Is robust javascript-only upload of file possible - javascript

I want a robust way to upload a file. That means that I want to be able to handle interruptions, error and pauses.
So my question is: Is something like the following possible using javascript only on the client.
If so I would like pointers to libraries, tutorials, books or implementations.
If not I would like an explanation to why it's not possible.
Scenario:
Open a large file
Split it into parts
For each part I would like to
Create checksum and append to data
Post data to server (the server would check if data uploaded correctly)
Check a web page on server to see if upload is ok
If yes upload next part if no retry
Assume all posts to server is accompanied by relevant meta data (sessionid and whatnot).

No. You can, through a certain amount of hackery, begin a file upload with AJAX, in which case you'll be able to tell when it's finished uploading. That's it.
JavaScript does not have any direct access to files on the visitor's computer for security reasons. The most you'll be able to see from within your script is the filename.

Firefox 3.5 adds support for DOM progress event monitoring of XMLHttpRequest transfers which allow you to keep track of at least upload status as well as completion and cancellation of uploads.
It's also possible to simulate progress tracking with iframes in clients that don't support this newer XMLHTTPRequest additions.
For an example of script that does just this, take a look at NoSWFUpload. I've been using it succesfully for about few months now.

It's possible in Firefox 3 to open a local file as chosen by a file upload field and read it into a JavaScript variable using the field's files array. That would allow you to do your own chunking, hashing and sending by AJAX.
There is some talk of getting something like this standardised by W3, but for the immediate future no other browser supports this.

Yes. Please look at the following file -
function Upload() {
var self = this;
this.btnUpload;
this.frmUpload;
this.inputFile;
this.divUploadArea;
this.upload = function(event, target) {
event.stopPropagation();
if (!$('.upload-button').length) {
return false;
}
if (!$('.form').length) {
return false;
}
self.btnUpload = target;
self.frmUpload = $(self.btnUpload).parents('form:first');
self.inputFile = $(self.btnUpload).prev('.upload-input');
self.divUploadArea = $(self.btnUpload).next('.uploaded-area');
var target = $(self.frmUpload).attr('target');
var action = $(self.frmUpload).attr('action');
$(self.frmUpload).attr('target', 'upload_target'); //change the form's target to the iframe's id
$(self.frmUpload).attr('action', '/trnUpload/upload'); //change the form's action to the upload iframe function page
$(self.frmUpload).parent("div").prepend(self.iframe);
$('#upload_target').load(function(event){
if (!$("#upload_target").contents().find('.upload-success:first').length) {
$('#upload_target').remove();
return false;
} else if($("#upload_target").contents().find('.upload-success:first') == 'false') {
$('#upload_target').remove();
return false;
}
var fid = $("#upload_target").contents().find('.fid:first').html();
var filename = $("#upload_target").contents().find('.filename:first').html();
var filetype = $("#upload_target").contents().find('.filetype:first').html();
var filesize = $("#upload_target").contents().find('.filesize:first').html();
$(self.frmUpload).attr('target', target); //change the form's target to the iframe's id
$(self.frmUpload).attr('action', action); //change the form's
$('#upload_target').remove();
self.insertUploadLink(fid, filename, filetype, filesize);
});
};
this.iframe = '' +
'false' +
'';
this.insertUploadLink = function (fid, filename, filetype, filesize) {
$('#upload-value').attr('value', fid);
}
}
$(document).ready(event) {
var myupload = new Upload();
myupload.upload(event, event.target);
}
With also using PHP's APC to query the status of how much of the file has been uploaded, you can do a progress bar with a periodical updater (I would use jQuery, which the above class requires also). You can use PHP to output both the periodical results, and the results of the upload in the iframe that is temporarily created.
This is hackish. You will need to spend a lot of time to get it to work. You will need admin access to whatever server you want to run it on so you can install APC. You will also need to setup the HTML form to correspond to the js Upload class. A reference on how to do this can be found here http://www.ultramegatech.com/blog/2008/12/creating-upload-progress-bar-php/

Related

Is there a JavaScript/jQuery File Create event?

For some reason I got stuck with some events on jQuery/JS
function update()
{
if(scrolling == true) {
return;
}
var count = 0;
jQuery.get('count.txt', function(data) {
count = data;
}).done(function() {
var countstr = '' + count;
myImage.src = "latest" + countstr + ".jpg#" + new Date().getTime();
setTimeout(update, 1000);
});
}
In my last question I asked about the jQuery "done function"
Currently I am working with a Timeout/timer to update the image every second
setTimeout(update, 1000);
It does work but I know that this can't be the smartest solution. In C# I'm able to use a FileWatcher to use an event to check if there is a new file in the folder
FileSystemWatcher watcher = new FileSystemWatcher();
watcher.Path = path;
watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
watcher.Filter = "*.jpg";
watcher.Created += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
Is there an API or an event for jQuery/JS to check that? I was also looking to work with AJAX but I got no experiences with AJAX.
//edit
I know that JS is not able to do that. But I was just wondering if there is another way to use this event (like AJAX or Node.js)
What Am I doing?
I made a software which will upload many images on my ftp server. images0, images1, images2 etc.
The event should check if there was another image uploaded and should show this instead of the old image
Florian, as it was already mentioned, you cannot do it with client JS code.
What would I use in this case (I assume it's the universal solution):
NodeJS has file watching API (https://nodejs.org/docs/latest/api/fs.html#fs_class_fs_fswatcher), thus, you can subscribe to FS events.
You should notify client about this changes. I would use soket.io ( https://socket.io/ , both client and server side).
Using the file watcher and websokets you can notify user about any FS changes. You can upload files using FTP, HTTP client or just create them locally.
Clientside/Frontend Languages won't able to create/edit/delete a File
It can only read a File
for writefile in node js ..its already in stackoverflow refer Writing files in Node.js

Why doesn't Microsoft Skydrive download multiple files even though MS example shows it? (wl.download)

Summary
I am attempting to find out why the wl.download function will not download more than one file even though the Microsoft examples seem to indicate that they can.
And, the code seems to be called for each file you attempt to download, but only the one file is actually downloaded.
Details
Here are the details of how you can see this problem which I've tried in IE 11.x and Chrome 30.x
If you will kindly go to :
http://isdk.dev.live.com/dev/isdk/ISDK.aspx?category=scenarioGroup_skyDrive&index=0
You will be able to run an example app which allows you to download files from your skydrive.
Note: the app does require you to allow the app to access your skydrive.
Once you get there you'll see code that looks like this on the right side of the page:
Alter One Value: select:
You need to alter one value: Change the
select: 'single'
to
select: 'multi'
which will allow you to select numerous files to download to your computer. If you do not make that one change then you won't be able to choose more than one file in the File dialog.
Click the Run Button to Start
Next, you'll see a [Run] button to start the app (above the code sample).
Go ahead and click that button.
Pick Files For Download
After that just traverse through your skydrive files and choose more than one in a folder and click the [Open] button. At that point, you will see one of the files actually downloads, and a number of file names are displayed in the bottom (output) section of the example web page.
My Questions
Why is it that the others do not download, even though wl.download is called in the loop, just as the console.log is called in the loop?
Is this a known limitation of the browser?
Is this a known bug in skydrive API?
Is this just a bug in the example code?
The problem here is that the call to wl.download({ "path": file.id + "/content" }) stores some internal state (among other things, the file being downloaded and the current status thereof). By looping over the list of files, that state is in fact overwritten with each call. When I tried downloading three text files at once, it was always the last one that was actually downloaded and never the first two.
The difficulty here is that the downloads are executed in the traditional fashion, whereby the server adds Content-Disposition: attachment to the response headers to force the browser to download the file. Because of this, it is not possible to receive notification of any kind when the download has actually completed, meaning that you can't perform the downloads serially to get around the state problem.
One approach that I thought might work is inspired by this question. According to the documentation, we can get a download link to a file if we append /content?suppress_redirects=true to its id. Using this approach, we can set the src property of an IFrame and download the file that way. This works OK, but it will only force a download for file types that the browser can't natively display (zip files, Exe files, etc.) due to the lack of the Content-Disposition: attachment response header.
The following is what I used in the Interactive Live SDK.
WL.init({ client_id: clientId, redirect_uri: redirectUri });
WL.login({ "scope": "wl.skydrive wl.signin" }).then(
function(response) {
openFromSkyDrive();
},
function(response) {
log("Failed to authenticate.");
}
);
function openFromSkyDrive() {
WL.fileDialog({
mode: 'open',
select: 'multi'
}).then(
function(response) {
log("The following file is being downloaded:");
log("");
var files = response.data.files;
for (var i = 0; i < files.length; i++) {
var file = files[i];
log(file.name);
WL.api({
path: file.id + "/content?suppress_redirects=true",
method: "GET"
}).then(
function (response) {
var iframe = document.createElement("iframe");
iframe.src = response.location;
iframe.style.display = "none";
document.body.appendChild(iframe);
},
function (responseFailed) {
log("Error calling API: " + responseFailed.error.message);
}
);
}
},
function(errorResponse) {
log("WL.fileDialog errorResponse = " + JSON.stringify(errorResponse));
}
);
}
function log(message) {
var child = document.createTextNode(message);
var parent = document.getElementById('JsOutputDiv') || document.body;
parent.appendChild(child);
parent.appendChild(document.createElement("br"));
}
Did you try to bind some events to the WL.download() method? According to the documentation:
The WL.download method accepts only one parameter:
The required path parameter specifies the unique SkyDrive file ID of the file to download.
If the WL.download method call is unsuccessful, you can use its then method's onError parameter to report the error. In this case, the WL.download doesn't support the onSuccess and onProgress parameters. If the WL.download method call is successful, the user experience for actually downloading the files will differ based on the type of web browser in use.
Perhaps you are getting some errors in your log to identify the problem.
For me, one suggestion without having checked the documentation, I can think of the fact that you are not waiting for each download to end. Why not change your loop in such a manner that you call WL.download() only if you know no other download is currently running ( like calling the next WL.download only in the success/complete event ):
WL.download({ "path": file.id + "/content" }).then(
function (response) {
window.console && console.log("File downloaded.");
//call the next WL.download() here <!-----------------
},
function (responseFailed) {
window.console && console.log( "Error downloading file: " + responseFailed.error.message);
}
);

File upload - multiple instances

I've been trying to implement a few file uploader packages (raw php) in a dynamically loaded format, with a potentially unknown number of them on a page. I've pretty much looked at all the popular ones from flash based to everything in between but having the same problem.
I'm currently trying to work with this.
I have tried tricks I've read about like using ^= in getelementbyid and also "\\S*" to ensure that the relevant div id is used by the javascript but I've had no success. I've also tried adding a class name to each div and using the getelementbyclass without success. I've searched all over for a solution but I'm just not getting it.
Either I'm doing it wrong or I'm completely lost ... I'm actually both!
If anyone can put me out of my misery or send me down the right direction I'd really appreciate as I've been trying to find a solution for a while.
The HTML portion is presented like so:
<p id="upload" class="hidden"><label>Drag & drop not supported, but you can still upload via this input field:<br><input type="file"></label></p>
<p id="filereader">File API & FileReader API not supported</p>
<p id="formdata">XHR2's FormData is not supported</p>
<p id="progress">XHR2's upload progress isn't supported</p>
<p>Upload progress: <progress id="uploadprogress" min="0" max="100" value="0">0</progress></p>
<p>Drag an image from your desktop on to the drop zone above to see the browser both render the preview, but also upload automatically to this server.</p>
I intend to dynamically generate it via PHP into something like, where $inc is a php variable in a loop, e.g id="filereader$inc
The issue, I believe is where the javascript will only handle pre-defined or one instance of the uploader untill modified otherwise
E.g: filereader: document.getElementById('filereader')
That Javascript code won't work with multiple instances because it uses the getElementById method which returns only one element (the first match it finds).
It's also worth mentioning that the JS code won't work for many users (about half, I believe) because it relies on the File API which isn't supported by IE9 and below.
To make that code work with multiple instances, it must be either refactored so as not to rely on element IDs, or you must generate multiple copies with unique elment IDs with the server side code. In PHP, that would involve using a for or foreach loop similar to this:
<?php
for (i=0; $i<$something; i++) {
echo <<<EOB
var holder = document.getElementById('holder$i'),
tests = {
filereader: typeof FileReader != 'undefined',
dnd: 'draggable' in document.createElement('span'),
formdata: !!window.FormData,
progress: "upload" in new XMLHttpRequest
},
support = {
filereader: document.getElementById('filereader$i'),
formdata: document.getElementById('formdata$i'),
progress: document.getElementById('progress$i')
},
// snipped for space
EOB;
}
I don't recommend either course of action, primarily because it still won't work at all with a large number of users. Instead, I suggest using a different upload library.
I've been similarly dissatisfied with JS file upload libraries, so I wrote one that supports IE7+ (theoretically IE6, but not tested), progress bars (with fallback options for handling IE9 and below), and allows multiple instances.
It does not, however, support drag and drop uploading, so if that's a requirement, it won't suit your needs. For what it's worth, here it is (link to live demo at the top):
https://github.com/LPology/Simple-Ajax-Uploader
Okay if i understand it correct, you want to use Drag And Drop fields in differnt parts of your page.
so the short answer is, you would have to add the events to every div, that should have this functionality.since the upload works automatically you just need one file input field
only the dropzones must be copied(but only if you want, more dropzone) and their evens must be adjusted
Ps.: the html part stays the same as in the blog (plus the div with id holder [and holder2 for the second dropzone], which seem to have been omitted)
example:
// tested on Chrome 26+
....
if (tests.dnd) {
holder.ondragover = function () { this.className = 'hover'; return false; };
holder.ondragend = function () { this.className = ''; return false; };
holder.ondrop = function (e) {
this.className = '';
e.preventDefault();
readfiles(e.dataTransfer.files);
}
//.... other drop spots example need the same events ....
holder2.ondragover = function () { this.className = 'hover'; return false; };
holder2.ondragend = function () { this.className = ''; return false; };
holder2.ondrop = function (e) {
this.className = '';
e.preventDefault();
readfiles(e.dataTransfer.files);
}
} else {
...
}
...
this works, but you could make it niceer using jQuery or so.
i hope it helps
Edit:
If ou want to send files to differnt server-side-scripts you would have to "modify" the function readfiles in te onDrop event
example(possible solution, not very clean):
// tested on Chrome 26+
....
holder.ondrop = function (e) {
this.className = '';
e.preventDefault();
readfiles(e.dataTransfer.files, "script_1.php");
}
...
function readfiles(files, posturl) {
...
// now post a new XHR request
if (tests.formdata) {
var xhr = new XMLHttpRequest();
xhr.open('POST', posturl);
...
}
...
Or you could post to the same file, but using a flag to determin on the server from where the file came.
P.s.: you probably know, but still, this Codesnipplets and the one form the blog, need cleanup for production use.
all the best

Auto Save a file in Firefox

I am trying to find a way where by we can auto save a file in Firefox using JS. The way I have done till yet using FireShot on a Windows Desktop:
var element = content.document.createElement("FireShotDataElement");
element.setAttribute("Entire", EntirePage);
element.setAttribute("Action", Action);
element.setAttribute("Key", Key);
element.setAttribute("BASE64Content", "");
element.setAttribute("Data", Data);
element.setAttribute("Document", content.document);
if (typeof(CapturedFrameId) != "undefined")
element.setAttribute("CapturedFrameId", CapturedFrameId);
content.document.documentElement.appendChild(element);
var evt = content.document.createEvent("Events");
evt.initEvent("capturePageEvt", true, false);
element.dispatchEvent(evt);
But the issue is that it opens a dialog box to confirm the local drive location details. Is there a way I can hard code the local drive storage location and auto save the file?
If you are creating a Firefox add-on then FileUtils and NetUtil.asyncCopy are your friends:
Components.utils.import("resource://gre/modules/FileUtils.jsm");
Components.utils.import("resource://gre/modules/NetUtil.jsm");
var TEST_DATA = "this is a test string";
var source = Components.classes["#mozilla.org/io/string-input-stream;1"].
createInstance(Components.interfaces.nsIStringInputStream);
source.setData(TEST_DATA, TEST_DATA.length);
var file = new FileUtils.File("c:\\foo\\bar.txt");
var sink = file.openSafeFileOutputStream(file, FileUtils.MODE_WRONLY |
FileUtils.MODE_CREATE);
NetUtil.asyncCopy(source, sink);
This will asynchronously write the string this is a test string into the file c:\foo\bar.txt. Note that NetUtil.asyncCopy closes both streams automatically, you don't need to do it. However, you might want to pass a function as third parameter to this method - it will be called when the write operation is finished.
See also: Code snippets, writing to a file
Every computer has a different file structure. But still, there is a way. You can save it to cookie / session, depends on how "permanent" your data wants to be.
Do not consider writing a physical file as it requires extra permission.

How to resolve the C:\fakepath?

<input type="file" id="file-id" name="file_name" onchange="theimage();">
This is my upload button.
<input type="text" name="file_path" id="file-path">
This is the text field where I have to show the full path of the file.
function theimage(){
var filename = document.getElementById('file-id').value;
document.getElementById('file-path').value = filename;
alert(filename);
}
This is the JavaScript which solve my problem. But in the alert value gives me
C:\fakepath\test.csv
and Mozilla gives me:
test.csv
But I want the local fully qualified file path. How to resolve this issue?
If this is due to browser security issue then what should be the alternate way to do this?
Some browsers have a security feature that prevents JavaScript from knowing your file's local full path. It makes sense - as a client, you don't want the server to know your local machine's filesystem. It would be nice if all browsers did this.
Use
document.getElementById("file-id").files[0].name;
instead of
document.getElementById('file-id').value
I use the object FileReader on the input onchange event for your input file type! This example uses the readAsDataURL function and for that reason you should have an tag. The FileReader object also has readAsBinaryString to get the binary data, which can later be used to create the same file on your server
Example:
var input = document.getElementById("inputFile");
var fReader = new FileReader();
fReader.readAsDataURL(input.files[0]);
fReader.onloadend = function(event){
var img = document.getElementById("yourImgTag");
img.src = event.target.result;
}
If you go to Internet Explorer, Tools, Internet Option, Security, Custom, find the "Include local directory path When uploading files to a server" (it is quite a ways down) and click on "Enable" . This will work
I am happy that browsers care to save us from intrusive scripts and the like. I am not happy with IE putting something into the browser that makes a simple style-fix look like a hack-attack!
I've used a < span > to represent the file-input so that I could apply appropriate styling to the < div > instead of the < input > (once again, because of IE). Now due to this IE want's to show the User a path with a value that's just guaranteed to put them on guard and in the very least apprehensive (if not totally scare them off?!)... MORE IE-CRAP!
Anyhow, thanks to to those who posted the explanation here: IE Browser Security: Appending "fakepath" to file path in input[type="file"], I've put together a minor fixer-upper...
The code below does two things - it fixes a lte IE8 bug where the onChange event doesn't fire until the upload field's onBlur and it updates an element with a cleaned filepath that won't scare the User.
// self-calling lambda to for jQuery shorthand "$" namespace
(function($){
// document onReady wrapper
$().ready(function(){
// check for the nefarious IE
if($.browser.msie) {
// capture the file input fields
var fileInput = $('input[type="file"]');
// add presentational <span> tags "underneath" all file input fields for styling
fileInput.after(
$(document.createElement('span')).addClass('file-underlay')
);
// bind onClick to get the file-path and update the style <div>
fileInput.click(function(){
// need to capture $(this) because setTimeout() is on the
// Window keyword 'this' changes context in it
var fileContext = $(this);
// capture the timer as well as set setTimeout()
// we use setTimeout() because IE pauses timers when a file dialog opens
// in this manner we give ourselves a "pseudo-onChange" handler
var ieBugTimeout = setTimeout(function(){
// set vars
var filePath = fileContext.val(),
fileUnderlay = fileContext.siblings('.file-underlay');
// check for IE's lovely security speil
if(filePath.match(/fakepath/)) {
// update the file-path text using case-insensitive regex
filePath = filePath.replace(/C:\\fakepath\\/i, '');
}
// update the text in the file-underlay <span>
fileUnderlay.text(filePath);
// clear the timer var
clearTimeout(ieBugTimeout);
}, 10);
});
}
});
})(jQuery);
On Chrome/Chromium based apps like electron you can just use the target.files:
(I'm using React JS on this example)
const onChange = (event) => {
const value = event.target.value;
// this will return C:\fakepath\somefile.ext
console.log(value);
const files = event.target.files;
//this will return an ARRAY of File object
console.log(files);
}
return (
<input type="file" onChange={onChange} />
)
The File object I'm talking above looks like this:
{
fullName: "C:\Users\myname\Downloads\somefile.ext"
lastModified: 1593086858659
lastModifiedDate: (the date)
name: "somefile.ext"
size: 10235546
type: ""
webkitRelativePath: ""
}
So then you can just get the fullName if you wanna get the path.
Note that this would only work on chrome/chromium browsers, so if you don't have to support other browsers (like if you're building an electron project) you can use this.
I came accross the same problem. In IE8 it could be worked-around by creating a hidden input after the file input control. The fill this with the value of it's previous sibling. In IE9 this has been fixed aswell.
My reason in wanting to get to know the full path was to create an javascript image preview before uploading. Now I have to upload the file to create a preview of the selected image.
If you really need to send the full path of the uploded file, then you'd probably have to use something like a signed java applet as there isn't any way to get this information if the browser doesn't send it.
Use file readers:
$(document).ready(function() {
$("#input-file").change(function() {
var length = this.files.length;
if (!length) {
return false;
}
useImage(this);
});
});
// Creating the function
function useImage(img) {
var file = img.files[0];
var imagefile = file.type;
var match = ["image/jpeg", "image/png", "image/jpg"];
if (!((imagefile == match[0]) || (imagefile == match[1]) || (imagefile == match[2]))) {
alert("Invalid File Extension");
} else {
var reader = new FileReader();
reader.onload = imageIsLoaded;
reader.readAsDataURL(img.files[0]);
}
function imageIsLoaded(e) {
$('div.withBckImage').css({ 'background-image': "url(" + e.target.result + ")" });
}
}
seems you can't find the full path in you localhost by js, but you can hide the fakepath to just show the file name. Use jQuery to get the file input's selected filename without the path
The best solution for this, I've found, is to use a middleware like Multer. Here's a quick rundown:
npm i multer
Add enctype="multipart/form-data" to your html form.
In your backend dock where you're making your post request, require multer (const multer = require('multer'))
In the same dock, set your upload destination: const upload = multer({dest:'uploas/'}). This will automatically create a local folder called 'uploads' where your files will be added. The code I've included shows you how to upload to your local disk storage. If you're using cloud storage (e.g. AWS, Azure, Cloudinary etc.) you can check out the Multer docs to see how to manage that. There aren't too many extra steps though.
in your post request, add 'upload.single' (for one file) or 'upload.array' (for multiple files), like this:
router.post('/new', upload.single('image'), async function(req, res) { //'image' should be the name of the input you're sending in the req.body
console.log(req.file) //note, if you're using 'upload.array', this should be 'req.files'
});
the req.file will have a full path name that you can use in your post request. For more information, check out the Multer docs:
https://www.npmjs.com/package/multer
I hope this helps!
You would be able to get at least temporary created copy of the file path on your machine. The only condition here is your input element should be within a form
What you have to do else is putting in the form an attribute enctype, e.g.:
<form id="formid" enctype="multipart/form-data" method="post" action="{{url('/add_a_note' )}}">...</form>
you can find the path string at the bottom.
It opens stream to file and then deletes it.
Hy there , in my case i am using asp.net development environment, so i was want to upload those data in asynchronus ajax request , in [webMethod] you can not catch the file uploader since it is not static element ,
so i had to make a turnover for such solution by fixing the path , than convert the wanted image into bytes to save it in DB .
Here is my javascript function ,
hope it helps you:
function FixPath(Path)
{
var HiddenPath = Path.toString();
alert(HiddenPath.indexOf("FakePath"));
if (HiddenPath.indexOf("FakePath") > 1)
{
var UnwantedLength = HiddenPath.indexOf("FakePath") + 7;
MainStringLength = HiddenPath.length - UnwantedLength;
var thisArray =[];
var i = 0;
var FinalString= "";
while (i < MainStringLength)
{
thisArray[i] = HiddenPath[UnwantedLength + i + 1];
i++;
}
var j = 0;
while (j < MainStringLength-1)
{
if (thisArray[j] != ",")
{
FinalString += thisArray[j];
}
j++;
}
FinalString = "~" + FinalString;
alert(FinalString);
return FinalString;
}
else
{
return HiddenPath;
}
}
here only for testing :
$(document).ready(function () {
FixPath("hakounaMatata:/7ekmaTa3mahaLaziz/FakePath/EnsaLmadiLiYghiz");
});
// this will give you : ~/EnsaLmadiLiYghiz

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