kinda new to React and I am looking to use useState but only to be applied to the clicked element. For example:
const [backgroundColor, setBackgroundColor] = useState({background: "green"});
in my function I have something like this:
function updateBackground(){
let updateColor = {background: "blue"};
setBackgroundColor(updateColor);
}
then in my return JSX code I have
{subButtons.map(function(subButton, index){
return (<div key={index} onClick={updateBackground} style={backgroundColor}>{subButton}</div>)
})}
but this will apply this function to all generated elements of the .map method.
How can I update my code to be applied to the clicked only element?
Thank you.
You are attempting to manage the discrete state of multiple children in the parent. #Denis Stukalov answered the question by suggesting keeping a corresponding array of state per child. This can work, but I find that it rarely scales well in the real world.
I would suggest keeping track of the state inside the button itself.
const BackgroundButton = (props) => {
const [backgroundColor, setBackgroundColor] = React.useState({background: 'green'});
const updateBackground = () => setBackgroundColor({background: 'blue'});
return <div onClick={updateBackground} style={backgroundColor} {...props} />
};
const App = () => ['button1', 'button2', 'button3'].map(
(subButton, index) => (
<BackgroundButton key={index}>{subButton}</BackgroundButton>
)
);
See this in action in this CodePen.
You should use array instead single background object. Like this:
const subButtons = ['button1', 'button2', 'button3']
const [backgroundColors, setBackgroundColor] = useState(subButtons.map(() => { return { background: "green" } }))
function updateBackground(index){
let newBackgroundColors = [...backgroundColors]
newBackgroundColors[index] = { background: "blue" }
setBackgroundColor([...newBackgroundColors])
}
return (subButtons.map(function(subButton, index){
return (<div key={index} onClick={()=>updateBackground(index)} style={backgroundColors[index]}>{subButton}</div>)
}))
See in playground: https://jscomplete.com/playground/s505358
const [backgroundColor, setBackgroundColor] = useState("green");
function updateBackground(){
let updateColor = "blue"
setBackgroundColor(updateColor);
}
try this instead
Related
I have some files that builds a cart in a dropdown for my shop website.
One file adds the selected item to an array which will be my cart. The other file is the CartDropdown component itself. My cart only show the items when I close and open it (remounting), but I want it to remount every time I add a new item.
Adding item function:
const ProductContainer = ({ productInfo }) => {
const { cartProducts, setCartProducts } = useContext(CartContext);
const cartArray = cartProducts;
const addProduct = () => {
productInfo.quantity = 1;
if (cartArray.includes(productInfo)) {
const index = cartArray.findIndex((object) => {
return object === productInfo;
});
cartProducts[index].quantity++;
setCartProducts(cartArray);
} else {
cartArray.push(productInfo);
setCartProducts(cartArray);
}
// setCartProducts(cartArray)
console.log(cartProducts);
// console.log(cartArray)
};
};
dropdown component
const CartDropdown = () => {
const { setCartProducts, cartProducts } = useContext(CartContext);
const { setProducts, currentProducts } = useContext(ProductsContext);
// useEffect(() => {}, [cartProducts])
const cleanCart = () => {
const cleanProducts = currentProducts;
console.log(cleanProducts);
for (let i in cleanProducts) {
if (cleanProducts[i].hasOwnProperty("quantity")) {
cleanProducts[i].quantity = 0;
}
}
setProducts(cleanProducts);
setCartProducts([]);
};
return (
<div className="cart-dropdown-container">
<div className="cart-items">
{cartProducts.map((product) => (
<div key={product.id}>
<img src={product.imageUrl}></img>
</div>
))}
</div>
<button onClick={cleanCart}>CLEAN CART</button>
<Button children={"FINALIZE PURCHASE"} />
</div>
);
};
How can I force the dropdown to remount every time cartProducts changes?
CART CONTEXT:
export const CartContext = createContext({
isCartOpen: false,
setIsCartOpen: () => { },
cartProducts: [],
setCartProducts: () => { }
})
export const CartProvider = ({ children }) => {
const [isCartOpen, setIsCartOpen] = useState(false)
const [cartProducts, setCartProducts] = useState([])
const value = { isCartOpen, setIsCartOpen, cartProducts, setCartProducts };
return (
<CartContext.Provider value={value}>{children}</CartContext.Provider>
)
}
product context
export const ProductsContext = createContext({
currentProducts: null,
setProducts: () => {}
})
export const ProductsProvider = ({children}) => {
const [currentProducts, setProducts] = useState(shop_data)
const value = {currentProducts, setProducts}
return(
<ProductsContext.Provider value={value}>{children}</ProductsContext.Provider>
)
}
You can change the key prop of the component every time you want to remount. Every time cartProduct changes, update the value of key. You can do that using a useEffect with cartProduct as a dependency.
<CartDropdown key={1} />
to
<CartDropdown key={2} />
Edit for more clarification:
const [keyCount, setKeyCount] = useState(0);
useEffect(() => {
setKeyCount(keyCount+1);
}, [cartProducts]);
<CartDropdown {...otherProps} key={keyCount} />
The first issue I see is that you are not using the callback to set the state inside the context but you are doing cartProducts[index].quantity++ and react docs specify
Do Not Modify State Directly
Also after cartProducts[index].quantity++, you call setCartProducts(cartArray); not with cartProducts which you actually updated (this is also the reason why "if I do usestate(console.log('A'), [cartProducts]) its not triggering everytime i add my cart product". But anyway there is an issue even if you would use cartArray for both:
You shouldn't directly do const cartArray = cartProducts since by doing so cartArray will be a reference to cartProducts (not a copy of it) which also shouldn't be modified (because it would mean that you are modifying state directly).
So first 2 things I recommend you to improve would be:
Initialize cartArray as a cartProducts deep copy (if your cartProducts is an array of objects, spread syntax won't do it). So I would reccomand you to check this question answers for creating a deep copy.
After you make sure that cartArray is a deep copy of cartProducts, doublecheck you use cartArray to create a local newValue then set the state of the context with the same value (so basically:
cartArray[index].quantity++;
setCartProducts(cartArray);
)
The deep copy part also apply for const cleanProducts = currentProducts; (you should also create a deep copy here for cleanProducts, instead of saving the object ref).
If you are not using deep copies, your code might still work in some cases, but you might encounter weird behaviors in some other instances (and thoose are really hard to debug). Therefore is a bad practice in general not using deep copies.
I am completing a technical challenge and came across a scenario I never had to deal with before.
I am asked to code up a shopping cart that has a UI that represents basic checkout data like order total, current items in cart, etc.
One of the requirements states I need to implement a Checkout class that can be instantiated:
const checkout = new Checkout();
And I should be able to obtain basic info from it like:
const total = checkout.total();
And add items to the cart through it:
checkout.add(product.id);
What makes this a tricky thing to solve is that I can't think of a clean "DRY" way of implementing it into the UI. This is mainly because any updates in the checkout class will not trigger any re-renders since it's not part of the state. I would usually use state variables for this.
I tried binding state variables to parameters in the checkout class like:
const [total, setTotal] = useState();
useEffect(()=>{
setTotal(checkout.total)
}, [checkout.total])
But checkout.total is only the reference to the method, so it never changes so I do not get the binding I want.
Trying out other stuff I managed to put together a "solution" but I question whether it is a good pattern.
I basically pass a callback to the checkout class which is called whenever the cart is updated. The callback is a state variable's setter, so:
const [cart, setCart] = useState<string[]>(checkout.cart);
checkout.callback = setCart;
Then inside the add method:
add(productId) {
// Some code...
this.callback([...this.cart]);
}
What this grants is that the cart state variable is updated whenever the checkout class has changes in its parameters. So it fires a rerender on the Cart component and all of its children that have props being passed down. Therefore I get a synced UI.
The thing is I kind of don't need the cart variable other than for forcing re-renders. I can get the cart info directly from the checkout class which is what I do. But for it to be reflected in the UI I need some state variable to be updated. It could even be a counter, I only went for cart instead of a counter to make it more coherent I guess.
Am I overcomplicating things here? Is there a pattern I am missing that is used for this scenarios? How does one usually interact with an instantiated class and ensures the UI is somehow updated from changes to the class?
EDIT (adding missing info):
The Checkout class needs to implement the following interface:
interface Checkout {
// ...
// Some non relevant properties methods
// ...
add(id: number): this;
}
So it is explicitly asked that the add method returns this (in order to allow function chaining).
mixing of patterns
Using OOP instances with methods that mutate internal state will prevent observation of a state change -
const a = new Checkout()
const b = a // b is *same* state
console.log(a.count) // 0
a.add(item)
console.log(a.count) // 1
console.log(a == b) // true
console.log(a.count == b.count) // true
React is a functional-oriented pattern and uses complimentary ideas like immutability. Immutable object methods will create new data instead of mutating existing state -
const a = new Checkout()
const b = a.add(item) // b is *new* state
console.log(a.count) // 0
console.log(b.count) // 1
console.log(a == b) // false
console.log(a.count == b.count) // false
In this way, a == b is false which effectively sends the signal to redraw this component. So we need a immutable Checkout class, where methods return new state instead of mutating existing state -
// Checkout.js
class Checkout {
constructor(items = []) {
this.items = items
}
add(item) {
return new Checkout([...this.items, item]) // new state, no mutation
}
get count() {
return this.items.length // computed state, no mutation
}
get total() {
return this.items.reduce((t, i) => t + i.price, 0) // computed, no mutation
}
}
export default Checkout
demo app
Let's make a quick app. You can click the 🍐 and 🥨 buttons to add items to the cart. The app will show the correct count and total as well as the individual items -
App component preview
Now "syncing" the class to the component is just using ordinary React pattern. Use your class and methods directly in your componenets -
import Checkout from "./Checkout.js"
import Cart from "./Cart.js"
function App({ products = [] }) {
const [checkout, setCheckout] = React.useState(new Checkout)
const addItem = item => event =>
setCheckout(checkout.add(item))
return <div>
{products.map(p =>
<button key={p.name} onClick={addItem(p)}>{p.name}</button>
)}
<b>{checkout.count} items for {money(checkout.total)}</b>
<Cart checkout={checkout} />
</div>
}
const data =
[{name: "🍐", price: 5}, {name: "🥨", price: 3}]
const money = f =>
new Intl.NumberFormat('en-US', { style: 'currency', currency: 'USD' }).format(f)
A simple Cart component uses JSON.stringify to quickly visualize each item -
// Cart.js
function Cart({ checkout }) {
return <pre>{JSON.stringify(checkout, null, 2)}</pre>
}
export default Cart
Run the demo below to verify the result in your browser -
class Checkout {
constructor(items = []) {
this.items = items
}
add(item) {
return new Checkout([...this.items, item])
}
get count() {
return this.items.length
}
get total() {
return this.items.reduce((t, i) => t + i.price, 0)
}
}
function App({ products = [] }) {
const [checkout, setCheckout] = React.useState(new Checkout)
const addItem = item => event =>
setCheckout(checkout.add(item))
return <div>
{products.map(p =>
<button key={p.name} onClick={addItem(p)}>{p.name}</button>
)}
<b>{checkout.count} items for {money(checkout.total)}</b>
<Cart checkout={checkout} />
</div>
}
const money = f =>
new Intl.NumberFormat('en-US', { style: 'currency', currency: 'USD' }).format(f)
function Cart({ checkout }) {
return <pre>{JSON.stringify(checkout, null, 2)}</pre>
}
const data = [{name: "🍐", price: 5}, {name: "🥨", price: 3}]
ReactDOM.render(<App products={data} />, document.body)
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.13.0/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.13.0/umd/react-dom.production.min.js"></script>
Hmm, looks like you need to share the state. The first solution that came to my mind is just to use the Class component. You can use force rerender while you need and write more custom logic without useEffect hacks.
The second solution is more clear IMO. It uses an Observer pattern. You need to add a subscription to your Checkout class. So basically.
useEffect(() => {
const subscription = (newState) => setState(newState)
const instance = new Checkout()
instance.subcribe(subscription)
return instance.unsubcribe(subscription)
}, [setState])
Since setState is immutable, this hook will be run only once.
Your idea is correct, you need somehow to start re-render to sync state of checkout object and state of a component.
E.g. you may do it by context and force update (in case if you do not want to duplicate data in object and state):
const CheckoutContext = React.createContext();
const checkout = new Checkout();
const CheckoutProvider = ({ children }) => {
// init force update, just to start re-render
const [ignored, forceUpdate] = React.useReducer((x) => x + 1, 0);
const add = (a) => {
checkout.add(a);
forceUpdate();
};
const total = checkout.total();
const value = { add, total };
return (
<CheckoutContext.Provider value={value}>
{children}
</CheckoutContext.Provider>
);
};
const Child = () => {
const v = React.useContext(CheckoutContext);
console.log(v.total);
return <button onClick={() => v.add(100)}>Click</button>;
};
export default function App() {
return (
<div className="App">
<CheckoutProvider>
<Child />
</CheckoutProvider>
</div>
);
}
You can make a Cart class that allows for observers to be notified when something important happens. To make it available for the react components, provide an instance of it with a context, and use a stateful hook to notify components by setting the state through the observer function.
Here we go:
First, we need a Cart class that notifies observers when something happens
export class Cart {
constructor() {
this.products = [];
this.subscribers = new Set();
}
subscribe = (notifyMe) => {
this.subscribers.add(notifyMe);
};
unSubscribe = (notifyMe) => {
this.subscribers.delete(notifyMe);
};
addToCart = (product) => {
this.products = [...this.products, product];
this.notify();
};
removeFromCart = (product) => {
this.products = this.products.filter(product);
this.notify();
};
notify = () => {
this.subscribers.forEach((n) => n(this.products));
};
}
We will expose this through the react tree with a context, so lets make one
const CartContext = React.createContext();
export const CartProvider = ({ children, cart }) => {
return <CartContext.Provider value={cart}>{children}</CartContext.Provider>;
};
Now for the trick! A hook that will update its state using the carts observer pattern, thereby notifying the component that uses it.
export const useCart = () => {
const cart = React.useContext(CartContext);
const [content, r] = React.useState();
React.useEffect(() => {
const notify = (productsInCart) => r(productsInCart);
cart.subscribe(notify);
cart.notify();
return () => cart.unSubscribe(notify);
}, [cart, r]);
return {
addToCart: cart.addToCart,
removeFromCart: cart.removeFromCart,
content
};
};
Note that it can be worth to update after subscribing.
Now we have our library set up, we can make some components. So here's where we instantiate the Cart class. We make a new Cart, and let the provider provide that instance
const cart = new Cart();
export default function App() {
return (
<div className="App">
<CartProvider cart={cart}>
<CartCounter />
<h1>Welcome to the shop</h1>
<h2>start putting stuff in the cart!</h2>
<Catalog />
<button
onClick={() => {
// this will still notify components
cart.addToCart({ foo: "bar" });
}}
>
add product by directly manipulating class instance
</button>
</CartProvider>
</div>
);
}
Here are the other components
const Catalog = () => {
const getProducts = async () =>
await fetch(
"https://random-data-api.com/api/commerce/random_commerce?size=6"
).then((r) => r.json());
const [products, setProducts] = React.useState();
React.useEffect(() => {
getProducts().then(setProducts);
}, []);
if (!products) {
return null;
}
return (
<ul
style={{
listStyle: "none",
display: "grid",
gridTemplateColumns: "50% 50%"
}}
>
{products.map((product) => (
<Item key={product.uid} product={product} />
))}
</ul>
);
};
const Item = ({ product }) => {
const { addToCart } = useCart();
const addProductToCart = () => addToCart(product);
return (
<li>
<article
style={{
maxWidth: 200,
border: "1px solid black",
margin: 10,
padding: 10
}}
>
<h4>{product.product_name}</h4>
<div>
<div>$ {product.price}</div>
<button onClick={addProductToCart}>add to cart</button>
</div>
</article>
</li>
);
};
const CartCounter = () => {
const { content } = useCart();
return <div>items in cart: {content?.length || 0}</div>;
};
This can be a pretty handy pattern, and can be taken pretty far (e.g. React Query works like this).
CodeSandbox link
I read with interest most of the answers, and I found them pretty explicative and comprehensive, especially the extensive example of the observer pattern.
I used the same approach to handle a similar need, without having to implement all the pattern and it makes use of the 'EventEmitter' class.
This way you can subscribe your React UI to several different type of events, olle's example would become something like this:
export class Cart extends EventEmitter {
constructor() {
super();
this.products = [];
}
addToCart = (product) => {
this.products = [...this.products, product];
this.emit("CART_UPDATE", this.products)
};
removeFromCart = (product) => {
this.products = this.products.filter(product);
this.emit("CART_UPDATE", this.products)
};
}
And in React you'd just need a custom hook or just an effect placed on top where you can place your event listeners:
export default function App() {
const cartRef = useRef(new Cart())
const [items, setItems] = useState([])
useEffect(()=>{
const cart = cartRef.current
cart.on("CART_UPDATE", setItems)
return () => cart.removeListener("CART_UPDATE", setItems)
}, []) //
return (
<div className="App">
<div>{items.map(it => item.id)}</div>
<button
onClick={() => {
// this will still notify components
cart.addToCart({ id: "bar" });
}}
>
add product by directly manipulating class instance
</button>
</div>
);
}
I think it is perfectly reasonable to send a callback to the object and then call that callback when it is needed. If you don't want to add any unnecessary data, then don't:
add(productId) {
// Some code...
this.callback();
}
checkout.callback = () => {
setTotal(checkout.total);
}
Hello and thank you for your time in advance!
I am struggling with a small issue that I have not encountered before, with React not rendering an UI element based on a check function. Basically, what I am trying to make, is a multiple selection filter menu, where when an option is clicked, the dot next to it changes to red.
For this purpose I append the value of each option to an array, and using array.sort, verify when it is to be added (value is pushed to FilterList) and removed (value is popped from FilterList)
The checkfilter function operates normally, and when logging the state, indeed it works as intended with the array being updated.
However, the JSX code running the checkfilter to render the extra red dot inside the bigger circle, unfortunately does not.
Additionally, when the screen is refreshed, the UI is updated normally, with every option clicked, now showing the aforementioned red dot.
Why is this happening? I have tried several hooks, JSX approaches, using imported components and more that I can't even remember, yet the UI will not update oddly.
Below you can find a snippet of the code. Please bear in mind this is a render function for a flatlist component
const checkFilter = useCallback((element) => {
return filterList?.some((el: any) => (el == element))
}, [filterList])
const removeFilter = useCallback((cat) => {
let temparr = filterList
var index = temparr?.indexOf(cat);
if (index > -1) {
temparr?.splice(index, 1);
}
setFilterList(temparr)
}, [filterList])
const addFilter = useCallback((cat) => {
let temparr = filterList;
temparr.push(cat);
setFilterList(temparr)
}, [filterList])
const renderFilter = useCallback((item) => {
return (
<Pressable
onPress={() => {
checkFilter(item?.item) ? removeFilter(item?.item) : addFilter(item?.item);
console.log(filterList)
}}
style={styles.modalOptionWrapper}
>
<Text style={styles.modalOptionTitle(checkFilter)}>{item?.item}</Text>
<View style={styles.modalOptionRowRight}>
<View style={styles.radioBtn}>
{checkFilter(item?.item) ?
<View style={styles.radioBtnBullet} />
:
null
}
</View>
</View>
</Pressable>
)
}, [filterList])
This may not be correct answer but try this. When I say simple basic codes, like this.
const ListItems = () => {
const [filterList, setFilterList] = React.useState([]); // must be array
const checkFilter = filterList?.some((el) => el === element);
const removeFilter = useCallback(
(cat) => {
// not updating new state, just useing previous state
setFilterList((prev) => [...prev].filter((el) => el !== cat));
// used spread iterator
},
[] // no need dependency
);
const addFilter = useCallback((cat) => {
// used spread indicator
setFilterList((prev) => [...prev, cat]);
}, []);
const renderFilter = useCallback((item) => {
// just checking our codes is right with basic elements
// it may be 'undefined'
return <Text>{JSON.stringify(item)}</Text>;
}, []);
return filterList.map(renderFilter);
};
How to push element inside useState array AND deleting said object in a dynamic matter using React hooks (useState)?
I'm most likely not googling this issue correctly, but after a lot of research I haven't figured out the issue here, so bare with me on this one.
The situation:
I have a wrapper JSX component which holds my React hook (useState). In this WrapperComponent I have the array state which holds the objects I loop over and generate the child components in the JSX code. I pass down my onChangeUpHandler which gets called every time I want to delete a child component from the array.
Wrapper component:
export const WrapperComponent = ({ component }) => {
// ID for component
const { odmParameter } = component;
const [wrappedComponentsArray, setWrappedComponentsArray] = useState([]);
const deleteChildComponent = (uuid) => {
// Logs to array "before" itsself
console.log(wrappedComponentsArray);
/*
Output: [{"uuid":"acc0d4c-165c-7d70-f8e-d745dd361b5"},
{"uuid":"0ed3cc3-7cd-c647-25db-36ed78b5cbd8"]
*/
setWrappedComponentsArray(prevState => prevState.filter(item => item !== uuid));
// After
console.log(wrappedComponentsArray);
/*
Output: [{"uuid":"acc0d4c-165c-7d70-f8e-d745dd361b5",{"uuid":"0ed3cc3-
7cd-c647-25db-36ed78b5cbd8"]
*/
};
const onChangeUpHandler = (event) => {
const { value } = event;
const { uuid } = event;
switch (value) {
case 'delete':
// This method gets hit
deleteChildComponent(uuid);
break;
default:
break;
}
};
const addOnClick = () => {
const objToAdd = {
// Generate uuid for each component
uuid: uuid(),
onChangeOut: onChangeUpHandler,
};
setWrappedComponentsArray(wrappedComponentsArray => [...wrappedComponentsArray, objToAdd]);
// Have also tried this solution with no success
// setWrappedComponentsArray(wrappedComponentsArray.concat(objToAdd));
};
return (
<>
<div className='page-content'>
{/*Loop over useState array*/}
{
wrappedComponentsArray.length > 0 &&
<div>
{wrappedComponentsArray.map((props) => {
return <div className={'page-item'}>
<ChildComponent {...props} />
</div>;
})
}
</div>
}
{/*Add component btn*/}
{wrappedComponentsArray.length > 0 &&
<div className='page-button-container'>
<ButtonContainer
variant={'secondary'}
label={'Add new component'}
onClick={() => addOnClick()}
/>
</div>
}
</div>
</>
);
};
Child component:
export const ChildComponent = ({ uuid, onChangeOut }) => {
return (
<>
<div className={'row-box-item-wrapper'}>
<div className='row-box-item-input-container row-box-item-header'>
<Button
props={
type: 'delete',
info: 'Deletes the child component',
value: 'Delete',
uuid: uuid,
callback: onChangeOut
}
/>
</div>
<div>
{/* Displays generated uuid in the UI */}
{uuid}
</div>
</div>
</>
)
}
As you can see in my UI my adding logic works as expected (code not showing that the first element in the UI are not showing the delete button):
Here is my problem though:
Say I hit the add button on my WrapperComponent three times and adds three objects in my wrappedComponentsArray gets rendered in the UI via my mapping in the JSX in the WrapperComponent.
Then I hit the delete button on the third component and hit the deleteChildComponent() funtion in my parent component, where I console.log my wrappedComponentsArray from my useState.
The problem then occurs because I get this log:
(2) [{…}, {…}]
even though I know the array has three elements in it, and does not contain the third (and therefore get an undefined, when I try to filter it out, via the UUID key.
How do I solve this issue? Hope my code and explanation makes sense, and sorry if this question has already been posted, which I suspect it has.
You provided bad filter inside deleteChildComponent, rewrite to this:
setWrappedComponentsArray(prevState => prevState.filter(item => item.uuid !== uuid));
You did item !== uuid, instead of item.uuid !== uuid
Please try this, i hope this works
const deleteChildComponent = (uuid) => {
console.log(wrappedComponentsArray);
setWrappedComponentsArray(wrappedComponentsArray.filter(item => item !== uuid));
};
After update
const deleteChildComponent = (uuid) => {
console.log(wrappedComponentsArray);
setWrappedComponentsArray(wrappedComponentsArray.filter(item => item.uuid !== uuid)); // item replaced to item.uuid
};
Huge shoutout to #Jay Vaghasiya for the help.
Thanks to his expertise we managed to find the solution.
First of, I wasn't passing the uuid reference properly. The correct was, when making the objects, and pushing them to the array, we passed the uuid like this:
const addOnClick = () => {
const objToAdd = {
// Generate uuid for each component
uuid: uuid(),
parentOdmParameter: odmParameter,
onChangeOut: function(el) { onChangeUpHandler(el, this.uuid)}
};
setWrappedComponentsArray([...wrappedComponentsArray, objToAdd]);
};
When calling to delete function the function that worked for us, was the following:
const deleteChildComponent = (uuid) => {
setWrappedComponentsArray(item => item.filter(__item => __item.uuid !== uuid)); // item replaced to item.uuid
};
I have a child component called First which is implemented below:
function First(props) {
const handleButtonClick = () => {
props.positiveCallback({key: 'positive', value: 'pos'})
props.negativeCallback({key: 'negative', value: '-100'})
}
return (
<div><button onClick={() => handleButtonClick()}>FIRST</button></div>
)
}
And I have App.js component.
function App() {
const [counter, setCounter] = useState({positive: '+', negative: '-'})
const handleCounterCallback = (obj) => {
console.log(obj)
let newCounter = {...counter}
newCounter[obj.key] = obj.value
setCounter(newCounter)
}
const handleDisplayClick = () => {
console.log(counter)
}
return (
<div className="App">
<First positiveCallback = {handleCounterCallback} negativeCallback = {handleCounterCallback} />
<Second negativeCallback = {handleCounterCallback} />
<button onClick={() => handleDisplayClick()}>Display</button>
</div>
);
}
When handleButtonClick is clicked in First component it triggers multiple callbacks but only the last callback updates the state.
In the example:
props.positiveCallback({key: 'positive', value: 'pos'}) // not updated
props.negativeCallback({key: 'negative', value: '-100'}) // updated
Any ideas?
Both are updating the state, your problem is the last one is overwriting the first when you spread the previous state (which isn't updated by the time your accessing it, so you are spreading the initial state). An easy workaround is to split counter into smaller pieces and update them individually
const [positive, setPositive] = useState('+')
const [negative, setNegative] = useState('-')
//This prevents your current code of breaking when accessing counter[key]
const counter = { positive, negative }
const handleCounterCallback = ({ key, value }) => {
key === 'positive' ? setPositive(value) : setNegative(value)
}
You can do that but useState setter is async like this.setState. If you want to base on the previous value you should use setter as function and you can store it in one state - change handleCounterCallback to
const handleCounterCallback = ({key,value}) => {
setCounter(prev=>({...prev, [key]: value}))
}
and that is all. Always if you want to base on the previous state use setter for the state as function.
I recommend you to use another hook rather than useState which is useReducer - I think it will be better for you