How to get uniqueID from firebase across several pages - javascript

my project is the survey with several pages. I want to upload answers of several pages into the same uniqueID. Now I can get uniqueID from a page js file, but how can I transport this uniqueID to other js files so I can upload the data to the same uniqueID.

The problem can be reformulated to how have a variable value accessible through out varying pages and js files.
My prefered way to do it - with lots of data - is a base page invisible to the user loading a "global script". This base page loads and unloads all other pages (including js and css files). Since the variable in your case the firebaseID is globally defined it works.
If its not sensible data you can also put it to the LocalStorage (preferable encrypted) This would also help if a user wants to pause the survey and later on to finish it. (You have 5MB on mobile devices and 10 MB on desktop).
More details on solution one:
The easy part is to insert HTML into other HTML. I use server generated views so the base page gets HTML added and removed as needed.
The harder part is the page (view) specific loading of js.In my use case the users can jump around via a navigation until they finally submit and finish. If you only allow sequential moving forward and no backward its easier. I actually mimic a restful behavior. Some building blocks in the base script include
// Some global vars
var statMsg = "";
var navTargetInitial= "app";
var navTarget;
var htmlDir = "app"; // directory of the html templates
var scriptDir = "js"; // directory of the user scripts
var routes = [
{
navTarget: "main",
loadScript: true,
navTitle: "Survey page 1",
navMenutext: "Page 1"
}, {
navTarget: "app",
loadScript: true,
navTitle: "Survey page 2",
navMenutext: "Page 2"
},
....
];
// Then docReady beside other stuff
function docReady() {
// other stuff
nav2Page(navTarget);
}
// here we handover data, put relevant things to sessionStorage
window.onbeforeunload = function (e) {
// Do stuff
};
// here we cleanup
window.onunload = function () {
// cleanup
};
The crucial part is loading the new js after the html is in DOM so an essential part is an eventhandler on the event DOM loaded
document.addEventListener("DOMContentLoaded",
loadJScript(navScript, function(response, status, xhr ){// error handling }
The rest is ajax, error handling, reaction to clicks on going back/ forward in the page history and reacting accordingly to it.
Hope this helps

Related

Set $location in AngularJS / Electron app

Is it possible to change the URL for $location in AngularJS within an Electon app but without implicitly loading that URL? The problem is that Electron is loading index.html (and other resources) locally, which is intended. But then of course it also sets $location to the local file system.
Background: The reason why I need $location to point to the server is that there is some existing legacy code (which I must not change) and this code uses e.g. $location.search. So after the Electron app has started I'd need to set the location correctly, so that this legacy code can work.
UPDATE 17.07.2020
Here is the requested example code:
I'm trying to set the location with window.location = "https://example.com?param1=test" so that the AngularJS function $location.search() returns param1=test. The problem is, as mentioned above, that when setting window.location, Electron loads the index.html from that server and replaces the content of the BrowserWindow. But I want to load those resources (index.html, *.js, *.css locally) I also tried:
window.location.href = ...
window.location.assign (...)
window.location.replace (...)
but all of these are reloading the page as well.
I think you'll want to add an event listener for will-navigate. Docs can be found here. The important piece:
[The will-event event will be] emitted when a user or the page wants to start navigation. It can happen when the window.location object is changed or a user clicks a link in the page.
I'd imagine your main.js file will look something like this, it's bare-bones but I hope you get the idea.
const {
app
} = require("electron");
let window;
function createWindow(){
window = new BrowserWindow(){...};
// etc....
}
app.on("ready", createWindow);
// For all BrowserWindows you make, the inner bindings will be applied to each;
// more information for "web-contents-created" is here: https://www.electronjs.org/docs/api/app#event-web-contents-created
app.on("web-contents-created", (event, contents) => {
contents.on("will-redirect", (event, navigationUrl) => {
// prevent the window from changing path via "window.location = '....'"
event.preventDefault();
return;
});
});
FYI: This event listener is mainly used for security reasons, but I don't see why you can't use it in your case.

Chrome extension to refresh a page every minute and run a (javascript) script every time it refreshes

What I want:
My propose is to check if new content was added in a page (that I do not own), so I was thinking to make a script that save the last content added in a cookie and refresh the page every minute: If the cookie doesn't match the last content added, that would mean there is new content and I would receive a notification.
Let's try with pseudocode:
main_file:
include: functions.js;
cookie last_content_added= get_first_paragraph();
//Refresh script
do (every_minute){
page_reload();
}
when.page.reload.complete {
run script_check_content
}
functions.js
script_check_content{
var content_check = get_first_paragraph();
if (content_check == cookie[last_content_added])
{
//do nothing
}
else{
//new content was added
play.notification.mp3
cookie[last_content.added] = get_first_paragraph();
}
}
Am I not thinking in an easier solution for what I'm looking for?
I'm new to chrome extensions, if you could separate the code in different files like it was a real extension, I would appreciate very much.
I recommend to use 'chrome.tabs.query', use this to get all tabs that have the specified properties or all tabs if no properties are specified and 'chrome.tabs.executeScript' to inject the javascript code into a page that calls 'window.location.reload(). to refresh the page.
Here's a sample code to get the current tab and reload it using chrome.tab methods:
chrome.tabs.query({active: false, currentWindow: true}, function (arrayOfTabs) {
var code = 'window.location.reload();';
chrome.tabs.executeScript(arrayOfTabs[0].id, {code: code});
});
Also, include 'onCompleted' listener to listen when it is completely loaded and initialized.
chrome.webNavigation.onCompleted.addListener(function callback).
Take a look at MutationObserver, it provides a way to react to changes in a DOM. You can provide a callback to react to DOM changes and don't need to use a timer.

Force view to reload tvml content on Apple TV/tvos

I have been working on dynamically generating tvml-templates with very frequently changing content for a tvOS app on Apple TV. Generating the templates works fine, however I have not been able to get the app to update/reload the content of a template when navigating back and forth between views or leaving and reentering the app. Only rebooting seems to reload the tvml template.
Your template will refresh itself automatically whenever you manipulate the TVML within the template document.
If you maintain a reference to the document like so:
var myDoc;
resourceLoader.loadResource(templateURL,
function(resource) {
if (resource) {
myDoc = self.makeDocument(resource);
});
}
you can manipulate the TVML using myDoc and your view will automatically change.
So if your template document includes a "collectionList" and you were to run this code:
//Removes the child elements of the first collectionList
var collectionLists = myDoc.getElementsByTagName("collectionList");
var collectionList = collectionLists.item(0);
while (collectionList.firstChild) {
collectionList.removeChild(collectionList.firstChild);
}
your view would no longer display the UI elements within the collectionList. The view will refresh itself the moment the code is run.
The answer by #shirefriendship pointed my in the right direction (thank you!). As another example, if you wanted to change the text of a single element in a template (such as the description), you would need to use the innerHTML property:
function changeDescription(incomingString) {
console.log("inside the change description function")
if (incomingString) {
var theDescription = myDoc.getElementsByTagName("description").item(0);
theDescription.innerHTML = incomingString;
}
}
This changes the description immediately to the viewer.
If you are using atvjs framework, you can easily create and navigate to dynamic pages which are regenerated while navigating.
ATV.Page.create({
name: 'home',
url: 'path/to/your/api/that/returns/json',
template: your_template_function
});
// navigate to your page
ATV.Navigation.navigate('home');
Set this in the header of your API:
Cache-Control:no-cache
Got it from Apple Docs: https://developer.apple.com/library/tvos/documentation/General/Conceptual/AppleTV_PG/YourFirstAppleTVApp.html
IMPORTANT
When serving JavaScript and XML files from your web server, you often
need to ensure that any changes to your pages are always visible to
the client app. To do this, your server must ensure that the client
does not cache any of the pages. When your server responds to an HTTP
request for a page that should not be cached, the server should
include Cache-Control:no-cache in the HTTP response header.

How do I provide an extra function to javascript code through an extension?

I want to write an extension that does the following:
Defines a custom function
Allows Javascript code loaded from the Internet to run such a function
The function should take as a parameter an event listener. Basically, something like:
newApiFunctionDefinedInExtension( function( responseHeaders ){
console.log("Headers arrived!", responseHeaders );
} ;
Then using chrome.webRequest, my extension (which made newApiFunctionDefinedInExtension available in the first place) will call the listener (in the locally loaded page) every time response headers are received from the network.
I am new to Chrome extensions and cannot find a way to make that happen. It would be great to know:
How to make a function defined in a module available to the loaded page's scope
How to make such an EventEmitter -- is there a constructor class I can extend?
My goal is simple: the loaded page should define a function, and that function should be called every time there is a network connection.
Every webRequest event receives information about a request, including the ID of the originating tab.
So, assuming that the tab exists note 1, you can use the following flow:
// background.js
chrome.webRequest.onHeadersReceived.addListener(function(details) {
if (details.tabId == -1)
return; // Not related to any tab
chrome.tabs.sendMessage(details.tabId, {
responseHeaders: details.responseHeaders
});
}, {
urls: ['*://*/*'], // e.g. all http(s) URLs. See match patterns docs
// types: ['image'] // for example, defaults to **all** request types
}, ['responseHeaders']);
Then, in a content script (declared in the manifest file), you take the message and pass it to the web page:
// contentscript.js
chrome.runtime.onMessage.addListener(function(message) {
// Assuming that all messages from the background are meant for the page:
document.dispatchEvent(new CustomEvent('my-extension-event', {
detail: message
}));
});
After doing that, your web page can just receive these events as follows:
document.addEventListener('my-extension-event', function(event) {
var message = event.detail;
if (message.responseHeaders) {
// Do something with response headers
}
});
If you want to put an abstraction on top (e.g. implementing a custom EventEmitter), then you need to inject a script in the main execution environment, and declare your custom API over there.
note 1. For simplicity, I assumed that the tab existed. In reality, that is never true for type "main_frame" (and "sub_frame"), because the page has not yet been rendered. If you want to get response headers for the top-level/frame documents, then you need to temporarily store the response headers in some data structure (e.g. a queue / dictionary) in the background page, and send the data to the content script whenever the script is ready.
This can be implemented by using chrome.runtime.sendMessage in the content script to send a message to the background page. Then, whenever a page has loaded and the content script is ready, the background page can use sendResponse to deliver any queued messages.

How to properly handle chrome extension updates from content scripts

In background page we're able to detect extension updates using chrome.runtime.onInstalled.addListener.
But after extension has been updated all content scripts can't connect to the background page. And we get an error: Error connecting to extension ....
It's possible to re-inject content scripts using chrome.tabs.executeScript... But what if we have a sensitive data that should be saved before an update and used after update? What could we do?
Also if we re-inject all content scripts we should properly tear down previous content scripts.
What is the proper way to handle extension updates from content scripts without losing the user data?
If you've established a communication through var port = chrome.runtime.connect(...) (as described on
https://developer.chrome.com/extensions/messaging#connect), it should be possible to listen to the runtime.Port.onDisconnect event:
tport.onDisconnect.addListener(function(msg) {...})
There you can react and, e.g. apply some sort of memoization, let's say via localStorage. But in general, I would suggest to keep content scripts as tiny as possible and perform all the data manipulations in the background, letting content only to collect/pass data and render some state, if needed.
Once Chrome extension update happens, the "orphaned" content script is cut off from the extension completely. The only way it can still communicate is through shared DOM. If you're talking about really sensitive data, this is not secure from the page. More on that later.
First off, you can delay an update. In your background script, add a handler for the chrome.runtime.onUpdateAvailable event. As long as the listener is there, you have a chance to do cleanup.
// Background script
chrome.runtime.onUpdateAvailable.addListener(function(details) {
// Do your work, call the callback when done
syncRemainingData(function() {
chrome.runtime.reload();
});
});
Second, suppose the worst happens and you are cut off. You can still communicate using DOM events:
// Content script
// Get ready for data
window.addEventListener("SendRemainingData", function(evt) {
processData(evt.detail);
}, false);
// Request data
var event = new CustomEvent("RequestRemainingData");
window.dispatchEvent(event);
// Be ready to send data if asked later
window.addEventListener("RequestRemainingData", function(evt) {
var event = new CustomEvent("SendRemainingData", {detail: data});
window.dispatchEvent(event);
}, false);
However, this communication channel is potentially eavesdropped on by the host page. And, as said previously, that eavesdropping is not something you can bypass.
Yet, you can have some out-of-band pre-shared data. Suppose that you generate a random key on first install and keep it in chrome.storage - this is not accessible by web pages by any means. Of course, once orphaned you can't read it, but you can at the moment of injection.
var PSK;
chrome.storage.local.get("preSharedKey", function(data) {
PSK = data.preSharedKey;
// ...
window.addEventListener("SendRemainingData", function(evt) {
processData(decrypt(evt.detail, PSK));
}, false);
// ...
window.addEventListener("RequestRemainingData", function(evt) {
var event = new CustomEvent("SendRemainingData", {detail: encrypt(data, PSK)});
window.dispatchEvent(event);
}, false);
});
This is of course proof-of-concept code. I doubt that you will need more than an onUpdateAvailable listener.

Categories

Resources