I am from supercoloring and we decided to convert our vector illustrations in color to color by number worksheets. Our input files are color and outline images in svg format.
Outline version (like a coloring page) + Color version
outline version and
color version
What we want to get is the following
result
We would like that a color palette is generated under the outline version of the image based on the color data from the color version of the image. Moreover, numbers corresponding to this palette are placed inside each color space of the outlined version.
I understand that no script in the world would do this properly, but at least I am striving to reduce the time spent by the editor (person) to put these numbers manually in the Illustrator. I understand that our color vector images may have too many colors and shades so we need somehow to limit the result colors of the palette ( to fuse them into large groups of basic colors).
I searched all over the stackoverflow solutions and found some ingenious like Paint with numbers with Adobe Illustrator Javascript and
I'm looking to create an automated numbering system for custom paint by number kits in photoshop (Kudos to Yuri Khristich). However, they are not exactly adapted to our needs.
Most of scripts on the web generate outlined images from color version, but the quality is compromised. We have already a proper outline version that we want to use as a base for color by number worksheet.
Here is the script to make a 'color palette' for selected artwork.
And here, as you know, is the script to add color names to all filled areas.
So I took the two script, made a couple of minimal tweaks and get almost the result you want. All you need after the scripts is to copy the layer with numbers and 'palette' from a colored artwork to a outline version.
Script #1
// Modified version
// https://stackoverflow.com/questions/75344674/paint-by-number-illustrator-script
// Original:
// https://productivista.com/make-a-list-of-colors-from-your-selection/
/*
Date: July, 2020
Author: Katja Bjerrum, email: katja#productivista.com, www.productivista.com
============================================================================
NOTICE:
This script is provided "as is" without warranty of any kind.
Free to use, not for sale.
============================================================================
Released under the MIT license.
http://opensource.org/licenses/mit-license.php
============================================================================
*/
//#target illustrator
var doc = app.activeDocument;
var myLayer = doc.activeLayer;
app.coordinateSystem = CoordinateSystem.ARTBOARDCOORDINATESYSTEM;
var swGrps = doc.swatchGroups;
var mainSwGr = doc.swatchGroups[0];
var sel = doc.selection;
var actionSet = 'CreateSwatchGroup';
var actionName = 'ColourGroup';
var actionPath = Folder.myDocuments + '/Adobe Scripts/';
if (!Folder(actionPath).exists) Folder(actionPath).create();
//app.doScript("Colorgroup", "ToSwatchScript"); // Action, that creates swatch group
var actionDoc =
[ '/version 3',
'/name [' + actionSet.length + ' ' + ascii2Hex(actionSet) + ']',
'/isOpen 1',
'/actionCount 1',
'/action-1 {',
'/name [' + actionName.length + ' ' + ascii2Hex(actionName) + ']',
' /keyIndex 0',
' /colorIndex 0',
' /isOpen 1',
' /eventCount 1',
' /event-1 {',
' /useRulersIn1stQuadrant 0',
' /internalName (ai_plugin_swatches)',
' /localizedName [ 8',
' 5377617463686573',
' ]',
' /isOpen 0',
' /isOn 1',
' /hasDialog 1',
' /showDialog 1',
' /parameterCount 1',
' /parameter-1 {',
' /key 1835363957',
' /showInPalette 4294967295',
' /type (enumerated)',
' /name [ 15',
' 4e657720436f6c6f722047726f7570',
' ]',
' /value 17',
' }',
' }',
'}'].join('');
createAction(actionDoc, actionName, actionPath);
app.redraw();
app.doScript (actionName, actionSet);
app.redraw();
app.unloadAction(actionSet, '');
var convMM = 2.8346456692; // initialization of the variable to convert points to mm
var colorgroup = doc.swatchGroups[doc.swatchGroups.length - 1]; // Choose the last swatch group
var stY = -200; //
var stX = 20;
var recW = 25;
var recH = 25;
var offX = recW / 5;
var offY = recH / 4;
var textoffY = recH / 4;
var rows = 4;
var cols = 4;
var black = new GrayColor();
black.gray = 80;
var white = new GrayColor() ;
white.gray = 0;
var noStroke = doc.swatches[0].color;
if (swGrps.length <=1){
alert ("Please create swatch group from your selection");
}
else if (sel <= 0){
//docRef.placedItems[0].selected == false;
alert ("Please make a selection");
delSwatchGr(colorgroup); //delete swatch group
}
else{
swatchGroupList(colorgroup, stY, stX);//create corlor list
// delSwatchGr(colorgroup);//delete swatch group
}
//Function, that creates color list
function swatchGroupList(swatchGroup, stY, stX) {
// Groups everything in the list
var mainGroup = myLayer.groupItems.add();
mainGroup.name = "Colors";
mainGroup.moveToBeginning(myLayer);
//Name of the color list
var nameText = myLayer.textFrames.add();
nameText.contents = swatchGroup.name; // the name of the swatch group
nameText.position = [stX, stY + recH];
var nameStyle = nameText.textRange.characterAttributes;
nameStyle.size = 12;//size in punkt
//nameStyle.textFont = textFonts.getByName("Avenir-Book");//the font
nameStyle.capitalization = FontCapsOption.ALLCAPS;//ALL CAPITALS
var swatches = swatchGroup.getAllSwatches();
var swatchArray = [];
for (i = swatches.length-1; i>=0; i--) {
var mySwatch = swatches[i];
mySwatch.name = i + 1;
var subGroup = createSwatchGroup(mySwatch, textoffY);
swatchArray.push(subGroup);
}
nameText.moveToEnd(mainGroup);
var myGroup = swatchArray;
var maxW = maxWidth(myGroup);
for (var j = 0; j < myGroup.length; j++) {
var mySubGroup = myGroup[j];
mySubGroup.moveToBeginning(mainGroup);
}
for (var i = 0; i < mainGroup.groupItems.length; i++) {
var mySubGroup = mainGroup.groupItems[i];
if (mainGroup.groupItems.length > 7) {
rows = 7;
var c = i%rows;
var r = Math.floor(i/rows);
mySubGroup.position = [stX + r * (maxW + 10), stY - c * (recH + offY)];
}
else {
rows = 7;
var c = i % rows;
var r = Math.floor(i / rows);
mySubGroup.position = [stX, stY - c * (recH + offY)];
}
}
// textSwatch.moveToBeginning(SubGroup);
// path_ref.moveToBeginning(SubGroup);
// SubGroup.position = [stX + c * 140, stY - r * (path_ref.height + offY)];
subGroup.moveToBeginning(mainGroup);
}
function lightColor(c){
if(c.typename)
{
switch(c.typename)
{
case "CMYKColor":
return (c.black>=10 || c.cyan>10 || c.magenta>10 || c.yellow > 10) ? true : false;
case "RGBColor":
return (c.red<230 || c.green<230 || c.blue<230) ? true : false;
case "GrayColor":
return c.gray >= 10 ? true : false;
case "SpotColor":
return lightColor(c.spot.color);
//return false;
}
}
}
function fitItem(item, itemW, itemH, diff) {
var oldWidth = item.width
var oldHeight = item.height
if (item.width > item.height) {
// landscape, scale height using ratio from width
item.width = itemW - diff.deltaX
var ratioW = item.width / oldWidth
item.height = oldHeight * ratioW
} else {
// portrait, scale width using ratio from height
item.height = itemH - diff.deltaY
var ratioH = item.height / oldHeight
item.width = oldWidth * ratioH
}
}
function itemBoundsDiff(item) {
var itemVB = item.visibleBounds
var itemVW = itemVB[2] - itemVB[0] // right - left
var itemVH = itemVB[1] - itemVB[3] // top - bottom
var itemGB = item.geometricBounds
var itemGW = itemGB[2] - itemGB[0] // right - left
var itemGH = itemGB[1] - itemGB[3] // top - bottom
var deltaX = itemVW - itemGW
var deltaY = itemVH - itemGH
var diff = { deltaX: deltaX, deltaY: deltaY }
return diff
}
function delSwatchGr(swGr){
var swGrSws = swGr.getAllSwatches();
for (var j = 0; j < swGrSws.length; j++){
var sw = swGrSws[j];
sw.color = new CMYKColor();
}
swGr.remove();
}
//Function finds the max group width
function maxWidth(myGroup) {
var maxFound = 0;
for (var j = 0; j < myGroup.length; j++) {
var GrWidth = myGroup[j].width;
//var Widthmax = GrWidth.width;
maxFound = Math.max(maxFound, GrWidth);
}
return maxFound;
}
function createSwatchGroup(sw, myOffset) {
//Is "MyForm" path exists?
try{
var path_ref_ori = app.activeDocument.pathItems.getByName("MyForm" || "myform" || "MYFORM");
}
catch(e) {
var path_ref_ori = false;
}
if (path_ref_ori) {
myPath = path_ref_ori.duplicate();
var boundsDiff = itemBoundsDiff(myPath);
fitItem(myPath, recW, recH, boundsDiff);
myPath.name = "NewForm";
myPath.position = [0, 0];
}
else {
var myPath = createMyPath()
}
myPath.fillColor = sw.color;
myPath.stroked = true;
myPath.strokeWidth = 0.3;
myPath.strokeColor = lightColor(myPath.fillColor) ? noStroke : black;
var textSwatch = myLayer.textFrames.add(); //swatch text
textSwatch.contents = sw.name;
textSwatch.position = [myPath.width + 1.3 * convMM, -myOffset];
var textSwStyle = textSwatch.textRange.characterAttributes;
textSwStyle.size = 10; //size in punkt
//textSwStyle.textFont = textFonts.getByName("MyriadPro-Semibold"); //the font
var SubGroup = myLayer.groupItems.add(); //groups path and text
SubGroup.name = sw.name;
SubGroup.position = [0, 0];
textSwatch.moveToBeginning(SubGroup);
myPath.moveToBeginning(SubGroup);
return SubGroup;
}
function createMyPath(){
//Is "MyForm" path exists?
try{
var path_ref_ori = app.activeDocument.pathItems.getByName("MyForm" || "myform" || "MYFORM");
}
catch(e) {
var path_ref_ori = false;
}
if (path_ref_ori) {
path_ref = path_ref_ori.duplicate();
var boundsDiff = itemBoundsDiff(path_ref);
fitItem(path_ref, recW, recH, boundsDiff);
path_ref.name = "NewForm";
path_ref.position = [0, 0];
}
else {
var path_ref = myLayer.pathItems.rectangle(0, 0, recW, recH); //swatch path item
}
return path_ref
};
function createAction(str, set, path) {
var f = new File('' + path + '/' + set + '.aia');
f.open('w');
f.write(str);
f.close();
app.loadAction(f);
f.remove();
};
function ascii2Hex(hex) {
return hex.replace(/./g, function (a) { return a.charCodeAt(0).toString(16) });
};
Input (after select the artwork and run the script):
Result (added the global swatches and the 'color palette' at the bottom):
Script #2
// Based on:
// https://stackoverflow.com/questions/73705368/paint-with-numbers-with-adobe-illustrator-javascript
var doc = app.activeDocument,
lays = doc.layers,
WORK_LAY = lays.add(),
NUM_LAY = lays.add(),
i = lays.length - 1,
lay;
// main working loop
for (; i > 1; i--) {
//process each layer
lay = lays[i];
lay.name = lay.name + " Num:" + (i - 1); // i-1 as 2 layers beed added.
process(lay.pathItems, false);
process(lay.compoundPathItems, true); // if any
}
//clean up
NUM_LAY.name = "Numbers";
WORK_LAY.remove();
function process(items, isCompound) {
var j = 0,
b, xy, s, p, op;
for (; j < items.length; j++) {
// process each pathItem
op = items[j];
try { color = op.fillColor.spot.name } catch(e) { continue } // <-- HERE
// add stroke
if (isCompound) {
// strokeComPath(op);
} else {
// !op.closed && op.closed = true;
// op.filled = false;
// op.stroked = true;
};
b = getCenterBounds(op);
xy = [b[0] + (b[2] - b[0]) / 2, b[1] + (b[3] - b[1]) / 2];
s = (
Math.min(op.height, op.width) < 20 ||
(op.area && Math.abs(op.area) < 150)
) ? 20 : 40; // adjust font size for small area paths.
add_nums(color, xy, s); // <--- HERE
}
}
function getMinVisibleSize(b) {
var s = Math.min(b[2] - b[0], b[1] - b[3]);
return Math.abs(s);
}
function getGeometricCenter(p) {
var b = p.geometricBounds;
return [(b[0] + b[2]) / 2, (b[1] + b[3]) / 2];
}
// returns square of distance between p1 and p2
function getDist2(p1, p2) {
return Math.pow(p1[0] + p2[0], 2) + Math.pow(p1[1] + p2[1], 2);
}
// returns visibleBounds of a path in a compoundPath p
// which is closest to center of the original path op
function findBestBounds(op, p) {
var opc = getGeometricCenter(op);
var idx = 0,
d;
var minD = getDist2(opc, getGeometricCenter(p.pathItems[0]));
for (var i = 0, iEnd = p.pathItems.length; i < iEnd; i++) {
d = getDist2(opc, getGeometricCenter(p.pathItems[i]));
if (d < minD) {
minD = d;
idx = i;
}
}
return p.pathItems[idx].visibleBounds;
}
function applyOffset(op, checkBounds) {
var p = op.duplicate(WORK_LAY, ElementPlacement.PLACEATBEGINNING),
// offset value the small the better, but meantime more slow.
offset = function() {
var minsize = Math.min(p.width, p.height);
if (minsize >= 50) {
return '-1'
} else if (20 < minsize && minsize < 50) {
return '-0.5'
} else {
return '-0.2' // 0.2 * 2 (both side ) * 50 (Times) = 20
}
},
xmlstring = '<LiveEffect name="Adobe Offset Path"><Dict data="I jntp 2 R mlim 4 R ofst #offset"/></LiveEffect>'
.replace('#offset', offset()),
TIMES = 100; // if shapes are too large, should increase the value.
if (checkBounds) {
// check its size only if it needs, because it's too slow
while (TIMES-- && getMinVisibleSize(p.visibleBounds) > 3) p.applyEffect(xmlstring);
} else {
while (TIMES--) p.applyEffect(xmlstring);
}
return p;
}
function getCenterBounds(op) {
var originalMinSize = getMinVisibleSize(op.visibleBounds);
var p = applyOffset(op, false);
if (getMinVisibleSize(p.visibleBounds) > originalMinSize) {
// in some cases, path p becomes larger for some unknown reason
p.remove();
p = applyOffset(op, true);
}
var b = p.visibleBounds;
if (getMinVisibleSize(b) > 10) {
activeDocument.selection = [p];
executeMenuCommand("expandStyle");
p = activeDocument.selection[0];
if (p.typename == "CompoundPathItem") {
b = findBestBounds(op, p);
}
}
p.remove();
return b;
}
function add_nums(n, xy, s) {
var txt = NUM_LAY.textFrames.add();
txt.contents = n;
txt.textRange.justification = Justification.CENTER;
txt.textRange.characterAttributes.size = s;
txt.position = [xy[0] - txt.width / 2, xy[1] + txt.height / 2];
}
function strokeComPath(compoundPath) {
var p = compoundPath.pathItems,
l = p.length,
i = 0;
for (; i < l; i++) {
// !p[i].closed && p[i].closed = true;
// p[i].stroked = true;
// p[i].filled = false;
}
};
Result (added the layer with numbers after run the script):
Final outlined version with numbers and the 'color palette'
Note: you have to ungroup and unmask the color artwork before you run the Script #2.
Here is the results for the rest examples:
As you can see the 'final' artwork still need a quite amount of additional manual work: to move or remove extra numbers.
And it makes sense to reduce the number of colors in original color artworks (perhaps it's possible to do with a script to some extent, as well).
Sorry for my bad english,
Hi, I'm beginer in Vue and I have iussue, which can't to solve.
I load data about art from API (just a list of dicts), and then I making multi array (list of lists), when I save raw response.data, and my multi array in data variable of vue instanse I'm getting the similar data, but i don't change sourse list:
In raw variable fields offsetX and offsetY must must not exist. And field height is broken too.
That fields also passing in raw variable, and I don't know why.
Code of my app:
$(document).ready(function () {
var app = new Vue({
el: '#app',
data: {
raw: null,
info: null,
art_width: 252,
window_width: null,
window_height: null,
},
mounted() {
this.window_width = window.innerWidth
this.window_height = window.innerHeight
axios({
method: 'get',
url: '/content/art',
contentType: 'application/json'
})
.then(function (response) {
app.raw = response.data.items.slice();
// If i delete create_array from app, raw variable is normal
app.info = create_array(app.raw)
});
window.addEventListener('resize', () => {
if (app.raw !== null){
app.info = create_array(app.raw)
this.window_width = window.innerWidth
this.window_height = window.innerHeight
}
});
},
computed: {
arts_in_line () {
return parseInt((this.window_width - 24*2) / (this.art_width+10));
},
center_div_width () {
return this.arts_in_line * (this.art_width + 10)
}
}
})
});
function create_array(info) {
// Gets number of arts in line
arts_in_line = parseInt((window.innerWidth - 24*2) / (252+10));
// For return
var multi_array = [];
// Create mulri array
for (var index = 0; index < info.length; index = index + arts_in_line) {
multi_array.push(info.slice(index, index+arts_in_line));
}
// Save vertical offsets
var top_offset = []
for (var row = 0; row < multi_array.length; row ++) {
for (var col = 0; col < multi_array[row].length; col ++) {
// scale of art
let scale = 252 / multi_array[row][col]['width'];
// Calculation new height and offsetX/Y values
if (row == 0) {
top_offset[col] = parseInt(multi_array[row][col]['height'] * scale) + 10;
multi_array[row][col]['offsetY'] = 0;
multi_array[row][col]['offsetX'] = (252+10) * col + 'px';
multi_array[row][col]['height'] = multi_array[row][col]['height'] * scale + 'px';
multi_array[row][col]['width'] = 252 + 'px';
}
else {
multi_array[row][col]['offsetY'] = top_offset[col] + 'px';
top_offset[col] = top_offset[col] + parseInt(multi_array[row][col]['height'] * scale) + 10;
multi_array[row][col]['offsetX'] = (252+10) * col + 'px';
multi_array[row][col]['height'] = multi_array[row][col]['height'] * scale + 'px';
multi_array[row][col]['width'] = 252 + 'px';
}
}
}
return multi_array;
}
Instead of doing
// Create mulri array
for (var index = 0; index < info.length; index = index + arts_in_line) {
multi_array.push(info.slice(index, index+arts_in_line));
}
you can simply just create a new array multi_array and loop through info adding what you want to multi_array.
For example
var multi_array = [];
// Save vertical offsets
var top_offset = []
for (var row = 0; row < info.length; row ++) {
for (var col = 0; col < info[row].length; col ++) {
let scale = 252 / parseInt(info[row][col]['width']);
const temp = {
id: info[row][col]['id'],
// Additional values you want
height: (parseInt(multi_array[row][col]['height']) * scale) + 'px'
}
multi_array[row][col] = temp
}
}
return multi_array;
This way you can add and exclude any key you want in your new array.
I want to generate random divs but not overlap with JavaScript.
Just like this:
random div example
But when the number of DIVS gets larger the browser will be blocked!
Then I use the Web Workers to generate the random divs,the browser will be blocked too.
here is my main js code:
self.onmessage = function(e){
var itemslength = e.data;
console.log(itemslength);
var position = [];
for(var i = 0 ; i < itemslength ; i++){
var length = position.length;
if(length == 0){
x = 900*Math.random();
y = 400*Math.random();
var relxy = [x,y];
position.push(relxy);
}else{
var flag = true;
x = 900*Math.random();
y = 400*Math.random();
do{
console.log('RUNNING!!');
x = x + 50;
y = y + 50;
var relxy = [x,y];
for(var j = 0 ; j < length ; j++){
var x1 = position[j][0];
var y1 = position[j][1];
var z = (x - x1)*(x - x1) + (y - y1)*(y - y1);
if(z > 10000){
flag = flag && true;
}else{
flag = flag && false;
}
}
}while(!flag);
position.push(relxy);
}
}
console.log('FINSHED!!');
postMessage(position);
};
<script>
var worker = new Worker('./js/bubbleworker.js');
var itemslengh = $('.items').length;
worker.postMessage(itemslengh);
worker.onmessage = function(data){
for(var i=0;i<data.data.length;i++){
var x = data.data[i][0];
var y = data.data[i][1];
$('.items:eq(' + i + ')').css({
'position':'absolute','left':x + 'px','top':y + 'px'
})
}
}
</script>
Am i right?
Someone who has a better idea? Thanks!
Good day. Have patience first of all since I am just a new enthusiast to Javascript and programming in general. The concern about my project is that I want to assign a value to a global variable through input method and run it through. I've tried, researched and nothing more work for me at this time. So I am asking anyone for ideas, how will it be possible. Your assistance will definitely help me in my learning process.
Initially, the code looks likes this: Here the global variable numItems is defined by 30. That variable numItems is also mentioned within two other functions below. What I want to do is change that number through input method. I've tried...
numItems = 30;
var xvalue = [];
var yvalue = [];
for (var i=0; i < numItems; i++) {
xvalue.push(i % 9); yvalue.push((i % 9)+1);
}
followed by several functions....
This is my try, but it seems this is not working... Any assistance will be greatly appreciated.
numItems = document.getElementById("numInput");
numItems.addEventListener("input", whatValue);
function whatValue() {
var num = parseFloat(numItems.value);
document.getElementById("numInput") = num;
}
var xvalue = [];
var yvalue = [];
for (var i=0; i < numItems; i++) {
xvalue.push(i % 9); yvalue.push((i % 9)+1);
}
followed by several functions....
Here is the whole code when I applied Michael's suggestions below: It works, but my concern now are the undefined variables in the output---> undefined + undefined or undefined - undefined
<body>
<input id="numInput">
<select id="processMath">
<option value="add">Addition</option>
<option value="sub">Subtraction</option>
</select>
<button onclick="newExercise()">New Exercise</button>
<button onclick="createExercise()">Create Exercise</button>
<div id="tableOne"></div>
</body>
<script type="text/javascript">
numItems = document.getElementById("numInput");
numItems.addEventListener("input", whatValue);
function whatValue() {
numItems = parseFloat(document.getElementById("numInput").value);
}
xvalue = [];
yvalue = [];
for (var i=0; i<numItems ; i++) {
xvalue.push(i % 9); yvalue.push((i % 9)+1);
}
function tableOne (operator) {
var valtp = '';
var spc = '<table border="1" width="80%"><tr>';
i = 0;
while (i < numItems ) {
a = xvalue[i];
b = yvalue[i];
spc += '<td align="right">'+a;
if (operator == 'add') { spc += '<br>+ '+b; valtp = a+b; }
if (operator == 'sub') { spc += '<br>- '+b; valtp = a-b; }
spc += '<br>_____';
i++;
if ((i % 5) == 0) { spc += '</tr><tr>'; }
}
spc += '</tr></table>';
return spc;
}
function createExercise() {
var a = 0; var b = 0; var spc = '';
var spc = '';
var sel = document.getElementById('processMath').value;
switch (sel) {
case 'add' : spc += tableOne(sel); break;
case 'sub' : spc += tableOne(sel); break;
}
document.getElementById('tableOne').innerHTML = spc;
}
function makeRandom() {
return (Math.round(Math.random())-0.5);
}
function newExercise() {
xvalue.sort(makeRandom);
yvalue.sort(makeRandom);
}
</script>
Unless I've misunderstood you, it looks like your whatValue() function is trying to change the input value, instead of changing the numItems variable, but it's failing on both counts.
function whatValue() {
var num = parseFloat(numItems.value);
document.getElementById("numInput") = num;
}
Should be:
function whatValue() {
numItems = parseFloat(document.getElementById("numInput").value);
}
Now, your numItems variable should change every time numInput changes.
But, even though numItems changes, it won't make the rest of your code run again. So your two arrays will still look like they did when numItems was 30.
I have a script running on my page to change the images. I want to repeat it 6 times to use in other places on the same page, but it wont work when I repeat it.
var delay = 2000 //set delay in miliseconds
var curindex = 0
var randomimages = new Array()
randomimages[0] = "hhh200.jpg"
randomimages[1] = "ray200.jpg"
var preload = new Array()
for (n = 0; n < randomimages.length; n++) {
preload[n] = new Image()
preload[n].src = randomimages[n]
}
document.write('<img name="defaultimage" src="' + randomimages[Math.floor(Math.random() * (randomimages.length))] + '">')
function rotateimage() {
if (curindex == (tempindex = Math.floor(Math.random() * (randomimages.length)))) {
curindex = curindex == 0 ? 1 : curindex - 1
} else curindex = tempindex
document.images.defaultimage.src = randomimages[curindex]
}
setInterval("rotateimage()", delay)
Can anyone see why it's not working?
If you are just copying and pasting it somewhere else in the page as is, then you are overriding your variable values, and you are giving both images the same name, so those are 2 problems right there. You should put it all inside on function and call that function in the 2 places you want.
Try this.
function randomImage(randomImages, imageName) {
var delay = 2000 //set delay in miliseconds
var curindex = 0
var preload = new Array()
for (n = 0; n < randomImages.length; n++) {
preload[n] = new Image()
preload[n].src = randomImages[n]
}
document.write('<img name="' + imageName + '" src="' + randomImages[Math.floor(Math.random() * (randomImages.length))] + '">');
function rotateimage() {
var tempindex = Math.floor(Math.random() * (randomImages.length));
if (curindex == tempindex) {
curindex = curindex == 0 ? 1 : curindex - 1
} else curindex = tempindex
document.images[imageName].src = randomImages[curindex];
}
setInterval("rotateimage()", delay);
}
// and then to use it, create your image arrays outside of the function, and call the function.
var images1 = new Array();
images1[0] = "hhh200.jpg";
images1[1] = "ray200.jpg";
var images2 = new Array();
images2[0] = "hhh200.jpg";
images2[1] = "ray200.jpg";
randomImage(images1, 'imageOneName');
randomImage(images2, 'imageTwoName');
I have not tested this code, but this is the general idea you should follow.