How to make a toggle variable persist? - javascript

I'm working on a quiz page where I have a timer that I would like to be able to toggle on or off so it doesn't distract the user, and save the setting after submitting an answer. The timer function works, and calls on localStorage.getItem(). But when I try the below with a boolean to see if the showHideTimer() button is clicked, the timer always shows up when the next question appears. The console always logs true when the page loads a new question.
<script>
var clickCookie = 'clicked';
var clicked = localStorage.getItem(clickCookie);
console.log(clicked);
function showHideTimer(){
if(clicked==true){
document.getElementById("testHeaderRight").style.color = "black";
clicked=false;
localStorage.setItem(clickCookie, clicked);
console.log(clicked);
return clicked;
}
else{
document.getElementById("testHeaderRight").style.color = "white";
clicked=true;
localStorage.setItem(clickCookie, clicked);
console.log(clicked);
return clicked;
}
};
window.onload = function(){
if(clicked===null){
localStorage.setItem(clickCookie, false);
} else {
showHideTimer(clickCookie);
}
};
</script>
<body>
<button id="showHideTimer" onclick="showHideTimer()">Toggle Timer</button>
<div id="testHeaderRight">
Time Remaining :
<span id="time"></span>
</div>
<script>
var cookieName = 'startTimer';
var savedSeconds = localStorage.getItem(cookieName);
function startTimer(duration, display) {
var timer = duration, seconds;
setInterval(function () {
seconds = parseInt(timer);
display.textContent = secondsToHms(seconds);
var runningTime = (parseInt(seconds));
localStorage.setItem(cookieName, runningTime);
}, 1000);
}
window.onload = function () {
var startTime = 7200,
display = document.querySelector('#time');
if (savedSeconds === null){
startTimer(startTime, display);
} else {
startTimer(savedSeconds, display);
}
};
</script>
</body>
I've tried moving the window.onload call into the same function as the timer since that is functioning properly, but seems to make no difference. I've tried switching the clicked=true/false; variables around to make sure I'm not confusing myself with booleans, and they switch freely in the console when clicking on the button. I've tried changing the return value of the showHideTimer() function to be localStorage.setItem(clickCookie, clicked);

When you get the item out of storage it's a string, "true", not a boolean.
So your if(clicked==true) comparison never passes and you end up on the "false" path every time.

Related

Javascript/jQuery setInterval shown old value onclick re-call function

I'm working with setInterval function to replace text.
function loadData(set){
if(set == undefined){
var a = "Hello";
}
else{
var a = set;
}
setMe(a);
function setMe(val){
setInterval(function(){
$(".setMe").html(val);
}, 1000);
}
}
loadData();
$('#clickMe').on('click', function(){
loadData("Good");
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="setMe"></div>
<button id="clickMe">Click Me</button>
When I try to click the button, it will change the text to be Good. But why the old text is still shown alternate with Hello? You can try on the demo.
What I want is replace the text only to be Good.
You're calling loadData which starts the first interval setting the text to "Hello". Then when you're clicking the button, it starts another interval which sets the text to "Good". The problem is that you now have 2 intervals both setting the text value. The intervals will both keep running forever.
What you need is to use setInterval instead, which will only delay the change of the text value, instead of repeatedly changing it.
function loadData(set){
if(set == undefined){
var a = "Hello";
}
else{
var a = set;
}
setMe(a);
function setMe(val){
setTimeout(function(){
$(".setMe").html(val);
}, 1000);
}
}
loadData();
$('#clickMe').on('click', function(){
loadData("Good");
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="setMe"></div>
<button id="clickMe">Click Me</button>
setInterval is for running function repeatedly at regular interval, unless cleared.
What is happening :
You are calling your function twice and hence two intervals are running. One setting the value to Hello and other setting the value to Good.
You can replace this with setTimeout, which runs a function once, after a delay.
function loadData(set){
if(set == undefined){
var a = "Hello";
}
else{
var a = set;
}
setMe(a);
function setMe(val){
setTimeout(function(){
$(".setMe").html(val);
}, 1000);
}
}
loadData();
$('#clickMe').on('click', function(){
loadData("Good");
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="setMe"></div>
<button id="clickMe">Click Me</button>
You need to change where variable a is declared
And also setInterval is unnecessary here as you want to fire your action only once (and setInterval is repeated).
function loadData(set){
var a;
if(set == undefined){
a = "Hello";
}
else{
a = set;
}
function setMe(val){
setTimeout(function(){
$(".setMe").html(val);
}, 1000);
}
setMe(a);
}
loadData();
$('#clickMe').on('click', function(){
loadData("Good");
});

JavaScript Timeout reset mechanism

What I want:
There are two pictures that are being switched/swapped every three seconds.
I want to make it so that when the button is clicked, the picture switches and the auto-swap resets. So if the button is clicked, the image swaps and three seconds later, it will auto-swap, until the button is clicked again in which the cycle will repeat.
What I have right now
Currently, the problem is that: when the button is clicked, it messes up the timing of the auto-switches.
Edit:
Please don't create a new code base. Just modify mines. The code doesn't have to be an expert super concise level. I'm only three weeks into JavaScript (and it's my first programming language). I have to explain to classmates and it wouldn't be nice the code had elements I don't understand. So sorry for the inconvenience.
Right now I just need the button to correctly stop and restart the time.
<html>
<head>
<script>
let reset = setTimeout(change, 3000);
function change() {
if(document.getElementById("picture").src == "https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350") {
document.getElementById("picture").src = "https://images.pexels.com/photos/67636/rose-blue-flower-rose-blooms-67636.jpeg?auto=compress&cs=tinysrgb&h=350";
}
else {
document.getElementById("picture").src = "https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350";
}
setTimeout(change, 3000);
}
function fastChange() {
clearTimeout(reset);
if(document.getElementById("picture").src == "https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350") {
document.getElementById("picture").src = "https://images.pexels.com/photos/67636/rose-blue-flower-rose-blooms-67636.jpeg?auto=compress&cs=tinysrgb&h=350";
}
else {
document.getElementById("picture").src = "https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350";
}
}
</script>
</head>
<body>
<input type="button" onclick="fastChange();">
<img src="https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350" id="picture">
</body>
</html>
The reason why your timer resets is because you are not clearing the timeout.
you need to make a reference to the timeout and then use clearTimeout() on it whne you make the fast change. I don't think it is possible or wise to do that inline the way you have it so you code needs to be refactored
let imgSrc1 = 'https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350'
let imgSrc2 = 'https://images.pexels.com/photos/67636/rose-blue-flower-rose-blooms-67636.jpeg?auto=compress&cs=tinysrgb&h=350'
let imgElement = document.getElementById('picture');
let timeout;
function change() {
if(imgElement.src === imgSrc1) {
imgElement.src = imgSrc2;
} else {
imgElement.src = imgSrc1;
  }
if (timeout) {
clearTimeout(timeout);
}
timeout = setTimeout(change, 3000);
}
You don't even need the second function fastChange. Now you can sent the onClick listener to change() like this
document.getElementById('whatever you want to click').onCLick = change;
Setting and clearing timeouts in multiple places will work, but I prefer using a "main loop" and a variable to count frames.
Here's an example that uses setInterval and resets a timer variable when the button was clicked:
const url1 = "https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350";
const url2 = "https://images.pexels.com/photos/67636/rose-blue-flower-rose-blooms-67636.jpeg?auto=compress&cs=tinysrgb&h=350";
function change() {
picture.src = picture.src == url1 ? url2 : url1;
}
var timer = 0;
setInterval(function() {
timer++;
time.textContent = timer;
if (timer === 30) fastChange();
}, 100);
function fastChange() {
change();
timer = 0;
}
picture.src = url1;
swap.onclick = fastChange;
#picture {
height: 70vh
}
<button id="swap">SWAP</button> <span id="time"></span><br>
<img id="picture">
You can do this by calling setTimeout and updating the index as necessary. Just be sure to store the most recent timeout id so that it can be cancelled on reset using clearTimeout.
// store the reference to the <img> that contains the picture
const pic = document.getElementById('picture')
// store a list (array) of the two picture urls
const sources = [
'https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350',
'https://images.pexels.com/photos/67636/rose-blue-flower-rose-blooms-67636.jpeg?auto=compress&cs=tinysrgb&h=350'
]
// used to store a reference to the interval timer you created.
var lastTimer
// a starting index of the list (i.e. which image we are up to right now)
var index = 1
// this functions swaps the image and sets a timer
function startRotation() {
// update the index to the next one (goes 0-1-0-1->etc)
index = 1 - index
// sets the .src of the image element
pic.src = sources[index]
// starts a 3 second timer to call this same function again
// but also stores a reference to the timer so that it can be cancelled
lastTimer = setTimeout(startRotation, 3000)
}
// this functions resets the timer and restarts the process
function reset() {
// stop the current timer if there is one
if(lastTimer){
clearTimeout(lastTimer)
}
// restart the process
startRotation()
}
// start the swapping process on start
startRotation()
<input type="button" onclick="reset();">
<img id="picture">
NOT HOW YOU CLEARTIMEOUT:
<html>
<head>
<script>
var i;
function change() {
if(document.getElementById("picture").src == "https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350") {
document.getElementById("picture").src = "https://images.pexels.com/photos/67636/rose-blue-flower-rose-blooms-67636.jpeg?auto=compress&cs=tinysrgb&h=350";
}
else {
document.getElementById("picture").src = "https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350";
}
i = setTimeout(change, 3000);
}
function fastChange() {
clearTimeout(i);
if(document.getElementById("picture").src == "https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350") {
document.getElementById("picture").src = "https://images.pexels.com/photos/67636/rose-blue-flower-rose-blooms-67636.jpeg?auto=compress&cs=tinysrgb&h=350";
}
else {
document.getElementById("picture").src = "https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350";
}
i = setTimeout(change, 3000);
}
</script>
</head>
<body onload="setTimeout(change, 3000)">
<input type="button" onclick="fastChange();">
<img src="https://images.pexels.com/photos/248797/pexels-photo-248797.jpeg?auto=compress&cs=tinysrgb&h=350" id="picture">
</body>
</html>

Javascript auto page refresh code

this is the code that comes in head section and it will automatically refresh the whole page in 1 min as i put 6000 in the code below
<script type="text/javascript">
setTimeout('window.location.href=window.location.href;', 6000);
</script>
is there any way for example, when there's 10 seconds left to refresh the page then, a button will display and say "Click here to reset timer" and it will reset that timer to 1 min again?
<script language="javascript">
var timeout,interval
var threshold = 15000;
var secondsleft=threshold;
startschedule();
window.onload = function()
{
startschedule();
}
function startChecking()
{
secondsleft-=1000;
if(secondsleft <= 10000)
{
document.getElementById("clickme").style.display="";
document.getElementById("timercounter").innerHTML = Math.abs((secondsleft/1000))+" secs";
}
}
function startschedule()
{
clearInterval(timeout);
clearInterval(interval);
timeout = setTimeout('window.location.href=window.location.href;', threshold);
secondsleft=threshold;
interval = setInterval(function()
{
startChecking();
},1000)
}
function resetTimer()
{
startschedule();
document.getElementById("clickme").style.display="none";
document.getElementById("timercounter").innerHTML="";
}
</script>
Please wait...<span id="timercounter"></span>
<button id="clickme" style="display:none;" onclick="javascript:resetTimer();">Click here to reset timer</button>
Assuming you have the following html for the button:
<button id="cancel-reload-button" style="display: none" onclick="cancelReload()">Cancel Reload</button>
And this as the script (Note: this gives the idea, but is not neccesarily fully tested):
// Variable for holding the reference to the current timeout
var myTimeout;
// Starts the reload, called when the page is loaded.
function startReload() {
myTimeout = setTimeout(function() {
document.getElementByID("cancel-reload-button").style.display = "inline";
myTimeout = setTimeout(function() {
window.location.reload();
} 10000)
}, 50000);
}
// Cancel the reload and start it over. Called when the button is
// clicked.
function cancelReload() {
clearTimeout(myTimeout)
startReload()
}
// On page load call this function top begin.
startReload();
I created two functions, one for starting the reload and the second one for cancelling it.
Then I assigned the timeout to the variable myTimeout which can be used to later cancel the timeout.
Then I called myTimeout twice - Once for 50 secs, at which point it shows the button and once for 10 secs after which it finally reloads.
How about below? If you click on OK to reset timer, it would keep giving the confirm box every 50 seconds. If you click cancel, it will refresh the page in 10 seconds.
setInterval(function(){ var r = confirm("Reset Timer");
if (r == true) {
setTimeout('window.location.href=window.location.href;', 60000);
} else {
setTimeout('window.location.href=window.location.href;', 10000);
}
}, 50000);
Note: In your question you specified 1 minute, but your code works for 6 seconds(6000 -- > 6 seconds not 60 seconds) I have included for a minute
You can use 2 setTimeout calls, one to make the "Reset" button show up and another one for the refresh timer reset. The trick is to store the second setTimeout on a global variable and use clearTimeout to reset it if the button is pressed.
Here is some JavaScript code to illustrate:
<script type="text/javascript">
var autoRefreshTime = 30 * 1000; // 60000ms = 60secs = 1 min
var warningTime = autoRefreshTime - (10 * 1000); // 10 secs before autoRefreshTime
waitTimeout = setTimeout('window.location.href=window.location.href;', autoRefreshTime);
warningTimeout = setTimeout('ShowResetButton();', warningTime);
function ShowResetButton() {
// Code to make the "Reset" button show up
}
// Make this function your button's onClick handler
function ResetAutoRefreshTimer() {
clearTimeout(waitTimeout);
waitTimeout = setTimeout('window.location.href=window.location.href;', autoRefreshTime);
}
</script>
The way I would do it is make a function with a timeout, and invoke that function
<script type="text/javascript">
var refreshFunc = function(){
setTimeout(function(){
var r = confirm("Do you want to reset the timer?");
if(r === false){
window.location.href=window.location.href;
}else{
refreshFunc();
}
}, 6000);
};
refreshFunc();
</script>
One big problem with using confirm in this case is you cannot program it to reject. You would have to implement you own modal/dialog box so you can auto reject in 10 seconds.
Try using setInterval():
var time;
$(function() {
time = $('#time');
$('#reset').on('click', reset);
start();
});
var timer, left;
var start = function() {
left = +(time.text()); //parsing
timer = setInterval(function() {
if (0 <= left) {
time.text(left--);
} else {
clearInterval(timer);
location.replace(location);
}
}, 1000);
};
var reset = function() {
if (timer) {
clearInterval(timer);
}
time.text('59');
start();
};
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h1><span id='time'>59</span> second(s) left</h1>
<input id='reset' value='Reset' type='button' />

When timer reaches 0 click automatically on the button with Greasemonkey

Here is an example of a timer http://www.prezzipazzi.com/prodotto.php?id=1809
and I need a code that when the timer reaches 0 it click automatically on the button1809.
I tried this but it does not work:
var waitForZeroInterval = setInterval (CheckForZero, 0);
var hasRun = false;
function CheckForZero () {
if ( (unsafeWindow.seconds == 0) && (unsafeWindow.milisec == 0) )
{
clearInterval (waitForZeroInterval);
var targButton = document.getElementById ('bottone1809');
var clickEvent = document.createEvent ('MouseEvents');
clickEvent.initEvent ('click', true, true);
targButton.dispatchEvent (clickEvent);
};
if (!hasRun) {
hasRun = true;
setInterval(CheckForZero, 35000);
};
}
Does it click the button one time and then stop, or not click the button at all?
It looks like the hasRun logic is wrong.
I can't test at that site since (1) it annoys me greatly, (2) It seems to require a registration -- which I will not do. So, please confirm that it operates like this:
You login and load an auction page -- 1809 in this example.
The 30-second timer starts. When it hits 0, you click.
The timer resets -- Is there a delay? -- to a new 30-second countdown but the auction remains the same.
Repeat, ad nauseam.
If all that is true, and the current code clicked the button once, then this should work:
var waitForZeroInterval = null;
function RestartZeroCheck () {
waitForZeroInterval = setInterval (CheckForZero, 100);
}
function CheckForZero () {
if ( (unsafeWindow.seconds == 0) && (unsafeWindow.milisec == 0) )
{
clearInterval (waitForZeroInterval);
var targButton = document.getElementById ('bottone1809');
var clickEvent = document.createEvent ('MouseEvents');
clickEvent.initEvent ('click', true, true);
targButton.dispatchEvent (clickEvent);
//--- After a short pause, start checking for the next timer to zero.
setTimeout (RestartZeroCheck, 333);
};
}
RestartZeroCheck ();
Note that if that works, then examining the page's structure suggests that this:
var targButton = document.getElementById ('bottone1809');
Can be changed to this:
var targButton = document.querySelector (
"#left-inside div.post-wrapper td center input[id^='bottone']"
);
So that the auction number does not have to be hard-coded.
some more update:
HTML
<input type="button" name="button1" id="button1" onclick="do_some();"/>
script
var waitForZeroInterval = setInterval (function(){}, 0);
var hasRun = false;
function CheckForZero () {
clearInterval (waitForZeroInterval);
jQuery('#button1').click();
}
if (!hasRun) {
hasRun = true;
waitForZeroInterval = setInterval(CheckForZero(), 1000);
}
function do_some(){
alert("thank you");
}
This is working fine.. i have tested. i am getting that alert after 1 sec. The button is clicked and then the do_some function is called to display alert.
You can check here run code

Hide download link for 10 seconds? js

hey, how can I have my download link hidden, and make a count down type thing. Maybe have it count down from 10 and once it's done that have the download link appear, it would be best to do it in js right?
does anyone know how to do this? :D
Thanks
Complete example:
<span id="countdown"></span>
<a id="download_link" href="download.zip" style="display:none;">Download</a>
<noscript>JavaScript needs to be enabled in order to be able to download.</noscript>
<script type="application/javascript">
(function(){
var message = "%d seconds before download link appears";
// seconds before download link becomes visible
var count = 10;
var countdown_element = document.getElementById("countdown");
var download_link = document.getElementById("download_link");
var timer = setInterval(function(){
// if countdown equals 0, the next condition will evaluate to false and the else-construct will be executed
if (count) {
// display text
countdown_element.innerHTML = "You have to wait %d seconds.".replace("%d", count);
// decrease counter
count--;
} else {
// stop timer
clearInterval(timer);
// hide countdown
countdown_element.style.display = "none";
// show download link
download_link.style.display = "";
}
}, 1000);
})();
</script>
You can use setInterval for this. setInterval behaves like a timer, where you can run a certain function periodically. Something like this should do the work(untested):
$(".link").hide();
var iteration = 0;
var timer = setInterval(function() {
if(iteration++ >= 10) {
clearTimeout(timer);
$(".link").show();
$(".counter").hide();
}
$(".counter").text(10 - iteration);
}, 1000);
This will initially hide the download link and run a function every second which counts down from 10. When we reaced ten, we hide the counter and show the link. ClearTimeout is used so that we don't count after we reached ten. Easy as dell.
Edit: As mentioned in the comments, this function is using jQuery to find the elements.
Take a look at the setTimeout function. You can do something like:
function displayLink() {
document.getElementById('link_id').style.display = 'block';
}
setTimeout(displayLink, 10000);
var WAIT_FOR_SECONDS = 10;
var DOWNLOAD_BUTTON_ID = "btnDownload";
if (document.body.addEventListener) {
document.body.addEventListener("load", displayDownloadButton, false);
} else {
document.body.onload = displayDownloadButton;
}
function displayDownloadButton(event) {
setTimeout(function() {
_e(DOWNLOAD_BUTTON_ID).style.display = "";
}, WAIT_FOR_SECONDS*1000);
}
function _e(id) {
return document.getElementById(id);
}

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