How to get guild object using guild ID - javascript

I want to change the icon of a specific guild that my bot is in. To do so, I need to use the guild.setIcon() method. I already have the guild's ID but I don't know how I should go about turning it into an object that I can use.
The guildId constant is stored as a string in config.json.
Here is my index.js, where I'm trying to run the code.
// Require the necessary discord.js classes
const { Client, Collection, Intents } = require("discord.js");
const { token, guildId } = require("./config.json");
const fs = require("fs");
// Create a new client instance
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
client.commands = new Collection();
const commandFiles = fs
.readdirSync("./commands")
.filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.data.name, command);
}
const eventFiles = fs
.readdirSync("./events")
.filter((file) => file.endsWith(".js"));
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
client.on("interactionCreate", async (interaction) => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({
content: "There was an error while executing this command!",
ephemeral: true,
});
}
});
client.login(token);
const myGuild = client.guilds.cache.get(guildId)
myGuild.setIcon("./images/image.png");
The error I get is
myGuild.setIcon("./images/image.png");
^
TypeError: Cannot read properties of undefined (reading 'setIcon')

You need to do this in an event. No guilds are cached until the client is ready
client.on("ready", async () => {
const myGuild = client.guilds.cache.get(guildId)
await myGuild.setIcon("./images/image.png")
})

Your issues comes from the fact that you're trying to get the guild from your bot cache, but he doesn't have it in it's cache
First, you have to wait for your bot to be successfully connected
Then, you're not supposed to read from the cache directly, use the GuildManager methods (here you need fetch)
to summarize, replace the 2 lasts lines of your index.js by
client.on("ready", async () => {
const myGuild = await client.guilds.fetch(guildId)
myGuild.setIcon("./images/image.png")
})

Related

How can I fix this error: Cannot find module '/Users/myName/Desktop/Key System'

Here is the code for my discord bot. This is the main index and it grabs other files from the commands folder. Those files are slash commands. I don't know why this is happening. All the code looks correct. This file also grabs information from a config.json file.
This is also the full error:
Error: Cannot find module '/Users/myName/Desktop/Key System'
at Module._resolveFilename (node:internal/modules/cjs/loader:1060:15)
at Module._load (node:internal/modules/cjs/loader:905:27)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:83:12)
at node:internal/main/run_main_module:23:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
const Discord = require('discord.js');
const client = new Discord.Client();
const { token, default_prefix } = require('./config.json');
const config = require('./config.json');
client.config = config;
const db = require('quick.db')
const { readdirSync } = require('fs');
const { join } = require('path');
client.commands= new Discord.Collection();
const commandFiles = readdirSync(join(__dirname, "./commands")).filter(file => file.endsWith(".js"));
for (const file of commandFiles) {
const command = require(join(__dirname, "./commands", `${file}`));
client.commands.set(command.name, command);
}
client.on("error", console.error);
client.on('ready', () => {
console.clear();
console.log("Bot Online");
console.log("Bot Default Prefix is:", config.default_prefix)
console.log("Logged in as:", client.user.tag)
client.user.setActivity(".help | keyauth.com");
});
client.on("message", async message => {
let prefix = await db.get(`prefix_${message.guild.id}`);
if(prefix === null) prefix = default_prefix;
if (message.author.bot) return false;
if (message.content.includes("#here") || message.content.includes("#everyone")) return false;
if (message.mentions.has(client.user.id)) {
const embed = new Discord.MessageEmbed()
.setTitle('Help\n\n')
.setThumbnail(client.user.displayAvatarURL())
.addField('`setseller`', `Sets Seller Key. Run again to change applications \nArgs: **${prefix}setseller**`)
.addField('`setprefix`', `Change the bot prefix. \nArgs: **${prefix}setprefix**`)
.addField("Current Bot Prefix Is:", `\`${prefix}\``)
.setColor("#00FFFF")
.addField('`add`', `Add key(s). \nArgs: **${prefix}add**`)
.addField('`del`', `Delete key. \nArgs: **${prefix}del**`)
.addField('`info`', `Key Information. \nArgs: **${prefix}info**`)
.addField('`stats`', `Application Statistics. \nArgs: **${prefix}stats**`)
.addField('`reset`', `Reset key. \nArgs: **${prefix}reset**`)
.addField('`upload`', `Upload File. \nArgs: **${prefix}reset**`)
.setFooter('KeyAuth Discord Bot', client.user.displayAvatarURL())
.setTimestamp()
message.channel.send(embed)
};
if(message.content.startsWith(prefix)) {
const args = message.content.slice(prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(!client.commands.has(command)) return;;
if(!message.member.roles.cache.find(x => x.name == "perms")) return message.channel.send(`${message.author.toString()} does not have a role named \`perms\` and therefore cant execute any commands. If you're a server owner create role called that and give it to users you want to be able to execute commands`);
try {
message.delete();
client.commands.get(command).run(client, message, args);
} catch (error){
console.error(error);
}
}
})
client.login(token);
Please, I am losing braincells and I do not know how to fix this.

deferReply() cannot solve DiscordAPIError[10062]: Unknown interaction

I am trying to make a discord bot with discordJS (v14) and I followed the tutorial from
https://discordjs.guide/creating-your-bot/slash-commands.html#individual-command-files and created a slash command. However, when I call the slash command, it always shoe DiscordAPIError[10062]: Unknown interaction I tried to use the command await interaction.deferReply() but it still failed.
Here are my code of that function
play.js
const { SlashCommandBuilder } = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName("play")
.setDescription("Play the song from the url or search query")
.addStringOption(option =>
option.setName("query")
.setDescription("The url or search query")
.setRequired(true)
),
async execute(interaction) {
console.log("interaction received"); // This part can run
await interaction.deferReply()
console.log("play command executed"); // cannot run
await interaction.editReply({ content: interaction.options.getString("query"), ephemeral: true });
}
}
index.js
const fs = require('node:fs');
const path = require('node:path');
const {
Client,
Collection,
Events,
GatewayIntentBits,
REST,
Routes,
} = require('discord.js');
require("dotenv").config();
// Tokens
const BOT_TOKEN = process.env.DISCORD_TOKEN;
const CLIENT_ID = process.env.CLIENT_ID;
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
const rest = new REST({ version: 10 }).setToken(BOT_TOKEN);
// When the client is ready, run this code (only once)
// We use 'c' for the event parameter to keep it separate from the already defined 'client'
client.once(Events.ClientReady, c => {
console.log(`Ready! Logged in as ${c.user.tag}`);
});
// Create a new collection for commands
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
console.log(interaction);
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
console.log(`Executing ${interaction.commandName} command.`);
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
const commands = [];
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
console.log(command.data.toJSON());
commands.push(command.data.toJSON());
}
// try to register the slash commands
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationCommands(CLIENT_ID),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands.`);
// Log in to Discord with your client's token
client.login(BOT_TOKEN);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
})();
The terminal result shows that it received the message but it continue to have the error
DiscordAPIError[10062]: Unknown interaction
May I ask how can I solve the problem and why it would happen?

TypeError: Cannot read properties of undefined (reading 'createInvite')

Whenever I try and make an invite to one of my guild's channels, it doesn't work.
const {
Client
} = require("discord.js");
const client = new Client({ intents: [] });
client.on("ready", async () => {
console.log(`Bot ${client.user.username} is ready`);
const guild = client.guilds.cache.first()
await guild.channels.cache
.filter(channel => channel.type === "text")
.first()
.createInvite()
.then((invite) => console.log('Server: ' + invite.code))
})
client.login(process.env.TOKEN);
I get the title error and I don't understand why it wont work as I'm getting a channel and I'm creating an invite. Thanks
The error likely lies in you filtering the guild's channels. text is not a valid channel type.
https://discord.js.org/#/docs/main/stable/typedef/ChannelType
Check the ChannelType documentation for your corresponding discord.js version.
Fixed my own question:
const {
Client
} = require("discord.js");
const client = new Client({ intents: [] });
client.on("ready", async () => {
console.log(`Bot ${client.user.username} is ready`);
try {
var channel = await client.channels.fetch('1056353927471308802');
var invite = await channel.createInvite()
console.log(`https://discord.gg/${invite.code}`)
} catch {
throw new Error(`Channel with ID ${sendChannel} not found`);
}
})
client.login(process.env.TOKEN);

How to fix TypeError: Cannot read property 'execute' of undefined in discord.js

I am new to command handler I am trying to execute commands for different js file
but I get this error
TypeError: Cannot read property 'execute' of undefined
this is my main.js
// Import the discord.js module
const Discord = require('discord.js');
const fs = require('fs');
// Create an instance of a Discord client
const client = new Discord.Client();
client.commands = new Discord.Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
const prefix = "$"
/**
* The ready event is vital, it means that only _after_ this will your bot start reacting to information
* received from Discord
*/
client.on('ready', () => {
console.log('I am ready!');
});
client.on('message', message => {
if (!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).trim().split(/ +/);
const command = args.shift().toLowerCase();
if(command === 'pingg'){
client.commands.get('pingg').execute(message, args);
}
if (!client.commands.has(command)) return;
try {
client.commands.get(command).execute(message, args);
} catch (error) {
console.error(error);
message.reply('there was an error trying to execute that command!');
}
});
client.login('censored');
fs.readdir("./commands/", (err, files) => {
if(err) console.error(error)
let jsfiles = files.filter(f => f.split(".").pop() === "js")
if (jsfiles.length <= 0) {
return console.log("No commands to log in FOLDER NAME")
}
console.log(`Loading ${jsfiles.length} commands from FOLDER NAME...`)
jsfiles.forEach((f,i) => {
let props = require(`./commands/${f}`)
console.log(`${i + 1}: ${f} loaded!`)
client.commands.set(f, props)
})
})
my ping.js
module.exports = {
name : 'pingg',
description : 'Test',
execute(message, args){
message.channel.send('pongg')
}
}
The commands are registered in client.commands collection in the bot application lifecycle after the client is ready.
This is because client.login is invoked before it.
You can use commandFiles to load the commands from their modules. This was already performed sychronously so you have some guarantee on the order.
Also do that before the client.login statement.
Another issue is that the command module is named ping.js and as such your current implementation registers ping command to client.command collection.
However, you are resolving pingg command from the collection which returns an undefined
commandFiles.forEach(file => {
const command = require(`./commands/${file}`);
client.commands.set(command.name, command);
});
client.login('censored');
//...

NodeJS - Accessing Array in Another Class File

I'm writing a NodeJS application that can do some queueing in Discord. My main includes an array called queuedPlayers and is defined in the following code:
// Define our required packages and our bot configuration
const fs = require('fs');
const config = require('./config.json');
const Discord = require('discord.js');
// Define our constant variables
const bot = new Discord.Client();
const token = config.Discord.Token;
const prefix = config.Discord.Prefix;
let queuedPlayers = [];
// This allows for us to do dynamic command creation
bot.commands = new Discord.Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
bot.commands.set(command.name, command)
}
// Event Handler for when the Bot is ready and sees a message
bot.on('message', message => {
if (!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).trim().split(' ');
const command = args.shift().toLowerCase();
if (!bot.commands.has(command)) return;
try {
bot.commands.get(command).execute(message, args);
} catch (error) {
console.error(error);
message.reply('There was an error trying to execute that command!');
}
});
// Start Bot Activities
bot.login(token);
I then create a command in a seperate JS file and I am trying to access the Queued Players array so that way I can add to them:
module.exports = {
name: "add",
description: "Adds a villager to the queue.",
execute(message, args, queuedPlayers) {
if (!args.length) {
return message.channel.send('No villager specified!');
}
queuedPlayers.push(args[0]);
},
};
However, it keeps telling me that it is undefined and can't read the attributes of the variable. So I'm assuming it isn't passing the array over properly. Do I have to use an exports in order to able to access it between different Javascript files? Or would it be best just to use a SQLite local instance to create and manipulate the queue as needed?
It's undefined because you aren't passing the array
Change
bot.commands.get(command).execute(message, args);
to
bot.commands.get(command).execute(message, args, queuedPlayers);

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