Minimum value javascript in result - javascript

I'm working on a smart pdf with easy javascript fields.
But i've got an issue with one on them :
var a = this.getField("caution").value;
var b = 0;
if (a < "3000")
{event.value = a * 0.08 ;}
else
{event.value = b ;}
I would like to add a minimal value of 75. For example, if a = 500 the result is 40 and I want 75 instead. It seems easy but i cant handle with it.
Any help ?
Thanks,
Loïc

Maybe you can try this,
var a = this.getField("caution").value;
var b = 0;
if (a < "3000")
{event.value = a * 0.08 ;
if(event.value < "75")
{event.value = 75;}
}
else
{event.value = b ;}

You could add another check.
var a = +this.getField("caution").value;
var b = 0;
if (event.value < 75 / 0.08) { // event.value < 937.5
event.value = 75;
else if (a < 3000) {
event.value = a * 0.08;
} else {
event.value = b;
}

This can be simplified to:
var a = this.getField("caution").value;
var b = 0;
if (a < "3000" && a > 0) {
event.value = Math.max(a * 0.08, 75) ;
} else {
event.value = b ;
}
An that does it.
Note: edit: added a condition for a <= 0, where event value is to be 0.

Related

How do you make every 9th element in Math.random array to be the same element?[javascript]

I have this bit of code here
<script language='javascript' type='text/javascript'>
var imagesArray = ["1.png","2.png","3.png","4.png","5.png","6.png","7.png","8.png","9.png","10.png","11.png","12.png","13.png","14.png","15.png","16.png","17.png","18.png","19.png","20.png","21.png" ];
var newArray = new Array(100);
for (i = 0; i < 100; i++)
{
if (i % 9 === 0)
{
}
else
{
newArray[i] = imagesArray[Math.floor(Math.random() * imagesArray.length)];
}
}
</script>
the idea behind is that i need it so that every 9th number that would be randomly chosen would remain the same, but i have no idea what do i put there so it would work.
Do you got any advice?
Thanks!
Here is a sample of what you can do :
First fill your array with Math.random() or whatever you want.
imagesArray[i] = Math.floor((Math.random() * 10) + 1);
If you want the value to be the same every 9 elements , use a loop starting at 9 and going through every 9 elements with i+9
for(var i = 9; i < yourArray.length ; i = i + 9){
imagesArray[i] = imagesArray[9];
}
Actually you can start the loop at 18 as well
Demo
Try defining a variable outside of for loop to store value at first i % 9 === 0
var newArray = new Array(100), ninth = null;
for (i = 0; i < 100; i++) {
newArray[i] = imagesArray[Math.floor(Math.random() * imagesArray.length)];
if (i % 9 === 0 && ninth === null && i === 9) {
ninth = newArray[i]
};
if (i % 9 === 0 && i >= 9) {
newArray[i] = ninth;
};
}

calculating a textbox value

I am working on a requirement where I want to do some calculation on the numbers entered in the dxtextbox,
For example if I am entering:
123456789
then the calculation will be like
num1=1 *3;num2=2 *7;num3=3 ;num4=4 *3;num5=5 *7;num6=6;num7=7 *3;num8=8*7;num9=9;
sum=num1+num2+num3+num4+num5+num6+num7+num8+num9
if(sum != 0 && sum % 10 == 0){it will return true}else it should return false
I searched this in your documentation section but didn't got any thing.
Can you please help me to solve this requirement .
I have attached a sample solution where you can see the kind of validation structure I trying to accomplish this task.
Thank You
$(document).ready(function()
{
var enteredNumber = 123456789;
var numTotal = 0;
var multiplikator = Array(3,7,1);
var multiplikatorCnt = 0;
for(a=0;a < enteredNumber.toString().length; a++)
{
numTotal += parseInt((enteredNumber.toString())[a]) * multiplikator[multiplikatorCnt];
multiplikatorCnt++;
if(multiplikatorCnt > 2)
{
multiplikatorCnt = 0;
}
}
if(numTotal != 0 && numTotal % 10 == 0)
{
return true
}
else
{
return false
}
});
Edit: forgot to return true or false.
Shorter would be:
$(document).ready(function()
{
var enteredNumber = 123456789;
var numTotal = 0;
var multiplikator = Array(3,7,1);
for(a=0;a < enteredNumber.toString().length; a++)
{
numTotal += parseInt((enteredNumber.toString())[a]) * multiplikator[a % multiplikator.length];
}
if(numTotal != 0 && numTotal % 10 == 0)
{
return true
}
else
{
return false
}
});
Thank You for your quick response,I am able to solve it by my self
here is the code what I am using
var valuenum = $("#txt_value").dxTextBox("instance");
var checknumber = valuenum .option('value');
var arr = checknumber.split('');
var num1, num2, num3, num4;
num1 = (arr[0]) * 3;
num2 = (arr[1]) * 7;
num3 = (arr[2]);
num4 = (arr[3]) * 3;
var totalval = parseInt(num1) + parseInt(num2) + parseInt(num3) + parseInt(num4) ;
if (totalval != 0 && totalval % 10 == 0) {
return true;
}

Compare strings with 'similar' letters [duplicate]

So I have a random javascript array of names...
[#larry,#nicholas,#notch] etc.
They all start with the # symbol. I'd like to sort them by the Levenshtein Distance so that the the ones at the top of the list are closest to the search term. At the moment, I have some javascript that uses jQuery's .grep() on it using javascript .match() method around the entered search term on key press:
(code edited since first publish)
limitArr = $.grep(imTheCallback, function(n){
return n.match(searchy.toLowerCase())
});
modArr = limitArr.sort(levenshtein(searchy.toLowerCase(), 50))
if (modArr[0].substr(0, 1) == '#') {
if (atRes.childred('div').length < 6) {
modArr.forEach(function(i){
atRes.append('<div class="oneResult">' + i + '</div>');
});
}
} else if (modArr[0].substr(0, 1) == '#') {
if (tagRes.children('div').length < 6) {
modArr.forEach(function(i){
tagRes.append('<div class="oneResult">' + i + '</div>');
});
}
}
$('.oneResult:first-child').addClass('active');
$('.oneResult').click(function(){
window.location.href = 'http://hashtag.ly/' + $(this).html();
});
It also has some if statements detecting if the array contains hashtags (#) or mentions (#). Ignore that. The imTheCallback is the array of names, either hashtags or mentions, then modArr is the array sorted. Then the .atResults and .tagResults elements are the elements that it appends each time in the array to, this forms a list of names based on the entered search terms.
I also have the Levenshtein Distance algorithm:
var levenshtein = function(min, split) {
// Levenshtein Algorithm Revisited - WebReflection
try {
split = !("0")[0]
} catch(i) {
split = true
};
return function(a, b) {
if (a == b)
return 0;
if (!a.length || !b.length)
return b.length || a.length;
if (split) {
a = a.split("");
b = b.split("")
};
var len1 = a.length + 1,
len2 = b.length + 1,
I = 0,
i = 0,
d = [[0]],
c, j, J;
while (++i < len2)
d[0][i] = i;
i = 0;
while (++i < len1) {
J = j = 0;
c = a[I];
d[i] = [i];
while(++j < len2) {
d[i][j] = min(d[I][j] + 1, d[i][J] + 1, d[I][J] + (c != b[J]));
++J;
};
++I;
};
return d[len1 - 1][len2 - 1];
}
}(Math.min, false);
How can I work with algorithm (or a similar one) into my current code to sort it without bad performance?
UPDATE:
So I'm now using James Westgate's Lev Dist function. Works WAYYYY fast. So performance is solved, the issue now is using it with source...
modArr = limitArr.sort(function(a, b){
levDist(a, searchy)
levDist(b, searchy)
});
My problem now is general understanding on using the .sort() method. Help is appreciated, thanks.
Thanks!
I wrote an inline spell checker a few years ago and implemented a Levenshtein algorithm - since it was inline and for IE8 I did quite a lot of performance optimisation.
var levDist = function(s, t) {
var d = []; //2d matrix
// Step 1
var n = s.length;
var m = t.length;
if (n == 0) return m;
if (m == 0) return n;
//Create an array of arrays in javascript (a descending loop is quicker)
for (var i = n; i >= 0; i--) d[i] = [];
// Step 2
for (var i = n; i >= 0; i--) d[i][0] = i;
for (var j = m; j >= 0; j--) d[0][j] = j;
// Step 3
for (var i = 1; i <= n; i++) {
var s_i = s.charAt(i - 1);
// Step 4
for (var j = 1; j <= m; j++) {
//Check the jagged ld total so far
if (i == j && d[i][j] > 4) return n;
var t_j = t.charAt(j - 1);
var cost = (s_i == t_j) ? 0 : 1; // Step 5
//Calculate the minimum
var mi = d[i - 1][j] + 1;
var b = d[i][j - 1] + 1;
var c = d[i - 1][j - 1] + cost;
if (b < mi) mi = b;
if (c < mi) mi = c;
d[i][j] = mi; // Step 6
//Damerau transposition
if (i > 1 && j > 1 && s_i == t.charAt(j - 2) && s.charAt(i - 2) == t_j) {
d[i][j] = Math.min(d[i][j], d[i - 2][j - 2] + cost);
}
}
}
// Step 7
return d[n][m];
}
I came to this solution:
var levenshtein = (function() {
var row2 = [];
return function(s1, s2) {
if (s1 === s2) {
return 0;
} else {
var s1_len = s1.length, s2_len = s2.length;
if (s1_len && s2_len) {
var i1 = 0, i2 = 0, a, b, c, c2, row = row2;
while (i1 < s1_len)
row[i1] = ++i1;
while (i2 < s2_len) {
c2 = s2.charCodeAt(i2);
a = i2;
++i2;
b = i2;
for (i1 = 0; i1 < s1_len; ++i1) {
c = a + (s1.charCodeAt(i1) === c2 ? 0 : 1);
a = row[i1];
b = b < a ? (b < c ? b + 1 : c) : (a < c ? a + 1 : c);
row[i1] = b;
}
}
return b;
} else {
return s1_len + s2_len;
}
}
};
})();
See also http://jsperf.com/levenshtein-distance/12
Most speed was gained by eliminating some array usages.
Updated: http://jsperf.com/levenshtein-distance/5
The new Revision annihilates all other benchmarks. I was specifically chasing Chromium/Firefox performance as I don't have an IE8/9/10 test environment, but the optimisations made should apply in general to most browsers.
Levenshtein Distance
The matrix to perform Levenshtein Distance can be reused again and again. This was an obvious target for optimisation (but be careful, this now imposes a limit on string length (unless you were to resize the matrix dynamically)).
The only option for optimisation not pursued in jsPerf Revision 5 is memoisation. Depending on your use of Levenshtein Distance, this could help drastically but was omitted due to its implementation specific nature.
// Cache the matrix. Note this implementation is limited to
// strings of 64 char or less. This could be altered to update
// dynamically, or a larger value could be used.
var matrix = [];
for (var i = 0; i < 64; i++) {
matrix[i] = [i];
matrix[i].length = 64;
}
for (var i = 0; i < 64; i++) {
matrix[0][i] = i;
}
// Functional implementation of Levenshtein Distance.
String.levenshteinDistance = function(__this, that, limit) {
var thisLength = __this.length, thatLength = that.length;
if (Math.abs(thisLength - thatLength) > (limit || 32)) return limit || 32;
if (thisLength === 0) return thatLength;
if (thatLength === 0) return thisLength;
// Calculate matrix.
var this_i, that_j, cost, min, t;
for (i = 1; i <= thisLength; ++i) {
this_i = __this[i-1];
for (j = 1; j <= thatLength; ++j) {
// Check the jagged ld total so far
if (i === j && matrix[i][j] > 4) return thisLength;
that_j = that[j-1];
cost = (this_i === that_j) ? 0 : 1; // Chars already match, no ++op to count.
// Calculate the minimum (much faster than Math.min(...)).
min = matrix[i - 1][j ] + 1; // Deletion.
if ((t = matrix[i ][j - 1] + 1 ) < min) min = t; // Insertion.
if ((t = matrix[i - 1][j - 1] + cost) < min) min = t; // Substitution.
matrix[i][j] = min; // Update matrix.
}
}
return matrix[thisLength][thatLength];
};
Damerau-Levenshtein Distance
jsperf.com/damerau-levenshtein-distance
Damerau-Levenshtein Distance is a small modification to Levenshtein Distance to include transpositions. There is very little to optimise.
// Damerau transposition.
if (i > 1 && j > 1 && this_i === that[j-2] && this[i-2] === that_j
&& (t = matrix[i-2][j-2]+cost) < matrix[i][j]) matrix[i][j] = t;
Sorting Algorithm
The second part of this answer is to choose an appropriate sort function. I will upload optimised sort functions to http://jsperf.com/sort soon.
I implemented a very performant implementation of levenshtein distance calculation if you still need this.
function levenshtein(s, t) {
if (s === t) {
return 0;
}
var n = s.length, m = t.length;
if (n === 0 || m === 0) {
return n + m;
}
var x = 0, y, a, b, c, d, g, h, k;
var p = new Array(n);
for (y = 0; y < n;) {
p[y] = ++y;
}
for (; (x + 3) < m; x += 4) {
var e1 = t.charCodeAt(x);
var e2 = t.charCodeAt(x + 1);
var e3 = t.charCodeAt(x + 2);
var e4 = t.charCodeAt(x + 3);
c = x;
b = x + 1;
d = x + 2;
g = x + 3;
h = x + 4;
for (y = 0; y < n; y++) {
k = s.charCodeAt(y);
a = p[y];
if (a < c || b < c) {
c = (a > b ? b + 1 : a + 1);
}
else {
if (e1 !== k) {
c++;
}
}
if (c < b || d < b) {
b = (c > d ? d + 1 : c + 1);
}
else {
if (e2 !== k) {
b++;
}
}
if (b < d || g < d) {
d = (b > g ? g + 1 : b + 1);
}
else {
if (e3 !== k) {
d++;
}
}
if (d < g || h < g) {
g = (d > h ? h + 1 : d + 1);
}
else {
if (e4 !== k) {
g++;
}
}
p[y] = h = g;
g = d;
d = b;
b = c;
c = a;
}
}
for (; x < m;) {
var e = t.charCodeAt(x);
c = x;
d = ++x;
for (y = 0; y < n; y++) {
a = p[y];
if (a < c || d < c) {
d = (a > d ? d + 1 : a + 1);
}
else {
if (e !== s.charCodeAt(y)) {
d = c + 1;
}
else {
d = c;
}
}
p[y] = d;
c = a;
}
h = d;
}
return h;
}
It was my answer to a similar SO question
Fastest general purpose Levenshtein Javascript implementation
Update
A improved version of the above is now on github/npm see
https://github.com/gustf/js-levenshtein
The obvious way of doing this is to map each string to a (distance, string) pair, then sort this list, then drop the distances again. This way you ensure the levenstein distance only has to be computed once. Maybe merge duplicates first, too.
I would definitely suggest using a better Levenshtein method like the one in #James Westgate's answer.
That said, DOM manipulations are often a great expense. You can certainly improve your jQuery usage.
Your loops are rather small in the example above, but concatenating the generated html for each oneResult into a single string and doing one append at the end of the loop will be much more efficient.
Your selectors are slow. $('.oneResult') will search all elements in the DOM and test their className in older IE browsers. You may want to consider something like atRes.find('.oneResult') to scope the search.
In the case of adding the click handlers, we may want to do one better avoid setting handlers on every keyup. You could leverage event delegation by setting a single handler on atRest for all results in the same block you are setting the keyup handler:
atRest.on('click', '.oneResult', function(){
window.location.href = 'http://hashtag.ly/' + $(this).html();
});
See http://api.jquery.com/on/ for more info.
I just wrote an new revision: http://jsperf.com/levenshtein-algorithms/16
function levenshtein(a, b) {
if (a === b) return 0;
var aLen = a.length;
var bLen = b.length;
if (0 === aLen) return bLen;
if (0 === bLen) return aLen;
var len = aLen + 1;
var v0 = new Array(len);
var v1 = new Array(len);
var i = 0;
var j = 0;
var c2, min, tmp;
while (i < len) v0[i] = i++;
while (j < bLen) {
c2 = b.charAt(j++);
v1[0] = j;
i = 0;
while (i < aLen) {
min = v0[i] - (a.charAt(i) === c2 ? 1 : 0);
if (v1[i] < min) min = v1[i];
if (v0[++i] < min) min = v0[i];
v1[i] = min + 1;
}
tmp = v0;
v0 = v1;
v1 = tmp;
}
return v0[aLen];
}
This revision is faster than the other ones. Works even on IE =)

javascript value coming up empty not sure how to handle it

function updategeneral() {
//tmp = "fine_" + tmp + "_";
var actual = doc.findItem("1speed").value;
var posted = doc.findItem("2speed").value;
amt = "";
if (1speed != "" && 2speed != "") {
var a = 1 * 1speed;
var b = 1 * 2speed;
if (a - b <= 9) {
alert(amt);
amt = doc.getDefault("general_spb_1_to_15");
} else if (a - b <= 15) {
amt = doc.getDefault("general_spb_16_to_25");
} else if (a - b <= 25) {
amt = doc.getDefault("general_spb_15_to_19");
} else if (a - b <= 29) {
amt = doc.getDefault("general_spb_26+");
}
doc.findItem("mcare_amount").value = amt;
alert(doc.findItem("mcare_amount").value = amt);
}
}
Default values are:
general_spb_1_to_15=30.00 || general_spb_16_to_25=40.00 || general_spb_26+=50.00
My problem is when amt is empty or 0 it is always going to general_spb_1_to_15=30.00. I am not sure how to fix this- can someone please help? The values that I am using are 1speed = 20 and 2speed = 25 which is negative or empty.
Assuming your browser engine is interpreting 1speed and 2speed as variables (some will, some won't -- variable names aren't supposed to start with numbers so it would probably be wise to replace these with speed1 and speed2)...
But assuming that, then the case that you describe is seeing a value of a - b = -5 when processing your if statements, which means that it is being caught by
if (a - b <= 9) {
alert(amt);
amt = doc.getDefault("general_spb_1_to_15");
}
To change the result you are getting, you should add another option to the if statement structure. Perhaps:
if (b > a)
{
//do something for this special case
} else if (a - b <= 9) {
alert(amt);
amt = doc.getDefault("general_spb_1_to_15");
} else if ...
You may also want to specifically handle the case where one or both of speed1/speed2 are empty as an else on the outer if block.

formatMoney function in Javascript doesn't work

I need a function which can transform the number 10000 to this number: 10.000.
So I tried the following:
function formatMoney(money){
var value = money.toString();
var l = value.length;
var new_value = 0;
new_value = new_value.toString();
if(l > 3){
var moneyarray = value.split('');
var u = 0;
for(i = l;i >= 0;i--){
if(u > 3){
u = 0;
new_value = "."+new_value;
}
new_value = moneyarray[i]+new_value;
u++;
}
}
return new_value;
}
And then call this:
formatMoney("10000");
But the result is
10.000undefined0"
What did I do wrong?
You're assigning the index counter to the length of the string;
var l = value.length;
...
for(i = l;i >= 0;i--){
And the down count starts with the length-index, which isn't present since arrays are zero-based. Subtract beforehand instead;
for(i = l;i >= 0;--i){
EDIT: Disregard this, I wasn't paying enough attention to the question.
If all you're looking to do is take numbers that are 4 digits or greater and put a dot in three digits from the right, you could give this a shot:
function formatMoney(money) {
var moneyString = money.toString();
var moneyLength = moneyString.length;
if(moneyLength < 4) {
return 0;
}
var dotIndex = moneyLength - 3;
return moneyString.substr(0, dotIndex) + "." + moneyString.substr(dotIndex);
}
Also, formatting your code in the post is good stuff. Indent it all by four spaces.
function formatMoney(money){
var value = money.toString();
var l = value.length;
var new_value = 0;
new_value = new_value.toString();
if(l > 3){
var moneyarray = value.split('');
for(var i = l-1;i >= 0;i--){
if((l-i)%3 === 0){
new_value = "."+new_value;
}
new_value = moneyarray[i]+new_value;
}
} else {
new_value = value;
}
return new_value;
}
A couple of things:
You were counting down with the wrong index (you were starting at l, instead of l-1)
You were not handling any value less than 1000
You don't need to use a counter variable u, you can just use modulo math to keep track of threes.
I cut off some parts:
function formatMoney(money) {
var value = money.toString();
var l = value.length;
var new_value = "";
if (l > 3) {
var u = 0;
for (i = l-1;i >= 0;i--) {
if (u == 3) {
u = 0;
new_value = "." + new_value;
}
new_value = value[i]+new_value;
u++;
}
}
return new_value;
}
You could do it like this:
function money(m) {
m = m.toString().split('');
for (var i = m.length - 3; i > 0; i -= 3)
m.splice(i,0,".");
return m.join('');
}
console.log(money(1000000)); // "1.000.000
See this JsBin

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