replace getElementById with getElementsByClassName - javascript

I would like to mod the JavaScript below to select by class name, rather than element id:
https://github.com/sarathsaleem/grained/blob/master/grained.js
and then ideally initialize, like so:
grained(".classname", options);

This modified version of Sarath Saleem's grained.js gets all elements with a given class name selector (i.e. '.foo') and gives them the specified noise background. I have not tested this code very much, so it is definitely not production quality in terms of efficiency. The key is just to change the element variable to elements and use document.getElementsByClassName where the, newly named, elements variable is defined. This will return an HTMLCollection of all the HTML elements with the given class (i.e. 'foo'). Then, in the part where the element's position and overflow attributes are set, use a for loop and iterate through the HTMLCollection to set the position and overflow attributes for each of the found elements with the given class.
Note: At the bottom of the grained.js file is where I call the grained function.
Also, I adjusted the places that used, previously named, elementId variable to use a new elementClass variable that is based off the given class name.
You can do this anywhere after the grained.js iife as it is in the global namespace after that.
/*! Grained.js
* Author : Sarath Saleem - https://github.com/sarathsaleem
* MIT license: http://opensource.org/licenses/MIT
* GitHub : https://github.com/sarathsaleem/grained
* v0.0.1
*/
(function (window, doc) {
"use strict";
function grained(ele, opt) {
var elements = null,
elementClass = null,
selectorElement = null;
//1
if (typeof ele === 'string') {
elements = doc.getElementsByClassName(ele.split('.')[1]);
}
//1
if (!elements) {
console.error('Grained: cannot find any elements with class ' + ele);
return;
} else {
elementClass = elements[0].className;
}
var elementsLength = elements.length
for( var i = 0; i < elementsLength; i++) {
//set style for parent
if (elements[i].style.position !== 'absolute') {
elements[i].style.position = 'relative';
}
elements[i].style.overflow = 'hidden';
};
var prefixes = ["", "-moz-", "-o-animation-", "-webkit-", "-ms-"];
//default option values
var options = {
animate: true,
patternWidth: 100,
patternHeight: 100,
grainOpacity: 0.1,
grainDensity: 1,
grainWidth: 1,
grainHeight: 1,
grainChaos: 0.5,
grainSpeed: 20
};
Object.keys(opt).forEach(function (key) {
options[key] = opt[key];
});
var generateNoise = function () {
var canvas = doc.createElement('canvas');
var ctx = canvas.getContext('2d');
canvas.width = options.patternWidth;
canvas.height = options.patternHeight;
for (var w = 0; w < options.patternWidth; w += options.grainDensity) {
for (var h = 0; h < options.patternHeight; h += options.grainDensity) {
var rgb = Math.random() * 256 | 0;
ctx.fillStyle = 'rgba(' + [rgb, rgb, rgb, options.grainOpacity].join() + ')';
ctx.fillRect(w, h, options.grainWidth, options.grainHeight);
}
}
return canvas.toDataURL('image/png');
};
function addCSSRule(sheet, selector, rules, index) {
var ins = '';
if (selector.length) {
ins = selector + "{" + rules + "}";
} else {
ins = rules;
}
if ("insertRule" in sheet) {
sheet.insertRule(ins, index);
} else if ("addRule" in sheet) {
sheet.addRule(selector, rules, index);
}
}
var noise = generateNoise();
var animation = '',
keyFrames = ['0%:-10%,10%', '10%:-25%,0%', '20%:-30%,10%', '30%:-30%,30%', '40%::-20%,20%', '50%:-15%,10%', '60%:-20%,20%', '70%:-5%,20%', '80%:-25%,5%', '90%:-30%,25%', '100%:-10%,10%'];
var pre = prefixes.length;
while (pre--) {
animation += '#' + prefixes[pre] + 'keyframes grained{';
for (var key = 0; key < keyFrames.length; key++) {
var keyVal = keyFrames[key].split(':');
animation += keyVal[0] + '{';
animation += prefixes[pre] + 'transform:translate(' + keyVal[1] + ');';
animation += '}';
}
animation += '}';
}
//add animation keyframe
var animationAdded = doc.getElementById('grained-animation');
if (animationAdded) {
animationAdded.parentElement.removeChild(animationAdded);
}
var style = doc.createElement("style");
style.type = "text/css";
style.id = 'grained-animation';
style.innerHTML = animation;
doc.body.appendChild(style);
//add custimozed style
var styleAdded = doc.getElementById('grained-animation-' + elementClass);
if (styleAdded) {
styleAdded.parentElement.removeChild(styleAdded);
}
style = doc.createElement("style");
style.type = "text/css";
style.id = 'grained-animation-' + elementClass;
doc.body.appendChild(style);
var rule = 'background-image: url(' + noise + ');';
rule += 'position: absolute;content: "";height: 300%;width: 300%;left: -100%;top: -100%;';
pre = prefixes.length;
if (options.animate) {
while (pre--) {
rule += prefixes[pre] + 'animation-name:grained;';
rule += prefixes[pre] + 'animation-iteration-count: infinite;';
rule += prefixes[pre] + 'animation-duration: ' + options.grainChaos + 's;';
rule += prefixes[pre] + 'animation-timing-function: steps(' +options.grainSpeed + ', end);';
}
}
//selecter element to add grains
selectorElement = '.' + elementClass + '::before';
addCSSRule(style.sheet, selectorElement, rule, 0);
}
window.grained = grained;
//END
})(window, document);
grained('.foo', {});
<!doctype html>
<html>
<head>
<title>Example</title>
<style>
.foo {
height: 100px;
width: 100px;
}
</style>
</head>
<body>
<div class="foo">
<div class="contents">
<p>Hello World</p>
</div>
</div>
<p>No Noise For Me!</p>
<div class="foo">
<div class="contents">
<p>Hello World</p>
</div>
</div>
<script type="text/javascript" src="grained.js"></script>
<script type="text/javascript" src="index.js"></script>
</body>
</html>
Hope this helps! If you have any questions, please ask! I like to help :D.

Related

How to get the access to the id from my element?

I'm trying to learn to use class.
And I have a class that creates a div element for me.
Which got an id.
And, I have a function that overrides the id, but how do I do that?
My Class:
var count = 0;
class Element {
constructor(width,height,into) {
this.createElement("",into,width,height)
}
createElement(type,into,width,height) {
if (!type)
type = "div"
let element = document.createElement(type);
element.style.width = width;
element.style.height = height;
element.style.border = 1+"px solid"
element.style.position = "relative";
element.name = "element" + count;
document.querySelector(into).append(element)
count ++
}
addID(name,clasName) {
clasName = clasName.id
return document.querySelector(`.+${clasName}`) = this.name
}
}
My Script:
var test = new Element(100 + "%", 100 + "px", "body");
test.addID("MainDiv", test.id)
Thx for u help
I think what you're looking for is this.className = className.id;. The question is a bit vague but the this keyword will give you a reference to your class instance.
Problems & solution:
Element Class not return id .So test.id is undefined one.So you must declare with this.id for Better understand in class refer doc
Add embedded the id with element using element.id=this.id in createElement function
And document.querySelector target classname selector.But if you are passing id use with # instead of .
And return statement in addID is not working .Because You are passing the value to element .Use textContent for pass value to div
var count = 0;
class Element {
constructor(width,height,into) {
this.createElement("",into,width,height)
this.id='one';
this.name="is this name"
}
createElement(type,into,width,height) {
if (!type)
type = "div"
let element = document.createElement(type);
element.style.width = width;
element.style.height = height;
element.style.border = 1+"px solid"
element.style.position = "relative";
element.name = "element" + count;
element.id=this.id;
document.querySelector(into).append(element)
count ++
}
addID(name,clasName) {
clasName = clasName.id;
document.querySelector(`#${clasName}`).textContent = name
}
}
var test = new Element(100 + "%", 100 + "px", "body");
test.addID("MainDiv", test.id)
Solution
first of all I had to use the referrer this.!
For adding or removing classnames or id, you also can manipulate your created element in progress.
'use strict'
var count = 0;
class Element {
constructor(type, width, height, into, functionName, value) {
if (into)
this.createElement(type, into, width, height, functionName, value)
}
createElement(type, into, width, height, functionName, value) {
if (!type)
type = "div"
this.element = document.createElement(type);
this.element.style.width = width;
this.element.style.height = height;
this.element.style.border = 1 + "px solid"
this.element.style.position = "relative";
// this.element.id = this.id
if (type == "button")
this.extendButton(this.element, functionName, value);
document.querySelector(into).append(this.element);
count++;
}
extendButton(element, functionName, value) {
this.element.onclick = functionName;
this.element.innerHTML = value;
}
addID(name, clasName) {
return this.element.id = name
}
} //END
Script:
var test = new Element("",100 + "%", 100 + "px", "body");
test.addID("try");
test.addID("MainDiv")
var test2 = new Element("",80 + "%", 80 + "px", "#MainDiv");
test2.addID("harry");
var buttonTest = new Element("button","","","#MainDiv","showOutgoings","testet")
Guys thank you for your suggestion =)

Trying to make a marquee

I am currently generating the elements putting them into a container and I want that container to move from right to left of the marquee tag.
HTML:
<div class="news_wrapper">
<div class="news_start"></div>
<div class="news_end"></div>
<div id="marquee" class="news_text">
<!--<p>Consider a small donation btc: 114t1q7Fro4JCANagYMF55BynAGhvsk39z</p>-->
</div>
</div>
JavaScript:
function createElement(type, attributes, someElement) {
var element = document.createElement(type);
for (var key in attributes) {
if (key === "class") {
var cls = attributes[key];
for (var c in cls)
element.classList.add(cls[c]);
} else {
element[key] = attributes[key];
}
}
someElement.appendChild(element);
}
window.addEventListener('load', function () {
var news_marquee = document.getElementById("marquee"),
news_marquee_width,
news_volatility,
news_class,
news_name,
news_track,
news_track_width,
lcal_coinsss,
find_volatility;
add_news();
function move_news() {
news_track_width = news_track_width + 1;
console.log(news_track_width);
news_track.style.right = "-" + news_track_width + "px";
setInterval(move_news, 1000);
}
function add_news() {
lcal_coinsss = JSON.parse(localStorage.getItem('coinss'));
find_volatility = findVolatility(lcal_coinsss);
var newElement = createElement("div", {
"id": "news_track",
"class": ["news_track"]
}, news_marquee);
news_track = document.getElementById("news_track");
for (var i in find_volatility) {
news_volatility = find_volatility[i][1];
if (news_volatility >= 1) {
news_class = "positive_number_text";
} else if (news_volatility <= -1) {
news_class = "negative_number_text";
}
var newElement = createElement("p", {
"id": "news_name" + find_volatility[i][0],
"class": ["news_name"]
}, news_track);
news_name = document.getElementById("news_name" + find_volatility[i][0]);
news_name.textContent = find_volatility[i][0];
var newElement = createElement("span", {
"id": "news_volatility" + find_volatility[i][0],
"class": [news_class]
}, news_track);
news_volatility = document.getElementById("news_volatility" + find_volatility[i][0]);
news_volatility.textContent = find_volatility[i][1];
}
news_marquee_width = news_marquee.offsetWidth;
news_track_width = news_track.offsetWidth;
news_track.style.right = "-" + news_track_width + "px";
move_news();
// console.log(news_marquee_width);
// console.log(news_track_width);
}
I am generating the elements, and they are in a wrapper inside the marquee but I am not able to move it as I want to, when I run the move_news it will add right CSS expotentional.
Basically I want the generated div with content to move in a marquee style.
If anyone has any suggestions towards the whole script please let me know.

Fabricjs - How to detect canvas on mouse move?

In my fabricjs application, I had created dynamic canvases(variable's also dynamic). Here, I need to detect particular canvas while mouse move on canvas.
Sample code,
var i = 0, canvasArray = [];
$(this).find('canvas').each(function() {
i++;
var DynamicCanvas = 'canvas_'+i;
canvasArray[DynamicCanvas] = new fabric.Canvas('canvas_'+i,{
width : '200',
height : '200'
});
});
after this, I have 4 different canvases. Last added canvas has been activated. But i need to add object on any canvas.
So that i have to activate canvas using mouse move event. How can i achieve it.? Please help me on this.
Mullainathan,
Here some quick solution using jQuery:
var canvasStr = '';
var canvasArray = [];
var fabricCanvasArray = [];
var htmlStr = '';
var canvas = null;
//generate canavases
for (var i = 0; i < 4; i++){
canvasArray.push('c' + i);
htmlStr += '<canvas id="c' + i + '" width="200" height="200"></canvas>'
}
//append canvasses to the body
$('body').append(htmlStr);
//to the fabricjs parent div elements assign id's and generate string for jQuery with div id's
for (var i in canvasArray){
fabricCanvasArray[i] = new fabric.Canvas(canvasArray[i], {
isDrawingMode: true
});
$('#' + canvasArray[i]).parent().attr('id', ('div' + canvasArray[i]));
canvasStr += '#div' + canvasArray[i];
if (i < canvasArray.length - 1){
canvasStr += ',';
}
}
//jQuery event for mouse over each div element of the fabric canvas
$(canvasStr).mouseover(function(){
for (var i in fabricCanvasArray){
if (fabricCanvasArray[i].lowerCanvasEl.id == $(this).children(':first').attr('id')){
canvas = fabricCanvasArray[i];
canvas.freeDrawingBrush.width = 10;
var r = 255 - i*50;
var g = i * 50;
var b = 200 - i * 40;
canvas.freeDrawingBrush.color = 'rgb(' + r + ',' + g + ',' + b + ')';
canvas.on('mouse:up', function() {
//do your stuff
// canvas.renderAll();
});
break;
}
}
});
Also, you can run fiddle

Form element Iteration, in Javascript

I've been working on a code snippet for a template module that I have been creating and I've hit a wall so to speak. I'm trying to loop through all textareas on my page, and apply formatting with some very basic validation.
Javascript is not my strongest suit but I can understand it to a point, my question is how do I collect the ID's and then use them to apply the formatting.
For example,
for each (textarea)
{
collect character restriction from html
display character restriction in a formatted manner
}
I have included my JSFiddle which I have been using to build this snippet.
I would suggest creating a prototype class for this, that can be extended to do other things aswell:
var CharWatcher = function(input){
this.max = input.getAttribute('max-length');
this.input = input;
input.onKeyDown = this.update.bind(this);
this.wrapper = document.createElement('div');
this.wrapper.innerHTML = 'Chars left: '+ (max - input.value.length);
/* style wrapper element */
/* append around input */
};
CharWatcher.prototype = {
update: function(){
this.wrapper.innerHTML = 'Chars left: ' + (this.max - this.input.value.length);
}
};
/* Somewhere else */
var textareas = document.getElementsByTagName('textarea');
for(var i = 0, l = textareas.length; i < l; i++)
new CharWatcher(textareas[i]);
I've based on #FodorZoltán's class. My class does now:
append the counter below the textarea;
position the counter in the below part of the textarea;
Yeah, I'm lazy and the code has grown up. I added some events and renamed the class name to "TextAreaRanger". It's working here:
var TextAreaRanger = function(input) {
this.MAX = parseInt(input.getAttribute('maxlength'));
this.INPUT = input;
// add input events
input["oncut"] =
input["onpaste"] =
input["onkeydown"] =
input["onkeyup"] = this.update.bind(this);
// create wrapper element
this.wrapper = document.createElement('div');
this.wrapper.innerHTML = 'Chars left: '+ (this.MAX - input.value.length);
/* input parent element */
var ipar = input.parentNode;
// find input's i
for (var i = 0, el; el = ipar.children[i]; i ++) {
if(el === input) break;
}
// append wrapper below the input
if (ipar.children[++i]) {
ipar.insertBefore(this.wrapper, ipar.children[i]);
} else ipar.appendChild(this.wrapper);
/* stylize wrapper */
this.wrapper.style.position = "relative";
this.wrapper.style.color = '#f00';
this.wrapper.style.fontSize = '11px';
this.wrapper.style.left = (input.offsetLeft + (input.offsetWidth - 100)) + "px";
this.wrapper.style.top = (-parseInt(this.wrapper.style.fontSize) * 2) + "px";
};
// Update the counter
TextAreaRanger.prototype["update"] = function() {
this.wrapper.innerHTML = 'Chars left: ' + (this.MAX - this.INPUT.value.length);
};

Apply drag and drop/attach feature to JSTreegraph using Jquery draggable

I am using JSTreegraph plugin to draw a tree structure.
But now I need a drag, drop and attach feature wherein I can drag any node of the tree and attach to any other node and subsequently all the children of the first node will be now the grand-children of the new node (to which it is attached).
As far as I know this plugin doesnt seem to have this feature. It simply draws the structure based on the data object passed to it.
The plugin basically assigns a class Node to all the nodes(divs) of the tree and another class NodeHover to a node on hover. No id is assigned to these divs.
So I tried using JQuery Draggable just to see if any of the node can be moved by doing this
$('.Node').draggable();
$('.NodeHover').draggable();
But it doesnt seem to work. So can anyone help me with this.
How can I get drag and attach functionality?
*EDIT:: Pardon me am not so great with using Fiddle, so am sharing a sample code here for your use:*
HTML file: which will draw the sample tree
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml">
<head>
<link href="css/JSTreeGraph.css" rel="stylesheet" type="text/css" />
<script src="js/JSTreeGraph.js" type="text/javascript"></script>
<script src="js/jquery-1.7.1.min.js" type="text/javascript"></script>
<script src="js/jquery.ui.position.js" type="text/javascript"></script>
<style type="text/css">
.Container {
position: absolute;
top: 100px;
left: 50px;
id: Container;
}
</style>
</head>
<body>
<div id="tree">
Ctrl+Click to Add Node
<br />
Double Click to Expand or Collapse
<br />
Shift+Click to Delete Node
<br />
<select id="dlLayout" onchange="ChangeLayout()">
<option value="Horizontal">
Horizontal
</option>
<option value="Vertical" selected>
Vertical
</option>
</select>
<div class="Container" id="dvTreeContainer"></div>
<script type="text/javascript">
var selectedNode;
// Root node
var rootNode = { Content: "Onida", Nodes:[] };
// First Level
rootNode.Nodes[0] = { Content: "Employee Code", navigationType: "0"};
rootNode.Nodes[1] = { Content: "Problem Area", navigationType: "1" };
// Second Level
rootNode.Nodes[1].Nodes = [{ Content : "ACC-HO", Collapsed: true /* This node renders collapsed */ },
{ Content : "ACC-SALES" },
{ Content : "BUSI. HEAD", /*This node looks different*/ ToolTip: "Click ME!" },
{ Content : "CEO"},
{ Content : "HO-ADMIN"},
{ Content : "HO-FACTORY"},
{ Content : "SALES"}];
// Third Level
rootNode.Nodes[1].Nodes[0].Nodes = [{ Content: "Billing" },
{ Content: "Credit Limit" },
{ Content: "Reconciliation" }];
rootNode.Nodes[1].Nodes[1].Nodes = [{ Content: "Billing" },
{ Content: "Others" }];
rootNode.Nodes[1].Nodes[2].Nodes = [{ Content: "AC" },
{ Content: "CTV" },
{ Content: "DVD" },
{ Content: "Washing Machine" }];
rootNode.Nodes[1].Nodes[6].Nodes = [{ Content: "Appointments" },
{ Content: "Resignations" },
{ Content: "Others" }];
// Draw the tree for the first time
RefreshTree();
function RefreshTree() {
DrawTree({ Container: document.getElementById("dvTreeContainer"),
RootNode: rootNode,
Layout: document.getElementById("dlLayout").value,
OnNodeClickFirefox: NodeClickFF,
OnNodeClickIE: NodeClickIE,
OnNodeDoubleClick: NodeDoubleClick
});
}
//function
function NodeClickFF(e) {
if (e.shiftKey){
// Delete Node
if (!this.Node.Collapsed) {
for(var index=0; index<this.Node.ParentNode.Nodes.length; index++) {
if(this.Node.ParentNode.Nodes[index].Content == this.Node.Content) {
this.Node.ParentNode.Nodes.splice(index, 1);
break;
}
}
RefreshTree();
}
// return false;
}
else if (e.ctrlKey) {
// Add new Child if Expanded
if (!this.Node.Collapsed) {
if (!this.Node.Nodes) this.Node.Nodes = new Array();
var newNodeIndex = this.Node.Nodes.length;
this.Node.Nodes[newNodeIndex] = new Object();
this.Node.Nodes[newNodeIndex].Content = this.Node.Content + "." + (newNodeIndex + 1);
RefreshTree();
}
// return false;
}
else{
fnNodeProperties(this.Node);
}
}
function NodeClickIE() {
if (typeof(event) == "undefined" && event.ctrlKey) {
// Add new Child if Expanded
if (!this.Node.Collapsed) {
if (!this.Node.Nodes) this.Node.Nodes = new Array();
var newNodeIndex = this.Node.Nodes.length;
this.Node.Nodes[newNodeIndex] = new Object();
this.Node.Nodes[newNodeIndex].Content = this.Node.Content + "." + (newNodeIndex + 1);
RefreshTree();
}
}
else if (typeof(event) == "undefined" && event.shiftKey) {
// Delete Node
if (!this.Node.Collapsed) {
for(var index=0; index<this.Node.ParentNode.Nodes.length; index++) {
if(this.Node.ParentNode.Nodes[index].Content == this.Node.Content) {
this.Node.ParentNode.Nodes.splice(index, 1);
break;
}
}
RefreshTree();
}
}
else{
fnNodeProperties(this.Node);
}
}
function NodeDoubleClick() {
if (this.Node.Nodes && this.Node.Nodes.length > 0) { // If has children
this.Node.Collapsed = !this.Node.Collapsed;
RefreshTree();
}
}
function ChangeLayout() {
RefreshTree();
}
</script>
</div>
</body>
</html>
JSTreeGraph JS file: plugin js file
function DrawTree(options) {
// Prepare Nodes
PrepareNode(options.RootNode);
// Calculate Boxes Positions
if (options.Layout == "Vertical") {
PerformLayoutV(options.RootNode);
} else {
PerformLayoutH(options.RootNode);
}
// Draw Boxes
options.Container.innerHTML = "";
DrawNode(options.RootNode, options.Container, options);
// Draw Lines
DrawLines(options.RootNode, options.Container);
}
function DrawLines(node, container) {
if ((!node.Collapsed) && node.Nodes && node.Nodes.length > 0) { // Has children and Is Expanded
for (var j = 0; j < node.Nodes.length; j++) {
if(node.ChildrenConnectorPoint.Layout=="Vertical")
DrawLineV(container, node.ChildrenConnectorPoint, node.Nodes[j].ParentConnectorPoint);
else
DrawLineH(container, node.ChildrenConnectorPoint, node.Nodes[j].ParentConnectorPoint);
// Children
DrawLines(node.Nodes[j], container);
}
}
}
function DrawLineH(container, startPoint, endPoint) {
var midY = (startPoint.Y + ((endPoint.Y - startPoint.Y) / 2)); // Half path between start en end Y point
// Start segment
DrawLineSegment(container, startPoint.X, startPoint.Y, startPoint.X, midY, 1);
// Intermidiate segment
var imsStartX = startPoint.X < endPoint.X ? startPoint.X : endPoint.X; // The lower value will be the starting point
var imsEndX = startPoint.X > endPoint.X ? startPoint.X : endPoint.X; // The higher value will be the ending point
DrawLineSegment(container, imsStartX, midY, imsEndX, midY, 1);
// End segment
DrawLineSegment(container, endPoint.X, midY, endPoint.X, endPoint.Y, 1);
}
function DrawLineV(container, startPoint, endPoint) {
var midX = (startPoint.X + ((endPoint.X - startPoint.X) / 2)); // Half path between start en end X point
// Start segment
DrawLineSegment(container, startPoint.X, startPoint.Y, midX, startPoint.Y, 1);
// Intermidiate segment
var imsStartY = startPoint.Y < endPoint.Y ? startPoint.Y : endPoint.Y; // The lower value will be the starting point
var imsEndY = startPoint.Y > endPoint.Y ? startPoint.Y : endPoint.Y; // The higher value will be the ending point
DrawLineSegment(container, midX, imsStartY, midX, imsEndY, 1);
// End segment
DrawLineSegment(container, midX, endPoint.Y, endPoint.X, endPoint.Y, 1);
}
function DrawLineSegment(container, startX, startY, endX, endY, lineWidth) {
var lineDiv = document.createElement("div");
lineDiv.style.top = startY + "px";
lineDiv.style.left = startX + "px";
if (startX == endX) { // Vertical Line
lineDiv.style.width = lineWidth + "px";
lineDiv.style.height = (endY - startY) + "px";
}
else{ // Horizontal Line
lineDiv.style.width = (endX - startX) + "px";
lineDiv.style.height = lineWidth + "px";
}
lineDiv.className = "NodeLine";
container.appendChild(lineDiv);
}
function DrawNode(node, container, options) {
var nodeDiv = document.createElement("div");
nodeDiv.style.top = node.Top + "px";
nodeDiv.style.left = node.Left + "px";
nodeDiv.style.width = node.Width + "px";
nodeDiv.style.height = node.Height + "px";
if (node.Collapsed) {
nodeDiv.className = "NodeCollapsed";
} else {
nodeDiv.className = "Node";
}
if (node.Class)
nodeDiv.className = node.Class;
if (node.Content)
nodeDiv.innerHTML = "<div class='NodeContent'>" + node.Content + "</div>";
if (node.ToolTip)
nodeDiv.setAttribute("title", node.ToolTip);
nodeDiv.Node = node;
// Events
if (options.OnNodeClickIE){
//alert('OnNodeClick');
nodeDiv.onclick = options.OnNodeClickIE;
}
// Events
if (options.OnNodeClickFirefox){
//alert('OnNodeClick');
nodeDiv.onmousedown = options.OnNodeClickFirefox;
}
//on right click
if (options.OnContextMenu){
//alert('OnContextMenu');
nodeDiv.oncontextmenu = options.OnContextMenu;
}
if (options.OnNodeDoubleClick)
nodeDiv.ondblclick = options.OnNodeDoubleClick;
nodeDiv.onmouseover = function () { // In
this.PrevClassName = this.className;
this.className = "NodeHover";
};
nodeDiv.onmouseout = function () { // Out
if (this.PrevClassName) {
this.className = this.PrevClassName;
this.PrevClassName = null;
}
};
container.appendChild(nodeDiv);
// Draw children
if ((!node.Collapsed) && node.Nodes && node.Nodes.length > 0) { // Has Children and is Expanded
for (var i = 0; i < node.Nodes.length; i++) {
DrawNode(node.Nodes[i], container, options);
}
}
}
function PerformLayoutV(node) {
var nodeHeight = 30;
var nodeWidth = 100;
var nodeMarginLeft = 40;
var nodeMarginTop = 20;
var nodeTop = 0; // defaultValue
// Before Layout this Node, Layout its children
if ((!node.Collapsed) && node.Nodes && node.Nodes.length > 0) {
for (var i = 0; i < node.Nodes.length; i++) {
PerformLayoutV(node.Nodes[i]);
}
}
if ((!node.Collapsed) && node.Nodes && node.Nodes.length > 0) { // If Has Children and Is Expanded
// My Top is in the center of my children
var childrenHeight = (node.Nodes[node.Nodes.length - 1].Top + node.Nodes[node.Nodes.length - 1].Height) - node.Nodes[0].Top;
nodeTop = (node.Nodes[0].Top + (childrenHeight / 2)) - (nodeHeight / 2);
// Is my top over my previous sibling?
// Move it to the bottom
if (node.LeftNode && ((node.LeftNode.Top + node.LeftNode.Height + nodeMarginTop) > nodeTop)) {
var newTop = node.LeftNode.Top + node.LeftNode.Height + nodeMarginTop;
var diff = newTop - nodeTop;
/// Move also my children
MoveBottom(node.Nodes, diff);
nodeTop = newTop;
}
} else {
// My top is next to my top sibling
if (node.LeftNode)
nodeTop = node.LeftNode.Top + node.LeftNode.Height + nodeMarginTop;
}
node.Top = nodeTop;
// The Left depends only on the level
node.Left = (nodeMarginLeft * (node.Level + 1)) + (nodeWidth * (node.Level + 1));
// Size is constant
node.Height = nodeHeight;
node.Width = nodeWidth;
// Calculate Connector Points
// Child: Where the lines get out from to connect this node with its children
var pointX = node.Left + nodeWidth;
var pointY = nodeTop + (nodeHeight/2);
node.ChildrenConnectorPoint = { X: pointX, Y: pointY, Layout: "Vertical" };
// Parent: Where the line that connect this node with its parent end
pointX = node.Left;
pointY = nodeTop + (nodeHeight/2);
node.ParentConnectorPoint = { X: pointX, Y: pointY, Layout: "Vertical" };
}
function PerformLayoutH(node) {
var nodeHeight = 30;
var nodeWidth = 100;
var nodeMarginLeft = 20;
var nodeMarginTop = 50;
var nodeLeft = 0; // defaultValue
// Before Layout this Node, Layout its children
if ((!node.Collapsed) && node.Nodes && node.Nodes.length>0) {
for (var i = 0; i < node.Nodes.length; i++) {
PerformLayoutH(node.Nodes[i]);
}
}
if ((!node.Collapsed) && node.Nodes && node.Nodes.length > 0) { // If Has Children and Is Expanded
// My left is in the center of my children
var childrenWidth = (node.Nodes[node.Nodes.length-1].Left + node.Nodes[node.Nodes.length-1].Width) - node.Nodes[0].Left;
nodeLeft = (node.Nodes[0].Left + (childrenWidth / 2)) - (nodeWidth / 2);
// Is my left over my left node?
// Move it to the right
if(node.LeftNode&&((node.LeftNode.Left+node.LeftNode.Width+nodeMarginLeft)>nodeLeft)) {
var newLeft = node.LeftNode.Left + node.LeftNode.Width + nodeMarginLeft;
var diff = newLeft - nodeLeft;
/// Move also my children
MoveRigth(node.Nodes, diff);
nodeLeft = newLeft;
}
} else {
// My left is next to my left sibling
if (node.LeftNode)
nodeLeft = node.LeftNode.Left + node.LeftNode.Width + nodeMarginLeft;
}
node.Left = nodeLeft;
// The top depends only on the level
node.Top = (nodeMarginTop * (node.Level + 1)) + (nodeHeight * (node.Level + 1));
// Size is constant
node.Height = nodeHeight;
node.Width = nodeWidth;
// Calculate Connector Points
// Child: Where the lines get out from to connect this node with its children
var pointX = nodeLeft + (nodeWidth / 2);
var pointY = node.Top + nodeHeight;
node.ChildrenConnectorPoint = { X: pointX, Y: pointY, Layout:"Horizontal" };
// Parent: Where the line that connect this node with its parent end
pointX = nodeLeft + (nodeWidth / 2);
pointY = node.Top;
node.ParentConnectorPoint = { X: pointX, Y: pointY, Layout: "Horizontal" };
}
function MoveRigth(nodes, distance) {
for (var i = 0; i < nodes.length; i++) {
nodes[i].Left += distance;
if (nodes[i].ParentConnectorPoint) nodes[i].ParentConnectorPoint.X += distance;
if (nodes[i].ChildrenConnectorPoint) nodes[i].ChildrenConnectorPoint.X += distance;
if (nodes[i].Nodes) {
MoveRigth(nodes[i].Nodes, distance);
}
}
}
function MoveBottom(nodes, distance) {
for (var i = 0; i < nodes.length; i++) {
nodes[i].Top += distance;
if (nodes[i].ParentConnectorPoint) nodes[i].ParentConnectorPoint.Y += distance;
if (nodes[i].ChildrenConnectorPoint) nodes[i].ChildrenConnectorPoint.Y += distance;
if (nodes[i].Nodes) {
MoveBottom(nodes[i].Nodes, distance);
}
}
}
function PrepareNode(node, level, parentNode, leftNode, rightLimits) {
if (level == undefined) level = 0;
if (parentNode == undefined) parentNode = null;
if (leftNode == undefined) leftNode = null;
if (rightLimits == undefined) rightLimits = new Array();
node.Level = level;
node.ParentNode = parentNode;
node.LeftNode = leftNode;
if ((!node.Collapsed) && node.Nodes && node.Nodes.length > 0) { // Has children and is expanded
for (var i = 0; i < node.Nodes.length; i++) {
var left = null;
if (i == 0 && rightLimits[level]!=undefined) left = rightLimits[level];
if (i > 0) left = node.Nodes[i - 1];
if (i == (node.Nodes.length-1)) rightLimits[level] = node.Nodes[i];
PrepareNode(node.Nodes[i], level + 1, node, left, rightLimits);
}
}
}
JSTreeGraph CSS file:
.NodeContent
{
font-family:Verdana;
font-size:small;
}
.Node
{
position:absolute;
background-color: #CCDAFF;
border: 1px solid #5280FF;
text-align:center;
vertical-align:middle;
cursor:pointer;
overflow:hidden;
}
.NodeHover
{
position:absolute;
background-color: #8FADFF;
border: 1px solid #5280FF;
text-align:center;
vertical-align:middle;
cursor:pointer;
overflow:hidden;
}
.NodeCollapsed
{
position:absolute;
background-color: #8FADFF;
border: 2px solid black;
text-align:center;
vertical-align:middle;
cursor:pointer;
overflow:hidden;
}
.NodeLine
{
background-color: #000066;
position:absolute;
overflow:hidden;
}
I supose that what you need is to stablish a mechanism to modify your tree logic structure on dragging and then reload the whole tree element. This way the plugin will render your new modified structure.
This is not an easy problem and you have not outlined the exact specifications.
When you move a node, should all child nodes move with it?
What happens to a node and its child elements when a node is dropped/attached?
The plugin that you are using works well for drawing static trees, but it is not written in such a way to allow for dynamically editing the tree.
I have to agree with #Bardo in that the easiest way to make this work for your needs is to understand how the tree has been manipulated. (Thankfully the plugin seems to provide an onNodeClick option which will allow you to understand which node you are intending to manipulate). Once the tree has been manipulated then it must be completely redrawn. (There doesn't appear to be a good way to partially draw a tree).

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