How can I recreate the eval function in JavaScript? I want to do this because I am not making function exactly same as the original eval, even if I do function eval2(s) { dosomething(); eval(something + s + somethingelse); dosomething(); }. It runs in another scope and not the local scope.
What I want to do:
if(Number(process.version.match(/(\d+\.\d+)/)[0]) < 7.6) { // no async await support
var { async, await } = require('asyncawait'); // npm module that allows me to use ES7 async await on node.js 6.0
} else {
var async = function(func) {
return (async function() {
return func.apply(this, arguments);
});
};
var await = (function RECREATED_EVAL_FUNCTION(promise) {
eval('await promise');
});
}
(async(function() {
await(new Promise(/* something */));
}))();
but it creates a new scope and I get a syntax error.
Please don't ask why I need old node.js support. I want my script to work on older verisons too.
Related
Looks nobody on internet describes similar problem, and similar solution is not working for me.
I am trying to scrape webpage so I created class for parser and one of the method looks like follows:
get chListUrl() {
return "http://www.teleman.pl/program-tv/stacje";
}
getChannels() {
var dict = {};
axios.get(this.chListUrl).then(function (response) {
var $ = cheerio.load(response.data);
var ile_jest_stacji = $('#stations-index a').length;
$('#stations-index a').each( (i,elem) => {
let href = $(elem).attr('href');
let kodstacji = href.replace(/\/program-tv\/stacje\//ig,'');
let nazwastacji = $(elem).text();
dict[nazwastacji]=kodstacji;
});
return dict;
}).catch(function (error) {
console.log(error);
return null;
}).finally(function() {
console.log("Koniec");
});
}
And problem is getChannels must be indirectly asynchronous because it contains axios BUT
let tm = new TM();
var a = tm.getChannels();
a is always undefined and it should be dictionary! Such construct means "assing to variable a result of execution of tm.getChannels()" so assignment should always be done AFTER whole function ends. Otherwise such syntax in language is useless because you will never be sure what value is stored in variable, and such errors are difficult to find and debug.
var a = await tm.getChannels();
NOT WORKING -> SyntaxError: await is only valid in async function (huh?)
adding async to getChannels() changes nothing.
Assing async to getChannels() and remove 'await' from assignment returns Promise{undefined} (huh?)
putting async before axios changes nothing as response is already handled by .then()
changing return dict to return await dict gives another "await is only valid in async function" (huh? axios is asynchronous)
I'm scratching my head over this for 2 weeks.
In Swift when something is return in completion handler it is assigned to variable in proper moment, why something returned by Promise not works the same way?
You need to be inside an async function to use the await expression:
The await operator is used to wait for a Promise. It can only be used inside an async function.
await operator on MDN
Example sourced from MDN:
async function f1() {
var x = await resolveAfter2Seconds(10);
console.log(x); // 10
}
f1();
Fixing your issue
class TM {
get chListUrl() {
return "http://www.teleman.pl/program-tv/stacje";
}
async getChannels() { // you need not use get syntax
let dict = {};
try { // we will be handling possible errors with try catch instead of reject
const response = await axios.get(this.chListUrl);
let $ = cheerio.load(response.data);
let ile_jest_stacji = $('#stations-index a').length;
$('#stations-index a').each( (i,elem) => {
let href = $(elem).attr('href');
let kodstacji = href.replace(/\/program-tv\/stacje\//ig,'');
let nazwastacji = $(elem).text();
dict[nazwastacji]=kodstacji;
});
return dict;
} catch(ex) {
console.log(ex);
return null
}
}
}
// let's make it work!
(async function() {
const tm = new TM()
const channels = await tm.getChannels()
// do whatever you want with channels
console.log(channels)
})()
Now, you're probably not going to call getChannels out of nowhere like this instead you will probably be inside a function that you yourself defined, you need to add the async keyword to this function. Whatever block function your code is in needs to be async.
If you want to use the async/await syntax you should remove the .then() syntax and you can resolve that way:
async getChannels() {
const response = await axios.get(this.chListUrl);
return response
}
You can learn more about async/await in the link: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/async_function
I am learning Javascript. This may sound like a crazy idea but I don't find clear answers on Google. Can I just replace all my regular functions/methods with async function everywhere? I mean there seems to be no downsides to this and it makes things so much simpler. Where the situation only involves synchronous steps, you just don't use await and it will work just like normal functions. Easy!
Personally I find having to distinguish async functions and normal functions unnecessarily burdensome. It's like driving a manual transmission car, where the car itself could easily handle the gearing by itself.
Am I missing something here?
async functions always return Promises. This means that anytime you're not dealing with something asynchronous, you would have to convert the returned Promise into a value before you could use it. For example:
const return4 = async () => 4;
console.log(4 + return4());
Instead, you would have to use the (unnecessarily wordy):
const return4 = async () => 4;
(async () => {
console.log(4 + await return4());
})();
(or call .then on the return4 call before using it)
If return4 was not async, on the other hand, of course console.log(4 + return4()); alone would work just fine.
Another problem with async functions is that transpiling them to ES5 code (which allows for compatibility with obsolete browsers like IE) requires regenerator-runtime, which is very heavyweight. For example, transpiling the following single line with Babel:
const foo = async () => console.log('async!');
When you plug it into the repl, you get:
"use strict";
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
try {
var info = gen[key](arg);
var value = info.value;
} catch (error) {
reject(error);
return;
}
if (info.done) {
resolve(value);
} else {
Promise.resolve(value).then(_next, _throw);
}
}
function _asyncToGenerator(fn) {
return function() {
var self = this,
args = arguments;
return new Promise(function(resolve, reject) {
var gen = fn.apply(self, args);
function _next(value) {
asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
}
function _throw(err) {
asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
}
_next(undefined);
});
};
}
var foo =
/*#__PURE__*/
(function() {
var _ref = _asyncToGenerator(
/*#__PURE__*/
regeneratorRuntime.mark(function _callee() {
return regeneratorRuntime.wrap(function _callee$(_context) {
while (1) {
switch ((_context.prev = _context.next)) {
case 0:
return _context.abrupt("return", console.log("async!"));
case 1:
case "end":
return _context.stop();
}
}
}, _callee);
})
);
return function foo() {
return _ref.apply(this, arguments);
};
})();
which also depends on regeneratorRuntime already being included in the script, which is 700-something lines of code that you can see here.
On less powerful systems, this can result in a not-insignificant performance hit. This is why some (such as with the AirBNB style guide) prefer to never use async functions, even if they make the asynchronous control flow of the script clearer.
How do I use async and await in protractor tests?
it('test async', function(){
var value = 0;
function asyncAction() {
return browser.driver.wait(()=>true)
.then(function () {
console.log('a');
return value++;
});
}
//-Problem Area-
async function doAwait(){
await asyncAction();
return asyncAction();
}
doAwait();
protractor.promise.controlFlow().execute( () => {
console.log('b');
expect(value).toBe(2);
});
});
output here is
a
b
a
and value is 1 at time of expect
function doAwait(){
await asyncAction();
return asyncAction();
}
I like to think of this as similar to
function doAwait(){
asyncAction().then(()=>asyncAction());
}
Which works but the above async doAwait does not. I believe this is because the generator breaks the ControlFlow of selenium.
Adding this to the protractor configuration works:
var webdriver = require.main.require('selenium-webdriver');
Promise = webdriver.promise.Promise;
Object.assign(Promise, webdriver.promise);
Promise.resolve = Promise.fulfilled;
Promise.reject = Promise.rejected;
Though maybe not all promises are supposed to be managed promises?
Worth noting that the other solution requires wrapping each async function:
protractor.promise.controlFlow().execute( async () => {
await asyncAction();
return asyncAction();
});
See https://github.com/angular/jasminewd#async-functions--await:
async functions / await
async functions and the await keyword are likely coming in ES2017 (ES8), and available via several compilers. At the moment, they often break the WebDriver control flow. (GitHub issue). You can still use them, but if you do then you will have to use await/Promises for almost all your synchronization. See spec/asyncAwaitAdapterSpec.ts and spec/asyncAwaitErrorSpec.ts for examples.
I have this function:
waitForFreeAccnt.prototype.isMemberFree = function () {
var self = this;
self.api.getMemberInfo(function () {
var accType = self.api.connect.accountType;
console.log(accType);
if (accType === 'FREE') {
console.log('it is free');
return true;
} else {
console.log('it is not free');
return false;
}
});
};
I would like to wait till the account is free for up to 10 seconds with something like that:
var test = function () {
for (var start = 1; start < 10; start++) {
var result = self.isMemberFree();
console.log(result);
if (result) {
break;
} else {
self.api.pause(1000);
console.log('waiting');
}
}
};
But it doesn't work because self.api.getMemberInfo is asynch call. This is super frustrating with Javascript. Any other language it would be so simple to do. How do I force the for loop to wait for self.isMemberFree() to finish executing before proceeding with the loop?
Also to note, this is not in browser execution so I don't care about anything hanging.
When dealing with asynchronous code, you need to make use of callbacks. That is, if you want to do a() and b() in order but a() does something asynchronously, then you need to call b() from within a() once a() has a result. So not:
a(); // does something asynchronously
b(); // tries to use a()'s result but it isn't available yet
... but rather
a(b); // pass b to a() and a() will call it when ready
function a(callback) {
triggerAsyncFunction(function(result) {
if (result === something)
callback("a just finished");
});
}
Note that a() doesn't refer to b() by name, it just calls whatever function is passed in as an argument.
So applying that to your code, maybe something like this:
waitForFreeAccnt.prototype.isMemberFree = function (cbf) {
var self = this;
self.api.getMemberInfo(function () {
cbf(self.api.connect.accountType === 'FREE');
});
};
waitForFreeAccnt.prototype.testMemberXTimes = function(maxAttempts, callback) {
var attempts = 0;
var self = this;
(function attempt() {
self.isMemberFree(function(free) {
if (free)
callback(true);
else if (++attempts < maxAttempts)
setTimeout(attempt, 1000);
else
callback(false);
});
)();
};
this.testMemberXTimes(10, function(isFree) {
// the next part of your code here, or called from here
// because at this point we know we've tested up to
// ten times and isFree tells us the result
});
Note that the way I coded getMemberInfo() it is basically doing the same thing yours was, but instead of returning a boolean it is calling the callback function and passing the same boolean value that you were returning. (I've removed the console.log()s to make the code shorter.)
Note also that you could structure the above to use promises, but the end result will be the same.
You could return a Promise
waitForFreeAccnt.prototype.isMemberFree = function () {
return new Promise((reject, resolve)=>
// set a timeout if api call takes too long
var timeout = setTimeout(()=> reject(Error('API timeout')), 10000);
// make api call
this.api.getMemberInfo(()=> {
clearTimeout(timeout);
resolve(this.api.connect.accountType === 'FREE');
});
);
};
Then use it like this
whatever.isMemberFree().then(isFree=> {
if (isFree)
console.log('it is free');
else
console.log('it is not free');
})
// handle timeout or other errors
.catch(err=> {
console.log(err.message);
});
Building on naomik's answer, if you do it that way you can pretty easily use a for loop with it, using the (most likely) upcoming async/await feature - though it's not part of ES2015.
// Note "async" here! That will make "await" work. It makes the function
// return a promise, which you'll be able to either "await" or
// "test().then" later.
var test = async function () {
for (var start = 1; start < 10; start++) {
// Right here we're using "await" - it makes JavaScript *wait* for
// the promise that comes from self.isMemberFree() to be finished.
// It's really handy because you can use it in loops like "for" and
// "while" without changing the flow of your program!
var result = await self.isMemberFree();
console.log(result);
if (result) {
break;
} else {
self.api.pause(1000);
console.log('waiting');
}
}
};
For now you'll need to use a transpiler like Babel or Traceur before you can really use async/await, though. It's only supported in Microsoft Edge 14 right now.
And a big emphasis that what is returned from test() isn't whatever you directly return from inside it. If I do this:
var test = async function() { return 15; };
var result = test();
I'm not going to get 15 - I'll get a promise that will resolve as 15:
result.then(function(res) {
console.log(res); // 15
});
// or, use an async function again:
var main = async function() {
console.log(await res); // 15
};
main();
I don't have my work laptop today because it is Sunday, I'm coding this on sublime. Apologise if the syntax is a bit off.
To solve your problem I would recommend changing isMemberFree() to take in a callback function. This is because isMemberFree is async, and you will need a way to report the result after it has done the work.
Then change test function to use setTimeout API to wait a second.
Wrap the function call for isMemberFree() to be in a nested function and call it recursively, that way you'll have synchronize control over the async calls.
Look at the coding example:
waitForFreeAccnt.prototype.isMemberFree = function (done) {
var self = this;
self.api.getMemberInfo(function () {
var accType = self.api.connect.accountType;
console.log(accType);
if (accType === 'FREE') {
console.log('it is free');
return done(null, true);
} else {
console.log('it is not free');
return done(null, false);
}
});
};
var test = function () {
var testMembership = function(waitAttempt, isFree) {
if (isFree) {
return;
}
else if (waitAttempt > 10) {
// wait exceeded, do something.
return;
}
setTimeout(function() {
self.isMemberFree(function(err, isFree) {
testMembership(waitAttempt+=1, isFree);
});
}, /*total milliseconds in 1sec=*/1000);
}
testMembership(/*WaitAttempts=*/0, /*isFree=*/false);
};
What the above code does is that, presumably something has already been done to the member's account and now test function is called. So it waits for 1 second, then call isMemberFree function, this happens recursively until either isMemberFree() returns true OR the 10 seconds wait has been exceeded.
From what I understand, the future style to write async code in JS is to use generators instead of callbacks. At least, or esp. in the V8 / Nodejs community. Is that right? (But that might be debatable and is not my main question here.)
To write async code with generators, I have found a few libraries:
gen-run (What I'm currently using.)
co
task.js
Galaxy
They all look kind of similar and I'm not that sure which of them to use (or if that even matters). (However, that might again be debatable and is also not my main question here -- but I still would be very happy about any advice.)
(I'm anyway only using pure V8 - if that matters. I'm not using Nodejs but I use pure V8 in my custom C++ app. However, I already have a few node-style elements in my code, including my custom require().)
Now I have some function X written in callback-style, which itself calls other async functions with callback arguments, e.g.:
function X(v, callback) {
return Y(onGotY);
function onGotY(err, res) {
if(err) return callback(err);
return Z(onGotZ);
}
function onGotZ(err, res, resExtended) {
if(err) return callback(err);
return callback(null, v + res + resExtended);
}
}
And I want to turn X into a generator, e.g. I guess function* X(v) { ... }. How would that look like?
I went with my very simple own lib which works quite well for my small V8 environment and also makes it easy to debug because the JS callstack stays intact. To make it work with Nodejs or on the web, it would need some modifications, though.
Rationales here:
For debugging, we don't really want async code - we want to have nice understandable call stacks in debuggers, esp. in the node-inspector debugger.
Also note that so far, all async code is completely artificial and we execute everything completely in sync, somewhat emulated via V8 Microtasks.
Callback-style async code is already hard to understand in call stacks.
Generator-style async code looses the call stack information completely in conventional debuggers - that includes the current Chrome Beta Developer Tools V8 debugger used with node-inspector. That is very much the nature of generators (coroutines in general). Later versions of the debugger might handle that, but that is not the case today. We even need some special C++ code to get the info. Example code can be found here:
https://github.com/bjouhier/galaxy-stack/blob/master/src/galaxy-stack.cc
So if we want to have useful debuggers, today, we cannot use generators -- at least not as it is usually done.
We still want to use generator-style async code because it makes the code much more readable, compared to callback-style code.
We introduce a new function async to overcome this. Imagine the following callback-style async code:
function doSthX(a, b, callback) { ... }
function doSthY(c, callback) {
doSthX(c/2, 42, function(err, res) {
if(err) return callback(err);
callback(null, c + res);
})
}
Now, the same code with the async function and generator-style code:
function* doSthX(a, b) { ... }
function* doSthY(c) {
var res = yield async(doSthX(c/2, 42));
return c + res;
}
We can provide two versions of async(iter):
Run the iterator iter on top of the stack. That will keep a sane call stack and everything is run serially.
Yield the iterator down to some lower handler and make it really async.
Note that there are a few notable libraries which can be used for the second approach:
https://github.com/visionmedia/co
http://taskjs.org/
https://github.com/creationix/gen-run
https://github.com/bjouhier/galaxy
For now, we just implement the first approach - to make debugging easier.
If we once want to have both, we can introduce a debug flag to switch via both implementations.
global.async = async;
function async(iter) {
// must be an iterator
assert(iter.next);
var gotValue;
var sendValue;
while(true) {
var next = iter.next(sendValue);
gotValue = next.value;
if(!next.done) {
// We expect gotValue as a value returned from this function `async`.
assert(gotValue.getResult);
var res = gotValue.getResult();
sendValue = res;
}
if(next.done) break;
}
return {
getResult: function() {
return gotValue;
}
};
}
// Like `async`, but wraps a callback-style function.
global.async_call_cb = async_call_cb;
function async_call_cb(f, thisArg /* , ... */) {
assert(f.apply && f.call);
var args = Array.prototype.slice.call(arguments, 2);
return async((function*() {
var gotCalled = false;
var res;
// This expects that the callback is run on top of the stack.
// We will get this if we always use the wrapped enqueueMicrotask().
// If we have to force this somehow else at some point, we could
// call runMicrotasks() here - or some other waiter function,
// to wait for our callback.
args.push(callback);
f.apply(thisArg, args);
function callback(err, _res) {
assert(!gotCalled);
if(err) throw err;
gotCalled = true;
res = _res;
}
assert(gotCalled);
return res;
})());
}
// get the result synchronously from async
global.sync_from_async = sync_from_async;
function sync_from_async(s) {
assert(s.getResult); // see async()
return s.getResult();
}
// creates a node.js callback-style function from async
global.callback_from_async = callback_from_async;
function callback_from_async(s) {
return function(callback) {
var res;
try { res = sync_from_async(s); }
catch(err) {
return callback(err);
}
return callback(null, res);
};
}
global.sync_get = sync_get;
function sync_get(iter) {
return sync_from_async(async(iter));
}
// this is like in gen-run.
// it's supposed to run the main-function which is expected to be a generator.
// f must be a generator
// returns the result.
global.run = run;
function run(f) {
return sync_get(f());
}
I assume that by "turning X into a generator" you mean "turning X into something you can yield", because that's how these libs work.
If you are using co (which I recommend), you need to make your function return thunks, that is a function, which accepts only a callback. Quite simple:
function coX (v) {
return function (cb) {
X(v, cb);
}
}
And then just:
co(function * () {
yield coX('v');
})();