Chrome API: Get Window Type - javascript

I'm working on a project and run into an issue where I need to distinguish a chrome app window from normal ones. (Specifically I'm using the --app=URL from a bash script) Because of the way things are setup, I have to have run a js script on all windows, but only do something if they are an app window. It seems that the API listed here is what I need to distinguish one window from another, but all I've managed to get are errors saying that a function or object is undefined. So how am I suppose to get the window type from the API with something like window.type?
Additionally, if you know of some other way to tell the difference between chrome windows if they are an app window or not, then that would also work. I really just need to be able to do:
if (window is app) //I don't really care how it's done
{
doSomething();
}
More information:
Tried in both Chrome and Chromium (both fully updated)
Using Ubuntu 18.04
JavaScript is running in the app window and not an extension (not developing an extension)

Can you try the following. In your console
windowType=window.location.host
It should return if you are in app window it will return as "app". Using this you can write your logic
if (windowType === 'app' ) //I don't really care how it's done
{
doSomething();
}
Hope it helps.

Doing windowType.window.location.host returned not the type of window but rather the url provided with the --app=url flag in my bash script. This means that if you open a normal window and go to the same url as provided in the app window, both would return the same url. However, since the normal window would be the same content just a different window type, the JavaScript code that I need to run on the webpage is the same, thus I would want it to run on both windows. So this solution works for me, but for anyone else who is looking for a window specific identifier, and not just a url, I suppose that is still up in the air.
(Thanks Ragavan Rajan)

Related

Call Firefox helper functions from JS

Firefox Web Console offers a screenshot helper function:
:screenshot --selector '#element-id' --dpr 1
Probably a silly question, but is it possible to call this function from JavaScript at my website? Say, I have some button and it calls this:
function downloadScreenshot()
{
if(navigator.userAgent.toLowerCase().indexOf('firefox') === -1)
{ alert("Firefox-only"); return; }
eval(":screenshot --selector '#element-id' --dpr 1");
}
If I try to run this I naturally get SyntaxError: expected expression, got ':'.
So is there some way to call Firefox Web Console API (or whatever) from JS and "tell" it to execute the screenshot command?
Firefox Developer Edition 63.0b10 (64-bit).
I reckon, it is not possible. One of the reasons would be that "malicious" scripts at websites could spam your disc with screenshots taken every millisecond.
You can't. Those helper functions are executed in a totally different context then a web page, with totally different privileges. Here the source code: https://searchfox.org/mozilla-central/source/devtools/shared/screenshot/save.js
So from a web page, you don't have access to them.
The only way to have a similar functionality, is create your own add-on that take the screenshot. Then, from your website, you can check if the add-on is installed, and send to it the command to take the screenshot.

Avoid the detection of "whether Chrome DevTools(console) is open"

Today I see this post
Find out whether Chrome console is open .
#zswang gave the way to detect if Chrome DevTools(console) is open. That's really suprise me, then I began to think is there any way to walk around this detection technique?
There are two way to detect chrome DevTools is open(detail in above post)
Using Object.defineProperty
I can walk around this, it can be assign to another function.I have tried Object.defineProperty=null ,then the detect function die(I know write a mock function is better, here just an example)
Using obj.__defineGetter__ (Object.prototype.__defineGetter__)
Object.prototype.__defineGetter__= null would not break the detection, how to walk around?
Finally, I have to say I don't like to be monitored.Hope there is a proper way to walk around.
There are so many ways to detect the use of DevTools, that it would be difficult to block them all. As DevTools gains new features, there are new ways to detect its use. Any third-party tool to block detection can't be trusted to block 100% of detection techniques.
There is a bug reported to the Chromium team here on the idea of integrating detection blocking directly into Chrome.
Disable javascript
The only way to definitively block any detection of the use of DevTools is to disable javascript. You can still execute javascript in the DevTools console when javascript for a page is disabled. I have found it sufficient to disable javascript immediately after opening DevTools, like this:
Open DevTools Command+Option+J (Mac) or Control+Shift+J (Windows, Linux)
Type the hotkey to open the command menu – Cmd+Shift+P (Mac) or Ctrl+Shift+P (Windows, Linux)
Type dis and hit return to select the Disable Javascript option.
… inspect the website …
Re-enable javascript by evoking the command menu and typing ena and hit return (selecting the Enable Javascript option)
Of course, this method is useless for monitoring malicious code because no code is running when javascript is disabled. But at least it may give you a chance to set breakpoints before re-enabling javascript.
Chrome DevTools Protocol
It may be possible to use the Chrome DevTools Protocol to connect to a separate instance of Chrome and inspect a website without opening DevTools in that instance at all:
The Developer Tools front-end can attach to a remotely running Chrome instance for debugging. For this scenario to work, you should start your host Chrome instance with the remote-debugging-port command line switch:
chrome.exe --remote-debugging-port=9222
Then you can start a separate client Chrome instance, using a distinct user profile:
chrome.exe --user-data-dir=<some directory>
Now you can navigate to the given port from your client and attach to any of the discovered tabs for debugging: http://localhost:9222
The most popular method of detecting if dev tools is open involves invoking console.log() which happens only when devtools is opened.
Below is an example:
var image = new Image();
Object.defineProperty(image, 'id', {
get: function() {
$('#<element_to_remove_on_detection>').remove();
console.clear();
}
});
console.log('%c', image);
In the above case, a new image object is created and the getter is overridden for the 'id'. When console.log is invoked, the getter is called as well.
So basically, any time the getter is called, the website knows that the devtools has been opened because console.log() doesn't get called until devtools is open.
It is a really clever way of detection. Nonetheless, when trying to debug such code, Simply using extension like Resource Override and injecting
console.log = null;
Into the head of the page should stop the website from detecting if devtools is open.
For me, I just added a breakpoint at the top of the offending script, then ran Image = null in the developer console.
I found this solution by googling how websites do that, which brought me this stackoverflow post, I could see in my console a new Image was being logged, so setting Image to null causes an error, which causes the detection to fail.
You could try something like this:
var oldDefineProperty = Object.defineProperty;
Object.defineProperty = function() {
var firstArg = arguments[0];
arguments[0] = _.extend({
get id() {
return firstArg.id;
}
}, arguments[0]);
return oldDefineProperty.apply(this, arguments);
}
var element = new Image();
element.id = "something";
Object.defineProperty(element, 'id', {
get: function() {
alert("detected");
}
});
console.log('%cHello', element);
<script src="http://underscorejs.org/underscore-min.js"></script>
This seems to prevent the alert from showing for me. I'm using the _extend function from Underscore. I don't know if I'm missing anything but just playing around.
As for __defineGetter__, this was deprecated so you'd expect this not to be used.

Execute command on another tab

I'm new at JavaScript, so can someone help me? How can I execute a command on another tab? For example, I have opened new tab from my main tab and opened translate.com (just for textbox) on it, and the problem is I don't know how to put text in search textbox?
I open the page with this command:
var page = window.open('https://www.translate.com/');
On the page, I can enter text with this code:
$string1 = $("#source_text");
$string1.val("text");
I have tried this, but this code doesn't work the way I want it to.
var page = window.open('https://www.translate.com/');
setTimeout(function(){page.f1()},20000);
setTimeout(function(){page.close()},30000);
function f1() {
$string1 = $("#source_text");
$string1.val("ka tu");
}
I find the function that you are trying to run very abnormal. So, let's start with small steps.
The page.close() function is perfect you can do that and it works. The other part won't work first of all because the page object created by window.open has no function called f1 on it.
Furthermore it is very important from where you are trying to run the script on the other window you always must take into consideration the cross-origin limitations. Easily explained if you try to run a function from a google.com tab on a separate window yahoo.com it won't work this is a security issue.
In order to run function f1 in that window it is important that f1 function is declared globally and ussualy you try and do this the following way page.window.f1() - and there you have it. So for example your code would be
page.window.$("#source_text").val('something');
refactoring your code would be like this:
var page = window.open('https://www.translate.com/');
setTimeout(function(){ page.window.$("#source_text").val('something');},20000);
setTimeout(function(){page.close()},30000);
open translate.com in a tab open dev tools in chrome and paste the above code in the console tab and see the results, it will work.
I recommend that before running code in another window you should check that that window is loaded first of all (in your case works) because of the long timeout.
A better solution would be using HTML5's postMessage API: check this link here for a good tutorial: https://robertnyman.com/2010/03/18/postmessage-in-html5-to-send-messages-between-windows-and-iframes/ - also this meens of course that the window you are opening is listening for some sort of postMessages.
In general you do this things with hosts that you manage and not other hosts because it might not work always. Also it will always work if you are on a host and open the same host in another window otherwise you end up with this security error: VM88:2 Uncaught SecurityError: Blocked a frame with origin "https://some_other_host" from accessing a frame with origin "https://www.translate.com". Protocols, domains, and ports must match.
Hope this helps, and you understand the way it works now.
Cheers

How can I access Safari extension settings from outside of the global scope?

I am trying to allow the user to configure my safari extension through a HTML preference page (as many Safari extensions do). I open this page from a javascript call inside my global html file:
var newTab = safari.application.activeBrowserWindow.openTab();
newTab.url = safari.extension.baseURI + "settings/settings.html";
What I can NOT manage to do is write anything from this settings.html into the actual Safari extension settings or access the global page.
safari.extension.settings.MY_SETTINGS = settingsData;
safari.extension.globalPage
Both of these calls result in exceptions and the objects appear undefined.
I then also tried to send messages, but never seem to receive them in the global space, where I thought I could then again access the settings.
safari.self.tab.dispatchMessage("store_settings", settingsData); //settings javascript
These message are not received by my event listener.
safari.self.addEventListener("message", process_messages, false); //GLOBAL javascript
Any idea why I can not access the extension settings? Do I need to initialise something for my settings.html to be able to access the extension settings?
PS: I have seen a similar approach working inside the ClickToPlugin Safari extension - so it should be possible, but I can't get it to work :(
In the global script, try safari.application.addEventListener.
If your html page is part of your extension then your settings.js script file will have access to safari.extension.globalPage. This object points to the window of your global.html.
From there you can call any object in that context. Debugging this however is a pain to say the least. Good luck :-)

Debugging Firefox extension - How to see all JS and XUL files contained in the XPI?

I'm trying to debug a Firefox extension, using Firefox 28.0.
I have set up the dev environment as suggested in https://developer.mozilla.org/en-US/Add-ons/Setting_up_extension_development_environment (actually I just took the lazy way out and installed the DevPrefs extension to set all the necessary about:configs)
I then open Firefox and go into the debugging environment (Tools > Web Developer > Browser Toolbox).
I then go to the Debugger tab.
However, under the Sources pane, under my extension (e.g. chrome://myextension), I only see some of the JS and XUL files that are contained in my extension XPI.
How can I manually "load files" in the debugger, so that I can set a breakpoint and trace the runtime of my extension?
The debugger doesn't have any functionality that would allow loading files "manually", instead it will show you every file that is currently loaded by the JavaScript engine. If you dig into details, this means that whenever the JavaScript engine compiles a new script the debugger is notified and adds the corresponding file to its list. So normally all you need to do is open a page or dialog that uses that script and it will become visible in the debugger. I say "normally" because in my tests this didn't seem to work reliably - there appears to be some bug which makes the debugger miss out some scripts, maybe that's what prompted your question.
Now of course you can consider faking the notification to force the debugger to load a particular file - e.g. if you want to set breakpoints before the file actually loads. I tried it and it is indeed possible, but it requires you to mess with Firefox internals and it relies on a number of implementation details that might change in future Firefox versions. In particular, you need to get the DebuggerServer instance used to communicate with the debugger. While the in-process debugger always uses the same instance which is trivial to get, a new instance is created for each remote debugger. From what I can tell, getting to that instance is only possible with the changes implemented in bug 993029 which means that it will only work with Firefox 32 (currently available from the Firefox Aurora channel) and above.
The problem is that the DebuggerServer instance is being created by the BrowserToolboxProcess class declared in ToolboxProcess.jsm. Before the changes introduced by bug 993029 a BrowserToolboxProcess object would be created and no reference to it kept - meaning that it would be impossible to access it and the corresponding connection after the fact. Starting with Firefox 32 all created BrowserToolboxProcess objects are stored in the processes set and can be enumerated.
This code can be used to fake a Debugger.onNewScript() call that will be forwarded to the remote debugger:
(function()
{
// Iterate over existing processes
const {processes} = Cu.import("resource:///modules/devtools/ToolboxProcess.jsm", null);
for (var process of processes)
{
// Iterate over connections associated with each process
var debuggerServer = process.debuggerServer;
for (var connID in debuggerServer._connections)
{
if (!debuggerServer._connections.hasOwnProperty(connID))
continue;
var conn = debuggerServer._connections[connID];
// Get ChromeDebuggerActor instance for the connection
var chromeDebugger = conn._getOrCreateActor(conn.rootActor._extraActors.chromeDebugger.actorID);
// Fake new script call
chromeDebugger.onNewScript({
url: "chrome://myextension/content/script.js", // CHANGE THAT LINE
source: {text:""},
getChildScripts: () => []
});
}
}
})();
As mentioned above, this code should only work starting with Firefox 32, I tested it on Firefox 33.0a1. You can run it from Scratchpad, make sure to switch environment to "Browser". There is no guarantee whatsoever that it will continue working in future Firefox versions, there are several implementation details used here that can change at any time.

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