sorry to bring up an old thread, but here is a little manual for those who (like me!) don't see how Eli Grey's example works:
var test = new Object();
test.watch("elem", function(prop,oldval,newval){
//Your code
return newval;
});
Hope this can help someone
As Luke Schafer's answer (note: this refers to his original post; but the whole point here remains valid after the edit), I would also suggest a pair of Get/Set methods to access your value.
However I would suggest some modifications (and that's why I'm posting...).
A problem with that code is that the field a of the object myobj is directly accessible, so it's possible to access it / change its value without triggering the listeners:
var myobj = { a : 5, get_a : function() { return this.a;}, set_a : function(val) { this.a = val; }}
/* add listeners ... */
myobj.a = 10; // no listeners called!
Encapsulation
So, to guarantee that the listeners are actually called, we would have to prohibit that direct access to the field a. How to do so? Use a closure!
var myobj = (function() { // Anonymous function to create scope.
var a = 5; // 'a' is local to this function
// and cannot be directly accessed from outside
// this anonymous function's scope
return {
get_a : function() { return a; }, // These functions are closures:
set_a : function(val) { a = val; } // they keep reference to
// something ('a') that was on scope
// where they were defined
};
})();
Now you can use the same method to create and add the listeners as Luke proposed, but you can rest assured that there's no possible way to read from or write to a going unnoticed!
Adding encapsulated fields programmatically
Still on Luke's track, I propose now a simple way to add encapsulated fields and the respective getters/setters to objects by the means of a simple function call.
Note that this will only work properly with value types. For this to work with reference types, some kind of deep copy would have to be implemented (see this one, for instance).
function addProperty(obj, name, initial) {
var field = initial;
obj["get_" + name] = function() { return field; }
obj["set_" + name] = function(val) { field = val; }
}
This works the same as before: we create a local variable on a function, and then we create a closure.
How to use it? Simple:
var myobj = {};
addProperty(myobj, "total", 0);
window.alert(myobj.get_total() == 0);
myobj.set_total(10);
window.alert(myobj.get_total() == 10);
Recently found myself with the same issue. Wanted to listen for on change of a variable and do some stuff when the variable changed.
Someone suggested a simple solution of setting the value using a setter.
Declaring a simple object that keeps the value of my variable here:
var variableObject = {
value: false,
set: function (value) {
this.value = value;
this.getOnChange();
}
}
The object contains a set method via which I can change the value. But it also calls a getOnChange() method in there. Will define it now.
variableObject.getOnChange = function() {
if(this.value) {
// do some stuff
}
}
Now whenever I do variableObject.set(true), the getOnChange method fires, and if the value was set as desired (in my case: true), the if block also executes.
This is the simplest way I found to do this stuff.
If you're using jQuery {UI} (which everyone should be using :-) ), you can use .change() with a hidden <input/> element.
AngularJS (I know this is not JQuery, but that might help. [Pure JS is good in theory only]):
$scope.$watch('data', function(newValue) { ..
where "data" is name of your variable in the scope.
There is a link to doc.
For those tuning in a couple years later:
A solution for most browsers (and IE6+) is available that uses the onpropertychange event and the newer spec defineProperty. The slight catch is that you'll need to make your variable a dom object.
Full details:
http://johndyer.name/native-browser-get-set-properties-in-javascript/
Easiest way I have found, starting from this answer:
// variable holding your data
const state = {
count: null,
update() {
console.log(`this gets called and your value is ${this.pageNumber}`);
},
get pageNumber() {
return this.count;
},
set pageNumber(pageNumber) {
this.count = pageNumber;
// here you call the code you need
this.update(this.count);
}
};
And then:
state.pageNumber = 0;
// watch the console
state.pageNumber = 15;
// watch the console
The functionality you're looking for can be achieved through the use of the "defineProperty()" method--which is only available to modern browsers:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/defineProperty
I've written a jQuery extension that has some similar functionality if you need more cross browser support:
https://github.com/jarederaj/jQueue
A small jQuery extension that handles queuing callbacks to the
existence of a variable, object, or key. You can assign any number of
callbacks to any number of data points that might be affected by
processes running in the background. jQueue listens and waits for
these data you specify to come into existence and then fires off the
correct callback with its arguments.
Not directly: you need a pair getter/setter with an "addListener/removeListener" interface of some sort... or an NPAPI plugin (but that's another story altogether).
A rather simple and simplistic solution is to just use a function call to set the value of the global variable, and never set its value directly. This way you have total control:
var globalVar;
function setGlobalVar(value) {
globalVar = value;
console.log("Value of globalVar set to: " + globalVar);
//Whatever else
}
There is no way to enforce this, it just requires programming discipline... though you can use grep (or something similar) to check that nowhere does your code directly set the value of globalVar.
Or you could encapsulate it in an object and user getter and setter methods... just a thought.
With the help of getter and setter, you can define a JavaScript class that does such a thing.
First, we define our class called MonitoredVariable:
class MonitoredVariable {
constructor(initialValue) {
this._innerValue = initialValue;
this.beforeSet = (newValue, oldValue) => {};
this.beforeChange = (newValue, oldValue) => {};
this.afterChange = (newValue, oldValue) => {};
this.afterSet = (newValue, oldValue) => {};
}
set val(newValue) {
const oldValue = this._innerValue;
// newValue, oldValue may be the same
this.beforeSet(newValue, oldValue);
if (oldValue !== newValue) {
this.beforeChange(newValue, oldValue);
this._innerValue = newValue;
this.afterChange(newValue, oldValue);
}
// newValue, oldValue may be the same
this.afterSet(newValue, oldValue);
}
get val() {
return this._innerValue;
}
}
Assume that we want to listen for money changes, let's create an instance of MonitoredVariable with initial money 0:
const money = new MonitoredVariable(0);
Then we could get or set its value using money.val:
console.log(money.val); // Get its value
money.val = 2; // Set its value
Since we have not defined any listeners for it, nothing special happens after money.val changes to 2.
Now let's define some listeners. We have four listeners available: beforeSet, beforeChange, afterChange, afterSet.
The following will happen sequentially when you use money.val = newValue to change variable's value:
money.beforeSet(newValue, oldValue);
money.beforeChange(newValue, oldValue); (Will be skipped if its value not changed)
money.val = newValue;
money.afterChange(newValue, oldValue); (Will be skipped if its value not changed)
money.afterSet(newValue, oldValue);
Now we define afterChange listener which be triggered only after money.val has changed (while afterSet will be triggered even if the new value is the same as the old one):
money.afterChange = (newValue, oldValue) => {
console.log(`Money has been changed from ${oldValue} to ${newValue}`);
};
Now set a new value 3 and see what happens:
money.val = 3;
You will see the following in the console:
Money has been changed from 2 to 3
For full code, see https://gist.github.com/yusanshi/65745acd23c8587236c50e54f25731ab.
In my case, I was trying to find out if any library I was including in my project was redefining my window.player. So, at the begining of my code, I just did:
Object.defineProperty(window, 'player', {
get: () => this._player,
set: v => {
console.log('window.player has been redefined!');
this._player = v;
}
});
Based On akira's answer I added that you can manipulate the dom through the listerner.
https://jsfiddle.net/2zcr0Lnh/2/
javascript:
x = {
aInternal: 10,
aListener: function(val) {},
set a(val) {
this.aInternal = val;
this.aListener(val);
},
get a() {
return this.aInternal;
},
registerListener: function(listener) {
this.aListener = listener;
}
}
x.registerListener(function(val) {
document.getElementById('showNumber').innerHTML = val;
});
x.a = 50;
function onClick(){
x.a = x.a + 1;
}
html:
<div id="showNumber">
</div>
<button onclick="onClick()">
click me to rerender
</button>
The registerListener method is fired when the variable x.a changes.
//ex:
/*
var x1 = {currentStatus:undefined};
your need is x1.currentStatus value is change trigger event ?
below the code is use try it.
*/
function statusChange(){
console.log("x1.currentStatus_value_is_changed"+x1.eventCurrentStatus);
};
var x1 = {
eventCurrentStatus:undefined,
get currentStatus(){
return this.eventCurrentStatus;
},
set currentStatus(val){
this.eventCurrentStatus=val;
//your function();
}
};
or
/* var x1 = {
eventCurrentStatus:undefined,
currentStatus : {
get : function(){
return Events.eventCurrentStatus
},
set : function(status){
Events.eventCurrentStatus=status;
},
}*/
console.log("eventCurrentStatus = "+ x1.eventCurrentStatus);
x1.currentStatus="create"
console.log("eventCurrentStatus = "+ x1.eventCurrentStatus);
x1.currentStatus="edit"
console.log("eventCurrentStatus = "+ x1.eventCurrentStatus);
console.log("currentStatus = "+ x1.currentStatus);
or
/* global variable ku*/
var jsVarEvents={};
Object.defineProperty(window, "globalvar1", {//no i18n
get: function() { return window.jsVarEvents.globalvarTemp},
set: function(value) { window.window.jsVarEvents.globalvarTemp = value; }
});
console.log(globalvar1);
globalvar1=1;
console.log(globalvar1);
Please guys remember the initial question was for VARIABLES, not for OBJECTS ;)
in addition to all answers above, I created a tiny lib called forTheWatch.js,
that use the same way to catch and callback for changes in normal global variables in javascript.
Compatible with JQUERY variables, no need to use OBJECTS, and you can pass directly an ARRAY of several variables if needed.
If it can be helpful... :
https://bitbucket.org/esabora/forthewatch Basically you just have to call the function :
watchIt("theVariableToWatch", "varChangedFunctionCallback");
And sorry by advance if not relevant.
The question is about variables, not object properties! So my approach is to take advantage of the window object, with its custom getters/setters, and then use/change the variable like a "normal" variable (not like an object property).
The simplest way is that of #José Antonio Postigo in his answer (i voted that answer). What I'd like to do here, is to reduce that to an even simpler "creator" function (so even someone that does not understand object getters/setters can easily use it).
A live example is here: https://codepen.io/dimvai/pen/LYzzbpz
This is the general "creator" function you must have as is:
let createWatchedVariable = (variableName,initialValue,callbackFunction) => {
// set default callback=console.log if missing
callbackFunction ??= function(){console.log(variableName+" changed to " + window[variableName])};
// the actual useful code:
Object.defineProperty(window, variableName, {
set: function(value) {window["_"+variableName] = value; callbackFunction()},
get: function() {return window["_"+variableName]}
});
window[variableName]=initialValue??null;
};
Then, instead of declaring the variable using var or let, use this:
// 1st approach - default callback//
createWatchedVariable ('myFirstVariable',12);
// instead of: let myFirstVariable = 12;
Or, in order to use your custom callback (instead of the default console.log) use:
// 2nd approach - set a custom callback//
var myCallback = ()=>{/*your custom code...*/}
// now use callback function as the third optional argument
createWatchedVariable('mySecondVariable',0,myCallback);
That's it! Now, you can change it like a "normal" variable:
myFirstVariable = 15; // logs to console
myFirstVariable++; // logs to console
mySecondVariable = 1001; // executes your custom code
mySecondVariable++; // executes your custom code
The solution of #akira and #mo-d-genesis can be further simplified because the DOM manipulation does not depend on state in this example:
CodePen
const render = (val) => {
document.getElementById("numberDiv").innerHTML = val;
};
state = {
_value_internal: undefined,
set value(val) {
// 1. set state value
this._value_internal = val;
// 2. render user interface
render(val);
},
get value() {
return this._value_internal;
},
};
const onClick = () => {
state.value = state.value + 1; // state change leads to re-render!
};
// set default value
state.value = 0;
The corresponding html:
<div id="numberDiv"></div>
<button onclick="onClick()">
Click to rerender
</button>
Remarks:
I renamed variables and functions to better reflect their semantics.
FYI: Svelte offers a very similar reactive behavior by changing variables
It's not directly possible.
However, this can be done using CustomEvent: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent/CustomEvent
The below method accepts an array of variable names as an input and adds event listener for each variable and triggers the event for any changes to the value of the variables.
The Method uses polling to detect the change in the value. You can increase the value for timeout in milliseconds.
function watchVariable(varsToWatch) {
let timeout = 1000;
let localCopyForVars = {};
let pollForChange = function () {
for (let varToWatch of varsToWatch) {
if (localCopyForVars[varToWatch] !== window[varToWatch]) {
let event = new CustomEvent('onVar_' + varToWatch + 'Change', {
detail: {
name: varToWatch,
oldValue: localCopyForVars[varToWatch],
newValue: window[varToWatch]
}
});
document.dispatchEvent(event);
localCopyForVars[varToWatch] = window[varToWatch];
}
}
setTimeout(pollForChange, timeout);
};
let respondToNewValue = function (varData) {
console.log("The value of the variable " + varData.name + " has been Changed from " + varData.oldValue + " to " + varData.newValue + "!!!");
}
for (let varToWatch of varsToWatch) {
localCopyForVars[varToWatch] = window[varToWatch];
document.addEventListener('onVar_' + varToWatch + 'Change', function (e) {
respondToNewValue(e.detail);
});
}
setTimeout(pollForChange, timeout);
}
By calling the Method:
watchVariables(['username', 'userid']);
It will detect the changes to variables username and userid.
This is what I did: Call JSON.stringify twice and compare the two strings...
Drawbacks:
You can only know whether the whole object changes
You have to detect changes manually
You better have only primitive fields in the object(no properties, no functions...)
This is NOT a production ideal answer, but what it is doing is setting an interval in JavaScript for every 100 milliseconds and checking to see if the variable is changed and when it is, it does something (anything intended by the OP) and then clears the interval, so it sort of simulates what the OP is asking.
let myvar = "myvar";
const checkChange = setInterval(() => {
if (myvar !== "myvar") {
console.log("My precious var has been changed!");
clearInterval(checkChange);
}
}, 100);
Now if myvar gets changed to something else then this program will say "My precious var has been changed!" :)
This is an old great question, has more than 12 years. Also, there are many ways to solve it. However, most of then are complicated or using old JS concepts we are in 2022 and we can use ES6 to improve our code.
I will implemented two main solutions that I constantly use.
Simple variable
If we have a simple variable and we don't care about reutilization then we can declare our variable as an object. We define a set and get methods and a listener attribute to handle the "change" event.
const $countBtn = document.getElementById('counter')
const $output = document.getElementById('output')
const counter = {
v: 0,
listener: undefined,
set value(v) {
this.v = v
if (this.listener) this.listener(v)
},
get value() { return this.v },
count() { this.value++ },
registerListener(callback) {
this.listener = callback
},
}
const countOnClick = () => { counter.count() }
$countBtn.onclick = countOnClick
counter.registerListener(v => {
$output.textContent = v
})
counter.value = 50
#output {
display: block;
font-size: 2em;
margin-top: 0.67em;
margin-bottom: 0.67em;
margin-left: 0;
margin-right: 0;
font-weight: bold;
}
<button id="counter">Count</button>
<div id="output"></div>
Advanced Class for reusability
If we will have multiple variables and we need to monitor them, we can create a class and then apply it to our variables. I recommend to add two listeners one beforeChange and afterChange this will give you flexibility to use the variable in different process.
class ObservableObject {
constructor(v) {
this.v = v ?? 0
this.on = {
beforeChange(newValue, oldValue) {},
afterChange(newValue, oldValue) {},
}
}
set value(newValue) {
const oldValue = this.v
// newValue, oldValue are the same
if (oldValue === newValue) return
this.on.beforeChange(newValue, oldValue)
this.v = newValue
this.on.afterChange(newValue, oldValue)
}
get value() { return this.v }
}
const $countABtn = document.getElementById('counter-a')
const $countBBtn = document.getElementById('counter-b')
const $outputA = document.getElementById('output-a')
const $outputB = document.getElementById('output-b')
const counterA = new ObservableObject()
const counterB = new ObservableObject()
const countOnClick = counter => { counter.value++ }
const onChange = (v, output) => { output.textContent = v }
$countABtn.onclick = () => { countOnClick(counterA) }
$countBBtn.onclick = () => { countOnClick(counterB) }
counterA.on.afterChange = v => { onChange(v, $outputA) }
counterB.on.afterChange = v => { onChange(v, $outputB) }
counterA.value = 50
counterB.value = 20
.wrapper {
display: flex;
flex-flow: row wrap;
justify-content: center;
align-items: center;
width: 100vw
}
.item {
width: 50%
}
.output {
display: block;
font-size: 2em;
margin-top: 0.67em;
margin-bottom: 0.67em;
margin-left: 0;
margin-right: 0;
font-weight: bold;
}
<div class="wrapper">
<div class="item">
<button id="counter-a">Count A</button>
<div id="output-a" class="output"></div>
</div>
<div class="item">
<button id="counter-b">Count B</button>
<div id="output-b" class="output"></div>
</div>
</div>
This is an old thread but I stumbled onto second highest answer (custom listeners) while looking for a solution using Angular. While the solution works, angular has a better built in way to resolve this using #Output and event emitters. Going off of the example in custom listener answer:
ChildComponent.html
<button (click)="increment(1)">Increment</button>
ChildComponent.ts
import {EventEmitter, Output } from '#angular/core';
#Output() myEmitter: EventEmitter<number> = new EventEmitter<number>();
private myValue: number = 0;
public increment(n: number){
this.myValue += n;
// Send a change event to the emitter
this.myEmitter.emit(this.myValue);
}
ParentComponent.html
<child-component (myEmitter)="monitorChanges($event)"></child-component>
<br/>
<label>{{n}}</label>
ParentComponent.ts
public n: number = 0;
public monitorChanges(n: number){
this.n = n;
console.log(n);
}
This will now update non parent each time the child button is clicked. Working stackblitz
I came here looking for same answer for node js. So here it is
const events = require('events');
const eventEmitter = new events.EventEmitter();
// Createing state to watch and trigger on change
let x = 10 // x is being watched for changes in do while loops below
do {
eventEmitter.emit('back to normal');
}
while (x !== 10);
do {
eventEmitter.emit('something changed');
}
while (x === 10);
What I am doing is setting some event emitters when values are changed and using do while loops to detect it.
I searched for JavaScript two-way data binding library and came across this one.
I did not succeed to make it work in DOM to variable direction, but in variable to DOM direction it works and that is what we need here.
I have rewritten it slightly, as the original code is very hard to read (for me). It uses
Object.defineProperty, so the second most upvoted answer by Eliot B. at least partially wrong.
<!DOCTYPE html>
<html>
<head>
<title>TODO supply a title</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script>
const dataBind = (function () {
const getElementValue = function (selector) {
let element = document.querySelectorAll(selector)[0];
return 'value' in element ? element.value : element.innerHTML;
};
const setElementValue = function (selector, newValue) {
let elementArray = document.querySelectorAll(selector);
for (let i = 0; i < elementArray.length; i++) {
let element = elementArray[i];
if ('value' in element) {
element.value = newValue;
if (element.tagName.toLowerCase() === 'select'){
let options = element.querySelectorAll('option');
for (let option in options){
if (option.value === newValue){
option.selected = true;
break;
}
}
}
} else {
element.innerHTML = newValue;
}
}
};
const bindModelToView = function (selector, object, property, enumerable) {
Object.defineProperty(object, property, {
get: function () {
return getElementValue(selector);
},
set: function (newValue) {
setElementValue(selector, newValue);
},
configurable: true,
enumerable: (enumerable)
});
};
return {
bindModelToView
};
})();
</script>
</head>
<body>
<div style="padding: 20%;">
<input type="text" id="text" style="width: 40px;"/>
</div>
<script>
let x = {a: 1, b: 2};
dataBind.bindModelToView('#text', x, 'a'); //data to dom
setInterval(function () {
x.a++;
}, 1000);
</script>
</body>
</html>
JSFiddle.
JSFiddle with original code.
In the provided example a property of object x updated by the setInterval and value of text input automatically updated as well. If it is not enough and event is what you looking for, you can add onchange listener to the above input. Input also can be made hidden if needed.
Utils = {
eventRegister_globalVariable : function(variableName,handlers){
eventRegister_JsonVariable(this,variableName,handlers);
},
eventRegister_jsonVariable : function(jsonObj,variableName,handlers){
if(jsonObj.eventRegisteredVariable === undefined) {
jsonObj.eventRegisteredVariable={};//this Object is used for trigger event in javascript variable value changes ku
}
Object.defineProperty(jsonObj, variableName , {
get: function() {
return jsonObj.eventRegisteredVariable[variableName] },
set: function(value) {
jsonObj.eventRegisteredVariable[variableName] = value; handlers(jsonObj.eventRegisteredVariable[variableName]);}
});
}

How can I increment the value of a parameter in an object using a function?

I want to be able to increment/change the value of a parameter inside an object. I want the value to change by accessing the value of a variable that is incrementing inside another function.
The example code below shows what I am trying to do. I would like options.number to increase as i inside masterLoop increases.
I know that i isn't defined in the scope of function calc(), but I can't think of a way to retrieve the value of i while maintaining this general code structure.
(function masterLoop(i) {
setTimeout(function() {
++i;
masterLoopStage = i;
console.log('Stage is: ' + i);
masterLoop(i);
}, 5000)
})(1);
function calc() {
number = i; // I know i isn't defined in this scope, but I can't figure out how access the incrementing value of i inside this function
return number;
}
var options = {
number: calc() // I want this vale to increase along with i inside masterLoop()
};
setInterval(function() {
console.log(options.number);
}, 5000);
Typically, in cases like this, I would try to use a return to retrieve a value, but I wasn't able to find a solution with that either since the incrementing value is inside a setInterval and thus its scope isn't available to the return.
Here is an example of that:
function calc() {
var foo = 1;
setInterval(function() {
var foo = foo + 1;
}, 1000);
return foo; // the incrementing value of foo is not available outside the scope of setIterval, so this won't work. The return also won't work inside setInterval.
}
var optionsConstant = {
maxVolume: 10
};
var options = {
maxVolume: optionsConstant.maxVolume + calc() // I want calc() to be able to increment along with foo in the setInterval above.
};
setInterval(function() {
var maxVolume = options.maxVolume;
console.log('maxVolume: ' + maxVolume);
}, 5000);
Taking your second attempt, you could make calc an immediately invoked function expression -- providing a closure -- and in it return a function that has access to foo.
Then, to keep the final syntax of options.maxVolume, you should define that property as a getter, so that in fact it will execute some code when accessed, calling calc():
var calc = (function () { // create closure for foo
var foo = 1;
setInterval(function() {
foo = foo + 1; // remove var!
}, 100);
return function calc() { // return a function
return foo;
}
})();
var optionsConstant = {
maxVolume: 10
};
var options = {
get maxVolume() { // make it a getter
return optionsConstant.maxVolume + calc();
}
};
setInterval(function() {
var maxVolume = options.maxVolume;
console.log('maxVolume: ' + maxVolume);
}, 500);
Can you declare the increment variable outside the masterloop function scope so the other functions can access it and read its' value when needed?
You'll need to make sure to re-initialize it's value when appropriate.
I think you need to use a closure. Here's one example:
let returnI = (function masterLoop(i) {
setTimeout(function() {
++i;
masterLoopStage = i;
console.log('Stage is: ' + i);
return masterLoop(i);
}, 5000)
})(1);
function calc() {
number = returnI;
return number;
}
var options = {
number: calc()
};
setInterval(function() {
console.log(options.number);
}, 5000);

Why object property became undefined when using setInterval

As below code, I make an object named "test", and give it properties and method.
The property came from its argument.
And I try to call the method every 2 sec after onload, and the result shows undefined.
But if I only call the method not using setInterval(), like this
window.onload = function() {
giveword.showWord();
}
I'll be able to show the text "Hi".. Why is that?
var giveword = new test("Hi");
function test(word) {
this.word = word;
}
test.prototype.showWord = function() {
document.getElementById("msg_box").innerHTML = this.word;
}
window.onload = function() {
setInterval(giveword.showWord, 2000);
}
Thanks for help...
The reason is because in your test.prototype.showWord function your this object is referring to the context in which the function is called, which is the window object when called from setInterval.
I think what you want to do is use a closure to make the context of showWord() be the giveword instance like this:
var giveword = new test("Hi");
function test(word) {
this.word = word;
}
test.prototype.showWord = function() {
document.getElementById("msg_box").innerHTML = this.word;
}
window.onload = function(){
setInterval(function(){giveword.showWord();}, 2000); // <<-- here's the closure
}
The difference is that with the closure you're telling the setInterval function to call a function within the context as it was when the setInterval was declared. When setInterval was declared there was a variable in scope called giveword that had a method showWord() that returns the value of your initial input. (Closures are hard to explain, and I'm afraid you'd be best served by someone else explaining them if you need more info.)
This solution this now so easy, use an arrow function in setInterval. Here is an example using setInterval inside of an object method.
const mobile = {
make: 'iPhone',
model: 'X',
battery: 10,
charging: false,
charge: function() {
if(this.battery < 100) {
this.charging = true;
console.info('Battery is charging...');
let interval = setInterval(() => {
this.battery = this.battery + 10;
console.info(mobile.battery);
if( this.battery === 100){
this.charging = false;
clearInterval(interval);
console.info('Battery has finished charging.');
}
}, 100);
}
else {
console.info('Battery does not need charging.');
}
}
}

Pass HTML element to JavaScript function

I am passed 3 html elements as parameters to JS function. JS function is in separate file. I have problem to bind 'click' event with _confBtn object (which is parameter). My complete JS file:
window.HAS = window.HAS || {};
HAS.MyApp = HAS.MyApp || {};
(function (_this, $, undefined) {
var _sessionTimeOut = false;
var _startCountDown = false;
var _counterTime;
var _countDownTime;
var _dialogWrap;
var _confBtn;
var _counter;
_this.init = function (showDialogTime, logofCountDownTime, dialogWrap, counter, confirmationButton) {
_counterTime = 5;
_countDownTime = 0;
_dialogWrap = $('#' + dialogWrap);
_confBtn = $('#' + confirmationButton);
_counter = $('#' + counter);
alert(_confBtn.text());
createSessionTimeOut();
$(document).bind("mousemove keypress mousedown mouseup", resetTimeOut);
}
_confBtn.on('click', function () {
window.clearInterval(_startCountDown);
_dialogWrap.css('visibility', 'hidden');
createSessionTimeOut();
$(document).bind("mousemove keypress mousedown mouseup", resetTimeOut);
});
function createSessionTimeOut() {
_sessionTimeOut = window.setTimeout(function () {
_dialogWrap.removeAttr("style");
_counter.text(_counterTime);
$(document).unbind("mousemove keypress mousedown mouseup");
startCountDown();
}, 2000);
}
function startCountDown() {
_startCountDown = window.setInterval(function () {
if (_counterTime >= 0) {
_counter.text(_counterTime--);
}
_countDownTime++;
if (_countDownTime >= 4) {
logOutUser();
return;
}
}, 1000);
}
function resetTimeOut() {
window.clearTimeout(_sessionTimeOut);
_sessionTimeOut = false;
createSessionTimeOut();
}
function logOutUser() {
$.ajax({
url: '/MyApp/Account/LogOut',
type: 'GET',
success: function () {
document.location.href = '/MyApp/Account/Login';
}
})
}
}(window.HAS.MyApp.SessionTimeOut = window.HAS.MyApp.SessionTimeOut || {}, jQuery));
I call in separate page like in following:
SessionTimeOut.init('5', '5', 'dialog-wrap', 'confirm-button', 'counter');
I have issue with _confBtn when I try to call click event. Browser show that is undefined.
Please help.
It would probably better to do something more dynamic like this:
function SomeFunction (element1,element2) {
var e1 = $("#"+element1),
e2 = $("#"+element2);
// Do something with variables e1 and e2
}
and you would call like this:
//html:
<div id="one"><div>
<div id="two"><div>
//javasctript:
SomeFunction('one','two');
No, you are mixing a function declaration with a function call somehow. You can't provide function arguments when defining a function. This however will work fine:
function someFunction($element1, $element2) {
//Do something with the elements
}
someFunction($("#element1"), $("#element2"));
Note that $element1 and $element2 are just variable names, and the leading $ doesn't have anything to do with jQuery. It is just a common convention to identify variables referencing jQuery selections.
You can of course do it, just by using the normal jQuery way of including multiple selectors. Your code is slightly incorrect because you are actually only defining the function without calling it, and you are not supposed to pass arguments/variables into the function when defining it.
Unless you have the intention to distinguish between two groups of elements, I would refrain from declaring elements individually as you have used in your question, because sometimes you will never know the length of the selected items.
function someFunction($ele) {
// jQuery objects will be accessible as $ele
}
// Call the function
someFunction($('#selector1, #selector2'));
However, if the former is the case, you can always do so:
function someFunction($ele1, $ele2) {
// jQuery objects will be accessible as $ele1 and $ele2 respectively
// Example: $ele1.hide();
// $ele2.show();
}
// Call the function
someFunction($('#selector1'), $('#selector2'));
For example, you can refer to this proof-of-concept JSfiddle: http://jsfiddle.net/teddyrised/ozrfLwwt/
function someFunction($ele) {
// jQuery objects will be accessible as $ele
$ele.css({
'background-color': '#c8d9ff'
});
}
// Call the function
someFunction($('#selector1, #selector2'));
If you want to pass some elements to function you can use jQuery constructor to standardize arguments
function SomeFunction (element1,element2) {
element1 = $(element1);
element2 = $(element2);
// and you have 2 jQuery objects...
}
// and now you can pass selector as well as jQuery object.
SomeFunction($('div.a'),'#b');
You can pass paramters as much as you want this way. I use jQuery in this code and created a simple function.
var item=$("#item-id");
var item1=$("#item1-id");
makeReadOnly(item,item1);
function makeReadOnly(){
for(var i=0;i<arguments.length;i++){
$(arguments[i]).attr("readonly", true);
}
}

What is the best way to have a function toggle between two different processes?

I have a function that I want it execute alternating processes every time it's triggered. Any help on how I would achieve this would be great.
function onoff(){
statusOn process /*or if on*/ statusOff process
}
One interesting aspect of JavaScript is that functions are first-class objects, meaning they can have custom properties:
function onoff() {
onoff.enabled = !onoff.enabled;
if(onoff.enabled) {
alert('on');
} else {
alert('off');
}
}
For this to work, your function should have a name. If your function is anonymous (unnamed), you can try to use arguments.callee to access it, but that is deprecated in the new ES5 standard and not possible when using its strict mode.
With the use of closures, you can define a static variable that is only accessible by the function itself:
var toggle = (function()
{
var state = true;
return function()
{
if(state)
alert("A");
else
alert("B");
state = !state;
};
})();
Now you can repeatedly invoke toggle(), and it would alternate between "A" and "B". The state variable is unaccessible from the outside, so you don't pollute the global variable scope.
Use closures. In addition to closures, this method demonstrates arbitrary arguments and arbitrary numbers of functions to cycle through:
Function cycler
function cycle() {
var toCall = arguments;
var which = 0;
return function() {
var R = toCall[which].apply(this, arguments);
which = (which+1) % toCall.length; // see NOTE
return R;
}
}
Demo:
function sum(a,b) {return a+b}
function prod(a,b) {return a*b}
function pow(a,b) {return Math.pow(a,b)}
function negate(x) {return -x;}
var f = cycle(sum, prod, pow, negate);
console.log(f(2,10)); // 12
console.log(f(2,10)); // 20
console.log(f(2,10)); // 1024
console.log(f(2)); // -2
// repeat!
console.log(f(2,10)); // 12
console.log(f(2,10)); // 20
console.log(f(2,10)); // 1024
console.log(f(2)); // -2
Arbitrary cycler
Alternatively if you do not wish to assume all cycled things are functions, you can use this pattern. In some ways it is more elegant; in some ways it is less elegant.
function cycle() {
var list = arguments;
var which = 0;
return function() {
var R = list[which];
which = (which+1) % toCall.length; // see NOTE
return R;
}
}
Demo:
var cycler = cycle(function(x){return x}, 4, function(a,b){return a+b});
cycler()(1); // 1
cycler(); // 4
cycler()(1,5); // 6
// repeat!
cycler()(1); // 1
cycler(); // 4
cycler()(1,5); // 6
NOTE: Because javascript thinks 10000000000000001%2 is 0 (i.e. that this number is even), this function must be three codelines longer than necessary, or else you will only be able to call this function 10 quadrillion times before it gives an incorrect answer. You are unlikely to reach this limit in a single browsing session... but who knows
If I'm understanding what you want, this may be what you're looking for:
var AlternateFunctions = function() {
var one = function() {
// do stuff...
current = two;
}, two = function() {
// do stuff...
current = one;
}, current = one;
return function() {
current();
}
}();
Then calling AlternateFunctions(); will cycle between one() and two()
There are a couple of good answers already posted, but I'm wondering what you're trying to achieve. If you're keeping track of some DOM element's state, instead of having state saved within the function, you should check the state of the element so that the function isn't operating in a vacuum (and possibly not doing what you expect). You can check some attribute, e.g., class:
function onoff(obj){
if(obj.className === 'on') {
obj.className = 'off';
}else{
obj.className = 'on';
}
}
var last=0;
function toggle() {
if(last) {
last=0;
// do process 2
}
else {
last=1;
// do process 1
}
}
See jsfiddle demo
var status=true;
function onOff(el){
/*
* toggle
*/
status = (status ? false : true);
status
? el.html('on')
: el.html('off');
}

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