Amplitude and GTM integration - javascript

Trying to add GA's client ID to Amplitude's User property. Once the page is loaded, an visit page event is triggered. As used GTM script is still not loaded, a new client (visitor) won't have assigned the client ID. This is the problem I'm trying to fix.
My initial "solution" is based on storing the tracking events to a queue till client ID is received. The second part is "handshaking" - the app is puling until the client ID is loaded or a timeout is happened.
The "brutal force" implementation of handshake between GA and Amp didn't work. GTM loader is modified as (j.onload is added):
`a(function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':
new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],
j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.onload=function() {window.gaLoaded?.()};...`
so once the script is loaded, a global fn gaLoaded is called.
The pulling function is:
window.gaLoaded = () => {
let count = 50 // 5 sec and we will go wo GA client id
clearTimeout(timerId)
function setGaClientId() {
count -= 1
if (count < 0) {
isWaitingForClientId = false
flushTrackQueue()
return
}
// wait till gtm is initialized - ga function will be injected to window object
if (typeof window.ga === 'function') {
// https://developers.google.com/analytics/devguides/collection/analyticsjs/cookies-user-id#getClientId
const clientId = window.ga?.getAll?.()[0].get(GTM_CLIENT_ID)
if (!clientId) {
setTimeout(setGaClientId, 100)
return
}
const identifyObj = new Identify()
identifyObj.set('GAclientId', clientId)
identify(identifyObj)
isWaitingForClientId = false
flushTrackQueue()
} else {
setTimeout(setGaClientId, 100)
}
}
if (isWaitingForClientId) {
setGaClientId()
}
}
window.gaLoaded(); // GA might be loaded before this script is executed so check for the GA's client id
Please could you share your experience on this topic?

Related

Timer on the client side. Firebase + Angular

I'm doing an online auction. Accordingly, a timer is needed that, after the expiration of time, will change the status of the item to inactive. With the help of a web worker, I'm managed to do this. I check the end date (which I take from the firestore) with the current one and if they match, then I change the status. But unfortunately, it only works by pressing a button on the page that launches the webworker. If I change, for example, to onload, then ngOnInit does not have time to receive data from the firestore and, accordingly, the webworker is not executed. Is there a way that can help solve this problem?
I know that firebase has such a thing named 'function', but unfortunately it is paid.
component.ts
ngOnInit(){
this.initializeWorker();
}
timeWorker(){
if(this.products.status==='active'){
this.worker.postMessage(this.products.closureDate);
this.worker.addEventListener('message', ({data})=>{
this.checkStatus(data);
})
}
}
initializeWorker(){
if (typeof Worker !== 'undefined') {
// Create a new
this.worker = new Worker(new URL('./random.worker', import.meta.url));
this.worker.postMessage('');
} else {
// Web workers are not supported in this environment.
// You should add a fallback so that your program still executes correctly.
}
}
worker.ts
addEventListener('message', ({ data }) => {
console.log("data:" + data);
const response = endUpAuc(data);
postMessage(response);
});
function endUpAuc(ps) {
console.log("ps: "+ps);
var cDate = new Date(ps);
console.log("cdate: "+cDate)
if(cDate.getTime()>new Date().getTime())
{
console.log(cDate.getTime());
console.log(new Date().getTime());
console.log("active");
return "active";
}
else if(cDate.getTime()<=new Date().getTime()){
console.log("inactive");
//this.updateStatus("inactive");
return "inactive";
//this.router.navigate(['/results'])
}
}
component.html
<div class="about" onload="timeWorker()">
...
</div>

Why my PostUpdateOrder Plugin executed twice CRM 2013

After the user validate an order, the status of the order is set so validated and it is sent to another system X, the problem is that the plugin is fired twiced in some cases even more than twice and that lead to sending this entity multiple time to the system X. I tried to correct that by using the context.depth, but all the time is equal to 1.
JS Method:
Validate: function () {
Xrm.Page.getAttribute("eoz_validated").setValue(true);
Xrm.Page.data.entity.save();
ABE.Order.HideVisibleField();
Xrm.Page.ui.clearFormNotification('ProductError');
}
}
Plugin Execute method:
protected void ExecutePostOrderUpdate(LocalPluginContext localContext)
{
if (localContext == null)
{
throw new ArgumentNullException("localContext");
}
if (localContext.PluginExecutionContext.Depth > 1)
{
return;
}
tracingService = localContext.TracingService;
var order = (Entity)localContext.PluginExecutionContext.InputParameters["Target"];
bool isValidated = order.GetAttributeValue<OptionSetValue>("abe_isValidated").Value : false;
if (isValidated )
{
SendToSystemX(localContext.OrganizationService, order.Id);
SendProductsToOwner(localContext.OrganizationService, order.Id);
}
var statecode = order.Contains("statecode") ? order.GetAttributeValue<OptionSetValue>("statecode").Value : -1;
}
If your plugin is registered to trigger on update of "eoz_validated" and also updates "eoz_validated" then you can have an infinite execution loop.
To avoid this, before updating your context entity, reinstantiate it:
var updatedEntity = new Entity { LogicalName = context.LogicalName, Id = context.Id };
This removes all attributes that would otherwise have been updated such as "eoz_validated" which is contained within the context entity. Note that in your code you store the context entity within a variable called order.
I'm just guessing here (and don't have 50 reputation to ask a question). If this is happening in your code then presumably it's within SendToSystemX(IOrganizationService, Guid) or SendProductsToOwner(IOrganizationService, Guid).

How can I detect that new content has been loaded in response to a scroll trigger?

I'm running a script on Facebook that requires me to get the IDs of people in my "friends" window (this might not be the most efficient way to accomplish this specific task, but since I'd like to know how to do this in general it's a good example).
This means that if I have more than a small number of friends I have to scroll down for Facebook to add them to the page.
I've added logic that scrolls the page down to the footer, but I don't know how to force my function that grabs the IDs to run after the content loads.
For now, I've resorted to using setTimeout for a few seconds - obviously, this isn't guaranteed to at the appropriate time, so I'd like to know how to do this properly:
var k;
function doit(){
k = document.getElementsByClassName("_698");
var g= Array.prototype.slice.call(k);
confirm(g.length);
// the confirm is just to make sure it's working
// (if i don't use setTimeout it'll return a smaller number
// since not all the friends were included)
}
window.addEventListener("load", function(){
document.getElementById( "pageFooter" )
.scrollIntoView();setTimeout(doit,3000);
});
Crayon Violent details how to accomplish this in his answer to JavaScript detect an AJAX event. The trick is to hook the underlying XMLHttpRequest object in order to detect when a request is sent.
I've re-written the logic there a bit to make it more suitable for your needs:
//
// Hooks XMLHttpRequest to log all AJAX requests.
// Override ajaxHook.requestCompleted() to do something specific
// in response to a given request.
//
var ajaxHook = (function()
{
// we're using a self-executing function here to avoid polluting the global
// namespace. The hook object is returned to expose just the properties
// needed by client code.
var hook = {
// by default, just logs all requests to the console.
// Can be overridden to do something more interesting.
requestCompleted: function(xmlHttp, url, method) { console.log(url); }
};
// hook open() to store URL and method
var oldOpen = XMLHttpRequest.prototype.open;
XMLHttpRequest.prototype.open = function(method, url)
{
this.hook_method = method;
this.hook_url = url;
oldOpen.apply(this, arguments);
}
// hook send() to allow hooking onreadystatechange
var oldSend = XMLHttpRequest.prototype.send;
XMLHttpRequest.prototype.send = function()
{
var xmlhttp = this;
//hook onreadystatechange event to allow processing results
var oldReadyStateChange = xmlhttp.onreadystatechange;
xmlhttp.onreadystatechange = function()
{
oldReadyStateChange.apply(xmlhttp, arguments);
if ( this.readyState === 4 ) // completed
{
hook.requestCompleted(xmlhttp,
xmlhttp.hook_url, xmlhttp.hook_method);
}
};
oldSend.apply(this, arguments);
};
return hook;
})();
With this bit of code loaded in your userscript, you can then implement your logic as follows:
var k;
function doit()
{
k = document.getElementsByClassName("_698");
var g= Array.prototype.slice.call(k);
confirm(g.length);
}
window.addEventListener("load", function()
{
ajaxHook.requestCompleted = function(xmlhttp, url, method)
{
// is this the request we're interested in?
// (Facebook appears to load friends from a URL that contains this string)
if ( /AllFriendsAppCollectionPagelet/.test(url) )
{
// Facebook defers rendering the results here,
// so we just queue up scraping them until afterwards
setTimeout(doit, 0);
}
};
// trigger loading of more friends by scrolling the bottom into view
document.getElementById( "pageFooter" )
.scrollIntoView();
});

JS difference between enter page and refresh page

Is it possible to detect situation when page is entered and when the same page is refreshed
if (entered) alert("hi");
if (refreshed) alert("you've refreshed");
Somehow there are some little differences between page rendering when entered and when refreshed and it would be much easier to detect the case than to debug it for me (if its even possible - maybe some browser optimization stuff is causing it).
This isn't an ideal solution, but if your page can load in under 5 seconds than this will work, and assuming you are not navigation to another page, then returning within 5 seconds.
window.onbeforeunload = function(){
window.sessionStorage.setItem('lastvisit', new Date().getTime());
}
var lastVisit = +window.sessionStorage.getItem('lastvisit');
var isRefresh = (new Date().getTime() - lastVisit) < 5000;
console.log(isRefresh);
There is no perfect way of tracking reloads verses new page loads but this solution works in most situations. Use sessionStorage in combination with an unload event:
(function (win) {
'use strict';
var reloaded = false,
ss = win.sessionStorage,
offset = 1000, // 1 second, may need tweaking if
// your page takes a long time to load/where
// this code is located in your page
now = function () {
return (new Date()).getTime();
},
lastUnload = ss.getItem('lastunload'),
loadStatus = document.getElementById('status');
// sessionStorage returns null if nothing was stored
if (lastUnload !== null) {
// sessionStorage returns a string, +lastUnload
// coerces the string held in lastUnload into an integer
// see https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/Arithmetic_Operators#-_.28Unary_Negation.29
if (+lastUnload + offset > now()) {
reloaded = true;
}
}
win.addEventListener('unload', function () {
ss.setItem('lastunload', now());
}, false);
if (lastUnload === null) {
loadStatus.innerHTML = 'First visit of session.';
} else if (reloaded) {
loadStatus.innerHTML = 'Page was reloaded.';
} else {
loadStatus.innerHTML = 'Navigated back to page after leaving';
}
}(window));
This code defines a page reload as returning to the page within 1 second of leaving it, so there could be false positives if someone leaves the page and immediately hits the back button but with normal browsing behavior that really shouldn't happen. You can modify the offset variable if you want to give more or less leeway, but 1 second seems to be a good default.
After developing this code I also found this similar answer.
If sessionStorage is available, you can use that.
if (!window.sessionStorage.getItem('visited')) {
//entered
window.sessionStorage.setItem('visited', true);
}
else {
//refreshed
}
More on sessionStorage

setInterval pauses in Android Browser / Mobile Safari when screen times out

I've built a simple JavaScript-based timer for a mobile webapp; for the sake of example:
var a = 0;
setInterval(function() {
console.log('a', a);
a++;
}, 1000);
This runs just fine in both Mobile Safari and Android Browser. It will log to console every second and increment the value of a accordingly. (Okay, Android Browser doesn't have console.log support, but let's assume it does.)
The issue: if the screen times out (i.e. user stopped interacting with the page), the setInterval function pauses. It resumes when the user turns on their screen again. This won't work for me as I need timer to keep running.
The questions: Is there a way to prevent the setInterval function from pausing when the screen times out? If not, is it possible to prevent the screen from timing out? Any other alternatives?
Thanks in advance!
Basically, no. The phone enters a sleep state to save battery when the screen times out. Since you can't see anything anyway, a large number of processing tasks are stopped. Similar things will occur when you change tabs/windows (the page is unloaded from memory). Right now there is no way to request that the device stays on from a web application. Future support in Android for accessing hardware may provide this functionality, but personally I doubt it.
If you need always running support, you'll need to write native applications for both systems (plus on Android it can always run).
You can use the Page Visibility API to detect when the page is hidden or visible. For example, if the user navigates away from the browser and back again or the screen turns off and on.
I used this answer to help create by solution.
You will need to store the time you set your interval. Then when the visibilityChange event listener indicates the document is visible again, you can calculate the amount of time that has passed since you first started the interval and update your data as needed.
In my case I was creating a count down timer in my Angular2 project. My page was running on an iPad and the timer was pausing whenever the screen turned off. So I added the event listener in my ngOnInit(). Then when the screen turned back on I could update my timer to show the correct time left since it was started.
I am using the moment npm package to handle my date time.
The timerInfo object is a class variable that gets updated by the interval callback. self.zone.run() is used to propagate the changes to the DOM so that the updated time gets displayed.
Written in typescript:
private timerInfo:{
days?:number,
hours?:number,
minutes:number,
seconds:number
};
private startTime:Moment = moment();
private timerDuration:number = 20; // in minutes
private timerHandle:any;
ngOnInit() {
this.setVisibilityListener();
}
private setVisibilityListener():void {
var self = this;
var hidden, visibilityState, visibilityChange;
if (typeof document.hidden !== "undefined") {
hidden = "hidden";
visibilityChange = "visibilitychange";
visibilityState = "visibilityState";
}
var document_hidden = document[hidden];
document.addEventListener(visibilityChange, function () {
if (document_hidden != document[hidden]) {
if (document[hidden]) {
// Document hidden
console.log("document hidden");
} else {
// Document shown
console.log("document shown; setCountDownTimer()");
self.setCountDownTimer();
}
document_hidden = document[hidden];
}
});
}
private setCountDownTimer():void {
var self = this;
if (self.startTime) {
var startMoment = moment(self.startTime);
var endMoment = startMoment.add(self.timerDuration, "minutes");
console.log("endMoment: ", endMoment.toISOString());
self.clearTimer();
var eventTime = endMoment.unix();
var currentTime = moment().unix();
var diffTime = eventTime - currentTime;
var duration = moment.duration(diffTime * 1000, 'milliseconds');
var interval = 1000;
// if time to countdown
if (diffTime > 0) {
self.timerHandle = setInterval(() => {
self.zone.run(() => {
var diff = duration.asMilliseconds() - interval;
if (diff < 0) {
self.clearTimer();
self.timerComplete();
} else {
duration = moment.duration(duration.asMilliseconds() - interval, 'milliseconds');
self.timerInfo = {
days: moment.duration(duration).days(),
hours: moment.duration(duration).hours(),
minutes: moment.duration(duration).minutes(),
seconds: moment.duration(duration).seconds()
};
// console.log("timerInfo: ", JSON.stringify(self.timerInfo));
}
});
}, 1000);
} else {
self.timerComplete();
}
}
}
private clearTimer():void {
if (this.timerHandle) {
clearInterval(this.timerHandle);
this.timerHandle = null;
}
}

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