Object composition pattern example - javascript

I am learning JS and have came across an interesting article about object composition pattern in JS. What I am wondering in this code:
let Magic = (superclass) => class extends superclass {
shout() {
if (super.shout) super.shout();
console.log('Power and wisdom.');
}
};
let Fighting = (superclass) => class extends superclass {
shout() {
if (super.shout) super.shout();
console.log('Strength an courage.');
}
};
class Creature {
constructor(name) {
this.name = name;
}
shout() {
console.log(`I'm ${this.name}! Oorah!!`);
}
};
class DwarfWizard extends Fighting(Magic(Creature)) {
courseObjects(object = {}) {
object.curse = true;
return object;
}
}
new DwarfWizard('Thordalf').shout();
// "I'm Thordalf! Oorah!! Power and wisdom. Strength an courage."
What is the purpose of the function courseObjects in the DwarfWizard class?
courseObjects(object = {}) {
object.curse = true;
return object;
}
I still get the same result even when I comment out the function, so I am wondering what is it's purpose?

Related

Javascript arrow func in subclass cannot be found by super class

What I would like to achieve:
Essentially, I would like my subclass to have a lexically-bound this function. However, I would like the super class to check that the subclass has an instantiation of this lexically-bound function.
This is how I would prefer to write the code, but it doesn't work:
class Animal {
constructor(type) {
this.animalType = type;
if (!(this.bark instanceof Function)) {
throw new Error('Found no bark');
}
}
}
class Dog extends Animal {
bark = () => {
console.log('woof');
}
}
let max = new Dog('dog')
max.bark();
Yet this works:
class Animal {
constructor(type) {
this.animalType = type;
if (!(this.bark instanceof Function)) {
throw new Error('Found no bark');
}
}
}
class Dog extends Animal {}
Dog.prototype.bark = () => {
console.log('woof');
}
let max = new Dog('dog')
max.bark();
and this works:
class Animal {
constructor(type) {
this.animalType = type;
if (!(this.bark instanceof Function)) {
throw new Error('Found no bark');
}
}
bark = () => {
console.log('woof');
}
}
class Dog extends Animal {}
let max = new Dog('dog')
max.bark();
Could someone please explain why my first example is failing. It seems to me that bark() isn't in the prototype chain somehow but I'm not sure why.

Composition Pattern in Javascript with Classes but without Mixins?

Is the following a valid strategy for implementing the composition pattern in Javascript? I want to use classes instead of constructor functions or plain objects, and I know that Mixins are not best practice. One concern is that in this approach, the methods added to Person objects are not attached to the prototype and therefore each require memory allocation. Thanks!
class Person {
name;
constructor(name) {
this.name = name;
}
}
function fly() {
return {
fly() {
console.log(`${this.name} can fly!`);
},
};
}
function swim() {
return {
swim() {
console.log(`${this.name} can swim!`);
},
};
}
function makeFlyingPerson(name) {
return Object.assign(new Person(name), fly());
}
function makeSwimmingPerson(name) {
return Object.assign(new Person(name), swim());
}
...the methods added to Person objects are not attached to the prototype and therefore each require memory allocation
True, but it's a trivial amount, the cost of one property per method per object (to hold the function reference for the method). Properties aren't nothing, but they aren't large. For the avoidance of doubt: The function object is reused by all instances, not copied.
There's no reason for fly and swim to be functions, though (at least, none that's apparent from the question), just use the objects directly:
class Person {
name;
constructor(name) {
this.name = name;
}
}
const flyMethods = {
fly() {
console.log(`${this.name} can fly!`);
},
};
const swimMethods = {
swim() {
console.log(`${this.name} can swim!`);
},
};
function makeFlyingPerson(name) {
return Object.assign(new Person(name), flyMethods);
}
function makeSwimmingPerson(name) {
return Object.assign(new Person(name), swimMethods);
}
Note that this is still using mixins, though (both your original and the above).
Unless you're going to reuse fly/flyMethods and swim/swimMethods with other classes than Person, though, using extends would seem simpler and would give you prototypical method reuse:
class FlyingPerson extends Person {
fly() {
// ...
}
}
If you are reusing fly/flyMethods, etc., with multiple classes, another option is to have factory-building functions that create a prototype from the various sets of methods and then reuse it:
class Person {
name;
constructor(name) {
this.name = name;
}
}
const flyMethods = {
fly() {
console.log(`${this.name} can fly!`);
},
};
const swimMethods = {
swim() {
console.log(`${this.name} can swim!`);
},
};
function extendWith(cls, name, ...mixins) {
// We use the wrapper object so that the class constructor's name is assigned from `name`
const obj = {
[name]: class extends cls {
}
};
Object.assign(obj[name].prototype, ...mixins);
return obj[name];
}
const FlyingPerson = extendWith(Person, "FlyingPerson", flyMethods);
const SwimmingPerson = extendWith(Person, "SwimmingPerson", swimMethods);
const FlyingSwimmingPerson = extendWith(Person, "FlyingSwimmingPerson", flyMethods, swimMethods);
const joe = new FlyingSwimmingPerson("Joe");
joe.fly();
joe.swim();
class Animal {
name;
type;
constructor(name, type) {
this.name = name;
this.type = type;
}
}
const FlyingSwimmingAnimal = extendWith(Animal, "FlyingSwimmingAnimal", flyMethods, swimMethods);
console.log(FlyingSwimmingAnimal.name); // FlyingSwimmingAnimal
const splippery = new FlyingSwimmingAnimal("Slippery");
splippery.fly();
splippery.swim();

Field initialization in a sub-class happens after constructor finishes in the parent class, in javascript. Is this by design?

It is easier to show than to describe it. Here is the code
let ns = {};
ns.A = class {
constructor() {
this.Virtual();
}
Virtual() {
}
};
ns.B = class extends ns.A {
constructor() {
super();
alert(this.Field);
}
Field = 0;
Virtual() {
this.Field = 123;
}
}
The alert() says that this.Field equals 0. That is, field initialization in the B class is performed after the A constructor finishes. Is this "by design" in Javascript?
If I put the Field in the prototype of the B class, then everything works OK, just like in any other language. For example
let ns = {};
ns.A = class {
constructor() {
this.Virtual();
}
Virtual() {
}
};
ns.B = class extends ns.A {
constructor() {
super();
alert(this.Field);
}
//Field = 0;
Virtual() {
this.Field = 123;
}
}
ns.B.prototype.Field;
Sorry to bother you here with this, but I don't know where is the right place to report this issue.
From https://github.com/tc39/proposal-class-fields#execution-of-initializer-expressions:
When field initializers are evaluated...
Base class: At the beginning of the constructor execution...
Derived class: Right after super() returns...
Illustration:
class A {
constructor() {
console.log('A constructor start');
this.Virtual();
console.log('A constructor end');
}
Field = (() => { console.log('A field init'); return 1})()
Virtual() {
}
};
class B extends A {
constructor() {
console.log('B constructor start')
super();
console.log('B constructor end')
}
Field = (() => { console.log('B field init'); return 2})()
Virtual() {
console.log('B virtual')
this.Field = 123;
}
};
console.log(new B())
That is, in your code, Field = 0 happens after this.Field = 123, thus overwriting it. The order of declarations doesn't matter.
If you have issues with this behaviour and wish to discuss it, https://github.com/tc39/proposal-class-fields/issues would be the right place.

how to create methods in methods in es6 class

Good day,
I dont know if am can explain this well for you to help but i will like to use a an ES6 class to create an object that can be called like this.
var = varaibles
obj = objects
obj.var
obj.var.method
obj.var.var.method
obj.method.var
and so on.
I can only do one step
obj.var && obj.method
i will kind appreciate if one can help me here thanks
this is what i have done
class Table extends someClass {
constructor() {
super();
this.column = {
sort: () => {
console.log("firing");
},
resize: () => {
console.log("firing");
}
};
this.cells = {
edit: () => {
console.log("firing");
}
};
}
myMethods() {
//BLAH
}
}
From what I understood, here is my solution.
If I return a object full of methods, I can use that object as I like.
class someClass {
// this is a parent method
Parent() {
console.log(`From a Parent`)
}
// a getter that returns an object
get parentWithChild() {
return {
child() {
console.log(`From a Child`)
}
}
}
// a function that returns an object
Methods() {
return {
child() {
console.log(`From a Child`)
}
}
}
}
const cool = new someClass();
cool.Parent(); // From a Parent
cool.parentWithChild.child(); // From a Child
cool.Methods().child(); // From a Child
You can use similar pattern on the extended class too.

es6 class pass this to a static class functions

i have this class
import { ObjectUtilities } from '~/utils/';
class Object{
constructor(object) {
Object.assign(this, { ...object });
}
utils = ObjectUtilities;
}
and this class with the statis method also (class contains many static methods)
class ObjectUtilities {
static getKey(object){
return object.key;
}
}
and i want to know if its possible to share the "this" from the Object class
to the static method "getKey(object)"
want to do it as:
let x = new Object(object);
x.utils.getkey(this);
(ObjectUtilities as many static funcs i dont want to do it for each of them)
thanks for helping me out...
You can add a constructor to the ObjectUtilities class where you bind the given context to the getKey function:
class ObjectUtilities {
constructor(_this) {
this.getKey = this.getKey.bind(_this);
}
getKey() {
return this.key;
}
}
class MyObject {
constructor(object) {
Object.assign(this, { ...object });
this.utils = new ObjectUtilities(this);
}
}
const objectFoo = { key: 'foo' };
const objectBar = { key: 'bar' };
let x = new MyObject(objectFoo);
let y = new MyObject(objectBar);
console.log(x.utils.getKey(), y.utils.getKey());

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