I am working on a project where I want to make it look as if a shutter of a camera is opening and closing... I was able to get this to work in a regular html/css/js file structure however when I trie to bring/ incorporate it into Foundations Responsive Frameworks I was not able to get it to work. There are no errors in the console and checked to make sure everything is linked correctly. ... I have attached both folders in the link, the working folder that is not in a framework and the broken folder that I am trying to use foundations framework..
https://drive.google.com/folderview?id=0B4EHdofHefLHZjZpczBybE1xWGs&usp=sharing
Thank you in advance for any feedback/help.
-Jake
Unfortunately, I cannot fix it.
Fortunately, I did figure out the problem.
The jquery.shutter.css is not loading properly. Here is my attempt at your project in React.
When I take your working example and delete the jquery.shutter.css file, I get the exact same result as the React version which has no error message. I gave it a good try and cannot fix it without more time. I hope knowing the problem helps you.
Note: Unfortunately Google will not let me upload a JSON file so you will have to change package.txt to package.json and install using Node
Related
React beginner here trying to make a portfolio. I ran into an issue which I could not find any answers for hence posting here.
My project uses react-mdl and particularly the projects page, which uses a <Grid/> component. When I view my project in a mobile interface (tested on FireFox and Chrome dev tools as well as a mobile device (OnePlus 7 Pro)), I get my desired layout. However, when I pushed the same code to Github Pages, the layout was remarkably different and certainly not appealing to the eyes.
The following screenshots should explain it better
Localhost view
Github Pages View
I am not necessarily sure what exactly is causing the issue and have tried multiple "fixes" which have unfortunately not worked out thus far and would really appreciate a push in the right direction.
I also apologize for linking the code and not posting it directly, however, I did not wish to clutter the post with that much media since the files are relatively big.
Thank you in advance and please let me know if I can provide any more information, I would be very pleased to.
It looks like the public folder in your repository hasn't changed in the last month. If you aren't building your project before deploying it to gh-pages then your live website will be using an older version which likely has these formatting issues.
Use npm run build, and then npm run deploy. This will update your public folder with the latest changes you have made, and then deploy these newer changes.
You can read more about the public folder for your CRA here - https://create-react-app.dev/docs/using-the-public-folder/
Goal
My goal is to get an UML model out of my JavaScript project (consisting of several .js files) and store it as XMI.
How far I've come
I searched the internet and found out js/uml is the first place to go.
I've managed it to get the js/uml plugin running with Eclipse 3.7.1 (Win32) and a local installation of my pre-downloaded additional plugins:
mdt-uml2tools-Update-incubation-I201103290512.zip (installs required org.eclipse.uml2.diagram.clazz 0.10.0)
jsuml-eclipse-0.8.4.zip (only works with Eclipse 3.7.1 (Indigo))
I loaded the provided example project jsuml-example-yui-0.8.4.zip into Eclipse and added all my .js files to this project also.
Problem
Now I'm stuck and do not get it how to call the reverse engineering of my .js files. I can call 'New'->'Other'->'UML 2.1 Diagrams'->'Class Diagram' from the project's context menu, but I don't get the following steps of that assistant dialog, nor do I get it if this is the right way at all. Please, could you help me with an easy understandable click tutorial? The js/uml homepage does not explain it well enough IMHO. Thanks for your help in advance.
Someone adapted UML for web artifact, its called the "WAE" extension of UML. This way you can see not only your javascript files but the html and css. If you work with node.js, i created a module that generate class diagram for javascript/node/html/css. Its called wavi. For javascript, function,variable are automatically recognized. You can use it for documenting your application.
https://www.npmjs.org/package/wavi
Well, I think I have come quite close.
There's a command-line tool called Code2Flow. which uses GaphViz to generate graphs for Python and JavaScript sources.
I tried it, it does generate the graphs but somehow i can't make to do right.
I hope this will help you or someone.
I am currently trying to get an instance of the WebGL context in HaxeJS using FlashDevelop. I would like to use the stdjs library.
I have imported the dependencies using haxelib with:
haxelib git xirsys_stdjs https://github.com/xirsys/stdjs.git haxelib
I tested its availability with:
haxelib list
I then added it to the library section in FlashDevelop - see pic
**I have included the the library in the classpaths (I really don't know if I should, but without it, compile won't even take place) - See pic **
I've then taken the WebGL specific code from the following github repo:
https://github.com/mikecann/WebGLTerrainicles/blob/master/src/Main.hx
When I try to compile the project, it opens up my browser as expected, however, in the console there is an issue as there are missing libraries:
Obviously I'm missing something here (perhaps in the import process?) - I've looked but can't find much information on getting WebGL working for Haxe with the stdjs externs etc using FlashDevelop and any help would be great.
Looks like there is a problem with xirsys_stdjs lib.
The reference project you link to is using only one file called Html5Dom.hx (originally from Jeash project) to define the HTML5/webgl API. You don't need xirsys_stdjs if you reuse this file.
While you're at it, mikecann's project seems to include a lot of basic classes to get started writing webgl in haxe.
I have a project that just happens to be MVC and in Visual Studio 2010. (I don't know if that has anything to do with it, but I'm just trying to be specific in the problem) The issue is that when I build it it is auto minimizing the javascript and as such makes it really hard to debug.
I have looked at the build events and there are none.
I have looked for any vs extensions that could do this and I don't see any out of the ordinary.
I have edited the project file just to make sure nothing was hidden in it.
Does anyone have any ideas as to why this behavior could be happening?
Does your site master just reference a minified js file instead of your development version of the js file?
Thanks to all for trying to help. I found it though. Our company has created an HttpHandler that was configured in the web.config that causes this functionality. I thought I had looked everywhere, but missed this as I was going through it.
I like the look and feel of the WordPress editor (version 2.7), and I would like to use it in another web application that is written in ASP.NET. I've used TinyMCE before, and I've even extended it in the past. However, I can't seem to get the Wordpress configuration to work!
I've downloaded the entire WordPress package and taken the TinyMCE code (from the "js" folder) and put it in my web site. It ends up giving me an error on the following line of tiny_mce.js
return f.apply(s||this,Array.prototype.slice.call(arguments,2))
'undefined' is null or not an object.
Now, I've carefully made sure that the steps of execution are identical with the WordPress demonstration site that I've based this from.
I'm not a Javascript newbie (at all), but I can't seem to figure out why this is not working. Has anybody tried to do this before? What am I missing?
A demo of what I am talking about is here (username="admin", password="demo"). View the source, I have the three parts of Javascript that are (seemingly) required to power the editor.
Something of a stab in the dark, but I'm suspecting that there's a dependency on WP's prototype.js and you didn't bring that over with TinyMCE.
If you are able to determine which bit is undefined that might give you a clue. I tried looking at the demo with firebug, but tinymce.js was all one line, so I gave up trying to find that code.
Try putting in either some console.log() if you have firebug, or alert()s before that line, and try to see what f,s,this,arguments etc are when yu get the error, then do the same thing with a vanilla WP install and see the difference?
I suggest including the tiny_mce_src.js istead of the minified version, this way you can use firebug to debug and receive helpfull information.