Angular 6 - Export SVG from DOM [duplicate] - javascript

I currently have a website using D3 and I'd like the user to have the option to save the SVG as an SVG file. I'm using crowbar.js to do this, but it only works on chrome. Nothing happens of safari and IE gives an access denied on the click() method used in crowbar.js to download the file.
var e = document.createElement('script');
if (window.location.protocol === 'https:') {
e.setAttribute('src', 'https://raw.github.com/NYTimes/svg-crowbar/gh-pages/svg-crowbar.js');
} else {
e.setAttribute('src', 'http://nytimes.github.com/svg-crowbar/svg-crowbar.js');
}
e.setAttribute('class', 'svg-crowbar');
document.body.appendChild(e);
How do I download an SVG file based on the SVG element on my website in safari, IE and chrome?

There are 5 steps. I often use this method to output inline svg.
get inline svg element to output.
get svg source by XMLSerializer.
add name spaces of svg and xlink.
construct url data scheme of svg by encodeURIComponent method.
set this url to href attribute of some "a" element, and right click this link to download svg file.
//get svg element.
var svg = document.getElementById("svg");
//get svg source.
var serializer = new XMLSerializer();
var source = serializer.serializeToString(svg);
//add name spaces.
if(!source.match(/^<svg[^>]+xmlns="http\:\/\/www\.w3\.org\/2000\/svg"/)){
source = source.replace(/^<svg/, '<svg xmlns="http://www.w3.org/2000/svg"');
}
if(!source.match(/^<svg[^>]+"http\:\/\/www\.w3\.org\/1999\/xlink"/)){
source = source.replace(/^<svg/, '<svg xmlns:xlink="http://www.w3.org/1999/xlink"');
}
//add xml declaration
source = '<?xml version="1.0" standalone="no"?>\r\n' + source;
//convert svg source to URI data scheme.
var url = "data:image/svg+xml;charset=utf-8,"+encodeURIComponent(source);
//set url value to a element's href attribute.
document.getElementById("link").href = url;
//you can download svg file by right click menu.

I know this has already been answered, and that answer works well most of the time. However I found that it failed on Chrome (but not Firefox) if the svg image was large-ish (about 1MB). It works if you go back to using a Blob construct, as described here and here. The only difference is the type argument. In my code I wanted a single button press to download the svg for the user, which I accomplished with:
var svgData = $("#figureSvg")[0].outerHTML;
var svgBlob = new Blob([svgData], {type:"image/svg+xml;charset=utf-8"});
var svgUrl = URL.createObjectURL(svgBlob);
var downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = "newesttree.svg";
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
October 2019 edit:
Comments have indicated that this code will work even without appending downloadLink to document.body and subsequently removing it after click(). I believe that used to work on Firefox, but as of now it no longer does (Firefox requires that you append and then remove downloadLink). The code works on Chrome either way.

Combining Dave's and defghi1977 answers. Here is a reusable function:
function saveSvg(svgEl, name) {
svgEl.setAttribute("xmlns", "http://www.w3.org/2000/svg");
var svgData = svgEl.outerHTML;
var preface = '<?xml version="1.0" standalone="no"?>\r\n';
var svgBlob = new Blob([preface, svgData], {type:"image/svg+xml;charset=utf-8"});
var svgUrl = URL.createObjectURL(svgBlob);
var downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = name;
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
}
Invocation example:
saveSvg(svg, 'test.svg')

For this snippet to work you need FileSaver.js.
function save_as_svg(){
var svg_data = document.getElementById("svg").innerHTML //put id of your svg element here
var head = '<svg title="graph" version="1.1" xmlns="http://www.w3.org/2000/svg">'
//if you have some additional styling like graph edges put them inside <style> tag
var style = '<style>circle {cursor: pointer;stroke-width: 1.5px;}text {font: 10px arial;}path {stroke: DimGrey;stroke-width: 1.5px;}</style>'
var full_svg = head + style + svg_data + "</svg>"
var blob = new Blob([full_svg], {type: "image/svg+xml"});
saveAs(blob, "graph.svg");
};

I tryed every solution here and nothing worked for me. My picture was always smaller than my d3.js canvas.
I had to set the canvas width, height then do a clearRect on the context to make it works. Here is my working version
Export function:
var svgHtml = document.getElementById("d3-canvas"),
svgData = new XMLSerializer().serializeToString(svgHtml),
svgBlob = new Blob([svgData], {type:"image/svg+xml;charset=utf-8"}),
bounding = svgHtml.getBoundingClientRect(),
width = bounding.width * 2,
height = bounding.height * 2,
canvas = document.createElement("canvas"),
context = canvas.getContext("2d"),
exportFileName = 'd3-graph-image.png';
//Set the canvas width and height before loading the new Image
canvas.width = width;
canvas.height = height;
var image = new Image();
image.onload = function() {
//Clear the context
context.clearRect(0, 0, width, height);
context.drawImage(image, 0, 0, width, height);
//Create blob and save if with FileSaver.js
canvas.toBlob(function(blob) {
saveAs(blob, exportFileName);
});
};
var svgUrl = URL.createObjectURL(svgBlob);
image.src = svgUrl;
It use FileSaver.js to save the file.
This is my canvas creation, note that i solve the namespace issue here
d3.js canvas creation:
var canvas = d3.select("body")
.insert("svg")
.attr('id', 'd3-canvas')
//Solve the namespace issue (xmlns and xlink)
.attr("xmlns", "http://www.w3.org/2000/svg")
.attr("xmlns:xlink", "http://www.w3.org/1999/xlink")
.attr("width", width)
.attr("height", height);

While this question has been answered, I created a small library called SaveSVG which can help save D3.js generated SVG which use external stylesheets or external definition files (using <use> and def) tags.

Based on #vasyl-vaskivskyi 's answer.
<script src="../../assets/FileSaver.js"></script>
<script>
function save_as_svg(){
fetch('path/../assets/chart.css')
.then(response => response.text())
.then(text => {
var svg_data = document.getElementById("svg").innerHTML
var head = '<svg title="graph" version="1.1" xmlns="http://www.w3.org/2000/svg">'
var style = "<style>" + text + "</style>"
var full_svg = head + style + svg_data + "</svg>"
var blob = new Blob([full_svg], {type: "image/svg+xml"});
saveAs(blob, "graph.svg");
})
};
save_as_svg();
</script>
The above code read your chart.css and then embed the css code to your svg file.

I try this and worked for me.
function downloadSvg() {
var svg = document.getElementById("svg");
var serializer = new XMLSerializer();
var source = serializer.serializeToString(svg);
source = source.replace(/(\w+)?:?xlink=/g, 'xmlns:xlink='); // Fix root xlink without namespace
source = source.replace(/ns\d+:href/g, 'xlink:href'); // Safari NS namespace fix.
if (!source.match(/^<svg[^>]+xmlns="http\:\/\/www\.w3\.org\/2000\/svg"/)) {
source = source.replace(/^<svg/, '<svg xmlns="http://www.w3.org/2000/svg"');
}
if (!source.match(/^<svg[^>]+"http\:\/\/www\.w3\.org\/1999\/xlink"/)) {
source = source.replace(/^<svg/, '<svg xmlns:xlink="http://www.w3.org/1999/xlink"');
}
var preface = '<?xml version="1.0" standalone="no"?>\r\n';
var svgBlob = new Blob([preface, source], { type: "image/svg+xml;charset=utf-8" });
var svgUrl = URL.createObjectURL(svgBlob);
var downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = name;
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
}

In my scenario, I had to use some svg images created using D3.js in other projects. So I opened dev tools and inspected those svg and copied their content. Then created a new blank svg file and pasted the copied content there. Then I used those new svg files in other areas.
And if you want to do it programmatically, then we can use document.getElementById('svgId')
I know this is a basic approach but in case anyone find it useful.

Related

Not able to open a downloaded SVG file containing D3JS tree

I managed to download a SVG file created using the following code
$('#download-SVG').click(function() {
var dl = document.createElement("a");
document.body.appendChild(dl); // This line makes it work in Firefox.
console.log(svg.node());
dl.setAttribute("href", svgDataURL(svg.node()));
dl.setAttribute("download", "test.svg");
dl.click();
});
function svgDataURL(svg) {
var svgAsXML = (new XMLSerializer).serializeToString(svg);
var dataURL = "data:image/svg+xml," + encodeURIComponent(svgAsXML);
return dataURL;
}
The file downloads, but does not open. I suspect that the content of the dataURL has an issue
Below is a sample of the content of the dataURL content
data:image/svg+xml,%3Cg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20transform%3D%22translate(700%2C25)scale(.7%2C.7)%22%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%2022.5%2C645%2022.5%2C735%22%2F%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%20132.5%2C645%20132.5%2C735%22%2F%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%20242.5%2C645%20242.5%2C735%22%2F%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%20352.5%2C645%20352.5%2C735%22%2F%3E%3Cpath%20class%3D%22link%22%20d%3D%22M352.5%2C555C352.5%2C645%20462.5%2C645%20462.5%2C735%22%2F%3E%3
Appreciate any insight into the issue.

Open inline SVG in new window - Javascript

I have a <div> that contains an inline svg. I would like a function that opens that svg in a new tab/window. I only want to use the front-end js without having to save the svg anywhere.
If I use window.open(), it puts the svg inside an <html> tag which I'm trying to avoid.
I'm basically trying to change this answer but then only have the svg code left:
https://stackoverflow.com/a/21667339/1083923
//---print button---
var printSVG = function()
{
var popUpAndPrint = function()
{
var container = $('#svgDiv');
var width = parseFloat(container.getAttribute("width"))
var height = parseFloat(container.getAttribute("height"))
var printWindow = window.open('', 'PrintMap',
'width=' + width + ',height=' + height);
printWindow.document.writeln($(container).html());
printWindow.document.close();
printWindow.print();
printWindow.close();
};
setTimeout(popUpAndPrint, 500);
};
You can stringify your element into a valid SVG document and store it as a Blob, then point your new Window to that Blob using a blob:// URI:
// we need to handle a user gesture to use 'open'
document.getElementById("btn").onclick = (evt) => {
// grab your svg element
const svg = document.querySelector("svg");
// convert to a valid XML source
const as_text = new XMLSerializer().serializeToString(svg);
// store in a Blob
const blob = new Blob([as_text], { type: "image/svg+xml" });
// create an URI pointing to that blob
const url = URL.createObjectURL(blob);
const win = open(url);
// so the Garbage Collector can collect the blob
win.onload = (evt) => URL.revokeObjectURL(url);
};
JS-fiddle demo since StackSnippet's sand-boxed iframes don't allow opening new windows.

downloading images of two different d3 graphs in single html page?

I created an html page for my tool which works offline(client side). This page is creating two different d3 based graph and I created two different buttons (save and save1)for each graph to downlaod images of these. These two image download button works fine, when tested separately in two different html pages.
Now, Problem in combined html page, is that each button is downloading the image of first d3 based graph only.
I defined two different svg variable (svg and svg1) for each graph creation but i donot know how to call it differently in downloadimage script.
**I think there is problem while calling "node( ).parentNode.innerHTML;" (mentioned in following svg downlaod script)?
But I don't know how to call different SVG in this script.
This is my first time, I am working on d3.
**
d3.select("#save1").on("click", function(){ //button save in first graph;
var html1 = d3.select("svg") //var html in first graph;
.attr("version", 1.1)
.attr("xmlns", "http://www.w3.org/2000/svg")
.node( ).parentNode.innerHTML;
//console.log(html);
var imgsrc = 'data:image/svg+xml;base64,'+ btoa(html1);
var image = new Image;
image.src = imgsrc;
image.onload = function() {
var canvas = document.createElement('canvas');
canvas.width = image.width;
canvas.height = image.height;
var context = canvas.getContext('2d');
context.fillStyle = "#FFFFFF";
context.fillRect(0,0,image.width,image.height);
context.drawImage(image, 0, 0);
var a = document.createElement('a');
a.download = "image.png";
a.href = canvas.toDataURL('image/png');
document.body.appendChild(a);
a.click();
}
});
This line:
var html1 = d3.select("svg")
Is always selecting the first SVG in the DOM, regardless the button you click.
Instead of that, give your SVGs unique IDs (like svg1 and svg2), and select by those IDs:
var html1 = d3.select("#svg1")
var html2 = d3.select("#svg2")

Trying to convert an SVG to PNG Image

I have been dealing with this for a bit but I can't seem to get it to work. Onclick to resulting png image is empty. See the code below....
function svgToCanvas (targetElem,fileName) {
var nodesToRecover = [];
var nodesToRemove = [];
var svgElem = targetElem.find('svg');
console.log(svgElem);
svgElem.each(function(index, node) {
var parentNode = node.parentNode;
var svg = parentNode.innerHTML;
var canvas = document.createElement('canvas');
canvg(canvas, svg);
nodesToRecover.push({
parent: parentNode,
child: node
});
parentNode.removeChild(node);
nodesToRemove.push({
parent: parentNode,
child: canvas
});
parentNode.appendChild(canvas);
});
html2canvas(targetElem, {
allowTaint: true,
onrendered: function(canvas) {
var theName = fileName + ".png";
prev_img = theName;
var a = document.createElement('a');
a.href = canvas.toDataURL();
a.download = theName;
a.click();
}
});
}
#Running the function..
var theDiv = $('#divContainingSVG');
var fileNm = "imageName";
svgToCanvas(theDiv, fileNm);
Not sure where to go next. I simply need to convert the image to a png and then save it to the server. When testing the download version the resulting png is blank. Note that I'm using... canvg.js (including rgbcolor.js) and html2canvas.svg.js
Thanks in advance!
Actually it turns out that this function works fine. The issue was a conflict with another function that was included, by mistake, to get the svg.

How to export multiple html tables and multiple d3 generated graphs into a single pdf

Basically I have multiple tables that are generated in html (also the data may vary depends on how much data are in the database, so I want the tables on pdf to be scalable as well, meaning no fixed size.) In addition, I have a d3 generated graph too on the same page.
What I want to know is..is there any way to turn everything displayed on the page into a pdf like a screenshot? I know there is phantomJS but it requires you to install and deploy on the local environment, and our project won't allow it.. so is there any 3rd party libraries that I can import and use to export them into a single PDF?
Please help
Using SaveSvg.js
https://gist.github.com/enjoylife/0ae74717a29862c5d8c5
and using jspdf was able to make it work
d3.select("#save").on("click", function(){
var html = d3.select("svg")
.attr("version", 1.1)
.attr("xmlns", "http://www.w3.org/2000/svg")
.node().parentNode.innerHTML;
//console.log(html);
var imgsrc = 'data:image/svg+xml;base64,'+ btoa(html);
var img = '<img src="'+imgsrc+'">';
d3.select("#svgdataurl").html(img);
var canvas = document.querySelector("canvas"),
context = canvas.getContext("2d");
var image = new Image;
image.src = imgsrc;
image.onload = function() {
context.drawImage(image, 0, 0);
//save and serve it as an actual filename
binaryblob();
var a = document.createElement("a");
a.download = "sample.png";
a.href = canvas.toDataURL("image/png");
/* Added as png to jspdf */
var doc = new jsPDF();
doc.addImage( a.href, "png", 0,0);
doc.save("test.pdf");
var pngimg = '<img src="'+a.href+'">';
d3.select("#pngdataurl").html(pngimg);
a.click();
};
});
jspdf alignment and css is good
http://plnkr.co/edit/nNSvHL8MZcT6nNKg9CG9?p=preview

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