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I have .exe file compiled from javascript and python. I would like to decompile it and get back the code.
I tried many python decompiler libraries but it doesn't work.
I tried using `hexdump` or `xxd` commands but I am new to it so I don't really know how to use them.
thanks (and sorry for english mistakes)
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I made a game using JavaScript. I converted it to exe using NW.JS, but I want to run the game on Playstation. I found out from the Internet that you need .ELF files to run it on console. I want to know how to convert .exe to.elf.
You can't.
There is more platform-specificness to a piece of software than just the type of binary file it ends up in.
If you want to run it on the console you'll need to use a framework that supports that kind of console in the first place.
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I have coded some octave code and have been thinking of turning it into JS so that I will be able to run it on a website. How would this be able to be done without having to completely rewrite the code?
Use a tool like matscript or just make a server side solution
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I look for the best way to hide the code of a solution built with Electron.
Any ideas?
To build the solution with Electron having asar files is not enough. I really need to hide the code so it should not be easy to retrieve.
There are some possibilities. Take a look at https://developers.google.com/closure/library/docs/closurebuilder. It produces a Java' compiled output content (.jar). Then, you can use a jar module for Node.JS in order to access the internal content (like https://www.npmjs.com/package/jarfile).
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Can I create a single iconic file of several html files like creating .exe file in java using servlets, java beans, dao etc.. please do suggest.
There are tools out there that can embed all the external resources of an html file into a single html file, but not like an .exe file.
Examples:
https://github.com/remy/inliner
https://github.com/jgallen23/grunt-inline-css
https://github.com/ceee/grunt-datauri
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I'm doing a project in Ruby, and I want to be able to write plugins for it in JavaScript, so I'm working on a JavaScript API for it. How should I go about doing this?
I would recommend using an existing javascript interpreter, like therubyracer. You can eval the plugin code and interact with it through that.