I am teaching myself scripting and have learned a lot. I am, however, stuck at this one point. I am wanting to display a weather map and have it center to the users location. Here is what I have in the body of my html so far..
<div id="map-canvas"></div>
<div id="loading">Loading animation layers... <br>
<span id="progress"></span>% done.
</div>
<script type="text/javascript">
var map, radar, satellite;
var animationSync;
// GeoLocation Services
function showLocation(position) {
var latitude = position.coords.latitude;
var longitude = position.coords.longitude;
}
function errorHandler(err) {
if(err.code == 1) {
alert("Error: Access is denied!");
}
else if( err.code == 2) {
alert("Error: Position is unavailable!");
}
}
function getLocation(){
if(navigator.geolocation){
// timeout at 60000 milliseconds (60 seconds)
var options = {timeout:60000};
navigator.geolocation.getCurrentPosition(showLocation, errorHandler, options);
}
else{
alert("Sorry, browser does not support geolocation!");
}
}
// End GeoLocation Services
map = new aeris.maps.Map('map-canvas', {zoom: 9, center: [36.0462, -96.9942]});
// here is what I am wanting to do instead of the above line..
// map = new aeris.maps.Map('map-canvas', {zoom: 9, center: [latitude +',' + longitude]});
I can display the map perfectly if I hard code the LAT and LON but thats not what I need. I am confident my GeoLocation routine is working as the console in my browser does not show any errors, its only when I try to center the map using LAT and LONG as variables that I have a problem. I am hoping this is just a syntax type issue, but I just don't know enough to figure this out. I have also tried using the map.setCenter command but can't figure where to use it so it works.
Thanks in advance for any help.
Just replace the last line by
map = new aeris.maps.Map('map-canvas', {zoom: 9, center: [latitude, longitude]});
The quotes were not needed and transformed your array with 2 values in an array with a single string value
Current issue
The issue right now is you're performing string concatenation with latitude and longitude. You can just use them as normal inside the array:
map = new aeris.maps.Map('map-canvas', {zoom: 9, center: [latitude, longitude]});
More info that may be of use:
The thing to remember is that both these variables need to be in scope, which they currently aren't. latitude and longitude exist only inside showLocation(), and to further complicate things, it's a callback which means your new aeris.maps.Map() will fail because neither values are set.
If you're just trying to display a map around the position of the current user, this should do it:
var map, radar, satellite;
var animationSync;
// GeoLocation Services
function showLocation(position) {
var latitude = position.coords.latitude;
var longitude = position.coords.longitude;
map = new aeris.maps.Map("map-canvas", {
zoom: 9,
center: [latitude, longitude]
});
}
function errorHandler(err) {
if (err.code == 1) {
alert("Error: Access is denied!");
} else if (err.code == 2) {
alert("Error: Position is unavailable!");
}
}
function getLocation() {
if (navigator.geolocation) {
// timeout at 60000 milliseconds (60 seconds)
var options = {
timeout: 60000
};
navigator.geolocation.getCurrentPosition(showLocation, errorHandler, options);
} else {
alert("Sorry, browser does not support geolocation!");
}
}
getLocation();
It's a bit tricky since the action happens asynchronously, meaning anything you do with map have to happen after showLocation is called.
Related
This question already has an answer here:
Reverse Geocoder Returning undefined
(1 answer)
Closed 1 year ago.
I am a newbie in web development. Today, I am trying to use Google Map API to get the country name and the state name from longitude and latitude using JavaScript. I read the documentation from the Google Map API and did some research but I was kinda confused about this. I gave it a go and this is what I did:
function getCountryName(latitude, longitude){
var country;
const geocoder = new google.maps.Geocoder();
geocoder.geocode({location: {lat: latitude, lng: longitude}}, (results, status) => {
if(status === "OK"){
if(results[0]){
country = results[0].address_components[0].types[0].country;
}
else{
country = "N/A";
}
}
});
return country;
}
However, I keep getting the "undefine" result. Is there anything wrong with my approach?
Thanks you all in advance!
You seem to be confused about the asynchronous programming happening here.
Basically you have return country; statement at the end of function execution which will always be undefined since the results haven't been fetched by that time.
The 2nd parameter that you are sending to the geocoder.geocode is a callback function that will be called once google has fetched the results which obviously takes a little bit of time.
So your function should be something like this
function getCountryName(latitude, longitude, onSucess){
const geocoder = new google.maps.Geocoder();
geocoder.geocode({location: {lat: latitude, lng: longitude}}, (results, status) => {
if(status === "OK"){
if(results[0]){
onSucess(results[0].address_components[0].types[0].country);
}
else{
onSucess("N/A");
}
}
});
return country;
}
And when you are about to use this function elsewhere, you have to use it like this
getCountryName(1.1111, 2.2222, (country) => {
alert(country);
console.log(country);
// You can do anything here like showing it to ui or using it elsewhere
}
If you want to learn more about callbacks in JS, go through this Article.
Was wondering if anyone has any experience or could help with the logic, to track a user (car) with Bing maps
As the user travels a line should be drawn of their journey, but snap to roads, the way I have things set at the moment, lines will be drawn through buildings.
Because whenever there is an update to the position, 2 points are calculated and a line is added to the map
(At the moment am using watchPosition but in future will get position every 30 seconds)
watchPos() {
let options = { timeout: 60000 }
this.watchId = navigator.geolocation.watchPosition((position) => {
this.lat = position.coords.latitude;
this.lng = position.coords.longitude;
this.setMap()
console.log(this.lat, this.lng)
}, this.errorHandler, options);
}
setMap() {
this.loc = new Microsoft.Maps.Location(this.lat, this.lng);
if (!this.initialised) {
this.oldLoc = this.loc;
this.initialised = true
this.map = new Microsoft.Maps.Map(this.driveMap.nativeElement, {
credentials: CONFIG.BING_API_KEY,
center: this.loc,
mapTypeId: Microsoft.Maps.MapTypeId.road,
navigationBarMode: 2,
zoom: this.zoom
});
this.user = new Microsoft.Maps.Pushpin(this.loc, { icon: '../images/icon.svg' });
this.map.entities.push(this.user);
// console.log(loc)
} else {
// Draw line
// from this.oldLoc to this.loc
let lineVertices = new Array(this.oldLoc, this.loc);
let line = new Microsoft.Maps.Polyline(lineVertices);
// Then set oldLoc to new loc
this.oldLoc = this.loc
this.map.entities.push(line);
this.map.setView({
center: this.loc
});
this.user.setLocation(this.loc);
}
}
Bing Maps has a snap to road API coming out near the end of next week which is specifically designed for this. You pass in your GPS coordinates and it will snap it to the roads, additionally, if you pass in an array of points you can also have it return a logical path that passes through the snapped points. Watch the Bing Maps blog for the announcement: https://blogs.bing.com/maps
I an using javascript and am getting an message that I have exceeded my daily request quota for this API. Is there a way to capture this error message in a try catch block so when I go over my quota I can execute another piece of code. I have seen several similar posts, but nothing that has been helpful. Here is my code.
(function (window, google, lat, lng) {
var options = {
center: {
lat: Number(lat),
lng: Number(lng)
},
zoom: 5,
disableDefaultUI: true,
scrollwheel: true,
draggable: false
},
element = document.getElementById('map-canvas')
var map = new google.maps.Map(element, options)
}(window, window.google, result[i]['latitude'], result[i]['longitude']));
Update
As per the documentation:
if you want to programmatically detect an authentication failure (for example to automatically send an beacon) you can prepare a callback function. If the following global function is defined it will be called when the authentication fails. function gm_authFailure() {//code}
Here is a list of errors that the gm_authFaliure function should be able to catch. It also mentions a OverQuotaMapError error.
As per the documentation:
if too many requests are made within a certain time period, the API returns an OVER_QUERY_LIMIT response code.
So you should check the response code. If the Google maps javascript library does not allow to access to the response code then I recommend making a HTTP request to the API to get the response code.
function initMap(window, google, lat, lng) {
var options = {
center: {
lat: Number(lat),
lng: Number(lng)
},
zoom: 5,
disableDefaultUI: true,
scrollwheel: true,
draggable: false
},
element = document.getElementById('map-canvas'),
map = new google.maps.Map(element, options);
};
function googleMapsCustomError(){
alert('Google Maps custom error triggered');
}
// if you want to respond to a specific error, you may hack the
// console to intercept messages.
// check if a message is a Google Map's error message and respond
// accordingly
(function takeOverConsole() { // taken from http://tobyho.com/2012/07/27/taking-over-console-log/
var console = window.console
if (!console) return
function intercept(method) {
var original = console[method]
console[method] = function() {
// check message
if(arguments[0] && arguments[0].indexOf('OverQuotaMapError') !== -1) {
googleMapsCustomError();
}
if (original.apply) {
// Do this for normal browsers
original.apply(console, arguments)
} else {
// Do this for IE
var message = Array.prototype.slice.apply(arguments).join(' ')
original(message)
}
}
}
var methods = ['error']; // only interested in the console.error method
for (var i = 0; i < methods.length; i++)
intercept(methods[i])
}())
<!DOCTYPE html>
<div id="map-canvas"></div>
<script>
// Notice i am defining this within my html file, just to be sure that this function exists before the Google Maps API is loaded.
window.gm_authFailure = function() {
// remove the map div or maybe call another API to load map
// maybe display a useful message to the user
alert('Google maps failed to load!');
}
window.showMap = function() {
var lat = -34.397,
lng = 150.644;
initMap(window, window.google, lat, lng);
};
</script>
<!-- We are passing an invalid API key. Also notice that we have defined 'callback' as 'showMap' which means that when the Google API JavaScript library is finished loading it will call the 'showMap' function. -->
<script src="https://maps.googleapis.com/maps/api/js?key=INVALID_API_KEY&callback=showMap"
async defer></script>
Yes, JavaScript supports try-catch blocks. Here is a sample implementation for your code:
(function (window, google, lat, lng) {
var options = {
center: {
lat: Number(lat),
lng: Number(lng)
},
zoom: 5,
disableDefaultUI: true,
scrollwheel: true,
draggable: false
},
element = document.getElementById('map-canvas')
try {
var map = new google.maps.Map(element, options)
} catch (error) {
// handle error
console.log(error.message);
} finally {
// optional cleanup code
}
}(window, window.google, result[i]['latitude'], result[i]['longitude']));
As per google documentation.
If you exceed the usage limits you will get an OVER_QUERY_LIMIT status
code as a response.
This means that the web service will stop providing normal responses
and switch to returning only status code OVER_QUERY_LIMIT until more
usage is allowed again. This can happen:
Within a few seconds, if the error was received because your application sent too many requests per second.
Within the next 24 hours, if the error was received because your application sent too many requests per day. The daily quotas are
reset at midnight, Pacific Time.
Please refer this link. It would be helpful.
I'd like to create an application, what is showing my current position on a google map in "real time".
Here is the relevant code:
function updatePosition() {
navigator.geolocation.getCurrentPosition(function (position) {
var myLatLng = {lat: position.coords.latitude, lng: position.coords.longitude};
marker.setPosition(myLatLng);
$('#log').append('<p>new position - lat: ' + position.coords.latitude + ', lng: ' + position.coords.longitude + ' </p>');
});
}
setInterval(updatePosition, 2000);
How can I say it... It works. But not as I expected. Instead 2secs, it refreshes my position and write into the log about 5 - 30 secs.
Is it possible to do this position refreshing with google maps, or if not, should I use another map like Leaflet or OpenLayers?
If you run code like this
function updatePosition() {
navigator.geolocation.getCurrentPosition(function (position) {
var myLatLng = {lat: position.coords.latitude, lng: position.coords.longitude};
console.log(myLatLng);
setTimeout(updatePosition, 0);
});
}
updatePosition();
You'll see that the getCurrentPosition takes a finite amount of time - in my case, 5 seconds, that's with a ZERO timeout ... so, running it every two seconds like you are is not going to make it update any faster
The delay you are encountering is probably due to the delay to acquire the position from the device.
Moreover, try checking for errors as a second handler to the getCurrentPosition function.
I'm really new to Javascript, and I'm trying to jump into it.
I want to have a script get geolocation data and pass it to a variable, and then have the information displayed in an alert.
I have a jsFiddle here: http://jsfiddle.net/yJrtR/
When I run it, I get an "undefined" in the alert box. Can someone help me with this?
Here is my code:
function lat() {
navigator.geolocation.getCurrentPosition(function (position) {
var lat = position.coords.latitude;
var lon = position.coords.longitude;
}, function (error) {
console.log("Something went wrong: ", error);
});
}
function alert() {
var lat="";
var lon="";
lat();
alert("lat + lon");
}
There are several weird things in your code. Your fiddle is set to run onLoad, which means the functions you defined in your JavaScript won't be available globally - they'll be defined in the window.onload handler...which doesn't code outside of that to access them (especially inline event handlers). This is a perfect example of why not to use inline event handlers (even though the problem is really because of the jsFiddle settings).
So that means, when you call alert(); in your button's inline click handler, it calls the native window.alert() function, which brings up a dialog window. Since you pass nothing to it, it shows undefined. It's not actually calling your created alert function.
Also, since the getCurrentPosition method seems to be asynchronous, you should pass a callback function to lat, so that you can call it when it gets position.
Try this:
function lat(callback) {
navigator.geolocation.getCurrentPosition(function (position) {
var lat = position.coords.latitude;
var lon = position.coords.longitude;
callback.call(null, lat, lon);
}, function (error) {
console.log("Something went wrong: ", error);
});
}
function getPosition() {
lat(function (latitude, longitude) {
alert("lat: " + latitude + ", lon: " + longitude);
});
}
http://jsfiddle.net/yJrtR/1/
UPDATE:
Per your comment, if you'd like it to be shown "live", you can use something like this:
window.onload = function () {
var latElement = document.getElementById("lat"),
lonElement = document.getElementById("lon"),
lastUpdatedElement = document.getElementById("last_updated"),
getPositionOptions = {
enableHighAccuracy: false,
timeout: 10000,
maximumAge: 0
},
getPos = function () {
console.log("getPos function called");
navigator.geolocation.getCurrentPosition(function (position) {
console.log("Successfully retrieved position: ", position);
var coords = position.coords;
latElement.innerHTML = coords.latitude;
lonElement.innerHTML = coords.longitude;
lastUpdatedElement.innerHTML = new Date(position.timestamp);
setTimeout(getPos, 5000);
}, function (error) {
console.log("Something went wrong retrieving position: ", error);
setTimeout(getPos, 5000);
}, getPositionOptions);
};
getPos();
};
with the following HTML (just to "simulate" the dialog you speak of):
<div id="dialog">
<div>Your latitude is: <span id="lat"></span></div>
<div>Your longitude is: <span id="lon"></span></div>
<div>Last Updated: <small id="last_updated"></small></div>
</div>
DEMO: http://jsfiddle.net/yJrtR/12/
So what this code does is from the time the window has loaded, it continually re-gets the geo position. There are special options you can pass to the getCurrentPosition, that I declared in getPositionOptions.
As I said before, the getCurrentPosition is asynchronous, so the position could be retrieved at any time after calling getCurrentPosition is called...that's what the callbacks are for. In the options object, I set a timeout - 10000 - that says "don't take any longer than 10 seconds to retrieve the position", and if it does, it will call the error callback. The maximumAge option makes sure it always tries to grab the current location (instead of using a cached version, within a certain period of time.
So when either callback is called (could be 1 second later, could be 20 seconds later...although we set a timeout of 10 seconds), it will update the HTML with the details, and then do it all again 5 seconds later - that's what the setTimeout is for. This is because if we continually tried to get the position (without any kind of delay), the page would be very busy getting the position. 5 second delays, or even up to 15, should be fine.
Reference:
https://developer.mozilla.org/en-US/docs/DOM/window.navigator.geolocation.getCurrentPosition
UPDATE:
There is a specific method for the geolocation feature that lets you watch the position, called watchPosition, doing exactly what I was trying to emulate, but more efficiently. You could try this:
window.onload = function () {
var latElement = document.getElementById("lat"),
lonElement = document.getElementById("lon"),
lastUpdatedElement = document.getElementById("last_updated"),
watchPositionOptions = {
enableHighAccuracy: false,
timeout: 10000,
maximumAge: 0
};
navigator.geolocation.watchPosition(function (position) {
console.log("Successfully retrieved position: ", position);
var coords = position.coords;
latElement.innerHTML = coords.latitude;
lonElement.innerHTML = coords.longitude;
lastUpdatedElement.innerHTML = new Date(position.timestamp);
}, function (error) {
console.log("Something went wrong retrieving position: ", error);
}, watchPositionOptions);
};
DEMO: http://jsfiddle.net/yJrtR/14/
Reference:
https://developer.mozilla.org/en-US/docs/DOM/window.navigator.geolocation.watchPosition?redirect=no