GWT javascript does not catch exception - javascript

When converting an Applet with the GWT framework I stumbled over this piece of code, where the author finds out the length of the array imageNames in a loop until an out-of-bounds exception occurs. It worked in the Applet, but not in GWT! After GWT compile the browser loops and does not show a reaction. Replacing Exception by JavaScriptException does not help.
boolean error=false;
int n_img = -1;
String tmp;
String[] imageNames;
...
while (!error) {
try {
tmp = imageNames[(++n_img)];
} catch (Exception e) {
error = true;
}
}
Do you have any idea, how to catch the out-of-bounds-exception in GWT?

This is one of the "shortcomings" of GWT - in the name of performance, extra emulation is not added to solve what should be an entirely avoidable bug. This is one of the most overt examples though.
First, recall that JS, for better or worse, is totally okay with you assigning values to indexes in Arrays that it may not have room for - you can use this to make a sparse array by skipping far past the end of the array, you can even assign to negative indexes.
On top of that Array feature, the Java array is implemented, and rather than read the expression array[n] and rewrite it to check n against the length before assigning (requiring two more checks for each read or write), it leaves it as-is.
And, since typically array operations like this are in a loop (such as in your code), this change would make every step through the loop faster, since it is trivial to do the bounds check as part of the loop condition.
And, typically Java users aren't writing array code on a regular basis, but leaning on ArrayList or the like - which does do these checks (though they can be disabled or reduced to improve runtime performance).
One more reason this isn't so bad: Sometimes you'd like to write in Java, and expect (not unreasonably) that you are actually acting on JS output. This allows for tricks like this:
array[array.length] = item;
to grow the array with each item. Obviously will fail in a JVM, but this is natural code to write in JS.
Finally, unless I'm very much mistaken, that isn't even a very optimized way to write that loop, even if throwing and catching that exception is cheaper than just doing a < check each step of the loop - we're still checking if !error is true each step! Instead, just make the loop run forever, and actually exit it, instead of requiring an additional boolean to track what the exception already tracks for you:
// just like the code in the question, do not do this,
// this is just an example of how to get "too clever"
try {
while (true) {
tmp = imageNames[(++n_img)];
}
catch (Exception ignore) {
// do nothing, something "exceptional" but totally expected has occurred
}

So, thank you for the comment and the explaining answer. It will help me in further development. I now changed the faulty loop this way
while (!error) {
try {
tmp = this.imageNames[(++n_img)];
error=(n_img==imageNames.length); // correct severe bug
} catch (Exception e) {
error = true;
}
}

Related

Why is <= slower than < using this code snippet in V8?

I am reading the slides Breaking the Javascript Speed Limit with V8, and there is an example like the code below. I cannot figure out why <= is slower than < in this case, can anybody explain that? Any comments are appreciated.
Slow:
this.isPrimeDivisible = function(candidate) {
for (var i = 1; i <= this.prime_count; ++i) {
if (candidate % this.primes[i] == 0) return true;
}
return false;
}
(Hint: primes is an array of length prime_count)
Faster:
this.isPrimeDivisible = function(candidate) {
for (var i = 1; i < this.prime_count; ++i) {
if (candidate % this.primes[i] == 0) return true;
}
return false;
}
[More Info] the speed improvement is significant, in my local environment test, the results are as follows:
V8 version 7.3.0 (candidate)
Slow:
time d8 prime.js
287107
12.71 user
0.05 system
0:12.84 elapsed
Faster:
time d8 prime.js
287107
1.82 user
0.01 system
0:01.84 elapsed
Other answers and comments mention that the difference between the two loops is that the first one executes one more iteration than the second one. This is true, but in an array that grows to 25,000 elements, one iteration more or less would only make a miniscule difference. As a ballpark guess, if we assume the average length as it grows is 12,500, then the difference we might expect should be around 1/12,500, or only 0.008%.
The performance difference here is much larger than would be explained by that one extra iteration, and the problem is explained near the end of the presentation.
this.primes is a contiguous array (every element holds a value) and the elements are all numbers.
A JavaScript engine may optimize such an array to be an simple array of actual numbers, instead of an array of objects which happen to contain numbers but could contain other values or no value. The first format is much faster to access: it takes less code, and the array is much smaller so it will fit better in cache. But there are some conditions that may prevent this optimized format from being used.
One condition would be if some of the array elements are missing. For example:
let array = [];
a[0] = 10;
a[2] = 20;
Now what is the value of a[1]? It has no value. (It isn't even correct to say it has the value undefined - an array element containing the undefined value is different from an array element that is missing entirely.)
There isn't a way to represent this with numbers only, so the JavaScript engine is forced to use the less optimized format. If a[1] contained a numeric value like the other two elements, the array could potentially be optimized into an array of numbers only.
Another reason for an array to be forced into the deoptimized format can be if you attempt to access an element outside the bounds of the array, as discussed in the presentation.
The first loop with <= attempts to read an element past the end of the array. The algorithm still works correctly, because in the last extra iteration:
this.primes[i] evaluates to undefined because i is past the array end.
candidate % undefined (for any value of candidate) evaluates to NaN.
NaN == 0 evaluates to false.
Therefore, the return true is not executed.
So it's as if the extra iteration never happened - it has no effect on the rest of the logic. The code produces the same result as it would without the extra iteration.
But to get there, it tried to read a nonexistent element past the end of the array. This forces the array out of optimization - or at least did at the time of this talk.
The second loop with < reads only elements that exist within the array, so it allows an optimized array and code.
The problem is described in pages 90-91 of the talk, with related discussion in the pages before and after that.
I happened to attend this very Google I/O presentation and talked with the speaker (one of the V8 authors) afterward. I had been using a technique in my own code that involved reading past the end of an array as a misguided (in hindsight) attempt to optimize one particular situation. He confirmed that if you tried to even read past the end of an array, it would prevent the simple optimized format from being used.
If what the V8 author said is still true, then reading past the end of the array would prevent it from being optimized and it would have to fall back to the slower format.
Now it's possible that V8 has been improved in the meantime to efficiently handle this case, or that other JavaScript engines handle it differently. I don't know one way or the other on that, but this deoptimization is what the presentation was talking about.
I work on V8 at Google, and wanted to provide some additional insight on top of the existing answers and comments.
For reference, here's the full code example from the slides:
var iterations = 25000;
function Primes() {
this.prime_count = 0;
this.primes = new Array(iterations);
this.getPrimeCount = function() { return this.prime_count; }
this.getPrime = function(i) { return this.primes[i]; }
this.addPrime = function(i) {
this.primes[this.prime_count++] = i;
}
this.isPrimeDivisible = function(candidate) {
for (var i = 1; i <= this.prime_count; ++i) {
if ((candidate % this.primes[i]) == 0) return true;
}
return false;
}
};
function main() {
var p = new Primes();
var c = 1;
while (p.getPrimeCount() < iterations) {
if (!p.isPrimeDivisible(c)) {
p.addPrime(c);
}
c++;
}
console.log(p.getPrime(p.getPrimeCount() - 1));
}
main();
First and foremost, the performance difference has nothing to do with the < and <= operators directly. So please don't jump through hoops just to avoid <= in your code because you read on Stack Overflow that it's slow --- it isn't!
Second, folks pointed out that the array is "holey". This was not clear from the code snippet in OP's post, but it is clear when you look at the code that initializes this.primes:
this.primes = new Array(iterations);
This results in an array with a HOLEY elements kind in V8, even if the array ends up completely filled/packed/contiguous. In general, operations on holey arrays are slower than operations on packed arrays, but in this case the difference is negligible: it amounts to 1 additional Smi (small integer) check (to guard against holes) each time we hit this.primes[i] in the loop within isPrimeDivisible. No big deal!
TL;DR The array being HOLEY is not the problem here.
Others pointed out that the code reads out of bounds. It's generally recommended to avoid reading beyond the length of arrays, and in this case it would indeed have avoided the massive drop in performance. But why though? V8 can handle some of these out-of-bound scenarios with only a minor performance impact. What's so special about this particular case, then?
The out-of-bounds read results in this.primes[i] being undefined on this line:
if ((candidate % this.primes[i]) == 0) return true;
And that brings us to the real issue: the % operator is now being used with non-integer operands!
integer % someOtherInteger can be computed very efficiently; JavaScript engines can produce highly-optimized machine code for this case.
integer % undefined on the other hand amounts to a way less efficient Float64Mod, since undefined is represented as a double.
The code snippet can indeed be improved by changing the <= into < on this line:
for (var i = 1; i <= this.prime_count; ++i) {
...not because <= is somehow a superior operator than <, but just because this avoids the out-of-bounds read in this particular case.
TL;DR The slower loop is due to accessing the Array 'out-of-bounds', which either forces the engine to recompile the function with less or even no optimizations OR to not compile the function with any of these optimizations to begin with (if the (JIT-)Compiler detected/suspected this condition before the first compilation 'version'), read on below why;
Someone just has to say this (utterly amazed nobody already did):
There used to be a time when the OP's snippet would be a de-facto example in a beginners programming book intended to outline/emphasize that 'arrays' in javascript are indexed starting at 0, not 1, and as such be used as an example of a common 'beginners mistake' (don't you love how I avoided the phrase 'programing error' ;)): out-of-bounds Array access.
Example 1:
a Dense Array (being contiguous (means in no gaps between indexes) AND actually an element at each index) of 5 elements using 0-based indexing (always in ES262).
var arr_five_char=['a', 'b', 'c', 'd', 'e']; // arr_five_char.length === 5
// indexes are: 0 , 1 , 2 , 3 , 4 // there is NO index number 5
Thus we are not really talking about performance difference between < vs <= (or 'one extra iteration'), but we are talking:
'why does the correct snippet (b) run faster than erroneous snippet (a)'?
The answer is 2-fold (although from a ES262 language implementer's perspective both are forms of optimization):
Data-Representation: how to represent/store the Array internally in memory (object, hashmap, 'real' numerical array, etc.)
Functional Machine-code: how to compile the code that accesses/handles (read/modify) these 'Arrays'
Item 1 is sufficiently (and correctly IMHO) explained by the accepted answer, but that only spends 2 words ('the code') on Item 2: compilation.
More precisely: JIT-Compilation and even more importantly JIT-RE-Compilation !
The language specification is basically just a description of a set of algorithms ('steps to perform to achieve defined end-result'). Which, as it turns out is a very beautiful way to describe a language.
And it leaves the actual method that an engine uses to achieve specified results open to the implementers, giving ample opportunity to come up with more efficient ways to produce defined results.
A spec conforming engine should give spec conforming results for any defined input.
Now, with javascript code/libraries/usage increasing, and remembering how much resources (time/memory/etc) a 'real' compiler uses, it's clear we can't make users visiting a web-page wait that long (and require them to have that many resources available).
Imagine the following simple function:
function sum(arr){
var r=0, i=0;
for(;i<arr.length;) r+=arr[i++];
return r;
}
Perfectly clear, right? Doesn't require ANY extra clarification, Right? The return-type is Number, right?
Well.. no, no & no... It depends on what argument you pass to named function parameter arr...
sum('abcde'); // String('0abcde')
sum([1,2,3]); // Number(6)
sum([1,,3]); // Number(NaN)
sum(['1',,3]); // String('01undefined3')
sum([1,,'3']); // String('NaN3')
sum([1,2,{valueOf:function(){return this.val}, val:6}]); // Number(9)
var val=5; sum([1,2,{valueOf:function(){return val}}]); // Number(8)
See the problem ? Then consider this is just barely scraping the massive possible permutations...
We don't even know what kind of TYPE the function RETURN until we are done...
Now imagine this same function-code actually being used on different types or even variations of input, both completely literally (in source code) described and dynamically in-program generated 'arrays'..
Thus, if you were to compile function sum JUST ONCE, then the only way that always returns the spec-defined result for any and all types of input then, obviously, only by performing ALL spec-prescribed main AND sub steps can guarantee spec conforming results (like an unnamed pre-y2k browser).
No optimizations (because no assumptions) and dead slow interpreted scripting language remains.
JIT-Compilation (JIT as in Just In Time) is the current popular solution.
So, you start to compile the function using assumptions regarding what it does, returns and accepts.
you come up with checks as simple as possible to detect if the function might start returning non-spec conformant results (like because it receives unexpected input).
Then, toss away the previous compiled result and recompile to something more elaborate, decide what to do with the partial result you already have (is it valid to be trusted or compute again to be sure), tie in the function back into the program and try again. Ultimately falling back to stepwise script-interpretation as in spec.
All of this takes time!
All browsers work on their engines, for each and every sub-version you will see things improve and regress. Strings were at some point in history really immutable strings (hence array.join was faster than string concatenation), now we use ropes (or similar) which alleviate the problem. Both return spec-conforming results and that is what matters!
Long story short: just because javascript's language's semantics often got our back (like with this silent bug in the OP's example) does not mean that 'stupid' mistakes increases our chances of the compiler spitting out fast machine-code. It assumes we wrote the 'usually' correct instructions: the current mantra we 'users' (of the programming language) must have is: help the compiler, describe what we want, favor common idioms (take hints from asm.js for basic understanding what browsers can try to optimize and why).
Because of this, talking about performance is both important BUT ALSO a mine-field (and because of said mine-field I really want to end with pointing to (and quoting) some relevant material:
Access to nonexistent object properties and out of bounds array elements returns the undefined value instead of raising an exception. These dynamic features make programming in JavaScript convenient, but they also make it difficult to compile JavaScript into efficient machine code.
...
An important premise for effective JIT optimization is that programmers use dynamic features of JavaScript in a systematic way. For example, JIT compilers exploit the fact that object properties are often added to an object of a given type in a specific order or that out of bounds array accesses occur rarely. JIT compilers exploit these regularity assumptions to generate efficient machine code at runtime. If a code block satisfies the assumptions, the JavaScript engine executes efficient, generated machine code. Otherwise, the engine must fall back to slower code or to interpreting the program.
Source:
"JITProf: Pinpointing JIT-unfriendly JavaScript Code"
Berkeley publication,2014, by Liang Gong, Michael Pradel, Koushik Sen.
http://software-lab.org/publications/jitprof_tr_aug3_2014.pdf
ASM.JS (also doesn't like out off bound array access):
Ahead-Of-Time Compilation
Because asm.js is a strict subset of JavaScript, this specification only defines the validation logic—the execution semantics is simply that of JavaScript. However, validated asm.js is amenable to ahead-of-time (AOT) compilation. Moreover, the code generated by an AOT compiler can be quite efficient, featuring:
unboxed representations of integers and floating-point numbers;
absence of runtime type checks;
absence of garbage collection; and
efficient heap loads and stores (with implementation strategies varying by platform).
Code that fails to validate must fall back to execution by traditional means, e.g., interpretation and/or just-in-time (JIT) compilation.
http://asmjs.org/spec/latest/
and finally https://blogs.windows.com/msedgedev/2015/05/07/bringing-asm-js-to-chakra-microsoft-edge/
were there is a small subsection about the engine's internal performance improvements when removing bounds-check (whilst just lifting the bounds-check outside the loop already had an improvement of 40%).
EDIT:
note that multiple sources talk about different levels of JIT-Recompilation down to interpretation.
Theoretical example based on above information, regarding the OP's snippet:
Call to isPrimeDivisible
Compile isPrimeDivisible using general assumptions (like no out of bounds access)
Do work
BAM, suddenly array accesses out of bounds (right at the end).
Crap, says engine, let's recompile that isPrimeDivisible using different (less) assumptions, and this example engine doesn't try to figure out if it can reuse current partial result, so
Recompute all work using slower function (hopefully it finishes, otherwise repeat and this time just interpret the code).
Return result
Hence time then was:
First run (failed at end) + doing all work all over again using slower machine-code for each iteration + the recompilation etc.. clearly takes >2 times longer in this theoretical example!
EDIT 2: (disclaimer: conjecture based in facts below)
The more I think of it, the more I think that this answer might actually explain the more dominant reason for this 'penalty' on erroneous snippet a (or performance-bonus on snippet b, depending on how you think of it), precisely why I'm adament in calling it (snippet a) a programming error:
It's pretty tempting to assume that this.primes is a 'dense array' pure numerical which was either
Hard-coded literal in source-code (known excelent candidate to become a 'real' array as everything is already known to the compiler before compile-time) OR
most likely generated using a numerical function filling a pre-sized (new Array(/*size value*/)) in ascending sequential order (another long-time known candidate to become a 'real' array).
We also know that the primes array's length is cached as prime_count ! (indicating it's intent and fixed size).
We also know that most engines initially pass Arrays as copy-on-modify (when needed) which makes handeling them much more fast (if you don't change them).
It is therefore reasonable to assume that Array primes is most likely already an optimized array internally which doesn't get changed after creation (simple to know for the compiler if there is no code modifiying the array after creation) and therefore is already (if applicable to the engine) stored in an optimized way, pretty much as if it was a Typed Array.
As I have tried to make clear with my sum function example, the argument(s) that get passed higly influence what actually needs to happen and as such how that particular code is being compiled to machine-code. Passing a String to the sum function shouldn't change the string but change how the function is JIT-Compiled! Passing an Array to sum should compile a different (perhaps even additional for this type, or 'shape' as they call it, of object that got passed) version of machine-code.
As it seems slightly bonkus to convert the Typed_Array-like primes Array on-the-fly to something_else while the compiler knows this function is not even going to modify it!
Under these assumptions that leaves 2 options:
Compile as number-cruncher assuming no out-of-bounds, run into out-of-bounds problem at the end, recompile and redo work (as outlined in theoretical example in edit 1 above)
Compiler has already detected (or suspected?) out of bound acces up-front and the function was JIT-Compiled as if the argument passed was a sparse object resulting in slower functional machine-code (as it would have more checks/conversions/coercions etc.). In other words: the function was never eligable for certain optimisations, it was compiled as if it received a 'sparse array'(-like) argument.
I now really wonder which of these 2 it is!
To add some scientificness to it, here's a jsperf
https://jsperf.com/ints-values-in-out-of-array-bounds
It tests the control case of an array filled with ints and looping doing modular arithmetic while staying within bounds. It has 5 test cases:
1. Looping out of bounds
2. Holey arrays
3. Modular arithmetic against NaNs
4. Completely undefined values
5. Using a new Array()
It shows that the first 4 cases are really bad for performance. Looping out of bounds is a bit better than the other 3, but all 4 are roughly 98% slower than the best case.
The new Array() case is almost as good as the raw array, just a few percent slower.

Object's ref count

Seeing that there's no destructor in javascript I am wondering if there's any hack to intercept when an object reaches zero references. Practically it would be almost as useful as having a destructor.
Edit:
Essentially what I miss is a way to implement RAII and variations of the concept: This is a simplification of the idea, perhaps mutexes are not the most typical situation in js but to get the idea:
class MutexLocker{
theMutex:Mutex;
constructor(mutex){
mutex.lock();
}
refCountZero(){
this.theMutex.release();
}
}
let someMutex=new Mutex;
function whatever(){
let ml=new MutexLocker(someMutex);
try{
...
}
// at exit on this function on any case including exceptions ml would reach zero and release the mutex
}

Scenarios for Re-using Variables within the Same JavaScript Function: Always a No No?

I've just finished writing a script for parsing csv data. Having recently installed JShint, it's been badgering me about the re-use of variables. I've been using JS a fair bit lately, but I come from a python background where it's normal to reuse variables. I'm wondering what issues there are with reusing variables in the following two examples:
Loop with a Switch
The following loop steps through the rows on a csv file, and when it passes a certain value in a row, it switches variable "currentSwitch" from false to true. After currentSwitch is tripped, the loop starts to push stuff to an array.
for (f=0; f < data.length; f++){
if (data[f][0] === code){
if (currentSwitch === true){
dataListByCode.push(data[f]);
}
}
else if ((data[f][0]).slice(0,4) === "UNIN"){
var currentSwitch = true;
}
}
Processing Data with Broken Out Functions
I've got a few functions for processing data that it makes sense to keep separate. In the following code, I process with one function, then I process with another.
var dataListByCode = addDivideData(dataListByCode);
var dataListByCode = addBeforeEntriesArray(dataListByCode, invNumber, matterNumber, client, workType);
Can anyone tell me if this is not in line with best practice? Is there anything that could go wrong with either of these (or scenarios like them)?
You don't need to redeclare currentSwtich
var currentSwitch = true;
In fact it really doesn't make any sense to redeclare this variable in the middle of the loop and in most cases it's almost certainly not what you actually want.
Just initialize/declare it once at the beginning of your loop
var currentSwtich;
// or
var currentSwitch = false;
and drop the var when you set it to true:
currentSwitch = true;
Basically what you are doing is creating a brand new variable with the same name as the old one, and throwing away the old one. This isn't really what you want normally.
There is no analogous concept in python because python doesn't require you to declare variables.
The major problem with reusing variables is that:
a.) in bigger code blocks it can get very confusing, especially if you added/removed code ~20 times, and kept reusing same ~5 variables for multiple things
b.) any programmer that knows nothing about code(read: you after couple months/years) will have a much more difficult time grasping the code.
The lower function snippet can be expressed as:
var dataListByCode = addBeforeEntriesArray(addDivideData(dataListByCode), invNumber, matterNumber, client, workType);
which is not that problematic. The breaking up of functions is useless in this case, and if you have many inline function chains that is usually sign that you need to rethink the object/function design.

javascript leaving an empty if statement

I would like to know if leaving an empty if statement for certain situations as:
else if(typeof console === 'undefined'){}
Just to have the code bypass the rest of the function It is an accepted and safe way to work or there are other recommendation practices for these cases?. Thank you.
It's fine and safe to leave if branches empty, the only thing I would add is a comment:
else if(typeof console === 'undefined')
{
//explanation why nothing has to go here
}
Without seeing the rest of the code I'm unsure how you're using this to "bypass the rest of the function", there may be a better way to do this.
From what information you've provided me, I can glean that the answer is "no". It will work, but it's bad style. If you would like to bypass the rest of the function, why not return; or put most of the logic in the if statement that pertains to it so that there is no bypassing at all?
I just had a case in which I chose to use an empty if-statement (professional context). I must agree though, there definitely is a technically cleaner solution. Still, since in a professional context time is important too, I chose to use the empty if-statement in my case, so I wanted to share my train of thought with you.
In my case I'm patching existing code with a variable that is used to skip already existing nested if-statements. The main function keeps running before and after the statement.
Original Code:
if(bValidateA){
}elseif(bValidateB){
}elseif(bValidateC){
}
// ... code continues with variables set inside the statements.
Now we want to add a global Parameter to not validate anything. What are my options and why do they suck?
Solution A sucks because much work and less easy to read:
if(!bValidateNothing && bValidateA){
}elseif(!bValidateNothing && bValidateB){
}elseif(!bValidateNothing && bValidateC){
}
Solution B sucks because empty if-statement:
if(bValidateNothing){
// empty
}elseif(bValidateA){
}elseif(bValidateB){
}elseif(bValidateC){
}
Solution C sucks because it becomes too nested (in my case there have been some additional ifs in the original code):
if(!bValidateNothing){
if(bValidateA){
if(xx){
}elseif(xy){}
}elseif(bValidateB){
}elseif(bValidateC){
}
}
Solution D, the technically cleanest solution by adding additional functions, sucks because you need to split your code, which needs a lot of time, and may result in new errors.
(no pseudocode)
So, to answer the question "accepted and safe": it works, it's readable, safe and quick. Sometimes that has to be enough, considering the alternatives. If you have the time to avoid using it, I'd probably still recommend that instead.
Funny enough, the time I saved by using this quick way to implement my logic, has now been successfully spent adding my cents to this ten year old already answered question.
Just don't write a block for a case you don't want to handle.
If you only want to do something when console exists, then do that:
if(typeof console !== 'undefined'){
// your code
}
// else if(typeof console === 'undefined'){}
// you don't need that second part
Or maybe I didn't quite get your issue?
Same as Pioul's answer, but I'd add that imo checking existence in javascript looks much tidier with the !! (notnot) operator.
if(!!console){
// your code
}
// else if(!console){}
// you don't need that second part
Sometimes it is useful to have debugging information printed out:-
if(typeof console !== 'undefined'){
console.log("debug info");
}
Then, before releasing the code, simply comment out all the console.log's
// console.log("debug info");
This can be done with a macro.
It will leave an empty if statement. But this is not a compilation error so that's OK.
Note, that if you're going to comment out the line it is important that braces are used. Otherwise you'd have the next line dependent on the if statement which would be a bleeding shame.
Using an empty if statement can be a valid and accepted practice in certain situations.
For example, when working with a try-catch block, you may use an empty if statement to handle specific errors without disrupting the rest of the function. Additionally, it can be used for performance optimization by short-circuiting the evaluation of certain conditions.
Make sure that when using an empty if statement, it is properly commented to provide context and explanation for its use.
Example:
try {
// code that may throw an error
} catch (error) {
if(error instanceof SpecificError) {
// handle specific error without disrupting the rest of the function
}
}
Another example:
if(isFirstConditionTrue && isSecondConditionTrue && isThirdConditionTrue) {
// Do something
} else if(isFirstConditionTrue && isSecondConditionTrue) {
// Do nothing, because third condition is false
} else {
// handle other conditions
}
It's always a good practice to add comments explaining the purpose of each empty if statement and why you chose to use it in a certain scenario. It's not generally considered bad style as long as it serves a specific purpose and is well documented.

Comparing values in Array fails

Sometimes comparing two strings within arrays fails. Failing occurs occasionally only in looped ifs. Example code below stands for implementing the problem.
searchTable.sort();
for(n=1;n<searchTable.length;n++){
// alert(searchTable[n-1]!=searchTable[n]);
if(searchTable[n-1]!=searchTable[n]){
idx++;
memTable[idx]=searchTable[n];
}
}
Values in the searchTable are strings for sure, and all values are not similar either.
In loop, all values are set in memTable[idx], despite of the similar values in [n-1] and [n]. Activated alert() shows the right comparison result, but if passes all through. Looks like the comparison in if is done by reference, not by value. How is this possible? Is this a bug in the JavaScript interpreter or what?
Action can be corrected by adding valueOf()-methods to both members in comparison expression. I've crashed this failier whithin looped ifs only. Sometimes it takes a long time to figure out why the code won't work.
You seem to have concluded that the problem is related to the actual data in the arrays. I suspect we can't help more specifically without seeing what that data is.
If putting valueOf() in front makes it work, then you can code a check for when the comparison with valueOf() is different than just straight != and output the two values to the debug console or break into the debugger so you can inspect what values are causing the problem. In other words, write code that catches the problem condition and allows you to inspect it.
Looks like you want to remove double values from an Array.
Try using:
var tmpObj = {}, resultArr = [];
for(n=1;n<searchTable.length;n++){
if (searchTable[n] in tmpObj){
continue;
}
tmpObj[searchTable[n]] = true;
}
for (var l in tmpObj){
resultArr.push(l);
}
Note: this will not differentiate between Numbers and Strings (so 1 equals '1')

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