Javascript - Get an arm to point at elements being hovered over - javascript

I'm trying to get a pivoted forearm to point at the links that are being hovered over.
It works on the actual website I'm making it on but the pointing isn't quite accurate (it's nearly there) - I think it's perhaps because the code is designed to pivot using the center of the image (ie an arrow) and I'm using CSS transform-origin: center left; to force it otherwise?
I've done a fair bit of research but I can't get past this last hurdle - How do I adjust the JS to make the pointing rotation accurate?
Here is the setup I'm using:
$(function() {
var img = $('.arrow');
// Store clock wise degrees of all elements
var clockwiseElemDegrees = {};
var currentArrowAngle = 0;
// Treat initial position of arrow as element 0
var prevElem = '0';
clockwiseElemDegrees['0'] = 0;
if (img.length > 0) {
var offset = img.offset();
var imgX = offset.left + (img.width() / 2);
var imgY = offset.top + (img.height() / 2);
// Get element degrees
$('.animation-trigger').each(function() {
var element = $(this);
var elementPosition = element.offset();
var elementX = elementPosition.left + (element.width() / 2);
var elementY = elementPosition.top + (element.height() / 2);
var radians = Math.atan2(elementY - imgY, elementX - imgX);
var degrees = radians * (180 / Math.PI);
clockwiseElemDegrees[element.attr('elem')] = (degrees < 0) ? (degrees + 360) : degrees;
});
$('.animation-trigger').mouseenter(function(event) {
// Check if arrow should be rotated clockwise
var clockwiseDegreesForNextElem = clockwiseElemDegrees[$(this).attr('elem')];
var clockwiseDegreesForPrevElem = clockwiseElemDegrees[prevElem];
if (clockwiseDegreesForNextElem < clockwiseDegreesForPrevElem)
clockwiseDegreesForNextElem += 360;
var clockwiseRotationRequired = clockwiseDegreesForNextElem - clockwiseDegreesForPrevElem;
if (clockwiseRotationRequired <= 180) {
// Do clockwise rotation
currentArrowAngle += clockwiseRotationRequired;
} else {
// Do anticlockwise rotation
currentArrowAngle -= (360 - clockwiseRotationRequired);
}
prevElem = $(this).attr('elem');
img.css('-moz-transform', 'rotate(' + currentArrowAngle + 'deg)')
.css('-webkit-transform', 'rotate(' + currentArrowAngle + 'deg)')
.css('-o-transform', 'rotate(' + currentArrowAngle + 'deg)')
.css('-ms-transform', 'rotate(' + currentArrowAngle + 'deg)');
});
}
});
.scriptybits {
width: 44%;
box-sizing: border-box;
display: inline-block;
}
.wholepage {
width: 100%;
height: 95vh;
position: relative;
}
.scriptcontainer {
margin-left: 5% !important;
}
.arrow {
position: absolute;
margin-top: 20vh;
margin-left: 4px;
width: 20vh;
z-index: 5;
-webkit-transition: all 400ms cubic-bezier(0.455, 0.03, 0.515, 0.955);
-moz-transition: all 400ms cubic-bezier(0.455, 0.03, 0.515, 0.955);
-o-transition: all 400ms cubic-bezier(0.455, 0.03, 0.515, 0.955);
transition: all 400ms cubic-bezier(0.455, 0.03, 0.515, 0.955);
transform-origin: center left;
}
.pageleft {
display: inline-block;
}
.pageright {
text-align: center;
width: 100%;
display: block;
position: relative;
height: 90vh;
}
.menucontainer {
display: block;
margin: auto;
text-align: center;
width: 60%;
position: absolute;
left: 43%;
top: 9vh;
}
.leaningman {
height: 86vh;
display: block;
position: absolute;
top: -5vh;
}
.animation-trigger {
border: 3px solid black;
border-radius: 10px;
padding: 10px 30px 10px 30px;
color: black;
font-size: 30px;
background-color: white;
display: block;
margin-bottom: 20px;
text-align: center;
width: fit-content;
margin-left: auto;
margin-right: auto;
}
<div class="wholepage">
<div class="scriptybits">
<div class="pageleft" style="float:left; width:100%;">
<div class="scriptcontainer" style="position:relative;">
<img src="https://i.imgur.com/qxhaZOc.png" class="arrow">
<img class="leaningman" src="https://i.imgur.com/L9zVucE.jpg">
</div>
</div>
<div class="pageright">
<div class="menucontainer">
Link 1
Link 2
Link 3
Link 4
Link 5
Link 6
Link 7
</div>
</div>
</div>
</div>

You are rotating the image from the center left, but you are calculating the rotation angle based on the position from the center both horizontally and vertically. Changing to
var imgX = offset.left
seems to improve it for me.

Related

Transition is not working properly in Safari

So I've made a custom cursor for my next website. In Chrome it works as it should but in Safari it's laggy...
I've tried several things like using the webkit stuff but it still doesn't work.
here is the Codepen
html
<div class="cursor"></div>
css
body{
background: #fff;
width: 100%;
height: 100vh;
}
.cursor{
position: fixed;
left: 0px;
top: 0;
width: 25px;
height: 25px;
transition-duration:0.3s;
-webkit-transition-duration:0.3s;
-ms-transition-duration:0.3s;
-moz-transition-duration:0.3s;
transition-timing-function: cubic-bezier(.33,.81,.66,.95);
-webkit-transition-timing-function: cubic-bezier(.33,.81,.66,.95);
-moz-transition-timing-function: cubic-bezier(.33,.81,.66,.95);
background-color: #fff;
mix-blend-mode: difference;
border-radius: 50%;
pointer-events: none;
}
js
let cursor = document.querySelector('.cursor');
document.addEventListener('mousemove', moveCursor);
function moveCursor(e) {
let x = e.clientX;
let y = e.clientY;
cursor.style.transform = `translate(calc(${x}px - 50%), calc(${y}px - 50%))`
}
I've had nothing but trouble with dynamic transform values in safari. It seems they calculate positions in the window space a little different than other browsers. No source on that one, just my own trials and tribulations.
I would suggest you change your approach, and use top and left values.
I tested this in safari and it's miles more responsive.
let cursor = document.querySelector('.cursor');
document.addEventListener('mousemove', moveCursor);
function moveCursor(e) {
let x = e.clientX;
let y = e.clientY;
cursor.style.top = `${y}px`
cursor.style.left = `${x}px`
}
body {
background: #fff;
width: 100%;
height: 100vh;
}
.cursor {
position: fixed;
left: 0px;
top: 0;
width: 25px;
height: 25px;
transition-duration: 0.3s;
transition-timing-function: cubic-bezier(.33, .81, .66, .95);
background-color: #fff;
mix-blend-mode: difference;
border-radius: 50%;
pointer-events: none;
transform: translate(-50%, -50%);
}
<div class="cursor"></div>
I kept the translate(-50%, -50%) as a permanent value on the cursor, and only updated top and left with javascript.
As a side note, the vendor prefixes are not really necessary for those properties. No need to add them. https://caniuse.com/css-transitions
The translate calc in you js is forcing the cursor to the center.
The transition delay is too long preventing it for following the cursor.
Codepen: https://codepen.io/diomedefan/pen/RwMaYWe
let cursor = document.querySelector('.cursor');
document.addEventListener('mousemove', moveCursor);
function moveCursor(e) {
let x = e.clientX;
let y = e.clientY;
cursor.style.transform = `translate(calc(${x}px), calc(${y}px))`
}
body{
background: #fff;
width: 100%;
height: 100vh;
}
.cursor{
position: fixed;
left: 0px;
top: 0;
width: 25px;
height: 25px;
transition-duration:0.2s;
-webkit-transition-duration:0.2s;
-ms-transition-duration:0.2s;
-moz-transition-duration:0.2s;
transition-timing-function: cubic-bezier(.33,.81,.66,.95);
-webkit-transition-timing-function: cubic-bezier(.33,.81,.66,.95);
-moz-transition-timing-function: cubic-bezier(.33,.81,.66,.95);
background-color: #fff;
mix-blend-mode: difference;
border-radius: 50%;
pointer-events: none;
}
<div class="cursor"></div>
The answer for my particular case was pretty interesting.
Instead of using css transitions I used a lerp function in javascript:
var mouseX = window.innerWidth / 2,
mouseY = window.innerHeight / 2;
var $ = jQuery
var circle = {
el: $('.cursor'),
x: window.innerWidth / 2,
y: window.innerHeight / 2,
w: 25,
h: 25,
update: function() {
l = this.x - this.w / 2;
t = this.y - this.h / 2;
this.el.css({
'transform': 'translate3d(' + l + 'px, ' + t + 'px, 0)'
});
}
}
$(window).mousemove(function(e) {
mouseX = e.clientX;
mouseY = e.clientY;
})
setInterval(move, 1000 / 60)
function move() {
circle.x = lerp(circle.x, mouseX, 0.1);
circle.y = lerp(circle.y, mouseY, 0.1);
circle.update()
}
function lerp(start, end, amt) {
return (1 - amt) * start + amt * end
}
.cursor {
position: absolute;
width: 25px;
height: 25px;
transition: height 0.3s ease-in-out, width 0.3s ease-in-out;
top: 0;
left: 0;
z-index: 999;
background-color: #fff;
mix-blend-mode: difference;
border-radius: 50%;
pointer-events: none;
}
body {
background: #fff;
}
<div class="cursor"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
r

How to conform top glare to all child elements

Goal
Make the glare layer on all visible children like a clip-path
––––––––––––
Heads Up
Child elements can be any shape with any animation
Child elements can be any svg shape with any kind of animation attached to it
So glare must be automatically dynamic and conforming
––––––––––––
What I've Done
I create an apple TV effect…
But the glare only works as a box on top of other boxes.
The glare does not conform to other shapes
Example Below
––––––––––––
What I Can't Use
Canvas - No Canvas Please - I'm not familiar with it
Clip-Path - Because child elements can be anything overflowing outside of the glare
––––––––––––
What I'm looking for
Some kind of magical CSS line of code that makes the glare layer conform to all elements under it… like a normal glare would work.
Is this possible?
Is there some way Javascript can glare it automatically?
Is there some kind of mix-blend-mode I can use to make the glare just work?
Or is this something that is just impossible?
Glare should not look like a box
––––––––––––
What I tried
I tried to scale the glare layer to scale(1.1) and use some mix-blend-mode
But I couldn't figure out how to make it work.
appleTV();
function appleTV(){
appleTVComponents = 0;
function rotateX(n) {return ' rotateX('+n+'deg)'}
function rotateY(n) {return ' rotateY('+n+'deg)'}
function translateX(n) {return ' translateX('+n+'px)'}
function translateY(n) {return ' translateY('+n+'px)'}
function perspective(n) {return 'perspective('+n+'px)'}
function scale(n) {return ' scale3d('+n+','+n+','+n+')'}
function section(s='',e) {e=document.createElement('section');e.className='appletv_'+s;return e;}
function getWidth(e) {return e.clientWidth || e.offsetWidth || e.scrollWidth}
function setPerspective(e) {e.style.transform = perspective(getWidth(e)*3);}
function preventScroll(state) {if(supportsTouch){win.preventScroll=state||false;}}
function preventDefault(e) {if (supportsTouch&&win.preventScroll){e.preventDefault();}}
function isTouchScreen() {return 'ontouchstart' in window || navigator.msMaxTouchPoints}
function child(e) {return e.firstChild;}
function children(e) {return [...e.children]}
let body = document.body,
win = window,
imgs = document.querySelectorAll('.appletv'),
totalImgs = imgs.length,
supportsTouch = isTouchScreen(),
move = 'mousemove',
start = 'mouseenter',
end = 'mouseleave';
if(supportsTouch){move='touchmove'; start='touchstart'; end='touchend';}
if(totalImgs <= 0){return;}
for(var l=0;l<totalImgs;l++){
var thisImg = imgs[l],
layerElems = [...thisImg.querySelectorAll('.appletv_layer')];
if(!layerElems.length){continue;}
while(thisImg.firstChild) {thisImg.removeChild(thisImg.firstChild);}
var containerHTML = section(''),
shineHTML = section('gloss'),
shadowHTML = section('shadow'),
layersHTML = section('layer'),
layers = [];
thisImg.id = 'appletv_'+(++appleTVComponents);
layerElems.forEach((e,i)=>{
let layer_ = section('rendered_layer')
layer = section(''),
img = e.getAttribute('data-img');
layer_.setAttribute('data-layer',i);
[...e.children].forEach(c=>{layer.appendChild(c)})
if (img) {layer.style.backgroundImage = 'url('+img+')';}
layer_.appendChild(layer);
layersHTML.appendChild(layer_);
layers.push(layer);
});
[shadowHTML,layersHTML,shineHTML].forEach(e=>{containerHTML.appendChild(e)});
thisImg.appendChild(containerHTML);
var w = getWidth(thisImg);
setPerspective(thisImg)
preventScroll();
(function enableMovements(_thisImg,_layers,_totalLayers,_shine) {
thisImg.addEventListener(move, e=>{processMovement(e,supportsTouch,_thisImg,_layers,_totalLayers,_shine);});
thisImg.addEventListener(start, e=>{processEnter(_thisImg);});
thisImg.addEventListener(end, e=>{processExit(_thisImg,_layers,_totalLayers,_shine);});
})(thisImg,layers,layerElems.length,shineHTML);
};
function processMovement(e, touchEnabled, elem, layers, totalLayers, shine){
preventDefault(e)
let bdst = body.scrollTop,
bdsl = body.scrollLeft,
pageX = (touchEnabled)? e.touches[0].pageX : e.pageX,
pageY = (touchEnabled)? e.touches[0].pageY : e.pageY,
offsets = elem.getBoundingClientRect(),
w = elem.clientWidth || elem.offsetWidth || elem.scrollWidth, // width
h = elem.clientHeight || elem.offsetHeight || elem.scrollHeight, // height
wMultiple = 320/w,
offsetX = 0.52 - (pageX - offsets.left - bdsl)/w, //cursor position X
offsetY = 0.52 - (pageY - offsets.top - bdst)/h, //cursor position Y
dy = (pageY - offsets.top - bdst) - h / 2, //#h/2 = center of container
dx = (pageX - offsets.left - bdsl) - w / 2, //#w/2 = center of container
yRotate = (offsetX - dx)*(0.07 * wMultiple), //rotation for container Y
xRotate = (dy - offsetY)*(0.1 * wMultiple), //rotation for container X
imgCSS = rotateX(xRotate)+rotateY(yRotate), //img transform
arad = Math.atan2(dy, dx), //angle between cursor and center of container in RAD
angle = arad * 180 / Math.PI - 90; //convert rad in degrees
if (angle < 0) {angle = angle + 360;}
if(elem.firstChild.className.indexOf(' over') != -1){imgCSS += scale(1.07);}
elem.firstChild.style.transform = imgCSS;
shine.style.background = 'linear-gradient(' + angle + 'deg, rgba(255,255,255,' + (pageY - offsets.top - bdst)/h * 0.4 + ') 0%,rgba(255,255,255,0) 80%)';
shine.style.transform = translateX((offsetX * totalLayers) - 0.1)+translateY((offsetY * totalLayers) - 0.1);
var revNum = totalLayers;
for(var ly=0;ly<totalLayers;ly++){
layers[ly].style.transform = translateX((offsetX * revNum) * ((ly * 2.5) / wMultiple))+translateX((offsetY * totalLayers) * ((ly * 2.5) / wMultiple));
revNum--;
}
}
function processEnter(e){preventScroll(true);setPerspective(e);child(e)&&child(e).classList.add('over');}
function processExit(elem, layers, totalLayers, shine){preventScroll();
child(elem).classList.remove('over')
child(elem).style.transform = '';
shine.style = '';
layers.forEach(e=>{e.style.transform = ''})
}
}
body,
html {
height: 100%;
min-height: 100%;
}
body {background: linear-gradient(to bottom, #f6f7fc 0%, #d5e1e8 40%);}
.center{
position: absolute;
left: 50%;
margin: 10px auto;
transform: translateX(-50%);
}
.appletv {
position: relative !important;
margin: 0 auto !important;
display: inline-block;
width: 300px;
height: 150px;
border-radius: 5px;
transform-style: preserve-3d;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
cursor: pointer;
backface-visibility: hidden;
}
.appletv.depressed {
margin-top: 25px;
box-shadow: 0 5px 30px rgba(0, 0, 0, 0.4);
}
.appletv_ {
position: relative;
width: 100%;
height: 100%;
border-radius: 5px;
transition: all 0.2s ease-out;
background: teal;
}
.appletv_container.over {z-index: 1;}
.appletv_container.over .appletv_shadow {box-shadow: 0 45px 100px rgba(14, 21, 47, 0.4), 0 16px 40px rgba(14, 21, 47, 0.4);}
.appletv_layer {
position: relative;
width: 100%;
height: 100%;
border-radius: 5px;
/*overflow: hidden;*/
transform-style: preserve-3d;
}
.appletv_rendered_layer {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
overflow: hidden;
border-radius: 5px;
transition: all 0.1s ease-out;
transform-style: preserve-3d;
}
.appletv_rendered_layer > :first-child {
position: absolute;
width: 104%;
height: 104%;
top: -2%;
left: -2%;
background-repeat: no-repeat;
background-position: center;
background-color: transparent;
background-size: cover;
transition: all 0.1s ease-out;
}
.appletv_shadow {
position: absolute;
top: 5%;
left: 5%;
width: 90%;
height: 90%;
transition: all 0.2s ease-out;
box-shadow: 0 8px 30px rgba(14, 21, 47, 0.6);
}
.appletv_gloss {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
border-radius: 5px;
/*display: none !important;*/
background: linear-gradient(135deg, rgba(255, 255, 255, 0.25) 0%, rgba(255, 255, 255, 0) 40%);
}
[data-layer="1"] {overflow: visible !important;}
[data-layer="1"] > section > section {
position: absolute;
background: rgb(50, 141, 210);
width: 60px;
height: 60px;
border-radius: 10px;
}
[data-layer="1"] > section > section:first-child {
left: -30px;
top: -10px;
}
[data-layer="1"] > section > section:last-child {
right: -20px;
top: 50px;
}
#keyframes rotate {
0% {transform: rotate(0);}
100% {transform: rotate(359deg);}
}
.appletv_gloss {
/*display: none;*/
background-blend-mode: multiply;
}
.appletv [data-layer="1"] {
transform: scale(0.5);
transition: .3s ease-in-out 0s;
}
.appletv:hover [data-layer="1"] {
transform: scale(1);
}
.appletv:hover [data-layer="1"] > section > section {
animation: rotate 10s linear 0s infinite;
}
.appletv:hover [data-layer="1"] > section > section:last-child {
animation: rotate 25s linear 0s infinite;
}
#hover {
font-size: 30px;
position: absolute;
top: 37%;
text-align: center;
width: 100%;
color: white;
text-shadow: 0 2px 2px rgba(0,0,0,0.3) ;
}
<html>
<body>
<section class="center">
<section class="appletv">
<section class="appletv appletv_layer" data-img="https://source.unsplash.com/random">
<section id="hover">Hover Corners</section>
</section>
<section class="appletv appletv_layer">
<section></section>
<section></section>
</section>
</section>
</section>
</body>
</html>

Rotate drop-shadow effect with CSS

The question is almost the same as this: how to rotate the shadow effect with CSS?
But my question is a bit more complicated: i use "filter: drop-shadow" because object that i want to have shadow effect is composite - it consists of two primitive figures.
I achieved the desired effect with JS - just rotating the main object and then calculating drop-shadow direction. But the shadow blinks on rerendering, it is visible at least in Chrome.
(function() {
const RAD_TO_DEG = 180/Math.PI,
DEG_TO_RAD = Math.PI/180;
var arrow = document.getElementsByClassName('arrow')[0],
arrow_shadow_color = 'rgba(50,50,50,0.25)',
previous_x = 0,
previous_y = 0,
shadow_angle = -45,
shadow_blur_radius = 5,
shadow_offset = 15,
shadow_string_right = 'px ' + shadow_blur_radius + 'px ' + arrow_shadow_color + ')',
amount_of_attempts_to_skip = 10,
n = 0;
dropShadow(180);
document.addEventListener('mousemove', mouseMove);
function mouseMove(e) {
n++;
if (n%amount_of_attempts_to_skip === 0) {
var angle = Math.atan2( previous_y - e.pageY, e.pageX - previous_x ) * RAD_TO_DEG;
arrow.style.transform = 'rotate(' + (180 - ~~angle) + 'deg)';
dropShadow(angle);
previous_x = e.pageX;
previous_y = e.pageY;
}
}
function dropShadow(angle) {
angle = 180 - shadow_angle + angle;
var x = ( shadow_offset * Math.cos( angle * DEG_TO_RAD) ).toFixed(2),
y = ( shadow_offset * Math.sin( angle * DEG_TO_RAD) ).toFixed(2);
arrow.style.filter = 'drop-shadow(' + x + 'px ' + y + shadow_string_right;
}
})();
html, body {
width: 100%;
height: 100%;
box-sizing: border-box;
}
* {
margin: 0;
border: 0;
padding: 0;
position: relative;
box-sizing: inherit;
}
.container {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-100%, -50%);
}
.arrow {
width: 75px;
height: 20px;
background: #2ECC40;
transform-origin: right;
transition: all 0.15s ease;
}
.arrow:before {
content: "";
position: absolute;
border-bottom: 15px solid transparent;
border-right: 20px solid #2ECC40;
border-top: 15px solid transparent;
height: 0px;
width: 0px;
margin-left: -20px;
margin-top: -5px;
}
<div class="container"><div class="arrow"></div></div>
So the question is: is it possible to create a shadow effect for a composite object with CSS and then rotate it so that it keeps the absolute angle with CSS?
Or maybe at least with JS but some other way but manually setting x and y filter offsets.
UPD: i just realized that there is just no need to dynamically apply drop-shadow style - it can be applied to a container: there will be no rerendering flashes, no need to apply some techniques to smoothen the shadow movement, no need to manually calculate shadow offset, that's it. I answered my own question 'cuz it was silly.
I just realized that there is just no need to dynamically apply drop-shadow style - it can be applied to a container: there will be no rerendering flashes, no need to apply some techniques to smoothen the shadow movement, no need to manually calculate shadow offset, that's it. All of these will be rendered automatically.
So the answer for "is it possible to create a shadow effect for a composite object with CSS and then rotate it so that it keeps the absolute angle with CSS?" is Yes, it is possible: just apply drop-shadow filter to the container of the element that you want to have a shadow effect.
Stackoverflow, sorry for asking silly questions.
Shadow blinking is out of bug. I fixed your thing at my CodePen and below. Your project's arrow will get dynamic shadow with only CSS if you create pseudo element which will move with cursor.
That flickering of the shadow of 3D objects upon cursor move is browser specific long known CSS related kind of bug with fixes available everywhere. You only needed to know that matter. You can search StackOverflow and perform web search now. Two ways has minor difference in CSS. But both actually works. I have not changed your javascript.
You can read/see W3C docs, CSS tricks's this, CSS trick's this,W3 School and this code pen for CSS pseudo element drag-able drop shadow.
For your case I modified this :
.arrow {
width: 75px;
height: 20px;
background: #2ECC40;
transform-origin: right;
transition: all 0.01s ease;
transform-style: preserve-3d;
-webkit-transform: rotateY(60deg);
-webkit-transform-style: preserve-3d;
transform: rotateY(60deg);
(function() {
const RAD_TO_DEG = 180/Math.PI,
DEG_TO_RAD = Math.PI/180;
var arrow = document.getElementsByClassName('arrow')[0],
arrow_shadow_color = 'rgba(50,50,50,0.25)',
previous_x = 0,
previous_y = 0,
shadow_angle = -45,
shadow_blur_radius = 5,
shadow_offset = 15,
shadow_string_right = 'px ' + shadow_blur_radius + 'px ' + arrow_shadow_color + ')',
amount_of_attempts_to_skip = 10,
n = 0;
dropShadow(180);
document.addEventListener('mousemove', mouseMove);
function mouseMove(e) {
n++;
if (n%amount_of_attempts_to_skip === 0) {
var angle = Math.atan2( previous_y - e.pageY, e.pageX - previous_x ) * RAD_TO_DEG;
arrow.style.transform = 'rotate(' + (180 - ~~angle) + 'deg)';
dropShadow(angle);
previous_x = e.pageX;
previous_y = e.pageY;
}
}
function dropShadow(angle) {
angle = 180 - shadow_angle + angle;
var x = ( shadow_offset * Math.cos( angle * DEG_TO_RAD) ).toFixed(2),
y = ( shadow_offset * Math.sin( angle * DEG_TO_RAD) ).toFixed(2);
arrow.style.filter = 'drop-shadow(' + x + 'px ' + y + shadow_string_right;
}
})();
html, body {
width: 100%;
height: 100%;
box-sizing: border-box;
transform-style: preserve-3d;
-webkit-transform-style: preserve-3d;
}
* {
margin: 0;
border: 0;
padding: 0;
position: relative;
box-sizing: inherit;
transform-style: preserve-3d;
}
.container {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-100%, -50%);
transform-style: preserve-3d;
-webkit-transform-style: preserve-3d;
}
.arrow {
width: 75px;
height: 20px;
background: #2ECC40;
transform-origin: right;
transition: all 0.01s ease;
transform-style: preserve-3d;
-webkit-transform: rotateY(60deg);
-webkit-transform-style: preserve-3d;
transform: rotateY(60deg);
}
.arrow:before {
content: "";
position: absolute;
border-bottom: 15px solid transparent;
border-right: 20px solid #2ECC40;
border-top: 15px solid transparent;
height: 0px;
width: 0px;
margin-left: -20px;
margin-top: -5px;
}
<div class="container"><div class="arrow"></div></div>
Depends on what kind of solution you are looking for. If you need a lot of elements with shadows, it's better to use a prerendered image. Browser won't spend time calculating all the shadows and rotations for each element.
If you absolutely need a shadow on a composite object with CSS, use box-shadow. There is a hacky way to make a triangle with the shadow. It's much better and efficient to use an image though!
Here by rotating the wrapper element we rotate all of its children and automatically their box-shadow:
(matrix value is taken from the computed style)
<!doctype html>
<html>
<head>
<style>
#keyframes rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
.arrow {
top: 150px;
left: 50px;
position: relative;
display: block;
width: 280px;
animation: rotate 5s infinite linear;
}
.arrow div {
display: inline-block;
position: absolute;
}
.arrow-body {
width: 251px;
height: 25px;
top: 16px;
background: green;
box-shadow: 1px 5px 0 0 black;
}
.arrow-head {
width: 0;
height: 0;
right: 0;
bottom: -84px;
box-sizing: border-box;
border: 1em solid black;
border-color: transparent transparent green green;
transform-origin: 0 0;
transform: rotate(225deg);
box-shadow: -5px 1px 0 0 black;
}
#log {
font-family: monospace;
}
</style>
<script>
setInterval(function(){
var a = document.getElementById("arrow");
var l = document.getElementById("log");
l.innerHTML = ".arrow { transform: " + window.getComputedStyle(a, null).getPropertyValue("transform") + " }";
}, 10);
</script>
</head>
<body>
<span id="log"></span>
<div class="arrow" id="arrow">
<div class="arrow-body"></div>
<div class="arrow-head"></div>
</div>
</body>
</html>

Parallax Issue in Javascript

I was creating a parallax effect in which the image and the text move in opposite direction to the movement of the mouse. That is happening inside an element called parallax-wrapper. But when I move out of the element I want the image and the text to return back to their original positions. I have tried to detect the mouse position outside the element but for some reason it not firing properly.
The codepen link is - https://codepen.io/rohitgd/pen/gRLNad?editors=1010
HTML
<div class="parallax-wrapper">
<div class="layer" data-mouse-parallax="0.1">
<img src="https://tympanus.net/Development/MorphingBackgroundShapes/img/1.jpg"/>
</div>
<div class="layer" data-mouse-parallax="0.3">REVERT</div>
</div>
CSS
body {
background-color:#fff;
padding: 100px;
display: flex;
justify-content: center;
align-items: center;
}
.parallax-wrapper {
width: 500px;
height: 300px;
background-color:#0c0c0c;
position: relative;
overflow: hidden;
.layer {
width: 80%;
height: 80%;
position: absolute;
left: 30px;
text-align: center;
line-height: 300px;
font-size: 38px;
color:#FFF;
transition: all 200ms ease-out;
}
}
img {
width: 200px;
height: 200px;
position: relative;
top: 50px;
right: 70px;
}
Javascript
$(".parallax-wrapper").mousemove(function(e) {
var x = e.pageX - $(this).offset().left - $(this).width() / 2;
var y = e.pageY - $(this).offset().top - $(this).height() / 2;
$("*[data-mouse-parallax]").each(function() {
var factor = parseFloat($(this).data("mouse-parallax"));
x = -x * factor;
y = -y * factor;
$(this).css({ transform: "translate3d( " + x + "px, " + y + "px, 0 )" });
});
});
$(document).mouseleave(function(e) {
var target = $(e.target);
if( !target.is("div.layer")) {
alert('out of the element');
e.stopPropagation();
}
});
What I want is when the mouse is outside the parallax-wrapper the Image and the text return back to their original positions.
You're not resetting the transformations when your mouse leaves. You need to add this where you have the alert...
$(".parallax-wrapper").mouseleave(function(e) {
$("*[data-mouse-parallax]").each(function() {
$(this).css({ transform: "translate3d( 0, 0, 0 )" });
});
});
Note that the mouseleave event is triggered when the mouse leaves .parallax-wrapper, not document as you previously had it.
Here's a modified codepen...
https://codepen.io/anon/pen/ZyBgYJ
I think a selector was wrong. Here's a correct version or see code below.
To show better when you are inside/outside I change the background color, that's better than an alert. When you leave the wrapper (the black background) it flips correctly now.
Where RED is set you can reset the transform to the origin.
// Trying to replicate the effect here - https://tympanus.net/Development/MorphingBackgroundShapes/
$(".parallax-wrapper").mousemove(function(e) {
var x = e.pageX - $(this).offset().left - $(this).width() / 2;
var y = e.pageY - $(this).offset().top - $(this).height() / 2;
$(".parallax-wrapper").css("background-color", "#00ff00"); // <-- EXIT
// reset transform here
$("*[data-mouse-parallax]").each(function() {
var factor = parseFloat($(this).data("mouse-parallax"));
x = -x * factor;
y = -y * factor;
$(this).css({ transform: "translate3d( " + x + "px, " + y + "px, 0 )" });
});
});
// this is the selector I changed from "document" to ".parallax-wrapper"
$(".parallax-wrapper").mouseleave(function(e) {
var target = $(e.target);
if( !target.is("div.layer")) {
$(".parallax-wrapper").css("background-color", "#ff0000"); // <-- ENTER
e.stopPropagation();
}
});
body {
background-color:#fff;
padding: 100px;
display: flex;
justify-content: center;
align-items: center;
}
.parallax-wrapper {
width: 500px;
height: 300px;
background-color:#0c0c0c;
position: relative;
overflow: hidden;
.layer {
width: 80%;
height: 80%;
position: absolute;
left: 30px;
text-align: center;
line-height: 300px;
font-size: 38px;
color:#FFF;
transition: all 200ms ease-out;
}
}
img {
width: 200px;
height: 200px;
position: relative;
top: 50px;
right: 70px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="parallax-wrapper">
<div class="layer" data-mouse-parallax="0.1">
<img src="https://tympanus.net/Development/MorphingBackgroundShapes/img/1.jpg"/>
</div>
<div class="layer" data-mouse-parallax="0.3">REVERT</div>
</div>
Replace $(document).mouseleave with $(".parallax-wrapper").mouseleave.
$(".parallax-wrapper").mousemove(function(e) {
var x = e.pageX - $(this).offset().left - $(this).width() / 2;
var y = e.pageY - $(this).offset().top - $(this).height() / 2;
$("*[data-mouse-parallax]").each(function() {
var factor = parseFloat($(this).data("mouse-parallax"));
x = -x * factor;
y = -y * factor;
$(this).css({ transform: "translate3d( " + x + "px, " + y + "px, 0 )" });
});
});
$(".parallax-wrapper").mouseleave(function(e) {
alert('out of the element');
});
body {
background-color: #fff;
padding: 100px;
display: flex;
justify-content: center;
align-items: center;
}
.parallax-wrapper {
width: 500px;
height: 300px;
background-color: #0c0c0c;
position: relative;
overflow: hidden;
}
.parallax-wrapper .layer {
width: 80%;
height: 80%;
position: absolute;
left: 30px;
text-align: center;
line-height: 300px;
font-size: 38px;
color: #FFF;
transition: all 200ms ease-out;
}
img {
width: 200px;
height: 200px;
position: relative;
top: 50px;
right: 70px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="parallax-wrapper">
<div class="layer" data-mouse-parallax="0.1">
<img src="https://tympanus.net/Development/MorphingBackgroundShapes/img/1.jpg"/>
</div>
<div class="layer" data-mouse-parallax="0.3">REVERT</div>
</div>

Why is my 3d cube not rotating as expected?

I'm doing a 3d dice that rotates when you swipe its face. The problem is that it is acting really weird on some cases. For example, if you run the snippet and swipe left two times then swipe down, it does a crazy rotation...
Here is the code:
$(function() {
var X = 0,
Y = 0;
var hammertime = new Hammer($(".thirdDimension")[0], {domEvents: true});
hammertime.get('swipe').set({ direction: Hammer.DIRECTION_ALL });
function rotate(what) {
switch (what) {
case "X":
$(".cube").css("transform", "rotateX(" + X + "deg) rotateY(" + Y +"deg)");
break;
case "Y":
$(".cube").css("transform", "rotateY(" + Y +"deg) rotateX(" + X + "deg)");
break;
}
$("#debug").html($("#debug").html() + $(".cube").attr("style") + "<br>").scrollTop($("#debug")[0].scrollHeight);
}
$(".thirdDimension").on("swipeleft", function(e){
Y -= 90;
rotate("Y");
});
$(".thirdDimension").on("swiperight", function(e){
Y += 90;
rotate("Y");
});
$(".thirdDimension").on("swipeup", function(e){
X += 90;
rotate("X");
});
$(".thirdDimension").on("swipedown", function(e){
X -= 90;
rotate("X");
});
});
* {
box-sizing: border-box;
}
html, body {
height: 100%;
font-family: sans-serif;
}
.tableContainer, .vcenter {
height: 100%;
width: 100%;
}
.tableContainer {
display: table;
}
.vcenter {
height: 100%;
display: table-cell;
vertical-align: middle;
}
.thirdDimension {
perspective: 500px;
perspective-origin: 50% 100px;
}
.cube {
margin: 0 auto;
position: relative;
width: 200px;
height: 200px;
transform-style: preserve-3d;
}
.cube div {
position: absolute;
width: 200px;
height: 200px;
box-shadow: inset 0 0 30px black;
font-size: 72pt;
padding-top: 35px;
text-align: center;
background-color: black;
}
.right {
transform: rotateY(-270deg) translateX(100px);
transform-origin: top right;
}
.left {
transform: rotateY(270deg) translateX(-100px);
transform-origin: center left;
}
.up {
transform: rotateX(90deg) translateY(-100px);
transform-origin: top center;
}
.down {
transform: rotateX(-90deg) translateY(100px);
transform-origin: bottom center;
}
.front {
transform: translateZ(100px);
}
.back {
transform: translateZ(-100px) rotateY(180deg);
}
.cube {
-webkit-transition: .3s all linear;
cursor: pointer;
}
.cube div:after {
display: block;
position: absolute;
width: 100px;
height: 100px;
content: "";
border: 1px solid;
}
.front:after {
top: 0;
right: 0;
background-color: green;
}
.back:after {
bottom: 0;
right: 0;
background-color: blue;
}
.right:after {
top: 0;
left: 0;
background-color: red;
}
.left:after {
bottom: 0;
left: 0;
background-color: DarkOrange;
}
.up:after {
right: 0;
bottom: 0;
background-color: white;
}
.down:after {
bottom: 0;
left: 0;
background-color: yellow;
}
#debug {
position: fixed;
background-color: cyan;
overflow: auto;
height: 50px;
width: 100%;
}
/*
.cube {
animation: linear 5s rotate infinite;
}
#-webkit-keyframes rotate {
0% {
transform: rotateX(0deg) rotateY(0deg);
}
100% {
transform: rotateX(360deg) rotateY(720deg);
}
}
*/
<script src="https://cdnjs.cloudflare.com/ajax/libs/hammer.js/2.0.8/hammer.min.js"></script>
<script src="https://code.jquery.com/jquery-2.2.4.min.js"></script>
<div id='debug'></div>
<div class='tableContainer'>
<div class='vcenter'>
<div class='thirdDimension'>
<div class='cube'>
<div class='up'></div>
<div class='front'></div>
<div class='right'></div>
<div class='left'></div>
<div class='back'></div>
<div class='down'></div>
</div>
</div>
</div>
</div>
EDIT: This link: http://greensock.com/forums/topic/7811-3d-rotation-fixed-axsis/ says that the order of the rotations matter. I changed my code slightly but it keeps rotating unexpectedly...
First: Settings the transform different ways for either "X" or "Y" was causing the massive spinning. I changed them both to:
$(".cube").css("transform", "rotateX(" + X + "deg) rotateY(" + Y +"deg)");
If believe you wish for the cube to always spin in the direction of the swipe. Continue reading if so or if not , all you needed to change was the above code.
Second: When you spin the cube you are changing the orientation. The x-axis is never messed up but the y-axis and z-axis are switching without you really noticing.
Now you can to add rotateZ to the mix:
$(".cube").css("transform", "rotateX(" + X + "deg) rotateY(" + Y +"deg) rotateZ(" + Z + "deg)");
I have changed the code here in this CodePen to provide an example. I have not completed it because I have revealed the issue, but do not have the time to perfect it.
$(function() {
var X = 0,
Y = 0,
Z = 0;
var hammertime = new Hammer($(".thirdDimension")[0], {domEvents: true});
hammertime.get('swipe').set({ direction: Hammer.DIRECTION_ALL });
function rotate() {
$(".cube").css("transform", "rotateX(" + X + "deg) rotateY(" + Y +"deg) rotateZ(" + Z + "deg)");
$("#debug").html($("#debug").html() + $(".cube").attr("style") + "<br>").scrollTop($("#debug")[0].scrollHeight);
}
$(".thirdDimension").on("swipeleft", function(e){
//Y -= 90;
check(-90);
rotate();
});
$(".thirdDimension").on("swiperight", function(e){
//Y += 90;
check(90);
rotate();
});
$(".thirdDimension").on("swipeup", function(e){
X += 90;
rotate();
});
$(".thirdDimension").on("swipedown", function(e){
X -= 90;
rotate();
});
function check(num) {
var temp = Math.abs(X % 360);
switch (temp) {
case 0:
console.log(temp);
Y += num;
break;
case 90:
console.log(temp);
Z -= num
break;
case 180:
console.log(temp);
Y -= num;
break;
case 270:
console.log(temp);
Z -= num;
break;
}
}
});
You need to check the y-axis (Math.abs(Y % 360))) and possibly the z-axis and rotate either the y-axis and z-axis (+- 90) accordingly.
This mostly works, but needs fine tuning in determining the correct axis to rotate. Good luck.
Your problem is more how you have conceptualized rotation than any coding mistakes.
If you rotateY(90), then rotateX(90) - then by the time you get to rotateX(90), your X axis has rotated by 90 degrees, so it is no longer left to right, but into/out of screen. So your thing will look like it's doing a 2d rotate in that particular instance.
And to take it further, if the user now swipes left to right, they are actually swiping along the Z axis, and you need to rotate Z.
To fix this, you need to keep track of the rotation you have done and map the user interface to the cube in a more dynamic way. Swiping left to right doesn't always mean rotate Y, it means rotate along the axis that is currently oriented left to right.
I suggest you find a rubik's cube or similar, and label the sides per axis (e.g. Red side is X axis), simulate the swiping, and then that should make things more clear, as you'll see those axis move around the cube.

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