Non-web Javascript frameworks - javascript

Are there any good JavaScript frameworks out there which primary audience is not web programming? Especially frameworks/libraries which improves the object orientation?
The framework should be usable within an desktop application embedding a JavaScript engine (such as Spidermonkey or JavaScriptCore), so no external dependency are allowed.

As far as "improving object orientation" goes, Javascript is already great. You just need to get used to thinking in prototypes instead of classes.
After reading Douglas Crawford's great page on prototypal inheritance I really started to enjoy working with javascript. (He also has a page on class inheritance if you must use classes.)
Edit: If by asking for a framework you also mean, helpful libraries that don't use the DOM, you might be interested in Functional Javascript.

Dojo can be used (and is used) in non-browser environments (e.g., Rhino, Jaxer, SpiderMonkey). It can be easily adapted for other environments too — all DOM-related functions are separated from functions dealing with global language features.
dojo.declare() (more docs) comes in the Dojo Base (as soon as you load dojo.js) and implements full-blown OOP with single- and multiple- inheritance, automatic constructor chaining, and super-calls. In fact it is the cornerstone of many Dojo facilities.
Of course there are more low-level facilities like dojo.mixin() to mix objects together and dojo.extend() to extend a prototype dynamically.
More language-related features can be found in dojox.lang. Following parts of it are thoroughly explained and documented: functional, AOP, recursion combinators.
Dojo comes with other batteries included from string-related algorithms to the date processing. If you are interested in those you can discover them yourself, or contact the Dojo community.

Objective-J(avascript) is one. Is that the kind of thing you are looking for?

The most widely known one is XULRunner from Mozilla. This is framework that FireFox and Thunderbird are built on.
https://developer.mozilla.org/en/XULRunner
Although not strictly javascript only, it incorporates a host of technologies closely tied to web for the purposes of building desktop applications.

Have you looked at Adobe Air? It allows you to use JavaScript/AJAX to write Desktop applications.
http://www.adobe.com/products/air/

Related

Is Javascript any better than before as mentioned in the O'Reilly Javascript Patterns book for closures and anonymous functions?

This is a quote from the O'Reilly Javascript Patterns book:
JavaScript is also an unusual language. It doesn’t have classes, and
functions are first class objects used for many tasks. Initially the
language was considered deficient by many developers, but in more
recent years these sentiments have changed. Interestingly, languages
such as Java and PHP started adding features such as closures and
anonymous functions, which JavaScript developers have been enjoying
and taking for granted for a while.
and that's it. I really don't understand how Javascript was considered "deficient" before, and now is not, because other languages like Java or PHP has added closures and anonymous functions? Aren't they just generic computing concepts? Aren't they available in other languages like Ruby? So I don't really know how Javascript is now not "deficient" because Java and PHP added closures and anonymous functions as their features? Why is that?
I think what it's referring to is that in the past many developers considered JavaScript as a 'toy' language and only used it to do quick Web UI tasks like validation etc. without bothering to understand how the language really worked.
In recent years the 'hidden' features of JavaScript such as closures, prototypal inheritance etc. have come to the fore and people are now taking JavaScript much more seriously as a 'real' language.
So JavaScript was never really "deficient" but people may have thought that it was due to their misconceptions about the language.
I personally think it's a poor editing job.
The paragraph should have read (bold addition is mine and is just a suggestion on how
to read it):
JavaScript is also an unusual language. It doesn’t have classes, and
functions are first class objects used for many tasks. Initially the
language was considered deficient by many developers, but in more
recent years these sentiments have changed due to a better and more uniform browser support, extensive work done by various ECMA editions and evolution of various JavaScript frameworks. All, or much, of that change is a direct result of ever-expanding movement of software products to the Web and growing demand for a lightweight language for mobile applications (this one can be somewhat argued).
Interestingly, languages such as Java and PHP started adding features
such as closures and anonymous functions, which JavaScript developers
have been enjoying and taking for granted for a while.
For years, JavaScript has been known to only be a browser language, for (simple) features that required more dynamic and/or flexibility than offered by HTML and CSS.
For several years now, JavaScript evolved as a language and as platform, offering powerful libraries, which also removed certain cross-browser incompatibilities. With rise of these libraries, community actually only started to learn how to use some powerful concepts of JavaScript, such as closures and prototypal inheritance.
They have not been widely used nor known even to JavaScript developers before, since JavaScript is in its basics very simple language, and most developers didn't even have to learn it as you'd learn Python, C or Java - all they had to look at were tutorials and many of them didn't include these language features.
Duo to the increase in popularity, JavaScript (officially ECMAScript) has received several 'editions', where features have been added to the language itself. Latest edition (still under development) will introduce some radical novelties (considered are classes, module system, iterators, algebraic types among others), so JS will become even better, more structured and more easily maintainable language.
JavaScript is raising in popularity on server side also (node.js), and proves to be easy, fast and enough powerful language to do (almost) any kind of work. Node widely 'abuses' probably its best feature - asynchronous nature of JavaScript. That is not new, many languages have async libraries, but as Ryan Dahl said in one of his earliest speeches on node, JS is perfect for it. And mainly because of the closures and other concepts built into it.
So final answer would be the author of the book you're quoting has poorly expressed his thoughts or is simply wrong. It was a toy language and didn't mean to be used for such variety of use cases as it is today. But it evolved, just as Java or PHP did (don't forget PHP didn't have OOP support that seems so obvious now until v5). Other languages are just picking up goodies that JavaScript proved to be more efficient for certain use cases. Overall, my thoughts are that JavaScript hasn't been used properly from the start, and that's the case it had been called 'deficient'. Now developers got chance to explore its magnificence.

Are there any prototype-based languages with a whole development cycle?

Are there any real-world prototype-based programming languages with a whole development cycle?
"A whole development cycle" like Ruby and Python: web frameworks, scripting/interacting with the system, tools for debugging, profiling, etc.
Thank you
A brief note on PBPLs: (let's call these languages PBPL : prototype-based programming language)
There are some PBPLs out there. Some are being widely used like JavaScript (which Node.js may bring it into the field - or may not!). One other language is ActionScript which is also a PBPL but tightly bound to Flash VM (is it correct to say so?).
From less known ones I can speak of Lua which has a strong reputation in game development (mostly spread by WOW) but never took off as a full language. Lua has a table concept which can provide you some sort of prototype based programming facility.
There is also JScript (Windows scripting tool) which is already pointless by the newcomer PowerShell (I have used JScript to manipulate IIS but I never understood what is JScript!).
Others can be named like io (indeed very very neat, you will fall in love with it; absolutely impossible to use) and REBOL (What is this all about? A proprietary scripting tool? You must be kidding!) and newLISP (Which is actually a full language, but no one ever heard about it).
For sure there are much more to list here but either I do not remember or I did not understood them as a real world thing, like Self).
I would argue that JavaScript is a real world language. The main difference is that it tends to be embedded into lots of different environments rather than being a stand alone development environment.
Aside from the obvious use in a browser, JavaScript can be used on the server side using CouchDB (which is becoming very popular as a database both for websites and the desktop) or Node.js - there are lots of others as well. It can also be used to create desktop applications via seed or gjs.
As for debugging tools, these are included in most web browsers and there are extensions such as firebug.
The approach is different in JavaScript - instead of having a core language and using libraries to access different programming environments, it is embedded directly into these environments.
It doesn't look like it. Checking out the Wikipedia list, I can't say any of them are particularly popular for systems-type or standalone programming. And I have a few theories why:
Inertia - people are more familiar with procedural/procedure-class based languages. In the same way procedural languages are more popular than functional, I think we find it easier to mentally keep track of the objects we've specified beforehand
Less error-prone - When I use a class, I can't use things not specified in that class. It's a bit less flexible, but when working on a large project I'm very, very grateful to be able to look at the spec for an object (even if I've written that object) and know how the object will behave. That is, I know the compiler will probably throw an error if I try to do something stupid like use the wrong variable name.
You mention "scripting/interacting with the system". As far as that goes, classes aren't even particularly popular. One-off scripts may use a few functions, or even just straight procedural code. I know if I write a simple little Python script, I'll have a few simple functions and I'll use builtin objects. It's OO, but I'm not writing anything.
No/not many suitable languages. This is I think the biggest one. Lua's great for embedded scripting, but I don't think it can replace Python/Perl scripts in my toolkit.
Prejudice - the sordid past of Javascript has not been good for prototype-based languages, I don't think. Javascript's actually a pretty nice language, once you see code written by somebody that understands it, but there's still a lot of derision - it's seen like a kiddie language. If you say "I'm a Javascript programmer", it's hard to be taken seriously.
EDIT It's either a sign or a symptom, but most PT languages are embedded or application-specific scripting languages (Lua in games or for UIs, Javascript in webpages or for the UI like in Firefox, etc). I'm not sure why this is, but they are either more suited to application customizing or otherwise-embeddedness, or that's what the common implementations are designed for. Python can be easily embedded into a program, and it sometimes is, but it's more common standalone.
This may be more philosophical than you're looking for, and I'm by no means a prototype-based expert, but I've done a fair bit of Javascript and fiddled with Lua. I stand by my answer, though, based on at least personal experience. YMMV.
I see no reason why a PT language as useful as Python couldn't be written, but it doesn't seem like anyone's done it.
I did not found one and the only candidate (JavaScript) is still spending very first steps (like Node.js).
Still one other valid candidate would be JavaScript! There is a .NET based implementation named IronJS which is implemented in F# and is going pretty well. This way one can have whole .NET development cycle at his toolbox. It is based on DLR and can be used in both .NET and Mono!

Can I use JS source as Actionscript and vice versa?

I recently realised that Actionscript and Javascript are both implementations of ECMA script. Now I'm wondering what this means in practice.
I have a Flex application written in Actionscript and I'm looking at porting parts of it to Javascript for use in AJAX apps. I have had virtually no exposure to JS so far (not counting occasional onClick handlers in my HTML), so maybe the question is silly. But can I just take my Actionscript classes and use them in JS code?
Naturally, I can't use any of the Flash Player APIs in JS and no DOM in my Flash movie, this much is obvious. Are there other important libraries on either side that can't be used on the other?
AS3 is an ECMA-script dialect at best. It is an implementation of a ECMA-script draft that has been completely dropped. JS is a subset of AS3. However the ActionScript compiler included in the Flex SDK will complain about any untyped variable or function, so you'll have an awfull lot of warnings when you compile.
You should definitely have a look at Jangaroo.
And, as always, my personal advice is for you to slowly migrate (at least the logical parts of your application) to Haxe for obvious reasons. You can use as3tohaxe, to facilitate porting.
No, not usually. The languages are similar but different. Case-sensitivity of identifiers is one big one (for old versions of ActionScript).
There are AS2 and AS3 languages and they are based on different versions of ECMA script and not compatible. Application code on AS2 without flash API is quite similar to js.

How to decouple javascript programming from frameworks?

I have one question about Javascript frameworks. I'm using ExtJs on my application, but there are many problems with licensing and such things, so i wonder about this thing.
Is there a way to follow some strategies in developing Javascript so that i could easily switch from one Javascript framework to some other framework?
If you did that, I have a feeling you would have developed your own JavaScript framework. I doubt that's feasible. Better choose one at the beginning and stick with it.
I think it is never really easy to switch entirely from one Framework to another without rewriting most parts of the application. Especially the JavaScript Frameworks are extremely different. I don't really know any realistic alternative to what ExtJS offers (I know they had some licensing issues but I still don't get why commercial application developers are so hesitant to pay the 330 to 1300 $ for what the Framework has to offer. And if you Open Source it you don't have to worry about licensing anyway).
What you should do is to get rid of any JavaScript Framework specific code on the Server side (make the data transfer as generic as possible). This makes it way easier to switch to another Framework on the Client side even though you'll probably have to rewrite most of the codebase there (but only there) (I don't even see an easy way to e.g. just switch from Prototype to jQuery and they are relatively similar to each other). The only JS Framework I know that has a "Library Independent" approach is JavaScriptMVC (you can e.g. switch between native, jQuery or Prototype for underlying functionality, but even they are considering to base it entirely on jQuery for the next relase).
Let me try to blow in some fresh air into the discussion.
The major problem with many Ajax libraries and frameworks is that every and each of them have different (and proprietary as well) API. Moreover different libraries also enable and promote different programming models. This is all indeed reasonable, since there is no API standard that have all features that frameworks have to offer. However many frameworks forget that there is quite a basic API and programming model that lays in the browsers natively - XML (in simple case HTML) for layout, CSS for styling and DOM for scripting. This bundle is not only available from browsers, but also for example in Gecko XUL technology, Flex and Silverlight too.
There is a Javascript GUI Framework that brings that natural programming model back to the hands of developers - Ample SDK. Working with that you can layout your interface in a XML appliance (XHTML, XUL or SVG1.2), style the UI with CSS3-featured rules and still write code against standards-based API DOM (Level 2/3) - all cross-browser.
Having choosen for that approach you can make sure that tomorrow, when browsers have all implemented the basic features (mentioned above) equally good you can reuse lots of application javascript code, since it will then run natively!
Indeed that was part of the story - interacting with the View (although many javascript frameworks and libraries do not draw any line between M, V and C - that is the pain). Coding Javascript application is often way more than just interacting with DOM, and then MVC and PAC code architectures come in place. They have proven their efficiency, they are implementation-agnostic. Pick one implementation (as suggested by Daff - PureMVC, for example) or create your own.

What scripting languages are similar to ECMA?

I am looking for an ECMAScript alternative to work as a scripting language for custom application logic. There are things I like about ECMA, especially the syntax for the newer spec(like AS3).
Unfortunately, the AS3 engine is not open source to be able to integrate in a project. I would like a scripting language that was designed for object oriented use.
Specifically, is there a language that has:
Statically typed variables(optional)
Classes, including public/private members
Inheritance, including Interfaces
Packages(optional)
Clean syntax
Must be able to interface as an internal scripting language for an application(like Javascript for a browser), can not be an external system call.
Things I would rather do without
The messy ECMA prototype object
What languages that you know about fit this profile? I've had difficulty finding a quality scripting language that was designed for good object oriented design.
In Java the best ECMAScript (Javascript) option is to embed Rhino. I don't find the prototype-based inheritance a deal killer, as with a bit of discipline you can make it behave almost like class-based inheritance.
If you want something that interoperates very closely with Java, go with Groovy. If you need JVM compatibility, also look into Jython (python on the JVM), Jruby (Ruby on the JVM) and Scala (a functional language on the JVM). If you don't care about Java and JVM compatibility, look at Ruby, Python, and Erlang. Clojure is a dialect of Lisp on the JVM.
Going further afield, TCL (Tool Command Language) lets you embed an interpreter in C/C++ code, there are many embeddable Lisp and Scheme interpreters, etc.
If you want a scripting language that works like ECMAScript, why not use ECMAScript? There are many Open Source implementations, just take a look at the list on Wikipedia.
I'd recommend either Python or Ruby. Neither are like ECMA, but I learned them after JavaScript, and they were a snap to pick up. Plus, they are more powerful languages, making it a better alternative to using a JavaScript engine inside of your application (Rhino for Java).
Python
Forces clean syntax (almost like English while is not False:)
Multiple inheritance (no interfaces)
Interpreter can be extended using C/C++ (possibly used for your adapters, if needed)
Ruby
Syntax is supposed to be close to English (unless conditional, until loop)
Everything is an object
Only supports single inheritance, but uses Mixins to add functionality
Both
Classes
Can be embedded in another application
Private members
Packages
Lua - everything you want and more in ~100KB
See this page for comparison betwen Lua and other mentioned languages.
Haxe on Neko looks like the exact thing you want. I don't know how embeddable nekovm is, but it is opensource so you can fiddle with it. http://haxe.org
The Ruby interpreter can also be embedded within C programs, and may be considered by some to be more object-oriented than Python.
We use ECMAscript as an extension language for the software product I work on and it works quite well. Being a standard (and popular) language, it's nice to be able to point our users to the copious off the shelf documentation for the language. We built our own ECMAscript compiler that translates into bytecode for the platform we are running on, but if I had it to do over again, I'd seriously consider embedding Google's V8 ECMAscript engine (in fact, I'd even consider building our entire app on it).
I'd go with something fairly mainstream to simplify things. Having read your requirements, I'd recommend Python. It doesn't really have interfaces in the Java/C# way, but it doesn't really need them, either. Other than that, it should be a good fit.
QtScript is ECMAScript. You don't mention what the main part of your application is written in, but I suppose it's not Qt, or you'd already know about QtScript.

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