This question already has answers here:
Div within Div hides when outer div animates
(2 answers)
Closed 6 years ago.
I am dynamically changing the width and height of the div. My problem is, the child div is hidden during animation how to prevent is.? I tried, but couldn't resolve the problem. I added the fiddle as follow JS fiddle
HTML
<div class="slide">
<div id="handle"> </div>
</div>
<button onclick="cl()" >
Cli
</button>
Javascript
var wid = 100;
var lft = 50;
cl = function()
{
$(".slide").animate({width:wid+"px", left:lft+"px"}, {duration: 500})
wid += 50;
lft +=50;
}
Include overflow:visible!important; in parent css. Here is the demo: http://jsfiddle.net/MRkhu/11/
CSS:
body
{
background:pink;
}
.slide {
position: relative;
height: 100px;
width: 250px;
margin-top: 100px;
background:#2a2a2a;
overflow:visible!important;
}
#handle {
position: absolute;
height: 20px;
width: 50px;
margin-top:-20px;
background:blue;
z-index:1;
}
HTML:
<div class="slide">
<div id="handle" class="child"> </div>
</div>
<button onclick="cl()" >
Click
</button>
JS:
var wid = 100;
var lft = 50;
cl = function()
{
$(".slide").animate({width:wid+"px", left:lft+"px"}, {duration: 500})
wid += 50;
lft +=50;
}
Use CSS transition instead of jQuery animate:
var wid = 100;
var lft = 50;
$('button').on('click', function() {
$(".slide").css({
width: wid + "px",
left: lft + "px"
});
wid += 50;
lft += 50;
});
body {
background: pink;
}
.slide {
position: relative;
height: 100px;
width: 250px;
left: 50px;
margin-top: 100px;
background: #2a2a2a;
transition: all 500ms;
}
#handle {
position: absolute;
height: 20px;
width: 50px;
margin-top: -20px;
background: blue;
z-index: 1;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="slide">
<div id="handle"></div>
</div>
<button>
Cli
</button>
Related
I have a div which contains an image. The container of this image has overflow:scroll, so that the user can scroll left or right to see the rest of the image.
I've also implemented a progress bar, which should indicate how much of the image remains to scroll. I.e. if the user has scrolled 5% to the right, it'll fill up 5% of the progress bar (and vice versa).
I can get the function working based on scrollHeight, but can't get it working based on scrollWidth.
Where am I going wrong?
window.onscroll = function() {myFunction()};
function myFunction() {
var winScroll = document.body.scrollTop || document.documentElement.scrollTop;
var width = document.documentElement.scrollLeft - document.documentElement.clientWidth;
var scrolled = (winScroll / width) * 100;
document.getElementById("myBar").style.width = scrolled + "%";
}
.imgCont {
background: black;
overflow: scroll;
position: relative;
}
.imgCont img {
width: auto;
max-width: none;
}
.progress-container {
width: 100%;
height: 8px;
background: blue;
}
.progress-bar {
height: 8px;
background: red;
width: 0%;
}
<div class="imgCont">
<img src="https://i.imgur.com/KhWo66L.png">
</div>
<div class="progress-container">
<div class="progress-bar" id="myBar"></div>
</div>
You need to add listeners on the .imgCont element and use it's scrollLeft, scrollWidth and clientWidth properties
let scrEl = document.getElementById("scr-el")
scrEl.addEventListener('scroll', event => {
let scrolled = (scrEl.scrollLeft / (scrEl.scrollWidth - scrEl.clientWidth) ) * 100
document.getElementById("myBar").style.width = scrolled + "%"
});
.imgCont {
background: black;
overflow-x: scroll;
position: relative;
}
.imgCont img {
width: auto;
max-width: none;
}
.progress-container {
width: 100%;
height: 8px;
background: blue;
}
.progress-bar {
height: 8px;
background: red;
width: 0%;
}
<div id="scr-el" class="imgCont">
<img src="https://i.imgur.com/KhWo66L.png">
</div>
<div class="progress-container">
<div class="progress-bar" id="myBar"></div>
</div>
windows.onscroll won't emit any events while you scroll horizontally because scroll is happening in the element with class imgCont.
put an id imgCont
<div class="imgCont" id="imgCont">
<img src="https://i.imgur.com/KhWo66L.png">
</div>
and call the on scroll event as
document.getElementById("imgCont").onscroll
Jquery solution setps:
subtract the visible width of the image and the real image width
var winScroll = $(".imgCont img").width() - $(".imgCont").width();
get the left scroll position
var width = $(".imgCont").scrollLeft();
get the percentage from the width and position
var scrolled = ((width / winScroll) * 100);
Check the snippet:
$(function(){
$(".imgCont").scroll(function(){
var winScroll = $(".imgCont img").width() - $(".imgCont").width();
var width = $(".imgCont").scrollLeft();
var scrolled = ((width / winScroll) * 100);
$("#myBar").width(scrolled + "%");
});
});
.imgCont {
background: black;
overflow: scroll;
position: relative;
height:200px;
}
.imgCont img {
width: auto;
max-width: none;
}
.progress-container {
width: 100%;
height: 8px;
background: blue;
}
.progress-bar {
height: 8px;
background: red;
width: 0%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="imgCont">
<img src="https://static.toiimg.com/photo/msid-67868104/67868104.jpg?1368689">
</div>
<div class="progress-container">
<div class="progress-bar" id="myBar"></div>
</div>
Another solution.
let div = document.getElementById("theDiv")
div.addEventListener('scroll', function(e) {
let inner = window.innerWidth
let left = div.scrollLeft
let sWidth = div.scrollWidth
let total = sWidth - inner
let width = 1 * left / total * 100
if (width >= 100) {
return document.getElementById("myBar").style.width = "100%";
}
document.getElementById("myBar").style.width = `${width}%`;
});
body {
margin: 0;
}
.imgCont {
background: black;
overflow: auto;
position: relative;
}
.imgCont img {
width: auto;
max-width: none;
}
.progress-container {
width: 100%;
height: 8px;
background: blue;
}
.progress-bar {
height: 8px;
background: red;
width: 0%;
}
<div class="imgCont" id="theDiv">
<img src="https://i.imgur.com/KhWo66L.png">
</div>
<div class="progress-container">
<div class="progress-bar" id="myBar"></div>
</div>
I want to make the 'box' in the code move to the right and then go back to the left. I tried to use 2 setInterval but it didn't works (or maybe i don't know how to use 2 setInterval).
var box = document.getElementById("box");
var pos = 0;
var toRight = setInterval(move, 10);
function move() {
if (pos >= 150) {
clearInterval(toRight);
} else {
pos++;
box.style.left = pos + "px";
}
}
#container {
width: 200px;
height: 200px;
background-color: red;
position: relative;
}
#box {
width: 50px;
height: 50px;
background-color: blue;
position: absolute;
}
<div id="container">
<div id="box"></div>
</div>
<p id="demo"></p>
I tried so many ways and the code still doesn't run, can some one show me the way to make the 'box' move back from the right side. Thank you.
Your code was a good start, and #j08691's comment is the right direction to take it.
Use 1 interval function but keep track of which direction the box is moving and toggle it when desired.
let box = document.getElementById("box");
let pos = 0, right = true;
setInterval(() => {
pos += right * 2 - 1;
if (pos === 0 || pos === 150)
right = !right;
box.style.left = pos + "px";
}, 10);
#container {
width: 200px;
height: 200px;
background-color: red;
position: relative;
}
#box {
width: 50px;
height: 50px;
background-color: blue;
position: absolute;
}
<div id="container">
<div id="box"></div>
</div>
As an alternative you could also use css animations and skip the javascript part entirely:
#keyframes move {
from { left: 0; }
to { left: calc(100% - 50px); }
}
#container {
width: 200px;
height: 200px;
background-color: red;
position: relative;
}
#box {
width: 50px;
height: 50px;
background-color: blue;
position: absolute;
animation: move 2s linear alternate infinite;
}
<div id="container">
<div id="box"></div>
</div>
<p id="demo"></p>
I have been challenged with a website that requires me to make two images race at random across the screen to a finish line. I am required to make this happen using JavaScript. Unfortunately I have ran into some trouble here making this happen.
I have the script that allows a div container and an object "animate" (which is a small square) to move across the screen to the right as I am supposed to do. My question comes into play when trying to do this to two different images.
The goal is to have the animation I have created to apply to the images, I cannot figure out how to apply the functions to the images already placed on the page to make it seem as if they are racing on random intervals across the page to the finish line.
I understand the concept of the animation and the JavaScript behind it, I just dont understand how to make it apply to an image, and more than 1 image at that.
Please advise.
Here is my code that I am using: you can see that I left my demo animation on the page, and the two images I am looking to apply it to.
function myMove()
{
var elem = document.getElementById("animate");
var pos = 0;
var id = setInterval(frame, 5);
function frame()
{
if (pos == 350)
{
clearInterval(id);
}
else
{
pos++;
elem.style.left = pos + 'px';
}
}
}
<div id="traffic-light">
<div id="stopLight" class="bulb"></div>
<div id="yeildLight" class="bulb"></div>
<div id="goLight" class="bulb"></div>
</div>
<style>
body {
overflow: hidden;
}
#bluefish {
position: absolute;
top: 31pc;
width: 17pc;
left: -.5pc;
}
#turtle {
position: absolute;
width: 15pc;
top: 20pc;
}
body {
background-image: url("http://www.hpud.org/wp-content/uploads/2015/08/WaterBackground2.jpg")
}
.finishline {
position: absolute;
right: -12pc;
top: 18pc;
}
#traffic-light {
height: 10pc;
width: 4pc;
background-color: #333;
border-radius: 20pc;
position: absolute;
}
.bulb {
height: 2pc;
width: 2pc;
background-color: #111;
border-radius: 50%;
margin: 15px auto;
transition: background 500ms;
}
#container {
width: 400px;
height: 400px;
position: relative;
background: yellow;
}
#animate {
width: 50px;
height: 50px;
position: absolute;
background: red;
}
</style>
<img id="bluefish" src="http://clipartist.net/openclipart.org/2013/July/Blue_Fish_Goldfish.png">
<img id="turtle" src="http://www.clipartkid.com/images/386/turtle-free-stock-photo-illustration-of-a-green-sea-turtle-uPgZrm-clipart.png">
<img src="https://t1.rbxcdn.com/877010da8ce131dfcb3fa6a9b07fea89" class="finishline">
<p>
<button onclick="myMove()">Click Me</button>
</p>
<div id="container">
<div id="animate"></div>
</div>
Try this one:
function myMove()
{
var elemBluefish = document.getElementById("bluefish");
var elemBluefishWin = document.getElementById("bluefishwin");
var elemTurtle = document.getElementById("turtle");
var elemTurtleWin = document.getElementById("turtlewin");
var posBluefish = 0;
var posTurtle = 0;
var hasWinner = false;
elemBluefishWin.style.display = 'none';
elemTurtleWin.style.display = 'none';
var id = setInterval(frame, 5);
function frame()
{
if(posBluefish >= 350 && posTurtle >= 350)
{
clearInterval(id);
return;
}
if(posBluefish < 350)
{
posBluefish += Math.round(Math.random()*10);
if(posBluefish >= 350)
{
posBluefish = 350;
if(!hasWinner){
hasWinner = true;
elemBluefishWin.style.display = 'unset';
}
}
elemBluefish.style.left = posBluefish + 'px';
}
if(posTurtle < 350)
{
posTurtle += Math.round(Math.random()*10);
if(posTurtle >= 350)
{
posTurtle = 350;
if(!hasWinner){
hasWinner = true;
elemTurtleWin.style.display = 'unset';
}
}
elemTurtle.style.left = posTurtle + 'px';
}
}
}
<div id="traffic-light">
<div id="stopLight" class="bulb"></div>
<div id="yeildLight" class="bulb"></div>
<div id="goLight" class="bulb"></div>
</div>
<style>
body {
overflow: hidden;
}
#bluefish {
position: absolute;
top: 31pc;
width: 17pc;
left: -.5pc;
}
#turtle {
position: absolute;
width: 15pc;
top: 20pc;
}
#bluefishwin {
position: absolute;
right: 1pc;
top: 31pc;
display: none;
}
#turtlewin {
position: absolute;
right: 1pc;
top: 20pc;
display: none;
}
body {
background-image: url("http://www.hpud.org/wp-content/uploads/2015/08/WaterBackground2.jpg")
}
.finishline {
position: absolute;
right: -12pc;
top: 18pc;
}
#traffic-light {
height: 10pc;
width: 4pc;
background-color: #333;
border-radius: 20pc;
position: absolute;
}
.bulb {
height: 2pc;
width: 2pc;
background-color: #111;
border-radius: 50%;
margin: 15px auto;
transition: background 500ms;
}
/*#container {
width: 400px;
height: 400px;
position: relative;
background: yellow;
}
#animate {
width: 50px;
height: 50px;
position: absolute;
background: red;
}*/
</style>
<img id="bluefish" src="http://clipartist.net/openclipart.org/2013/July/Blue_Fish_Goldfish.png">
<img id="turtle" src="http://www.clipartkid.com/images/386/turtle-free-stock-photo-illustration-of-a-green-sea-turtle-uPgZrm-clipart.png">
<img src="https://t1.rbxcdn.com/877010da8ce131dfcb3fa6a9b07fea89" class="finishline">
<img id="bluefishwin" src="http://a.dryicons.com/images/icon_sets/coquette_part_3_icons_set/png/128x128/prize_winner.png">
<img id="turtlewin" src="http://a.dryicons.com/images/icon_sets/coquette_part_3_icons_set/png/128x128/prize_winner.png">
<p>
<button onclick="myMove()">Click Me</button>
</p>
<div id="container">
<div id="animate"></div>
</div>
It gets an element for each image and adds every 5ms a random amount of pixels (between 0 and 9) to each pos of image.
If both "racers" reached the target (350px) the interval is cleared and the race is over.
The winner gets an image displayed at the finish line.
an example:
function startRace() {
animateRacer("player1", true);
animateRacer("player2", true);
}
function animateRacer(playerId, reset) {
var elem = document.getElementById(playerId);
var pos = parseInt(elem.style.left, 10);
if (isNaN(pos) || reset) {
pos = 0;
}
//console.log(playerId + ': ' + pos);
if (pos < 450) {
pos += randStep(3);
elem.style.left = pos + 'px';
setTimeout('animateRacer("' + playerId + '")', randStep(5));
}
}
function randStep(max) {
var min = 1;
return Math.floor(Math.random() * (max - min)) + min;
}
body {
overflow: hidden;
}
#container {
width: 500px;
height: 160px;
position: relative;
background-color: yellow;
}
.player {
width: 50px;
height: 50px;
background-color: gray;
position: relative;
}
#player1 {
background-color: red;
top: 20px;
}
#player2 {
background-color: blue;
top: 40px;
}
<p>
<button onclick="startRace()">Start Race</button>
</p>
<div id="container">
<div id="player1" class="player"></div>
<div id="player2" class="player"></div>
</div>
function mover(obj) {
this.obj=obj;
this.pos = 0;
this.id = setInterval(this.frame, 5);
}
mover.prototype.frame=function() {
if (this.pos == 350) {
clearInterval(this.id);
} else {
this.pos++;
this.obj.style.left = this.pos + 'px';
}
}
}
Simply do:
img1=new mover(document.getElementById("pic1"));
You can repeat this with every image and you could store them into an array:
images=[];
function letsmove(){
images.push(new mover(someid));
...
}
And you can do this with all images on the site:
images=[];
function letsmove(){
domimages=document.getElementsByTagName("img");
domimages.forEach(function(img){
images.push(new mover(img));
});
}
}
See JS OOP and JS Prototyping for more explanation
This question already has answers here:
Why don't flex items shrink past content size?
(5 answers)
Closed 3 years ago.
I implemented my own split-pane with HTML/JS/CSS Flexbox.
I'm having trouble with the splitter in the following case- one of the panels has a fixed size (in px), and the other one is set to grow (flex-grow: 1).
In case the other panel has children with size, it won't scroll to the end. It gets stuck at the size of the children.
Can this be fixed with CSS on the split-pane panels but not on the children?
It's very important for me to use flex as I want to maintain responsiveness of my application, and want to avoid fixed sizes wherever I can.
This is a JSFiddle sample
of my question.
Code snippet given below. Thanks!
function startDrag() {
glass.style = 'display: block;';
glass.addEventListener('mousemove', drag, false);
}
function endDrag() {
glass.removeEventListener('mousemove', drag, false);
glass.style = '';
}
function drag(event) {
var splitter = getSplitter();
var panel = document.getElementById('c2');
var currentWidth = panel.offsetWidth;
var currentLeft = panel.offsetLeft;
panel.style.width = (currentWidth - (event.clientX - currentLeft)) + "px";
}
function getSplitter() {
return document.getElementById('splitter');
}
var con = document.getElementById('container');
var splitter = document.createElement('div');
var glass = document.getElementById('glass');
splitter.className = 'splitter';
splitter.id = 'splitter';
con.insertBefore(splitter, con.lastElementChild);
splitter.addEventListener('mousedown', startDrag, false);
glass.addEventListener('mouseup', endDrag, false);
.container {
display: flex;
border: 1px solid;
width: 500px;
height: 300px;
position: absolute;
}
.c1 {
background-color: blue;
flex: 1;
height: 100%;
}
.c2 {
background-color: green;
width: 150px;
}
.splitter {
width: 20px;
cursor: col-resize;
}
.glass {
height: 100%;
width: 100%;
cursor: col-resize;
display: none;
position: absolute;
}
.grandchild {
background-color: red;
width: 50px;
height: 50px;
}
<div id="container" class="container">
<div id="glass" class="glass"></div>
<div class="c1">
<div class="grandchild"></div>
</div>
<div id="c2" class="c2"></div>
</div>
In case the other panel has children with size, it won't scroll to the end. It gets stuck at the size of the children.
This is because an initial setting of a flex container is min-width: auto on the flex items. This means that a flex item, by default, cannot be smaller than the size of its content.
Can this be fixed with CSS on the split-pane panels but not on the children?
Yes. Override the default with min-width: 0 or with any overflow other than visible:
.c1 {
background-color: blue;
flex: 1;
height: 100%;
overflow: hidden; /* or min-width: 0 */
}
revised fiddle
function startDrag() {
glass.style = 'display: block;';
glass.addEventListener('mousemove', drag, false);
}
function endDrag() {
glass.removeEventListener('mousemove', drag, false);
glass.style = '';
}
function drag(event) {
var splitter = getSplitter();
var panel = document.getElementById('c2');
var currentWidth = panel.offsetWidth;
var currentLeft = panel.offsetLeft;
panel.style.width = (currentWidth - (event.clientX - currentLeft)) + "px";
}
function getSplitter() {
return document.getElementById('splitter');
}
var con = document.getElementById('container');
var splitter = document.createElement('div');
var glass = document.getElementById('glass');
splitter.className = 'splitter';
splitter.id = 'splitter';
con.insertBefore(splitter, con.lastElementChild);
splitter.addEventListener('mousedown', startDrag, false);
glass.addEventListener('mouseup', endDrag, false);
.container {
display: flex;
border: 1px solid;
width: 500px;
height: 300px;
position: absolute;
}
.c1 {
background-color: blue;
flex: 1;
height: 100%;
overflow: hidden;
}
.c2 {
background-color: green;
width: 150px;
}
.splitter {
width: 20px;
cursor: col-resize;
}
.glass {
height: 100%;
width: 100%;
cursor: col-resize;
display: none;
position: absolute;
}
.grandchild {
background-color: red;
width: 50px;
height: 50px;
}
<div id="container" class="container">
<div id="glass" class="glass"></div>
<div class="c1">
<div class="grandchild"></div>
</div>
<div id="c2" class="c2"></div>
</div>
It gets stuck at the size of the children
This is expected behavior when using a flexbox. I guess if you want to scroll to the end then you can use position: absolute for the grandchild relative to c1:
.grandchild {
background-color: red;
width: 50px;
height: 50px;
position: absolute;
top: 0;
left: 0;
}
Give overflow: hidden to c1 too:
.c1 {
background-color: blue;
flex: 1;
height: 100%;
position: relative;
overflow: hidden;
}
Cheers!
function startDrag() {
glass.style = 'display: block;';
glass.addEventListener('mousemove', drag, false);
}
function endDrag() {
glass.removeEventListener('mousemove', drag, false);
glass.style = '';
}
function drag(event) {
var splitter = getSplitter();
var panel = document.getElementById('c2');
var currentWidth = panel.offsetWidth;
var currentLeft = panel.offsetLeft;
panel.style.width = (currentWidth - (event.clientX - currentLeft)) + "px";
}
function getSplitter() {
return document.getElementById('splitter');
}
var con = document.getElementById('container');
var splitter = document.createElement('div');
var glass = document.getElementById('glass');
splitter.className = 'splitter';
splitter.id = 'splitter';
con.insertBefore(splitter, con.lastElementChild);
splitter.addEventListener('mousedown', startDrag, false);
glass.addEventListener('mouseup', endDrag, false);
.container {
display: flex;
border: 1px solid;
width: 500px;
height: 300px;
position: absolute;
}
.c1 {
background-color: blue;
flex: 1;
height: 100%;
position: relative;
overflow: hidden;
}
.c2 {
background-color: green;
width: 150px;
}
.splitter {
width: 20px;
cursor: col-resize;
}
.glass {
height: 100%;
width: 100%;
cursor: col-resize;
display: none;
position: absolute;
}
.grandchild {
background-color: red;
width: 50px;
height: 50px;
position: absolute;
top: 0;
left: 0;
}
<div id="container" class="container">
<div id="glass" class="glass"></div>
<div class="c1">
<div class="grandchild"></div>
</div>
<div id="c2" class="c2"></div>
</div>
Solution:
So I guess your strategy should be to use an absolute grandchild that fills the whole side-panel, and then put the content inside like:
<div class="grandchild">
<div class="content"></div>
</div>
and change these styles:
.grandchild {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
}
.grandchild .content{
background-color: red;
width: 50px;
height: 50px;
}
Example below:
function startDrag() {
glass.style = 'display: block;';
glass.addEventListener('mousemove', drag, false);
}
function endDrag() {
glass.removeEventListener('mousemove', drag, false);
glass.style = '';
}
function drag(event) {
var splitter = getSplitter();
var panel = document.getElementById('c2');
var currentWidth = panel.offsetWidth;
var currentLeft = panel.offsetLeft;
panel.style.width = (currentWidth - (event.clientX - currentLeft)) + "px";
}
function getSplitter() {
return document.getElementById('splitter');
}
var con = document.getElementById('container');
var splitter = document.createElement('div');
var glass = document.getElementById('glass');
splitter.className = 'splitter';
splitter.id = 'splitter';
con.insertBefore(splitter, con.lastElementChild);
splitter.addEventListener('mousedown', startDrag, false);
glass.addEventListener('mouseup', endDrag, false);
.container {
display: flex;
border: 1px solid;
width: 500px;
height: 300px;
position: absolute;
}
.c1 {
background-color: blue;
flex: 1;
height: 100%;
position: relative;
overflow: hidden;
}
.c2 {
background-color: green;
width: 150px;
}
.splitter {
width: 20px;
cursor: col-resize;
}
.glass {
height: 100%;
width: 100%;
cursor: col-resize;
display: none;
position: absolute;
}
.grandchild {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
}
.grandchild .content{
background-color: red;
width: 50px;
height: 50px;
}
<div id="container" class="container">
<div id="glass" class="glass"></div>
<div class="c1">
<div class="grandchild">
<div class="content"></div>
</div>
</div>
<div id="c2" class="c2"></div>
</div>
I have this pure JavaScript carousel that i have found from another question asked from here (Im not taking ownership of this code).
I need to make the carousel show the first image, it is showing the second image currently, (My knowledge of JavaScript isn't that great, so i have tried all that i can).
(This is just for a project at collage.)
var firstval = 0;
function Carousel() {
firstval += 2;
parent = document.getElementById('container');
parent.style.left = "-" + firstval + "%";
if (!(firstval % 100)) {
setTimeout(Carousel, 3000);
firstval = 0;
var firstChild = parent.firstElementChild;
parent.appendChild(firstChild);
parent.style.left= 0;
return;
}
runCarousel = setTimeout(Carousel, 20);
}
Carousel();
#wrapper {
position: relative;
width: 100%;
height: 300px;
margin: 0 auto;
overflow: hidden;
}
#container {
position: absolute;
width: 100%;
height: 300px;
}
.child {
width: 100%;
height: 300px;
padding-top: 35px;
float: left;
text-align: center;
font-size: 60px;
}
#a {
background: #FF0000;
}
#b {
background: #FFFF00;
}
#c {
background: #00FFFF;
}
<div id="wrapper">
<div id="container">
<div id="a" class="child">a</div>
<div id="b" class="child">b</div>
<div id="c" class="child">c</div>
</div>
</div>
JSFIDDLE
Here is a very simple solution
Just add a timeout to your initial call of Carousel():
setTimeout(function(){
Carousel();
}, 3000);
Working fiddle: https://jsfiddle.net/wzkLjh8s/6/