Animation in javascript, a starting point - javascript

I understand how JS is run and I think I understand most of the DOM but I've no idea about animation. Does anybody here know of a good guide that can explain to me how it's done in Javascript?
In addition, should I even consider Javascript for animation? Should I instead be looking to learn flash?

Avoid flash, its a horrible requirement, uncrawlable by Google, unsopported by a bunch of browsers and systems (eg iPhone) and most importantly: it forces you to reinvent web standards (e.g. scroll bars and whatnot), Javascript on the other hand is easier to maintain and code for in the noscript case.
try scriptaculous for your animations;
here's a quickie 3-line tutorial so
you can see it working
here's a more complete tutorial
here's the scriptaculous wiki
note that there are a gazillion JS animation libraries, some really good jQuery comes to mind. Usually they're just a script tag and an onclick event to setup.
Good luck!
/mp

if your animation is simple, change colors over time, move from x to y in 3 seconds. Javascript is fine. If you want all kinds of wizbang buttons and coordinated rotation of the screen, straight up js + dhtml will be clunky at best. Silverlight vs Flash are you questions at that point. Interestingly enough, you program Silverlight with javascript, and that would be the major benefit to simply upgrading to a faster and more dynamic DOM that is implemented in Silverlight but still writing the same code. Flash programmability is very limited in my experience, you can do anything, but it will be slow and take thousands of lines of code to get there. For simple JS animations look at jQuery or Scriptaculous.

Check out a JS animation framework like Bernard Sumption's Animator.js. It's pretty light-weight and has some excellent examples.
Personally, I wouldn't be animating things in JS. Flash FTW.

If you aren't concerned with IE support, you could also try experimenting with the canvas element:
MOZILLA DEVELOPER NETWORK Basic animations

Related

Reactjs-like animation lib?

So I've been searching around for a js library that replicates reactjs animation features, but isn't attached to a larger lib (such as angular's ng-animate). I've seen a few standalones floating around, but most of them either lack features or their docs are terrible. Note, I'm trying not to make this a "what's the best lib" question to avoid opinion - I'm simply asking what's the closest standalone library to react's animation features (can depend on JQuery).
You're looking for the Greensock Animation Platform (GSAP) which is superior to pretty much every animation lib in existence.
Seriously. Nothing else is even close.
http://www.greensock.com/gsap-js/

performane issue- css vs javascript vs jquery

I am a beginner in web-designing. I use css, javascript, jquery for web development.
There are times when an effect can be achieved with all of the three. Like a simple mousehover effect can be achieved with css :hover, javascript's onmousehover(), and jquery's $(#id).hover()
jquery fade-in, fade-out effect can also be simulated using css transition.
My question is: If an effect can be achieved using all three. Do i need to give preference to stylesheet language or javascript or jquery. using which among above will increase performance and will load the webpage faster.
First of all give a preference to that way which you can do faster (computers cost a little, programmer cost a lot). Also pay attention of how you do it - if you have to write tons of css code instead of couple lines in jQuery - use jQuery for sure.
css speed > javascript speed > jquery speed. As i seen some benchmarks native js is like 10-100 times faster than jQuery (depending on browser/selectors etc...).
Depending on situation - if you really need to optimize your interface -> find a bottlneck first, dont't optimize too early, it's evil
jquery has the advantage of working across multiple browsers but suffers some slowdowns to do this. A custom javascript solution may or may not work on all browsers, but it might be faster than jQuery if you're really good at writing fast javascript. Using css to achieve an effect has the advantage of working on all browsers that comply to the css standard and browsers should be highly optimized to render css very fast.
I think it's more an issue of what browsers you want to support, personal preference and coding styles than it is an issue of speed, but here is some information and benchmarks:
Which is faster? - modifying css property or adding class in jquery
http://jsperf.com/jquery-css-vs-native-dom/16
http://jsperf.com/jquery-css-vs-css/4
http://jsperf.com/jquery-css-vs-getcomputedstyle/2
Edit: Agree with Sergio, early optimization is the root of all evil. Write the code first, look for bottlenecks and treat them last.
Depends on what you want to achieve or the scenario.
I personally like css,but sometimes to achieve cross browser compatibility or some fancy effects i use jquery.
Jquery can be customized a lot,lots of options are also available,but it affects the page loading time. I prefer jquery or javascript.
With CSS3,lots of effects that could only be done with jquery are achievable now,but it only supports modern browsers.

is positioning with javascript a good practice

I've just learned javascript and jquery a few weeks ago, since then I always use it to position all my divs and stuff in the screen by knowing the size of the screen and the window which I find extremely useful, but now I don't know if is this a good practice, cause it makes my web-pages fully dependant on jquery which I don't know if it may cause some troubles with different browsers.
I would really like to find answers like "Sure is a good practice, use all the scripts you want" cause I'm really loving this javascript stuff but well just tell what you think.
Use JavaScript for behaviors and CSS for styling.
Styling with JavaScript is slower and difficult for another developer/designer to figure out what you did.
Also if you use Firebug or Chrome Web Inspector you can not see where your styling is coming from.
Optionally set classes from JavaScript and not specific styling. You can transition between classes to create a nice effect. But at least your colleague can see where the styles are defined and change it.
I'm sorry, but I'm going to burst your bubble, somewhat.
It's somewhat OK to do it - as long as the page looks OK if you disable Javascript, as well. I would say it should look even better than OK. I would also say that you should only do that if the functionality of your site really demands Javascript, as well.
Keep in mind that a certain percentage of users will have Javascript disabled. I've seen sites that look horrible this way (I use NoScript on Firefox, and selectively enable Javascript as I browser), and a couple where nothing at all appears without JS enabled.
Bad.
As Darin notes, you can (and should!) use CSS for positioning and styling. That is what it was made for! Feel free to enhance the page with Javascript, but keep in mind what I say above!
You could use CSS for positioning and styling of elements. That's what it was designed for.
It's okay to use it for positioning in some cases, but using CSS is the better practice whenever applicable.
Well, In my opinion you should avoid it as often as possible. But I know sometime you don't have the choice.
And yea you can make great web apps using scripts.
It depends what you're positioning.
CSS should be your first choice for positioning standard, run-of-the-mill sections and elements of a webpage. To opt for JavaScript in these cases suggests a lack of understanding of CSS.
Likewise if you find yourself using JS to position things for different devices. Again, CSS has evolved; media queries came along for that. Rule: always exhaust CSS possibilities first.
That said, it would be oversimplification to suggest that JavaScript never be used for positioning. All of us, rightly or wrongly, have resorted (and it is just that, resorting) to JS in order to get things to look right cross-browser, particularly where support for older IEs is concerned.
But by far the biggest use case for JS positioning is for modern web aps and games. If you're building a game with random asteroids dotted around, JS is absolutely the choice for that, since the positions are based on calculation and computation.
Finally, bear in mind that when you position in JS, you are of course still using CSS. JS doesn't have its own, concurrent styling/positioning system - it simply sets CSS properties. It is simply able to do so more dynamically and conditionally than flat CSS.
It is almost certainly bad practise. Use CSS for styling - JavaScript to do this is slower, more work, and more prone to breaking.
If you're positioning everything absolutely (fixed coordinates) it won't look good on screens of different resolutions. There's no real answer to this question.. scripts have their place, and you can use all the scripts you want... Positioning all of the elements of your layout, however, is not a job for JS. Use CSS for that.
I'd start here: Starting with HTML + CSS
There is not one method for all situations. Each web application needs to employ the right tools and practices to achieve its goals. This varies so much between applications that there is not a "correct" answer to your question.

For quick Web Animations, Javascript/jQuery or CSS3?

jQuery animations seem to have better browser support, but the CSS3 Keyframes appear to be really fast and smooth yet not very good browser support.
I'd like to here people's opinion about jQuery or CSS3 in terms of:
Canvas Gaming:
I have seen a few CSS3 games which where pretty nice. Then again, when we are gaming with the Canvas we are already using Javascript and to do some quick and dirty stuff we might also include the jQuery Javacsript Library.
Or would we use both for Canvas Gaming? Not sure.
Websites:
For normal websites delivering content, not gaming: what would be a decent approach for animations on a regular Web Page?
I also hear stuff such as: CSS3 Animations slows down some jQuery Animations and other scripts on the page...hm.
To clear things up, I would just someone to explain some of the advantages of using CSS3 Animations or a jQuery Animation.
Any opinions would be nice, thanks!
The Mozilla developer documentation raises some interesting points regarding CSS3 animation:
Letting the browser control the animation sequence lets the browser
optimize performance and efficiency by, for example, reducing the
update frequency of animations running in tabs that aren't currently
visible.
WebKit also makes use of hardware accelerated compositing, which can have a much greater effect on performance than anything Javascript can do at this time. (I think this will change very soon though as more functions are added to manage calculations) This is because it will take advantage of dedicated hardware if it available to perform the calculations, rather than making it happen through a translated language like Javascript.
It stands to reason browser vendors will only increase their support for this in the name of competition, and because the CSS3 standard is getting closer to completion.
My only concern would be the manageability of the code, although this could easily be managed with a decent translation layer. There are some excellent animation engines available in Javascript, although I haven't used or researched one recently to give an accurate estimate of performance.
For the part of your question Re: "Websites: For normal websites delivering content", you are going to want to interact with a server for some of that content. That interaction is going to be via ajax and, based on your question, jquery-based. Then consider some of your animations will be based on the exact data returned.
jQuery makes that kind of content-dependent animation so easy. In a "normal website delivering content" you would, logically, have much less animation than in a game - so performance / resource hogging is less of an issue.

What would be quicker Flash or Javascript?

I have an idea for a website which involves a canvas area which has no limit to its size. Basically you would be able to add items to the canvas (notes, photos whatever really). You would then be able to drag the canvas which would move those items along with the canvas until they disappear of screen. If you dragged the canvas back the other way they would appear again.
Question:
Which would be the best suited to this type of thing, Flash or Javacsript?
My main worries are the speed at which javascript/ flash could handle moving multiple items around on screen in the way discribed. Which language would handle better for a user on a slow machine.
UPDATE:
Thanks for your opnions guys, but to clarify what are the benefits of canvas over straight jQuery DOM manipulation? or visa versa. I've never used canvas before.
I don't think this is a question that will get you an objective answer - Flash developers will tell you Flash is better, web developers will say JavaScript. Trying to remain objective, I'd say that both technologies are suitable for what you describe, but have different advantages.
Flash will definitely render faster, even on slow machines, and is much richer graphically.
JavaScript is more accessible and works on a greater number of devices. Use a good JS framework though.
My initial thought would be to go with Javascript - if it's good enough for Google Maps, it's probably good enough for your app too.
Do you need to use canvas, what you're describing could be done with just javascript and the DOM. It would perform perfectly well unless there are a huge number of elements and it would be cross-browser compatible. For canvas you would require exCanvas to support IE which can sometimes slow things down.
The best way would surely be Javascript. And I would even say that you should reconsider the use of canvas. It sounds like it could be done in pure DHTML. In that way you wouldn't lose support for IE.
Consider using one of the javascript frameworks; Prototype or jQuery come to mind. It will ease your coding immensely. Given the development in javascript-engine performance (next versions of Webkit (Squirrelfish Extreme) and Mozilla (TraceMonkey) will be lightning fast) the worries about performance may be moot.
Also if you decide that you can't do it without canvas consider using John Resig's processing.js.
I'd say go with flash (or DOM if you don't need the extra punch). Here's my reasoning:
You can do cool transformations with canvas (skewing, rotations, gradient fade-ins in images, reflection effects, etc) that you can't with DOM. The downside is that doing these cool things is math heavy.
Canvas doesn't work in IE. IE's equivalent (VML) apparently has a root-access security hole.
The DOM has been around for longer than canvas and since it's more widely used (and depended upon), it's more optimized and polished than canvas.
The Flash community has a lot of good free components available that may already do what exactly you want.
Flash and DOM have a lot of good documentation and tutorials, canvas not so much.
Flash can do pretty much everything that the DOM and canvas can, plus audio, video and grabbing input from your web cam.

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