I have tried asking this on specialty forums, and no one answers this for me, But I am hoping someone here can. Below is the snippet of code in question, and I know how it all works except for 2 bits of it.
this.data = allItems().filter(function(item) {
return this.includes(item);
}, this);
As stated above, I understand all but two bits of the code above: What is this type of function called? a call back? There is no function called "item" or a variable within the main function called "item". Lastly, why is "this" a part of the snippet?
Sorry if this isn't enough information, I am trying to be as thorough as I can with this question as I am not familiar with this style of scripting. I have done some research on this subject, and the closest explanation as I can get is a private function, but as I mentioned above, there is no function called "item" anywhere.
Javascript is a bit of a strange language. For those of us that learned a compiled programming language first, it shares a visual aesthetic but the behind-the-scenes are very different.The first thing to understand is that in javascript every function as a special reference called this. It references the current iteration of the function.
Think of it like this: there is a class called Human, which defines a set of properties common to all humans -- we have a height and weight, a name, eye color, hair color, etc. But me, being 5'8", 200 lbs, hazel eyed, and bald is not the same description as you, or any other human being. While there could definitely be another human with those characteristics, we are not the same.
var Human = function(name, height, weight, eye_color) {
this.name = name;
this.height = height;
this.weight = weight;
this.eye_color = eye_color;
}
var me = new Human('Jhecht', '5.8', 200, 'hazel');
alert(me.name); //Alerts 'Jhecht'
var you = new Human('Gatene', '6.0', 190, 'brown');
alert(you.name); //Alerts 'Gatene'
The this in the code ensures that the variables me and you mark us as individuals. This way, even though we can both have things in common, it is understood that we are not the same. It also makes it so that you can check on that information later. Without the this I would just be setting each variable equal to itself (name=name) which gives me no way to look at its contents later. If I removed the this.name and replaced it with name, I would no longer get my expected result if I tried to call alert(me.name)(I would most likely get an undefined value) When used on event listeners for HTML elements, this will refer to the HTML element, unless you tell it otherwise.
Functions in javascript are also a little less rigid (and I don't feel like that's the correct word, but it's the best one I've got) than functions in other languages. Notice in my code above I set my function like so:
var Human = function(name, height, weight, eye_color) ...
I could have also created that function like so:
function Human(name, height, weight, eye_color)...
and the outcome would be the same.
So in your code snippet, let's go through line by line.
this.data = allItems().filter(function(item) {
return this.includes(item);
}, this);
this.data is saying "the data variable on this instance of the function call this code is from" is equal to allItems() which presumably returns an array of items, is filtered down by a function. Since Javascript allows for something called 'anonymous' functions, aka functions without a name, we create an anonymous function (non-named function) which accepts a named argument of item.
the function being passed to the .filter method in line 1 will return the result of the includes method (most likely defined somewhere previously in your code), which was being passed the value of our argument from line 1, item.
Ends the function definition with }. the next portion goes back to what I said before, this refers to the current function call, unless you instruct it not to. the , this); is the programmer saying "on this function, which I declared above, I want this to refer to the object I am using currently."
This part is tricky, and it will definitely take some time to understand so if you're not entirely sure don't worry too much about it.
The filter function accepts a parameter. It is expected that this parameter will be a function with at least 1 parameters (item)
Your code snippet is passing an anonymous function as this parameter:
function(item) {
return this.includes(item);
}
thus fulfilling the expectations of the filter function
What is this type of function called? a call back?
It's an anonymous function (because it has no name), which is being passed as an argument to filter, and yes, it could be and is called a callback.
There is no function called "item" or a variable within the main function called "item".
You're misunderstanding basic function syntax. function(item) does not refer to anything called item, a function or otherwise. It is defining an anonymous function with item as its single formal parameter.
Lastly, why is "this" a part of the snippet?
Read the documentation for filter, and in particular the thisArg parameter, the second parameter, which specifies the value to use as this when the callback function is called. In this case, this is being specified, which is the this of the surrounding context, which is the same object which holds the property data, as well as the method known as includes.
It could be more easily written without using the thisArg parameter by using arrow functions, as
this.data = allItems().filter(item => this.includes(item));
Related
I've been using JavaScript for a few years now in web design/development, and everything I know has been self-taught (I was a design major and hobbyist front-ender turned full web developer in pursuit of my career). With that background, I discovered something that I want to learn more about and have no idea what it is called, how it works, or that it may even be something extremely simple.
I've tried to search for more information about this (to prevent myself from needing to ask this), but it's difficult when I'm not sure what it's called that I'm even looking for...
I noticed in a few JavaScript libraries that I use that a variable name can be both a function and an object. For example, the jQuery library uses the name "jQuery". When logged using typeof jQuery it is a function, and typeof jQuery() is an object. What is interesting to me is that initial thought would suggest that jQuery() would be a function but it's actually an object.
//jQuery:
ƒ (a,b){return new r.fn.init(a,b)}
//jQuery():
r.fn.init {} //Expanding this reveals functions inside of __proto__ (which is obviously a clue, but I need more info)
When I try to do something like this I end up overwriting the name (as I would expect):
//Declare an object:
var planetEarth = {
'sky': 'blue',
'grass': 'green'
}
//Now overwrite the object as a function:
function planetEarth(){
console.log('inside of a function now');
}
This is understandable within the realm of JavaScript, so my question is how does a library like jQuery pull off having both at the same time?
Ultimately (using the above example) I would like to be able to do something like this:
planetEarth().sky; //"blue"
So my roundabout question is simply what is this called?
And a follow-up of where can I learn the basics of accomplishing this?
I've found resources on object-oriented JavaScript and classes, as well as prototypes, but I'm not sure if either (or both) of those concepts are what this is. All of the articles I've found aren't starting at the beginning and seem to always jump into unnecessarily complex examples. I'm not looking to make a giant library- I just want to get some more experience at the very basic level. Again, this could be embarrassingly simple and I've just never come across the concept before, so I appreciate being pointed in the right direction, thanks.
Every JavaScript function is also an object, just as every array is also an object. I don't think there is a special name for this, it's just how the language works.
You may be confusing two different things: what a function returns when you call it, vs. the function itself. Take your example:
planetEarth().sky; // "blue"
This code does not rely on the function planetEarth being an object and having any properties. You're calling the function, so to make this code work the function would need to return an object.
Because a function is an object, you can also set properties directly on the function itself. The code below uses both of these features. This version of planetEarth() returns an object with sky and grass properties, so it works as in your example: you call the function to get an object with those properties.
The code also sets an exists property directly on the function, and you can access that property without calling the function:
function planetEarth() {
// Return an object when this function is called
return {
sky: 'blue',
grass: 'green'
}
}
// Set a property directly on the function itself
planetEarth.exists = true;
// Test accessing the function's property
console.log( planetEarth.exists );
// Test accessing a property in the object that the function returns when called
console.log( planetEarth().sky );
jQuery makes use of both of these facilities. jQuery is a function that you can call. It returns a value commonly called a "jQuery object". That object has properties and methods, such as jQuery('#foo').show(). It also has "array-like" properties that you can access as you would any array, e.g. jQuery('#foo').length and jQuery('#foo')[0]. The jQuery function adds those properties to the value it returns.
At the same time, the jQuery library adds other properties and methods to the jQuery function itself. You access without calling the function, e.g. jQuery.ajax({...}).
A couple of other notes to help you understand the jQuery code. First, download the uncompressed version of jQuery. It looks like you are studying the compressed version, which has shortened names that won't make any sense.
Also, if you are wondering what jQuery.fn is, it is simply an alias for jQuery.prototype. Whenever you see jQuery.fn you can mentally substitute jQuery.prototype; learn how JavaScript prototypes work and you will understand jQuery.fn.
And now you may wonder why jQuery.fn exists at all. Why not use jQuery.prototype directly like other JavaScript code that uses prototypical inheritance? In fact, you could, and it would work the same as jQuery.fn. But the very first version of jQuery, back in 2006, didn't work this way. jQuery.fn was its own separate object, and every time you called the jQuery function, it copied all of the methods and properties from this object into the value it returned.
As you can guess, this was rather inefficient, so jQuery was changed to use .prototype so it could return an object that inherits all the methods such as .show() and .hide() instead of copying them all one by one. At the same time, jQuery.fn was kept around as an alias for jQuery.prototype to avoid breaking existing code.
This is a silent answer...
function f() {
return {};
}
console.log(typeof f, typeof f());
This is how jQuery does it. f is a function but when it gets called it returns an object.
Interesting part: function is also an object. f instanceof Function and f instanceof Object are both valid. So, you can call a variable as a function and / or assign some properties because it is also an object.
f.test = 123;
First-Class Objects
In Javascript, functions are first-class objects. This means that functions are just another kind of object. You can put a function in a variable, you can return a function, you can make an array of functions, and all that. Functions are objects.
Consider a slight change in your attempt:
//Declare a function:
function planetEarth(){
console.log('inside of a function now');
}
// Now add fields to it, since it is also an object
planetEarth.sky = 'blue';
planetEarth.grass = 'green';
// Test stuff
planetEarth(); // works
console.log(planetEarth.sky, planetEarth.grass); // works
You mention that you would like to use planetEarth().sky, but observe that while planetEarth is a function (and an object, as I said), planetEarth() is the result of calling planetEarth with no parameters. Therefore, whether you can or can't do planetEarth().sky does not depend on planetEarth as an object having the sky field, but rather depends on whatever you return from planetEarth having that field.
Bonus: did you know that functions can be declared very much like "normal" variables? See below:
// Both lines of code below are identical:
function myFunc() { ... }
var myFunc = function() { ... };
Perhaps looking at the code above will help you clear the confusion. The function is myFunc. myFunc() is simply the act of calling that function. If typeof myFunc() gives function, it is just a coincidence that the object that myFunc returned happened to also be a function.
jQuery is a function. Properties can be assigned to a defined function.
function planetEarth(options){
console.log('inside of a function now', options);
return window["planetEarth"];
}
var planetEarthOptions = {
'sky': 'blue',
'grass': 'green'
}
for (let prop in planetEarthOptions) {
planetEarth[prop] = planetEarthOptions[prop];
}
window["planetEarth"] = planetEarth;
planetEarth("selector");
console.log(planetEarth.sky);
console.log(planetEarth().grass);
I've done a lot of searching and some playing around, and I'm pretty sure the answer to this question is no, but I'm hoping a JavaScript expert might have a trick up his sleeve that can do this.
A JavaScript function can be referenced by multiple properties, even on completely different objects, so there's no such thing as the object or property that holds the function. But any time you actually call a function, you must have done so via a single object (at the very least, the window object for global function calls) and property on that object.
(A function can also be called via a function-local variable, but we can consider the function-local variable to be a property of the activation object of the scope, so that case is not an exception to this rule.)
My question is, is there a way to get that property name that was used to call the function, from inside the function body? I don't want to pass in the property name as an argument, or closure around a variable in an enclosing scope, or store the name as a separate property on the object that holds the function reference and have the function access that name property on the this object.
Here's an example of what I want to do:
var callName1 = function() { var callName = /* some magic */; alert(callName); };
var obj1 = {'callName2':callName1, 'callName3':callName1 };
var obj2 = {'callName4':callName1, 'callName5':callName1 };
callName1(); // should alert 'callName1'
obj1.callName2(); // should alert 'callName2'
obj1.callName3(); // should alert 'callName3'
obj2.callName4(); // should alert 'callName4'
obj2.callName5(); // should alert 'callName5'
From my searching, it looks like the closest you can get to the above is arguments.callee.name, but that won't work, because that only returns the name that was fixed to the function object when it was defined, and only if it was defined as a named function (which the function in my example is not).
I also considered that maybe you could iterate over all properties of the this object and test for equality with arguments.callee to find the property whose value is a reference to the function itself, but that won't work either (in the general case), because there could be multiple references to the function in the object's own (or inherited) property set, as in my example. (Also, that seems like it would be kind of an inefficient solution.)
Can this be done?
Short answer:
No, you cannot get "the property name" used to call your function.
There may be no name at all, or multiple names across different scopes, so "the property name" is pretty ill defined.
arguments.callee is deprecated and should not be used.
There exists no solution that does not use arguments or closure.
Long answer:
As thefourtheye commented, you should rethink what you are trying to do and ask that instead in a new question. But there are some common misconceptions, so I will try to explain why you cannot get the "simple property name".
The reason is because it is not simple.
Before we go ahead, let us clarify something. Activation Objects are not objects at all.
The ECMAScript 5.1 specification calls them Environment Records (10.2.1), but a more common term is Scope chain.
In a browser the global scope is (often) the window object, but all other scopes are not objects.
There may be an object that you use to call a function, and when you call a function you must be in some scope.
With few exceptions, scopes are not objects, and objects are not scopes.
Then, there are many names.
When you call a function, you need to reference it, such as through an object property. This reference may have a name.
Scope chain has declarations, which always have a name.
A Function (the real function, not reference) may also have a function name - your arguments.callee.name - which is fixed at declaration.
Not only are they different names, they are not (always) the "the property name" you are seeking.
var obj = { prop : function f(){} }, func = obj.prop;
// "obj" and "func" are declarations.
// Function name is "f" - use this name instead of arguments.callee
// Property name is "prop"
func(); // Reference name is "func"
obj.prop(); // Reference names are "obj" and "prop"
// But they are the same function!
// P.S. "this" in f is undefined (strict mode) or window (non-strict)
So, a function reference may comes from a binding (e.g. function declaration), an Object (arguments.callee), or a variable.
They are all References (8.7). And reference does have a name (so to speak).
The catch is, a function reference does not always come from an object or the scope chain, and its name is not always defined.
For example a common closure technique:
(function(i){ /* what is my name? */ })(i)
Even if the reference does have a name, a function call (11.2.3) does not pass the reference or its name to the function in any way.
Which keeps the JavaScript engine sane. Consider this example:
eval("(new Function('return function a(){}'))()")() // Calls function 'a'.
The final function call refers the eval function, which refers the result of a new global scope (in strict mode, anyway), which refers a function call statement, which refers a group, which refers an anonymous Function object, and which contains code that expresses and returns a function called 'a'.
If you want to get the "property name" from within a, which one should it get? "eval"? "Function"? "anonymous"? "a"? All of them?
Before you answer, consider complications such as function access across iframes, which has different globals as well as cross origin restriction, or interaction with native functions (Function.prototype.bind for example), and you will see how it quickly becomes hell.
This is also why arguments.caller, __caller__, and other similar techniques are now all deprecated.
The "property name" of a function is even more ill defined than the caller, almost unrealistic.
At least caller is always an execution context (not necessary a function).
So, not knowing what your real problem is, the best bet of getting the "property name" is using closure.
there is no reflection, but you can use function behavior to make adding your own fairly painless, and without resorting to try/catch, arguments.callee, Function.caller, or other strongly frowned-upon behavior, just wasteful looping:
// returning a function from inside a function always creates a new, unique function we can self-identify later:
function callName() {
return function callMe(){
for(var it in this) if(this[it]===callMe) return alert(it);
}
};
//the one ugly about this is the extra "()" at the end:
var obj1 = {'callName2':callName(), 'callName3':callName() };
var obj2 = {'callName4':callName(), 'callName5':callName() };
//test out the tattle-tale function:
obj1.callName2(); // alerts 'callName2'
obj2.callName5(); // alerts 'callName5'
if you REALLY want to make it look like an assignment and avoid the execution parens each time in the object literal, you can do this hacky routine to create an invoking alias:
function callName() {
return function callMe(){
for(var it in this) if(this[it]===callMe) return alert(it);
}
};
//make an alias to execute a function each time it's used :
Object.defineProperty(window, 'callNamer', {get: function(){ return callName() }});
//use the alias to assign a tattle-tale function (look ma, no parens!):
var obj1 = {'callName2': callNamer, 'callName3': callNamer };
var obj2 = {'callName4': callNamer, 'callName5': callNamer };
//try it out:
obj1.callName2(); // alerts 'callName2'
obj2.callName5(); // alerts 'callName5'
all that aside, you can probably accomplish what you need to do without all the looping required by this approach.
Advantages:
works on globals or object properties
requires no repetitive key/name passing
uses no proprietary or deprecated features
does not use arguments or closure
surrounding code executes faster (optimized) than
a try/catch version
is not confused by repeated uses
can handle new and deleted (renamed) properties
Caveats:
doesn't work on private vars, which have no property name
partially loops owner object each access
slower computation than a memorized property or code-time repetition
won't survive call/bind/apply
wont survive a setTimeout without bind() or a wrapper function
cannot easily be cloned
honestly, i think all the ways of accomplishing this task are "less than ideal", to be polite, and i would recommend you just bite the coding bullet and pass extra key names, or automate that by using a method to add properties to a blank object instead of coding it all in an object literal.
Yes.
Sort Of.
It depends on the browser. (Chrome=OK, Firefox=Nope)
You can use a factory to create the function, and a call stack parsing hack that will probably get me arrested.
This solution works in my version of Chrome on Windows 7, but the approach could be adapted to other browsers (if they support stack and show the property name in the call stack like Chrome does). I would not recommend doing this in production code as it is a pretty brittle hack; instead improve the architecture of your program so that you do not need to rely on knowing the name of the calling property. You didn't post details about your problem domain so this is just a fun little thought experiment; to wit:
JSFiddle demo: http://jsfiddle.net/tv9m36fr/
Runnable snippet: (scroll down and click Run code snippet)
function getCallerName(ex) {
// parse the call stack to find name of caller; assumes called from object property
// todo: replace with regex (left as exercise for the reader)
// this works in chrome on win7. other browsers may format differently(?) but not tested.
// easy enough to extend this concept to be browser-specific if rules are known.
// this is only for educational purposes; I would not do this in production code.
var stack = ex.stack.toString();
var idx = stack.indexOf('\n');
var lines = ex.stack.substring(idx + 1);
var objectSentinel = 'Object.';
idx = lines.indexOf(objectSentinel);
var line = lines.substring(idx + objectSentinel.length);
idx = line.indexOf(' ');
var callerName = line.substring(0, idx);
return callerName;
}
var Factory = {
getFunction: function () {
return function () {
var callName = "";
try {
throw up; // you don't *have* to throw to get stack trace, but it's more fun!
} catch (ex) {
callName = getCallerName(ex);
}
alert(callName);
};
}
}
var obj1 = {
'callName2': Factory.getFunction(),
'callName3': Factory.getFunction()
};
var obj2 = {
'callName4': Factory.getFunction(),
'callName5': Factory.getFunction()
};
obj1.callName2(); // should alert 'callName2'
obj1.callName3(); // should alert 'callName3'
obj2.callName4(); // should alert 'callName4'
obj2.callName5(); // should alert 'callName5'
Considering this code :
var o = {};
o.f = function(){};
new o.f;
Chrome prints o.f {} into the console. Do you know how this o.f part is called? More importantly, is there any way to get this result without using the console? I'd like to extract the name of a method from the function itself, that is to say, without any additional information.
I already know how to get the name in this case :
function f(){}
f+'' // "function f(){}"
But it does not behave the same way in the situation described above.
The following content is mostly copied from comments.
I wanted to know if there is a "technical" word to talk about this o.f pattern, let's say for example "namespace", "identifier", or "function path". Then, I was wondering if there was a way to retrieve this information from a loaded script in a webpage. The following question may help you in understanding my goal, the paragraph which is right after the first code block is quite close to my idea : Does Chrome retain each object's constructor?.
Maybe I should have mentioned that my original goal was to generate a documentation at runtime :/ Something like a reflection API would have been helpful in this case. More precisely, I was looking for a way to include the name of a method into the decompilated form of the function. Look :
function Class(){}
Class.prototype.method = function(){};
Class.prototype.method + '' gives function(){}. I'd like to inject the method's name to get this result : function method(){}.
The problem is that I don't have any information about which function I'm currently serializing since the operation occurs when the user clicks a link. I know I could easily store the name somewhere, binding the data to the anchor element for example, that's obvious to me, I was just curious to know if there was a way to retrieve this data the same way as Chrome.
Well, this seems a simple enough question, as far as the naming of all these constructs goes:
o.f = function(){};
is a common statement, consisting of even more common expressions. o.f is simply one of 2 ways to access an objects' properties, commonly referred to as the dot-notation. Though I believe in JS the dot (.) isn't really seen as an operator, I'll be referring to it as the member-of operator henceforth.
Next we have the well-known assignment-operator, which assigns the right-hand operand to the left (member of the object o, called f).
The right-hand expression (needs to be evaluated to a singular value) is a function definition that, instead of a statement on its own, is used as an expression. Given that fact, we refer to this usage of functions as function expressions.
In this particular case, the function has no name, it's an anonymous function. Internally, most -if not all engines- will give it a name, but that's not something JS should know or indeed care about. As far as JS is concerned, this function has no name, and is only accessible through o.f. If you call this function like so: o.f(), its context will be that of the object o, effectively making this function behave as a method.
So basically your statement reads like this: "Assign, and create if required, to the member of o called f, an anonymous function." The function itself has no name.
Consider this:
var o = {f: function(){console.log('I am a function');}};
var foobar = o.f;
foobar();//logs I am a function
So saying the name of the function o.f is f doesn't always apply. Other variables or properties can reference the same function. That's because functions are first class objects, they can be returned, passed to and assigned to, from and by anything.
The answer, then, is to use either one of these 2 approaches:
You can change the function expression by adding a name, to turn it into a named function expression:
f.o = function newName(){};
The newName name is, apart from older versions of IE, not available outside of the functions' scope. This is required by the ECMA specifications see the details here. Anyway, now we can check for that:
var func = function func(){console.log(func);};
//same name:
func();//logs function func(){}
var foobar = func;
foobar();//logs function func(){}
func = 123;//<-- no longer function
foobar();//still function func(){}//func is still accessible
var hidden = (function()
{
return function named()
{
console.log(named);//access name
};
}());
hidden();//logs function named(){}
console.log(named);//undefined -> not visible outside the function itself
The name of the function is restricted to its own scope.
Use a regex, which is slightly hacky, and doesn't pick up on two variables/properties referencing the same function object:
o = {f: function(){console.log('I am a function');}};
for (var pName in o)
{//probably add o.hasOwnProperty(pName) check to be safe
if (o[pName] instanceof Function)
{
console.log(o.f.toString().replace(
/^function\s*\(/,
'function o.'+pName+'(')
);
}
}
This stringifies the function (giving function (){/*body*/}) and replaces function ( with function <propertyName>(. If the function already had a name of its own, that name is not replaced.
In general, this is not common practice in Javascript or in programming in general.
However, functions do have an attribute name - see Function.name.
but in your code o.f is a nameless function.
var o = {};
o.f = function(){}; //function (){} creates a nameless function.
you can define a name before the ()
var o = {};
o.f = function f(){}; //function f(){} creates a function with the name f
then
o.f.name == 'f'
NOTE: this functionality is NOT supported in IE, and is not a specification of EMCA
This is exposed as the name property of the function, and these day it is part of the standard (search for SetFunctionName in the spec). See also MDN, Chrome Platform Status, browser support. If you are asking specifically about the feature of auto-guessing the name from the variable name for anonymous functions, MDN calls that the inferred function name.
Back when the question was asked, the definitive discussion of this topic was kangax's article Named function expressions demystified (now a bit outdated).
I'm trying to learn Javascript by reading Eloquent Javacript. I'm on the chapter dealing with functions and I'm stuck trying to figure out how the code below works. I don't see how the add function ever gets called. I see them calling addTwo and addFive but those names are different than add. The result of this code being run is 9. Can someone please explain this to me.
function makeAddFunction(amount) {
function add(number) {
return number + amount;
}
return add;
}
var addTwo = makeAddFunction(2);
var addFive = makeAddFunction(5);
show(addTwo(1) + addFive(1));
In makeAddFunction, a function is created, called add. This function is returned.
makeAddFunction is called twice with 2 different parameters, and stored in two variables, addTwo and addFive.
Calling addTwo() and addFive() is calling the functions created by add(), with the "amounts" 2 and 5 respectively.
addTwo(1) + addFive(1) == (1 + 2) + (1 + 5) == 9
Sometimes these types of 'closures' are called Builders, or Factories. The makeAddFunction 'builds' a special version of add based on the parameter you pass to makeAddFunction.
The addTwo function would look like:
function addTwo(number) {
return number + 2;
}
The makeAddFunction create a closure that sets amount as whatever number you pass in and returns a function that will add that amount to whatever number you pass to the new function and return it.
My best advice is you try to learn a bit about Javascript closures. Really. I might not be the answer you are looking for, but it is the best you can do if you want to understand what's happening there.
Get yourself a copy of any good javascript book. Let me suggest 'Javascript - The Good Parts' by Douglas Crockford.
For some of us, Javascript closures were not something we grokked. I hope it's easier for you.
Anyway, makeAddFunctionis a function creator. It creates new functions which are tied to the parameter you passed to makeAddFunction. Therefore, the addTwo variable receives and stores a new function, which you can invoke later by appending parentheses to it, i.e. addTwo().
The parameter you pass to addTwo, i.e. 1on invokation addTwo(1) is passed to the add function, because addTwo is nothing more than an add function where the amount var has a fix value of 2.
var addTwo = makeAddFunction(2);
When you call makeAddFunction(2) initially, the amount var is within its function scope where add can see it. addTwo now is set to the add function that makeAddFunction(2) returned.
addTwo(1)
Remember addTwo is now set to what makeAddFunction(2) returned, which is the function add, and amount is set to 2 within makeAddFunction(2)'s scope. add just returns its argument (1), plus the amount (2) in makeAddFunction(2)'s scope.
The same goes for addFive(5).
Javascript Ninja or The Good Parts are good reads that explain closures in detail. I'd highly suggest picking up those.
Follow the SO Linked/Related Questions on the right. Anyway ..
This is explained the article, albeit with a lot of fluff. Anyway, with a bit of fluff-cutting here is a "annotated" version:
.. functions [do] not just package up [some code to run], but also an environment. [..] a function defined inside another function retains access [to lexical variables (like "amount")] that existed in [the outer function] at the point when [the inner function] was defined.
Thus, the [inner] add function in the above example, which is created when makeAddFunction is called, captures an environment [including the "amount" variable of the outer function]. It packages this environment, together with [the code to run], into a value [(which is a fancy way to say functions are just objects)], which is then returned from the outer function.
When this returned function ([which has been assigned to] addTwo and addFive) is called, [the called function has access to] the captured environment ([and the "amount" variable which still contains the value initially passed to makeAddFunction]). These two values ([which are currently named by] "amount" and "number") are then added, and the result is returned.
I am not found of the original usage of "value" and have edit those parts a good bit - in JavaScript, variables (not values) are bound in closures.
Javascript relies pretty heavily on higher-order functions. Functions can be returned, assigned to variables, and passed around as values. This comes in handy in a lot of situations, especially when dealing with evented programming (JS's direct lineage from the its most prolific implementation in the browser.)
http://en.wikipedia.org/wiki/Higher-order_function
What you are seeing is a function that creates a function. It could be considered a "factory" for a function with one preset argument.
Newbie jQuery / Javascript question here
I see functions written in the following fashion:
some_function = function(event) {
}
My question is: What is meant by that event argument? Is it optional? What if I want to have two additional parameters, X and Y, what would the signature look like? When I call the function now, I can just call it like some_function(); and it works fine (which leads me to believe that it's optional). However, how will that change when I have two additional arguments like X and Y? Can I just call it like some_function(myX, myY) ?
Thanks!
There are two ways to instantiate a function in JavaScript. They both look the same, but their meanings aren't quite the same.
What you've posted is a function instantiation as part of an expression in the language. In that form, the syntax is
function name ( p1, p2, ... ) { body }
The "name" and the parameters are optional; the keyword function and the parentheses are required. (There are some obscure issues with using a name in this case, in some browsers; it's getting to be less of a problem.)
The effect of that is to create a new function object. The reference to the object participates in the expression just like any other value (well, like any other reference to an object). Because it's a function, the reference can also be used to call the function and cause its code ("body") to execute, just like you'd expect. (It wouldn't be much of a function if you couldn't!)
The other way a function can be instantiated is with a function declaration statement, which looks, surprisingly, exactly the same (except that "name" is required). The difference involves where exactly in your code the keyword function appears:
If the keyword function is the first thing in a new statement, then you've got a function declaration and the "name" is required. The statement is not an expression statement in this case, and the only thing the statement does is instantiate the function and bind a reference to the function to "name" more or less as if "name" were a local variable (or global if in the global scope).
If the keyword function appears anywhere else in an expression (either an expression statement, or an expression buried inside some other context, like the top of a for or while loop statement), then it's a function instantiation expression.
Now, regardless of how a function is "born", once you've got a reference to the function you can call it and pass as many parameters as you like.
I don't know personally how the trend started, or whether it's even something that should be considered a trend, but it's fairly common to see local functions instantiated with code like this (and like what you posted):
var some_function = function( arg1, arg2 ) {
/* some code */
};
That's an example of a function instantiation in an expression. The net effect is that the symbol "some_function" is bound to the newly-created function. There are slight nitpicky differences, however, between the way that name is bound to the function from the (almost) equivalent function declaration:
function some_function( arg1, arg2 ) {
/* some code */
};
One simple reason that the second way (function declaration statement) is a little better is that the name of the function will show up in stack traces. Of course, one could achieve that with the redundant-looking:
var some_function = function some_function( arg1, arg2 ) {
/* some function */
};
I don't really know why you'd want to do that, but it'd work, except in some naughty environments.
That code snippet is a little vague, however I can answer, in general, your questions.
The event argument, in the code you provided, is just what that function will use to reference the first parameter that is passed to the function from whatever-other code calls it. For example, if you had code that called your some_function function, and passed it a string "hello world!", the call would look something like:
obj.some_function("hello world!")
Inside of the some_function function, the variable event would contain "hello world!". Also, you could change your some_function signature to be: some_function(blah) and it would be all the same, you would just use blah to reference the parameter instead of event. The variable name you choose for parameters is entirely up to you, though you want to make sure you don't use language-reserved names (like in, for, continue, break, etc)
Technically all parameters are optional for a JavaScript function, unless the internal code of the function enforces the parameters (i.e. it may return or throw an error if a parameter is missing.
#Pointy answered the other point I was going to make...that the code you provided is defining that function as an expression. I use that syntax when I'm creating a function that is an attribute of an object (which is why my above code has obj. at the beginning.