Get message manager of a tab? (Firefox Add-on SDK) - javascript

It is a Firefox add-on SDK.
I want to load a frame script to a given browser tab (complying with e10s).
Currently I try to do this for every tab (just for testing), but message manager is undefined. Why?
var self = require("sdk/self");
var { setTimeout} = require ("sdk/timers");
var { viewFor } = require("sdk/view/core");
function myFunc() {
var tabs = require("sdk/tabs");
for (let tab of tabs) {
console.log(tab.title);
var xulTab = viewFor(tab);
console.log(xulTab.messageManager);
console.log(tab.messageManager);
}
}
Both log print out undefined
I need messageManager object in order to call loadFrameScript function afterwards. Thank you very much!

Excellent question. This is e10s safe:
var mm = xulTab.linkedBrowser.messageManager
Then you can use it as normal such as: mm.sendAsyncMessage(....)

Related

Web Speech API reads in wrong language in Safari [duplicate]

Following HTML shows empty array in console on first click:
<!DOCTYPE html>
<html>
<head>
<script>
function test(){
console.log(window.speechSynthesis.getVoices())
}
</script>
</head>
<body>
Test
</body>
</html>
In second click you will get the expected list.
If you add onload event to call this function (<body onload="test()">), then you can get correct result on first click. Note that the first call on onload still doesn't work properly. It returns empty on page load but works afterward.
Questions:
Since it might be a bug in beta version, I gave up on "Why" questions.
Now, the question is if you want to access window.speechSynthesis on page load:
What is the best hack for this issue?
How can you make sure it will load speechSynthesis, on page load?
Background and tests:
I was testing the new features in Web Speech API, then I got to this problem in my code:
<script type="text/javascript">
$(document).ready(function(){
// Browser support messages. (You might need Chrome 33.0 Beta)
if (!('speechSynthesis' in window)) {
alert("You don't have speechSynthesis");
}
var voices = window.speechSynthesis.getVoices();
console.log(voices) // []
$("#test").on('click', function(){
var voices = window.speechSynthesis.getVoices();
console.log(voices); // [SpeechSynthesisVoice, ...]
});
});
</script>
<a id="test" href="#">click here if 'ready()' didn't work</a>
My question was: why does window.speechSynthesis.getVoices() return empty array, after page is loaded and onready function is triggered? As you can see if you click on the link, same function returns an array of available voices of Chrome by onclick triger?
It seems Chrome loads window.speechSynthesis after the page load!
The problem is not in ready event. If I remove the line var voice=... from ready function, for first click it shows empty list in console. But the second click works fine.
It seems window.speechSynthesis needs more time to load after first call. You need to call it twice! But also, you need to wait and let it load before second call on window.speechSynthesis. For example, following code shows two empty arrays in console if you run it for first time:
// First speechSynthesis call
var voices = window.speechSynthesis.getVoices();
console.log(voices);
// Second speechSynthesis call
voices = window.speechSynthesis.getVoices();
console.log(voices);
According to Web Speech API Errata (E11 2013-10-17), the voice list is loaded async to the page. An onvoiceschanged event is fired when they are loaded.
voiceschanged: Fired when the contents of the SpeechSynthesisVoiceList, that the getVoices method will return, have changed. Examples include: server-side synthesis where the list is determined asynchronously, or when client-side voices are installed/uninstalled.
So, the trick is to set your voice from the callback for that event listener:
// wait on voices to be loaded before fetching list
window.speechSynthesis.onvoiceschanged = function() {
window.speechSynthesis.getVoices();
...
};
You can use a setInterval to wait until the voices are loaded before using them however you need and then clearing the setInterval:
var timer = setInterval(function() {
var voices = speechSynthesis.getVoices();
console.log(voices);
if (voices.length !== 0) {
var msg = new SpeechSynthesisUtterance(/*some string here*/);
msg.voice = voices[/*some number here to choose from array*/];
speechSynthesis.speak(msg);
clearInterval(timer);
}
}, 200);
$("#test").on('click', timer);
After studying the behavior on Google Chrome and Firefox, this is what can get all voices:
Since it involves something asynchronous, it might be best done with a promise:
const allVoicesObtained = new Promise(function(resolve, reject) {
let voices = window.speechSynthesis.getVoices();
if (voices.length !== 0) {
resolve(voices);
} else {
window.speechSynthesis.addEventListener("voiceschanged", function() {
voices = window.speechSynthesis.getVoices();
resolve(voices);
});
}
});
allVoicesObtained.then(voices => console.log("All voices:", voices));
Note:
When the event voiceschanged fires, we need to call .getVoices() again. The original array won't be populated with content.
On Google Chrome, we don't have to call getVoices() initially. We only need to listen on the event, and it will then happen. On Firefox, listening is not enough, you have to call getVoices() and then listen on the event voiceschanged, and set the array using getVoices() once you get notified.
Using a promise makes the code more clean. Everything related to getting voices are in this promise code. If you don't use a promise but instead put this code in your speech routine, it is quite messy.
You can write a voiceObtained promise to resolve to a voice you want, and then your function to say something can just do: voiceObtained.then(voice => { }) and inside that handler, call the window.speechSynthesis.speak() to speak something. Or you can even write a promise speechReady("hello world").then(speech => { window.speechSynthesis.speak(speech) }) to say something.
heres the answer
function synthVoice(text) {
const awaitVoices = new Promise(resolve=>
window.speechSynthesis.onvoiceschanged = resolve)
.then(()=> {
const synth = window.speechSynthesis;
var voices = synth.getVoices();
console.log(voices)
const utterance = new SpeechSynthesisUtterance();
utterance.voice = voices[3];
utterance.text = text;
synth.speak(utterance);
});
}
At first i used onvoiceschanged , but it kept firing even after the voices was loaded, so my goal was to avoid onvoiceschanged at all cost.
This is what i came up with. It seems to work so far, will update if it breaks.
loadVoicesWhenAvailable();
function loadVoicesWhenAvailable() {
voices = synth.getVoices();
if (voices.length !== 0) {
console.log("start loading voices");
LoadVoices();
}
else {
setTimeout(function () { loadVoicesWhenAvailable(); }, 10)
}
}
setInterval solution by Salman Oskooi was perfect
Please see https://jsfiddle.net/exrx8e1y/
function myFunction() {
dtlarea=document.getElementById("details");
//dtlarea.style.display="none";
dtltxt="";
var mytimer = setInterval(function() {
var voices = speechSynthesis.getVoices();
//console.log(voices);
if (voices.length !== 0) {
var msg = new SpeechSynthesisUtterance();
msg.rate = document.getElementById("rate").value; // 0.1 to 10
msg.pitch = document.getElementById("pitch").value; //0 to 2
msg.volume = document.getElementById("volume").value; // 0 to 1
msg.text = document.getElementById("sampletext").value;
msg.lang = document.getElementById("lang").value; //'hi-IN';
for(var i=0;i<voices.length;i++){
dtltxt+=voices[i].lang+' '+voices[i].name+'\n';
if(voices[i].lang==msg.lang) {
msg.voice = voices[i]; // Note: some voices don't support altering params
msg.voiceURI = voices[i].voiceURI;
// break;
}
}
msg.onend = function(e) {
console.log('Finished in ' + event.elapsedTime + ' seconds.');
dtlarea.value=dtltxt;
};
speechSynthesis.speak(msg);
clearInterval(mytimer);
}
}, 1000);
}
This works fine on Chrome for MAC, Linux(Ubuntu), Windows and Android
Android has non-standard en_GB wile others have en-GB as language code
Also you will see that same language(lang) has multiple names
On Mac Chrome you get en-GB Daniel besides en-GB Google UK English Female and n-GB Google UK English Male
en-GB Daniel (Mac and iOS)
en-GB Google UK English Female
en-GB Google UK English Male
en_GB English United Kingdom
hi-IN Google हिन्दी
hi-IN Lekha (Mac and iOS)
hi_IN Hindi India
Another way to ensure voices are loaded before you need them is to bind their loading state to a promise, and then dispatch your speech commands from a then:
const awaitVoices = new Promise(done => speechSynthesis.onvoiceschanged = done);
function listVoices() {
awaitVoices.then(()=> {
let voices = speechSynthesis.getVoices();
console.log(voices);
});
}
When you call listVoices, it will either wait for the voices to load first, or dispatch your operation on the next tick.
I used this code to load voices successfully:
<select id="voices"></select>
...
function loadVoices() {
populateVoiceList();
if (speechSynthesis.onvoiceschanged !== undefined) {
speechSynthesis.onvoiceschanged = populateVoiceList;
}
}
function populateVoiceList() {
var allVoices = speechSynthesis.getVoices();
allVoices.forEach(function(voice, index) {
var option = $('<option>').val(index).html(voice.name).prop("selected", voice.default);
$('#voices').append(option);
});
if (allVoices.length > 0 && speechSynthesis.onvoiceschanged !== undefined) {
// unregister event listener (it is fired multiple times)
speechSynthesis.onvoiceschanged = null;
}
}
I found the 'onvoiceschanged' code from this article: https://hacks.mozilla.org/2016/01/firefox-and-the-web-speech-api/
Note: requires JQuery.
Works in Firefox/Safari and Chrome (and in Google Apps Script too - but only in the HTML).
async function speak(txt) {
await initVoices();
const u = new SpeechSynthesisUtterance(txt);
u.voice = speechSynthesis.getVoices()[3];
speechSynthesis.speak(u);
}
function initVoices() {
return new Promise(function (res, rej){
speechSynthesis.getVoices();
if (window.speechSynthesis.onvoiceschanged) {
res();
} else {
window.speechSynthesis.onvoiceschanged = () => res();
}
});
}
While the accepted answer works great but if you're using SPA and not loading full-page, on navigating between links, the voices will not be available.
This will run on a full-page load
window.speechSynthesis.onvoiceschanged
For SPA, it wouldn't run.
You can check if it's undefined, run it, or else, get it from the window object.
An example that works:
let voices = [];
if(window.speechSynthesis.onvoiceschanged == undefined){
window.speechSynthesis.onvoiceschanged = () => {
voices = window.speechSynthesis.getVoices();
}
}else{
voices = window.speechSynthesis.getVoices();
}
// console.log("voices", voices);
I had to do my own research for this to make sure I understood it properly, so just sharing (feel free to edit).
My goal is to:
Get a list of voices available on my device
Populate a select element with those voices (after a particular page loads)
Use easy to understand code
The basic functionality is demonstrated in MDN's official live demo of:
https://github.com/mdn/web-speech-api/tree/master/speak-easy-synthesis
but I wanted to understand it better.
To break the topic down...
SpeechSynthesis
The SpeechSynthesis interface of the Web Speech API is the controller
interface for the speech service; this can be used to retrieve
information about the synthesis voices available on the device, start
and pause speech, and other commands besides.
Source
onvoiceschanged
The onvoiceschanged property of the SpeechSynthesis interface
represents an event handler that will run when the list of
SpeechSynthesisVoice objects that would be returned by the
SpeechSynthesis.getVoices() method has changed (when the voiceschanged
event fires.)
Source
Example A
If my application merely has:
var synth = window.speechSynthesis;
console.log(synth);
console.log(synth.onvoiceschanged);
Chrome developer tools console will show:
Example B
If I change the code to:
var synth = window.speechSynthesis;
console.log("BEFORE");
console.log(synth);
console.log(synth.onvoiceschanged);
console.log("AFTER");
var voices = synth.getVoices();
console.log(voices);
console.log(synth);
console.log(synth.onvoiceschanged);
The before and after states are the same, and voices is an empty array.
Solution
Although i'm not confident implementing Promises, the following worked for me:
Defining the function
var synth = window.speechSynthesis;
// declare so that values are accessible globally
var voices = [];
function set_up_speech() {
return new Promise(function(resolve, reject) {
// get the voices
var voices = synth.getVoices();
// get reference to select element
var $select_topic_speaking_voice = $("#select_topic_speaking_voice");
// for each voice, generate select option html and append to select
for (var i = 0; i < voices.length; i++) {
var option = $("<option></option>");
var suffix = "";
// if it is the default voice, add suffix text
if (voices[i].default) {
suffix = " -- DEFAULT";
}
// create the option text
var option_text = voices[i].name + " (" + voices[i].lang + suffix + ")";
// add the option text
option.text(option_text);
// add option attributes
option.attr("data-lang", voices[i].lang);
option.attr("data-name", voices[i].name);
// append option to select element
$select_topic_speaking_voice.append(option);
}
// resolve the voices value
resolve(voices)
});
}
Calling the function
// in your handler, populate the select element
if (page_title === "something") {
set_up_speech()
}
Android Chrome - turn off data saver. It was helpfull for me.(Chrome 71.0.3578.99)
// wait until the voices load
window.speechSynthesis.onvoiceschanged = function() {
window.speechSynthesis.getVoices();
};
let voices = speechSynthesis.getVoices();
let gotVoices = false;
if (voices.length) {
resolve(voices, message);
} else {
speechSynthesis.onvoiceschanged = () => {
if (!gotVoices) {
voices = speechSynthesis.getVoices();
gotVoices = true;
if (voices.length) resolve(voices, message);
}
};
}
function resolve(voices, message) {
var synth = window.speechSynthesis;
let utter = new SpeechSynthesisUtterance();
utter.lang = 'en-US';
utter.voice = voices[65];
utter.text = message;
utter.volume = 100.0;
synth.speak(utter);
}
Works for Edge, Chrome and Safari - doesn't repeat the sentences.

Is there a way I can make this work in Google Apps Script

I have tried innerHTML instead of getBody() but still get an error, and any help with debugging on apps-script, mine does not seem to work.
function findText(findme,colour,desc,rule_name) {
var body = DocumentApp.getActiveDocument().getBody();
var regExp = case_insensitive(findme);
var foundElement = body.findText(regExp);
while (foundElement != null) {
var foundText = foundElement.getElement().asText();
var start = foundElement.getStartOffset();
var end = foundElement.getEndOffsetInclusive();
foundText.setBackgroundColor(start, end, colour);
number_oresults++;
foundElement = body.findText(regExp, foundElement);
var pusher = '<p><span style="background-color:'+colour+'"><b>'+rule_name+'</b> - '+ desc +'</span></p>';
results.push(pusher);
}
}
Looks like you're running a standalone script, but DocumentApp.getActiveDocument() is only available in container-bound scripts.
You can copy-paste your script into a new script bound to that Google Doc or use one of the other open methods:
DocumentApp.openById()
DocumentApp.openByUrl()
Sometimes the active methods when used in method chainging can throw errors like the one shown in your screenshot (`can't read property something of null) See Why Class Range getValues sometimes returns [[]] when chained to Class Sheet getActiveRange?
Try replacing
var body = DocumentApp.getActiveDocument().getBody();
by
var doc = DocumentApp.getActiveDocument();
var body = doc.getBody();
It's worthy to note that DocumentApp.getActiveDocument() can only be used on bounded scripts and on standalone scripts when be executed as add-on either by using Run > Test as add-on... or by publishing the script as a G Suite Editor add-on for a Google Documents and executing the script from the UI.
NOTE: The following works fine on a standalone script executed Run > Test as add-on...
function onOpen(e) {
DocumentApp.getUi()
.createAddonMenu()
.addItem('Test 1', 'doSomething1')
.addItem('Test 2', 'doSomething2')
.addToUi()
}
function doSomething1(){
var body = DocumentApp.getActiveDocument().getBody();
body.appendParagraph('Test 1');
}
function doSomething2(){
var doc = DocumentApp.getActiveDocument();
var body = doc.getBody();
body.appendParagraph('Test 2');
}

Facing issue to open Macro document in Modern Browser(FF, chrome) and Export As Fixed Format, Some could help here

Facing issue to open Macro document in Modern Browser(FF, chrome) and Export As Fixed Format.The below code user open macro document and set value as per the condition, next export it as fixed format.
function launch_alwaysprint (loc)
var i;
{
var w= new ActiveXObject("Word.Application");
w.Visible = true;
w.WindowState = 2; //Minimize
w.WindowState = 1; //Maximize
var obj= w.documents.open(loc);
for (i=1; i<=obj.FormFields.count; i++) {
if (obj.FormFields(i).name == "AccountOwner") {
if (document.forms[0].AccountOwnerOverride.value != "") {
obj.FormFields(obj.FormFields(i).name).Range.Fields(1).result.text = document.forms[0].AccountOwnerOverride.value;
}
else {
obj.FormFields(obj.FormFields(i).name).Range.Fields(1).result.text = document.forms[0][obj.FormFields(i).name].value;
}
}
} //End For
obj.RunAutoMacro(2);
//obj.Protect(1,true,"Xz123Asdf34");
var shell = new ActiveXObject("WScript.Shell");
var pathToMyDocuments = shell.SpecialFolders('MyDocuments')+"\\test1.pdf";
alert("Contract will be opened as a PDF but it will not be automatically saved");
obj.ExportAsFixedFormat(pathToMyDocuments,"17","true");
obj.Close(0)
w.Quit(0)
} // End Main fnc
You can't do this in a web browser.
Launching and interacting with applications on the user's computer is a security risk, and web pages are no longer allowed to do it. (This code would only have ever worked on Internet Explorer, and even then, only on certain older versions with nonstandard security zone settings.)
You will need to find another way of doing this -- probably by processing the document and generating a PDF on the server.

Passing Parameters to and from a child window in CefSharp

I have written a program using CefSharp that scrapes a web page. When I began the project, I didn't realize that the web site made use of the now defunct showModalDialog function. I really like CefSharp and don't want to have to use the .Net WebBrowser if I can help it. I implemented the replacement for showModalDialog as an extension using a trimmed down version of the code found here :
https://github.com/niutech/showModalDialog
I created the following showModalDialog.js and added it as a Resource:
(function () {
showModalDialog = function (url, arg, opt) {
url = url || ''; //URL of a dialog
arg = arg || null; //arguments to a dialog
opt = opt || 'dialogWidth:300px;dialogHeight:200px'; //options: dialogTop;dialogLeft;dialogWidth;dialogHeight or CSS styles
var caller = showModalDialog.caller.toString();
var dialog = document.body.appendChild(document.createElement('dialog'));
dialog.setAttribute('style', opt.replace(/dialog/gi, ''));
dialog.innerHTML = '×<iframe id="dialog-body" src="' + url + '" style="border: 0; width: 100%; height: 100%;"></iframe>';
document.getElementById('dialog-body').contentWindow.dialogArguments = arg;
document.getElementById('dialog-close').addEventListener('click', function (e) {
e.preventDefault();
dialog.close();
});
dialog.showModal();
//if using yield
if (caller.indexOf('yield') >= 0) {
return new Promise(function (resolve, reject) {
dialog.addEventListener('close', function () {
var returnValue = document.getElementById('dialog-body').contentWindow.returnValue;
document.body.removeChild(dialog);
resolve(returnValue);
});
});
}
//if using eval
var isNext = false;
var nextStmts = caller.split('\n').filter(function (stmt) {
if (isNext || stmt.indexOf('showModalDialog(') >= 0)
return isNext = true;
return false;
});
dialog.addEventListener('close', function () {
var returnValue = document.getElementById('dialog-body').contentWindow.returnValue;
document.body.removeChild(dialog);
nextStmts[0] = nextStmts[0].replace(/(window\.)?showModalDialog\(.*\)/g, JSON.stringify(returnValue));
eval('{\n' + nextStmts.join('\n'));
});
throw 'Execution stopped until showModalDialog is closed';
};
})();
I got it registered in CefSharp in the startup as follows:
CefSettings settings = new CefSettings();
settings.RegisterExtension(new CefExtension("showModalDialog", Resources.showModalDialog));
//Perform dependency check to make sure all relevant resources are in our output directory.
Cef.Initialize(settings, shutdownOnProcessExit: true, performDependencyCheck: true);
So when showModalDialog is called from a web page, it pops up the dialog. The problem is that it doesn't seem to pass the parameter correctly. The page I am scraping sets up the showModalDialog as follows:
function popupPanel() {
var args = new Array(document.getElementById("IDofElementToReceiveTheValue"));
var url = '<url of the html for the popup>'
var windowParam = 'resizable=yes;dialogWidth=975px;dialogHeight=750px;scrollbars=yes;status=no';
showModalDialog(url,args, windowParam);
return true;
}
The popup displays a list of records with a select column. When you click the link in the select column, this function fires:
function selectItem(keyvalue) {
window.dialogArguments[0].value = keyvalue;
window.close();
}
So when the showModalDialog is called, it creates an array containing one element that should receive the value of the record that is selected. It passes this array as an argument to the showModalDialog. The showModalDialog passes this array into the dialogArguments for the window of the popup. When you select an item, it throws an error saying "there is no object at index 0 of null" and the window never closes (I assume this is because it never gets to that step due to the exception). For some reason, when the selectItem function is called, the dialogArguments of the window is null. The object is not making it from the initial setup for the call to showModalDialog to the selectItem function in the popup. Can anyone shed any light on why this might be? Any help with this would be greatly appreciated.
Thanks,
Jim

Firefox add-on execute only in debugging state

I have developed an add-on to communicate with a smart card. I have used winscard.dll and its functions (such as Establishment, Connecting, Transmitting).
//less-privileged scope like jsp
var element = document.createElement("MyExt1");
document.documentElement.appendChild(element);
var evt = document.createEvent("Events");
evt.initEvent("SCardConnect", true,false);
element.dispatchEvent(evt);
var CardHandle = element.getAttribute("CardHandle");
alert(CardHandle);
and
//privileged scope which exist in my add-on
.
.
.
var MyExtension1 = {
Connect : function(evt){
...
evt.target.setAttribute("CardHandle", CH.toString());
var doc = evt.target.ownerDocument;
var AnswerEvt = doc.createElement("SCardConnect");
doc.documentElement.appendChild(AnswerEvt);
var event = doc.createEvent("HTMLEvents");
event.initEvent("ConnectEvent",true,false);
AnswerEvt.dispatchEvent(event);
}
}
.
.
.
document.addEventListener("SCardConnect", function(e){myExtension1.Connect(e);}, false, true);
After a small introduction, this is my problem:
When I install the add-on in Firefox and debug the code step by step through F10 it works fine, however if I want to run the external script without interruption (without debugging), it returns null when I get attributes.
This is an event-based approach to call an add-on function from an external script function. There is another approach that used export function which I get following problem:
https://stackoverflow.com/questions/32450103/calling-a-firefox-add-on-function-from-an-external-javascript-file
You might want to move 'var CardHandle = element.getAttribute("CardHandle");' into a new function and check if its value has been valid or not in specified intervals.
var varTimer = setInterval(function(){ myTimer() }, 1000);
function myTimer() {
var CardHandle = element.getAttribute("CardHandle");
if(CardHandle is valid) stopTimer();
}
function stopTimer() {
clearInterval(varTimer);
}

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