marklogic javascript json does json documents have a namespace - javascript

I am trying to grasp the javascript and JSON documents in marklogic.
Does the JSON documents support namespaces and how do you implement one: that is add your own content. can some provide a simple example.

The JSON standard doesn't have namespaces.
Some people argue for ignoring properties that aren't recognized and for wrapping or renaming as needed to avoid naming collisions when composing a JSON document from multiple inputs.
Hoping that helps,

Related

Javascript: Can I write a data structure with JSON when there are references? [duplicate]

Is there a standard way of referencing objects by identity in JSON? For example, so that graphs and other data structures with lots of (possibly circular) references can be sanely serialized/loaded?
Edit: I know that it's easy to do one-off solutions (“make a list of all the nodes in the graph, then …”). I'm wondering if there is a standard, generic, solution to this problem.
I was searching on this same feature recently. There does not seem to be a standard or ubiquitous implementation for referencing in JSON. I found a couple of resources that I can share:
The Future for JSON Referencing
http://groups.google.com/group/json-schema/browse_thread/thread/95fb4006f1f92a40 - This is just a discussion on id-based referencing.
JSON Referencing in Dojo
http://www.sitepen.com/blog/2008/06/17/json-referencing-in-dojo/ - An implementation in Dojox (extensions for the Dojo framework) - discusses id-based and path based referencing.
JSONPath - XPath for JSON
http://goessner.net/articles/JsonPath/ - This seems to be an attempt at establishing a standard for path based JSON referencing - maybe a small subset of XPath (?). There seems to be an implementation here but I kept getting errors on the download section - you might have better luck. But again this is no where close to a standard yet.
There is the "JSON Reference" specification, but it seems it didn't got over the state of an expired Internet draft.
Still, it seems to be used in JSON Schema and Swagger (now OpenAPI) (for reusing parts of an API description in other places of the same or another API description).
A reference to an object in the same file looks like this: { "$ref": "#/definitions/Problem" }.
Douglas Crockford has a solution that uses JSONPath (an Xpath-like syntax for describing json paths). It seems fairly sane:
https://github.com/douglascrockford/JSON-js/blob/master/cycle.js
There is no canonical way to achieve that. JSON does not have a native support for references, so you have to invent your own scheme for unique identifiers which will act as pointers. If you really want to make it generic you could use the object identifiers provided by your programming language (eg. object_id in Ruby or id(obj) in Python).

Is there a more compact way to serialize a JavaScript object with duplicate object values? [duplicate]

Is there a standard way of referencing objects by identity in JSON? For example, so that graphs and other data structures with lots of (possibly circular) references can be sanely serialized/loaded?
Edit: I know that it's easy to do one-off solutions (“make a list of all the nodes in the graph, then …”). I'm wondering if there is a standard, generic, solution to this problem.
I was searching on this same feature recently. There does not seem to be a standard or ubiquitous implementation for referencing in JSON. I found a couple of resources that I can share:
The Future for JSON Referencing
http://groups.google.com/group/json-schema/browse_thread/thread/95fb4006f1f92a40 - This is just a discussion on id-based referencing.
JSON Referencing in Dojo
http://www.sitepen.com/blog/2008/06/17/json-referencing-in-dojo/ - An implementation in Dojox (extensions for the Dojo framework) - discusses id-based and path based referencing.
JSONPath - XPath for JSON
http://goessner.net/articles/JsonPath/ - This seems to be an attempt at establishing a standard for path based JSON referencing - maybe a small subset of XPath (?). There seems to be an implementation here but I kept getting errors on the download section - you might have better luck. But again this is no where close to a standard yet.
There is the "JSON Reference" specification, but it seems it didn't got over the state of an expired Internet draft.
Still, it seems to be used in JSON Schema and Swagger (now OpenAPI) (for reusing parts of an API description in other places of the same or another API description).
A reference to an object in the same file looks like this: { "$ref": "#/definitions/Problem" }.
Douglas Crockford has a solution that uses JSONPath (an Xpath-like syntax for describing json paths). It seems fairly sane:
https://github.com/douglascrockford/JSON-js/blob/master/cycle.js
There is no canonical way to achieve that. JSON does not have a native support for references, so you have to invent your own scheme for unique identifiers which will act as pointers. If you really want to make it generic you could use the object identifiers provided by your programming language (eg. object_id in Ruby or id(obj) in Python).

Object storage for HTML5 game - what to use?

I'm a fairly well versed programmer, so learning new technologies shouldn't be that big of an issue. That being said I'm currently attempting to make a card game in HTML5 using canvas/javascript etc.
The current question that I have is what to use to store instances of the cards. I was thinking about using XML to store the card data, but I'd like to limit the amount of work the browser has to do so the game runs more smoothly, I've heard JSON is a good alternative, but I'm just looking for suggestions. Thanks!
JSON is better in my opinion.
You can serialize objects to JSON at server side and send JSON string to client (browser), then your client will be able to parse JSON string into regular JavaScript object using JSON.parse.
In this way you'll not need to walk through XML to find particular nodes, but will just work with data in more convenient way using native JavaScript objects/arrays.
Also in most cases JSON will be more compact than XML so this can save bandwidth and speed-up data loading.
Also the data types stuff may be important here - JSON represents datatypes correctly (integers, booleans, floats, strings) and XML is storing them as strings so you'll need some additional attributes to set datatype during serialization and determine it during deserialization.
I am not sure how to do this without a framework, but what I would do is use Backbone.JS and create a model of what an instance would look like. Eg:{CardNumber:'2', CardColor: 'red', CardClass: 'hearts'}. Now I would create a collection to hold all these models, see backbone collections.
So I would store all this data client side, and possibly provide the user with an option to save the game, to persist this data to a database. This stores it as JSON and then when you persist it to the database, you can serialize it to get the individual components.
If you dont want to save to the db and do not want to use a framework. Try stack/queue implementations in Javascript. See:How do you implement a Stack and a Queue in JavaScript?
I hope that answers your question.
Stick to JSON because JSON is just a string representation of plain JS objects, and browsers are very comfortable with it. JS have no good XML handling and that will be too expensive.
Use HTML5 localStorage for keeping data until you really need to sync with the server. Frequent server operations will cause your game to suffer. Use bulk data transfers instead of many small server connections (for example at the start and the end).
Consider using a game library if the canvas graphics are intense. I have used http://jawsjs.com sometime back, but there should be better libs available out there. Selectively render only the dynamic objects, not everything on canvas.
JSON in conjunction with localStorage is a great way to go.
There are libraries available to serialize and deserialize Javascript objects and allow you tp store and retrieve it from localStorage. Simple Github search is a good way to start

Namespaces in JSON

Is there such a thing as JSON namespaces, just like XML namespaces? Has anyone created a spec or libraries for this? Is this a good or a terrible idea?
I want to make a data spec that can be represented in XML as well as JSON. However I also need the namespace concept, that the data can be extended by annotations in different vocabularies.
To be more specific, this is about representing events. My schema will describe the event in basic terms (time and location), though if you think about it, events can be annotated with different information e.g. attendees or image URLs which I don't want to specify in my schema.
JSON-LD might help :
"JSON-LD (JavaScript Object Notation for Linking Data) is a lightweight Linked Data format that gives your data context."
JSON Schema might be the right thing for this:
http://json-schema.org/
Althought I don't know how well it's implemented.
This is quite an old thread, but there are JSON prefixes, which are almost like namespaces. If you are using Java server-side with Jettison, you can easily meet them.

Why is JSON important?

I've only recently heard about JSON (Javascript Object Notation).
Can anybody explain why it is considered (by some websites/blogs/etc) to be important?
We already have XML, why is JSON better (apart from being 'native to Javascript')?
Edit: Hmm, the main answer theme seems to be 'it is smaller'. However, the fact that it allows data fetching across domains, seems important to me. Or is this in practice not (yet) much used?
XML has several drawbacks:
It's heavy!
It provides a hierarchical representation of content which is not exactly the same as (but pretty much similar to) Javascript object model.
Javascript is available everywhere. Without any external parsers, you can process JSONs directly with JS interpreter.
Clearly it's not meant to replace XML completely. For JS based Web apps, its advantages can be useful.
JSON is generally much smaller than its XML equivalent. Smaller transfer means faster transfer, which results in a better user experience.
JSON is much more concise. XML:
<person>
<name>John Doe</name>
<tags>
<tag>friend</tag>
<tag>male</tag>
</tags>
</person>
JSON:
{"name": "John Doe", "tags": ["friend", "male"]}
There's fewer overlapping features, too. For example, in XML there's tension between choosing to use elements (as above), versus attributes (<person name="John Doe">).
JSON came into popular use primarily because it offers a way to circumvent the same-origin policy used in web browsers and thereby allow mashups.
Let's say you're writing a web service on domain A. You can't load XML data from domain B and parse it because the only way to do that would be XMLHttpRequest, and XMLHttpRequest was originally limited by the same-origin policy to talking to only URLs at the same domain as the containing page.
It turns out that for a variety of reasons, you are allowed to request <script> tags across origins. Clever people realized this was a good way to work around the limitation with XMLHttpRequest. Instead of the server returning XML, it can return a series of JavaScript object and array literals.
(bonus question left as an exercise to the reader: why is <script src="..."> allowed across domains without server opt-in but XHR isn't?)
Of course, returning a <script> which consists of nothing more than object literals is not useful because without assigning the values to some variable, you can't do anything with it. Thus, most services use a variant of JSON, called JSONP (http://bob.pythonmac.org/archives/2005/12/05/remote-json-jsonp/).
With the rise in popularity of mashups, people realized that JSON was a convenient data interchange format in general, especially when JavaScript is one end of the channel. For example, JSON is used extensively in Chromium, even in cases where C++ is on both sides. It's just a nice lightweight way to represent simple data, that good parsers exist for in many languages.
Amusingly, using <script> tags to do mashups is incredibly insecure because it is essentially XSS'ing yourself on purpose. So native JSON (http://ejohn.org/blog/native-json-support-is-required/) had to be introduced, which obviates the original benefits of the format. But by that time, it was already super popular :)
If you are working in Javascript, it is much easier to us JSON. This is because JSON can be directly evaluated into a Javascript object, which is much easier to work with than the DOM.
Borrowing and slightly altering the XML and JSON from above
XML:
<person>
<name>John Doe</name>
<tag>friend</tag>
<tag>male</tag>
</person>
JSON:
{ person: {"name": "John Doe", "tag": ["friend", "male"]} }
If you wanted to get the second tag object with XML, you'd need to use the powerful but verbose DOM apis:
var tag2=xmlObj.getElementsByTagName("person")[0].getElementsByTagName("tag")[1];
Whereas with a Javascript object that came in via JSON, you could simply use:
var tag2=jsonObj.person.tag[1];
Of course, Jquery makes the DOM example much simpler:
var tag2=$("person tag",xmlObj).get(1);
However, JSON just "fits" in a Javascript world. If you work with it for a while, you will find that you have much less mental overhead than involving XML based data.
All the above examples ignore the possibility that one or more nodes are available, duplicated, or the possibility that the node has just one or no children. However, to illustrate the native-ness of JSON, to do this with the jsonObj, you'd just have to:
var tag2=(jsonObj.person && jsonObj.person.tags && jsonObj.person.tags.sort && jsonObj.person.tags.length==2 ? jsonObj.person.tags[1] : null);
(some people might not like that long of ternary, but it works). But XML would be (in my opinion) nastier (I don't think you'd want to go the ternary approach because you'd keep calling the dom methods which may have to do the work over again depending on implementation):
var tag2=null;
var persons=xmlObj.getElementsByTagName("person");
if(persons.length==1) {
var tags=persons[0].getElementsByTagName("tag");
if(tags.length==2) { tag2=tags[1]; }
}
Jquery (untested):
var tag2=$("person:only-child tag:nth-child(1)",xmlObj).get(0);
These web pages may help:
JSON - The Fat Free alternative to xml
Why JSON is Important to You!
It depends on what you are going to do. There are a lot of answers here that prefer JSON over XML. If you take a deeper look there isn't a big difference.
If you have a tree of objects you get only tree of javascript objects back. If you take a look at the tension to use OOP style access than turns back on you. Assume you have an object of type A, B ,C that are constructed in a tree. You can easily enable them to be serialzed to JSON. If you read them back in you only get a tree of javascript objects. To reconstruct your A, B, C you have to stuff the values manually into manually created objects or you doing some hacks. Sound like parsing XML and creating objects? Well, yes :)
This days only the newest browsers come with native support for JSON. To support more browsers you have two options: a) you load a json paraser in javascript that helps you parsing. So, how fat does this sound regarding fatreeness? The other option as I often see is eval. You can just do eval() on a JSON String to get the objects. But that introduces a whole new set of security problems. JSON is specified so it can't contain functions. If you are not checking the objects for function someone can easily send you code that is being executed.
So it might depend on what you like more: JSON or XML. The biggest difference is propably the ways of accessing things, be it script tags XMLHTTPRequest... I would decide upon this what to use. In my opinion if there would be proper support for XPATH in the browsers I would often decide for XML to use. But the fashion is directed towards json and loading additional json parsers in javascript.
If you can't decide and you know you need something really powerful you ight have to take a look at YAML. Reading about YAML is very interesting to get more insight in the topic. But it really depends on what you are trying to do.
JSON is a way to serialize data in Javascript objects. The syntax is taken from the language, so it should be familiar to the developer dealing with Javascript, and -- being the stringification of an object -- it's a more-natural serialization method for interaction within the browser than a full-fledged XML derivative (with all the arbitrary design decisions that implies).
It's light and intuitive.
JSON's a text-based object serialization format that's more lightweight than XML and that directly integrates with JavaScript's object model. That's most of its advantages right there.
Its disadvantages (compared to XML) are, roughly: fewer available tools (forget about standard validation and/or transformation, to say nothing of syntax highlighting or well-formedness checking in most editors), less likely to be human-readable (there's huge variations in the readability of both JSON and XML, so that's a necessarily fuzzy statement), tight integration with JavaScript makes for not-so-tight integration with other environments.
It's not that it is better, but that it can tie many things together to allow seamless data transfer without manual parsing!
For example javascript -> C# web service -> javascript

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