I'm writing a react/redux app that has a Job object that fires Events from time to time. On these Events the user is expected to react. I can easily write the React component that shows such a job or events, but don't know where to put the logic when
the user is not on the Job page
and an Event happens
and I would like to pop up a notification
Of course, once I get access to the store, I can create the notification too.
Shall I handle such logic in a React container that render() nothing?
Or handle it with vanilla JS when I load a Job data?
Or to handle it in the reducer when the data is stored? (probably not recommended)
My problem with the option two is that I don't know how to access the redux store from a totally ad-hoc code, as my store is not a global object.
What do you recommend?
Generally speaking, the two places that you'd put code that needs to access the store (for either dispatching or receiving state updates) is in middleware or a connected component. If you specifically want to respond to an action coming through, then you would need to use middleware.
I actually threw together a sample timer middleware in a chat discussion a few weeks ago. I just pasted it as a gist here as an example: https://gist.github.com/markerikson/ca96a82d6fdb29388aca4052a9455431 . Illustrates the idea of doing something asynchronously in the background.
You may also want to look through the list of middlewares in my Redux addons catalog: https://github.com/markerikson/redux-ecosystem-links/blob/master/middleware.md . Numerous examples of ways to execute background-ish logic.
Finally, https://github.com/yelouafi/redux-saga (which is itself a middleware) is a fairly common lib used to do background-ish logic.
Related
Im a little uncertain as to how Redux ties in with React ( without using the ReactRedux library ). Assume the following component structure
App
--TodoListController
----SomeComponent1
----TodoList
------TodoItem
--ProfileController
Question 1. Which components should listen for changes?:
Im assuming that the proper component to subscribe for state changes in the redux main (and only ) store should be the TodoListController and the ProfileController respectively ( essentially the non presentation components ).
Is this correct to assume or should all components listen to the state and render whatever is of interest to them? I essentially dont know which component should listen to state changes and am only guessing at this point
Question 2. Handling network calls:
I know this is to be examined per case but ill mention it anyway. Currently im handling network calls in the following manner:
A) When TodoListController mounts i get the state from the mainstore and also initiate a request to the server for the latest data. I also listen for changes in the store. So in practice:
class TodoListController extends React.Component{
componentWillMount(){
mainStore.subscribe()
getDataFromServer(function(data){
mainStore.dispatch(data)
})
}
getDataFromStoreAndUpdate(){
this.state.datawecarefor = mainStore.todoReducer.data
//set the state here to trigger a rerender
}
componentWillUnmount(){
mainStore.unsubscribe()
}
render(){
//render whatever component here that uses this.state.datawecarefor
}
}
Do you see any obvious flaws with this approach? I dont know what i dont know at this point.
Question 3. Where should store related helper functions live?
I currently have a reducer that holds all todolists for various users. Currently, when the redux store state updates i retrieve all this data and iterate through it to find the user im interested in. This shouldnt be in the controller itself but as a hepler function. I thought of creating a wrapper around the Redux store and it's reducers to create functions like getTodoListForUser(userId) but i dont know if thats the right approach. How do you handle logic like that?
P.S: Many people will point out that i should use the ReactRedux library that comes with many optimisations and they re probably right. This however isnt a production project, only one im trying to put together to better udnerstanding the core of both these two libraries before moving to something more optimal.
I know you don't want to use ReactRedux, but luckily enough there is a video of Dan Abramov explaining the source code. You should watch it, it will explain why they did what they did and how they did it. When I was first learning how redux and react worked together it made every so much more clear (and then I used ReactRedux anyway :)).
https://www.youtube.com/watch?v=VJ38wSFbM3A
There has been a lot of debate on where to connect React App's to the redux store. But it's mostly recommended that you want to connect where it makes logical sense. For example, if you have a container component that holds a bunch of comments, you don't need to connect all of the comments, you can just connect the container. In the same light you don't just want to connect your entire app at the top because then its more expensive to diff and update your app.
On another note you should probably try to handle network calls in redux middleware and dispatch an action your react component catches to cause a render.
So we are about two months in on a project. This is the first time I have ever managed code writers and not written the code myself. I've been reading their code for the last week. What was suppose to be a simple React app has turned into a spaghetti mess.
I understand: redux helps to manage global state. But should that mean that all buttons should map to a global "action?" This has seemed to create this entire mess of objects scattered throughout the entire app. I keep asking myself, why are we using global state for everything when local state could be used for 90% of the application. This is the kind of code that gives me heartburn:
let subitems = SidebarItems[state.type].sub_items;
Store.dispatch(SidebarSubItemHandler(item.action, subitems[0], null));
if(item.sub_items[subitems[0]].param) {
browserHistory.push(`${item.sub_items[subitems[0]].path}/${item.sub_items[subitems[0]].param}`);
} else {
browserHistory.push(item.sub_items[subitems[0]].path);
}
subItembuttons = Object.keys(this.props.subitems.sub_items).map(subitem => {
let subItem = this.props.subitems.sub_items[subitem];
return <li className={this.props.activeSubItem.action == subItem.action ? "bottom-bar-item active" : "bottom-bar-item"}
onClick={e => this.props.onClickSubItem(e, subItem)}
key={subItem.action} style={this.props.subitems.inlineStyles.mobileSubItemLI}>
{subItem.item}
</li>;
});
The application is littered with all kinds of objects like these that map to "action" objects. So at this point we are making the decision to scrap the entire project and restart from scratch, but without redux. Let's try to do as much as possible using local state only. When it comes time, and we need global state for something, ONLY implement it for that something, not every single action in the app. Does this make sense?
So I guess my question is: If we develop an app using local state and just fundamental React, will we be creating un-reversable problems that would prevent us from implementing redux on a per item basis?
Quoting from the relevant Redux FAQ entry at http://redux.js.org/docs/faq/OrganizingState.html#organizing-state-only-redux-state:
Using local component state is fine. As a developer, it is your job to determine what kinds of state make up your application, and where each piece of state should live. Find a balance that works for you, and go with it.
Some common rules of thumb for determing what kind of data should be put into Redux:
Do other parts of the application care about this data?
Do you need to be able to create further derived data based on this original data?
Is the same data being used to drive multiple components?
Is there value to you in being able to restore this state to a given point in time (ie, time travel debugging)?
Do you want to cache the data (ie, use what's in state if it's already there instead of re-requesting it)?
Per your specific question: if you use the "container component" pattern fairly consistently, it should be relatively straightforward to swap those "plain React" containers for Redux-connected containers down the line. See https://github.com/markerikson/react-redux-links/blob/master/react-component-patterns.md#component-categories for articles on the "container/presentational component" pattern.
Two other thoughts. First, I recently co-authored an article that discusses why you might want to use Redux in a React application.
Second: yeah, that code looks kinda ugly. I'm hoping those are at least three different snippets from different parts of the codebase, rather than one snippet, but that's rather hard to read. The repeated use of "sub_items" and "subitems" seems like a bit of a red flag, readability-wise.
It also doesn't look like it's following good Redux practices. For example, idiomatic Redux code almost never references the store directly. Instead, references to dispatch and getState are available via middleware, and thus can be used in action creators via redux-thunk and redux-saga. Connected components can also access dispatch.
Overall: you are absolutely welcome to use as much or as little Redux as you want, and as much or as little local component state as you want. I think the larger issue, though, is how well your team actually understands Redux, and how they're trying to use it.
I'm working on building an step sequencer in Redux to help me learning. What I need is some universal clock that functions as "tick" to provide musical timing.
So I planed to use the Tone.js library, which builds on top of the Web Audio API.
There's the following function:
Tone.Transport.scheduleRepeat(function(time){
//do something with the time
}, "8n");
You provide a callback function which gets called everytime the transport reaches a certain position.
My naive approach was to let the callback dispatch an action which increments a tick count in my store.
This doesn't work because actions have to be plain objects.
What are the possibilities to get this working?
I'm still working on getting the right understanding of the basic underlying principles of Redux so I'm unsure about that but could I somehow
catch the callback using middleware and just let it through when it is actually invoked?
Would this be the right direction? What are some libraries, examples or concepts I could look into to get some idea how this could be done?
Is this even the right direction or should I approach this differently? If so, how?
Or do you maybe have any idea what's the best way to provide global timing for different components in a Redux app?
I went into a lot more detail in https://www.html5rocks.com/en/tutorials/audio/scheduling/, but in short - you shouldn't use Javascript callbacks for musical timing. It's not accurate enough. That's why we have web audio scheduling.
Very interesting question, that's a pet project I've been also wanting to tackle but haven't written a single LOC yet. :)
For the timing part, you could use a middleware for that, or even a <Clock /> component that launches the scheduler itself and dispatches an action on every tick (probably with the time as payload).
The tricky part however is the overall design of your application. Having researched Tone.js a little bit, it was clear to me that you'd have to separate the audio part from the visuals. Which means your Redux state should only be concerned about representing your step sequencer (I'm visualizing something like a list of lanes (channels/instruments) and your audio logic should be kept outside of it.
I would keep an array of lanes, each of which is itself an array of "steps" that define whether they're "active" or not. Again this is only UI related. Clicking on a step to activate it should modify your state via action creator and also setup anything you'll later need to play with Tone.js.
When playing back your song, you'll need to dispatch that clock tick to advance the current active "step" so you can highlight it in the UI.
Here's a mouth-watering Codepen emulating a Roland TR-808 to grab ideas:
http://codepen.io/pixelass/details/adyLPR
And here's the relevant section on the Tone.js wiki on sync'ing audio and UI:
https://github.com/Tonejs/Tone.js/wiki/Performance#syncing-visuals
Sorry I can't help you further, perhaps you're ahead of me and already have some working code you could share.
Basically cwilso responded correctly. If you want to be scheduling JS functions for musical timing, you should not be using callbacks.
If there is Tone.js functionality that you want to implement based on this timing, avoid Redux and call these Tone.js functions directly, either within the callback functions or Tone.Transport.schedule function.
If you are building a sequencer I would recommend looping the Tone.Transport based on the length you want and scheduling the notes to be hit at certain points on the timeline (if this is what you are looking for). Check out the loopStart and loopEnd in the docs for help (http://tonejs.github.io/docs/#Transport).
If this functionality is necessary for visual references, which may be why you want a Redux callback, I can provide an example of how you might do that below:
function incrementTick() {
return { type: 'INCREMENT_TICK' }
}
// inside your component once the increment function has been connected
Tone.Transport.scheduleRepeat((time) => {
this.props.incrementTick()
}, "8n");
Hope this helps.
I'm working on an audio related application and have run into the issue of managing the web audio API part along with redux as well.
The way I've solved it is only storing representation of the audio state in the redux store (plain JS objects; what you would store in the database and use to initialize the app). This stored information is used to render the UI.
I have a service 'engine' class which listens to all changes in the store, this is where all the web audio stuff is created and stored. It contains basically a copy of the reducers from the redux store but applies the changes to the web audio nodes.
For example I dispatch an action:
{type:"set-gain", payload:{trackid:3, value:0.7} }
The redux store will simply update a plain JS track object to the new gain value, the engine will find the associated gain node (or create with add etc.) and set the value on it.
In your case you would dispatch an action to set the timing, in the redux store save it as plain JS object, in the engine part you use web audio scheduling to set it.
Say I have an action someAction(params) that takes params which is managed in a store paramsStore:
paramsStore.listen(function(params) {
someAction(params)
})
It seems that I can't just call this in my view because apparently this goes against the Flux way of doing things (actions shouldn't be called within store listeners).
The reason I have someAction inside the store listener, is because I want it to be called every time the paramsStore is modified. How can I achieved this without resorting to the 'unpattern' of calling actions within stores listener?
The right "flux way" of doing it would be to call the someAction(params) wherever information is dispatched to paramsStore.
Understanding what someAction does will give more clarity. Does it really need to be an action? If you're just doing some manipulation in the store data, you could have it as a local method in the paramStore.
While I am new to flux as well I could offer a suggestion. State that is needed to determine the outcome of an action that is held by Store A could be attached to a get method. This state can be retrieved by a View with a getter. When the action is called this state can be sent as a parameter. If something needs to be async it can now be done here (ajax call or something else) based on what the state is. Either the result of this or a promise object can then be used to trigger an action which is passed to the dispatcher. The dispatcher sends the result or promise to the store. The store then updates its state and the process repeats as necessary (when initial action is triggered).
I think a little more detail of what exactly you need would help actually. I do believe listening for for an action and triggering another action inside the store doesn't coincide with flux. I do think there is likely a way to accomplish the actual result you want using flux but without more detail this is the best I could come up with. Also, in reality you can implement anything you want. Flux is just a model and by extension a self imposed constraint to help with structure.
If you are using Flux as is, you could refer to the original image of the whole architecture at https://github.com/facebook/flux.
As you can see not only views could create actions. There are also Web API Utils which could create ones. Generally speaking not only API utils can do this. It's totally okey to create actions in order to start some behaviour according to outside world, some services or something else.
But in your case you are trying to create an action on some store update listener. As far as I can understand this would result in some changes in one or few other stores. In this case you probably don't need to create an action in the listener, but rather create some relations between your stores with waitFor API. Here is a link with detailed information: http://facebook.github.io/flux/docs/todo-list.html#adding-dependency-management-to-the-dispatcher.
I'm trying to understand the Flux example chat app. The authors mention this unidirectional data flow:
However, in the example app there are dependencies between Action Creators (ChatMesssageActionCreator) and Stores (MessageStore), and between Stores (MessageStore, ThreadStore) and Web API Utils (ChatMessageUtils), which seems to be against the unidirectional data flow rule:
Is it recommended to follow the given example, or should one design a better pattern?
Update
I figured out that the ChatMessageUtils doesn't belong to Web API Utils, so the two arrows from store shouldn't point there, therefore maybe they're okay.
However the connection between the ActionCreators and the Store seems still strange.
The example is a bit forced, and it was created with the purpose of trying to show how waitFor() works. The WebAPI aspect of the example is pretty half-baked and really should be revised.
However, even though MessageStore.getCreatedMessageData(text) passes a value to the store, it's still a getter. It's not setting data on the store. It's really being used as a utility method, and a good revision (pull request?) would be to move that method to a Utils module.
To improve upon the example for the real world, you might do a couple things:
Call the WebAPIUtils from the store, instead of from the ActionCreators. This is fine as long as the response calls another ActionCreator, and is not handled by setting new data directly on the store. The important thing is for new data to originate with an action. It matters more how data enters the system than how data exits the system.
Alternatively, you might want to have separate client-side vs. server-side IDs for the messages. There might be few advantages of this, like managing optimistic renderings. In that case, you might want to generate a client-side id in a Utils module, and pass that id along with the text to both the dispatched action and the WebAPIUtils.
All that said, yes the example needs revision.