Not able to open a downloaded SVG file containing D3JS tree - javascript

I managed to download a SVG file created using the following code
$('#download-SVG').click(function() {
var dl = document.createElement("a");
document.body.appendChild(dl); // This line makes it work in Firefox.
console.log(svg.node());
dl.setAttribute("href", svgDataURL(svg.node()));
dl.setAttribute("download", "test.svg");
dl.click();
});
function svgDataURL(svg) {
var svgAsXML = (new XMLSerializer).serializeToString(svg);
var dataURL = "data:image/svg+xml," + encodeURIComponent(svgAsXML);
return dataURL;
}
The file downloads, but does not open. I suspect that the content of the dataURL has an issue
Below is a sample of the content of the dataURL content
data:image/svg+xml,%3Cg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20transform%3D%22translate(700%2C25)scale(.7%2C.7)%22%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%2022.5%2C645%2022.5%2C735%22%2F%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%20132.5%2C645%20132.5%2C735%22%2F%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%20242.5%2C645%20242.5%2C735%22%2F%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%20352.5%2C645%20352.5%2C735%22%2F%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%20462.5%2C645%20462.5%2C735%22%2F%3E%3
Appreciate any insight into the issue.

Related

chart js download to png with canvas.toDataURL() not working in IE and firefox

I am using canvas.toDataURL() to download chart.js chart ,it is perfectly working with chrome but not working with IE and Firefox.here is my code
var link = document.createElement('a');
var canvas = document.getElementById('canvasId');
link.href = canvas.toDataURL("image/png");
link.download = 'IMAGE.png';
link.click();
Thank you.
var canvas = document.getElementById('canvasId');
if(canvas.msToBlob){
var blob = canvas.msToBlob();
window.navigator.msSaveBlob(blob, 'image.png');
}
else{
var link = document.createElement('a');
link.href = canvas.toDataURL("image/png");
link.download = 'IMAGE.png';
document.body.append(link);
link.click();
}
The anchor tag you are creating also needs to be added to the DOM in Firefox and IE, in order to be recognized for click events.
In Firefox, you need to do the link.click (though you may not want to do that in Chrome as it results in a double download). However, IE (except for the latest versions of Edge) doesn't support the "download" attribute on the a tag, and you need to save the canvas slightly differently.
var canvas = document.getElementById('canvasId');
var isIE = !!navigator.userAgent.match(/Trident/g) || !!navigator.userAgent.match(/MSIE/g);
if (!isIE) {
let image = canvas.toDataURL("image/jpeg", 1.0);
// we are getting the a tag to add the 'download' attribute and the file contents
let downloadLink = document.getElementById("download");
downloadLink.setAttribute("download", downloadFileName);
downloadLink.setAttribute("href", image);
// For some reason, we need to click the button again in firefox for the download to happen
if (navigator.userAgent.match(/Firefox/g)) {
downloadLink.click();
}
}
if (isIE) {
var blob = canvas.msToBlob();
window.navigator.msSaveBlob(blob, downloadFileName);
}
In the Chart.js API documentation there is a built in function called .toBase64Image() which you may wish to use instead, as you've outlined your file extension as being .png.
As Becky stated above, in Firefox, link.click() needs to be used in order for the file to download. However, the element we created (link) needs to be appended to the body of your HTML document in order for link.click() to function as required. It is important that once this statement has been executed, to remove the link element from your HTML document, so your HTML body doesn't accumulate these elements every time you try to download a chart. IE requires the canvas to be saved differently through the blob functions.
let canvas = document.getElementById('canvasId');
let chart_name = = new Chart(canvas, config);
var isIE = !!navigator.userAgent.match(/Trident/g) || !!navigator.userAgent.match(/MSIE/g);
if (!isIE) {
// Create a hyperlink element.
let link = document.createElement('a');
// Set image URL and filename.
link.href = chart_name.toBase64Image();
link.download = 'IMAGE.png';
// If browser is Firefox, the element we created above must be appended to the
// body of the HTML document & therefore removed after.
if (navigator.userAgent.match(/Firefox/g)) {
document.body.append(link);
link.click();
document.body.removeChild(link);
}
}
if (isIE) {
var blob = canvas.msToBlob();
window.navigator.msSaveBlob(blob, 'IMAGE.png');
}

Angular 6 - Export SVG from DOM [duplicate]

I currently have a website using D3 and I'd like the user to have the option to save the SVG as an SVG file. I'm using crowbar.js to do this, but it only works on chrome. Nothing happens of safari and IE gives an access denied on the click() method used in crowbar.js to download the file.
var e = document.createElement('script');
if (window.location.protocol === 'https:') {
e.setAttribute('src', 'https://raw.github.com/NYTimes/svg-crowbar/gh-pages/svg-crowbar.js');
} else {
e.setAttribute('src', 'http://nytimes.github.com/svg-crowbar/svg-crowbar.js');
}
e.setAttribute('class', 'svg-crowbar');
document.body.appendChild(e);
How do I download an SVG file based on the SVG element on my website in safari, IE and chrome?
There are 5 steps. I often use this method to output inline svg.
get inline svg element to output.
get svg source by XMLSerializer.
add name spaces of svg and xlink.
construct url data scheme of svg by encodeURIComponent method.
set this url to href attribute of some "a" element, and right click this link to download svg file.
//get svg element.
var svg = document.getElementById("svg");
//get svg source.
var serializer = new XMLSerializer();
var source = serializer.serializeToString(svg);
//add name spaces.
if(!source.match(/^<svg[^>]+xmlns="http\:\/\/www\.w3\.org\/2000\/svg"/)){
source = source.replace(/^<svg/, '<svg xmlns="http://www.w3.org/2000/svg"');
}
if(!source.match(/^<svg[^>]+"http\:\/\/www\.w3\.org\/1999\/xlink"/)){
source = source.replace(/^<svg/, '<svg xmlns:xlink="http://www.w3.org/1999/xlink"');
}
//add xml declaration
source = '<?xml version="1.0" standalone="no"?>\r\n' + source;
//convert svg source to URI data scheme.
var url = "data:image/svg+xml;charset=utf-8,"+encodeURIComponent(source);
//set url value to a element's href attribute.
document.getElementById("link").href = url;
//you can download svg file by right click menu.
I know this has already been answered, and that answer works well most of the time. However I found that it failed on Chrome (but not Firefox) if the svg image was large-ish (about 1MB). It works if you go back to using a Blob construct, as described here and here. The only difference is the type argument. In my code I wanted a single button press to download the svg for the user, which I accomplished with:
var svgData = $("#figureSvg")[0].outerHTML;
var svgBlob = new Blob([svgData], {type:"image/svg+xml;charset=utf-8"});
var svgUrl = URL.createObjectURL(svgBlob);
var downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = "newesttree.svg";
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
October 2019 edit:
Comments have indicated that this code will work even without appending downloadLink to document.body and subsequently removing it after click(). I believe that used to work on Firefox, but as of now it no longer does (Firefox requires that you append and then remove downloadLink). The code works on Chrome either way.
Combining Dave's and defghi1977 answers. Here is a reusable function:
function saveSvg(svgEl, name) {
svgEl.setAttribute("xmlns", "http://www.w3.org/2000/svg");
var svgData = svgEl.outerHTML;
var preface = '<?xml version="1.0" standalone="no"?>\r\n';
var svgBlob = new Blob([preface, svgData], {type:"image/svg+xml;charset=utf-8"});
var svgUrl = URL.createObjectURL(svgBlob);
var downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = name;
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
}
Invocation example:
saveSvg(svg, 'test.svg')
For this snippet to work you need FileSaver.js.
function save_as_svg(){
var svg_data = document.getElementById("svg").innerHTML //put id of your svg element here
var head = '<svg title="graph" version="1.1" xmlns="http://www.w3.org/2000/svg">'
//if you have some additional styling like graph edges put them inside <style> tag
var style = '<style>circle {cursor: pointer;stroke-width: 1.5px;}text {font: 10px arial;}path {stroke: DimGrey;stroke-width: 1.5px;}</style>'
var full_svg = head + style + svg_data + "</svg>"
var blob = new Blob([full_svg], {type: "image/svg+xml"});
saveAs(blob, "graph.svg");
};
I tryed every solution here and nothing worked for me. My picture was always smaller than my d3.js canvas.
I had to set the canvas width, height then do a clearRect on the context to make it works. Here is my working version
Export function:
var svgHtml = document.getElementById("d3-canvas"),
svgData = new XMLSerializer().serializeToString(svgHtml),
svgBlob = new Blob([svgData], {type:"image/svg+xml;charset=utf-8"}),
bounding = svgHtml.getBoundingClientRect(),
width = bounding.width * 2,
height = bounding.height * 2,
canvas = document.createElement("canvas"),
context = canvas.getContext("2d"),
exportFileName = 'd3-graph-image.png';
//Set the canvas width and height before loading the new Image
canvas.width = width;
canvas.height = height;
var image = new Image();
image.onload = function() {
//Clear the context
context.clearRect(0, 0, width, height);
context.drawImage(image, 0, 0, width, height);
//Create blob and save if with FileSaver.js
canvas.toBlob(function(blob) {
saveAs(blob, exportFileName);
});
};
var svgUrl = URL.createObjectURL(svgBlob);
image.src = svgUrl;
It use FileSaver.js to save the file.
This is my canvas creation, note that i solve the namespace issue here
d3.js canvas creation:
var canvas = d3.select("body")
.insert("svg")
.attr('id', 'd3-canvas')
//Solve the namespace issue (xmlns and xlink)
.attr("xmlns", "http://www.w3.org/2000/svg")
.attr("xmlns:xlink", "http://www.w3.org/1999/xlink")
.attr("width", width)
.attr("height", height);
While this question has been answered, I created a small library called SaveSVG which can help save D3.js generated SVG which use external stylesheets or external definition files (using <use> and def) tags.
Based on #vasyl-vaskivskyi 's answer.
<script src="../../assets/FileSaver.js"></script>
<script>
function save_as_svg(){
fetch('path/../assets/chart.css')
.then(response => response.text())
.then(text => {
var svg_data = document.getElementById("svg").innerHTML
var head = '<svg title="graph" version="1.1" xmlns="http://www.w3.org/2000/svg">'
var style = "<style>" + text + "</style>"
var full_svg = head + style + svg_data + "</svg>"
var blob = new Blob([full_svg], {type: "image/svg+xml"});
saveAs(blob, "graph.svg");
})
};
save_as_svg();
</script>
The above code read your chart.css and then embed the css code to your svg file.
I try this and worked for me.
function downloadSvg() {
var svg = document.getElementById("svg");
var serializer = new XMLSerializer();
var source = serializer.serializeToString(svg);
source = source.replace(/(\w+)?:?xlink=/g, 'xmlns:xlink='); // Fix root xlink without namespace
source = source.replace(/ns\d+:href/g, 'xlink:href'); // Safari NS namespace fix.
if (!source.match(/^<svg[^>]+xmlns="http\:\/\/www\.w3\.org\/2000\/svg"/)) {
source = source.replace(/^<svg/, '<svg xmlns="http://www.w3.org/2000/svg"');
}
if (!source.match(/^<svg[^>]+"http\:\/\/www\.w3\.org\/1999\/xlink"/)) {
source = source.replace(/^<svg/, '<svg xmlns:xlink="http://www.w3.org/1999/xlink"');
}
var preface = '<?xml version="1.0" standalone="no"?>\r\n';
var svgBlob = new Blob([preface, source], { type: "image/svg+xml;charset=utf-8" });
var svgUrl = URL.createObjectURL(svgBlob);
var downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = name;
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
}
In my scenario, I had to use some svg images created using D3.js in other projects. So I opened dev tools and inspected those svg and copied their content. Then created a new blank svg file and pasted the copied content there. Then I used those new svg files in other areas.
And if you want to do it programmatically, then we can use document.getElementById('svgId')
I know this is a basic approach but in case anyone find it useful.

Three JS Javascript Save Canvas as JPG with EXIF Colorspace

This function works great in three.js for saving a canvas image as a JPG snapshot. A few issues though. The image doesn't save with any exif data, no colorspace ect so browsers treat the image colors randomly when uploaded, it often looks very desaturated when uploaded to the web. Is there an easy way to add the exif data to the .jpg image when saving it to add the color profile sRGB IEC61966-2.1? Also, for some reason this doesn't work at all in IE? Throws the error uri is undefined, which it is. Can't figure out what uri should be. Thanks for any help!
function saveAsImage() {
var imgData, imgNode;
try {
var strMime = "image/jpeg";
imgData = renderer.domElement.toDataURL(strMime);
saveFile(imgData.replace(strMime, "image.jpg");
} catch (e) {
alert(e);
console.log(e);
return;
}
}
var saveFile = function (strData, filename) {
var link = document.createElement('a');
if (typeof link.download === 'string') {
document.body.appendChild(link); //Firefox requires the link to be in the body
link.download = filename;
link.href = strData;
link.click();
document.body.removeChild(link); //remove the link when done
} else {
location.replace(uri);
}
}

How to export multiple html tables and multiple d3 generated graphs into a single pdf

Basically I have multiple tables that are generated in html (also the data may vary depends on how much data are in the database, so I want the tables on pdf to be scalable as well, meaning no fixed size.) In addition, I have a d3 generated graph too on the same page.
What I want to know is..is there any way to turn everything displayed on the page into a pdf like a screenshot? I know there is phantomJS but it requires you to install and deploy on the local environment, and our project won't allow it.. so is there any 3rd party libraries that I can import and use to export them into a single PDF?
Please help
Using SaveSvg.js
https://gist.github.com/enjoylife/0ae74717a29862c5d8c5
and using jspdf was able to make it work
d3.select("#save").on("click", function(){
var html = d3.select("svg")
.attr("version", 1.1)
.attr("xmlns", "http://www.w3.org/2000/svg")
.node().parentNode.innerHTML;
//console.log(html);
var imgsrc = 'data:image/svg+xml;base64,'+ btoa(html);
var img = '<img src="'+imgsrc+'">';
d3.select("#svgdataurl").html(img);
var canvas = document.querySelector("canvas"),
context = canvas.getContext("2d");
var image = new Image;
image.src = imgsrc;
image.onload = function() {
context.drawImage(image, 0, 0);
//save and serve it as an actual filename
binaryblob();
var a = document.createElement("a");
a.download = "sample.png";
a.href = canvas.toDataURL("image/png");
/* Added as png to jspdf */
var doc = new jsPDF();
doc.addImage( a.href, "png", 0,0);
doc.save("test.pdf");
var pngimg = '<img src="'+a.href+'">';
d3.select("#pngdataurl").html(pngimg);
a.click();
};
});
jspdf alignment and css is good
http://plnkr.co/edit/nNSvHL8MZcT6nNKg9CG9?p=preview

Canvas.toDataURL() returns a file without extension

I'm converting an HTML canvas into a jpg when a save button is clicked. I use the code below:
$('#save').click(function(e){
var canvas = $('#myCanvas')[0];
var image = canvas.toDataURL("image/png").replace("image/png","image/octet-stream");
window.location.href=image; // it will save locally
});
Unfortunately, I download file without any extension. What I want is when I click the download button, The browser must download file from the page with a file extension.
Thanks
#K3N's answer didn't work for me because as mentioned:
Ideally you set the href before the click somehow.
I built on top of it and did this and it works great.
var btnSave = document.getElementById('btnSave');
btnSave.addEventListener('click', function() {
var image = photo.toDataURL("image/png");
var anchor = document.createElement('a');
anchor.setAttribute('download', 'myFilename.png');
anchor.setAttribute('href', image);
anchor.click();
});
Assuming your #save element is an anchor tag (<a ...></a>) you can do this:
$('#save').click(function(e){
var canvas = $('#myCanvas')[0];
var image = canvas.toDataURL("image/png");
$('#save').attr({
'download': 'myFilename.png', /// set filename
'href' : image /// set data-uri
});
});
Ideally you set the href before the click somehow.
You should use:
var canvas = document.getElementById("mycanvas");
var img = canvas.toDataURL("image/png");
for loading,you need to use:
document.write('<img src="'+img+'"/>');

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