React component not getting redux's initial state set by reducer - javascript

While creating the reducer, i have set the initial state but while loading the component for the first time, i am getting an empty state.
reducer file -
const initialValues = { geo: { latitude: 0, longitude: 0 } }
const emp = (state = initialValues, action) => {
switch (action.type) {
case 'bike': {
return { ...state, data: action.payload }
}
case 'car': {
return { ...state, headers: action.payload }
}
default:
return state
}
}
component file-
export default function Emp() {
const emp = useSelector(state => state)
console.log('emp state', emp)
}
index.js
const store = createStore(reducer,
{},
compose(
applyMiddleware(
loggingMiddleware,
),
window.devToolsExtension ? window.devToolsExtension() : f => f
)
)

I got the solution. Actually i was not using combine reducer before thats why reducer's state was not getting initialized.

Related

React useReducer don't update state in React context

React useReducer don't update state in React context. But in return section state data render correctly. Here is sample:
context.js
const globalContext = React.createContext();
const initialState = {
statuses: null,
};
const globalReducer = (state, action) => {
switch (action.type) {
case 'SET_STATUSES':
return { ...state, statuses: action.payload };
default:
return state;
}
};
export const GlobalState = ({ children }) => {
const [state, dispatch] = React.useReducer(globalReducer, initialState);
return <globalContext.Provider value={{ state, dispatch }}>{children}</globalContext.Provider>;
};
export const useGlobalState = () => {
const context = React.useContext(globalContext);
return context;
};
comeChild.js
const { state, dispatch } = useGlobalState();
const testFn = () => {
console.log(state); // -> {statuses: null} :here is issue
};
React.useEffect(() => {
console.log(state); // -> {statuses: null} :as expected
dispatch({ type: 'SET_STATUSES', payload: 'test str' });
console.log(state); // -> {statuses: null} :here is issue
testFn();
setTimeout(() => {
console.log(state); // -> {statuses: null} :here is issue
}, 3000);
}, []);
return <div>
{state.statuses && <div>{state.statuses}</div>}// -> 'test str'
</div>;
What could be the issue?
Im fairly new to contexts and the useReducer hook my self, but my guess is the good ol' state "logic" in React. React update states asynchronous and not synchronous which can result in these behaviours.
Your reducer and context obviously works, since it outputs the correct state in your return statement. This is because of your state.statuses && condition, indicating that you want to return the div WHEN state.statuses "exist" so to say.
So to me it doesn't look like any problem, just that React being React with the state updates.
You could console.log(action.payload) in your reducer to see when 'test str' enters the reducer action.

How can I use Redux to only update one instance of a component?

I'm trying to use Redux to update my Card Component to disable and change colors on click. Redux dispatches the action fine, but it updates all Cards not just the one that was clicked. Each Card has an object associated with it that hold the word and a value. The value is the className I want to use to change the color when clicked
Component
const Card = ({ wordObj, updateClass, isDisabled, cardClass }) => {
const showColor = (e) => {
updateClass(wordObj);
console.log(cardClass)
};
return (
<button
onClick={(e) => showColor()}
disabled={isDisabled}
className={cardClass}>
{wordObj.word}
</button>
);
};
const mapStateToProps = (state) => ({
cardClass: state.game.cardClass,
});
export default connect(mapStateToProps, { updateClass })(Card);
Action
export const updateClass = (obj) => (dispatch) => {
console.log(obj)
dispatch({
type: UPDATE_CARD,
payload: obj,
});
};
Reducer
const initialState = {
words: [],
cardClass: 'card',
isDisabled: false,
};
export default function (state = initialState, action) {
const { type, payload } = action;
switch (type) {
case SET_WORDS: {
return {
...state,
words: payload,
};
}
case UPDATE_CARD:
return {
...state,
isDisabled: true,
cardClass: ['card', payload.value].join(' '),
};
default:
return state;
}
}```
All of your card components are consuming the same cardClass field in the state. When you modify it in this line:
cardClass: ['card', payload.value].join(' ')
All cards that are consuming this field have their classes updated. The same occurs to the isDisable field.
You need to create one object for each card in your state. Here is my implementation (was not tested):
const initialState = {
cards: []
};
export default function (state = initialState, action) {
const { type, payload } = action;
switch (type) {
// create a card object for each word
case SET_WORDS: {
return {
...state,
cards: payload.map(word => {
return { word: word, cardClass: "card", isDisabled: false }
})
};
}
case UPDATE_CARD:
// here i'm using the wordObj.word passed as payload
// to identify the card (i recommend to use an id field)
const cardIndex = state.cards.findIndex(card => card.word === payload.word);
// get the current card
const card = state.cards[cardIndex];
// create an updated card object obeying the immutability principle
const updatedCard = { ...card, isDisabled: true, cardClass: ['card', payload.value].join(' '), }
return {
...state,
cards: [
...state.cards.slice(0, cardIndex), // cards before
updatedCard,
...state.cards.slice(cardIndex + 1) // cards after
]
};
default:
return state;
}
}
Your mapStateToProps selects a string, but said string changes on any updateClass and that causes all your cards to update, because the selection of state.game.cardClass produces a different value, which triggers a new render for the connected component.
Maybe what you want, is something that identifies the selection, i.e. an id for each card, and select with that id in the mapStateToProps to avoid reading the change, because what's happening right now is the following:
Card A[className="card A"] == after dispatch ==> mapStateToProps => [className="card B"]
Card B[className="card A"] => dispatch('B') => mapStateToProps => [className="card B"]
B is updating the state of both A and B, and that's why the extra render occurs

React-Redux: How to change the initial state in Reducer function

I am working on a React application and I am using Redux to store the state. I have the following code:
menu.reducer.js:
import { GET_MENU } from './menu.types';
const INITIAL_STATE = []
export default (state = INITIAL_STATE, action) => {
switch (action.type) {
case GET_MENU:
return [ ...action.payload ];
default:
return state;
}
}
menu.actions.js:
import { apiUrl, apiConfig } from '../../util/api';
import { GET_MENU } from './menu.types';
export const getMenu = () => async dispatch => {
const response = await fetch(`${apiUrl}/menu`);
if (response.ok) {
const menuData = await response.json();
dispatch({ type: GET_MENU, payload: menuData })
}
}
In the above Reducer, the initial state is an empty array. Dispatching the GET_MENU action, changes the initial state so that it contains an array of menu items instead.
The array that is fetched in the GET_MENU action is of the following:
However I want my initial state to be like the following:
const INITIAL_STATE = {
menuArray = [],
isSending = false
}
In the GET_MENU case in the reducer code, I am not sure what the correct syntax is to use in order to assign the menuArray property in the state to the array that is returned from the GET_MENU action.
Any insights are appreciated.
The state is simply a JavaScript value. If you want it to be an object with two properties, this isn't the right syntax:
const INITIAL_STATE = {
menuArray = [],
isSending = false
}
This is:
const INITIAL_STATE = {
menuArray: [],
isSending: false
}
Your reducer will now need to also return objects. You'll want to return a new object each time. Here's how you can do your reducer, specifically:
import { GET_MENU } from './menu.types';
const INITIAL_STATE = {
menuArray: [],
isSending: false
};
export default (state = INITIAL_STATE, action) => {
switch (action.type) {
case GET_MENU:
return { ...state, menuArray: [...action.payload] };
default:
return state;
}
}
This says "create an object comprised of all the properties of the previous state but with the menuArray property set to the payload."
import { GET_MENU } from './menu.types';
const initialState= {
menuArray: [],
isSending: false
}
export default (state = initialState, action) => {
switch (action.type) {
case GET_MENU:
return {...state, menuArray: action.payload};
default:
return state;
}
}
import { GET_MENU } from './menu.types';
const INITIAL_STATE = {
menuArray: [],
isSending: false
};
export default (state = INITIAL_STATE, action) => {
switch (action.type) {
case GET_MENU:
return {
...state,
menuArray: action.payload
};
default:
return state;
}
}

Reducer is not adding object to array, null is added instead

For practice with Redux, I have in index.js
const state = [
{
resort: 'Jay Peak',
date: '2018-2-22',
powder: true,
backcountry: false,
},
];
const action = {
type: constants.ADD_DAY,
payload: {
resort: 'Mad River Glen',
date: '2018-3-14',
powder: true,
backcountry: false,
},
};
const nextState = allSkiDays(state, action);
console.log(`
initial state: ${JSON.stringify(state)}
action: ${JSON.stringify(action)}
new state: ${JSON.stringify(nextState)}
`);
and my reducers for composition,
export const skiDay = (state = [], action) => {
action.type === constants.ADD_DAY ? action.payload : state;
};
export const allSkiDays = (state = [], action) => {
switch (action.type) {
case constants.ADD_DAY:
return [...state, skiDay(null, action)]; // COMPOSITION!!!! use skiDay()
default:
return state;
}
};
and I keep getting this result,
initial state: [{"resort":"Jay Peak","date":"2018-2-22","powder":true,"backcountry":false}]
action: {"type":"ADD_DAY","payload":{"resort":"Mad River Glen","date":"2018-3-14","powder":true,"backcountry":false}}
new state: [{"resort":"Jay Peak","date":"2018-2-22","powder":true,"backcountry":false},null]
I've tried many things why is null still being spread onto the array and not the new object?
This reducer is not returning the next state.
export const skiDay = (state = [], action) => {
action.type === constants.ADD_DAY ? action.payload : state;
};
Do this instead:
export const skiDay = (state = [], action) => {
return action.type === constants.ADD_DAY ? action.payload : state;
};

Trying to populate props with async promise inside of ComponentDidMount

So inside of my uncontrolled PossibleMatches component, I know from the way React works, the initial rendering phase will occur with empty prop values (if those prop values rely on external application state (mapStateToProps)) regardless of whether or not I have a componentDidMount lifecycle method or constructor setup. In response to this, I've setup a promise inside of the componentDidMount so that when I dispatch prop functions [defaultPieces, arrangePieces], I can have the UI render an ActivityIndicator to indicate something is currently fetching. The problem is, I cannot seem to get the mapStateToProps function to understand the state when I call mapStateToProps from within the success phase of the promise. Here it is:
class PossibleMatches extends Component {
constructor(props){
super(props);
}
componentDidMount(props){
return new Promise((resolve, reject) => {
let state;
let {defaultPieces, arrangePieces, isFetching} = this.props;
let makeClothesAppear = function(){
defaultPieces();
arrangePieces();
isFetching = true;
}
resolve(makeClothesAppear());
}).then(function(state){
mapStateToProps(state);
this.props.isFetched = true
this.props.isFetching = false;
}).catch((error) => {
console.log('FetchClothesError: ', error);
})
}
}
How the UI would make a decision on what to display:
renderDecision(){
const {UpperComponents, LowerComponents} = this.props;
const {currentUpperComponent, currentLowerComponent} = this.state.currentComponent.whichPiece;
const {LowerComponentEnabled, UpperComponentEnabled} = this.state;
if (this.props.isFetching){
return (<div className='activityLoader'>
<ActivityIndicator number={3} duration={200} activeColor="#fff" borderWidth={2} borderColor="50%" diameter={20}/>
</div>);
} else if (this.props.isFetched){
return (<div className = "PossibleMatches_Container">
<i className = 'captureOutfit' onClick = {this.snapshotMatch}></i>
{UpperComponents.map((component) => {
return (<UpperComponent key={component.createdAt} id={component.id}
switchComponent={this.switchFocus}
setCurrentPiece = {this.setNewPiece}
evaluatePiece={this.isOppositeComponentSuggested}
image={component.image}
toggleToPiece = {(LowerComponentEnabled) => {if (LowerComponentEnabled === false){this.setState({LowerComponentEnabled: true})}else{return;} this.setState({currentLowerComponent: this.props.suggestedBottoms[0]})}}
isLowerComponentEnabled={LowerComponentEnabled}
ref={this.residingUpperComponent}
className = {this.state.currentComponent.whichPiece.whichType === 'match' ? 'PossibleMatches_Container' : this.state.currentComponent.whichPiece.whichType === 'bottom' ? 'standalonePiece' : 'standalonePiece'}/>)
})
}
{LowerComponents.map((component) => {
return (<LowerComponent key={component.createdAt} id={component.id}
setCurrentPiece = {this.setNewPiece}
evaluatePiece={this.isOppositeComponentSuggested}
image={component.image}
toggleToPiece={(UpperComponentEnabled) => {if (UpperComponentEnabled === false){this.setState({UpperComponentEnabled: true})}else{return;} this.setState({currentUpperComponent: this.props.suggestedTops[0]})}}
switchComponent={this.switchFocus}
isUpperComponentEnabled={UpperComponentEnabled}
ref={this.residingLowerComponent}
className = {this.state.currentComponent.whichPiece.whichType === 'match' ? 'PossibleMatches_Container' : this.state.currentComponent.whichPiece.whichType === 'bottom' ? 'standalonePiece' : 'standalonePiece'}/>)
})
}
</div>)
}
}
render(){
return(
<div className = 'GorClothingContainer'>
{/*<Wardrobe upperComponent={this.state.currentComponent.whichPiece.currentUpperComponent} lowerComponent={this.state.currentComponent.whichPiece.currentLowerComponent} enableCapture={(snapshot) => this.snapshotMatch = snapshot} />*/}
{this.renderDecision()}
</div>
);
}
My PossibleMatches Reducer
import {INITIAL_PIECES, GET_ANCILLARY_PIECES, ORGANIZE_PIECES, SET_CONTEMPLATED_PIECE} from '../actions/types';
const initialState = {
UpperComponents: [],
LowerComponents: [],
contemplated_piece: null,
extraTops: [],
extraBottoms: [],
standaloneTops: [],
standaloneBottoms: [],
suggestedTops: [],
suggestedBottoms: []
}
export default function(state = initialState, action){
switch(action.type){
case INITIAL_PIECES:
return Object.assign({}, state, {contemplated_piece: action.payload.contemplated_piece},
{extraTops: action.payload.extra_tops},
{extraBottoms: action.payload.extra_bottoms},
{standaloneTops: action.payload.standalone_tops},
{standaloneBottoms: action.payload.standalone_bottoms},
{suggestedTops: action.payload.suggested_tops},
{suggestedBottoms: action.payload.suggested_bottoms})
case GET_ANCILLARY_PIECES:
return Object.assign({}, state, {extraTops: action.payload.extra_tops},
{extraBottoms: action.payload.extra_bottoms},
{standaloneTops: action.payload.standalone_tops},
{standaloneBottoms: action.payload.standalone_bottoms},
{suggestedTops: action.payload.suggested_tops},
{suggestedBottoms: action.payload.suggested_bottoms})
case ORGANIZE_PIECES:
return Object.assign({}, state, {UpperComponents: action.payload.UpperComponents},
{LowerComponents: action.payload.LowerComponents})
case SET_CONTEMPLATED_PIECE:
return Object.assign({}, state, {contemplated_piece: action.payload.contemplated_piece})
default:
return state;
}
}
My combineReducers segment
import {combineReducers} from 'redux';
const allReducers = combineReducers({
Playlist: PlaylistReducer,
eventOptions: eventTicketReducer,
possibleMatches: PossibleMatchesReducer,
Intro: combineForms({
basicUserInfo: BasicUserInfoState,
GenderInfo: GenderInfoState,
ContactInfo: ContactInfoState
}, 'Intro'),
routing: routerReducer,
form: formReducer
});
Prop Values:
PossibleMatches.defaultProps = {
isFetching: true,
isFetched: false
}
My mapStateToProps function
function mapStateToProps(state){
return {UpperComponents: state.possibleMatches.UpperComponents,
LowerComponents: state.possibleMatches.LowerComponents,
contemplatedPiece: state.possibleMatches.contemplated_piece,
extraTops: state.possibleMatches.extraTops,
extraBottoms: state.possibleMatches.extraBottoms,
standaloneTops: state.possibleMatches.standaloneTops,
standaloneBottoms: state.possibleMatches.standaloneBottoms,
suggestedTops: state.possibleMatches.suggestedTops,
suggestedBottoms: state.possibleMatches.suggestedBottoms}
}
function mapDispatchToProps(dispatch){
return {
defaultPieces: () => {
dispatch(defaultPieces())
},
arrangePieces: () => {
dispatch(arrangePieces())
},
getCorrespondingPieces: () => {
dispatch(getCorrespondingPieces())
},
setEvaluatedPiece: () => {
dispatch(setEvaluatedPiece())
}
}
}
export default connect(mapStateToProps, mapDispatchToProps)(PossibleMatches)
My Question is: What exactly is wrong with the way that I've implemented the promise. With the reducers and the redux actions setup correctly(I know because I've logged the fetched items to the console from the redux actions file), how can I properly populate the prop values in mapStateToProps. Currently the error is:
Im using React 16.4.0
A simple redux use case would seem as follows
possibleMatches.jsx (Component file)
class PossibleMatches extends React.Component {
state = {
isFetching: false
}
componentDidMount() {
this.setState({isFetching: true})
fetchingSomethingFromServer()
.then(resp => {
this.setState({isFetching: false})
this.props.UpdateRedux(resp)
});
}
render() {
const { isFetching } = this.state;
const { data } = this.props;
return (
isFetching ? <div>loading...</div> : <div>{data}</div>
)
}
}
export default connect(state => ({ data: state.possibleMatches.data }), {UpdateRedux})
actions.js (action creator file)
Use this action to update any data into redux
export const UpdateRedux = (data) => {type: 'UPDATE_REDUX', payload: data}
reducers.js
This is the file that holds the redux state
const defaultState = {
data: null
}
export default (state = defaultState, action) => {
switch(action.type) {
case 'UPDATE_REDUX':
return {data: action.payload};
default:
return state
}
}
In your combine reducers import this reducer and assign it as follows
import possibleMatches from 'reducers.js';
combineReducers({ possibleMatches });

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