I'm new to typescript and I'm trying to use a bit of code I found online to change links to look nice for my site,
<script src="https://wow.zamimg.com/widgets/power.js"></script>
<script>var wowhead_tooltips = {
"colorlinks": true,
"iconizelinks": true,
"renamelinks": true
};
</script>
I included that into my index.html, and it works great, until I load a component, I spent a lot of time looking around and found that I need to call $WowheadPower.refreshLinks();
To get the links to change when a new element is added, I wasn't sure how to declare that variable in typescript so I could tie it to various angular commands I wanted to do, unless I add it in a try catch:
loadScript(){
try{
// update tooltips
if(typeof $WowheadPower == 'undefined'){
$.getScript('//wow.zamimg.com/widgets/power.js');
} else {
$WowheadPower.refreshLinks();
console.log($WowheadPower)
}
} finally {}
}
I get an error that says
Cannot find name '$WowheadPower'
but I saved it anyway, and somehow on my page it works as I want it too.
It works perfect, but I still got the error so I declared it
try{
// update tooltips
var $WowheadPower
if(typeof $WowheadPower == 'undefined'){
$.getScript('//wow.zamimg.com/widgets/power.js');
} else {
$ WowheadPower.refreshLinks();
console.log($WowheadPower)
}
} finally {}
and it broke, I assume because I overwrote the correctly variable that has the right method.
Now I have to leave the error in to get functionality, but the error stops me from compiling when I ng serve. Until I hit save on VScode then it works fine again.
Any thoughts on how to resolve this?
since $WowheadPower is an external variable imported from another file, you can tell typescript that it exists without explicitly declaring it:
declare var $WowheadPower: any
write this at the beginning of your code so you tell TS that this variable exists. Ideally, you would write an interface that correctly defines $WowheadPower's type instead of any there.
Related
Before this gets marked as a duplicate: I have read posts all day about this so I know there are tons of similar questions on SO but none that I've seen so far go into the details that I need to understand.
Having said that, there are no good commented examples of how the process works. Could someone answer the following question with well a well-commented example so I could finally understand this ability?
I have a function that I want to call in one file but I need to make sure that another event in another file has already happened before I call it. These files have no connection (one is an angular 2 TypeScript file that starts the app and the other is a JS file that manages a hopscotch tour). I understand that I will need to use a global variable and I believe that the best solution I've read is going to involve using setters and getters. All examples I've seen of this seem to assume that it's just intuitive and leave out the part where I get to understand how it's working. Maybe it is intuitive but I'm not making the leap yet.
Global variable in TypeScript file:
global_variable = false;
Function I want to call in JavaScript file based on the listener:
function call_if_other_function_finishes() {
if (global_variable === true) { // I have the global already created
// run hopscotch tour
}
} // how do I turn this into a listener?
The function I need to have finished first in TypeScript file:
function someFunction() {
// run its code
GlobalFile.global_variable = true; // Should trigger the listener.
}
Thanks in advance!!
One solution is to just define the function as you do in your example and then run it when you need it:
function someFunction() {
// run its code
call_if_other_function_finishes() // it's globally defined anyway
}
I need to run some client-side javascript from a button in a form view in Odoo 8. This button runs a python method which returns this dictionary:
{"type": "ir.actions.client",
"tag": "my_module.do_something",}
do_something is defined in a .js file as follows:
openerp.my_module = function (instance) {
instance.web.client_actions.add("my_module.do_something", "instance.my_module.Action");
instance.my_module.Action = instance.web.Widget.extend({
init: function() {
// Do a lot of nice things here
}
});
};
Now, the javascript is loaded and executed properly, but even before launching the init function, Odoo loads a brand new, blank view, and once the javascript is over I can't get browse any other menu entry. In fact, wherever I click I get this error:
Uncaught TypeError: Cannot read property 'callbackList' of undefined
What I need instead is to run the javascript from the form view where the button belongs, without loading a new view, so both getting the javascript stuff done and leaving all callbacks and the whole environment in a good state. My gut feeling is that I shouldn't override the init funcion (or maybe the whole thing is broken, I'm quite new to Odoo client-side js) , but I couldn't find docs neither a good example to call js the way I want. Any idea to get that?
Sorry, I don't work on v8 since a lot of time and I don't remember how to add that, but this might help you: https://github.com/odoo/odoo/blob/8.0/doc/howtos/web.rst
Plus, if you search into v8 code base you can find some occurence of client actions in web module docs https://github.com/odoo/odoo/search?utf8=%E2%9C%93&q=instance.web.client_actions.add
Thanks to the pointers simahawk posted in another answer, I have been able to fix my js, which is now doing exactly what I needed. For your reference, the code is as follows:
openerp.my_module = function (instance) {
instance.web.client_actions.add("my_module.do_something", "instance.my_module.action");
instance.my_module.action = function (parent, action) {
// Do a lot of nice things here
}
};
I need to know if this is correct. I'm just beginning in app development using WinJS. I've identified the source of the problem and got rid of it but I don't know if that's the correct method.Please help!
// Optimize the load of the application and while the splash screen is
// shown, execute high priority scheduled work.
ui.disableAnimations();
var p = ui.processAll().then(function () {
//return nav.navigate(nav.location || Application.navigator.home, nav.state);
return nav.navigate(nav.location || app.local, nav.state)
}).then(function () {
return sched.requestDrain(sched.Priority.aboveNormal + 1);
}).then(function () {
ui.enableAnimations();
});
The problem is in the first .then(). The commented line was the default line, I've changed it for the app to work.I've absolutely no idea what it is.Please tell me what it means and what is changed. By the way, 'app' is WinJS.Application and Application is a WinJS namespace in navigator.js where the home property is located.
This error would suggest that navigator.js isn't being loaded by the time this code is executed. The Application namespace, which is entirely arbitrary and unrelated to WinJS.Application, is defined only in navigator.js, so if that file isn't loaded that namespace won't exist.
A WinJS namespace, by the way, is just a formalization of a module pattern in JavaScript that helps you keep the global namespace from getting cluttered. Declaring a namespace like navigator.js does it:
WinJS.Namespace.define("Application", {
PageControlNavigator: WinJS.Class.define(
just creates a single object in the global namespace called "Application" and then defines members for it. (You can change "Application" to anything you want, by the way. Nothing else in navigator.js relies on it, and navigator.js is something that comes from the app templates in Visual Studio and isn't part of WinJS itself.)
So again, my suspicion is that you don't have (or whatever the proper path is) in your default.html, the path to it isn't correct, or that perhaps it's being loaded after the other code is trying to execute. Try setting breakpoints on WinJS.Namespace.define and see if that file is loaded and the breakpoint gets hit.
now, this question has been asked and answered successfully many times, yet none of the things i try work.
I have tried head.js & require.js libraries
I have also tried
if (!window.unique_name) {
unique_name = true;
//code here..
}
none of which I can get to work (the global variable is always undefined)
the script I am trying to include runs something like this:
//clock.js
clockyTick = function() {
//my code here
}
setInterval(clockyTick, 1000);
the apps that call this script, standalone, work fine.
only when both apps are included on the same page (via calls to PHP require()) they break.
Here is the cause of the problems (I think):
I am building custom web apps on a (Joomla) site and have the requirement of displaying two of my apps on the same page.
Both apps need the same .js file to operate correctly, which works fine when they run standalone, but as soon as both apps are running on the same page (in the admin section) the scripts conflict and stop each other from working
(the script in question is a dynamic clock script that grabs the specialised contents of a div and modifies it to something else)
I think the reason I cannot get aforementioned libraries to work, is the fact that they also are being included twice on the admin page.
is there any way around this, or do I have to bite the bullet and integrate a library into the main Joomla template? (meaning the library is uselessly loaded on every single page, yet only used on 3 of hundreds)
jQuery is also required, separately, on each app..but thankfully I am able to use noConflict to avoid problems there (not ideal)
The joomla way would be to instantiate the document inside your module and unset only the conflicting script as described in this question here just before you load the module's script:
1) get an instance if the document object and remove the js files (you
could do that in a plugin) :
<?php
//get the array containing all the script declarations
$document = JFactory::getDocument();
$headData = $document->getHeadData();
$scripts = $headData['scripts'];
//remove your script, i.e. mootools
unset($scripts['/media/system/js/mootools-core.js']);
unset($scripts['/media/system/js/mootools-more.js']);
$headData['scripts'] = $scripts;
$document->setHeadData($headData);
?>
Or in your case, I think you could try the dirty solution below inside your js files:
//1st module script
var unique_name;
if (unique_name == false || unique_name == null) {
unique_name = true;
//code here..
alert("Included 1st script");
}else{
//do nothing
alert("Not included 1st script")
}
//2nd module script
var unique_name;
if (unique_name == false || unique_name == null) {
unique_name = true;
//code here..
alert("Included 2nd script");
}else{
//do nothing
alert("Not included 2nd script")
}
Here is a DEMO
If you are having conflicts with PHP require(), you can try require_once(). However, as mentioned, that’s not the Joomla way of doing things.
I want to give clients an HTML block they can include in their site, and this HTML will contain some table and image, plus a javascript that will make manipulations over the HTML block.
so I give them the HTML :
<a data-theme="1" data-srv="http://localhost:50987/" class="block1" href="http://myserver/payment/Details">outer information</a><script type="text/javascript" src="http://myserver/Scripts/checkout.js"></script>
in checkout.js I have included JQuery if no Jquery exists in document and do manipulation over the element $('a.block1') ... the problem is when someone puts this block of HTML more then once over the same page, I want that the client will not call "checkout.js" more then once,
I've tried declaring global var inside "checkout.js" and check if it's exists, it works good to stop doing the same manipulation more then once but I want to stop the call to JS al together .
Javascript runs after it loads, you can't stop the JS running, if it is referenced multiple times. It won't be loaded multiple times, so the overhead of it running again is basically nil.
To stop the behavior of the javascript happening again, just put the check at the top level of the file, put the rest of the file in the conditional, and write to a global variable to make sure you don't run again.
if (window._your_unique_id === undefined) {
window._your_unique_id = true;
// the rest of your javascript
}
that will mean nothing in the script runs. You can still define whatever you like in that if statement, though if you define functions and variables in there, you may have to explicitly put them on the window object, because they'll otherwise be local (but then, it is bad practice to have anything implicitly defined global anyway, so it shouldn't make any difference if your code is well structured).
Just deploy your code as a module.
Ie.
(function(window){
if(window.CheckoutModule) return;
// now you're certain there's no global module loaded
var CheckoutModule = window.CheckoutModule = {};
// you can, ie, add a jQuery check here.
if('undefined' != typeof jQuery) {
// do your jQuery thing here.
}
return ;
})(window, jQuery);