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I made a game using JavaScript. I converted it to exe using NW.JS, but I want to run the game on Playstation. I found out from the Internet that you need .ELF files to run it on console. I want to know how to convert .exe to.elf.
You can't.
There is more platform-specificness to a piece of software than just the type of binary file it ends up in.
If you want to run it on the console you'll need to use a framework that supports that kind of console in the first place.
Related
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Regarding autodesk platform services, I'd like to run the demo provided in the following github on my local PC.
https://github.com/autodesk-platform-services/aps-iot-extensions-demo
I have the prerequisites, but I don't know what to do with the value of the "view GUID (variable "APS_MODEL_VIEW" in the code) regarding the modification of the "public/config.js" file in the "running locally" step.
If anyone knows, please let me know where I can get it on the platform or what curl command I should use to get it.
I tried some of the documents listed in the "Step-by-Step Tutorials" at the following URL.
https://aps.autodesk.com/en/docs/oauth/v2/tutorials/create-app/
Also, the variables that need to be modified in the code, such as
・APS_CLIENT_ID
・APS_CLIENT_SECRET
・APS_MODEL_URN
are available.
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I have .exe file compiled from javascript and python. I would like to decompile it and get back the code.
I tried many python decompiler libraries but it doesn't work.
I tried using `hexdump` or `xxd` commands but I am new to it so I don't really know how to use them.
thanks (and sorry for english mistakes)
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I got a code from web, but this code do not run, I need some HTML code to make it RUN in my browser, someone can help ?
The original code I take from this website (github repository)
http://blog.thematicmapping.org/2013/09/creating-webgl-earth-with-threejs.html
Github code repository
https://github.com/turban/webgl-earth
To use WebGL you should run a web server. It will take you about 30 seconds.
Here's 4-5 options
Never disable security in your browser
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I look for the best way to hide the code of a solution built with Electron.
Any ideas?
To build the solution with Electron having asar files is not enough. I really need to hide the code so it should not be easy to retrieve.
There are some possibilities. Take a look at https://developers.google.com/closure/library/docs/closurebuilder. It produces a Java' compiled output content (.jar). Then, you can use a jar module for Node.JS in order to access the internal content (like https://www.npmjs.com/package/jarfile).
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I have a Windows Store application, which I wrote in TypeScript. What are the ways for me to read/write files in the device File System or in device Event Log in TypeScript?
Yu cannot get arbitrary file system access as you are sandboxed in windows store apps for user safety.
To get access to your storage look at http://msdn.microsoft.com/en-us/library/windows/apps/xaml/windows.storage.applicationdata.localsettings and http://msdn.microsoft.com/en-us/library/windows/apps/xaml/windows.storage.applicationdata.localfolder.aspx
Every JavaScript api applies to TypeScript.