Set time interval on actions JS (Await, setTimeout Or setinterval ) - javascript

We have more than 30 inputs in our HTML file, (name,adresse,phone....) on diferent pages
the script in the chrome extension autocomplete all inputs one after one, in one time,
My question is how to make a function whait for the action beforr.
set the value of each input one after one but with interval of 500ms.
function setById(id,valeur ){
setTimeout(()=>{
var ev = new Event('input');
if (document.getElementById(id)) {
Elem = document.getElementById(id) ? document.getElementById(id) : null
Elem.value =valeur;
Elem.dispatchEvent(ev);
}else{
console.log('L"element ' + id + ' introuvable, pour valeur ==> '+ valeur);
}
},500);
}
///////////////////////////////////////
// immatriculation
const immatriculation = setById('immatriculation',matricule.replaceAll('-',''));
// codePostalGarage
const codePostalGarage = setById('codePostalGarage',setData__.station_cp_n);
// villeGarage
const villeGarage = setById('villeGarage',setData__.station_ville_n);
Thank you Codeurs,

Try something like this
// dummy data
const matricule = "x-x-x"
const setData__ = {
station_cp_n: "x",
station_ville_n : "y"
}
// object from your statements
const values = [
{ 'immatriculation': matricule.replaceAll('-', '') },
{ 'codePostalGarage': setData__.station_cp_n },
{ 'villeGarage': setData__.station_ville_n }
];
cnt = 0;
const setById = () => {
const ev = new Event('input');
const [id, valeur] = Object.entries(values[cnt])[0]; // destruct the element
if (document.getElementById(id)) {
Elem = document.getElementById(id) ? document.getElementById(id) : null
Elem.value = valeur;
Elem.dispatchEvent(ev);
} else {
console.log('L´element ' + id + ' introuvable, pour valeur ==> ' + valeur);
}
cnt++;
if (cnt < values.length) setTimeout(setById, 500); // stop if finished
}
setById(); // start it

Related

Give 1 point to each unique winner respectively in javascript

First of all, I hope you can understand my English. I'm not really good at English. I'd like to ask for help on giving 1 point to every unique user(a user that joined, a live stream to be exact) for every correct answer.
The issue I have in the current coding is that instead of giving points to each user respectively, it counts all users as one. What I mean by that is, for example: When user A wins, he gets(displays) 1 point. When user B wins, he gets(displays) 2 points. The points keep adding for every other user.
I'd like it to be like this: When user A wins, he gets(displays) 1 point. When user B wins he also gets(displays) 1 point too. That means each user has their own winning record.
I hope you can understand what I'm trying to explain.
Please ask if you need further explanation on things you don't understand.
I'd like to display the win count under/currently under the 'function addPhoto'.
Following is the current code:
Thanks in advance!
// DATA
let connection = new TikTokIOConnection(undefined);
let gameWords = [];
let gamegameSelectedWord = null;
let gameTimer = null;
let gameStatus = false;
let wins = 0;
// Config
let confComment = false;
let confLike = false;
let confShare = false;
let confJoin = false;
// START
$(document).ready(() => {
// Resize
function resizeContainer() {
let height = window.innerHeight;
let width = Math.round((9 / 16) * height);
$("#gameSize").html(width + 'x' + height);
$(".container").outerWidth(width);
$(".background").outerWidth(width);
$(".printer").outerWidth(width);
$(".animation").outerWidth(width);
// Paper
if (window.innerWidth >= 1366) {
var paperHeight = $("#paperContainer").outerHeight() - 20;
} else {
var paperHeight = $("#paperContainer").outerHeight() + 7;
}
$("#paper").outerHeight(paperHeight);
}
resizeContainer();
$(window).resize(function() {
resizeContainer();
});
// Connect
$("#targetConnect").click(function(e) {
// Check
if (gameStatus) {
let targetLive = $("#targetUsername").val();
connect(targetLive);
} else {
alert("Start game first!");
}
});
// Test
$("#btnPrepare").click(function(e) {
// Check sound
playSound(1);
playSound(2);
playSound(3);
playSound(4);
speakTTS(MSG_TEST);
// Populate dummy
for (let i = 0; i < 30; i++) {
addContent("<div style='text-align:center;'>Welcome 🥳🥳🥳</div>");
}
// Load game
loadGame();
// Setting
loadSetting();
// Set
gameStatus = true;
});
// Save config
$("#btnSave").click(function(e) {
loadSetting();
});
})
/*GAME PLAY
*/
function speakTTS(msg) {
speak(msg, {
amplitude: 100,
pitch: 70,
speed: 150,
wordgap: 5
});
}
/*function scramble( s ) {
return s.replace(
/\b([a-z])([a-z]+)([a-z])\b/gi,
function( t, a, b, c ) {
b = b.split( /\B/ );
for( var i = b.length, j, k; i; j = parseInt( Math.random() * i ),
k = b[--i], b[i] = b[j], b[j] = k ) {}
return a + b.join( '' ) + c;
}
);
}
document.forms.f.onsubmit = function() {
this.elements.t.value = scramble( this.elements.t.value );
return false;
};
document.forms.f.elements.t.value =
scramble( gettext( document.getElementsByTagName( 'p' )[0] ) );
*/
function censor(word) {
let censored = [];
let length = word.length;
let target = Math.ceil(length / 2);
let range_start = 2;
let range_end = target;
for (let i = 0; i < length; i++) {
let c = word.charAt(i);
if (i >= range_start && i <= range_end) {
if (c === " ") {
censored.push(" ");
} else {
censored.push("*");
}
} else {
censored.push(c);
}
}
return censored.join("");
}
function copyArray(a) {
let b = [];
for (i = 0; i < a.length; i++) {
b[i] = a[i];
}
return b;
}
function shuffle(a) {
let j, x, i;
for (i = a.length - 1; i > 0; i--) {
j = Math.floor(Math.random() * (i + 1));
x = a[i];
a[i] = a[j];
a[j] = x;
}
return copyArray(a);
}
function countDown() {
// Counter
let timeleft = 60 * 4; // 4 Mins
// Clear
if (gameTimer != null) {
clearInterval(gameTimer);
}
// Start
gameTimer = setInterval(function() {
// Reset
if (timeleft <= 0){
clearInterval(gameTimer);
loadGame();
}
// Set
$("#gameTimeout").html(timeleft.toLocaleString() + "s");
timeleft -= 1;
}, 1000);
}
function loadGame() {
// Check
if (gameWords.length < 1) {
gameWords = shuffle(WORDS);
}
// Load
gameSelectedWord = gameWords.pop();
// Set remain words
$("#gameWords").html(gameWords.length);
// Check
if (typeof gameSelectedWord === 'string') {
// Normalize
splittedWord = gameSelectedWord.split("|");
gameSelectedWord = splittedWord[1];
// Set
$("#textGuess").html("<div style='font-size:70%;padding-bottom:5px;'>" + splittedWord[0] + "</div>" + censor(gameSelectedWord));
//$("#textGuess").html("<div style='font-size:70%;padding-bottom:5px;'>" + splittedWord[0] + "</div>" + scramble(gameSelectedWord));
// Timeout
countDown()
} else {
loadGame();
}
}
function checkWinner(data, msg) {
// Check type
if (typeof gameSelectedWord === 'string' && typeof msg === 'string') {
// Check answer
if (gameSelectedWord.trim().toLowerCase() == msg.trim().toLowerCase()) {
// Print Photo
addPhoto(data, "winner");
// Sound
playSound(4);
// Play TTS
let tssMsg = MSG_WINNER.replace("|username|", data.uniqueId);
speakTTS(tssMsg);
// Reload game
loadGame();
}
}
}
function loadSetting() {
// Load
confComment = $("#confComment").prop('checked');
confLike = $("#confLike").prop('checked');
confShare = $("#confShare").prop('checked');
confJoin = $("#confJoin").prop('checked');
}
/*LIVE TIKTOK
*/
function connect(targetLive) {
if (targetLive !== '') {
$('#stateText').text('Connecting...');
$("#usernameTarget").html("#"+targetLive);
connection.connect(targetLive, {
enableExtendedGiftInfo: true
}).then(state => {
$('#stateText').text(`Connected ${state.roomId}`);
}).catch(errorMessage => {
$('#stateText').text(errorMessage);
})
} else {
alert('Enter username first!');
}
}
function sanitize(text) {
return text.replace(/</g, '<')
}
function isPendingStreak(data) {
return data.giftType === 1 && !data.repeatEnd;
}
function playSound(mode) {
document.getElementById("sfx"+mode).play();
}
function addContent(payload) {
// Container
let content = $('#paper');
content.append("<div class='item'>" + payload + "</div>");
// Scroll top bottom
content.animate({ scrollTop: content.get(0).scrollHeight}, 333);
}
function addMessage(data, msg) {
// DATA
let userName = data.uniqueId;
let message = sanitize(msg);
// Check for voice
let command = message.split(" ")[0];
if (command == ":=say" || command == ":=cakap") {
// TTS
let cleanText = message.replace("=:say", "").replace("=:cakap", "");
speakTTS(cleanText);
} else {
// Check setting
if (confComment) {
// Add
addContent("<span style='font-weight: bold;'>" + userName + "</span>: " + message);
// Sound
playSound(1);
}
}
}
function addPhoto(data, mode) {
// DATA
let userName = data.uniqueId;
let userAvatar = data.profilePictureUrl;
let word = ['Nice going','That’s better than ever','That’s first class work','I’m impressed','Nothing can stop you now','Well done','Good job','You did it','That’s the way','You rock','I knew you could do it','Keep up the good work','That’s clever','Way to go','Outstanding','Tremendous','Fantastic','You are amazing','No one can beat you','You are the chosen one'];
let words = word[Math.floor(Math.random()*word.length)];
// Add
if (mode == "winner")
{
wins++;
addContent(
`<div style="text-align:center;font-size: 1.25rem;">
<div style='padding-bottom:.25rem;color:#1881FF;'>👏🏻👏🏻 `+words+`</div>
<div style='padding-bottom:.5rem;font-weight: bold;color:#20B601;'>`+userName+` ❗</div>
<div>
<img src="`+userAvatar+`" style="width:135px;height:135px;border-radius: 15px;"/>
Wins: `+wins+`
</div>
</div>`
);
} else {
addContent(
`<div style="text-align:center;font-size: 1.25rem;">
<div style='padding-bottom:.25rem;'>🎉🎉🎉Thanks🎉🎉🎉</div>
<div style='padding-bottom:.5rem;font-weight: bold;color:#EA0C0C;'>`+userName+`</div>
<div>
<img src="`+userAvatar+`" style="width:135px;height:135px;border-radius: 15px;"/>
</div>
</div>`
);
}
// Sound
playSound(3);
}
function addGift(data) {
// DATA
let userName = data.uniqueId;
let giftPictureUrl = data.giftPictureUrl;
let giftName = data.giftName;
let giftRepeat = data.repeatCount;
let giftTotal = (data.diamondCount * data.repeatCount);
let word = ['Appreciate it','Thanks','Thank you very much','It means a lot','You’re the best','Your gift helps me',];
let words = word[Math.floor(Math.random()*word.length)];
// Check
if (giftTotal >= 10) {
// Print Photo
addPhoto(data);
} else {
// Add
addContent(
`<div style="text-align:center;font-size: 1.25rem;"><div style='padding-bottom:.5rem;'>`+words+` <span style='font-weight: bold;color:#EA0C0C;'>`+userName+`!</span></div>
<div style='font-weight: bold;padding-bottom:.5rem;'><img src="`+giftPictureUrl+`" style="width:35px;height:35px;"/> Sent `+giftName+`</div>
x`+giftRepeat.toLocaleString()+` worth `+giftTotal.toLocaleString()+` coins!</div>`
);
// Sound
playSound(2);
// Play TTS
let tssMsg = MSG_GIFT.replace("|username|", userName);
speakTTS(tssMsg);
}
}
// New chat comment received
connection.on('chat', (data) => {
addMessage(data, data.comment);
checkWinner(data, data.comment);
})
// New gift received
connection.on('gift', (data) => {
if (!isPendingStreak(data) && data.diamondCount > 0) {
addGift(data);
}
})
// Like
connection.on('like', (data) => {
if (typeof data.totalLikeCount === 'number') {
// Check setting
if (confLike) {
// Print like
addMessage(data, data.label.replace('{0:user}', '').replace('likes', `${data.likeCount} likes`));
}
}
})
// Share, Follow
connection.on('social', (data) => {
// Check setting
if (confShare) {
// Print share
addMessage(data, data.label.replace('{0:user}', ''));
}
})
// Member join
let joinMsgDelay = 0;
connection.on('member', (data) => {
let addDelay = 250;
if (joinMsgDelay > 500) addDelay = 100;
if (joinMsgDelay > 1000) addDelay = 0;
joinMsgDelay += addDelay;
setTimeout(() => {
joinMsgDelay -= addDelay;
// Check setting
if (confJoin) {
// Print join
addMessage(data, "has entered");
}
}, joinMsgDelay);
})
// End
connection.on('streamEnd', () => {
$('#stateText').text('Stream ended.');
})
You should have an dictionary (object) of wins with keys the users, and values are the wins for each. Thus you save for each user its own wins.
So declare global:
let wins = {
// name: wins, name2: wins2
}
Then whenever need to increase wins, do so for the wins[playerName] value.
if (mode == "winner") {
wins[userName] = wins[userName] || 0
wins[userName]++
addContent(
`<div style="text-align:center;font-size: 1.25rem;">
<div style='padding-bottom:.25rem;color:#1881FF;'>👏🏻👏🏻 `+ words + `</div>
<div style='padding-bottom:.5rem;font-weight: bold;color:#20B601;'>`+ userName + ` ❗</div>
<div>
<img src="`+ userAvatar + `" style="width:135px;height:135px;border-radius: 15px;"/>
Wins: `+ wins[userName] + `
</div>
</div>`
);
}

Unable to capture image after publish HikVision demo page into iis

I need to develop an IP camera viewer and image capture website.
For that I have downloaded the WebSdk from Hikvision and run it without publish this website into any server at that time I can view live preview and capture the images from live preview too.
But when I publish this website into the IIS it stops capturing images.
I am calling "clickDeviceCapturePic" method all the time.
I am stuck at issue where I am not able to capture image from Hikvision camera.
It is not giving error and there is less documentation about anything.
If you have experience developing it .
Please give me advice .
Below is an code that I have tried.
// Initialize the plugin
// Save the currently selected window globally
var g_iWndIndex = 0; //You don’t need to set this variable. In the interface with window parameters, you don’t need to pass values. The development kit will use the current selection window by default.
var szIP = [];
var szPort = [];
var szUsername = [];
var szPassword = [];
var DocumentPath = "";
var DocumentName = "";
$(function () {
// var urlParams = new URLSearchParams(window.location.search);
DocumentName = $.urlParam("DocumentName");
DocumentPath = $.urlParam("DocumentPath");
// ReadTheJson
$.getJSON("../IPCameraCfg.json", function (data) {
// console.log(data);
szIP = data.IPCameras;
szPort = data.Ports;
szUsername = data.UserNames;
szPassword = data.Passwords;
}).fail(function () {
console.log("An error has occurred.");
});
// Check if the plugin has been installed
// console.log("installed ? ", WebVideoCtrl.I_CheckPluginInstall());
if (-1 == WebVideoCtrl.I_CheckPluginInstall()) {
alert(
"You have not installed the plugin yet, download and install WebComponents.exe!"
);
return;
}
/// Initialize plug-in parameters and insert plug-ins
WebVideoCtrl.I_InitPlugin(1350, 800, {
iWndowType: 3,
cbSelWnd: function (xmlDoc) {
g_iWndIndex = $(xmlDoc).find("SelectWnd").eq(0).text();
var szInfo = "Currently selected window number:" + g_iWndIndex;
// showCBInfo(szInfo);
},
});
WebVideoCtrl.I_InsertOBJECTPlugin("divPlugin");
// Check if the plugin is up to date
if (-1 == WebVideoCtrl.I_CheckPluginVersion()) {
alert("New plug-in version detected, please update WebComponents.exe!");
return;
}
/// Window event binding
$(window).bind({
resize: function () {
var $Restart = $("#restartDiv");
if ($Restart.length > 0) {
var oSize = getWindowSize();
$Restart.css({
width: oSize.width + "px",
height: oSize.height + "px",
});
}
},
});
// //initialization date and time
var szCurTime = dateFormat(new Date(), "yyyy-MM-dd");
$("#starttime").val(szCurTime + " 00:00:00");
$("#endtime").val(szCurTime + " 23:59:59");
//The login and preview methods are called here with setTimeout. If called directly, the window will not open because it takes time to load
clickSetLocalCfg();
setTimeout(function () {
clickLogin();
}, 3000);
setTimeout(function () {
clickStartRealPlay();
}, 4000);
});
function clickLogin() {
// var szPort = "80";
//var szUsername = "admin";
//var szPassword = "5E12345#";
console.log("Test", szIP[i], szPort[i], szUsername[i], szPassword[i]);
for (var i = 0; i < szIP.length; i++) {
var iRet = WebVideoCtrl.I_Login(
szIP[i],
1,
szPort[i],
szUsername[i],
szPassword[i],
{}
);
}
}
function clickStartRealPlay() {
for (var i = 0; i < szIP.length; i++) {
iWndIndex = i;
var iRet = WebVideoCtrl.I_StartRealPlay(szIP[i], {
iWndIndex: iWndIndex,
});
}
}
// device capturing
function clickDeviceCapturePic() {
//var szInfo = "";
for (var i = 0; i < szIP.length; i++) {
// console.log("loop", i);
var szDeviceIdentify = szIP[i]; // $("#ip").val();
// var bZeroChannel =
// $("#channels option")
// .eq($("#channels").get(0).selectedIndex)
// .attr("bZero") == "true"
// ? true
// : false;
var iChannelID = i; //parseInt($("#channels").val(), 10);
var iResolutionWidth = parseInt(200, 10);
var iResolutionHeight = parseInt(200, 10);
// if (null == szDeviceIdentify) {
// return;
// }
// if (bZeroChannel) {
// // zero channel do not support device capturing
// return;
// }
var szPicName = DocumentName + "_" + i;
//szDeviceIdentify + "_" + iChannelID + "_" + new Date().getTime();
var iRet = WebVideoCtrl.I_DeviceCapturePic(
szDeviceIdentify,
iChannelID,
szPicName,
{
bDateDir: false, //generate the date file or not
iResolutionWidth: iResolutionWidth,
iResolutionHeight: iResolutionHeight,
}
);
if (0 == iRet) {
console.log(szPicName, "device capturing succeed!");
} else {
console.log(szPicName, "device capturing failed!");
}
}
// showOPInfo(szDeviceIdentify + " " + szInfo);
}
// time format
function dateFormat(oDate, fmt) {
var o = {
"M+": oDate.getMonth() + 1, //month
"d+": oDate.getDate(), //day
"h+": oDate.getHours(), //hour
"m+": oDate.getMinutes(), //minute
"s+": oDate.getSeconds(), //second
"q+": Math.floor((oDate.getMonth() + 3) / 3), //quarter
S: oDate.getMilliseconds(), //millisecond
};
if (/(y+)/.test(fmt)) {
fmt = fmt.replace(
RegExp.$1,
(oDate.getFullYear() + "").substr(4 - RegExp.$1.length)
);
}
for (var k in o) {
if (new RegExp("(" + k + ")").test(fmt)) {
fmt = fmt.replace(
RegExp.$1,
RegExp.$1.length == 1 ? o[k] : ("00" + o[k]).substr(("" + o[k]).length)
);
}
}
return fmt;
}
// set local parameters
function clickSetLocalCfg() {
var arrXml = [],
szInfo = "";
arrXml.push("<LocalConfigInfo>");
arrXml.push("<PackgeSize>" + $("#packSize").val() + "</PackgeSize>");
arrXml.push("<PlayWndType>" + $("#wndSize").val() + "</PlayWndType>");
arrXml.push(
"<BuffNumberType>" + $("#netsPreach").val() + "</BuffNumberType>"
);
arrXml.push("<RecordPath>" + $("#recordPath").val() + "</RecordPath>");
arrXml.push("<CapturePath>" + $("#previewPicPath").val() + "</CapturePath>");
arrXml.push(
"<PlaybackFilePath>" + $("#playbackFilePath").val() + "</PlaybackFilePath>"
);
arrXml.push(
"<PlaybackPicPath>" + $("#playbackPicPath").val() + "</PlaybackPicPath>"
);
arrXml.push("<DeviceCapturePath>" + "C:\\Temp" + "</DeviceCapturePath>");
arrXml.push("<DownloadPath>" + $("#downloadPath").val() + "</DownloadPath>");
arrXml.push("<IVSMode>" + $("#rulesInfo").val() + "</IVSMode>");
arrXml.push(
"<CaptureFileFormat>" +
$("#captureFileFormat").val() +
"</CaptureFileFormat>"
);
arrXml.push("<ProtocolType>" + $("#protocolType").val() + "</ProtocolType>");
arrXml.push("</LocalConfigInfo>");
let K = WebVideoCtrl.I_SetLocalCfg(arrXml.join(""));
console.log(K, "Config set");
}
function clickGetLocalCfg() {
console.dirxml(WebVideoCtrl.I_GetLocalCfg(), "Local Cfg");
}
function StopStreaming() {
//console.log("Stop Streaming",({}));
for (var i = 0; i < szIP.length; i++) {
iWndIndex = i;
var iRet = WebVideoCtrl.I_Stop({
iWndIndex: iWndIndex,
});
}
}
$.urlParam = function (name) {
var results = new RegExp("[?&]" + name + "=([^&#]*)").exec(
window.location.href
);
if (results == null) {
return null;
} else {
return decodeURI(results[1]) || 0;
}
};

Send POST request only if check box is checked

So I'm trying to make my script only log and send the POST request if the check box is checked... The problem is when I un-check the box. It's still sending the post request.
This script basically adds check boxes to a specific elements, and gets the ID value if it's checked.
Here's my script:
const userlist = document.querySelector('#userlist');
new MutationObserver(() => {
userlist.querySelectorAll('.user:not([data-has-checkbox])').forEach((userDiv) => {
const checkbox = userDiv.insertBefore(document.createElement('input'), userDiv.children[0]);
checkbox.type = 'checkbox';
userDiv.dataset.hasCheckbox = true;
});
}).observe(userlist, { childList: true });
userlist.addEventListener('change', ({ target }) => {
if (target.matches('.user > input[type="checkbox"]')) {
const userDiv = target.parentElement;
var nameb = userDiv.id.replace("user_", ""); // Make variable for REQUEST
}
var evtSource = new EventSource("http://myurl.com/_watch//_index?_=1557958948927");
evtSource.onmessage = function(e) {
var obj = JSON.parse(e.data);
var line = JSON.stringify(obj.line)
var size = JSON.stringify(obj.lineWidth)
var color = JSON.stringify(obj.lineColor) // Not needed, but defined
anyways.
var chat = JSON.stringify(obj.msg)
var original = line
//var mirror = JSON.parse(JSON.stringify(original).replace(/\d+/g, number => 20 + +number))
var list = JSON.parse(JSON.stringify(userList)) //LineLog
//--------------------------
if (obj.ident === nameb) // if ident ='s userDiv's Id value...
{
$.post("/draw.php?ing=_index", {
l: (line),
w : parseInt(obj.lineWidth) + 2,
c: ("ffffff"),
o: ("100"),
f: ("1"),
_: ("false")
})
console.log(nameb) //log the value.
}
});
If you can help me find a solution that would be great. Thank you.
Have you tried this?
const checkbox = document.querySelector('#myCheckBox');
checkbox.addEventListener('change', e => {
const self = e.target;
if (self.checked){
// send
}
})
const userlist = document.querySelector('#userlist');
new MutationObserver(() => {
userlist.querySelectorAll('.user:not([data-has-checkbox])').forEach((userDiv) => {
const checkbox = userDiv.insertBefore(document.createElement('input'), userDiv.children[0]);
checkbox.type = 'checkbox';
userDiv.dataset.hasCheckbox = true;
});
}).observe(userlist, { childList: true });
userlist.addEventListener('change', (e, { target }) => {
if ( !e.target.checked ) return
if (target.matches('.user > input[type="checkbox"]')) {
const userDiv = target.parentElement;
var nameb = userDiv.id.replace("user_", "");
}
var evtSource = new EventSource("http://myurl.com/_watch//_index?_=1557958948927");
evtSource.onmessage = function(e) {
var obj = JSON.parse(e.data);
var line = JSON.stringify(obj.line)
var size = JSON.stringify(obj.lineWidth)
var color = JSON.stringify(obj.lineColor) // Not needed, but defined
anyways.
var chat = JSON.stringify(obj.msg)
var original = line
//var mirror = JSON.parse(JSON.stringify(original).replace(/\d+/g, number => 20 + +number))
var list = JSON.parse(JSON.stringify(userList)) //LineLog
//--------------------------
if (obj.ident === nameb) // if ident ='s userDiv's Id value...
{
$.post("/draw.php?ing=_index", {
l: (line),
w : parseInt(obj.lineWidth) + 2,
c: ("ffffff"),
o: ("100"),
f: ("1"),
_: ("false")
})
console.log(nameb) //log the value.
}
});

add an object or edit if exist (indexeddb)

I have this code and i can add or edit the object if exists, but the "for" finish before the function onsuccess is called, then the index "for" is bad.
How to pass the index onSuccess?
Help!!!
var active = dataBase.result;
var data = "";
var object = "";
var index = null;
var request;
$(".layers").promise().done(function () {
var elements = document.getElementsByClassName('layers');
for (var i = 0; typeof (elements[i]) != 'undefined'; i++) {
if (elements[i].getAttribute("src").split("/")[4] !== "alpha.png") {
data = active.transaction([elements[i].getAttribute("src").split("/")[3]], "readwrite");
object = data.objectStore(elements[i].getAttribute("src").split("/")[3]);
index = object.index("by_Name");
request = index.get(String(elements[i].getAttribute("src").split("/")[4] + "/" + elements[i].getAttribute("src").split("/")[6]));
request.onsuccess = function (e) {
var result = e.target.result;
if (result === undefined) {
var resultPut = object.put({
Name: String(elements[i].getAttribute("src").split("/")[4] + "/" + elements[i].getAttribute("src").split("/")[6]),
Count: 1,
Type: String(elements[i].getAttribute("src").split("/")[4])
});
resultPut.onerror = function (e) {
alert(resultPut.error.name + '\n\n' + resultPut.error.message);
};
} else {
result.Count++;
var requestUpdate = object.put(result);
requestUpdate.onerror = function (event) {
alert(requestUpdate.error.name + '\n\n' + requestUpdate.error.message);
};
}
}(event);
}
}
alert("Finish");
})
The thing is that, by the time the for has ended, the transactions with the object store are not. What you could try is to encapsulate the index like this:
for(var i = 0; i < elements.length; i++) {
(function(myElement) {
if (myElement.getAttribute("src").split("/")[4] !== "alpha.png") {
...
}
})(elements[i]);
}

LocalStorage and JSON.stringify JSON.parse

I have been working on a project that allows the user to submit memories about a place they have visited and tracks the location of when the memory was submitted. My only problem is trying to use localStorage with the app, I read about the JSON.stringify and JSON.parse, and don't understand how to use them in my code yet.
This is my form.js
It processes the form and grabs the text fields. It clears the form when the add button(on the display details page) or the enter details button is clicked. Finally it receives the information and sends out the message back to the window.
function processForm(){
var locate = document.myform.locate.value;
var details = document.myform.details.value;
var storeData = [];
localStorage.setItem("locate", JSON.stringify(locate));
localStorage.setItem("details", JSON.stringify(details));
alert("Saved: " + localStorage.getItem("locate") + ", and " + localStorage.getItem("details"));
var date = new Date,
day = date.getDate(),
month = date.getMonth() + 1,
year = date.getFullYear(),
hour = date.getHours(),
minute = date.getMinutes(),
ampm = hour > 12 ? "PM" : "AM";
hour = hour % 12;
hour = hour ? hour : 12; // zero = 12
minute = minute > 9 ? minute : "0" + minute;
hour = hour > 9 ? hour : "0" + hour;
date = month + "/" + day + "/" + year + " " + hour + ":" + minute + " " + ampm;
localStorage.setItem("date", JSON.stringify(date));
storeData.push(locate, details, date);
localStorage.setItem("storeData", JSON.stringify(storeData));
}
function clearForm(){
$('#myform').get(0).reset();
}
function retrieveFormInfo(){
var data = JSON.parse(localStorage.getItem("storeData"));
var locate = JSON.parse(localStorage.getItem("locate"));
$("#locate2").html("Place: " + locate);
var details = JSON.parse(localStorage.getItem("details"));
$("#details2").html("Description: " + details);
var date = JSON.parse(localStorage.getItem("date"));
$("#date").html(date);
}
But the major problem I am running into is I do know how to take that information in correctly using the JSON.stringify and JSON.parse and appending it to the window with html elements dynamically, Mainly like a list of memories.
Any help is appreciated!
localStorage stores key value pairs as strings only (you can use integer for keys but they get converted to string automatically).
Storage objects are simple key-value stores, similar to objects, but they stay intact through page loads. The keys and the values are always strings (note that, as with objects, integer keys will be automatically converted to strings) reference
let's say you have an array to be stored with each item being a json object.
You got 2 options:
Option 1:
stringify every item and store in locaStorage
var item = {input1: 'input1value', input2: 'input2value' };
localStorage.setItem( itemIndex, JSON.stringify(item) );
to retrive the items iterate over localStorage items and then convert the item to JSON object:
for(var i=0;i<localStorage.length; i++) {
var key = localStorage.key( i );
var item = JSON.parse( localStorage.getItem( key ) );
}
Option 2:
stringify the entire array and store in localStorage
localStorage.setItem( 'memoriesdata', JSON.stringify( arr ) );
to read the data read the item as string then convert to JSON object
var arr = JSON.parse( localStorage.getItem('memoriesdata') );
First get values of your input fields into a javascript object.
var myMemory = {};
myMemory.location = document.getElementById('location').value;
myMemory.description = document.getElementById('description').value;
Now save myMemory to localStorage,this can be done on a form submission or a button press. We can store as an array of memories and add item to it every time.
//if user already has memories in local, get that array and push into it.
//else create a blank array and add the memory.
memories = localStorage.getItem('memories') ?
JSON.parse(localStorage.getItem('memories')) :
[];
memories.push(myMemory);
localStorage.setItem('memories', JSON.stringify(memories));
I use this Storage implementation. It's inspired by many storage plugins out there... It handles any value serilizable by JSON.stringify function, and should work xbrowser (and in 'cookie-disabled' firefox):
//
// api:
//
// .clear() empties storage
// .each() loops storage (key, value) pairs
// .fetch() get a value by key
// .has() checks if there is a key set
// .ls() lists all keys
// .raw() string value actually stored
// .reload() reads in serialized data
// .rm() removes key(s)
// .set() setup value(s)
// .type() storage type used 'localStorage/globalStorage/userData'
// .valid() is storage engine setup correctly
//
;
((function(name, def, glob, doc) {
// add 'store' id to globals
this[name] = def(glob, doc);
}).call(
this, "store", function(glob, doc) {
// private (function) store version
var stclient;
var driver = {
// obj : storage_native{},
// type : storage_type
};
var engine = {
// read : (func),
// write : (func)
};
var _ = {
a: Array.prototype,
del: function(node) { // , ...fields
_.slc(arguments, 1).
forEach(function(field) {
delete this[field];
}, node);
return node;
},
each: function(array, callback, context) {
context ||
(context = array);
array.
some(function() {
return false === callback.apply(context, arguments);
});
return array;
},
hasown: Function.prototype.call.bind(Object.prototype.hasOwnProperty),
jsdc: JSON.parse, // decode
jsec: JSON.stringify, // encode
keys: Object.keys, // shimed .keys
ns: "storage5", // single property name to keep serialized storage data under
object: null, // parsed storage data
slc: Function.prototype.call.bind(Array.prototype.slice),
test: {
isemptyobj: function(node) {
for (var x in node)
return false;
return true;
},
isplainobj: function(node) {
return '[object Object]' == Object.prototype.toString.call(node);
},
},
testval: 'storage' + Math.random(), // test value for implementation check
rig: function(target, items) {
for (var field in items)
if (items.hasOwnProperty(field))
target[field] = items[field];
return target;
},
clone: function(node) {
return _.jsdc(_.jsec(node));
},
puts: function() {
engine.write(_.jsec(_.object));
},
};
stclient = function storage5() {
return arguments.length ?
storage5.set.apply(storage5, arguments) :
storage5.fetch();
};
// _init on load|ready
window.addEventListener('load', _init, false);
return _.rig(stclient, {
clear: function() {
return _.object = {}, _.puts(), this;
},
each: function(callback, context) {
context ||
(context = this.fetch());
_.each(this.ls(), function(field) {
return callback.call(context, field, this.fetch(field));
}, this);
return this;
},
fetch: function(key) {
return (arguments.length) ?
_.object[key] : _.clone(_.object);
},
has: function(name) {
return _.hasown(_.object, name);
},
ls: function() {
return _.keys(_.object);
},
raw: function() {
return engine.read();
},
reload: _load,
rm: function() {
_.del.apply(null, _.a.concat.apply([_.object], arguments));
return _.puts(), this;
},
set: function(input, value) {
var len = arguments.length;
var flag = 1;
if (len) {
if (_.test.isplainobj(input)) {
_.keys(input).
forEach(function(field) {
_.object[field] = input[field];
});
} else {
if (1 < len)
_.object[input] = value;
else
flag = 0;
}
flag && _.puts();
}
return this;
},
type: function() {
return driver.type || null;
},
valid: function() {
return !_.test.isemptyobj(driver);
},
});
function _init() {
var flag = 0;
var stnative;
if ("localStorage" in glob) {
try {
if ((stnative = glob["localStorage"])) {
// inits localStorage
_initlocst(stnative, driver, engine);
flag = 1;
}
} catch (e) {}
}
if (!flag) {
if ("globalStorage" in glob) {
try {
if ((stnative = glob["globalStorage"])) {
// inits globalStorage
_initglobst(stnative, driver, engine);
flag = 1;
}
} catch (e) {}
}
if (!flag) {
// inits userDataStorage
_initusrdatast(doc.createElement(_.ns), driver, engine);
}
}
// parse serialized storage data
_load();
}
function _initlocst(stnative, driver, engine) {
stnative[_.testval] = _.testval;
if (_.testval === stnative[_.testval]) {
try {
stnative.removeItem(_.testval);
} catch (e) {
try {
delete stnative[_.testval];
} catch (e) {}
}
driver.obj = stnative;
driver.type = "localStorage";
engine.read = function() {
return driver.obj[_.ns];
};
engine.write = function(stringvalue) {
driver.obj[_.ns] = stringvalue;
return stringvalue;
};
}
}
function _initglobst(stnative, driver, engine) {
var host = glob.location.hostname;
driver.obj = (/localhost/i).test(host) ?
stnative["localhost.localdomain"] : stnative[host];
driver.type = "globalStorage";
engine.read = function() {
return driver.obj[_.ns];
};
engine.write = function(stringvalue) {
driver.obj[_.ns] = stringvalue;
return stringvalue;
};
}
function _initusrdatast(node, driver, engine) {
try {
node.id = _.ns;
node.style.display = "none";
node.style.behavior = "url('#default#userData')";
doc.
getElementsByTagName("head")[0].
appendChild(node);
node.load(_.ns);
node.setAttribute(_.testval, _.testval);
node.save(_.ns);
if (_.testval === node.getAttribute(_.testval)) {
try {
node.removeAttribute(_.testval);
node.save(_.ns);
} catch (e) {}
driver.obj = node;
driver.type = "userData";
engine.read = function() {
return driver.obj.getAttribute(_.ns);
};
engine.write = function(stringvalue) {
driver.obj.setAttribute(_.ns, stringvalue);
driver.obj.save(_.ns);
return stringvalue;
};
}
} catch (e) {
doc.
getElementsByTagName("head")[0].
removeChild(node);
}
node = null;
}
function _load() {
try {
_.object = _.jsdc((engine.read() || engine.write("{}")));
} catch (e) {
_.object = {};
}
}
}, window, document));
//eof
Vanilla JS:
var printStorageBody = function () {
var body = document.querySelector("body");
var pre = document.createElement("pre");
body.innerHTML = "";
pre.innerText = JSON.stringify(localStorage, null, '\t');
body.appendChild(pre);
}
jQuery:
var printStorageBody = function () {
$("body").html("");
$("<pre>")
.text(JSON.stringify(localStorage, null, '\t'))
.appendTo("body");
}

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